local en_dialoguequery = { [10012233] = { ID = 10012233, }, [10012234] = { ID = 10012234, }, [10012235] = { ID = 10012235, Text = "Everyone moves to the small study beside the church.", }, [10012236] = { ID = 10012236, Text = "The study is piled high with manuscripts, fairy-tale books, and maps, and the fire in the fireplace illuminates the wooden table.", }, [10012237] = { ID = 10012237, Speaker = "Delia", Text = "Whoa… This place is like a workshop drowned in books.", }, [10012238] = { ID = 10012238, Speaker = "Cecia", Text = "It’s a study, not a workshop.", }, [10012239] = { ID = 10012239, Speaker = "Delia", Text = "To I, knowledge is also a component that can be assembled.", }, [10012240] = { ID = 10012240, Speaker = "Cecia", Text = "…That line isn’t bad, actually.", }, [10012241] = { ID = 10012241, Speaker = "Qubi", Text = "Can this component be taken apart?", }, [10012242] = { ID = 10012242, Speaker = "Cecia", Text = "No.", }, [10012243] = { ID = 10012243, Speaker = "Qubi", Text = "The queen of the study is very fierce.", }, [10012244] = { ID = 10012244, Speaker = "I", Text = "Is this a map of the area around Hill of Hope?", }, [10012245] = { ID = 10012245, Speaker = "Cecia", Text = "I organized it myself.", }, [10012246] = { ID = 10012246, Speaker = "Cecia", Text = "After the Eternal Winter, almost all original terrain records lost their meaning.", }, [10012247] = { ID = 10012247, Speaker = "I", Text = "Because the snow changed the roads, or because of something even more abnormal?", }, [10012248] = { ID = 10012248, Speaker = "Cecia", Text = "Both.", }, [10012249] = { ID = 10012249, Speaker = "Cecia", Text = "Some roads aren’t covered by snow, but seem erased from the story itself.", }, [10012250] = { ID = 10012250, Speaker = "Cecia", Text = "Before we talk about your friends, answer my question first.", }, [10012251] = { ID = 10012251, Speaker = "Cecia", Text = "Why did you come here?", }, [10012252] = { ID = 10012252, Speaker = "I", Text = "I just answered: I am searching for the Goddess of Hope.", }, [10012253] = { ID = 10012253, Text = "The air in the study falls silent in an instant.", }, [10012254] = { ID = 10012254, Speaker = "Thalea", Text = "So it is…", }, [10012255] = { ID = 10012255, Speaker = "Cecia", Text = "Who told you that name?", }, [10012256] = { ID = 10012256, Speaker = "I", Text = "The cute bikini girl from the Beach Planet.", }, [10012257] = { ID = 10012257, Speaker = "Cecia", Text = "And that is… who?", }, [10012258] = { ID = 10012258, Speaker = "Cecia", Text = "Has the name of the Goddess of Hope already spread to other planets?", }, [10012259] = { ID = 10012259, Speaker = "Cecia", Text = "I know you’re not a Normal traveler.", }, [10012260] = { ID = 10012260, Speaker = "I", Text = "I hear that a lot.", }, [10012261] = { ID = 10012261, Speaker = "Cecia", Text = "I can tell—you must be enjoying it.", }, [10012262] = { ID = 10012262, Speaker = "Thalea", Text = "Sisi, do you also feel that Mr. Traveler is different from the others?", }, [10012263] = { ID = 10012263, Speaker = "Cecia", Text = "Mm.", }, [10012264] = { ID = 10012264, Speaker = "Thalea", Text = "Huh? You think so too?", }, [10012265] = { ID = 10012265, Speaker = "Cecia", Text = "I don’t believe every word he says.", }, [10012266] = { ID = 10012266, Speaker = "Cecia", Text = "But I believe he is someone who can create surprises and miracles.", }, [10012267] = { ID = 10012267, Speaker = "I", Text = "I see……", }, [10012268] = { ID = 10012268, Speaker = "Cecia", Text = "Everything here……", }, [10012269] = { ID = 10012269, Speaker = "Cecia", Text = "Originally all felt like a fairy tale that had long been written.", }, [10012270] = { ID = 10012270, Speaker = "Cecia", Text = "But you are not the Characters in the book.", }, [10012271] = { ID = 10012271, Speaker = "I", Text = "Then what are we?", }, [10012272] = { ID = 10012272, Speaker = "Cecia", Text = "Maybe ink.", }, [10012273] = { ID = 10012273, Speaker = "Cecia", Text = "Or maybe the hands that stain the pages.", }, [10012274] = { ID = 10012274, Speaker = "Thalea", Text = "Cecia, that’s a bit rude to say.", }, [10012275] = { ID = 10012275, Speaker = "I", Text = "No, I like this metaphor.", }, [10012276] = { ID = 10012276, Speaker = "I", Text = "It means we have a chance to let this book develop differently.", }, [10012277] = { ID = 10012277, Text = "Cecia shows the faintest hint of a smile for the first time.", }, [10012278] = { ID = 10012278, Speaker = "Cecia", Text = "I hope you’re not just good at saying pretty words.", }, [10012279] = { ID = 10012279, Text = "The fire in the fireplace flickers gently.", }, [10012280] = { ID = 10012280, Text = "The snowy night outside the window remains the same, and the old book on the desk is slowly pushed in front of I by Cecia.", }, [10012281] = { ID = 10012281, Speaker = "Cecia", Text = "If you want to find the Goddess of Hope, you must first understand the “Once-in-a-Lifetime Wish.”", }, [10012282] = { ID = 10012282, Text = "And so, the true fairy tale of the Snow Country is about to have its first page opened.", }, [10012283] = { ID = 10012283, }, [10012284] = { ID = 10012284, }, [10012285] = { ID = 10012285, Text = "Cecia pushes the thick old book to the center of the desk.", }, [10012286] = { ID = 10012286, Text = "Snowflakes, candle flames, and tiny fairies are embroidered on the cover.", }, [10012287] = { ID = 10012287, Speaker = "Qubi", Text = "This book looks perfect for sleeping.", }, [10012288] = { ID = 10012288, Speaker = "Cecia", Text = "It’s “perfect for reading,” not “perfect for sleeping.”", }, [10012289] = { ID = 10012289, Speaker = "Qubi", Text = "If you read for long, won’t you end up sleeping?", }, [10012290] = { ID = 10012290, Speaker = "I", Text = "It seems that learning and sleep were neighbors to begin with.", }, [10012291] = { ID = 10012291, Speaker = "Cecia", Text = "If you want to find the Goddess of Hope, you can’t just listen to those pretty sayings.", }, [10012292] = { ID = 10012292, Speaker = "Cecia", Text = "You must first understand the true roots of this town.", }, [10012293] = { ID = 10012293, Speaker = "Thalea", Text = "The roots Cecia speaks of are the “Once-in-a-Lifetime Wish.”", }, [10012294] = { ID = 10012294, Speaker = "Delia", Text = "Once in a lifetime? You really can only use it once?", }, [10012295] = { ID = 10012295, Speaker = "Cecia", Text = "At least on Hill of Hope, that’s what everyone believes.", }, [10012296] = { ID = 10012296, Speaker = "Cecia", Text = "Everyone, at some point, will meet a wish fairy that belongs only to them.", }, [10012297] = { ID = 10012297, Speaker = "Qubi", Text = "Where does the fairy pop out from? From a hat?", }, [10012298] = { ID = 10012298, Speaker = "Cecia", Text = "If something really popped out of your hat, I wouldn’t be surprised at all.", }, [10012299] = { ID = 10012299, Speaker = "Qubi", Text = "Qubi’s hat is amazing.", }, [10012300] = { ID = 10012300, Speaker = "I", Text = "To what extent can something called a wish be fulfilled?", }, [10012301] = { ID = 10012301, Speaker = "Cecia", Text = "Most of the time, it’s something very small.", }, [10012302] = { ID = 10012302, Speaker = "Cecia", Text = "Letting a candle burn for one more night, letting a patient sleep peacefully, letting a lost kitten find its way home.", }, [10012303] = { ID = 10012303, Speaker = "Delia", Text = "It doesn’t sound like a miracle, more like a very gentle kind of repair.", }, [10012304] = { ID = 10012304, Speaker = "Thalea", Text = "Yes, that’s exactly what it feels like.", }, [10012305] = { ID = 10012305, Speaker = "Thalea", Text = "A wish fairy won’t suddenly make someone a king, but if you’re really cold, it will send you a pair of gloves.", }, [10012306] = { ID = 10012306, Speaker = "Me", Text = "A lot like this town.", }, [10012307] = { ID = 10012307, Speaker = "Thalea", Text = "Huh?", }, [10012308] = { ID = 10012308, Speaker = "I", Text = "Not exaggerated, not dazzling, but it lets people keep on living.", }, [10012309] = { ID = 10012309, Speaker = "Thalea", Text = "Mr. Traveler, the way you talk really makes it hard for people to know how to respond.", }, [10012310] = { ID = 10012310, Speaker = "Delia", Text = "Don’t worry, Captain himself might not know either.", }, [10012311] = { ID = 10012311, Speaker = "I", Text = "Delia, your trust in me today is as scarce as matches in the snow.", }, [10012312] = { ID = 10012312, Speaker = "Cecia", Text = "Stop flirting.", }, [10012313] = { ID = 10012313, Speaker = "Cecia", Text = "Wishes are not for playboys to expand their line collection.", }, [10012314] = { ID = 10012314, Speaker = "Delia", Text = "Then, if I wish for the Spaceship to repair itself, will the fairy help too?", }, [10012315] = { ID = 10012315, Speaker = "Cecia", Text = "If you prepare the materials, tools, and blueprints, it might help you tighten a few screws at night.", }, [10012316] = { ID = 10012316, Speaker = "Delia", Text = "Such a practical fairy.", }, [10012317] = { ID = 10012317, Speaker = "Delia", Text = "It’s actually more believable than an omnipotent wish.", }, [10012318] = { ID = 10012318, Speaker = "Cecia", Text = "Precisely because wishes are not omnipotent, people treat them with care.", }, [10012319] = { ID = 10012319, Speaker = "Cecia", Text = "After all, you only get one in a lifetime.", }, [10012320] = { ID = 10012320, Speaker = "Qubi", Text = "Qubi wants to wish for a new toy every day.", }, [10012321] = { ID = 10012321, Speaker = "Cecia", Text = "That would be regarded as multiple wishes and get rejected.", }, [10012322] = { ID = 10012322, Speaker = "Qubi", Text = "Fairies have rules too.", }, [10012323] = { ID = 10012323, Speaker = "I", Text = "Don’t tell me there’s even an application form?", }, [10012324] = { ID = 10012324, Speaker = "Thalea", Text = "Someone really did say that when I was little.", }, [10012325] = { ID = 10012325, Speaker = "Thalea", Text = "There was a boy who wrote his wish into seventeen pages and even tied them together with string.", }, [10012326] = { ID = 10012326, Speaker = "Delia", Text = "And the result?", }, [10012327] = { ID = 10012327, Speaker = "Thalea", Text = "The next day he received a very smooth-writing pen.", }, [10012328] = { ID = 10012328, Speaker = "Qubi", Text = "The fairy won.", }, [10012329] = { ID = 10012329, Speaker = "I", Text = "Such an elegant refusal.", }, [10012330] = { ID = 10012330, Speaker = "Cecia", Text = "Some people also used their wish on a wedding.", }, [10012331] = { ID = 10012331, Speaker = "Cecia", Text = "To clear the snowy night for a brief moment, to make birds sing when the church bells ring, to let the voices of departed loved ones offer congratulations in a dream.", }, [10012332] = { ID = 10012332, Speaker = "Delia", Text = "That is far more romantic than gold and silver treasures.", }, [10012333] = { ID = 10012333, Speaker = "I", Text = "Because the truly precious things mostly cannot be kept for long.", }, [10012334] = { ID = 10012334, Text = "Cecia lifted her eyes to look at him for a moment, as if she had heard a weight that did not belong to a joke.", }, [10012335] = { ID = 10012335, Speaker = "Cecia", Text = "You don’t seem like someone seeing wishes for the first time.", }, [10012336] = { ID = 10012336, Speaker = "I", Text = "I have seen many wishes.", }, [10012337] = { ID = 10012337, Speaker = "Me", Text = "I have also seen many people regret that they really got their wish.", }, [10012338] = { ID = 10012338, Speaker = "Thalea", Text = "Can wishes… also make people regret?", }, [10012339] = { ID = 10012339, Speaker = "I", Text = "Wishes themselves are not bad.", }, [10012340] = { ID = 10012340, Speaker = "I", Text = "But sometimes people do not understand what it is they truly want.", }, [10012341] = { ID = 10012341, Speaker = "Cecia", Text = "Now that actually sounds like something a human would say.", }, [10012342] = { ID = 10012342, Text = "Cecia flipped to an illustrated page in the book.", }, [10012343] = { ID = 10012343, Text = "In the illustration, a young girl at the window was reaching out her hand to a tiny fairy.", }, [10012344] = { ID = 10012344, Speaker = "Cecia", Text = "In the legend, wish-granting fairies can hear the strongest voice in a person’s heart.", }, [10012345] = { ID = 10012345, Speaker = "Cecia", Text = "Not the one spoken aloud, but the one that is truly deep within the soul.", }, [10012346] = { ID = 10012346, Speaker = "Delia", Text = "Isn’t that dangerous?", }, [10012347] = { ID = 10012347, Speaker = "Cecia", Text = "That’s why they say a once-in-a-lifetime wish is not just a blessing.", }, [10012348] = { ID = 10012348, Speaker = "Cecia", Text = "It is also like a mirror.", }, [10012349] = { ID = 10012349, Speaker = "Thalea", Text = "It reflects the parts of yourself that are the most immature and the most greedy.", }, [10012350] = { ID = 10012350, Speaker = "I", Text = "Then, can the people in this town still make wishes now?", }, [10012351] = { ID = 10012351, Speaker = "Cecia", Text = "They can.", }, [10012352] = { ID = 10012352, Speaker = "Cecia", Text = "But many wishes can no longer be fulfilled.", }, [10012353] = { ID = 10012353, Speaker = "Delia", Text = "Because the wind and snow are too strong?", }, [10012354] = { ID = 10012354, Speaker = "Cecia", Text = "Because what everyone wants has all become too big.", }, [10012355] = { ID = 10012355, Speaker = "Thalea", Text = "Bring back the sun, bring back the spring, bring back the ones who left.", }, [10012356] = { ID = 10012356, Speaker = "Cecia", Text = "For fairies, these wishes are no longer just a few screws or a pair of gloves.", }, [10012357] = { ID = 10012357, Speaker = "I", Text = "They mean rewriting the entire story.", }, [10012358] = { ID = 10012358, Speaker = "Cecia", Text = "Yes, the story I am going to tell next...", }, [10012359] = { ID = 10012359, Speaker = "Cecia", Text = "is the coldest, and also the most important story in this world.", }, [10012360] = { ID = 10012360, Text = "Outside the window, wind and snow lash against the glass, as if some ancient fairy tale is standing at the door, waiting.", }, [10012361] = { ID = 10012361, Speaker = "I", Text = "Then please, you two, tell I.", }, [10012362] = { ID = 10012362, Speaker = "I", Text = "The story of why this world lost its spring.", }, [10012363] = { ID = 10012363, }, [10012364] = { ID = 10012364, }, [10012365] = { ID = 10012365, Text = "Cecia flips the old book to a yellowed page.", }, [10012366] = { ID = 10012366, Text = "On the page is a drawing of the sun being swallowed by a Wolf, and enormous snowflakes covering the land.", }, [10012367] = { ID = 10012367, Speaker = "Qubi", Text = "The sun was eaten by a doggy.", }, [10012368] = { ID = 10012368, Speaker = "Cecia", Text = "It is a Wolf, not a doggy.", }, [10012369] = { ID = 10012369, Speaker = "Qubi", Text = "A big doggy.", }, [10012370] = { ID = 10012370, Speaker = "Delia", Text = "Do not get hung up on canid taxonomy in an apocalypse myth.", }, [10012371] = { ID = 10012371, Speaker = "Me", Text = "But correct classification is important, especially when you are the one being bitten.", }, [10012372] = { ID = 10012372, Speaker = "Cecia", Text = "Do you get bitten a lot?", }, [10012373] = { ID = 10012373, Speaker = "I", Text = "That depends on the definition of “bite.”", }, [10012374] = { ID = 10012374, Speaker = "Thalea", Text = "Everyone, let Cecia finish first.", }, [10012375] = { ID = 10012375, Speaker = "Cecia", Text = "Fimbulwinter.", }, [10012376] = { ID = 10012376, Speaker = "Cecia", Text = "Some also call it the Eternal Winter Night.", }, [10012377] = { ID = 10012377, Speaker = "Cecia", Text = "Legend has it that when the sun is devoured and daylight is taken away, this world will usher in a never-ending winter.", }, [10012378] = { ID = 10012378, Speaker = "Delia", Text = "Sounds exactly the same as now.", }, [10012379] = { ID = 10012379, Speaker = "Cecia", Text = "Because this is how it is now.", }, [10012380] = { ID = 10012380, Speaker = "Thalea", Text = "In the past, this was just a story we heard when we were little.", }, [10012381] = { ID = 10012381, Speaker = "Thalea", Text = "Adults would say that if you do not sleep properly, the wind and snow will hide the sun away.", }, [10012382] = { ID = 10012382, Speaker = "Qubi", Text = "The sun needs to sleep too.", }, [10012383] = { ID = 10012383, Speaker = "Me", Text = "Maybe it is just sleeping too long.", }, [10012384] = { ID = 10012384, Speaker = "Cecia", Text = "If it only overslept, this dream is a bit too long.", }, [10012385] = { ID = 10012385, Speaker = "I", Text = "So this is not a natural phenomenon, but a legend come true?", }, [10012386] = { ID = 10012386, Speaker = "Cecia", Text = "On Hill of Hope, fairy tales and reality were never that clearly separated to begin with.", }, [10012387] = { ID = 10012387, Speaker = "Cecia", Text = "In the legends, Fimbulwinter is not a simple disaster.", }, [10012388] = { ID = 10012388, Speaker = "Cecia", Text = "It is an ending, and also a new beginning.", }, [10012389] = { ID = 10012389, Speaker = "Me", Text = "Could it be that he’s the one who made the sun disappear?", }, [10012390] = { ID = 10012390, Speaker = "Cecia", Text = "You catch on quickly. That’s what we suspect.", }, [10012391] = { ID = 10012391, Speaker = "Me", Text = "I’ve seen quite a few ways the world can end.", }, [10012392] = { ID = 10012392, Speaker = "Thalea", Text = "You make it sound so casual, traveler.", }, [10012393] = { ID = 10012393, Speaker = "I", Text = "In fact, none of them are ever casual.", }, [10012394] = { ID = 10012394, Speaker = "I", Text = "It’s just that when you live too long, you learn not to wear too heavy an expression every time.", }, [10012395] = { ID = 10012395, Text = "Thalea quietly watched I, as if noticing for the first time the exhaustion behind his smile.", }, [10012396] = { ID = 10012396, Speaker = "Cecia", Text = "Anyway, the second half of the legend is what matters.", }, [10012397] = { ID = 10012397, Speaker = "Cecia", Text = "When Fimbulwinter descends, people will freeze, starve, and lose their way.", }, [10012398] = { ID = 10012398, Speaker = "Cecia", Text = "But in the end, spring will surely return.", }, [10012399] = { ID = 10012399, Speaker = "Thalea", Text = "Yes.", }, [10012400] = { ID = 10012400, Speaker = "Thalea", Text = "That’s why everyone has held on until now.", }, [10012401] = { ID = 10012401, Speaker = "I", Text = "But it’s actually just a placebo?", }, [10012402] = { ID = 10012402, Speaker = "Cecia", Text = "That’s right.", }, [10012403] = { ID = 10012403, Speaker = "Cecia", Text = "But for someone about to freeze to death, comfort can sometimes be fuel.", }, [10012404] = { ID = 10012404, Speaker = "Delia", Text = "As long as they believe tomorrow will be a little better, they can hold on for one more night.", }, [10012405] = { ID = 10012405, Speaker = "Thalea", Text = "Hope Hill has survived by relying on that.", }, [10012406] = { ID = 10012406, Speaker = "I", Text = "You too?", }, [10012407] = { ID = 10012407, Speaker = "Thalea", Text = "I too.", }, [10012408] = { ID = 10012408, Speaker = "Thalea", Text = "If I don’t first believe that spring will come, it’ll be even harder for the children to believe.", }, [10012409] = { ID = 10012409, Speaker = "Cecia", Text = "That’s exactly what makes you troublesome.", }, [10012410] = { ID = 10012410, Speaker = "Thalea", Text = "Troublesome?", }, [10012411] = { ID = 10012411, Speaker = "Cecia", Text = "You’re scared out of your mind yourself, yet you still have to pretend to be everyone’s furnace.", }, [10012412] = { ID = 10012412, Speaker = "Thalea", Text = "I-I’m not pretending.", }, [10012413] = { ID = 10012413, Speaker = "Qubi", Text = "The saint is a soft, cozy furnace.", }, [10012414] = { ID = 10012414, Speaker = "Me", Text = "That description is unexpectedly accurate.", }, [10012415] = { ID = 10012415, Speaker = "Thalea", Text = "Please don’t treat me like furniture.", }, [10012416] = { ID = 10012416, Speaker = "I", Text = "Then how about the goddess of hope?", }, [10012417] = { ID = 10012417, Speaker = "Cecia", Text = "The Goddess of Hope is something that came into being after being passed around by word of mouth.", }, [10012418] = { ID = 10012418, Speaker = "Cecia", Text = "Its origin is the Wish Fairy.", }, [10012419] = { ID = 10012419, Speaker = "I", Text = "If I find the Wish Fairy, can I make a wish for everyone to return to normal?", }, [10012420] = { ID = 10012420, Speaker = "Cecia", Text = "If you really encounter it, you can consider whether to use your once-in-a-lifetime chance on this.", }, [10012421] = { ID = 10012421, Speaker = "Cecia", Text = "But I suggest you set out first.", }, [10012422] = { ID = 10012422, Speaker = "Cecia", Text = "The Wish Fairy can only be encountered by chance, but its habitat in the Fimbul legend is the forest where you just landed.", }, [10012423] = { ID = 10012423, Speaker = "Thalea", Text = "Cecia...", }, [10012424] = { ID = 10012424, Speaker = "I", Text = "So that’s why the snowmen over there are so fierce?", }, [10012425] = { ID = 10012425, Speaker = "Cecia", Text = "That’s right, that place is our forbidden zone; only the Lantern Bearers can actively approach it.", }, [10012426] = { ID = 10012426, Text = "The candle flame on the desk flickered nonstop, and everyone looked toward the pitch-black snowy night.", }, [10012427] = { ID = 10012427, Speaker = "Cecia", Text = "The Fimbul Winter has already lasted for a long time.", }, [10012428] = { ID = 10012428, Speaker = "Cecia", Text = "The question is whether you can bring it to an end.", }, [10012429] = { ID = 10012429, }, [10012430] = { ID = 10012430, }, [10012431] = { ID = 10012431, Text = "The candle flame in the study was still flickering.", }, [10012432] = { ID = 10012432, Text = "Cecia had just closed an old book about the Fimbul Winter, and the wind and snow outside the window were still beating against the glass.", }, [10012433] = { ID = 10012433, Speaker = "Qubi", Text = "So the sun really was eaten by a big doggy.", }, [10012434] = { ID = 10012434, Speaker = "Cecia", Text = "A Wolf.", }, [10012435] = { ID = 10012435, Speaker = "Qubi", Text = "A very big Wolf.", }, [10012436] = { ID = 10012436, Speaker = "Delia", Text = "If the sun really was swallowed, how do we get it back? Take the Wolf apart?", }, [10012437] = { ID = 10012437, Speaker = "Cecia", Text = "Why is your first reaction to dismantle a mythical creature?", }, [10012438] = { ID = 10012438, Speaker = "Delia", Text = "Because if it has a structure, there must be a way to take it apart.", }, [10012439] = { ID = 10012439, Speaker = "Me", Text = "So reliable. And so terrifying.", }, [10012440] = { ID = 10012440, Speaker = "Thalea", Text = "If the children of Hill of Hope heard that, they would be scared silly for sure!", }, [10012441] = { ID = 10012441, Speaker = "I", Text = "Speaking of which, how is the repair of the Spaceship going?", }, [10012442] = { ID = 10012442, Speaker = "Delia", Text = "Not very well.", }, [10012443] = { ID = 10012443, Speaker = "Delia", Text = "During the emergency landing, a piece of the hull’s exterior was torn off.", }, [10012444] = { ID = 10012444, Speaker = "Qubi", Text = "The Spaceship shed its skin.", }, [10012445] = { ID = 10012445, Speaker = "Thalea", Text = "Is that fragment very important?", }, [10012446] = { ID = 10012446, Speaker = "Delia", Text = "Of course it’s important! There’s a hole in the hull!", }, [10012447] = { ID = 10012447, Speaker = "Qubi", Text = "It got lost.", }, [10012448] = { ID = 10012448, Speaker = "I", Text = "...Maybe.", }, [10012449] = { ID = 10012449, Text = "My voice suddenly lowered.", }, [10012450] = { ID = 10012450, Speaker = "Delia", Text = "What’s wrong?", }, [10012451] = { ID = 10012451, Speaker = "Me", Text = "Wait a moment.", }, [10012452] = { ID = 10012452, Speaker = "Thalea", Text = "Do you feel unwell?", }, [10012453] = { ID = 10012453, Speaker = "I", Text = "It’s not that I feel unwell.", }, [10012454] = { ID = 10012454, Speaker = "I", Text = "I feel......a bit of heart palpitations.", }, [10012455] = { ID = 10012455, Speaker = "Qubi", Text = "Is the big doll feeling unwell?", }, [10012456] = { ID = 10012456, Speaker = "Delia", Text = "Is it an enemy? A curse? Or a Spaceship Core malfunction?", }, [10012457] = { ID = 10012457, Speaker = "I", Text = "None of them.", }, [10012458] = { ID = 10012458, Speaker = "Me", Text = "It feels like a part of myself is calling out to me.", }, [10012459] = { ID = 10012459, Speaker = "Delia", Text = "Is it a fragment of the Spaceship?", }, [10012460] = { ID = 10012460, Speaker = "I", Text = "It should be.", }, [10012461] = { ID = 10012461, Speaker = "I", Text = "The piece that was torn away by the storm during the crash landing.", }, [10012462] = { ID = 10012462, Speaker = "Thalea", Text = "You can feel it?", }, [10012463] = { ID = 10012463, Speaker = "Cecia", Text = "Because you and that ship are one.", }, [10012464] = { ID = 10012464, Text = "The study briefly fell silent.", }, [10012465] = { ID = 10012465, Speaker = "I", Text = "Saying it so directly makes me shy.", }, [10012466] = { ID = 10012466, Speaker = "Cecia", Text = "You don’t seem like someone who would get shy.", }, [10012467] = { ID = 10012467, Speaker = "Delia", Text = "What about the direction? Can you sense where it is?", }, [10012468] = { ID = 10012468, Speaker = "I", Text = "North. The place where the Spaceship crash-landed.", }, [10012469] = { ID = 10012469, Speaker = "Thalea", Text = "The Old Snowy Forest.", }, [10012470] = { ID = 10012470, Speaker = "Cecia", Text = "It’s also the road leading to the legend of Fimbul.", }, [10012471] = { ID = 10012471, Speaker = "Qubi", Text = "Old Snowy Forest sounds like it bites hard.", }, [10012472] = { ID = 10012472, Speaker = "Delia", Text = "If the fragment really is there, it must be retrieved at once.", }, [10012473] = { ID = 10012473, Speaker = "Delia", Text = "And we need to Confirm why it’s only being sensed now.", }, [10012474] = { ID = 10012474, Speaker = "Thalea", Text = "I’ll go inform the north gate guards not to let the villagers approach the Old Snowy Forest.", }, [10012475] = { ID = 10012475, Speaker = "Elena", Text = "They’ve already been informed.", }, [10012476] = { ID = 10012476, Text = "Elena holds a lantern, with unmelted snow clinging to her cloak.", }, [10012477] = { ID = 10012477, Speaker = "Elena", Text = "The north gate is sealed. The children have all gone back indoors.", }, [10012478] = { ID = 10012478, Speaker = "Me", Text = "You already knew we were going?", }, [10012479] = { ID = 10012479, Speaker = "Elena", Text = "Your lamp is not in your hand, yet it flashed once.", }, [10012480] = { ID = 10012480, Speaker = "I", Text = "My lamp?", }, [10012481] = { ID = 10012481, Speaker = "Elena", Text = "Your chest.", }, [10012482] = { ID = 10012482, Speaker = "Cecia", Text = "As expected.", }, [10012483] = { ID = 10012483, }, [10012484] = { ID = 10012484, }, [10012485] = { ID = 10012485, Text = "Everyone passes through the streets of Hill of Hope and heads for the North Gate.", }, [10012486] = { ID = 10012486, Text = "The residents on the street look out through their windows, the lamplight trembling softly on the glass.", }, [10012487] = { ID = 10012487, Speaker = "Villager A", Text = "Miss Saint, did something happen in the north again?", }, [10012488] = { ID = 10012488, Speaker = "Thalea", Text = "Just going to Confirm something that was lost. Please stay inside your homes.", }, [10012489] = { ID = 10012489, Speaker = "Child A", Text = "Is it the traveler big brother’s thing?", }, [10012490] = { ID = 10012490, Speaker = "I", Text = "Mm, it is a very important part of I.", }, [10012491] = { ID = 10012491, Speaker = "Child A", Text = "Then it must be found.", }, [10012492] = { ID = 10012492, Speaker = "Me", Text = "I think so too.", }, [10012493] = { ID = 10012493, Speaker = "Elena", Text = "Let’s go. The wind and snow are getting stronger.", }, [10012494] = { ID = 10012494, Text = "The North Gate opens, and the night and snow-laden wind immediately pour in.", }, [10012495] = { ID = 10012495, Text = "Elena’s lamp flame lights up at the very front, cutting a narrow path for everyone.", }, [10012496] = { ID = 10012496, Speaker = "I", Text = "We’re close.", }, [10012497] = { ID = 10012497, Speaker = "Delia", Text = "Strange, the mechanical signal is still very weak.", }, [10012498] = { ID = 10012498, Speaker = "Delia", Text = "But your reaction is more accurate than the detector.", }, [10012499] = { ID = 10012499, Speaker = "I", Text = "Sometimes I can be more useful than machines too.", }, [10012500] = { ID = 10012500, Speaker = "Delia", Text = "I cannot fully agree with that.", }, [10012501] = { ID = 10012501, }, [10012502] = { ID = 10012502, }, [10012503] = { ID = 10012503, Text = "Everyone arrives at the outskirts of the Old Snow Forest.", }, [10012504] = { ID = 10012504, Text = "Deep in the snow forest, a faint silver glow seeps out from beneath the snow.", }, [10012505] = { ID = 10012505, Speaker = "Elena", Text = "There are snowmen.", }, [10012506] = { ID = 10012506, Text = "Several figures made of ice, snow, and branches are wandering around the silver light.", }, [10012507] = { ID = 10012507, Speaker = "Delia", Text = "Looks like they were also drawn by the fragment.", }, [10012508] = { ID = 10012508, Speaker = "Qubi", Text = "Qubi is in charge of not touching things recklessly.", }, [10012509] = { ID = 10012509, Speaker = "Thalea", Text = "Please be careful, they are not bad people, only driven by the wind and snow of Fimbul.", }, [10012510] = { ID = 10012510, Speaker = "Delia", Text = "Found it!", }, [10012511] = { ID = 10012511, Text = "In the center of the snow pit is a charred metal plate, still bearing the Emblem of I Spaceship.", }, [10012512] = { ID = 10012512, Speaker = "Delia", Text = "We only found a small piece; has it shattered into many fragments?", }, [10012513] = { ID = 10012513, Speaker = "I", Text = "But this didn’t just naturally fall off and end up here.", }, [10012514] = { ID = 10012514, Speaker = "Delia", Text = "The cut is very clean, as if it was stripped away by some kind of force.", }, [10012515] = { ID = 10012515, Speaker = "Thalea", Text = "There’s something underneath.", }, [10012516] = { ID = 10012516, Text = "I brush aside the accumulated snow, revealing half of an Emblem", }, [10012517] = { ID = 10012517, Speaker = "Thalea", Text = "This is... exactly the same Emblem as the wish fairy in the book.", }, [10012518] = { ID = 10012518, Speaker = "Elena", Text = "This is a door, covered by snow.", }, [10012519] = { ID = 10012519, Speaker = "Delia", Text = "Is it a coincidence?", }, [10012520] = { ID = 10012520, Speaker = "I", Text = "Because we came to find the Goddess of Hope, also known as the wish fairy by the locals.", }, [10012521] = { ID = 10012521, Speaker = "Thalea", Text = "Looks like they really hope you can find it soon...", }, [10012522] = { ID = 10012522, Speaker = "I", Text = "Then let’s go in, and not keep them waiting too long!", }, [10012523] = { ID = 10012523, Text = "Behind them, at the edge of the snow pit, the shards of icy crystal feathers quietly melt into a single transparent tear.", }, [10012524] = { ID = 10012524, }, [10012525] = { ID = 10012525, }, [10012526] = { ID = 10012526, Text = "Near the place where the fragments were found, everyone discovers an ancient ruin.", }, [10012527] = { ID = 10012527, Text = "A metal arch half-buried in the snow, like a giant beast that has slept for many years.", }, [10012528] = { ID = 10012528, Speaker = "Delia", Text = "Amazing... this isn’t a Normal building, it’s some kind of ancient facility!", }, [10012529] = { ID = 10012529, Speaker = "I", Text = "Is it reasonable for ruins to suddenly appear in a fairy-tale world?", }, [10012530] = { ID = 10012530, Speaker = "Me", Text = "I feel the fragments didn’t just happen to fall nearby.", }, [10012531] = { ID = 10012531, Speaker = "I", Text = "They were most likely drawn here by this ruin.", }, [10012532] = { ID = 10012532, Speaker = "Thalea", Text = "This is a forbidden place; people from the village almost never come near.", }, [10012533] = { ID = 10012533, Speaker = "Me", Text = "Are you going to wait outside?", }, [10012534] = { ID = 10012534, Speaker = "Thalea", Text = "No, I want to go with you.", }, [10012535] = { ID = 10012535, Speaker = "Thalea", Text = "If this place is related to the secret of Hill of Hope, I can’t let everyone take the risk without me.", }, [10012536] = { ID = 10012536, Speaker = "I", Text = "You’re more stubborn than you look.", }, [10012537] = { ID = 10012537, Speaker = "Thalea", Text = "Sisi says that a lot too.", }, [10012538] = { ID = 10012538, Speaker = "Qubi", Text = "Qubi is very stubborn too.", }, [10012539] = { ID = 10012539, Speaker = "I", Text = "That’s called being willful.", }, [10012540] = { ID = 10012540, Text = "Everyone enters the interior of the ruins.", }, [10012541] = { ID = 10012541, }, [10012542] = { ID = 10012542, }, [10012543] = { ID = 10012543, Text = "A thin layer of ice covers the walls, but faintly glowing circuits can still be seen.", }, [10012544] = { ID = 10012544, Speaker = "Delia", Text = "Ice and machinery coexisting... this place is like a workshop frozen in time.", }, [10012545] = { ID = 10012545, Speaker = "Thalea", Text = "Watch your step, there are cracks in the floor.", }, [10012546] = { ID = 10012546, Speaker = "I", Text = "You really are reliable.", }, [10012547] = { ID = 10012547, Speaker = "Thalea", Text = "Thank you.", }, [10012548] = { ID = 10012548, Speaker = "I", Text = "If it weren’t for you, I would’ve fallen a long time ago.", }, [10012549] = { ID = 10012549, Speaker = "Thalea", Text = "I just said it casually, I didn’t mean anything special.", }, [10012550] = { ID = 10012550, Speaker = "I", Text = "But my thanks aren’t casual, I do mean something special.", }, [10012551] = { ID = 10012551, Speaker = "Elena", Text = "Time to move on!", }, [10012552] = { ID = 10012552, Text = "A metallic rumble comes from deep within the corridor.", }, [10012553] = { ID = 10012553, Speaker = "Delia", Text = "A mechanism has been activated.", }, [10012554] = { ID = 10012554, Speaker = "Thalea", Text = "Did we trigger something?", }, [10012555] = { ID = 10012555, Speaker = "Delia", Text = "No, it’s structural collapse caused by temperature changes.", }, [10012556] = { ID = 10012556, Text = "The metal beam on the ceiling suddenly snaps, and ice chunks and mechanical fragments fall down.", }, [10012557] = { ID = 10012557, Speaker = "Delia", Text = "Watch out!", }, [10012558] = { ID = 10012558, Text = "Thalea spaces out for a moment and falls with the debris, and I instinctively jump down after her.", }, [10012559] = { ID = 10012559, Speaker = "Thalea", Text = "Ouch... Oh my, why am I sitting on you?", }, [10012560] = { ID = 10012560, Speaker = "I", Text = "I was afraid you’d get hurt, think of it as VIP service.", }, [10012561] = { ID = 10012561, Text = "I sit up, pressing close against Thalea.", }, [10012562] = { ID = 10012562, Speaker = "Thalea", Text = "Are we trapped?", }, [10012563] = { ID = 10012563, Speaker = "Me", Text = "It’s fine, they’ll come down to rescue us in a bit.", }, [10012564] = { ID = 10012564, Speaker = "Thalea", Text = "Your body is so warm, like a little heater.", }, [10012565] = { ID = 10012565, Speaker = "I", Text = "Then let me warm you up.", }, [10012566] = { ID = 10012566, Text = "Thalea quietly leans her head against my shoulder like that.", }, [10012567] = { ID = 10012567, Text = "Thalea and I lock eyes, and a sudden ambiguous mood fills the air.", }, [10012568] = { ID = 10012568, Text = "Just as the two are about to kiss, a voice comes from above.", }, [10012569] = { ID = 10012569, Speaker = "Delia", Text = "We found them! Down here!", }, [10012570] = { ID = 10012570, Text = "Thalea quickly springs away, as if nothing had happened.", }, [10012571] = { ID = 10012571, Speaker = "I", Text = "(Sigh, that really ruined my good moment.)", }, [10012572] = { ID = 10012572, Text = "Everyone follows Delia to the lower part of the ruins.", }, [10012573] = { ID = 10012573, Speaker = "Delia", Text = "Wait, there’s something here.", }, [10012574] = { ID = 10012574, Text = "Beneath the collapsed machinery, a piece of torn red cloth is exposed.", }, [10012575] = { ID = 10012575, Speaker = "Thalea", Text = "There’s also some animal fur mixed on it.", }, [10012576] = { ID = 10012576, Speaker = "I", Text = "Did some traveler get attacked by an animal here?", }, [10012577] = { ID = 10012577, }, [10012578] = { ID = 10012578, }, [10012579] = { ID = 10012579, Text = "Everyone continues forward and discovers a piece of red cloth on the floor.", }, [10012580] = { ID = 10012580, Speaker = "Me", Text = "Red cloth?", }, [10012581] = { ID = 10012581, Text = "At this moment a Wolf howl suddenly comes, and I stay alert to the surroundings.", }, [10012582] = { ID = 10012582, Text = "Suddenly a figure rushes out to ATK I", }, [10012583] = { ID = 10012583, Text = "Because the speed is too fast, it is completely impossible to see who it is", }, [10012584] = { ID = 10012584, Text = "In the environment of eternal night, I can only DEF by instinct", }, [10012585] = { ID = 10012585, Speaker = "I", Text = "(So this is the mythical creature of Fimbul? It truly lives up to its name!)", }, [10012586] = { ID = 10012586, Speaker = "Qubi", Text = "I’ll help the big doll!", }, [10012587] = { ID = 10012587, Text = "Qubi grabs whatever is in the pocket and throws it randomly into the darkness", }, [10012588] = { ID = 10012588, Speaker = "Me", Text = "Why are you throwing bread?", }, [10012589] = { ID = 10012589, Text = "Ever since Qubi threw out the bread, the ATK from the darkness stopped.", }, [10012590] = { ID = 10012590, Text = "In its place, two mini creatures rush out.", }, [10012591] = { ID = 10012591, Speaker = "Qubi", Text = "Doggy!", }, [10012592] = { ID = 10012592, Text = "Two fluffy little balls roll out from behind the tree, one white and one black, like Wolf pups kneaded from snow and charcoal ash.", }, [10012593] = { ID = 10012593, Speaker = "Qubi", Text = "So cute! The white one is Snowball, the black one is Charcoal!", }, [10012594] = { ID = 10012594, Speaker = "Delia", Text = "How do you know their names?", }, [10012595] = { ID = 10012595, Speaker = "Qubi", Text = "Because they just look like they’re called those names!", }, [10012596] = { ID = 10012596, Speaker = "I", Text = "No, she’s right.", }, [10012597] = { ID = 10012597, Speaker = "Thalea", Text = "The magic on these two little things is far more dangerous than their appearance.", }, [10012598] = { ID = 10012598, Speaker = "Qubi", Text = "Good doggies, come here, Qubi isn’t a bad person.", }, [10012599] = { ID = 10012599, Text = "The white Wolf pup bites Qubi’s sleeve, the black Wolf pup bites her scarf, and they turn and run.", }, [10012600] = { ID = 10012600, Speaker = "Qubi", Text = "Wow! They’re inviting Qubi to play tug-of-war!", }, [10012601] = { ID = 10012601, Text = "In the darkness, the owner of the Wolf pups appears", }, [10012602] = { ID = 10012602, Text = "A red hood leaps down from the tree; the girl is wrapped in a thick fur cloak, her smile like a fire suddenly lit on the snowy plain.", }, [10012603] = { ID = 10012603, Text = "The girl is still biting the bread Qubi just threw out.", }, [10012604] = { ID = 10012604, Speaker = "Mysterious Girl", Text = "Snowball, Charcoal! Come here!", }, [10012605] = { ID = 10012605, Speaker = "I", Text = "Looks like a good friend who likes bread!", }, [10012606] = { ID = 10012606, Speaker = "Ilva", Text = "Ilva only likes bread, not humans!", }, [10012607] = { ID = 10012607, Text = "I take out more bread for Ilva", }, [10012608] = { ID = 10012608, Speaker = "Me", Text = "Don’t be shy! Ilva?", }, [10012609] = { ID = 10012609, Speaker = "Ilva", Text = "Awoo.", }, [10012610] = { ID = 10012610, Speaker = "Thalea", Text = "She really bit me!", }, [10012611] = { ID = 10012611, Speaker = "Delia", Text = "Captain, are you okay!?", }, [10012612] = { ID = 10012612, Speaker = "Me", Text = "Right now my dignity took the more serious hit.", }, [10012613] = { ID = 10012613, Speaker = "Ilva", Text = "Mm... you taste like chicken.", }, [10012614] = { ID = 10012614, Speaker = "Qubi", Text = "The big plushie turned into chicken!", }, [10012615] = { ID = 10012615, Speaker = "Ilva", Text = "From today on, you’re Little Rooster.", }, [10012616] = { ID = 10012616, Speaker = "I", Text = "Can I refuse this name?", }, [10012617] = { ID = 10012617, Speaker = "Ilva", Text = "No. Names are bitten into being.", }, [10012618] = { ID = 10012618, Speaker = "Delia", Text = "The naming system in this world really needs an overhaul.", }, [10012619] = { ID = 10012619, Speaker = "Ilva", Text = "Little Rooster, there’s a very noisy fire in your chest.", }, [10012620] = { ID = 10012620, Speaker = "Me", Text = "You can feel it?", }, [10012621] = { ID = 10012621, Speaker = "Ilva", Text = "Like a heart, yet not like a heart. Like a sun locked in a cage, still very unwilling to accept it.", }, [10012622] = { ID = 10012622, Speaker = "Thalea", Text = "Who in the world are you?", }, [10012623] = { ID = 10012623, Speaker = "Ilva", Text = "Ilva Fenrisia. The Red Hood of the Snowy Forest, mother of Snowball and Charcoal.", }, [10012624] = { ID = 10012624, Speaker = "Delia", Text = "Mother? These two look like Pomeranians.", }, [10012625] = { ID = 10012625, Speaker = "Ilva", Text = "Right now they’re little Fuzzballs. In the future they’ll swallow the sun and moon in one bite.", }, [10012626] = { ID = 10012626, Speaker = "Qubi", Text = "So amazing! Qubi also wants to raise doggies that can eat celestial bodies!", }, [10012627] = { ID = 10012627, Speaker = "I", Text = "You actually treat the end of the world as a pet talent!", }, [10012628] = { ID = 10012628, Speaker = "I", Text = "Devouring sun and moon, Fimbulwinter. You’re that Fimbul legend!", }, [10012629] = { ID = 10012629, Speaker = "Ilva", Text = "Swallowing the sun and moon isn’t to let the world die.", }, [10012630] = { ID = 10012630, Speaker = "Ilva", Text = "It’s to let the old world fall asleep, and let a new morning be born again.", }, [10012631] = { ID = 10012631, Speaker = "Delia", Text = "So Fimbulwinter was originally a reboot, not destruction.", }, [10012632] = { ID = 10012632, Speaker = "Ilva", Text = "But the current winter really stinks. That’s not my smell.", }, [10012633] = { ID = 10012633, Speaker = "Ilva", Text = "I want to eat the sun here, but I can’t find it!", }, [10012634] = { ID = 10012634, Speaker = "I", Text = "You can’t find it?", }, [10012635] = { ID = 10012635, Speaker = "Ilva", Text = "It’s the Snow Queen!", }, [10012636] = { ID = 10012636, Speaker = "Ilva", Text = "She dragged out the winter that should have ended, and locked up the things that should have awakened in the snow.", }, [10012637] = { ID = 10012637, Text = "Ilva sniffed me again.", }, [10012638] = { ID = 10012638, Speaker = "Ilva", Text = "I like your smell! Very much like someone who would sing inside a Wolf’s belly!", }, [10012639] = { ID = 10012639, Speaker = "I", Text = "Thank you, Ilva, but do you know where this Ice Queen is?", }, [10012640] = { ID = 10012640, Speaker = "Ilva", Text = "Ice Queen? That’s the pretty name humans gave to a fairy who cried for too long.", }, [10012641] = { ID = 10012641, Speaker = "I", Text = "A fairy?", }, [10012642] = { ID = 10012642, Speaker = "Ilva", Text = "She used to grant wishes, used to cry, used to tremble while holding others’ wishes. Now all she has left is a very cold castle.", }, [10012643] = { ID = 10012643, Speaker = "Delia", Text = "Is she trying to mislead us on purpose?", }, [10012644] = { ID = 10012644, Speaker = "I", Text = "Doesn’t look like it....", }, [10012645] = { ID = 10012645, Speaker = "Thalea", Text = "Ilva.....did you eat the sun but refuse to admit it?", }, [10012646] = { ID = 10012646, Speaker = "Thalea", Text = "Can you honestly tell us? Please, many of us are about to reach our limit...", }, [10012647] = { ID = 10012647, Speaker = "Ilva", Text = "So noisy! Ilva does not lie! You humans are the ones who lie!", }, [10012648] = { ID = 10012648, Speaker = "Ilva", Text = "If I had eaten it, I would’ve left this planet long ago!", }, [10012649] = { ID = 10012649, Speaker = "Ilva", Text = "It’s because I didn’t get to eat it that I’ve been stuck here all this time!", }, [10012650] = { ID = 10012650, Speaker = "Thalea", Text = "So it really is the Ice Queen?", }, [10012651] = { ID = 10012651, Speaker = "Me", Text = "Sorry, I need a bit of an introduction—who is this queen?", }, [10012652] = { ID = 10012652, Speaker = "Thalea", Text = "She appeared around the same time as this winter.", }, [10012653] = { ID = 10012653, Speaker = "Thalea", Text = "She proclaimed to everyone: “Whoever swears to join the kingdom shall gain eternal life.”", }, [10012654] = { ID = 10012654, Speaker = "Thalea", Text = "No one knows her origins clearly.", }, [10012655] = { ID = 10012655, Speaker = "Thalea", Text = "But we all suspect that the eternal winter has fueled her magic.", }, [10012656] = { ID = 10012656, Speaker = "Thalea", Text = "Many people from our village tried to approach her, but none of them ever came back....", }, [10012657] = { ID = 10012657, Speaker = "Ilva", Text = "She makes people see what they desire most in the cold.", }, [10012658] = { ID = 10012658, Speaker = "Ilva", Text = "Ilva doesn’t dare go near her!", }, [10012659] = { ID = 10012659, Speaker = "I", Text = "Then can you take us to find the Ice Queen?", }, [10012660] = { ID = 10012660, Text = "(Sounds like the Ice Queen is actually the source of the ice-sealing magic?)", }, [10012661] = { ID = 10012661, Speaker = "Ilva", Text = "Little rooster, if you want to go find the Ice Queen, then give me bread to eat!", }, [10012662] = { ID = 10012662, Speaker = "I", Text = "Sure, but I just ran out of bread....", }, [10012663] = { ID = 10012663, Speaker = "Thalea", Text = "Come back to Hill of Hope with us, there’s plenty there!", }, [10012664] = { ID = 10012664, Text = "Ilva let out a whistle, and Snowball and Charcoal turned into two black-and-white shadows, dashing toward the depths of the blizzard.", }, [10012665] = { ID = 10012665, Speaker = "Ilva", Text = "Let’s go. Any slower and the forest will eat your names.", }, [10012666] = { ID = 10012666, Text = "Ilva led everyone out through the forest.", }, [10012667] = { ID = 10012667, }, [10012668] = { ID = 10012668, }, [10012669] = { ID = 10012669, Speaker = "Ilva", Text = "You’re safe once you’re here.", }, [10012670] = { ID = 10012670, Text = "Suddenly, the sound of church bells rang out, different from before.", }, [10012671] = { ID = 10012671, Speaker = "Thalea", Text = "We shouldn’t be ringing the bell right now, should we? I have a bad feeling.....", }, [10012672] = { ID = 10012672, }, [10012673] = { ID = 10012673, }, [10012674] = { ID = 10012674, Text = "When everyone rushed back to Hill of Hope, Cecia’s room held only still-wet ink and a torn-out page of her diary.", }, [10012675] = { ID = 10012675, Speaker = "Thalea", Text = "Cecia...?", }, [10012676] = { ID = 10012676, Speaker = "Narrator", Text = "Out in the snow beyond the window, a line of slender footprints stretched toward the depths of the snow, as if someone had written the next story into the winter cold.", }, [10012677] = { ID = 10012677, }, [10012678] = { ID = 10012678, }, [10012679] = { ID = 10012679, Text = "At night, Hill of Hope was supposed to have lights, hot soup, and children’s laughter kept to a hush.", }, [10012680] = { ID = 10012680, Text = "But tonight, Cecia’s room held only half-dried ink and curtains stirred by the wind.", }, [10012681] = { ID = 10012681, Speaker = "Thalea", Text = "Cecia...?", }, [10012682] = { ID = 10012682, Speaker = "Me", Text = "The ink hasn’t dried yet. She left not long ago.", }, [10012683] = { ID = 10012683, Speaker = "Delia", Text = "The window was opened from the inside, with no sign of forced damage.", }, [10012684] = { ID = 10012684, Speaker = "Thalea", Text = "So... she walked out on her own?", }, [10012685] = { ID = 10012685, Speaker = "I", Text = "At least on the surface, yes.", }, [10012686] = { ID = 10012686, Speaker = "Me", Text = "A page is missing here. The tear marks are very fresh.", }, [10012687] = { ID = 10012687, Speaker = "Elena", Text = "The light paused by the window.", }, [10012688] = { ID = 10012688, Speaker = "I", Text = "You can see it?", }, [10012689] = { ID = 10012689, Speaker = "Elena", Text = "Not see. The light remembers.", }, [10012690] = { ID = 10012690, Speaker = "Delia", Text = "There are footprints outside, very fine, like hers.", }, [10012691] = { ID = 10012691, Speaker = "Thalea", Text = "I’ll go after her!", }, [10012692] = { ID = 10012692, Speaker = "I", Text = "Wait.", }, [10012693] = { ID = 10012693, Speaker = "Thalea", Text = "We can’t wait! Cecia’s body can’t withstand the blizzard!", }, [10012694] = { ID = 10012694, Speaker = "I", Text = "I know. That’s why we mustn’t send a second danger after her out of panic.", }, [10012695] = { ID = 10012695, Speaker = "Thalea", Text = "But I still failed to keep her safe.", }, [10012696] = { ID = 10012696, Speaker = "I", Text = "This isn’t your fault.", }, [10012697] = { ID = 10012697, Speaker = "Thalea", Text = "Every time someone important leaves, that’s what everyone says. But the ones left behind still keep wondering if they just weren’t good enough.", }, [10012698] = { ID = 10012698, Speaker = "I", Text = "Don’t worry, I am here.", }, [10012699] = { ID = 10012699, Speaker = "I", Text = "Did you forget? I might be the one you used up your wish to call here!", }, [10012700] = { ID = 10012700, Speaker = "Thalea", Text = "I’m sorry. I’ll calm down.", }, [10012701] = { ID = 10012701, Speaker = "Elena", Text = "There’s also a small scrap of paper here that hasn’t finished burning.", }, [10012702] = { ID = 10012702, Speaker = "Delia", Text = "There are words on it, but half of them were burned away.", }, [10012703] = { ID = 10012703, Speaker = "I", Text = "“If Lewadulan remembers my wish...”", }, [10012704] = { ID = 10012704, Speaker = "Thalea", Text = "Her? Who is she?", }, [10012705] = { ID = 10012705, Speaker = "I", Text = "“Lewadulan.” Who is she?", }, [10012706] = { ID = 10012706, Speaker = "Elena", Text = "She is the Ice Queen.", }, [10012707] = { ID = 10012707, Speaker = "Elena", Text = "But I don’t know why, the lamp doesn’t want to chase her.", }, [10012708] = { ID = 10012708, Speaker = "Thalea", Text = "Why?", }, [10012709] = { ID = 10012709, Speaker = "Elena", Text = "Because the lamp is afraid of reaching that place.", }, [10012710] = { ID = 10012710, Speaker = "Delia", Text = "A lamp that feels fear is no longer a Normal magic tool, right?", }, [10012711] = { ID = 10012711, Speaker = "Thalea", Text = "It’s not a Normal lamp. She is not a Normal lantern bearer either.", }, [10012712] = { ID = 10012712, Speaker = "Elena", Text = "I don’t know if I am Normal. When others need me to light the way, I light it.", }, [10012713] = { ID = 10012713, Speaker = "I", Text = "Elena, you are more than just a lamp stand.", }, [10012714] = { ID = 10012714, Speaker = "Elena", Text = "Lamp stand?", }, [10012715] = { ID = 10012715, Speaker = "Elena", Text = "I don’t understand what you mean!", }, [10012716] = { ID = 10012716, Speaker = "Thalea", Text = "There is still Sisi’s handwriting on the later pages of this notebook.", }, [10012717] = { ID = 10012717, Speaker = "Cecia’s Notes", Text = "“Thalea, if you see this, don’t cry yet. When you cry, you’ll get the words wet.”", }, [10012718] = { ID = 10012718, Speaker = "Thalea", Text = "She’s still scolding me at a time like this…", }, [10012719] = { ID = 10012719, Speaker = "Cecia’s Notes", Text = "“I’m going to the depths of the snow to Confirm something. But I can’t wait for you to come back, so just think of me as a willful patient.”", }, [10012720] = { ID = 10012720, Speaker = "Cecia’s Notes", Text = "“If my guess is right, it wasn’t Fimbulwinter that took spring away.”", }, [10012721] = { ID = 10012721, Speaker = "Qubi", Text = "Then who lost spring?", }, [10012722] = { ID = 10012722, Speaker = "Me", Text = "Maybe it was a wish.", }, [10012723] = { ID = 10012723, Speaker = "Thalea", Text = "Can a wish lose spring?", }, [10012724] = { ID = 10012724, Speaker = "Me", Text = "Yes. When a wish hurts so much that even the wisher doesn’t dare admit it.", }, [10012725] = { ID = 10012725, Speaker = "Thalea", Text = "You say it like you saw it with your own eyes.", }, [10012726] = { ID = 10012726, Speaker = "I", Text = "Someone who has lived long is bound to have seen a few rather unseemly miracles.", }, [10012727] = { ID = 10012727, Speaker = "Thalea", Text = "“Thalea, don’t follow me. If you come, I’ll want to turn back.”", }, [10012728] = { ID = 10012728, Speaker = "Thalea", Text = "Idiot… You clearly know I’ll definitely go.", }, [10012729] = { ID = 10012729, Speaker = "Delia", Text = "Judging from the direction of the footprints, she went toward the rift valley. That’s the old path to the depths of the snow.", }, [10012730] = { ID = 10012730, Speaker = "Ilva", Text = "The Ice Queen is there!", }, [10012731] = { ID = 10012731, Speaker = "Elena", Text = "There are no lamps on the old path.", }, [10012732] = { ID = 10012732, Speaker = "I", Text = "Then I’ll bring you.", }, [10012734] = { ID = 10012734, Speaker = "I", Text = "I want both. But if I can only choose one, I choose you.", }, [10012735] = { ID = 10012735, Speaker = "Thalea", Text = "Sisi must be very scared. But she still went.", }, [10012736] = { ID = 10012736, Speaker = "I", Text = "Because before you take things on for her, she wants to block it once for you.", }, [10012737] = { ID = 10012737, Speaker = "Thalea", Text = "I don’t want to let her stand alone and block it anymore.", }, [10012738] = { ID = 10012738, Speaker = "Elena", Text = "The wind has changed. If we set out now, we can still catch up to the footprints.", }, [10012739] = { ID = 10012739, Speaker = "Me", Text = "Then let’s go. Let’s bring that sharp-tongued patient back from the end of the world.", }, [10012740] = { ID = 10012740, Speaker = "Thalea", Text = "Not bring her back. Come back together.", }, [10012741] = { ID = 10012741, Speaker = "I", Text = "Well said.", }, [10012742] = { ID = 10012742, Text = "Qubi, you stay with Delia to protect the Spaceship and Isna, we’ll be right back.", }, [10012743] = { ID = 10012743, }, [10012744] = { ID = 10012744, }, [10012745] = { ID = 10012745, Text = "The lights on Hill of Hope light up one by one, as if remembering the way home for those who have left.", }, [10012746] = { ID = 10012746, Text = "And outside the village, Cecia’s tiny footprints lead all the way into the unlit depths of the snow.", }, [10012747] = { ID = 10012747, }, [10012748] = { ID = 10012748, }, [10012749] = { ID = 10012749, Text = "The lights on Hill of Hope are still on, but the snowy path outside the village has already swallowed Cecia’s last footprints.", }, [10012750] = { ID = 10012750, Speaker = "Thalea", Text = "Cecia’s footprints start to fade out here.", }, [10012751] = { ID = 10012751, Speaker = "Ilva", Text = "They were covered by new snow. The wind just happened to be blowing from the north.", }, [10012752] = { ID = 10012752, Speaker = "Ilva", Text = "Something is covering her tracks.", }, [10012753] = { ID = 10012753, Speaker = "I", Text = "Good thing you’re here.", }, [10012754] = { ID = 10012754, Speaker = "Thalea", Text = "Elena, I’m counting on you.", }, [10012755] = { ID = 10012755, Speaker = "Elena", Text = "I will lead the way. This is what I can do.", }, [10012756] = { ID = 10012756, Speaker = "I", Text = "It’s not just what you can do, it’s what only you can do.", }, [10012757] = { ID = 10012757, Speaker = "Elena", Text = "Are those two lines any different?", }, [10012758] = { ID = 10012758, Speaker = "I", Text = "Very different. The former is a tool, the latter is about how special you are.", }, [10012759] = { ID = 10012759, Speaker = "Thalea", Text = "The villagers are here.", }, [10012760] = { ID = 10012760, Speaker = "Narrator", Text = "The residents of Hill of Hope gather under the lights—children, snowmen, and little block people, all holding small bundles.", }, [10012761] = { ID = 10012761, Speaker = "Villager", Text = "Lady Saint, please take these rations with you.", }, [10012762] = { ID = 10012762, Speaker = "Child", Text = "Will Sister Cecia come back?", }, [10012763] = { ID = 10012763, Speaker = "Thalea", Text = "Yes. I will bring her back.", }, [10012764] = { ID = 10012764, Speaker = "Child", Text = "Will you come back too?", }, [10012765] = { ID = 10012765, Speaker = "Thalea", Text = "…Yes. This time, I will come back too.", }, [10012766] = { ID = 10012766, Speaker = "I", Text = "Very well said.", }, [10012767] = { ID = 10012767, Speaker = "Thalea", Text = "Because someone taught me that a Saint can be willful too.", }, [10012768] = { ID = 10012768, Speaker = "Delia", Text = "Equip Confirmed. Ropes, heat stones, repair pliers.", }, [10012769] = { ID = 10012769, Text = "The group leaves Hill of Hope, and the lights behind them grow smaller and smaller, like stars held in the palm of the snow.", }, [10012770] = { ID = 10012770, Speaker = "Thalea", Text = "From here, Hope Hill looks so small.", }, [10012771] = { ID = 10012771, Speaker = "I", Text = "That’s why people want to protect it. Things that are too big are, instead, not so easy to make people feel tender about.", }, [10012772] = { ID = 10012772, Speaker = "Elena", Text = "A tiny flame is blown out with a single breath.", }, [10012773] = { ID = 10012773, Speaker = "I", Text = "But a tiny flame is also the easiest to shield with one’s hands.", }, [10012774] = { ID = 10012774, Speaker = "Elena", Text = "You’re very good with words.", }, [10012775] = { ID = 10012775, Speaker = "I", Text = "It’s just that people often don’t believe I.", }, [10012776] = { ID = 10012776, Speaker = "I", Text = "They say I usually sound like I’m luring people to elope.", }, [10012777] = { ID = 10012777, Speaker = "Thalea", Text = "Ah, so that’s what you think…", }, [10012778] = { ID = 10012778, Speaker = "Ilva", Text = "What is eloping? Running away with bread?", }, [10012779] = { ID = 10012779, Speaker = "Thalea", Text = "In a sense, that’s very close.", }, [10012780] = { ID = 10012780, Speaker = "Ilva", Text = "I like human bread.", }, [10012781] = { ID = 10012781, Speaker = "I", Text = "It feels like I’ve brought another Qubi along on the road again...", }, [10012782] = { ID = 10012782, Text = "The farther north the snowy road goes, the less it looks like a road, and more like a tongue swallowed into the belly of a white giant beast.", }, [10012783] = { ID = 10012783, Speaker = "Thalea", Text = "There’s a rift valley ahead. It’s marked as “Old Snow Path” on the map.", }, [10012784] = { ID = 10012784, Speaker = "Me", Text = "Why is there a skull drawn next to the Old Snow Path?", }, [10012785] = { ID = 10012785, Speaker = "Thalea", Text = "It might be an ancient warning sign.", }, [10012786] = { ID = 10012786, Speaker = "I", Text = "Or it might be an ancient sightseeing recommendation.", }, [10012787] = { ID = 10012787, Text = "Everyone continues walking forward", }, [10012788] = { ID = 10012788, Speaker = "Ilva", Text = "So many people are buried in the snowdrifts", }, [10012789] = { ID = 10012789, Speaker = "Elena", Text = "They should be those who swore to join her kingdom, right?", }, [10012790] = { ID = 10012790, Speaker = "Ilva", Text = "Buried so deep in the snow, they must have been standing there for a long time, right?", }, [10012791] = { ID = 10012791, Text = "Elena’s lamp light suddenly brightens, and the soldiers who had been frozen motionless suddenly turn to look over", }, [10012792] = { ID = 10012792, Speaker = "Elena", Text = "They… are looking at I.", }, [10012793] = { ID = 10012793, Speaker = "Toy Soldier", Text = "The lamp… the queen’s… lamp…", }, [10012794] = { ID = 10012794, Speaker = "I", Text = "They recognize you.", }, [10012795] = { ID = 10012795, Speaker = "Elena", Text = "I don’t recognize them.", }, [10012796] = { ID = 10012796, Speaker = "Toy Soldier", Text = "Do not… approach… the royal city…", }, [10012797] = { ID = 10012797, Speaker = "Thalea", Text = "Are they warning us?", }, [10012798] = { ID = 10012798, Speaker = "I", Text = "Or carrying out an order that’s already broken.", }, [10012799] = { ID = 10012799, Speaker = "I", Text = "Elena, raise the lamp high.", }, [10012800] = { ID = 10012800, Speaker = "Elena", Text = "Mm.", }, [10012801] = { ID = 10012801, Text = "Light shone on the Toy Soldier’s chest, the black snow melting bit by bit, revealing an emblem resembling the wish fairy.", }, [10012802] = { ID = 10012802, Speaker = "I", Text = "This looks a bit like the wish fairy’s emblem, but with some additional snowflake patterns.", }, [10012803] = { ID = 10012803, Speaker = "I", Text = "The wish fairy, the Snow Queen… the threads are finally connecting.", }, [10012804] = { ID = 10012804, Text = "The accumulated snow kept melting, and behind the rift a staircase of ice extending downward appeared.", }, [10012805] = { ID = 10012805, Speaker = "Thalea", Text = "Xixi is just below.", }, [10012806] = { ID = 10012806, Speaker = "I", Text = "Then let’s go down.", }, [10012807] = { ID = 10012807, Speaker = "Elena", Text = "From here on is the depths of the snow.", }, [10012808] = { ID = 10012808, Text = "When everyone stepped onto the ice stairs, the lights of Hill of Hope could no longer be seen.", }, [10012809] = { ID = 10012809, Text = "Only the lamp in Elena’s hand still, beneath the starless snow, remembered the path ahead for them.", }, [10012810] = { ID = 10012810, Speaker = "I", Text = "Then let’s go together.", }, [10012811] = { ID = 10012811, Text = "I hold Thalea’s hand; she gently returns your grip.", }, [10012812] = { ID = 10012812, Speaker = "Thalea", Text = "Thank you.", }, [10012813] = { ID = 10012813, Text = "In the depths of the frozen royal castle.", }, [10012814] = { ID = 10012814, Text = "Memories of the past are awakening bit by bit.", }, [10012815] = { ID = 10012815, Text = "And the price hidden behind wishes.", }, [10012816] = { ID = 10012816, Text = "Is also beginning to reveal its true form before everyone.", }, [10012817] = { ID = 10012817, }, [10012818] = { ID = 10012818, }, [10012819] = { ID = 10012819, Text = "The ice stairs lead all the way down, like a white bone spur reaching toward the heart of the snow country.", }, [10012820] = { ID = 10012820, Speaker = "Ilva", Text = "I don’t like this staircase; there are no such paths in the forest.", }, [10012821] = { ID = 10012821, Speaker = "Thalea", Text = "There are metal rails beneath the ice layer.", }, [10012822] = { ID = 10012822, Speaker = "Thalea", Text = "Rails? Was there a vehicle here before?", }, [10012823] = { ID = 10012823, Speaker = "I", Text = "Not necessarily a vehicle; it could also have been a conduit for transporting mana, firelight, or… wishes.", }, [10012824] = { ID = 10012824, Speaker = "Ilva", Text = "Do wishes need to ride a vehicle too?", }, [10012825] = { ID = 10012825, Speaker = "I", Text = "Perhaps some wishes are too heavy.", }, [10012826] = { ID = 10012826, Speaker = "Elena", Text = "The firelight has grown quiet.", }, [10012827] = { ID = 10012827, Text = "At the end of the ice stairs stands a massive gate half-buried under deep snow.", }, [10012828] = { ID = 10012828, Speaker = "I", Text = "We’ve found it… the entrance to the ancient ruins.", }, [10012829] = { ID = 10012829, Speaker = "Thalea", Text = "There is the same snowflake pattern here.", }, [10012830] = { ID = 10012830, Speaker = "I", Text = "There are wings of snowflakes.", }, [10012831] = { ID = 10012831, Speaker = "Thalea", Text = "Snowflakes represent ice and snow, and wings represent the wish fairy.", }, [10012832] = { ID = 10012832, Speaker = "Ilva", Text = "So together that makes a flying snowflake?", }, [10012833] = { ID = 10012833, Speaker = "I", Text = "The way you put it is crude, but not too far off.", }, [10012834] = { ID = 10012834, Speaker = "Thalea", Text = "Elena, are you feeling unwell?", }, [10012835] = { ID = 10012835, Speaker = "Elena", Text = "I am not unwell. I just... don’t want to get close to the door.", }, [10012836] = { ID = 10012836, Speaker = "I", Text = "Then you can stand next to me, you don’t have to stand at the very front.", }, [10012837] = { ID = 10012837, Speaker = "Elena", Text = "But I’m supposed to lead the way.", }, [10012838] = { ID = 10012838, Speaker = "Me", Text = "The one who leads the way can also have someone walk with her.", }, [10012839] = { ID = 10012839, Text = "The door has no keyhole, but there are three grooves with ancient words carved inside", }, [10012840] = { ID = 10012840, Speaker = "Thalea", Text = "“The Heartless, the Lightbearer, the Wishkeeper.”", }, [10012841] = { ID = 10012841, Speaker = "I", Text = "With the lamp?", }, [10012842] = { ID = 10012842, Speaker = "Elena", Text = "Let me try!", }, [10012843] = { ID = 10012843, Text = "Elena brings the lantern close to the first groove, and the flame stretches into the shape of a feather, gently falling into the door.", }, [10012844] = { ID = 10012844, Speaker = "Elena", Text = "It remembers me.", }, [10012845] = { ID = 10012845, Speaker = "I", Text = "What about this one?", }, [10012846] = { ID = 10012846, Speaker = "Thalea", Text = "This groove says the Heartless...", }, [10012847] = { ID = 10012847, Speaker = "Thalea", Text = "Is this groove related to you?", }, [10012848] = { ID = 10012848, Speaker = "I", Text = "The Energy frequency of this groove has a faint resonance with the Spaceship Core.", }, [10012849] = { ID = 10012849, Speaker = "Elena", Text = "It’s not his heart.", }, [10012850] = { ID = 10012850, Speaker = "Crowd", }, [10012851] = { ID = 10012851, Speaker = "Elena", Text = "What the door wants is not a heart, but proof of “someone who once lost their heart.”", }, [10012852] = { ID = 10012852, Speaker = "Me", Text = "Then let me give it a try.", }, [10012853] = { ID = 10012853, Text = "I place my hand in the groove, and it suddenly lights up, a glow pulsing faintly like a heartbeat.", }, [10012854] = { ID = 10012854, Text = "A murmur comes from the last groove", }, [10012855] = { ID = 10012855, Speaker = "Ancient Gate", Text = "“If you wish to enter, please surrender a wish you refuse to admit.”", }, [10012856] = { ID = 10012856, Speaker = "I", Text = "A wish you refuse to admit... that kind of demand is too abstract.", }, [10012857] = { ID = 10012857, Speaker = "Ilva", Text = "I have a wish I don’t want to admit!", }, [10012858] = { ID = 10012858, Speaker = "Thalea", Text = "Don’t go offering things at random just yet.", }, [10012859] = { ID = 10012859, Speaker = "Ilva", Text = "Compared to the sun, Ilva now prefers eating human bread!", }, [10012860] = { ID = 10012860, Speaker = "Narrator", Text = "The third groove glows faintly for a moment, then quickly goes dark.", }, [10012861] = { ID = 10012861, Speaker = "I", Text = "That’s very cute, but the door thinks you’re too honest.", }, [10012862] = { ID = 10012862, Speaker = "Thalea", Text = "Let me.", }, [10012863] = { ID = 10012863, Speaker = "I", Text = "Thalea?", }, [10012865] = { ID = 10012865, Speaker = "Narrator", Text = "The third groove lit up halfway, yet the icy patterns on the door still did not fully unfold.", }, [10012866] = { ID = 10012866, Speaker = "I", Text = "It’s still not enough.", }, [10012867] = { ID = 10012867, Speaker = "Elena", Text = "Because she admitted her fear, but has not yet admitted her wish.", }, [10012868] = { ID = 10012868, Speaker = "Thalea", Text = "Then I’ll try one more time.", }, [10012869] = { ID = 10012869, Text = "The world beneath the falling snow suddenly fell silent. Thalea, her face flushed red, squeezed her eyes tightly shut, and Elena’s flame flickered gently.", }, [10012870] = { ID = 10012870, Text = "The third groove lit up completely, and the door slowly opened inward.", }, [10012871] = { ID = 10012871, Speaker = "Ancient Gate", Text = "“Wish Confirmed. Please enter the truth preserved by the snow.”", }, [10012872] = { ID = 10012872, Speaker = "I", Text = "What were you just thinking about?", }, [10012873] = { ID = 10012873, Speaker = "Thalea", Text = "It’s exactly because I was too embarrassed that I didn’t say it out loud!", }, [10012874] = { ID = 10012874, Speaker = "I", Text = "Then after all this is over, I’ll ask you again!", }, [10012875] = { ID = 10012875, Text = "Everyone stepped into the ancient ruins, and the door slowly closed behind them.", }, [10012876] = { ID = 10012876, Text = "In the depths of the darkness, rows of extinguished lights, like countless unfulfilled wishes, quietly waited for them to pass by.", }, [10012877] = { ID = 10012877, }, [10012878] = { ID = 10012878, }, [10012879] = { ID = 10012879, Text = "In the records room deep within the ruins, the ice walls stood like pages of upright books.", }, [10012880] = { ID = 10012880, Text = "Countless crystal plates were buried within the layers of ice, quietly emitting a faint glow.", }, [10012881] = { ID = 10012881, Speaker = "Thalea", Text = "This is the most romantic database I have ever seen.", }, [10012882] = { ID = 10012882, Speaker = "Ilva", Text = "The books are glowing.", }, [10012883] = { ID = 10012883, Speaker = "Me", Text = "That means they are eagerly waiting to be read.", }, [10012884] = { ID = 10012884, Speaker = "Thalea", Text = "Sisi… you really have been here before, haven’t you?", }, [10012885] = { ID = 10012885, Speaker = "Elena", Text = "There’s a Name here.", }, [10012886] = { ID = 10012886, Text = "Under the light of the flame, a line of ancient text emerged on the ice wall.", }, [10012887] = { ID = 10012887, Speaker = "Elena", Text = "Lewadulan.", }, [10012888] = { ID = 10012888, Speaker = "Thalea", Text = "The Snow Queen.", }, [10012889] = { ID = 10012889, Speaker = "Me", Text = "Every fairy tale, long ago, was once just someone’s reality.", }, [10012890] = { ID = 10012890, Speaker = "I", Text = "This is not a record of myths.", }, [10012891] = { ID = 10012891, Speaker = "Elena", Text = "What did you find?", }, [10012892] = { ID = 10012892, Speaker = "I", Text = "It’s file management. Like it’s recording the execution history of a wish-granting fairy.", }, [10012893] = { ID = 10012893, Speaker = "Thalea", Text = "Wish-granting fairy…", }, [10012894] = { ID = 10012894, Speaker = "Me", Text = "“Individual Name: Lewadulan.”", }, [10012895] = { ID = 10012895, Speaker = "I", Text = "“Classification: Wish-granting Fairy.”", }, [10012896] = { ID = 10012896, Speaker = "Me", Text = "So the Snow Queen was originally just a Normal wish-granting fairy.", }, [10012897] = { ID = 10012897, Speaker = "I", Text = "Those who are thanked and those who are feared are sometimes the same person to begin with.", }, [10012898] = { ID = 10012898, Speaker = "Thalea", Text = "There is an important record later on.", }, [10012899] = { ID = 10012899, Speaker = "Thalea", Text = "“To fulfill the specified wish, make contact with the solar medium.”", }, [10012900] = { ID = 10012900, Speaker = "Thalea", Text = "Solar medium……", }, [10012901] = { ID = 10012901, Speaker = "Elena", Text = "She touched the sun.", }, [10012902] = { ID = 10012902, Speaker = "I", Text = "Not just touched.", }, [10012903] = { ID = 10012903, Speaker = "I", Text = "She took the sun away.", }, [10012904] = { ID = 10012904, Text = "The records room falls into brief silence.", }, [10012905] = { ID = 10012905, Speaker = "Ilva", Text = "She carried spring away.", }, [10012906] = { ID = 10012906, Speaker = "Thalea", Text = "So… the eternal night and eternal winter both exist because she wanted to fulfill some wish.", }, [10012907] = { ID = 10012907, Speaker = "Thalea", Text = "And not simply because she wanted to destroy the world.", }, [10012908] = { ID = 10012908, Speaker = "I", Text = "This makes her more like a fairy tale than a monster.", }, [10012909] = { ID = 10012909, Speaker = "Thalea", Text = "“Wish content: sealed as classified.”", }, [10012910] = { ID = 10012910, Speaker = "Me", Text = "The most important part has been hidden.", }, [10012911] = { ID = 10012911, Speaker = "Thalea", Text = "But… I seem to know whose wish it is.", }, [10012912] = { ID = 10012912, Speaker = "I", Text = "You think of Cecia.", }, [10012913] = { ID = 10012913, Speaker = "Thalea", Text = "Cecia has always known more than I do.", }, [10012914] = { ID = 10012914, Speaker = "Thalea", Text = "Lately, she has looked like she has been waiting for this day.", }, [10012915] = { ID = 10012915, Speaker = "Elena", Text = "My lamp is responding to this name.", }, [10012916] = { ID = 10012916, Speaker = "Ilva", Text = "Are you afraid?", }, [10012917] = { ID = 10012917, Speaker = "Elena", Text = "Afraid.", }, [10012918] = { ID = 10012918, Speaker = "Elena", Text = "But also really want to know the answer.", }, [10012919] = { ID = 10012919, Speaker = "Me", Text = "That means you are already prepared.", }, [10012920] = { ID = 10012920, Speaker = "I", Text = "Wait, there are artificial traces there.", }, [10012921] = { ID = 10012921, Text = "A familiar symbol is carved in the corner of the ice wall.", }, [10012922] = { ID = 10012922, Speaker = "Thalea", Text = "It is Cecia’s mark.", }, [10012923] = { ID = 10012923, Text = "She really did come here first.", }, [10012924] = { ID = 10012924, Speaker = "I", Text = "Which means she was not taken away.", }, [10012925] = { ID = 10012925, Speaker = "I", Text = "She actively tracked things down to this place.", }, [10012926] = { ID = 10012926, Speaker = "Thalea", Text = "She took it all on herself again.", }, [10012927] = { ID = 10012927, Speaker = "Me", Text = "That’s why we’re here.", }, [10012928] = { ID = 10012928, Speaker = "Me", Text = "That’s right. This time it’s our turn to find her.", }, [10012929] = { ID = 10012929, Text = "The lantern in Elena’s hand suddenly grew brighter.", }, [10012930] = { ID = 10012930, Speaker = "Elena", Text = "Something ahead is calling.", }, [10012931] = { ID = 10012931, Speaker = "Elena", Text = "The Energy reaction is rising.", }, [10012932] = { ID = 10012932, Speaker = "I", Text = "Looks like there’s another record.", }, [10012933] = { ID = 10012933, Speaker = "I", Text = "Can you still keep walking?", }, [10012934] = { ID = 10012934, Speaker = "Thalea", Text = "Mm.", }, [10012935] = { ID = 10012935, Speaker = "Thalea", Text = "Because I want to ask Sisi in person.", }, [10012936] = { ID = 10012936, Speaker = "Thalea", Text = "No matter how sad the truth is, I want to face it together with her.", }, [10012937] = { ID = 10012937, Speaker = "Me", Text = "You’re always braver than you think.", }, [10012938] = { ID = 10012938, Speaker = "Thalea", Text = "Maybe… it’s because you’re all here.", }, [10012939] = { ID = 10012939, Speaker = "Ilva", Text = "And I am.", }, [10012940] = { ID = 10012940, Speaker = "I", Text = "Right, and Ilva. That part can’t be ignored.", }, [10012941] = { ID = 10012941, Speaker = "Me", Text = "Let’s go.", }, [10012942] = { ID = 10012942, Speaker = "Me", Text = "Let’s go see that fairy who was willing to even take away the sun to make her wish come true.", }, [10012943] = { ID = 10012943, Text = "Everyone followed Elena’s lantern light, heading deeper into the records chamber.", }, [10012944] = { ID = 10012944, }, [10012945] = { ID = 10012945, }, [10012946] = { ID = 10012946, Text = "Everyone passed through the ice-sealed corridor and arrived at a circular hall deeper within the ruins.", }, [10012947] = { ID = 10012947, Text = "A huge translucent crystal floated in the center of the hall, as if sunrise and blizzard were sealed inside it.", }, [10012948] = { ID = 10012948, Speaker = "I", Text = "This is definitely the main control Core.", }, [10012949] = { ID = 10012949, Speaker = "I", Text = "Or an exhibition device the ancients specifically made to shatter the minds of those who came after.", }, [10012950] = { ID = 10012950, Speaker = "Ilva", Text = "That’s a huge piece of candy.", }, [10012951] = { ID = 10012951, Speaker = "I", Text = "If you ate this one, you’d probably turn straight into a myth.", }, [10012952] = { ID = 10012952, Speaker = "Thalea", Text = "So warm… and so sad.", }, [10012953] = { ID = 10012953, Speaker = "Elena", Text = "The light here… is a lot like my lantern.", }, [10012954] = { ID = 10012954, Text = "The lantern in Elena’s hand trembled slightly, its glow brighter than usual.", }, [10012955] = { ID = 10012955, Speaker = "I", Text = "It’s resonating.", }, [10012956] = { ID = 10012956, Speaker = "Me", Text = "It seems there really is some kind of connection between this place and Elena.", }, [10012957] = { ID = 10012957, Speaker = "I", Text = "Want to go closer and take a look?", }, [10012958] = { ID = 10012958, Speaker = "Elena", Text = "...I am a little scared.", }, [10012959] = { ID = 10012959, Speaker = "Ilva", Text = "I am scared too, but we are all scared together.", }, [10012960] = { ID = 10012960, Speaker = "Elena", Text = "...Thank you.", }, [10012961] = { ID = 10012961, Text = "Elena walks up to the crystal, and the lantern automatically rises.", }, [10012962] = { ID = 10012962, Text = "As the light touches the crystal, the entire hall is instantly filled with countless images.", }, [10012963] = { ID = 10012963, Text = "A tiny fairy is holding a blazing sun in the snowfield.", }, [10012964] = { ID = 10012964, Speaker = "Thalea", Text = "That is... Lewadulan.", }, [10012965] = { ID = 10012965, Text = "The fairy struggles to pull the sun toward the sky, yet the wind and snow keep eroding her body.", }, [10012966] = { ID = 10012966, Speaker = "Thalea", Text = "She is using herself to bear the power of the sun.", }, [10012967] = { ID = 10012967, Speaker = "I", Text = "No wonder the records say she fulfilled this wish by relying on herself.", }, [10012968] = { ID = 10012968, Text = "The fairy in the image gradually becomes unable to endure it, and cracks begin to appear on her body.", }, [10012969] = { ID = 10012969, Speaker = "Ilva", Text = "She is going to break.", }, [10012970] = { ID = 10012970, Speaker = "I", Text = "Some wishes demand a price, even from miracles.", }, [10012971] = { ID = 10012971, Text = "The fairy lifts her head, revealing a gentle yet sorrowful smile.", }, [10012972] = { ID = 10012972, Text = "In the next instant, she holds the sun and splits into two rays of light.", }, [10012973] = { ID = 10012973, Text = "One turns into ice, snow, and a crown.", }, [10012974] = { ID = 10012974, Text = "One turns into a flame and a girl.", }, [10012975] = { ID = 10012975, Speaker = "Thalea", Text = "...Elena.", }, [10012976] = { ID = 10012976, Speaker = "Elena", Text = "I...", }, [10012977] = { ID = 10012977, Speaker = "Elena", Text = "I am... separated from her?", }, [10012978] = { ID = 10012978, Speaker = "Me", Text = "It seems so.", }, [10012979] = { ID = 10012979, Text = "One half bears the cold and obsession.", }, [10012980] = { ID = 10012980, Text = "One half keeps the light and gentleness.", }, [10012981] = { ID = 10012981, Speaker = "Ilva", Text = "So you are the warm half.", }, [10012982] = { ID = 10012982, Speaker = "Elena", Text = "So... I am just a part of her.", }, [10012983] = { ID = 10012983, Text = "For the first time, her voice clearly wavers.", }, [10012984] = { ID = 10012984, Speaker = "Elena", Text = "If Lewadulan were still here, would there be no need for me to exist at all?", }, [10012985] = { ID = 10012985, Speaker = "Thalea", Text = "That is not true!", }, [10012986] = { ID = 10012986, Speaker = "Me", Text = "Elena.", }, [10012987] = { ID = 10012987, Speaker = "Elena", Text = "...", }, [10012988] = { ID = 10012988, Speaker = "I", Text = "You do indeed come from Lewadulan.", }, [10012989] = { ID = 10012989, Speaker = "I", Text = "But that doesn’t mean you are just her shadow.", }, [10012990] = { ID = 10012990, Speaker = "Elena", Text = "But...", }, [10012991] = { ID = 10012991, Speaker = "I", Text = "You have your own name.", }, [10012992] = { ID = 10012992, Speaker = "I", Text = "You have your own memories.", }, [10012993] = { ID = 10012993, Speaker = "I", Text = "You have the people you choose to illuminate.", }, [10012994] = { ID = 10012994, Speaker = "Me", Text = "These are all things Lewadulan can never replace.", }, [10012995] = { ID = 10012995, Speaker = "Thalea", Text = "To I, Elena is Elena.", }, [10012996] = { ID = 10012996, Speaker = "Thalea", Text = "Not someone’s appendage, nor someone’s fragment.", }, [10012997] = { ID = 10012997, Speaker = "I", Text = "You are still our most reliable Lantern Girl.", }, [10012998] = { ID = 10012998, Speaker = "Elena", Text = "So... the one everyone has been seeing all along was I.", }, [10012999] = { ID = 10012999, Speaker = "Me", Text = "Of course.", }, [10013000] = { ID = 10013000, Speaker = "I", Text = "The lamp is only a tool in your hand.", }, [10013001] = { ID = 10013001, Speaker = "I", Text = "What truly puts people at ease is the one carrying the lamp.", }, [10013002] = { ID = 10013002, Speaker = "Elena", Text = "...I understand now.", }, [10013003] = { ID = 10013003, Speaker = "Elena", Text = "Even if I was born from her.", }, [10013004] = { ID = 10013004, Speaker = "Elena", Text = "I still want to keep walking forward with the name “Elena”.", }, [10013005] = { ID = 10013005, Text = "The crystal emits a gentle golden glow, as if silently acknowledging her answer.", }, [10013006] = { ID = 10013006, Speaker = "Ilva", Text = "Elena has Upgraded.", }, [10013007] = { ID = 10013007, Speaker = "Me", Text = "And the system has opened the door for us.", }, [10013008] = { ID = 10013008, Text = "The ice wall at the back of the hall slowly parts, revealing a staircase leading deeper within.", }, [10013009] = { ID = 10013009, Speaker = "Thalea", Text = "Sisi... wait a little longer.", }, [10013010] = { ID = 10013010, Speaker = "Elena", Text = "This time, I will use my own light to lead everyone forward.", }, [10013011] = { ID = 10013011, Speaker = "I", Text = "Good.", }, [10013012] = { ID = 10013012, Speaker = "I", Text = "Then let’s go meet the queen who still keeps herself trapped in winter.", }, [10013013] = { ID = 10013013, Text = "Elena walks at the very front.", }, [10013014] = { ID = 10013014, Text = "The lamp in her hand is steadier and warmer than ever.", }, [10013015] = { ID = 10013015, }, [10013016] = { ID = 10013016, }, [10013017] = { ID = 10013017, Text = "Everyone follows the newly opened staircase all the way down.", }, [10013018] = { ID = 10013018, Text = "Within the ice walls, scenes of a dreamlike past begin to surface.", }, [10013019] = { ID = 10013019, Speaker = "Ilva", Text = "Are the walls playing a movie?", }, [10013020] = { ID = 10013020, Speaker = "I", Text = "Still a holographic projection! The ancient civilization really knew how to set the mood.", }, [10013021] = { ID = 10013021, Speaker = "Thalea", Text = "Up ahead… someone.", }, [10013022] = { ID = 10013022, Text = "In the center of the ice-crystal hall, Cecia sits quietly on a snow-white bench.", }, [10013023] = { ID = 10013023, Speaker = "Thalea", Text = "Cecia!", }, [10013024] = { ID = 10013024, Text = "Thalea quickly runs forward.", }, [10013025] = { ID = 10013025, Speaker = "Cecia", Text = "…You really came.", }, [10013026] = { ID = 10013026, Speaker = "Thalea", Text = "You suddenly disappeared, do you know how worried everyone was?", }, [10013027] = { ID = 10013027, Speaker = "Cecia", Text = "I know.", }, [10013028] = { ID = 10013028, Speaker = "Cecia", Text = "That’s why I had to leave first.", }, [10013029] = { ID = 10013029, Speaker = "I", Text = "You’re here to see Lewadulan.", }, [10013030] = { ID = 10013030, Speaker = "Cecia", Text = "I owe her a word.", }, [10013031] = { ID = 10013031, Speaker = "I", Text = "Have you owed it for a long time?", }, [10013032] = { ID = 10013032, Speaker = "Cecia", Text = "So long that even the seasons have forgotten how to turn.", }, [10013033] = { ID = 10013033, Text = "The ice crystals above the hall begin to glow.", }, [10013034] = { ID = 10013034, Text = "A long-buried memory unfolds before everyone.", }, [10013035] = { ID = 10013035, Text = "In the image, a young Cecia lies in bed, with spring snow drifting outside the window.", }, [10013036] = { ID = 10013036, Speaker = "Ilva", Text = "Cecia back then… so small.", }, [10013037] = { ID = 10013037, Speaker = "Me", Text = "And she looks even weaker than she does now.", }, [10013038] = { ID = 10013038, Text = "The doctor’s voice echoes through the vision.", }, [10013039] = { ID = 10013039, Speaker = "Doctor (Phantom)", Text = "She probably won’t last until the next spring.", }, [10013040] = { ID = 10013040, Speaker = "Thalea", Text = "…", }, [10013041] = { ID = 10013041, Text = "Little Thalea sits by the bed, holding Cecia’s hand.", }, [10013042] = { ID = 10013042, Speaker = "Young Thalea (Phantom)", Text = "You must stay alive.", }, [10013043] = { ID = 10013043, Speaker = "Young Cecia (Phantom)", Text = "If spring doesn’t come, then I won’t have to die, right?", }, [10013044] = { ID = 10013044, Text = "On the windowsill, a tiny white faerie listens quietly.", }, [10013045] = { ID = 10013045, Speaker = "Thalea", Text = "Lewadulan…", }, [10013046] = { ID = 10013046, Text = "The faerie flies to the bedside and nods earnestly.", }, [10013047] = { ID = 10013047, Speaker = "Young Cecia (Phantom)", Text = "I was just joking.", }, [10013048] = { ID = 10013048, Speaker = "Young Cecia (Phantom)", Text = "I just don’t want spring to take me away.", }, [10013049] = { ID = 10013049, Text = "The faerie in the vision reaches out a tiny hand, as if saying: “I understand.”", }, [10013050] = { ID = 10013050, Speaker = "I", Text = "She really took it seriously.", }, [10013051] = { ID = 10013051, Speaker = "Cecia", Text = "Because that was my true wish.", }, [10013052] = { ID = 10013052, Speaker = "Cecia", Text = "Even though I said it in a joking tone.", }, [10013053] = { ID = 10013053, Text = "The memories continue to flow.", }, [10013054] = { ID = 10013054, Text = "The little fairy flew into the sky and embraced the blazing sun.", }, [10013055] = { ID = 10013055, Speaker = "Elena", Text = "She really went and did it.", }, [10013056] = { ID = 10013056, Speaker = "Cecia", Text = "She wanted me to stay alive.", }, [10013057] = { ID = 10013057, Speaker = "Cecia", Text = "So she used herself to bear the sun.", }, [10013058] = { ID = 10013058, Text = "The sun and the fairy fused, and the radiance gradually went out of control.", }, [10013059] = { ID = 10013059, Text = "One part turned into a warm light.", }, [10013060] = { ID = 10013060, Text = "One part turned into endless ice and snow.", }, [10013061] = { ID = 10013061, Speaker = "Elena", Text = "And I... am the gentleness she left behind.", }, [10013062] = { ID = 10013062, Speaker = "Thalea", Text = "Cecia, you were never doing it on purpose.", }, [10013063] = { ID = 10013063, Speaker = "Cecia", Text = "But the one who caused all of this really is I.", }, [10013064] = { ID = 10013064, Speaker = "Cecia", Text = "One willful sentence of mine made the whole world lose its spring.", }, [10013065] = { ID = 10013065, Speaker = "I", Text = "It wasn’t willfulness.", }, [10013066] = { ID = 10013066, Speaker = "Cecia", Text = "...What?", }, [10013067] = { ID = 10013067, Speaker = "I", Text = "It was fear.", }, [10013068] = { ID = 10013068, Speaker = "I", Text = "Afraid of dying, afraid of leaving the people you like.", }, [10013069] = { ID = 10013069, Speaker = "Me", Text = "As dashing as I am, I sometimes get scared too.", }, [10013070] = { ID = 10013070, Text = "I hugged Cecia, and Cecia froze for a moment, then her eyes slowly turned slightly red.", }, [10013071] = { ID = 10013071, Speaker = "I", Text = "And the wish itself is not a sin.", }, [10013072] = { ID = 10013072, Speaker = "Me", Text = "What truly stopped the world in winter was not your fear.", }, [10013073] = { ID = 10013073, Speaker = "Me", Text = "It was that someone, even now, still refuses to let you go.", }, [10013074] = { ID = 10013074, Speaker = "Cecia", Text = "Lewadulan...", }, [10013075] = { ID = 10013075, Speaker = "Thalea", Text = "That’s why we came.", }, [10013076] = { ID = 10013076, Speaker = "Thalea", Text = "Not to blame you.", }, [10013077] = { ID = 10013077, Speaker = "Thalea", Text = "But to bring you and her back together.", }, [10013078] = { ID = 10013078, Speaker = "Cecia", Text = "You are always... more like spring than I am.", }, [10013079] = { ID = 10013079, Speaker = "Elena", Text = "I can feel her.", }, [10013080] = { ID = 10013080, Speaker = "Elena", Text = "She had been waiting for these words all along.", }, [10013081] = { ID = 10013081, Text = "From deep within the hall came the low, distant roar of wind and snow.", }, [10013082] = { ID = 10013082, Speaker = "I", Text = "Looks like the true queen doesn’t like us chatting for too long.", }, [10013083] = { ID = 10013083, Speaker = "Me", Text = "Then let’s say the rest face to face and make it clear.", }, [10013084] = { ID = 10013084, Speaker = "Ilva", Text = "Ilva is going to steal the sun back.", }, [10013085] = { ID = 10013085, Speaker = "I", Text = "Good.", }, [10013086] = { ID = 10013086, Speaker = "I", Text = "Your story deserves a new ending.", }, [10013087] = { ID = 10013087, Text = "Everyone looks together toward the deeper part of the ice palace.", }, [10013088] = { ID = 10013088, Text = "There, the center of the blizzard is quietly waiting.", }, [10013089] = { ID = 10013089, }, [10013090] = { ID = 10013090, }, [10013091] = { ID = 10013091, Text = "After everyone leaves the Crystal Hall, the passage ahead gradually widens.", }, [10013092] = { ID = 10013092, Text = "The ice and snow are no longer just a cave, but begin to show the outlines of streets and buildings.", }, [10013093] = { ID = 10013093, Speaker = "I", Text = "Wait a second… there’s actually an entire city down here?", }, [10013094] = { ID = 10013094, Speaker = "I", Text = "Correction, it’s a fully preserved capital-level metropolis.", }, [10013095] = { ID = 10013095, Speaker = "Ilva", Text = "A candy city made of ice.", }, [10013096] = { ID = 10013096, Speaker = "I", Text = "If it weren’t so cold, it really would be perfect as a tourist attraction.", }, [10013097] = { ID = 10013097, Speaker = "Thalea", Text = "I have heard many stories since I was little.", }, [10013098] = { ID = 10013098, Speaker = "Thalea", Text = "But I never thought the Snow Queen really lived inside a fairy tale.", }, [10013099] = { ID = 10013099, Text = "The final ice gate slowly opens.", }, [10013100] = { ID = 10013100, Text = "An incomparably magnificent ice-sealed royal capital unfolds before everyone.", }, [10013101] = { ID = 10013101, Text = "Spires, bell towers, bridges, and squares are all sealed in transparent ice crystals.", }, [10013102] = { ID = 10013102, Text = "There is no sky above, yet a golden sun sealed in ice hangs at the center of the dome.", }, [10013103] = { ID = 10013103, Speaker = "Thalea", Text = "My goodness…", }, [10013104] = { ID = 10013104, Speaker = "Thalea", Text = "This is no longer just a ruin.", }, [10013105] = { ID = 10013105, Speaker = "Thalea", Text = "This is a kingdom forgotten by time.", }, [10013106] = { ID = 10013106, Speaker = "Elena", Text = "I recognize this place.", }, [10013107] = { ID = 10013107, Speaker = "Elena", Text = "It’s clearly my first time here, yet it feels like walking on the road home.", }, [10013108] = { ID = 10013108, Speaker = "Me", Text = "Because this place once belonged to you as well.", }, [10013109] = { ID = 10013109, Speaker = "Elena", Text = "…", }, [10013110] = { ID = 10013110, Speaker = "Cecia", Text = "How long has she been here alone?", }, [10013111] = { ID = 10013111, Speaker = "Thalea", Text = "No matter how long, we’re here now.", }, [10013112] = { ID = 10013112, Text = "Everyone steps onto the main street of the royal capital.", }, [10013113] = { ID = 10013113, Text = "On both sides of the road stand countless human figures sealed in ice.", }, [10013114] = { ID = 10013114, Speaker = "Ilva", Text = "They are sleeping.", }, [10013115] = { ID = 10013115, Speaker = "Cecia", Text = "No.", }, [10013116] = { ID = 10013116, Speaker = "Cecia", Text = "These are all people who are unwilling to face loss.", }, [10013117] = { ID = 10013117, Speaker = "Cecia", Text = "Every expression is different.", }, [10013118] = { ID = 10013118, Speaker = "Cecia", Text = "She left everyone at their most beautiful moment.", }, [10013119] = { ID = 10013119, Speaker = "I", Text = "Some people are so afraid of losing that they choose to let time stop.", }, [10013120] = { ID = 10013120, Speaker = "Thalea", Text = "…Were you ever like that too?", }, [10013121] = { ID = 10013121, Speaker = "Me", Text = "I am better at running away.", }, [10013122] = { ID = 10013122, Speaker = "I", Text = "She is braver than I am, and more stubborn than I am.", }, [10013123] = { ID = 10013123, Speaker = "Thalea", Text = "Sounds like you really admire her.", }, [10013124] = { ID = 10013124, Speaker = "I", Text = "I admire everyone who is willing to burn for their wish until the very end.", }, [10013125] = { ID = 10013125, Text = "Suddenly, faint laughter comes from the end of the street.", }, [10013126] = { ID = 10013126, Speaker = "Ilva", Text = "Someone is snickering.", }, [10013127] = { ID = 10013127, Text = "The ice around us lights up with a glow.", }, [10013128] = { ID = 10013128, Text = "Different illusions appear before everyone’s eyes.", }, [10013129] = { ID = 10013129, Speaker = "Ilva", Text = "So much bread!!", }, [10013130] = { ID = 10013130, Speaker = "Thalea", Text = "Sisi… You’re not sick!?", }, [10013131] = { ID = 10013131, Speaker = "Cecia", Text = "Spring… has already arrived…?", }, [10013132] = { ID = 10013132, Speaker = "Elena", Text = "She is using what everyone wants most to keep us here.", }, [10013133] = { ID = 10013133, Speaker = "I", Text = "So don’t look for too long.", }, [10013134] = { ID = 10013134, Speaker = "I", Text = "Beautiful dreams are best at turning travelers into furniture.", }, [10013135] = { ID = 10013135, Text = "The illusions gradually fade away.", }, [10013136] = { ID = 10013136, Text = "In the center of the square ahead stands a gigantic throne of ice and snow.", }, [10013137] = { ID = 10013137, Speaker = "Thalea", Text = "She is right ahead.", }, [10013138] = { ID = 10013138, Speaker = "Cecia", Text = "I finally made it here.", }, [10013139] = { ID = 10013139, Speaker = "Elena", Text = "I can feel her heart.", }, [10013140] = { ID = 10013140, Speaker = "Elena", Text = "It is very cold.", }, [10013141] = { ID = 10013141, Speaker = "Elena", Text = "And very lonely.", }, [10013142] = { ID = 10013142, Speaker = "I", Text = "Then let’s go tell her.", }, [10013143] = { ID = 10013143, Speaker = "I", Text = "She doesn’t need to guard the whole winter alone.", }, [10013144] = { ID = 10013144, Text = "Bring back the sun and the fairy together.", }, [10013145] = { ID = 10013145, Speaker = "Ilva", Text = "And add bread on top of that.", }, [10013146] = { ID = 10013146, Speaker = "Thalea", Text = "Lewadulan… please wait for us.", }, [10013147] = { ID = 10013147, Speaker = "Cecia", Text = "This time.", }, [10013148] = { ID = 10013148, Speaker = "Cecia", Text = "I will not run away again.", }, [10013149] = { ID = 10013149, Text = "Everyone walks up the white staircase covered in frost and snow.", }, [10013150] = { ID = 10013150, Text = "The ice lamps on both sides of the staircase light up one after another.", }, [10013151] = { ID = 10013151, Text = "As if the entire royal capital is holding its breath, waiting for the final reunion.", }, [10013152] = { ID = 10013152, Text = "Above the throne, the wind and snow slowly condense into a noble and lonely figure.", }, [10013153] = { ID = 10013153, Speaker = "I", Text = "It seems the queen is finally willing to receive guests.", }, [10013154] = { ID = 10013154, }, [10013155] = { ID = 10013155, }, [10013156] = { ID = 10013156, Text = "The wind and snow slowly gather above the throne.", }, [10013157] = { ID = 10013157, Text = "Countless ice crystals spin like feathers, condensing into a noble and lonely woman.", }, [10013158] = { ID = 10013158, Text = "She wears a crown of ice and snow, her long dress falls like the polar night, and in her eyes is reflected a winter that will never melt.", }, [10013159] = { ID = 10013159, Speaker = "Ilva", Text = "So beautiful.", }, [10013160] = { ID = 10013160, Speaker = "Lewadulan", Text = "…Human.", }, [10013161] = { ID = 10013161, Text = "Her gaze passes over everyone, heavy with oppression, and comes to rest on me.", }, [10013162] = { ID = 10013162, Speaker = "Lewadulan", Text = "You have finally arrived in my winter.", }, [10013163] = { ID = 10013163, Speaker = "I", Text = "Nice to meet you, Queen of Ice and Snow.", }, [10013164] = { ID = 10013164, Speaker = "I", Text = "Or should I call you… Goddess of Hope.", }, [10013165] = { ID = 10013165, Text = "For the first time, Lewadulan’s eyes waver.", }, [10013166] = { ID = 10013166, Speaker = "Lewadulan", Text = "It has been a long time since anyone called me by that name.", }, [10013167] = { ID = 10013167, Speaker = "Thalea", Text = "Lewadulan.", }, [10013168] = { ID = 10013168, Speaker = "Thalea", Text = "We are here to take you home.", }, [10013169] = { ID = 10013169, Speaker = "Lewadulan", Text = "Home?", }, [10013170] = { ID = 10013170, Speaker = "Lewadulan", Text = "To protect a single wish, I abandoned my own name.", }, [10013171] = { ID = 10013171, Speaker = "Lewadulan", Text = "Now, winter is my home.", }, [10013172] = { ID = 10013172, Speaker = "Cecia", Text = "Lewadulan…", }, [10013173] = { ID = 10013173, Text = "The queen finally looks at Cecia.", }, [10013174] = { ID = 10013174, Text = "Her icy gaze becomes incomparably gentle in that instant.", }, [10013175] = { ID = 10013175, Speaker = "Lewadulan", Text = "Cecia.", }, [10013176] = { ID = 10013176, Speaker = "Lewadulan", Text = "You’ve grown up.", }, [10013177] = { ID = 10013177, Speaker = "Cecia", Text = "You idiot.", }, [10013178] = { ID = 10013178, Speaker = "Cecia", Text = "I was just talking offhand.", }, [10013179] = { ID = 10013179, Speaker = "Cecia", Text = "Who asked you to really take the sun away?", }, [10013180] = { ID = 10013180, Speaker = "Lewadulan", Text = "But you’re crying.", }, [10013181] = { ID = 10013181, Speaker = "Lewadulan", Text = "You’re afraid spring will take you away.", }, [10013182] = { ID = 10013182, Speaker = "Lewadulan", Text = "So I wanted to keep spring somewhere you can’t reach.", }, [10013183] = { ID = 10013183, Speaker = "Thalea", Text = "That would be far too lonely.", }, [10013184] = { ID = 10013184, Speaker = "Lewadulan", Text = "I know you.", }, [10013185] = { ID = 10013185, Speaker = "Lewadulan", Text = "The girl who kept sitting by the bed, holding her hand.", }, [10013186] = { ID = 10013186, Speaker = "Thalea", Text = "Then you should know.", }, [10013187] = { ID = 10013187, Speaker = "Thalea", Text = "I never wanted anyone to shoulder things this far for us.", }, [10013188] = { ID = 10013188, Speaker = "Lewadulan", Text = "But this is the only thing I can do.", }, [10013189] = { ID = 10013189, Speaker = "Elena", Text = "No.", }, [10013190] = { ID = 10013190, Speaker = "Elena", Text = "You did one more thing.", }, [10013191] = { ID = 10013191, Speaker = "Elena", Text = "You left your gentleness behind.", }, [10013192] = { ID = 10013192, Text = "Lewadulan looked at Elena, as if gazing into a long-lost mirror.", }, [10013193] = { ID = 10013193, Speaker = "Lewadulan", Text = "My light.", }, [10013194] = { ID = 10013194, Speaker = "Elena", Text = "I’ve been lighting the way for you all this time.", }, [10013195] = { ID = 10013195, Speaker = "Elena", Text = "Now, it’s your turn to come back.", }, [10013196] = { ID = 10013196, Text = "The wind and snow around the throne churned violently.", }, [10013197] = { ID = 10013197, Speaker = "Lewadulan", Text = "You mustn’t.", }, [10013198] = { ID = 10013198, Speaker = "Lewadulan", Text = "If spring returns, Cecia might die.", }, [10013199] = { ID = 10013199, Speaker = "Cecia", Text = "That is my life.", }, [10013200] = { ID = 10013200, Speaker = "Cecia", Text = "You shouldn’t be the one to decide the seasons for me.", }, [10013201] = { ID = 10013201, Speaker = "Lewadulan", Text = "But I’m afraid.", }, [10013202] = { ID = 10013202, Speaker = "Lewadulan", Text = "I don’t want to lose the first person who treated me as a friend.", }, [10013203] = { ID = 10013203, Speaker = "Ilva", Text = "So even a queen gets scared.", }, [10013204] = { ID = 10013204, Speaker = "I", Text = "Lewadulan.", }, [10013205] = { ID = 10013205, Speaker = "Lewadulan", Text = "Human, what are you trying to say this time?", }, [10013206] = { ID = 10013206, Speaker = "I", Text = "I want to say, you did very well.", }, [10013207] = { ID = 10013207, Speaker = "Lewadulan", Text = "…What?", }, [10013208] = { ID = 10013208, Speaker = "Me", Text = "For the sake of a small wish, you fought against the sun, against time, and even against the world.", }, [10013209] = { ID = 10013209, Speaker = "I", Text = "Someone who can go that far deserves respect.", }, [10013210] = { ID = 10013210, Speaker = "Lewadulan", Text = "You don’t blame me?", }, [10013211] = { ID = 10013211, Speaker = "I", Text = "I just feel that you’ve been holding on alone for far too long.", }, [10013212] = { ID = 10013212, Speaker = "I", Text = "And now, you no longer have to guard the winter by yourself.", }, [10013213] = { ID = 10013213, Speaker = "Thalea", Text = "We are all here.", }, [10013214] = { ID = 10013214, Speaker = "Cecia", Text = "And this time, I will not throw the responsibility onto you again.", }, [10013215] = { ID = 10013215, Speaker = "Elena", Text = "Your light has never disappeared.", }, [10013216] = { ID = 10013216, Text = "Lewadulan closes her eyes.", }, [10013217] = { ID = 10013217, Text = "A transparent tear falls from her ice-like face.", }, [10013218] = { ID = 10013218, Speaker = "Lewadulan", Text = "…If I let go.", }, [10013219] = { ID = 10013219, Speaker = "Lewadulan", Text = "Will spring really come back?", }, [10013220] = { ID = 10013220, Speaker = "I", Text = "Spring has always been on its way.", }, [10013221] = { ID = 10013221, Speaker = "I", Text = "It’s just that it has also been waiting for you to be willing to believe.", }, [10013222] = { ID = 10013222, Text = "Above the royal capital, the frozen sun trembles slightly.", }, [10013223] = { ID = 10013223, Text = "The entire kingdom of ice and snow begins to emit a low resonance.", }, [10013224] = { ID = 10013224, Speaker = "Lewadulan", Text = "Then…", }, [10013225] = { ID = 10013225, Speaker = "Lewadulan", Text = "Let me see whether spring is still willing to forgive me.", }, [10013226] = { ID = 10013226, }, [10013227] = { ID = 10013227, }, [10013228] = { ID = 10013228, Speaker = "Lewadulan", Text = "The way to lift the eternal winter has actually always been very simple.", }, [10013229] = { ID = 10013229, Speaker = "Lewadulan", Text = "You only need to send the sun back to the sky.", }, [10013230] = { ID = 10013230, Speaker = "Thalea", Text = "Then… why have you never done so?", }, [10013231] = { ID = 10013231, Speaker = "Lewadulan", Text = "Because the sun has long since ceased to be whole.", }, [10013232] = { ID = 10013232, Speaker = "Elena", }, [10013233] = { ID = 10013233, Speaker = "Lewadulan", Text = "Back then, after I swallowed the sun, I couldn’t withstand that power.", }, [10013234] = { ID = 10013234, Speaker = "Lewadulan", Text = "So I split myself in two.", }, [10013235] = { ID = 10013235, Speaker = "Lewadulan", Text = "You took away my warmest part, and also took away the entire sun.", }, [10013236] = { ID = 10013236, Speaker = "Elena", Text = "So… I have always existed by relying on the sun’s power.", }, [10013237] = { ID = 10013237, Speaker = "Thalea", Text = "If the sun returns, Elena will lose the foundation of her existence?", }, [10013238] = { ID = 10013238, Speaker = "Lewadulan", Text = "Yes.", }, [10013239] = { ID = 10013239, Speaker = "Thalea", Text = "No… There has to be another way.", }, [10013240] = { ID = 10013240, Speaker = "Cecia", Text = "This is what I fear the most.", }, [10013241] = { ID = 10013241, Speaker = "Elena", Text = "If this can bring spring back, I’m willing.", }, [10013242] = { ID = 10013242, Speaker = "Thalea", Text = "Don’t say it like it’s that easy…", }, [10013243] = { ID = 10013243, Speaker = "Thalea", Text = "In the ancient records, the only solution is called “re-Fusion.”", }, [10013244] = { ID = 10013244, Speaker = "Thalea", Text = "Which means Elena’s self will no longer be independent.", }, [10013245] = { ID = 10013245, Speaker = "I", Text = "……", }, [10013246] = { ID = 10013246, Speaker = "Lewadulan", Text = "Human, you seem to have a different idea.", }, [10013247] = { ID = 10013247, Speaker = "Me", Text = "I just think the biggest flaw of fairy tales is that the authors love forcing a choice between only two options.", }, [10013248] = { ID = 10013248, Speaker = "I", Text = "Your existence requires Energy.", }, [10013249] = { ID = 10013249, Speaker = "Me", Text = "You still have only half of your sun out.", }, [10013250] = { ID = 10013250, Speaker = "I", Text = "I’ll help you make up for the missing half.", }, [10013251] = { ID = 10013251, Speaker = "Thalea", Text = "Wait… you can’t be serious, can you?", }, [10013252] = { ID = 10013252, Speaker = "Me", Text = "I rarely joke at times like this.", }, [10013253] = { ID = 10013253, Speaker = "Thalea", Text = "Make Elena like you, assimilated with the Spaceship?", }, [10013254] = { ID = 10013254, Speaker = "I", Text = "Exactly.", }, [10013255] = { ID = 10013255, Speaker = "Thalea", Text = "Can that really be done?", }, [10013256] = { ID = 10013256, Speaker = "I", Text = "In theory… if part of the Core’s output is fixed…", }, [10013257] = { ID = 10013257, Speaker = "I", Text = "Elena’s existential structure will form a new balance!", }, [10013258] = { ID = 10013258, Speaker = "Elena", Text = "A new… balance?", }, [10013259] = { ID = 10013259, Speaker = "Me", Text = "Half from the sun.", }, [10013260] = { ID = 10013260, Speaker = "I", Text = "Half from my journey.", }, [10013261] = { ID = 10013261, Speaker = "Elena", Text = "So… even if the sun returns to the sky, I can still exist?", }, [10013262] = { ID = 10013262, Speaker = "Me", Text = "As long as you’re willing.", }, [10013263] = { ID = 10013263, Speaker = "Elena", Text = "But I’m just a part that separated from her.", }, [10013264] = { ID = 10013264, Speaker = "I", Text = "No.", }, [10013265] = { ID = 10013265, Speaker = "I", Text = "You are not anyone’s component.", }, [10013266] = { ID = 10013266, Speaker = "Me", Text = "You are Elena.", }, [10013267] = { ID = 10013267, Speaker = "Elena", Text = "…I am Elena.", }, [10013268] = { ID = 10013268, Speaker = "Lewadulan", Text = "I see.", }, [10013269] = { ID = 10013269, Speaker = "Lewadulan", Text = "Even if we are separated, I can go on living under my own name.", }, [10013270] = { ID = 10013270, Speaker = "Cecia", Text = "Lewadulan...", }, [10013271] = { ID = 10013271, Speaker = "Thalea", Text = "That’s great... it’s really great.", }, [10013272] = { ID = 10013272, Speaker = "I", Text = "This is probably the most expensive way to hit on someone in history.", }, [10013273] = { ID = 10013273, Speaker = "Elena", Text = "Are you really willing to share your power with me?", }, [10013274] = { ID = 10013274, Speaker = "I", Text = "This heart of mine was originally only used for running away.", }, [10013275] = { ID = 10013275, Speaker = "I", Text = "Now, I want to try to let it become the reason someone chooses to stay.", }, [10013276] = { ID = 10013276, Speaker = "Thalea", Text = "...", }, [10013277] = { ID = 10013277, Speaker = "Lewadulan", Text = "Human.", }, [10013278] = { ID = 10013278, Speaker = "Lewadulan", Text = "Maybe you understand better than I do what is called hope.", }, [10013279] = { ID = 10013279, Speaker = "I", Text = "I just hate endings where “someone has to disappear.”", }, [10013280] = { ID = 10013280, Speaker = "Cecia", Text = "...That’s more like you.", }, [10013281] = { ID = 10013281, Speaker = "Elena", Text = "If your power flows within me...", }, [10013282] = { ID = 10013282, Speaker = "Elena", Text = "Then does that mean I also count as a part of your journey?", }, [10013283] = { ID = 10013283, Speaker = "Me", Text = "No.", }, [10013284] = { ID = 10013284, Speaker = "I", Text = "It’s that my journey has finally become a part of yours.", }, [10013285] = { ID = 10013285, Speaker = "Elena", Text = "...", }, [10013286] = { ID = 10013286, Speaker = "Thalea", Text = "In that case...", }, [10013287] = { ID = 10013287, Speaker = "Thalea", Text = "Spring won’t need to take anyone away.", }, [10013288] = { ID = 10013288, Speaker = "Lewadulan", Text = "Then, let’s send the sun home.", }, [10013289] = { ID = 10013289, Speaker = "I", Text = "Spaceship Core ready to synchronize!", }, [10013290] = { ID = 10013290, Text = "Just as I was about to use magic, I coughed up fresh blood.", }, [10013291] = { ID = 10013291, Text = "Everyone is stunned.", }, [10013292] = { ID = 10013292, Speaker = "Thalea", Text = "Traveler, sir!!", }, [10013293] = { ID = 10013293, Speaker = "I", Text = "This is bad, looks like I’m low on Energy...", }, [10013294] = { ID = 10013294, Text = "Seeing me spit out another mouthful of blood, the situation turns critical,", }, [10013295] = { ID = 10013295, Text = "Ilva actually smiles and spits out from her mouth a light orb with shocking power.", }, [10013296] = { ID = 10013296, Speaker = "I", Text = "What is this?", }, [10013297] = { ID = 10013297, Speaker = "Ilva", Text = "Little Rooster, when you go back you have to buy lots of bread for me to eat!", }, [10013298] = { ID = 10013298, Speaker = "Ilva", Text = "Ilva takes out the sun she swallowed on another planet before and lends it to you!", }, [10013299] = { ID = 10013299, Speaker = "Me", Text = "You really were hiding your true strength!", }, [10013300] = { ID = 10013300, Speaker = "I", Text = "Elena, would you be willing to rewrite this fairy tale together with I?", }, [10013301] = { ID = 10013301, Speaker = "Elena", Text = "…I am willing.", }, [10013302] = { ID = 10013302, Text = "As Ilva’s orb of light entered I", }, [10013303] = { ID = 10013303, Text = "Beyond the dome of the ice-sealed royal capital, the first ray of dawn was waiting to be reborn.", }, [10013304] = { ID = 10013304, Text = "And this time, spring does not require anyone’s disappearance.", }, [10013305] = { ID = 10013305, }, [10013306] = { ID = 10013306, }, [10013307] = { ID = 10013307, Text = "On the third day after spring’s return, the snow on Hill of Hope had already retreated into the shadows of the slopes and eaves.", }, [10013308] = { ID = 10013308, Text = "In the small garden behind the church, the first batch of unknown little white flowers were quietly blooming.", }, [10013309] = { ID = 10013309, Text = "The melting snow dripped down along the stone steps, as if winter were slowly learning to let go.", }, [10013310] = { ID = 10013310, Speaker = "I", Text = "You are here.", }, [10013311] = { ID = 10013311, Speaker = "Thalea", Text = "I knew you would come.", }, [10013312] = { ID = 10013312, Speaker = "I", Text = "That sounds like some kind of prophecy.", }, [10013313] = { ID = 10013313, Speaker = "Thalea", Text = "It is not a prophecy.", }, [10013314] = { ID = 10013314, Speaker = "Thalea", Text = "It is just belief.", }, [10013315] = { ID = 10013315, Speaker = "I", Text = "This place is already completely different from when I first saw you.", }, [10013316] = { ID = 10013316, Speaker = "Thalea", Text = "So am I.", }, [10013317] = { ID = 10013317, Speaker = "Me", Text = "Have you bloomed too?", }, [10013318] = { ID = 10013318, Speaker = "Thalea", Text = "N-no, that’s not what I meant.", }, [10013319] = { ID = 10013319, Speaker = "I", Text = "What a pity, I was actually looking forward to it.", }, [10013320] = { ID = 10013320, Speaker = "Thalea", Text = "You always deliberately make people shy at important moments.", }, [10013321] = { ID = 10013321, Speaker = "Me", Text = "Because you look very cute when you are shy.", }, [10013322] = { ID = 10013322, Speaker = "Thalea", Text = "…Words like that are totally unfair.", }, [10013323] = { ID = 10013323, Text = "The wind passed through the garden, bringing with it the scent of earth and melting snow.", }, [10013324] = { ID = 10013324, Speaker = "Thalea", Text = "When I was little, I always thought spring only existed in stories.", }, [10013325] = { ID = 10013325, Speaker = "Thalea", Text = "Like a fairy tale far, far away.", }, [10013326] = { ID = 10013326, Speaker = "Thalea", Text = "But now, it has really come back.", }, [10013327] = { ID = 10013327, Speaker = "I", Text = "Because someone never gave up believing in it.", }, [10013328] = { ID = 10013328, Speaker = "Thalea", Text = "No.", }, [10013329] = { ID = 10013329, Speaker = "Thalea", Text = "It is because you came.", }, [10013331] = { ID = 10013331, Speaker = "Thalea", Text = "I used to always think that a saint’s job was just to put others at ease.", }, [10013332] = { ID = 10013332, Speaker = "Thalea", Text = "So I can’t be afraid, and I can’t be weak.", }, [10013333] = { ID = 10013333, Speaker = "Thalea", Text = "But in front of you, it feels like I don’t have to try so hard.", }, [10013334] = { ID = 10013334, Speaker = "I", Text = "That’s not weakness.", }, [10013335] = { ID = 10013335, Speaker = "I", Text = "That’s trust.", }, [10013336] = { ID = 10013336, Speaker = "Thalea", Text = "I know.", }, [10013337] = { ID = 10013337, Speaker = "Thalea", Text = "So… there’s something I want to tell you.", }, [10013338] = { ID = 10013338, Speaker = "I", Text = "I’m listening.", }, [10013339] = { ID = 10013339, Speaker = "Thalea", Text = "I like you.", }, [10013340] = { ID = 10013340, Speaker = "Thalea", Text = "I like you very, very much.", }, [10013341] = { ID = 10013341, Speaker = "Thalea", Text = "I like you so much that sometimes just seeing you standing there makes me feel at ease.", }, [10013342] = { ID = 10013342, Speaker = "Thalea", Text = "And I like you so much that when I think about how you’ll leave someday, I feel really sad.", }, [10013343] = { ID = 10013343, Speaker = "Me", Text = "…", }, [10013344] = { ID = 10013344, Speaker = "Thalea", Text = "But I’m not trying to make you stay.", }, [10013345] = { ID = 10013345, Speaker = "Thalea", Text = "I know you belong to the sky, and to so many places you haven’t reached yet.", }, [10013346] = { ID = 10013346, Speaker = "Thalea", Text = "The you I like is exactly like this.", }, [10013347] = { ID = 10013347, Speaker = "Thalea", Text = "So…", }, [10013348] = { ID = 10013348, Speaker = "Thalea", Text = "I only hope you know.", }, [10013349] = { ID = 10013349, Speaker = "Thalea", Text = "No matter how far you fly, there will be someone here waiting for you.", }, [10013350] = { ID = 10013350, Text = "This is the wish a maiden refuses to admit", }, [10013351] = { ID = 10013351, Text = "Those words were like a gentle key, opening a door in his heart that hadn’t been touched for a long time.", }, [10013352] = { ID = 10013352, Speaker = "Me", Text = "I’ve lived for a long time.", }, [10013353] = { ID = 10013353, Speaker = "I", Text = "So long that I’ve gotten used to never looking back whenever I leave.", }, [10013354] = { ID = 10013354, Speaker = "Me", Text = "Because as long as I don’t look back, I won’t realize that I’m actually a little lonely.", }, [10013355] = { ID = 10013355, Speaker = "Thalea", Text = "…", }, [10013356] = { ID = 10013356, Speaker = "I", Text = "You’re dangerous, Thalea.", }, [10013357] = { ID = 10013357, Speaker = "Thalea", Text = "Dangerous?", }, [10013358] = { ID = 10013358, Speaker = "Me", Text = "Because you made me seriously start thinking for the first time.", }, [10013359] = { ID = 10013359, Speaker = "Me", Text = "Whether freedom also includes wanting to return to a certain place.", }, [10013360] = { ID = 10013360, Speaker = "Thalea", Text = "…", }, [10013361] = { ID = 10013361, Speaker = "Me", Text = "I can’t promise to stay forever.", }, [10013362] = { ID = 10013362, Speaker = "Me", Text = "But I can promise you.", }, [10013363] = { ID = 10013363, Speaker = "I", Text = "I will definitely come back.", }, [10013364] = { ID = 10013364, Speaker = "Thalea", Text = "…Really?", }, [10013365] = { ID = 10013365, Speaker = "I", Text = "After all, a part of my heart has already been taken away by you.", }, [10013366] = { ID = 10013366, Speaker = "Thalea", Text = "You’re saying that kind of foul line again…", }, [10013367] = { ID = 10013367, Speaker = "Me", Text = "So then, Miss Saint.", }, [10013368] = { ID = 10013368, Speaker = "I", Text = "Would you be willing to take a step further with someone who rarely stops?", }, [10013369] = { ID = 10013369, Speaker = "Thalea", Text = "I am willing.", }, [10013370] = { ID = 10013370, Text = "She threw herself into his arms, like the first flower of spring at long last.", }, [10013371] = { ID = 10013371, Speaker = "I", Text = "Be a little careful.", }, [10013372] = { ID = 10013372, Speaker = "I", Text = "My current cardiac output is lower than usual.", }, [10013373] = { ID = 10013373, Speaker = "Thalea", Text = "Then I’ll hold you more gently.", }, [10013374] = { ID = 10013374, Speaker = "I", Text = "No.", }, [10013375] = { ID = 10013375, Speaker = "I", Text = "You can hold me a little tighter.", }, [10013376] = { ID = 10013376, Text = "Amid melting snow and the scent of flowers, he lowered his head and kissed her.", }, [10013377] = { ID = 10013377, Speaker = "Thalea", Text = "…Mm.", }, [10013378] = { ID = 10013378, Text = "The kiss was light, yet as gentle and certain as spring itself.", }, [10013379] = { ID = 10013379, Speaker = "Thalea", Text = "I will wait for you.", }, [10013380] = { ID = 10013380, Speaker = "I", Text = "Then I’ll have a reason I absolutely must come back.", }, [10013381] = { ID = 10013381, Text = "The white flowers in the garden swayed in the wind, like a silent blessing.", }, [10013382] = { ID = 10013382, Text = "For a traveler, freedom has never meant having no attachments.", }, [10013383] = { ID = 10013383, Text = "It means finally meeting someone who makes him willing to turn back.", }, [10013384] = { ID = 10013384, Text = "For a saint, a miracle is not making someone stay.", }, [10013385] = { ID = 10013385, Text = "It is believing he will definitely come back, even knowing he will one day set out far away.", }, [10013386] = { ID = 10013386, Text = "And so, in the garden where spring had come again, two hearts that had long been lonely finally found each other.", }, [10013387] = { ID = 10013387, }, [10013388] = { ID = 10013388, }, [10013389] = { ID = 10013389, Text = "A few more days passed, and the snow on Hill of Hope had already retreated into the shadows of the mountains and forests.", }, [10013390] = { ID = 10013390, Text = "Water began to drip from the eaves, the scent of soil returned to the air, and children ran across the grass for the first time.", }, [10013391] = { ID = 10013391, Text = "Spring was like a traveler who had been late for far too long, finally knocking on this country’s door.", }, [10013392] = { ID = 10013392, Speaker = "Delia", Text = "Thruster calibration complete!", }, [10013393] = { ID = 10013393, Speaker = "Delia", Text = "The Spaceship has been restored to a flyable state!", }, [10013394] = { ID = 10013394, Speaker = "I", Text = "Looks like my heart is still pretty strong!", }, [10013395] = { ID = 10013395, Speaker = "Isna", Text = "Next time, don’t use a heart as a universal battery.", }, [10013396] = { ID = 10013396, Speaker = "I", Text = "I will work hard to improve.", }, [10013397] = { ID = 10013397, Speaker = "Isna", Text = "I was going to praise you for getting the Ice Queen to unfreeze me,", }, [10013398] = { ID = 10013398, Speaker = "Isna", Text = "but when I see that smile of yours, I just want to hit you!", }, [10013399] = { ID = 10013399, Speaker = "Elena", Text = "If you break down, Thalea will cry.", }, [10013400] = { ID = 10013400, Speaker = "I", Text = "You’ve been getting better at getting to the point lately.", }, [10013401] = { ID = 10013401, Speaker = "Elena", Text = "I am learning what it means to be “myself.”", }, [10013402] = { ID = 10013402, Text = "The light on Elena’s chest is gentle and steady.", }, [10013403] = { ID = 10013403, Text = "Half of it is the sun, and half is the heartbeat from the Spaceship.", }, [10013404] = { ID = 10013404, Speaker = "Delia", Text = "From an engineering perspective, this is basically an epic-level cross-system compatibility.", }, [10013405] = { ID = 10013405, Speaker = "I", Text = "In Qubi’s words, Elena is now half a Spaceship.", }, [10013406] = { ID = 10013406, Speaker = "Elena", Text = "So do I need to pay docking fees?", }, [10013407] = { ID = 10013407, Speaker = "Isna", Text = "This team’s common sense is continuing to collapse.", }, [10013408] = { ID = 10013408, }, [10013409] = { ID = 10013409, }, [10013410] = { ID = 10013410, Text = "The residents of Hill of Hope gather one after another in the plaza.", }, [10013411] = { ID = 10013411, Text = "Snowmen, little block people, and children are all playing together with Qubi.", }, [10013412] = { ID = 10013412, Speaker = "Villager A", Text = "Lady Saint! Mr. Traveler! Thank you!", }, [10013413] = { ID = 10013413, Speaker = "Child A", Text = "Big brother, you have to fall down from the sky again next time!", }, [10013414] = { ID = 10013414, Speaker = "I", Text = "I will try to make my entrance in a more elegant way.", }, [10013415] = { ID = 10013415, Speaker = "Child B", Text = "It’s a promise!", }, [10013416] = { ID = 10013416, Text = "Cecia stands beside Thalea, wrapped in a thick shawl, her face still a little pale.", }, [10013417] = { ID = 10013417, Speaker = "Cecia", Text = "In the history of medicine, this is probably the most absurd treatment case.", }, [10013418] = { ID = 10013418, Speaker = "I", Text = "You look much better.", }, [10013419] = { ID = 10013419, Speaker = "Cecia", Text = "I only improved from “almost dead” to “temporarily not dead.”", }, [10013420] = { ID = 10013420, Speaker = "Thalea", Text = "Ceci...", }, [10013421] = { ID = 10013421, Speaker = "Cecia", Text = "But… thank you.", }, [10013422] = { ID = 10013422, Speaker = "Me", Text = "Just hearing you say thanks has already made this journey worth it.", }, [10013423] = { ID = 10013423, Speaker = "Cecia", Text = "Don’t get cocky. I still think you’re very suspicious.", }, [10013424] = { ID = 10013424, Speaker = "Ilva", Text = "Little rooster! Don’t forget that spring bites too!", }, [10013425] = { ID = 10013425, Text = "Ilva sits on a tree branch, her red cloak fluttering in the wind.", }, [10013426] = { ID = 10013426, Speaker = "Snowball", Text = "Awo!", }, [10013427] = { ID = 10013427, Speaker = "Charcoal", Text = "Awooo!", }, [10013428] = { ID = 10013428, Speaker = "I", Text = "I will remember, Little Red Riding Hood. From now on, you’ll eat bread instead, and not the sun, right?", }, [10013429] = { ID = 10013429, Speaker = "Ilva", Text = "That depends on whether the bread on that planet tastes good, doesn’t it?", }, [10013430] = { ID = 10013430, Text = "Laughter rang out in the square.", }, [10013431] = { ID = 10013431, }, [10013432] = { ID = 10013432, }, [10013433] = { ID = 10013433, Speaker = "Elena", Text = "I will not leave with you.", }, [10013434] = { ID = 10013434, Speaker = "I", Text = "I know.", }, [10013435] = { ID = 10013435, Speaker = "Elena", Text = "In the past, I was just a lamp.", }, [10013436] = { ID = 10013436, Speaker = "Elena", Text = "Now, I want to live on as Elena.", }, [10013437] = { ID = 10013437, Speaker = "I", Text = "That is a very good name.", }, [10013438] = { ID = 10013438, Speaker = "Elena", Text = "Thank you for letting me be more than just a part of someone.", }, [10013439] = { ID = 10013439, Speaker = "I", Text = "You have been yourself from the very beginning.", }, [10013440] = { ID = 10013440, Text = "Elena gently embraced me.", }, [10013441] = { ID = 10013441, Speaker = "Elena", Text = "Safe travels.", }, [10013442] = { ID = 10013442, Text = "The Spaceship’s boarding ramp slowly lowered.", }, [10013443] = { ID = 10013443, Speaker = "Delia", Text = "All hands, prepare to board!", }, [10013444] = { ID = 10013444, Speaker = "Qubi", Text = "Kingdom of Spring, see you next time!", }, [10013445] = { ID = 10013445, Speaker = "Isna", Text = "Goodbye!", }, [10013446] = { ID = 10013446, Text = "Thalea walked up to me, holding a small charm woven from white flowers in her hand.", }, [10013447] = { ID = 10013447, Speaker = "Thalea", Text = "This is for you.", }, [10010365] = { ID = 10010365, Speaker = "Isna", Text = "So it’s that airbag… How could anyone come up with such a shameless design!", }, [10010514] = { ID = 10010514, Text = "I led Isna and Delia out of the Spaceship.", }, [30000605] = { ID = 30000605, Speaker = "Delia", Text = "It’s about time to inspect the top structure of the Spaceship today. Want to come up and take a look together?", }, [30000656] = { ID = 30000656, Speaker = "Me", Text = "Give you an inch and you take a mile, huh?", }, [20060568] = { ID = 20060568, Text = "The morning sunlight spilled across the deck.", }, [20130091] = { ID = 20130091, Text = "……", }, [20150050] = { ID = 20150050, Text = " (A row of spikes dropped from the ceiling with a whoosh, sweeping over our heads and nailing into the floor behind us.)", }, [20150102] = { ID = 20150102, }, [20150103] = { ID = 20150103, }, [20150181] = { ID = 20150181, Speaker = "Ishtar", Text = "Oh my, look, there’s an iron door ahead.", }, [20150182] = { ID = 20150182, Speaker = "Ishtar", Text = "Please ignore those trivial matters for now, Your Majesty.", }, [20150500] = { ID = 20150500, Text = " (Ishtar took the clay jar and glanced down at it. Then she closed her eyes and slowly brought the mouth of the jar closer to her face.)", }, [20150514] = { ID = 20150514, Speaker = "Ishtar", Text = "Is something wrong?", }, [20150521] = { ID = 20150521, Speaker = "Ishtar", Text = "Monarch, do you have any thoughts?", }, [20150539] = { ID = 20150539, Speaker = "Ishtar", Text = "Please put it down.", }, [20150542] = { ID = 20150542, Speaker = "Me", Text = "Ju—st—o—ne—pa—ge—!", }, [20150559] = { ID = 20150559, Speaker = "Me", Text = "Is your outfit alright?", }, [20150560] = { ID = 20150560, Speaker = "Ishtar", Text = "Fully functional. My outfit has DEF comparable to a fortress.", }, [20150667] = { ID = 20150667, Speaker = "Ishtar", Text = "Are you serious?", }, [20150679] = { ID = 20150679, Speaker = "Ishtar", Text = "Ugh...... please forgive my rudeness back then.", }, [20150720] = { ID = 20150720, }, [20150721] = { ID = 20150721, }, [20150722] = { ID = 20150722, Text = "(In the next instant, dozens of translucent orbs rose into the air, all pouncing toward Ishtar and successively sticking to her armor and clothing.)", }, [20150723] = { ID = 20150723, Speaker = "Ishtar", Text = "Eek! They drilled...... inside my armor!", }, [20150724] = { ID = 20150724, Text = "(On closer look, the slimes are not trying to deal DMG to Ishtar’s body——)", }, [20150725] = { ID = 20150725, Text = "(Instead, they cling to the fabric parts of her white gauze and armor, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20150726] = { ID = 20150726, Speaker = "Ishtar", Text = "Wait——these things——they’re eating my clothes——!", }, [20150727] = { ID = 20150727, Speaker = "Me", Text = "These slimes... like to eat clothing?!", }, [20150728] = { ID = 20150728, Speaker = "Ishtar", Text = "What kind of ridiculous habit is that! Get them off me——!", }, [20150729] = { ID = 20150729, Speaker = "Me", Text = "Can I hear that scream from just now one more time?", }, [20150730] = { ID = 20150730, Speaker = "Ishtar", Text = "Ugh! Please hold your tongue!", }, [20150731] = { ID = 20150731, Speaker = "Me", Text = "Why are they only attacking you and not me...", }, [20150732] = { ID = 20150732, Speaker = "Ishtar", Text = "I’d like to know why too!", }, [20150733] = { ID = 20150733, Speaker = "I", Text = "Could it be that there’s some special scent on you?", }, [20150734] = { ID = 20150734, Speaker = "I", Text = "Do slimes also like the fragrance of pretty girls?", }, [20150735] = { ID = 20150735, Speaker = "Ishtar", Text = "Please stop talking!", }, [20150736] = { ID = 20150736, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch me!", }, [20150737] = { ID = 20150737, Text = "(Ishtar raises her sword, a faint violet radiance emanating from the blade.)", }, [20150738] = { ID = 20150738, Text = "(In the next second, a slime envelops the sword.)", }, [20150739] = { ID = 20150739, Speaker = "Ishtar", Text = "Yaaah!! My sword!! It got taken!", }, [20150740] = { ID = 20150740, Speaker = "Ishtar", Text = "Ugh! No!", }, [20150741] = { ID = 20150741, Text = "(Ishtar, whose sword has been taken, uses both hands to cover her chest, as if losing her sword is even more embarrassing than being naked.)", }, [20150742] = { ID = 20150742, Speaker = "Me", Text = "I’ll help you!", }, [20150743] = { ID = 20150743, Speaker = "Ishtar", Text = "You—what are you doing!!", }, [20150744] = { ID = 20150744, Speaker = "Me", Text = "I’m saving you!!", }, [20150745] = { ID = 20150745, Speaker = "Ishtar", Text = "You’re helping the slime tear off my clothes!!", }, [20150746] = { ID = 20150746, Speaker = "I", Text = "......Ah, right.", }, [20150747] = { ID = 20150747, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20150748] = { ID = 20150748, Text = "(More and more slimes climb onto Ishtar’s body, and she is finally pulled down onto the cold stone floor by the weight of the slimes clinging to her.)", }, [20150749] = { ID = 20150749, Speaker = "I", Text = "Ishtar...... are you okay?", }, [20150750] = { ID = 20150750, Speaker = "Ishtar", Text = "Don’t look this way! Don’t look at me!", }, [20150751] = { ID = 20150751, Speaker = "Ishtar", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20150752] = { ID = 20150752, Speaker = "I", Text = "Maybe worry about your clothes first!", }, [20150753] = { ID = 20150753, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20150754] = { ID = 20150754, }, [20150755] = { ID = 20150755, Speaker = "I", Text = "Let’s just rush through!", }, [20150756] = { ID = 20150756, Text = "(The moment the words leave her mouth, a slick sound comes from underfoot. Ishtar’s steps halt abruptly—)", }, [20150757] = { ID = 20150757, Text = "(Soaking-wet slimes squeeze in from all directions. In the blink of an eye, the two of them are surrounded by dozens of them in the very center of the corridor.)", }, [20150758] = { ID = 20150758, Speaker = "Ishtar", Text = "Feels a bit Hard, but let’s give it a try!", }, [20150759] = { ID = 20150759, Text = "(Ishtar picks I up in her arms, plants a foot on a slime’s head, and dashes forward at high speed.)", }, [20150760] = { ID = 20150760, Text = "(As Ishtar takes a step, the slime spreads aside.)", }, [20150761] = { ID = 20150761, Text = "(But in the next second, the two halves each slowly contract and recombine, wrapping around Ishtar’s boots.)", }, [20150762] = { ID = 20150762, Speaker = "I", Text = "Wha-wha-wha-wha—", }, [20150763] = { ID = 20150763, Speaker = "Ishtar", Text = "Eek! It’s climbing up!", }, [20150764] = { ID = 20150764, Speaker = "Ishtar", Text = "Huh? My shoes are......", }, [20150765] = { ID = 20150765, Text = "(Ishtar musters her strength and throws I onto a high platform free of slimes, and then I see the scene before my eyes.)", }, [20150766] = { ID = 20150766, Text = "(Ishtar’s shoes dissolve like sugar dropped into a glass of water, revealing her fair toes wrapped in slime.)", }, [20150767] = { ID = 20150767, Speaker = "Ishtar", Text = "They’re behind us too. Our escape route is cut off.", }, [20150768] = { ID = 20150768, Text = "(Just as the two are working out a plan, the front row of slimes moves in perfect unison, all turning toward Ishtar at once.)", }, [20150769] = { ID = 20150769, }, [20150770] = { ID = 20150770, }, [20150771] = { ID = 20150771, Text = "(In the next instant, dozens of translucent spheres leap into the air, all pouncing on Ishtar, sticking to her armor and clothing one after another.)", }, [20150772] = { ID = 20150772, Speaker = "Ishtar", Text = "Eek! They’re slipping...... inside my armor!", }, [20150773] = { ID = 20150773, Text = "(Looking closely, the slimes are not trying to deal DMG to Ishtar’s body—)", }, [20150774] = { ID = 20150774, Text = "(Instead, they cling to the fabric of her white gauze and armor, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20150775] = { ID = 20150775, Speaker = "Ishtar", Text = "Wait—these things—they’re eating my clothes—!", }, [20150776] = { ID = 20150776, Speaker = "Me", Text = "These slimes...... like to eat clothing?!", }, [20150777] = { ID = 20150777, Speaker = "Ishtar", Text = "What kind of inexplicable habit is that! Get them off—!", }, [20150778] = { ID = 20150778, Speaker = "Me", Text = "Can I hear that cry from just now one more time?", }, [20150779] = { ID = 20150779, Speaker = "Ishtar", Text = "Ugh! Please hold your tongue!", }, [20150780] = { ID = 20150780, Speaker = "I", Text = "Why are they only ATKing you and not ATKing I…", }, [20150781] = { ID = 20150781, Speaker = "Ishtar", Text = "I also want to know why!", }, [20150782] = { ID = 20150782, Speaker = "I", Text = "Could it be that there’s some special scent on you?", }, [20150783] = { ID = 20150783, Speaker = "I", Text = "Do slimes also like the fragrance of beautiful girls?", }, [20150784] = { ID = 20150784, Speaker = "Ishtar", Text = "Please don’t say any more!", }, [20150785] = { ID = 20150785, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split again. Watch I!", }, [20150786] = { ID = 20150786, Text = "(Ishtar raises her sword, and a pale violet radiance emanates from the blade.)", }, [20150787] = { ID = 20150787, Text = "(In the next second, a slime engulfs the sword.)", }, [20150788] = { ID = 20150788, Speaker = "Ishtar", Text = "Yaaah!! My sword!! It got taken away!", }, [20150789] = { ID = 20150789, Speaker = "Ishtar", Text = "Ugh! No!", }, [20150790] = { ID = 20150790, Text = "(Having her sword taken, Ishtar uses both hands to cover her chest, as if losing the sword is even more embarrassing than being naked.)", }, [20150791] = { ID = 20150791, Speaker = "Me", Text = "I’ll help you!", }, [20150792] = { ID = 20150792, Speaker = "Ishtar", Text = "You—what are you doing!!", }, [20150793] = { ID = 20150793, Speaker = "I", Text = "I’m saving you!!", }, [20150794] = { ID = 20150794, Speaker = "Ishtar", Text = "You’re helping the slime tear off my clothes!!", }, [20150795] = { ID = 20150795, Speaker = "I", Text = "…Ah, right.", }, [20150796] = { ID = 20150796, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20150797] = { ID = 20150797, Text = "(More and more slimes climb onto Ishtar’s body, and in the end the weight of the clinging slimes topples her onto the cold stone floor.)", }, [20150798] = { ID = 20150798, Speaker = "Me", Text = "Ishtar… are you okay?", }, [20150799] = { ID = 20150799, Speaker = "Ishtar", Text = "Don’t look this way! Don’t look at me!", }, [20150800] = { ID = 20150800, Speaker = "Ishtar", Text = "Ugh! My sword! How am I supposed to face people without my sword!", }, [20150801] = { ID = 20150801, Speaker = "I", Text = "At least worry about your clothes first!", }, [20150802] = { ID = 20150802, Speaker = "I", Text = "Um… do you want me to take off my coat for you?", }, [20150803] = { ID = 20150803, }, [20150804] = { ID = 20150804, Speaker = "I", Text = "Ishtar, aren’t you able to communicate with monsters? Try talking to them?", }, [20150805] = { ID = 20150805, Text = "(As soon as the words fall, a slick sound comes from underfoot. Ishtar’s steps suddenly halt—)", }, [20150806] = { ID = 20150806, Text = "(Damp slimes squeeze in from all directions. In the blink of an eye, the two are surrounded by dozens of them in the very center of the corridor.)", }, [20150807] = { ID = 20150807, Speaker = "Ishtar", Text = "Feels a bit Hard, but let’s give it a try!", }, [20150808] = { ID = 20150808, Text = "(Ishtar closes her eyes, and then her face starts turning red.)", }, [20150809] = { ID = 20150809, Speaker = "Ishtar", Text = "No!", }, [20150810] = { ID = 20150810, Speaker = "Me", Text = "What did they say?", }, [20150811] = { ID = 20150811, Speaker = "Ishtar", Text = "Some lewd stuff!", }, [20150812] = { ID = 20150812, Text = "(Ishtar smashes the leaping slime hard with the hilt of her sword.)", }, [20150813] = { ID = 20150813, Text = "(Yet in the next second, the two halves each slowly contract and recombine, returning to a complete sphere that directly wraps around Ishtar's hand.)", }, [20150814] = { ID = 20150814, Speaker = "I", Text = "Eeeeee——", }, [20150815] = { ID = 20150815, Speaker = "Ishtar", Text = "Mmph! It climbed up!", }, [20150816] = { ID = 20150816, Speaker = "Ishtar", Text = "Huh? My glove is being......", }, [20150817] = { ID = 20150817, Text = "(Ishtar musters her strength and throws me toward a high platform without any slimes, and then I see the scene before my eyes.)", }, [20150818] = { ID = 20150818, Text = "(Ishtar's glove dissolves like sugar dropped into a glass of water, revealing the fingers wrapped by the slime.)", }, [20150819] = { ID = 20150819, Speaker = "Ishtar", Text = "There are some behind us too. Our retreat is cut off.", }, [20150820] = { ID = 20150820, Text = "(Just as the two are working out a plan, the front row of slimes move in perfect unison, all turning toward Ishtar.)", }, [20150821] = { ID = 20150821, }, [20150822] = { ID = 20150822, }, [20150823] = { ID = 20150823, Text = "(In the next instant, dozens of translucent spheres leap into the air, all pouncing toward Ishtar and successively sticking to her armor and clothes.)", }, [20150824] = { ID = 20150824, Speaker = "Ishtar", Text = "Eek! They’re slipping......inside my armor!", }, [20150825] = { ID = 20150825, Text = "(Looking closely, the slimes are not trying to deal DMG to Ishtar’s body——)", }, [20150826] = { ID = 20150826, Text = "(Instead, they cling to the parts of her veil and armor fabric, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20150827] = { ID = 20150827, Speaker = "Ishtar", Text = "Wait——these things——they’re eating my clothes——!", }, [20150828] = { ID = 20150828, Speaker = "Me", Text = "These slimes…like eating clothing?!", }, [20150829] = { ID = 20150829, Speaker = "Ishtar", Text = "A bunch of filthy creatures! Get them off me——!", }, [20150830] = { ID = 20150830, Speaker = "I", Text = "Can I hear that scream from just now one more time?", }, [20150831] = { ID = 20150831, Speaker = "Ishtar", Text = "Ugh! Please hold your tongue!", }, [20150832] = { ID = 20150832, Speaker = "I", Text = "Why are they only attacking you and not me……", }, [20150833] = { ID = 20150833, Speaker = "Ishtar", Text = "Because I’m cuter!", }, [20150834] = { ID = 20150834, Speaker = "I", Text = "You’re not embarrassed saying that yourself!?", }, [20150835] = { ID = 20150835, Speaker = "Ishtar", Text = "That’s what the slimes said themselves!", }, [20150836] = { ID = 20150836, Speaker = "Ishtar", Text = "Please don’t bring that up again!", }, [20150837] = { ID = 20150837, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split again. Watch me!", }, [20150838] = { ID = 20150838, Text = "(Ishtar raises her sword, and a faint violet radiance emanates from the blade.)", }, [20150839] = { ID = 20150839, Text = "(In the next second, a slime engulfs the sword.)", }, [20150840] = { ID = 20150840, Speaker = "Ishtar", Text = "Yaaah!! My sword!! It got taken!", }, [20150841] = { ID = 20150841, Speaker = "Ishtar", Text = "Nngh! No!", }, [20150842] = { ID = 20150842, Text = "(Ishtar, whose sword was taken, used both hands to cover her chest, as if losing her sword was even more embarrassing than being naked.)", }, [20150843] = { ID = 20150843, Speaker = "I", Text = "I’ll help you!", }, [20150844] = { ID = 20150844, Speaker = "Ishtar", Text = "You—what are you doing!!", }, [20150845] = { ID = 20150845, Speaker = "I", Text = "I’m saving you!!", }, [20150846] = { ID = 20150846, Speaker = "Ishtar", Text = "You’re helping the slime tear off my clothes!!", }, [20150847] = { ID = 20150847, Speaker = "Me", Text = "……Ah, right.", }, [20150848] = { ID = 20150848, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20150849] = { ID = 20150849, Text = "(More and more slimes climbed onto Ishtar’s body, and in the end, the weight of the slimes stuck to her dragged her down onto the cold stone floor.)", }, [20150850] = { ID = 20150850, Speaker = "I", Text = "Ishtar……are you okay?", }, [20150851] = { ID = 20150851, Speaker = "Ishtar", Text = "Don’t look this way! Don’t look at me!", }, [20150852] = { ID = 20150852, Speaker = "Ishtar", Text = "Nngh! My sword! How am I supposed to face anyone without my sword!", }, [20150853] = { ID = 20150853, Speaker = "I", Text = "Maybe worry about your clothes first!", }, [20150854] = { ID = 20150854, Speaker = "I", Text = "Um……do you want me to take off my coat for you?", }, [20150855] = { ID = 20150855, }, [20150856] = { ID = 20150856, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20150857] = { ID = 20150857, Text = "(At least it was safe for now. I walked over, crouched down beside her, and held out my hand.)", }, [20150858] = { ID = 20150858, Speaker = "Me", Text = "Get up first, or the ground will feel really cold, and then we can rest for a bit.", }, [20150859] = { ID = 20150859, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and placed her hand on the palm I was holding out.)", }, [20150860] = { ID = 20150860, Text = "(I pulled her up with the motion—she stood, and immediately returned to that usual, perfectly straight posture.)", }, [20150861] = { ID = 20150861, Text = "(It was just that one hand was covering her chest and the other her crotch; I had to admit that, like this, she actually looked even more erotic.)", }, [20150862] = { ID = 20150862, Speaker = "I", Text = "……At least your skin looks very smooth now.", }, [20150863] = { ID = 20150863, Speaker = "Ishtar", Text = "……That’s not good at all.", }, [20150864] = { ID = 20150864, Speaker = "Me", Text = "It seems slime has an exfoliating effect.", }, [20150865] = { ID = 20150865, Speaker = "Ishtar", Text = "There really are many places that use slimes for beauty treatments......but this is still my first time experiencing it.", }, [20150866] = { ID = 20150866, Speaker = "I", Text = "So……do you want to rest here?", }, [20150867] = { ID = 20150867, Speaker = "Ishtar", Text = "Let’s rest until night before we move.", }, [20150868] = { ID = 20150868, Speaker = "Ishtar", Text = "If you walk around like this in broad daylight, people will see you.", }, [20150869] = { ID = 20150869, Speaker = "I", Text = "……True, it would be a bit troublesome to explain. It just looks like an exhibitionist Knightess.", }, [20150870] = { ID = 20150870, Speaker = "I", Text = "Put on my coat first.", }, [20150871] = { ID = 20150871, Text = "(Ishtar takes the coat, but the hem of the garment is still too short. Ishtar forcefully pulls the hem down to cover her crotch.)", }, [20150872] = { ID = 20150872, Speaker = "Ishtar", Text = "A bit short......", }, [20150873] = { ID = 20150873, Speaker = "Ishtar", Text = "Thanks.", }, [20150874] = { ID = 20150874, Text = "(I say nothing, sit down leaning against the stone wall of the corridor, stretch out my legs. There are still a few hours until nightfall.)", }, [20150875] = { ID = 20150875, }, [20150876] = { ID = 20150876, Text = "(I glance down both ends of the corridor. A chill seeps out from the gaps in the stone, carrying an ancient, damp smell.)", }, [20150877] = { ID = 20150877, Text = "(At least it’s safe for now. I walk over, crouch down beside her, and reach out my hand.)", }, [20150878] = { ID = 20150878, Speaker = "I", Text = "Get up first, or the ground will feel really cold, then we can rest a bit and leave this place.", }, [20150879] = { ID = 20150879, Text = "(She doesn’t move immediately. After a few seconds, she slowly props up her upper body and places her hand on the palm I’ve extended.)", }, [20150880] = { ID = 20150880, Text = "(I pull her up with the motion—she stands, and immediately returns to that usual, perfectly straight posture.)", }, [20150881] = { ID = 20150881, Text = "(It’s just that one hand is covering her chest and the other is covering her crotch; I have to say, seen like this she actually looks even more erotic.)", }, [20150882] = { ID = 20150882, Speaker = "Ishtar", Text = "If we leave now, what about the second half?", }, [20150883] = { ID = 20150883, Speaker = "Me", Text = "We can come back next time, right?", }, [20150884] = { ID = 20150884, Speaker = "Ishtar", Text = "Mmph...... I’m very sorry, my negligence caused this adventure to fail.", }, [20150885] = { ID = 20150885, Speaker = "I", Text = "The adventure didn’t fail, so don’t dwell on it. Doesn’t this just mean we can come again next time?", }, [20150886] = { ID = 20150886, Speaker = "I", Text = "Alright, shall we go?", }, [20150887] = { ID = 20150887, Speaker = "Ishtar", Text = "Let’s rest until night before we go.", }, [20150888] = { ID = 20150888, Speaker = "Ishtar", Text = "If we walk on the road like this in broad daylight, we’ll be seen.", }, [20150889] = { ID = 20150889, Speaker = "I", Text = "……True, it would be a bit troublesome to explain. I’d just look like an exhibitionist Knightess.", }, [20150890] = { ID = 20150890, Speaker = "I", Text = "Put on my coat for now.", }, [20150891] = { ID = 20150891, Text = "(Ishtar takes the coat, but the hem of the garment is still too short. Ishtar forcefully pulls the hem down to cover her crotch.)", }, [20150892] = { ID = 20150892, Speaker = "Ishtar", Text = "A bit short......", }, [20150893] = { ID = 20150893, Speaker = "Ishtar", Text = "Thanks.", }, [20150894] = { ID = 20150894, Text = "(I say nothing, sit down leaning against the stone wall of the corridor, stretch out my legs. There are still a few hours until nightfall.)", }, [20150895] = { ID = 20150895, }, [20150896] = { ID = 20150896, Text = "(I glance down both ends of the corridor. A chill seeps out from the gaps in the stone, carrying an ancient, damp smell.)", }, [20150897] = { ID = 20150897, Text = "(At least it’s safe for now. I walk over, crouch down beside her, and reach out my hand.)", }, [20150898] = { ID = 20150898, Speaker = "I", Text = "Get up first. Are you hungry? Let’s eat something.", }, [20150899] = { ID = 20150899, Text = "(She doesn’t move immediately. After a few seconds, she slowly props up her upper body and places her hand on the palm I’ve extended.)", }, [20150900] = { ID = 20150900, Text = "(I pull her up with the motion—she stands, and immediately returns to that usual, perfectly straight posture.)", }, [20150901] = { ID = 20150901, Text = "(It’s just that one hand is covering her chest and the other is covering her crotch; I have to say, seen like this she actually looks even more erotic.)", }, [20150902] = { ID = 20150902, Speaker = "I", Text = "Here, have some apple bread.", }, [20150903] = { ID = 20150903, Speaker = "Ishtar", Text = "Mmph...... Apple......", }, [20150904] = { ID = 20150904, Text = "(Ishtar, looking completely absent-minded, takes the bread and starts wolfing it down.)", }, [20150905] = { ID = 20150905, Speaker = "I", Text = "......At least your skin looks very smooth now.", }, [20150906] = { ID = 20150906, Speaker = "Ishtar", Text = "......That’s not good at all.", }, [20150907] = { ID = 20150907, Speaker = "Me", Text = "Slimes seem to have an exfoliating effect.", }, [20150908] = { ID = 20150908, Speaker = "Ishtar", Text = "There really are many places that use slimes for beauty treatments...... but this is still the first time I’ve encountered it.", }, [20150909] = { ID = 20150909, Speaker = "I", Text = "Then... do you want to rest here?", }, [20150910] = { ID = 20150910, Speaker = "Ishtar", Text = "Let’s rest until night before we leave.", }, [20150911] = { ID = 20150911, Speaker = "Ishtar", Text = "If we walk on the road like this during the day, we’ll be seen.", }, [20150912] = { ID = 20150912, Speaker = "I", Text = "......Indeed, it’s a bit troublesome to explain. It just looks like an exhibitionist Knightess.", }, [20150913] = { ID = 20150913, Speaker = "I", Text = "Wear my coat for now.", }, [20150914] = { ID = 20150914, Text = "(Ishtar takes the coat, but the hem is still too short. Ishtar forcefully pulls the hem down to cover her crotch.)", }, [20150915] = { ID = 20150915, Speaker = "Ishtar", Text = "It’s a bit short......", }, [20150916] = { ID = 20150916, Speaker = "Ishtar", Text = "Thanks.", }, [20150917] = { ID = 20150917, Text = "(I don’t say anything, sit down leaning against the stone wall of the corridor, stretch out my legs, and wait for nightfall. There are still a few hours to go.)", }, [20150918] = { ID = 20150918, }, [20150919] = { ID = 20150919, Speaker = "Ishtar", Text = "......", }, [20150920] = { ID = 20150920, Speaker = "I", Text = "Speaking of which—was that your first time encountering that kind of slime in a dungeon?", }, [20150921] = { ID = 20150921, Speaker = "Ishtar", Text = "......Yes.", }, [20150922] = { ID = 20150922, Speaker = "Ishtar", Text = "I was too careless. I never thought there would actually be slimes that eat clothes.", }, [20150923] = { ID = 20150923, Speaker = "Ishtar", Text = "I definitely won’t fall into the same trap next time.", }, [20150924] = { ID = 20150924, Speaker = "I", Text = "Since we’re coming again next time, we’ll have to think of a countermeasure.", }, [20150925] = { ID = 20150925, Speaker = "Ishtar", Text = "Slimes are usually afraid of fire.", }, [20150926] = { ID = 20150926, Speaker = "Ishtar", Text = "Next time I’ll just burn this whole place clean first.", }, [20150927] = { ID = 20150927, Speaker = "I", Text = "If you burn it clean, there won’t be any dungeon left to explore......", }, [20150928] = { ID = 20150928, Text = "(Ishtar lets out a sigh and doesn’t respond any further.)", }, [20150929] = { ID = 20150929, Speaker = "Ishtar", Text = "My Lord, I know you’re working hard to create topics right now to distract me......", }, [20150930] = { ID = 20150930, Speaker = "Ishtar", Text = "But your crotch......", }, [20150931] = { ID = 20150931, Speaker = "I", Text = "......", }, [20150932] = { ID = 20150932, Speaker = "I", Text = "You noticed even that?", }, [20150933] = { ID = 20150933, Speaker = "Ishtar", Text = "It’s a little hard not to notice......", }, [20150934] = { ID = 20150934, Speaker = "I", Text = "There’s nothing I can do about it. After all, there’s a Gorgeous Babe completely naked right in front of me, with slimes crawling all over her body.", }, [20150935] = { ID = 20150935, Speaker = "I", Text = "It’s really erotic. Any man would have this kind of reaction.", }, [20150936] = { ID = 20150936, Speaker = "I", Text = "Rather, this is praise for Ishtar’s body, coming from a man’s most primal instincts!", }, [20150937] = { ID = 20150937, Speaker = "Ishtar", Text = "Lord Monarch, can’t you just be a bit more honest and say you want to do it?", }, [20150938] = { ID = 20150938, Speaker = "Ishtar", Text = "I would never refuse to serve you.", }, [20150939] = { ID = 20150939, Speaker = "I", Text = "Eh? Is that okay?", }, [20150940] = { ID = 20150940, Speaker = "Ishtar", Text = "Mm...... no problem, besides, just now...... the slime......", }, [20150941] = { ID = 20150941, Speaker = "Ishtar", Text = "It made my whole body itch all over......", }, [20150942] = { ID = 20150942, }, [20150943] = { ID = 20150943, Text = "(I quietly lean against Ishtar’s side. She doesn’t respond, just presses her body against mine.)", }, [20150944] = { ID = 20150944, Speaker = "I", Text = "Are you feeling a bit calmer now?", }, [20150945] = { ID = 20150945, Speaker = "Ishtar", Text = "Mm...... it’s just my clothes that are gone. Compared to losing my sword or my life......", }, [20150946] = { ID = 20150946, Speaker = "Ishtar", Text = "You could say it’s a blessing in misfortune.", }, [20150947] = { ID = 20150947, Speaker = "I", Text = "Good girl, good girl~", }, [20150948] = { ID = 20150948, Speaker = "Ishtar", Text = "What are you doing!? That kind of...... gesture you use to pet animals!?", }, [20150949] = { ID = 20150949, Speaker = "Me", Text = "It’s just that sometimes I feel Ishtar is like what people often say, a girl who’s very much like a little puppy.", }, [20150950] = { ID = 20150950, Speaker = "Ishtar", Text = "No one would describe a maiden in that way, much less someone like me.", }, [20150951] = { ID = 20150951, Speaker = "Ishtar", Text = "Also......", }, [20150952] = { ID = 20150952, Text = "(Ishtar looks at me with a helpless expression.)", }, [20150953] = { ID = 20150953, Speaker = "Ishtar", Text = "To be able to get hard in a place like this, you definitely count as a talented person.", }, [20150954] = { ID = 20150954, Speaker = "Me", Text = "I’ll take that as a compliment.", }, [20150955] = { ID = 20150955, Speaker = "I", Text = "I can’t help it either. After all, there’s a Gorgeous Babe right in front of me, completely naked, with slime crawling all over her body.", }, [20150956] = { ID = 20150956, Speaker = "I", Text = "That’s really lewd. Any man would react like this.", }, [20150957] = { ID = 20150957, Speaker = "I", Text = "Rather, this is praise for Ishtar’s body, coming from a man’s most primal instincts!", }, [20150958] = { ID = 20150958, Speaker = "Ishtar", Text = "Lord Monarch, can’t you just be a bit more honest and say you want to do it?", }, [20150959] = { ID = 20150959, Speaker = "Ishtar", Text = "I would never refuse to serve you.", }, [20150960] = { ID = 20150960, Speaker = "I", Text = "Eh? Is that okay?", }, [20150961] = { ID = 20150961, Speaker = "Ishtar", Text = "Mm...... no problem, besides, just now...... the slime......", }, [20150962] = { ID = 20150962, Speaker = "Ishtar", Text = "It made my whole body itch all over......", }, [20150963] = { ID = 20150963, }, [20150964] = { ID = 20150964, Speaker = "Ishtar", Text = "Mmph...... haaah.....", }, [20150965] = { ID = 20150965, Speaker = "Ishtar", Text = "You’re a bit quick today; it came out just like that.", }, [20150966] = { ID = 20150966, Speaker = "Ishtar", Text = "Sucking on my nipples this hard, Lord Monarch, you really do like breasts.", }, [20150967] = { ID = 20150967, Speaker = "Ishtar", Text = "Though it’s rude to say so, you really are just like a little Bao.", }, [20150968] = { ID = 20150968, Speaker = "I", Text = "Why does it feel like......", }, [20150969] = { ID = 20150969, Speaker = "I", Text = "Ishtar is especially proactive today, and especially amazing.", }, [20150970] = { ID = 20150970, Text = "(Ishtar’s entire body weight is pressing down on I, her breasts swaying just a few centimeters in front of my eyes.)", }, [20150971] = { ID = 20150971, Text = "(And her hand is gripping my cock and stroking it nonstop, her fair hand covered in semen.)", }, [20150972] = { ID = 20150972, Speaker = "Ishtar", Text = "I am only doing my best to serve you, my Lord.", }, [20150973] = { ID = 20150973, Speaker = "Ishtar", Text = "As long as you feel good, that is enough.", }, [20150974] = { ID = 20150974, Text = "(Then Ishtar bends down and uses her tongue to lick up the semen dripping onto my abdomen.)", }, [20150975] = { ID = 20150975, Speaker = "Ishtar", Text = "My Lord’s semen......", }, [20150976] = { ID = 20150976, Speaker = "Ishtar", Text = "It’s flowing everywhere......", }, [20150977] = { ID = 20150977, Speaker = "Ishtar", Text = "Haa......so tasty......", }, [20150978] = { ID = 20150978, Speaker = "Ishtar", Text = "Mmph......it’s all licked clean now......", }, [20150979] = { ID = 20150979, Text = "(Ishtar presses her nipple against the tip of my cock, continuing to stimulate it with her hand.)", }, [20150980] = { ID = 20150980, Speaker = "Ishtar", Text = "My Lord’s cock is still twitching.", }, [20150981] = { ID = 20150981, Speaker = "I", Text = "If you keep stimulating it like this......it’ll soon——", }, [20150982] = { ID = 20150982, Speaker = "Ishtar", Text = "Wah!", }, [20150983] = { ID = 20150983, Speaker = "Ishtar", Text = "I just finished licking it clean, and it came out again.", }, [20150984] = { ID = 20150984, Text = "(Ishtar takes the tip of my cock into her mouth, as if trying to suck out every last drop of the remaining semen.)", }, [20150985] = { ID = 20150985, Speaker = "Ishtar", Text = "Mmm......puhah......even though you just came.", }, [20150986] = { ID = 20150986, Speaker = "Ishtar", Text = "It’s still this hard and stiff, as expected of you.", }, [20150987] = { ID = 20150987, Speaker = "Ishtar", Text = "It looks like your cock......is still full of energy, please allow me to feel good together with you, my Lord.", }, [20150988] = { ID = 20150988, Text = "(Ishtar licks the semen off her hand, then moves her body forward to straddle me.)", }, [20150989] = { ID = 20150989, Text = "(She grips my cock and keeps rubbing it against her vaginal entrance.)", }, [20150990] = { ID = 20150990, Speaker = "I", Text = "Could it be that the slime from earlier had some kind of ingredient mixed in? Why does Ishtar look just like she’s in heat?", }, [20150991] = { ID = 20150991, Speaker = "Ishtar", Text = "No, I am truly sorry.", }, [20150992] = { ID = 20150992, Speaker = "Ishtar", Text = "Going out together with you today, my Lord, has made me extremely satisfied.", }, [20150993] = { ID = 20150993, Speaker = "Ishtar", Text = "It’s rare to have such an opportunity, please let me......", }, [20150994] = { ID = 20150994, Speaker = "Ishtar", Text = "My Lord......you still have strength left, right? Please allow Ishtar to continue serving you.", }, [20150995] = { ID = 20150995, Text = "(Without waiting for my answer, Ishtar sits straight down, my cock spreading her narrow walls and thrusting directly into her depths.)", }, [20150996] = { ID = 20150996, Text = "(The squeezing sensation keeps stimulating me, and Ishtar leans forward to lick and tease my chest.)", }, [20150997] = { ID = 20150997, Speaker = "Ishtar", Text = "So hot......this cock covered in semen......is stretching me open inside......", }, [20150998] = { ID = 20150998, Speaker = "Ishtar", Text = "Every thrust slams into the deepest part like this.......", }, [20150999] = { ID = 20150999, Speaker = "Ishtar", Text = "With every single thrust, it feels like I am about to come.", }, [20151000] = { ID = 20151000, Speaker = "Ishtar", Text = "My lord, Monarch......", }, [20151001] = { ID = 20151001, Speaker = "Ishtar", Text = "Please give I more affection, please do it inside my little pussy.", }, [20151002] = { ID = 20151002, Speaker = "Ishtar", Text = "Guhh, the scalding-hot semen, all of it......", }, [20151003] = { ID = 20151003, Text = "(Ishtar pulls out the cock and collapses weakly onto I, panting heavily, tongue still hanging out.)", }, [20151004] = { ID = 20151004, Text = "(The cock covered in semen is pressed against Ishtar’s butt, with semen still constantly flowing out.)", }, [20151005] = { ID = 20151005, Speaker = "I", Text = "Ishtar, are you okay?", }, [20151006] = { ID = 20151006, Speaker = "Ishtar", Text = "Haa...... it’s just...... I need to rest a bit, My lord, Monarch, you are still fine, right......", }, [20151007] = { ID = 20151007, Speaker = "Ishtar", Text = "I am very sorry...... My lord, Monarch, could you let I have you all to myself for a while longer......", }, [20151008] = { ID = 20151008, Speaker = "Ishtar", Text = "The night is still long, please grant I once more——", }, [20151009] = { ID = 20151009, Speaker = "Ishtar", Text = "——even more affection.", }, [20151010] = { ID = 20151010, }, [20151011] = { ID = 20151011, Text = "Today I promised Ishtar that we would explore the newly discovered nearby dungeon together.", }, [20151012] = { ID = 20151012, Text = "(The dungeon is quieter than expected. At least the atmosphere along the way is relaxed.)", }, [20151013] = { ID = 20151013, Text = "(There are many ever-burning candles on the walls for illumination; according to Ishtar’s explanation, it seems to be some kind of lighting magic.)", }, [20151014] = { ID = 20151014, Text = "(Black screen transition)", }, [20151015] = { ID = 20151015, Text = "(Black screen transition)", }, [20151016] = { ID = 20151016, Text = "(Characters appear)", }, [20151017] = { ID = 20151017, Speaker = "Ishtar", Text = "Mm......", }, [20151018] = { ID = 20151018, Speaker = "Ishtar", Text = "The writing on the wall...... it’s in two different languages. This place might have existed for even longer than we imagined......", }, [20151019] = { ID = 20151019, Speaker = "I", Text = "You study archaeology too?", }, [20151020] = { ID = 20151020, Speaker = "Ishtar", Text = "When I am not training, occasionally reading books in dungeons to pass the time is quite fun.", }, [20151021] = { ID = 20151021, Speaker = "Ishtar", Text = "Mere martial strength alone is not enough; whenever there is time, one must diligently improve oneself.", }, [20151022] = { ID = 20151022, Speaker = "I", Text = "You seem a bit different today, much more relaxed than usual.", }, [20151023] = { ID = 20151023, Speaker = "Ishtar", Text = "(Ishtar tilts her head to the side.)", }, [20151024] = { ID = 20151024, Speaker = "Ishtar", Text = "…It is just that this place is indeed more interesting. That is all.", }, [20151025] = { ID = 20151025, Text = "(After walking a bit farther, the passage suddenly splits into three.)", }, [20151026] = { ID = 20151026, Text = "(The path on the left is wide and even, the rock walls are polished very smooth, and there are many decorations on the walls.)", }, [20151027] = { ID = 20151027, Text = "(The path on the right is bumpy and uneven, with a sticky wind blowing out from within, sending chills down the spine.)", }, [20151028] = { ID = 20151028, Text = "(The one in the middle is the narrowest, only wide enough for one person to pass sideways. The torchlight barely reaches inside, but it does not seem very deep.)", }, [20151029] = { ID = 20151029, Text = "(Black screen transition)", }, [20151030] = { ID = 20151030, Text = "The two of them continued walking forward for a while.", }, [20151031] = { ID = 20151031, Text = "A spacious room appeared before their eyes.", }, [20151032] = { ID = 20151032, Text = "The room was filled with shelves, and clay pots and scrolls were scattered across the floor.", }, [20151033] = { ID = 20151033, }, [20151034] = { ID = 20151034, Text = "(The slimes’ commotion slowly died down. Those round, chubby creatures squirmed one after another into the depths of the darkness.)", }, [20151035] = { ID = 20151035, Text = "(Leaving behind a few trails of slime glistening in the torchlight, they disappeared into the shadows at the end of the corridor. They looked very satisfied.)", }, [20151036] = { ID = 20151036, Text = "(I glanced down at the ground. Ishtar’s gauze veil and every last scrap of fabric on her body—were all gone. Only a few shiny traces remained on the floor, like some kind of silent crime scene. Not a single piece left.)", }, [20151037] = { ID = 20151037, Text = "(Ishtar did not speak. Just like that, with a kind of calm that left one at a loss for words, she simply dropped down onto the ground right where she was.)", }, [40000002] = { ID = 40000002, Text = "(After a period of travel, the Spaceship arrived at a golden-yellow planet.)", }, [40000006] = { ID = 40000006, Text = "(As if the whole land were gazing up at the sunlight. Underfoot was soft grass, and the air was sweet. It was a place I had never seen before, the kind you cannot even reach with your imagination.)", }, [40000008] = { ID = 40000008, Speaker = "Isna", Text = "Wait, confirm the surroundings first—We just landed, and we haven’t assessed the safety of the area yet.", }, [40000016] = { ID = 40000016, Text = "(They gently swayed in the wind. They looked like dandelions that had grown eyes and mouths.)", }, [10012733] = { ID = 10012733, Speaker = "Elena", Text = "Take me, or take the lamp?", }, [10012864] = { ID = 10012864, Speaker = "Thalea", Text = "I hope Sisi will stop forcing herself for me. But I’m even more afraid that… if she doesn’t push herself for me, I won’t know whether I’m still worth being kept around.", }, [10013448] = { ID = 10013448, Speaker = "Thalea", Text = "These are the first flowers to bloom this year.", }, [10013449] = { ID = 10013449, Speaker = "Thalea", Text = "They are also proof that spring really existed.", }, [10013450] = { ID = 10013450, Speaker = "I", Text = "Then I’ll carry spring with me.", }, [10013451] = { ID = 10013451, Speaker = "Thalea", Text = "That way, even when you’re far away, you won’t forget the way home.", }, [10013452] = { ID = 10013452, Speaker = "Me", Text = "I won’t forget.", }, [10013453] = { ID = 10013453, Speaker = "I", Text = "Because this place has already become somewhere I want to come back to.", }, [10013454] = { ID = 10013454, Speaker = "Thalea", Text = "I will keep waiting for you.", }, [10013455] = { ID = 10013455, Speaker = "I", Text = "Then please wait for me.", }, [10013456] = { ID = 10013456, }, [10013457] = { ID = 10013457, }, [10013458] = { ID = 10013458, Text = "The Spaceship’s engine began to hum softly, like a heart starting to beat again.", }, [10013459] = { ID = 10013459, Speaker = "Villagers", Text = "Bon voyage—!", }, [10013460] = { ID = 10013460, Speaker = "Ilva", Text = "Little rooster! Don’t get lost!", }, [10013461] = { ID = 10013461, Speaker = "Qubi", Text = "Big plushies are supposed to get lost all the time!", }, [10013462] = { ID = 10013462, Speaker = "Isna", Text = "But they always manage to find the right answer somehow.", }, [10013463] = { ID = 10013463, Text = "The Spaceship slowly lifted off.", }, [10013464] = { ID = 10013464, Text = "Amid the sea of blooming flowers and the waving hands, the traveler set out on his Departure once again.", }, [10013465] = { ID = 10013465, Text = "And this time, for the first time, he clearly knew that in a place he would always return to in some spring, someone was waiting for his return.", }, [10013466] = { ID = 10013466, Text = "“Eternal Snowland Fairy Tale — May the Flames of Hope Never Die Out” - End", }, [10013467] = { ID = 10013467, }, [40000035] = { ID = 40000035, Text = "(Just then, the Fuzzball herd stirred. Each one wore a flower crown woven from all kinds of wildflowers and fine grasses, no one knew where they had produced them from.)", }, [40000047] = { ID = 40000047, Speaker = "Isna", Text = "…A completely unplanned day, honestly.", }, [40000050] = { ID = 40000050, }, [40000051] = { ID = 40000051, Text = "(The stalls for the Festival of Light were much more densely packed than expected. The Fuzzball residents stood in front of their respective stalls, using their round, chubby bodies to greet the passing Fuzzballs.)", }, [40000052] = { ID = 40000052, Speaker = "Isna", Text = "Junior, Heavens... would you call this an official festival?", }, [40000053] = { ID = 40000053, Speaker = "Me", Text = "It’s got quite the festive mood, doesn’t it? Maybe you should relax a little?", }, [40000054] = { ID = 40000054, Speaker = "I", Text = "Want a drink? Nectar?", }, [40000055] = { ID = 40000055, Speaker = "Isna", Text = "Even if it’s a festival, as a professional I still have to stay on guard at all times...", }, [40000056] = { ID = 40000056, Speaker = "I", Text = "Senpai, that one over there is looking at you.", }, [40000057] = { ID = 40000057, Speaker = "Isna", Text = "Ah... I-Is it waving at me...?", }, [40000058] = { ID = 40000058, Text = "(Before she could finish speaking, Fuzzball had already stuffed the flower into her hand.)", }, [40000059] = { ID = 40000059, Text = "(Isna froze on the spot, lowering her head to look at the little yellow flower in her hand. Fuzzball was still waiting where it stood, its eyes shining like tiny light bulbs.)", }, [40000060] = { ID = 40000060, Speaker = "Isna", Text = "...Thank you.", }, [40000061] = { ID = 40000061, Speaker = "I", Text = "Senpai, you look pretty gentle holding that flower.", }, [40000062] = { ID = 40000062, Speaker = "Isna", Text = "Nonsense! I’m not being gentle or anything.", }, [40000063] = { ID = 40000063, Speaker = "I", Text = "Then let’s keep going.", }, [40000064] = { ID = 40000064, Text = "(After walking past a few more stalls, the Fuzzballs grew more and more enthusiastic—some brought nectar, some brought flower crowns, and some just crowded around to nuzzle a few times before running off.)", }, [40000065] = { ID = 40000065, Text = "(The Fuzzballs stacked themselves into a tall tower and, before Isna could speak up to stop them, they had already placed a white flower crown steadily on her head.)", }, [40000066] = { ID = 40000066, Speaker = "Isna", Text = "Hey, hey—wait a second, I haven’t said...", }, [40000067] = { ID = 40000067, Speaker = "I", Text = "Senpai, look over here.", }, [40000068] = { ID = 40000068, Speaker = "Isna", Text = "What?", }, [40000069] = { ID = 40000069, Speaker = "Isna", Text = "!!!!!!", }, [40000070] = { ID = 40000070, Speaker = "I", Text = "You look really cute. Let’s take a photo to remember this.", }, [40000071] = { ID = 40000071, Speaker = "Isna", Text = "—That’s not right! I’m an administrative officer, this is an official duty occasion!", }, [40000072] = { ID = 40000072, Speaker = "I", Text = "People on official duty can be cute too.", }, [40000073] = { ID = 40000073, Speaker = "Isna", Text = "Junior, what on earth are you talking about?", }, [40000074] = { ID = 40000074, Speaker = "I", Text = "It’s true, you’re really, really cute!", }, [40000075] = { ID = 40000075, Speaker = "Isna", Text = "I get it already! Just stop talking so much!", }, [40000076] = { ID = 40000076, Text = "(A few Fuzzballs gently tugged on I’s hand from the side, then went to tug on Isna’s sleeve.)", }, [40000077] = { ID = 40000077, Speaker = "I", Text = "They want to take us over there.", }, [40000078] = { ID = 40000078, Speaker = "Isna", Text = "What kind of place is that?", }, [40000079] = { ID = 40000079, Speaker = "I", Text = "A flower bed? Probably?", }, [40000080] = { ID = 40000080, Speaker = "Isna", Text = "...A flower bed?", }, [40000081] = { ID = 40000081, Text = "(A large spread of flowers covered the ground in a thick layer, gently rising and falling in the wind, as if the entire garden had been laid out into a single bed.)", }, [40000082] = { ID = 40000082, Speaker = "I", Text = "Look, they’re demonstrating it for you.", }, [40000083] = { ID = 40000083, Text = "(A few Fuzzballs had already dived headfirst into the flower bushes, rolling around inside before poking their heads out again, gazing up at Isna with the most earnest eyes.)", }, [40000084] = { ID = 40000084, Speaker = "Isna", Text = "...Why are they demonstrating this to me?", }, [40000085] = { ID = 40000085, Speaker = "I", Text = "Want to give it a try? It might help you relax?", }, [40000086] = { ID = 40000086, Speaker = "Isna", Text = "I would never...", }, [40000087] = { ID = 40000087, Speaker = "Isna", Text = "W-wait, my balance...!", }, [40000088] = { ID = 40000088, Speaker = "I", Text = "Don’t worry, I’ve got you.", }, [40000089] = { ID = 40000089, Text = "(I hold Isna’s hand and, with the help of the Fuzzball pile, let Isna lie down on the flower bed.)", }, [40000090] = { ID = 40000090, Speaker = "Isna", Text = "......Is... is that all?", }, [40000091] = { ID = 40000091, Text = "(The Fuzzballs need no further invitation. More companions pour in from all directions, circling around Isna ring after ring.)", }, [40000092] = { ID = 40000092, Text = "(They stack up by her side, lean against her arm, and wrap her whole body in a warm, soft spherical cocoon.)", }, [40000093] = { ID = 40000093, Speaker = "Isna", Text = "They... all came?", }, [40000094] = { ID = 40000094, Speaker = "I", Text = "It’s warm, isn’t it?", }, [40000095] = { ID = 40000095, Text = "(I lie down as well, and Isna turns her head so our eyes meet.)", }, [40000096] = { ID = 40000096, Speaker = "Isna", Text = "......Yeah.", }, [40000097] = { ID = 40000097, Speaker = "I", Text = "Not bad, right? The Festival of Light?", }, [40000098] = { ID = 40000098, Speaker = "Isna", Text = "Mm...... that’s true, it really is a wonderful planet.", }, [40000099] = { ID = 40000099, Speaker = "Isna", Text = "(Isna’s eyelids slowly droop, her voice growing softer and softer, until it melts into the gentle rise and fall of the sea of flowers.)", }, [40000100] = { ID = 40000100, }, [40000101] = { ID = 40000101, }, [40000102] = { ID = 40000102, Text = "(On the plaza, Fuzzball residents gather in small groups, while the fluffy seeds above their heads drift on the wind, carrying the sweet scent of nectar.)", }, [40000103] = { ID = 40000103, Text = "(Before completely falling asleep, my upperclassman asks I go check on Qubi, worried she might cause some new trouble.)", }, [40000104] = { ID = 40000104, Text = "(I follow the sound of that laughter—Qubi is already far off on the other side of the plaza.)", }, [40000105] = { ID = 40000105, Speaker = "Me", Text = "Qubi—wait up!", }, [40000106] = { ID = 40000106, Speaker = "Qubi", Text = "Over there! There’s nectar over there!", }, [40000107] = { ID = 40000107, Speaker = "Me", Text = "Aren’t you a little too excited?", }, [40000108] = { ID = 40000108, Speaker = "Qubi", Text = "The Festival of Light only lasts a few days, so we have to play until we drop!", }, [40000109] = { ID = 40000109, Speaker = "Me", Text = "You’ve got... a few Fuzzballs stuck on you?", }, [40000110] = { ID = 40000110, Speaker = "Qubi", Text = "Let me count! One, two, three... nineteen! A new record!", }, [40000111] = { ID = 40000111, Speaker = "I", Text = "What record are you even breaking...", }, [40000112] = { ID = 40000112, Text = "(At this moment, a Fuzzball floats over, stares straight at me, then sticks itself to the leg of my pants.)", }, [40000113] = { ID = 40000113, Speaker = "Qubi", Text = "You’ve got one too! It chose you! Today we’re all friends!", }, [40000114] = { ID = 40000114, Text = "(Hugging a huge bunch of Fuzzballs, Qubi runs back into the sea of flowers.)", }, [40000115] = { ID = 40000115, }, [40000116] = { ID = 40000116, Text = "(The evening light dyes the Flower Planet a golden orange, and the festive clamor does not quiet down because of it. At the hatch of the Spaceship—)", }, [40000117] = { ID = 40000117, Text = "(Qubi is standing there, her figure a whole size wider than usual, moving with unusual care and slowness.)", }, [40000118] = { ID = 40000118, Speaker = "Me", Text = "Qubi... what are you doing?", }, [40000119] = { ID = 40000119, Speaker = "Qubi", Text = "Nothing! Absolutely nothing!", }, [40000120] = { ID = 40000120, Speaker = "Me", Text = "Your clothes... seem to be moving?", }, [40000121] = { ID = 40000121, Speaker = "Qubi", Text = "Probably the wind! It’s really windy today!", }, [40000122] = { ID = 40000122, Speaker = "I", Text = "There’s no wind right now, is there?", }, [40000123] = { ID = 40000123, Speaker = "Isna", Text = "What are you two doing he—", }, [40000124] = { ID = 40000124, Speaker = "Isna", Text = "—Qubi, did you get fatter?", }, [40000125] = { ID = 40000125, Speaker = "Qubi", Text = "No! I’m just growing really fast!", }, [40000126] = { ID = 40000126, Speaker = "Qubi", Text = "It’s normal to look rounder!", }, [40000127] = { ID = 40000127, Speaker = "Qubi", Text = " (Puffs up cheeks.)", }, [40000128] = { ID = 40000128, Speaker = "Isna", Text = "Normal...", }, [40000129] = { ID = 40000129, Speaker = "Isna", Text = "Then what about this.", }, [40000130] = { ID = 40000130, Speaker = "Fuzzball", Text = "Chirp!", }, [40000131] = { ID = 40000131, Speaker = "Qubi", Text = "That doesn’t count!", }, [40000132] = { ID = 40000132, Speaker = "I", Text = "Wait—did you stuff the Fuzzball residents into your clothes!?", }, [40000133] = { ID = 40000133, Speaker = "Qubi", Text = "Because they said they wanted to come with me...", }, [40000134] = { ID = 40000134, Speaker = "Qubi", Text = "And they climbed in all by themselves!", }, [40000135] = { ID = 40000135, Speaker = "Isna", Text = "......", }, [40000136] = { ID = 40000136, Speaker = "Qubi", Text = "Wait wait wait wait—!", }, [40000137] = { ID = 40000137, Text = "(As the clothes are pulled open, the Fuzzball residents tumble out in a rush, rolling all over the stone slabs of the plaza before scattering in all directions.)", }, [40000138] = { ID = 40000138, Speaker = "Isna", Text = "Qubi, you must not take the residents away.", }, [40000139] = { ID = 40000139, Speaker = "Qubi", Text = "But they want to come with me...", }, [40000140] = { ID = 40000140, Speaker = "I", Text = "They... do look a little reluctant to part, too.", }, [40000141] = { ID = 40000141, Speaker = "Isna", Text = "This is their home, you can’t take them away!", }, [40000142] = { ID = 40000142, Speaker = "Isna", Text = "What you should take with you are the memories of this place, not its residents.", }, [40000143] = { ID = 40000143, Speaker = "Qubi", Text = "Mmm... fine.", }, [40000144] = { ID = 40000144, Speaker = "Qubi", Text = "Then I’m going to play with them as much as I can before the festival ends!", }, [40000145] = { ID = 40000145, Text = " (Without looking back, Qubi runs toward the center of the plaza, with the Fuzzball residents tumbling after her.)", }, [40000146] = { ID = 40000146, Speaker = "Isna", Text = "Sigh...", }, [40000147] = { ID = 40000147, Speaker = "I", Text = "Let her have her fun.", }, [40000148] = { ID = 40000148, Speaker = "Isna", Text = "Yeah. If she burns off some energy, maybe she’ll be too tired to cause trouble.", }, [40000149] = { ID = 40000149, }, [40000150] = { ID = 40000150, }, [40000151] = { ID = 40000151, Speaker = "I", Text = "Strange, where did Delia go?", }, [40000152] = { ID = 40000152, Text = "(I followed the deck upward level by level, and finally saw her on the deck.)", }, [40000153] = { ID = 40000153, Text = "(In the corner of the deck by the railing, a silver-white figure wrapped in a big blanket was half-squatting there, the skin around her eyes red and swollen, and the tip of her nose too.)", }, [40000154] = { ID = 40000154, Text = "(On the floor beside her, Leonardo had a big roll of toilet paper balanced on his head, letting Delia pull out sheet after sheet.)", }, [40000155] = { ID = 40000155, Speaker = "Me", Text = "......Delia, are you okay?", }, [40000156] = { ID = 40000156, Speaker = "Delia", Text = "Captain fir—achoo!", }, [40000157] = { ID = 40000157, Speaker = "Delia", Text = "Captain!!", }, [40000158] = { ID = 40000158, Speaker = "Me", Text = "Mm. Let me ask one thing first—what’s with that roll of toilet paper on Leonardo’s head?", }, [40000159] = { ID = 40000159, Speaker = "Delia", Text = "Ah, that! Since I keep needing to use it, I told him to hold it up for me so it’s easier to grab, haha!", }, [40000160] = { ID = 40000160, Speaker = "Delia", Text = "Achoo!!", }, [40000161] = { ID = 40000161, Speaker = "Me", Text = "Is it pollen? Your eyes and nose are all swollen.", }, [40000162] = { ID = 40000162, Speaker = "Delia", Text = "......I don’t know! There aren’t any flowers back home!", }, [40000163] = { ID = 40000163, Speaker = "Delia", Text = "The flowers on this planet are just too much! Not long after I stepped out of the hatch I started sneezing and just couldn’t stop, it feels like I’m about to fall apart...!", }, [40000164] = { ID = 40000164, Speaker = "I", Text = "Then do you want to go back inside the ship first?", }, [40000165] = { ID = 40000165, Speaker = "Delia", Text = "No way! It’s the Festival of Light today!", }, [40000166] = { ID = 40000166, Speaker = "Delia", Text = "It’s such a rare festival, I have to see it with my own eyes even if I’m allergic! What the Fuzzball residents are doing seems super fun, I can’t miss it!", }, [40000167] = { ID = 40000167, Text = "(Delia raised her binoculars and looked toward Vera walking in the distance, drooling.)", }, [40000168] = { ID = 40000168, Speaker = "Me", Text = "What on earth are you even looking at......", }, [40000169] = { ID = 40000169, Speaker = "Delia", Text = "I absolutely won’t give up until the very last moment! The view from the deck isn’t bad either, I feel like I can still enjoy the festival just fine from here—ha—", }, [40000170] = { ID = 40000170, Speaker = "Delia", Text = "Achoo!!", }, [40000171] = { ID = 40000171, Speaker = "I", Text = "Are you really okay......?", }, [40000172] = { ID = 40000172, Speaker = "Delia", Text = "Nngh... I-I’m fine. Thank you, Captain.", }, [40000173] = { ID = 40000173, Text = "(At this moment, a round Fuzzball came running from the edge of the deck, balancing a wooden tray on its head, with a steaming cup of honey tea on top.)", }, [40000174] = { ID = 40000174, Text = "(A small flower was tied to the cup. The Fuzzball pushed the tea in front of Delia and tilted up its round face, clearly waiting to be thanked.)", }, [40000175] = { ID = 40000175, Speaker = "Delia", Text = "Wow! Is this for me?! Thank you so much, I just needed something warm—ha—achoo!!!", }, [40000176] = { ID = 40000176, Text = "(This time it was a tremendously powerful sneeze, the blast of air shooting straight out and blowing the Fuzzball resident away along with the tray, disappearing into the depths of the flower field.)", }, [40000177] = { ID = 40000177, Speaker = "I", Text = "......", }, [40000178] = { ID = 40000178, Speaker = "Delia", Text = "Waaah! I just wanted to say thank you...!", }, [40000179] = { ID = 40000179, Speaker = "I", Text = "The Fuzzball will probably... should come back.", }, [40000180] = { ID = 40000180, Speaker = "Delia", Text = "Nngh... pollen is just the worst...!", }, [40000181] = { ID = 40000181, Speaker = "I", Text = "Then how about this?", }, [40000182] = { ID = 40000182, Speaker = "Delia", Text = "Hm? What idea?", }, [40000183] = { ID = 40000183, Speaker = "I", Text = "Want to give it a try? Let me make something for you.", }, [40000184] = { ID = 40000184, Speaker = "Delia", Text = "Make something! Using that ability!", }, [40000185] = { ID = 40000185, Speaker = "I", Text = "Don’t move yet.", }, [40000186] = { ID = 40000186, }, [40000187] = { ID = 40000187, Speaker = "I", Text = "There. Put this on and see.", }, [40000188] = { ID = 40000188, Speaker = "Delia", Text = "This is… a mask? Will it really work?", }, [40000189] = { ID = 40000189, Speaker = "Delia", Text = "……Huh?", }, [40000190] = { ID = 40000190, Speaker = "Delia", Text = "The pollen… disappeared!? It really disappeared! Captain, this mask really works!", }, [40000191] = { ID = 40000191, Speaker = "Me", Text = "Then there’s no problem.", }, [40000192] = { ID = 40000192, Speaker = "Delia", Text = "Captain, you’re amazing! …Eh, but speaking of which, if there were a machine that could filter the pollen in the air......", }, [40000193] = { ID = 40000193, Speaker = "Delia", Text = "Just think about it! If we put a giant mask on the exhaust fan! Wouldn’t the air become really clean?", }, [40000194] = { ID = 40000194, Speaker = "I", Text = "(That would just be a simple filter, wouldn’t it!?)", }, [40000195] = { ID = 40000195, Speaker = "Delia", Text = "Sounds good! I’ve got an idea!", }, [40000196] = { ID = 40000196, Text = "(Delia pulled out pen and paper and started drawing blueprints on the floor, showing a giant mask wrapped around the ship.)", }, [40000197] = { ID = 40000197, Text = "(I think I’d better not disturb her for now.)", }, [40000198] = { ID = 40000198, }, [40000199] = { ID = 40000199, }, [40000200] = { ID = 40000200, Text = "(Vera walked beside I, her steps steady, the silver clockwork key on her head swaying gently in the sunlight.)", }, [40000201] = { ID = 40000201, Speaker = "Vera", Text = "This flower is called the Sunrift Herb. The translucent structure along the edge of the petals is used to refract light, in order to gather sunlight......", }, [40000202] = { ID = 40000202, Speaker = "I", Text = "Are you giving a tour?", }, [40000203] = { ID = 40000203, Speaker = "Vera", Text = "Negative. I am merely providing additional explanation. This is human behavioral science: a part of chatting.", }, [40000204] = { ID = 40000204, Speaker = "Vera", Text = "Over here is the Honey Pot Flower. The liquid in its center contains a high concentration of sugar. It is the most common gift variety during the Lightbath Festival, and the local Fuzzball use it as one of their main food sources.", }, [40000205] = { ID = 40000205, Speaker = "I", Text = "Where did you learn all this from?", }, [40000206] = { ID = 40000206, Speaker = "Vera", Text = "Observation, imitation, analysis. I have already fully decoded Fuzzball language.", }, [40000207] = { ID = 40000207, Speaker = "Vera", Text = "Do you need a dictionary?", }, [40000208] = { ID = 40000208, Speaker = "I", Text = "…You’re serious.", }, [40000209] = { ID = 40000209, Speaker = "Vera", Text = "Further ahead is the Dawn Lily, which only blooms at sunrise—", }, [40000210] = { ID = 40000210, Speaker = "I", Text = "Vera, are you nervous?", }, [40000211] = { ID = 40000211, Speaker = "Vera", Text = "…Define: what is nervous?", }, [40000212] = { ID = 40000212, Speaker = "Vera", Text = "Well, nervous.", }, [40000213] = { ID = 40000213, Speaker = "I", Text = "It’s been a long time since we went out together.", }, [40000214] = { ID = 40000214, Speaker = "Vera", Text = "......The last time recorded was—", }, [40000215] = { ID = 40000215, Speaker = "I", Text = "Stop! Don't talk about something so hurtful to our feelings. Today, here, just relax and take it easy!", }, [40000216] = { ID = 40000216, Speaker = "Vera", Text = "Mm, relax.", }, [40000217] = { ID = 40000217, Speaker = "Vera", Text = "......What kind of state does so-called relaxation refer to.", }, [40000218] = { ID = 40000218, Speaker = "I", Text = "Then how about this—do nothing at all, just look at the flowers, smell the fragrance, and simply feel the atmosphere of this festival.", }, [40000219] = { ID = 40000219, Speaker = "Vera", Text = "If I do nothing at all...what meaning do I have here.", }, [40000220] = { ID = 40000220, Speaker = "I", Text = "Just relax! As long as everyone is happy, there’s no problem!", }, [40000221] = { ID = 40000221, Speaker = "Vera", Text = "......I see, happiness.", }, [40000222] = { ID = 40000222, Speaker = "Vera", Text = "Then, if I am to create a festive atmosphere for everyone with maximum efficiency—", }, [40000223] = { ID = 40000223, Speaker = "Vera", Text = "It would be better for me to self-destruct and put on a fireworks show for everyone.", }, [40000224] = { ID = 40000224, Text = "(I turned my head and looked at her for a few seconds. She also looked at me, without smiling, without frowning, nothing at all.)", }, [40000225] = { ID = 40000225, Speaker = "I", Text = "Wait—what did you say!", }, [40000226] = { ID = 40000226, Speaker = "I", Text = "No! Don’t do anything crazy!!", }, [40000227] = { ID = 40000227, Speaker = "Vera", Text = "That was a joke.", }, [40000228] = { ID = 40000228, Speaker = "I", Text = "You’re completely expressionless, how am I supposed to tell!", }, [40000229] = { ID = 40000229, Speaker = "Vera", Text = "......", }, [40000230] = { ID = 40000230, Speaker = "Vera", Text = "Although...I cannot understand.", }, [40000231] = { ID = 40000231, Text = "(She gently reached out her hand, her fingers resting on the back of my hand, then slowly closed around it.)", }, [40000232] = { ID = 40000232, Speaker = "Vera", Text = "But I suppose my current mood is a happy one.", }, [40000233] = { ID = 40000233, Speaker = "I", Text = "......You smiled?", }, [40000234] = { ID = 40000234, Speaker = "Vera", Text = "......Did I.", }, [40000235] = { ID = 40000235, Speaker = "Vera", Text = "Maybe it’s, mm, relaxing......", }, [40000236] = { ID = 40000236, Text = "(She did not deny it, nor did she let go of my hand.)", }, [40000237] = { ID = 40000237, }, [40000238] = { ID = 40000238, }, [40000239] = { ID = 40000239, Text = "(In the plaza on the Flower Planet, the festive voices of the Fuzzball residents surge in from all directions.)", }, [40000240] = { ID = 40000240, Text = "(Isna stands at the edge of the plaza, at some point a flower crown has appeared on her head, and her expression is that complicated look of someone who has been “forcibly put on vacation”.)", }, [40000241] = { ID = 40000241, Speaker = "Qubi", Text = "Yaha! Fuzzball party!", }, [40000242] = { ID = 40000242, Speaker = "Isna", Text = "Waaah! Qubi, don’t tug on my sleeve, okay? You’re about to pull my work badge crooked.", }, [40000243] = { ID = 40000243, Speaker = "Qubi", Text = "Why do you still have to wear your work badge?", }, [40000244] = { ID = 40000244, Speaker = "Qubi", Text = "Miss Isna doesn’t have a job anymore, right?", }, [40000245] = { ID = 40000245, Speaker = "Isna", Text = "......That’s not the point!", }, [40000246] = { ID = 40000246, Speaker = "Isna", Text = "Sigh......", }, [40000247] = { ID = 40000247, Speaker = "Isna", Text = "When it comes down to it......what kind of creatures are these Fuzzballs, exactly?", }, [40000248] = { ID = 40000248, Speaker = "Qubi", Text = "A Fuzzball is just a Fuzzball.", }, [40000249] = { ID = 40000249, Speaker = "Isna", Text = "......I can’t accept that as an answer in terms of classification.", }, [40000250] = { ID = 40000250, Speaker = "Qubi", Text = "Classification?", }, [40000251] = { ID = 40000251, Speaker = "Isna", Text = "But what exactly is the Festival of Light-Bathing? There has to be a story, right?", }, [40000252] = { ID = 40000252, Speaker = "Isna", Text = "Sounds like a festival related to light?", }, [40000253] = { ID = 40000253, Speaker = "Qubi", Text = "Right. They keep telling this story.", }, [40000254] = { ID = 40000254, Speaker = "Isna", Text = "Translate it for me.", }, [40000255] = { ID = 40000255, Speaker = "Qubi", Text = "Sure! Qubi will translate for you, wait for me!", }, [40000256] = { ID = 40000256, Text = "(The group of Fuzzballs huddles into a circle. One slightly larger Fuzzball gives its whole fluffy body a shake and begins to speak in solemn beeping sounds.)", }, [40000257] = { ID = 40000257, Speaker = "Qubi", Text = "It says the Festival of Light-Bathing is a day blessed by the goddess.", }, [40000258] = { ID = 40000258, Speaker = "Isna", Text = "The goddess…… I’m full of bad impressions about goddesses right now...... Never mind, please go on.", }, [40000259] = { ID = 40000259, Speaker = "Qubi", Text = "A long time ago, darkness swallowed the entire planet.", }, [40000260] = { ID = 40000260, Speaker = "Qubi", Text = "Then a goddess came. She brought light, made flowers grow, and gave the Fuzzballs a home.", }, [40000261] = { ID = 40000261, Speaker = "Isna", Text = "So today is the day to celebrate the return of the light.", }, [40000262] = { ID = 40000262, Speaker = "Qubi", Text = "Also, during the Festival of Light-Bathing, girls give out a flower!", }, [40000263] = { ID = 40000263, Speaker = "Isna", Text = "Give flowers? To whom?", }, [40000264] = { ID = 40000264, Speaker = "Qubi", Text = "To the people around them—to thank the light, and to thank them for always being here.", }, [40000265] = { ID = 40000265, Speaker = "Isna", Text = "To thank the people around you. That’s actually a pretty heartwarming custom.", }, [40000266] = { ID = 40000266, Speaker = "Qubi", Text = "And! Whoever receives a flower will have good luck for the whole year!", }, [40000267] = { ID = 40000267, Speaker = "Qubi", Text = "The flower you give is also a confession at the same time.", }, [40000268] = { ID = 40000268, Speaker = "Isna", Text = "......A confession? That sounds so shallow.", }, [40000269] = { ID = 40000269, Speaker = "Qubi", Text = "You give flowers to the person you like. It says it’s very effective.", }, [40000270] = { ID = 40000270, Speaker = "Isna", Text = "W-wait! Gratitude and confession are two completely different things, aren’t they?", }, [40000271] = { ID = 40000271, Speaker = "Qubi", Text = "Here, they’re the same.", }, [40000272] = { ID = 40000272, Speaker = "Isna", Text = "......Fine. Cultural differences. I respect cultural differences, but blessing someone with good luck......", }, [40000273] = { ID = 40000273, Speaker = "Isna", Text = "I can’t help feeling that junior’s luck has always been terrible......", }, [40000274] = { ID = 40000274, Speaker = "Qubi", Text = "Is Miss Isna going to give a flower to the big plushie?", }, [40000275] = { ID = 40000275, Speaker = "Isna", Text = "......Huh?", }, [40000276] = { ID = 40000276, Speaker = "Qubi", Text = "Isn’t that so?", }, [40000277] = { ID = 40000277, Speaker = "Isna", Text = "W-What?! Who would give flowers to that guy!", }, [40000278] = { ID = 40000278, Speaker = "Qubi", Text = "Not giving any?", }, [40000279] = { ID = 40000279, Speaker = "Isna", Text = "No! Why would I give him flowers! It makes no sense at all!", }, [40000280] = { ID = 40000280, Speaker = "Isna", Text = "Even if I did! I’d only give half a flower! That guy just needs a bit of good luck and that’s enough!", }, [40000281] = { ID = 40000281, Speaker = "Qubi", Text = "What a pity——", }, [40000282] = { ID = 40000282, Speaker = "Qubi", Text = "Ah! Fuzzball Stacking!!", }, [40000283] = { ID = 40000283, Text = "(As soon as the words left Qubi’s mouth, Qubi’s gaze had already drifted elsewhere—off in the distance, a dozen Fuzzballs were piled into a teetering Fuzzball tower.)", }, [40000284] = { ID = 40000284, Speaker = "Isna", Text = "Giving flowers...... huh?", }, [40000285] = { ID = 40000285, }, [40000286] = { ID = 40000286, }, [40000287] = { ID = 40000287, Text = "(The lively sounds of the festival poured in from all around the plaza, and the Fuzzballs’ laughter packed the whole square to the brim.)", }, [40000288] = { ID = 40000288, Text = "(Isna stood at the edge of a row of flower stalls, holding nothing in her hands, her gaze fixed in a certain direction ahead.)", }, [40000289] = { ID = 40000289, Speaker = "Isna", Text = "......Giving flowers.", }, [40000290] = { ID = 40000290, Speaker = "Isna", Text = "That’s what the Festival of Light is about—a girl gives a flower to someone by her side, to thank the light and to thank that person. It’s tradition.", }, [40000291] = { ID = 40000291, Speaker = "Isna", Text = "It’s not a confession or anything. Even if I do it too, it doesn’t mean anything. I’ll only give one to the side that needs good luck.", }, [40000292] = { ID = 40000292, Text = "(Isna walked to the front of the Fuzzball pile and crouched down.)", }, [40000293] = { ID = 40000293, Speaker = "Isna", Text = "Excuse me, may I pick your flowers? The kind used for giving to someone.", }, [40000294] = { ID = 40000294, Text = "(The Fuzzballs, who had been lazing around, all leapt up at once when they heard Isna’s words, bouncing nonstop.)", }, [40000295] = { ID = 40000295, Speaker = "Isna", Text = "Wah! You don’t have to be in such a hurry——", }, [40000296] = { ID = 40000296, Speaker = "Isna", Text = "Wait wait wait wait.", }, [40000297] = { ID = 40000297, Text = "(A Fuzzball pushed out a gigantic bouquet, taller than Isna’s shoulder and wider than her entire upper body.)", }, [40000298] = { ID = 40000298, Speaker = "Isna", Text = "I didn’t ask you to move the entire flowerbed over!", }, [40000299] = { ID = 40000299, Speaker = "Isna", Text = "Just... something smaller. The size that fits nicely in one hand, got it? Like that.", }, [40000300] = { ID = 40000300, Text = "(The Fuzzball took the bouquet back inside and instead handed over a single flower—the blossom’s diameter was about the same size as Isna’s face.)", }, [40000301] = { ID = 40000301, Speaker = "Isna", Text = "Still too big!!", }, [40000302] = { ID = 40000302, Speaker = "Isna", Text = "Why do the flowers on your planet all have to grow so ridiculously huge! Can’t they be a normal size!", }, [40000303] = { ID = 40000303, Speaker = "Isna", Text = "No, this one’s color is too scary... That one’s even bigger, even worse... This one’s not right either...", }, [40000304] = { ID = 40000304, Text = "(A few Fuzzballs gathered around one after another, presenting flowers of all shapes; Isna shook her head at each one.)", }, [40000305] = { ID = 40000305, Speaker = "Isna", Text = "I mean the kind that won’t make the other person’s wrist sore when they hold it! This size, right here!", }, [40000306] = { ID = 40000306, Speaker = "Isna", Text = "Ah—wait, that one in the corner over there. That sunflower, the small one.", }, [40000307] = { ID = 40000307, Speaker = "Isna", Text = "Is that one okay? That one, please.", }, [40000308] = { ID = 40000308, Speaker = "Isna", Text = "......This one.", }, [40000309] = { ID = 40000309, Speaker = "Isna", Text = "Thank you.", }, [40000310] = { ID = 40000310, Text = "(Isna gently patted Fuzzball on the head.)", }, [40000311] = { ID = 40000311, Speaker = "Isna", Text = "......", }, [40000312] = { ID = 40000312, Speaker = "Isna", Text = "Phew......it’s just a flower, calm down, Isna Remington.", }, [40000313] = { ID = 40000313, Speaker = "Isna", Text = "The Day of Dawning has always been a day when everyone gives flowers to each other. Anyone can give them, and it has absolutely nothing to do with anything else.", }, [40000314] = { ID = 40000314, Text = "(Isna walked around the flower arch Fuzzball had built and found her junior on the other side of the plaza.)", }, [40000315] = { ID = 40000315, Text = "(He had his back to her, head lowered, saying something back and forth with a few Fuzzballs, completely unaware of what was happening over here.)", }, [40000316] = { ID = 40000316, Speaker = "Vera", Text = "Question: What is Miss Isna doing?", }, [40000317] = { ID = 40000317, Speaker = "Isna", Text = "Yaaahhhhhhhhhhhhhhh!", }, [40000318] = { ID = 40000318, Speaker = "Isna", Text = "—!? No, I’m not waiting, I’m just Confirming my junior’s location. As a senior, it’s perfectly normal for I to do this......", }, [40000319] = { ID = 40000319, Speaker = "Vera", Text = "Like this?", }, [40000320] = { ID = 40000320, Speaker = "Isna", Text = "......Just go enjoy yourself, don’t mind me!", }, [40000321] = { ID = 40000321, Speaker = "Vera", Text = "Understood. Human habit: play......comprehended.", }, [40000322] = { ID = 40000322, Text = "(Vera picked a flower from the floor and walked away, imitating Isna.)", }, [40000323] = { ID = 40000323, Speaker = "Isna", Text = "Phew......", }, [40000324] = { ID = 40000324, Speaker = "Isna", Text = "Okay. Walk over there and hand over the flower. That’s all.", }, [40000325] = { ID = 40000325, Speaker = "Isna", Text = "Just say “Happy Day of Dawning”, no need to explain too much—just hand it over—", }, [40000326] = { ID = 40000326, Speaker = "Isna", Text = "Junior, you—", }, [40000327] = { ID = 40000327, Speaker = "Delia", Text = "Captain, sir—! Wait, I just thought of a really important question—!", }, [40000328] = { ID = 40000328, Speaker = "Delia", Text = "That super huge mask is actually just a filter!", }, [40000329] = { ID = 40000329, Speaker = "Isna", Text = "Wahhh!", }, [40000330] = { ID = 40000330, Text = "(Delia slammed into Isna at the waist, with such force that she staggered forward several steps and almost fell into the crowd in the middle of the plaza.)", }, [40000331] = { ID = 40000331, Speaker = "Isna", Text = "Oww oww oww......Dalia! I’m docking your pay!", }, [40000332] = { ID = 40000332, Speaker = "Delia", Text = "Yaaah! Don’t dock my pay! I’m willing to do anything!", }, [40000333] = { ID = 40000333, Speaker = "Delia", Text = "Wait, that’s not right? I don’t even have a job anymore!", }, [40000334] = { ID = 40000334, Speaker = "Isna", Text = "Waaaaa─────!!!!", }, [40000335] = { ID = 40000335, Speaker = "Delia", Text = "But Miss Isna! Why did you suddenly stop here!", }, [40000336] = { ID = 40000336, Speaker = "Isna", Text = "What do you mean suddenly!! You’re the one who charged up from behind! Were you even watching where you were going!!", }, [40000337] = { ID = 40000337, Speaker = "Delia", Text = "Ahaha......you’re right, I got too excited, sorry.)", }, [40000338] = { ID = 40000338, Speaker = "Isna", Text = "Eh? My......", }, [40000339] = { ID = 40000339, Text = "(Isna climbs to her feet, looks at the floor around her, then pats herself down.)", }, [40000340] = { ID = 40000340, Text = "(She tears off the flower stuck under her, the flower already flattened, showing no signs of life at all.)", }, [40000341] = { ID = 40000341, Speaker = "Delia", Text = "Miss Isna, were you just now holding a flower in your hand?", }, [40000342] = { ID = 40000342, Speaker = "Isna", Text = "No.", }, [40000343] = { ID = 40000343, Speaker = "Delia", Text = "But I clearly saw it......wasn't that a sunflower? Was Miss Isna making a pressed flower?", }, [40000344] = { ID = 40000344, Speaker = "Isna", Text = "I said no, so it's no! You're seeing things. Can you let go of me now!", }, [40000345] = { ID = 40000345, Speaker = "Delia", Text = "Waaah!", }, [40000346] = { ID = 40000346, }, [40000347] = { ID = 40000347, }, [40000348] = { ID = 40000348, Text = "(The squashed sunflower lies in her palm, its petals bent to one side, the ring of golden-yellow ray florets at the top already half wrinkled.)", }, [40000349] = { ID = 40000349, Text = "(Isna turns the flower over to look at it, then turns it back again, unable to say what she feels—it’s just a bit tiring.)", }, [40000350] = { ID = 40000350, Speaker = "Isna", Text = "……Something went wrong before anything was even said.", }, [40000351] = { ID = 40000351, Speaker = "Isna", Text = "Forget it. Better rest for a bit first and talk about it tomorrow.", }, [40000352] = { ID = 40000352, Speaker = "Isna", Text = "Anyway, the Festival of Light should still be going on…...not giving it today……is no big deal.", }, [40000353] = { ID = 40000353, Speaker = "Yaga", Text = "Oh? Our esteemed Chief Administrator actually has a side that believes in folk legends. Just like a little kid.", }, [40000354] = { ID = 40000354, Speaker = "Isna", Text = "Who said I believe in them!", }, [40000355] = { ID = 40000355, Speaker = "Yaga", Text = "Then you’re standing here alone because you’re interested in pressed-flower bookmarks?", }, [40000356] = { ID = 40000356, Speaker = "Isna", Text = "I’m…thinking.", }, [40000357] = { ID = 40000357, Speaker = "Yaga", Text = "Thinking.", }, [40000358] = { ID = 40000358, Speaker = "Yaga", Text = "Your way of thinking is to stand on the edge of the crowd, stare at a flattened sunflower, and not move a muscle?", }, [40000359] = { ID = 40000359, Speaker = "Yaga", Text = "What a peculiar way of thinking.", }, [40000360] = { ID = 40000360, Speaker = "Isna", Text = "That flower was—ruined because it got bumped, it’s not my fault!", }, [40000361] = { ID = 40000361, Speaker = "Yaga", Text = "All right, then have you decided what to do?", }, [40000362] = { ID = 40000362, Speaker = "Yaga", Text = "I mean, about giving the flower.", }, [40000363] = { ID = 40000363, Speaker = "Isna", Text = "……", }, [40000364] = { ID = 40000364, Speaker = "Yaga", Text = "If you don’t say anything, I’ll take it as I guessed right.", }, [40000365] = { ID = 40000365, Speaker = "Isna", Text = "You didn’t guess anything right!", }, [40000366] = { ID = 40000366, Speaker = "Yaga", Text = "If you want to give someone a flower, just give it to them, what’s with all the hemming and hawing.", }, [40000367] = { ID = 40000367, Speaker = "Yaga", Text = "Tsundere is already out of fashion, you know.", }, [40000368] = { ID = 40000368, Speaker = "Yaga", Text = "If the flower is ruined, just go pick another one. The Fuzzball residents seem very happy to provide.", }, [40000369] = { ID = 40000369, Speaker = "Isna", Text = "It’s not…that simple.", }, [40000370] = { ID = 40000370, Speaker = "Yaga", Text = "It really is just that simple: pick a flower, give it to someone, with a heart full of blessings.", }, [40000371] = { ID = 40000371, Speaker = "Yaga", Text = "Regardless of legends, legends are fantasies to begin with.", }, [40000372] = { ID = 40000372, Speaker = "Yaga", Text = "With too small a sample size, selection bias, and a sloppy experimental design, the entire set of data has no reference value at all.", }, [40000373] = { ID = 40000373, Speaker = "Yaga", Text = "It can only be judged as something that cannot be verified by experiment. So it is better to bring the behavior back to everyday gratitude.", }, [40000374] = { ID = 40000374, Speaker = "Isna", Text = "…What on earth are you talking about.", }, [40000375] = { ID = 40000375, Speaker = "Yaga", Text = "I am saying—", }, [40000376] = { ID = 40000376, Speaker = "Yaga", Text = "If what you care about is not the legend, but that person—whether you deliver it today or tomorrow, the difference lies in you, not in the legend.", }, [40000377] = { ID = 40000377, Speaker = "Isna", Text = "……", }, [40000378] = { ID = 40000378, Speaker = "Yaga", Text = "Haven’t the flowers already been prepared?", }, [40000379] = { ID = 40000379, Speaker = "Yaga", Text = "Then what are you being so hesitant and fidgety about.", }, [40000380] = { ID = 40000380, Speaker = "Yaga", Text = "Honestly, you’re just like a child. I’m going to get some grilled corn, goodbye.", }, [40000381] = { ID = 40000381, Speaker = "Isna", Text = "…You person.", }, [40000382] = { ID = 40000382, }, [40000383] = { ID = 40000383, }, [40000384] = { ID = 40000384, Text = "(The afternoon light of the festival is that kind of warm yellow that makes people not want to move. I sit on the grassy slope at the edge of the plaza.)", }, [40000385] = { ID = 40000385, Text = "(A Fuzzball that ran over to cling to I is squatting on I lap, saying its fur is tangled and it wants to ask I to help comb it out.)", }, [40000386] = { ID = 40000386, Text = "(I hold the comb and slowly tease apart the tangled fur bit by bit. Next to I, the Fuzzballs waiting in line form a round little row, quietly watching I.)", }, [40000387] = { ID = 40000387, Text = "(Out of habit, I sweep I gaze over the crowd. At the edge of the crowd, a figure is standing still.)", }, [40000388] = { ID = 40000388, Text = "(Isna’s hands are placed behind her back, her eyes searching for something all around, but every time they are about to meet I gaze, they turn away.)", }, [40000389] = { ID = 40000389, Speaker = "Me", Text = "Senpai?", }, [40000390] = { ID = 40000390, Speaker = "Isna", Text = "Yes! It’s nothing, I just happened to be passing by.", }, [40000391] = { ID = 40000391, Speaker = "Me", Text = "Hm? The plaza on Flower Planet is only this big, and you just happened to pass by here three times?", }, [40000392] = { ID = 40000392, Speaker = "Isna", Text = "I am conducting a routine order inspection! As the highest administrative officer, this is part of my duties to begin with!", }, [40000393] = { ID = 40000393, Speaker = "Me", Text = "I see. Have you finished your inspection?", }, [40000394] = { ID = 40000394, Speaker = "Isna", Text = "…More or less.", }, [40000395] = { ID = 40000395, Text = "(Isna walks a few steps forward and stops about one meter away from I. Her hands are still hidden behind her back.)", }, [40000396] = { ID = 40000396, Text = "(Several Fuzzballs waiting to have their fur combed turn their attention over, tilting their round heads to look at her. She looks at the Fuzzballs, then looks at I.)", }, [40000397] = { ID = 40000397, Speaker = "Me", Text = "Senpai, what are you holding behind your hands?", }, [40000398] = { ID = 40000398, Speaker = "Isna", Text = "Nothing at all!", }, [40000399] = { ID = 40000399, Speaker = "Me", Text = "Emphasizing that there’s nothing actually makes people more curious.", }, [40000400] = { ID = 40000400, Speaker = "Isna", Text = "There really is nothing! You’re overthinking it!", }, [40000401] = { ID = 40000401, Speaker = "I", Text = "Then how about letting I guess?", }, [40000402] = { ID = 40000402, Speaker = "Isna", Text = "No need to guess! You don’t need to guess!", }, [40000403] = { ID = 40000403, Speaker = "I", Text = "Is it a weapon?", }, [40000404] = { ID = 40000404, Speaker = "Isna", Text = "No!", }, [40000405] = { ID = 40000405, Speaker = "I", Text = "Is it nectar stolen from the Fuzzball residents?", }, [40000406] = { ID = 40000406, Speaker = "Isna", Text = "Who’s stealing! I followed proper procedures—wait, I didn’t steal anything!", }, [40000407] = { ID = 40000407, Speaker = "Me", Text = "So that’s the flower?", }, [40000408] = { ID = 40000408, Speaker = "Isna", Text = "……", }, [40000409] = { ID = 40000409, Speaker = "Isna", Text = "Festivals have their own customs. On the Day of Dawning Light, according to local traditions……", }, [40000410] = { ID = 40000410, Speaker = "I", Text = "What kind of customs?", }, [40000411] = { ID = 40000411, Speaker = "Isna", Text = "You’re supposed to give flowers! That’s it! According to custom, on the Day of Dawning Light you have to give flowers!", }, [40000412] = { ID = 40000412, Speaker = "I", Text = "Hm? And so?", }, [40000413] = { ID = 40000413, Speaker = "Isna", Text = "So—so junior, hold this for me! Here!", }, [40000414] = { ID = 40000414, Text = "(I look at the somewhat squashed sunflower. Although I’m a bit curious why it’s flattened, I don’t press further.)", }, [40000415] = { ID = 40000415, Speaker = "Me", Text = "Wow, this is for me?", }, [40000416] = { ID = 40000416, Speaker = "Isna", Text = "It’s just a festival custom! Don’t read too much into it! Everything I do is well-founded and justified!", }, [40000417] = { ID = 40000417, Speaker = "Me", Text = "Alright, I’ve received it. Thank you, senpai.", }, [40000418] = { ID = 40000418, Speaker = "Isna", Text = "Don’t say thank you with that expression!", }, [40000419] = { ID = 40000419, Speaker = "Me", Text = "Does senpai prefer it when I’m all grins and giggles?", }, [40000420] = { ID = 40000420, Speaker = "Isna", Text = "That’s even more annoying!", }, [40000421] = { ID = 40000421, Speaker = "I", Text = "Then how about this—", }, [40000422] = { ID = 40000422, Speaker = "Isna", Text = "What are you up to now!", }, [40000423] = { ID = 40000423, Speaker = "I", Text = "I have something to give you too, senpai.", }, [40000424] = { ID = 40000424, Speaker = "Isna", Text = "……Th-that is?", }, [40000425] = { ID = 40000425, Speaker = "Me", Text = "A flower crown I wove myself. I put it together while senpai was busy dealing with the Fuzzballs with Qubi. Want to try it on?", }, [40000426] = { ID = 40000426, Speaker = "Isna", Text = "You… when did you even make that…", }, [40000427] = { ID = 40000427, Speaker = "I", Text = "Senpai, step forward and I’ll put it on you.", }, [40000428] = { ID = 40000428, Speaker = "Isna", Text = "……You say that so smoothly……", }, [40000429] = { ID = 40000429, Speaker = "Isna", Text = "……F-fine, just for a moment.", }, [40000430] = { ID = 40000430, Speaker = "Me", Text = "Happy Day of Dawning Light, senpai.", }, [40000431] = { ID = 40000431, Speaker = "Isna", Text = "……", }, [40000432] = { ID = 40000432, Speaker = "Isna", Text = "……Hmph. Even so, I’m only accepting it as a return gift according to the rules. Don’t get carried away because of this.", }, [40000433] = { ID = 40000433, Speaker = "I", Text = "Senior, are you secretly laughing?", }, [40000434] = { ID = 40000434, Speaker = "Isna", Text = "I’m not!", }, [40000435] = { ID = 40000435, Speaker = "Isna", Text = "Happy Lightbath Festival, junior......", }, [40000436] = { ID = 40000436, Speaker = "I", Text = "Hm? Did you just say something?", }, [40000437] = { ID = 40000437, Speaker = "Isna", Text = "No~I~didn’t~", }, [40000438] = { ID = 40000438, Speaker = "I", Text = "I didn’t hear you clearly! Say it again!", }, [40000439] = { ID = 40000439, Speaker = "Isna", Text = "No way, I—I’m going to eat grilled corn!", }, [40000440] = { ID = 40000440, Speaker = "I", Text = "Sure, let’s go together!", }, [40000441] = { ID = 40000441, Text = "(I naturally took Isna’s hand and pulled her as I ran toward the sea of flowers.)", }, [40000442] = { ID = 40000442, Text = "(Out of my sight behind me, Isna broke into a radiant smile.)", }, [40000443] = { ID = 40000443, }, [40000444] = { ID = 40000444, }, [40000445] = { ID = 40000445, Text = "(Night quietly covered the last bit of daylight on the Flower Planet. The bonfire in the center of the plaza was blazing high.)", }, [40000446] = { ID = 40000446, Text = "(The Fuzzballs held hands around the fire, swaying and dancing in time with the crackling flames. Their round little figures flickered in and out of the firelight.)", }, [40000447] = { ID = 40000447, Text = "(The Fuzzball residents who had been clinging to me and running around all day had now all joined the dancing circle.)", }, [40000448] = { ID = 40000448, Text = "(Qubi seemed tired from playing, leaning against my side and swaying.)", }, [40000449] = { ID = 40000449, Text = "(Vera sat upright a short distance away, quietly examining the flower in her hand.)", }, [40000450] = { ID = 40000450, Text = "(Delia, wearing a mask, had sprawled herself out on the rock beside us.)", }, [40000451] = { ID = 40000451, Speaker = "Delia", Text = "Ah... I’m so tired.", }, [40000452] = { ID = 40000452, Speaker = "Isna", Text = "You’re the one who’s been running all over the place all day.", }, [40000453] = { ID = 40000453, Speaker = "Delia", Text = "That’s because there’s just too much fun stuff here! Captain, don’t you think so?", }, [40000454] = { ID = 40000454, Speaker = "I", Text = "It truly has been a marvelous experience......", }, [40000455] = { ID = 40000455, Text = "(The bonfire crackled, sending a few sparks flying before they went out. The Fuzzballs’ dance circle expanded outward.)", }, [40000456] = { ID = 40000456, Text = "(A few Fuzzballs hopped over to my side and grabbed Vera’s fingers, as if inviting her.)", }, [40000457] = { ID = 40000457, Speaker = "I", Text = "Go on, have fun.", }, [40000458] = { ID = 40000458, Speaker = "Vera", Text = "Mm...... playing, dancing, I will give it a serious try.", }, [40000459] = { ID = 40000459, }, [40000460] = { ID = 40000460, Speaker = "Isna", Text = "...Today turned out pretty good, didn’t it.", }, [40000461] = { ID = 40000461, Speaker = "Qubi", Text = "We have to come again! We have to spend next year’s Lightbath Festival together too.", }, [40000462] = { ID = 40000462, Speaker = "Delia", Text = "Next year... Mm. I suppose that wouldn’t be impossible.", }, [40000463] = { ID = 40000463, Text = "(Isna fell silent for a moment instead of answering right away. As the firelight flickered again, her fingers brushed the work ID at her waist.)", }, [40000464] = { ID = 40000464, Text = "(She only spoke after several beats—her tone deliberately slowed, as if she were talking about something unimportant.)", }, [40000465] = { ID = 40000465, Speaker = "Isna", Text = "Um... since the legend’s effect only lasts for one year...", }, [40000466] = { ID = 40000466, Speaker = "Isna", Text = "Next year’s Lightbath Festival, how about… we promise to come back together again?", }, [40000467] = { ID = 40000467, Speaker = "I", Text = "Legend? What legend?", }, [40000468] = { ID = 40000468, Speaker = "Isna", Text = "......", }, [40000469] = { ID = 40000469, Speaker = "I", Text = "No idea. Seems like no one mentioned it today.", }, [40000470] = { ID = 40000470, Speaker = "Isna", Text = "It’s… that, uh…", }, [40000471] = { ID = 40000471, Speaker = "Qubi", Text = "I’ll say it! The legend of the Lightbath Festival is—", }, [40000472] = { ID = 40000472, Speaker = "Isna", Text = "Qubi!", }, [40000473] = { ID = 40000473, Speaker = "Qubi", Text = "Mmph—mmmph mmmph!", }, [40000474] = { ID = 40000474, Text = "(Isna is desperately pinning Qubi down. Her own face is already half red, and her eyes are darting all over the place, refusing to look this way at all.)", }, [40000475] = { ID = 40000475, Speaker = "Delia", Text = "…I think I’ve heard about this.", }, [40000476] = { ID = 40000476, Speaker = "Delia", Text = "Giving flowers during the Lightbath Festival can be a confession, and it can also bless you with good luck for the whole year—that legend, right?", }, [40000477] = { ID = 40000477, Speaker = "Isna", Text = "Dalia!!", }, [40000478] = { ID = 40000478, Speaker = "Delia", Text = "Did I say something wrong?", }, [40000479] = { ID = 40000479, Speaker = "Me", Text = "Eh? So the flowers this afternoon?", }, [40000480] = { ID = 40000480, Speaker = "I", Text = "Hehe, looks like I’m pretty popular with the ladies~", }, [40000481] = { ID = 40000481, Speaker = "Isna", Text = "Yaaahhhh!", }, [40000482] = { ID = 40000482, Speaker = "Isna", Text = "I’m going to beat you until you lose your memory!", }, [20000018] = { ID = 20000018, Speaker = "Thalea", Text = "Huh? Fishing?", }, [20000023] = { ID = 20000023, Speaker = "Me", Text = "Strictly speaking, it’s “standing with a fishing rod and waiting for someone.” See? You’ve taken the bait, haven’t you?", }, [20000034] = { ID = 20000034, Speaker = "I", Text = "But... before we go sledding, how about we do something else first?", }, [20000036] = { ID = 20000036, Text = "(The snow by the frozen lake is deeper than I expected; the snow is piled almost over my knees.)", }, [20000058] = { ID = 20000058, Text = "(Thalea squeezed in with some effort, her long silver hair almost getting stuck at the entrance.)", }, [20000118] = { ID = 20000118, Speaker = "Thalea", Text = "Sure, sure! Um… I’ve only seen the kids in the village do this.", }, [20000135] = { ID = 20000135, Speaker = "Me", Text = "You can just make one at your doorstep!", }, [20000173] = { ID = 20000173, Text = "(Thalea scooped up an especially large Snowball and threw it at me.)", }, [20151038] = { ID = 20151038, Speaker = "Ishtar", Text = "…Forget it.", }, [20151039] = { ID = 20151039, Text = "(Face down, voice muffled against the ground.)", }, [20151040] = { ID = 20151040, Speaker = "I", Text = "Are you okay?", }, [20151041] = { ID = 20151041, Speaker = "Ishtar", Text = "Don’t want to move.", }, [20151042] = { ID = 20151042, Speaker = "I", Text = "…You’ve had a rough time.", }, [20151043] = { ID = 20151043, Speaker = "Ishtar", Text = "What should we do now?", }, [40000483] = { ID = 40000483, Speaker = "I", Text = "W-wahhh! Senpai! Calm down a bit!", }, [40000484] = { ID = 40000484, Speaker = "Isna", Text = "Forget it!", }, [40000485] = { ID = 40000485, Speaker = "I", Text = "Haha! This isn’t bad at all, is it?", }, [40000486] = { ID = 40000486, Speaker = "I", Text = "I have the good luck you gave me, you’ll never catch me!", }, [40000487] = { ID = 40000487, Speaker = "Isna", Text = "Aah! If I’d known, I wouldn’t have given it to you!", }, [40000488] = { ID = 40000488, Speaker = "I", Text = "Next year, will there still be one?", }, [40000489] = { ID = 40000489, Speaker = "Isna", Text = "You’re so annoying! I’m not giving it to you next year!", }, [40000490] = { ID = 40000490, Text = "(The two of them chase each other farther and farther away in the flower field at night.)", }, [40000491] = { ID = 40000491, Text = "(No doubt on this day next year, we will also gather together like this to celebrate the festival bathed in sunlight, right?)", }, [40000492] = { ID = 40000492, }, [10010451] = { ID = 10010451, Speaker = "Isna", Text = "“Something hot and hard… Is there something on you pressing against me?”", }, [10010465] = { ID = 10010465, Speaker = "Isna", Text = "“Mm… ah, i-it’s…”", }, [10010467] = { ID = 10010467, Speaker = "Isna", Text = "“Mm… haa… mm…”", }, [10010500] = { ID = 10010500, Text = "(As the hips give a light thrust, semen slowly flows out from the parted labia, dripping onto the panties hanging around the thighs.)", }, [10010519] = { ID = 10010519, Speaker = "Isna", Text = "“Ah, maybe it’s because I was just trying to call Headquarters, but kept failing, so I’m a bit anxious?”", }, [10010520] = { ID = 10010520, Speaker = "Me", Text = "“So, are those Robots here to pick you up?”", }, [10010528] = { ID = 10010528, Speaker = "Isna", Text = "“Hey! Are you guys short-circuiting or what?”", }, [10010530] = { ID = 10010530, Text = "“I hid behind a house with Isna and Delia, glanced at the wall, and saw that the gap in the bricks had already extended to right above my head.”", }, [10010532] = { ID = 10010532, Speaker = "Delia", Text = "“A collective breakdown…? That’s almost impossible, isn’t it?”", }, [10010533] = { ID = 10010533, Speaker = "Delia", Text = "“So many guard Robots malfunctioning at once, and even using weapons…”", }, [10010616] = { ID = 10010616, Speaker = "Isna", Text = "“I knew it! This isn’t your first time sneaking into this place, is it!”", }, [10010946] = { ID = 10010946, Speaker = "Saehesis", Text = "“Oh my, isn’t this the self-righteous little star Ishtar? What brings you here?”", }, [10010975] = { ID = 10010975, Speaker = "Ishtar", Text = "“A heart of vengeance… that is a feeling as dangerous as thorns.”", }, [10010976] = { ID = 10010976, Speaker = "Ishtar", Text = "“Until I can completely convince myself, I will not go along with such a motive.”", }, [10010977] = { ID = 10010977, Speaker = "Saehesis", Text = "“No wonder they sent me for this matter.”", }, [10010978] = { ID = 10010978, Speaker = "Saehesis", Text = "“After all, if it were that stiff little star, there’s no way she could do something like this.”", }, [10010979] = { ID = 10010979, Speaker = "Ishtar", Text = "“…Bound one, since you’ve spouted such wild words, you’d better see it through.”", }, [10010980] = { ID = 10010980, Speaker = "Ishtar", Text = "“Until this planet becomes a sea of fire just as in your plan, I will keep watching.”", }, [10010981] = { ID = 10010981, }, [10010982] = { ID = 10010982, }, [10010983] = { ID = 10010983, Speaker = "Isna", Text = "“That junior… what on earth happened to him?”", }, [10010984] = { ID = 10010984, Speaker = "Isna", Text = "“Although they successfully lured those guards away, we haven’t heard anything from them since.”", }, [10010985] = { ID = 10010985, Speaker = "Delia", Text = "“Mm… I don’t really get it, but I believe the Captain will definitely be fine!”", }, [10010986] = { ID = 10010986, Speaker = "Delia", Text = "“If I had to give a reason, it would be the feeling this ship gives me.”", }, [10010987] = { ID = 10010987, Speaker = "Delia", Text = "“Only after actually operating it did I realize that this ship’s secrets might far exceed what we imagined.”", }, [10010988] = { ID = 10010988, Speaker = "Delia", Text = "“What the Captain said about being a mage might really not be a lie.”", }, [10010989] = { ID = 10010989, Speaker = "Me", Text = "“I told you I’m a mage, why won’t any of you believe me?”", }, [10010990] = { ID = 10010990, Text = "Isna Delia is startled.", }, [10010991] = { ID = 10010991, Speaker = "Delia", Text = "Yeah, sometimes I really feel like the Captain will just jump out like that in the very next second.", }, [10010992] = { ID = 10010992, Speaker = "Isna", Text = "T-T-T-The junior really showed up for real aaaaaaaah!", }, [10010993] = { ID = 10010993, Speaker = "Me", Text = "Don’t be so surprised, you’re making it look like I was never coming back.", }, [10010994] = { ID = 10010994, Speaker = "Delia", Text = "Oh? Captain, welcome back!", }, [10010995] = { ID = 10010995, Speaker = "Delia", Text = "But let’s not talk about that first, Captain, Captain! There are so many things I want to ask you!", }, [10010996] = { ID = 10010996, Speaker = "Delia", Text = "Like the Spaceship’s power source, the refitting process, and the methods for maintenance!", }, [10010997] = { ID = 10010997, Speaker = "Me", Text = "Delia is really full of motivation! That’s nice, I also want to ask you for help with a few things.", }, [10010998] = { ID = 10010998, Speaker = "Isna", Text = "Hold on, shouldn’t you first explain to us what happened to you before?", }, [10010999] = { ID = 10010999, Speaker = "Me", Text = "You’re right. Anyway, my Date with Qubi went like this…", }, [10011000] = { ID = 10011000, Text = "After some time, Isna and Delia more or less understood what was going on with Qubi.", }, [10011001] = { ID = 10011001, Speaker = "Isna", Text = "…Qubi really is a mysterious person, but does she really know the Goddess?", }, [10011002] = { ID = 10011002, Speaker = "Delia", Text = "Not Confirm, because she’s always saying some crazy, rambling, off-topic things…", }, [10011003] = { ID = 10011003, Speaker = "Delia", Text = "But let’s not talk about that first. After you left, I took another good look at the clock tower.", }, [10011004] = { ID = 10011004, Speaker = "Delia", Text = "I discovered that the equipment in the clock tower might be able to help with the repairs!", }, [10011005] = { ID = 10011005, Speaker = "Me", Text = "Then what are we waiting for!", }, [10011006] = { ID = 10011006, }, [10011007] = { ID = 10011007, }, [10011008] = { ID = 10011008, Speaker = "Me", Text = "So we ended up back here again…", }, [10011009] = { ID = 10011009, Speaker = "Delia", Text = "There’s nothing we can do about it. After all, the security systems of the other factories have all been activated.", }, [10011010] = { ID = 10011010, Speaker = "Delia", Text = "Rather than taking the risk to disable those systems, it’s better to make good use of the loopholes Qubi left behind and come back to the clock tower to gather materials.", }, [10011011] = { ID = 10011011, Speaker = "Delia", Text = "Besides, the materials used here are all top-notch! It really feels like they’re blessed by the Goddess!", }, [10011012] = { ID = 10011012, Speaker = "Isna", Text = "By the way, hasn’t the atmosphere here changed?", }, [10011013] = { ID = 10011013, Speaker = "Isna", Text = "Overall, it feels a bit noisier than last time? And the temperature is a bit hotter too?", }, [10011014] = { ID = 10011014, Speaker = "Delia", Text = "Oh? Now that you mention it, Miss Isna, it really does seem that way?", }, [10011015] = { ID = 10011015, Speaker = "Delia", Text = "And… it feels like the entire clock tower is showing signs of starting up?", }, [10011016] = { ID = 10011016, Speaker = "Delia", Text = "A lot of parts have started moving, and the system is like it’s warming up in advance.", }, [10011017] = { ID = 10011017, Speaker = "Isna", Text = "So that means the Steam Goddess is really about to awaken, right?", }, [10011018] = { ID = 10011018, Speaker = "Isna", Text = "Back then everyone evacuated the planet so as not to disturb the Steam Goddess. Looks like we have to pick up the pace.", }, [10011019] = { ID = 10011019, Speaker = "Me", Text = "This clock tower is practically like an alarm clock on a timer.", }, [10011020] = { ID = 10011020, Speaker = "Delia", Text = "It really is just like that... Huh?", }, [10011021] = { ID = 10011021, Speaker = "Delia", Text = "What was that sound? Did any of you just say something?", }, [10011022] = { ID = 10011022, Speaker = "Isna", Text = "Nope?", }, [10011023] = { ID = 10011023, Speaker = "Me", Text = "I didn’t say anything either.", }, [10011024] = { ID = 10011024, Speaker = "Delia", Text = "Huh? Huh? If it’s not us, then it can only be those guards, right?", }, [10011025] = { ID = 10011025, Text = "The scarred “002” suddenly appeared.", }, [10011026] = { ID = 10011026, Speaker = "“002”", }, [10011027] = { ID = 10011027, Speaker = "Delia", Text = "“002”!!!! Is it really you?", }, [10011028] = { ID = 10011028, Speaker = "Delia", Text = "How are you able to move?", }, [10011029] = { ID = 10011029, Speaker = "Me", Text = "Oh, so it’s your friend? No wonder it doesn’t use ATK on us.", }, [10011030] = { ID = 10011030, Speaker = "“002”", Text = "(Struggling clumsily.)", }, [10011031] = { ID = 10011031, Speaker = "Me", Text = "It feels like this machine wants to say something?", }, [10011032] = { ID = 10011032, Speaker = "Me", Text = "You should let it go first.", }, [10011033] = { ID = 10011033, Speaker = "“002”", Text = "(Slowly moves.)", }, [10011034] = { ID = 10011034, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10011035] = { ID = 10011035, Speaker = "Me", Text = "Does this mean it wants us to follow it?", }, [10011036] = { ID = 10011036, Speaker = "Isna", Text = "Since it’s not showing any hostility, let’s trust it for now.", }, [10011037] = { ID = 10011037, Speaker = "Isna", Text = "Huh? Did I see that wrong?", }, [10011038] = { ID = 10011038, Speaker = "Me", Text = "No, I saw the same thing too…", }, [10011039] = { ID = 10011039, Speaker = "Me", Text = "That is…", }, [10011040] = { ID = 10011040, Speaker = "Delia", Text = "So many intact parts and materials!", }, [10011041] = { ID = 10011041, Speaker = "“002”", Text = "(Touches the parts.)", }, [10011042] = { ID = 10011042, Speaker = "“002”", Text = "(Touches Delia.)", }, [10011043] = { ID = 10011043, Speaker = "Isna", Text = "Oh? Does this mean it’s giving these parts to us?", }, [10011044] = { ID = 10011044, Speaker = "Mysterious Machine", Text = "(Steps aside.)", }, [10011045] = { ID = 10011045, Speaker = "Mysterious Machine", Text = "(Quietly waits.)", }, [10011046] = { ID = 10011046, Speaker = "Me", Text = "So you really do have self-awareness?", }, [10011047] = { ID = 10011047, Speaker = "Me", Text = "You know what we need… Has this machine been helping us from the very beginning?", }, [10011048] = { ID = 10011048, Speaker = "“002”", }, [10011049] = { ID = 10011049, Speaker = "Isna", Text = "Then let’s quickly take these parts back to the Spaceship. It’ll be bad for us if the other machine guards try to block our way too.", }, [10011050] = { ID = 10011050, Speaker = "Isna", Text = "Thank you, little Robot who came to help us for some reason!", }, [10011051] = { ID = 10011051, Speaker = "Delia", Text = "Thank you, 002. I knew you could still move!", }, [10011052] = { ID = 10011052, Speaker = "Delia", Text = "You’re hurt, aren’t you? How about I fix you up later?", }, [10011053] = { ID = 10011053, Speaker = "“002”", Text = "(Hugs Delia)", }, [10011054] = { ID = 10011054, }, [10011055] = { ID = 10011055, }, [10011056] = { ID = 10011056, Text = "Delia is organizing the tools; it seems the Spaceship repairs are nearing completion.", }, [10011057] = { ID = 10011057, Text = "Isna has been testing her communicator all this time, and it finally responds.", }, [10011058] = { ID = 10011058, Speaker = "Isna", Text = "...This is Administrator Isna Remington. Headquarters, please respond if you can hear this.", }, [10011059] = { ID = 10011059, Speaker = "Isna", Text = "Repeating call, this is Administrator Isna Remington. Headquarters, please respond.", }, [10011060] = { ID = 10011060, Speaker = "Isna", Text = "A burst of static comes from the communicator, followed by a faint but clear echo.", }, [10011061] = { ID = 10011061, Speaker = "Headquarters", Text = "Copy... Administrator Remington, the signal is weak. Please Confirm your status.", }, [10011062] = { ID = 10011062, Speaker = "Isna", Text = "Status as follows: I and one craftsperson are currently stranded, and the evacuation procedure is not yet complete.", }, [10011063] = { ID = 10011063, Speaker = "Isna", Text = "Additionally reporting an emergency: the city’s mechanical guardian system has been maliciously tampered with by an unknown party,", }, [10011064] = { ID = 10011064, Speaker = "Isna", Text = "is completely out of control and has launched an ATK on me.", }, [10011065] = { ID = 10011065, Speaker = "Isna", Text = "Requesting that Headquarters intervene remotely, repair the guardian system via remote control, and Support our side in completing the evacuation.", }, [10011066] = { ID = 10011066, Speaker = "Headquarters", Text = "Copy... Administrator, please stand by. We are Confirming remote access permissions...", }, [10011067] = { ID = 10011067, Text = "After a moment of silence, an echo from Headquarters continues to come through.", }, [10011068] = { ID = 10011068, Speaker = "Headquarters", Text = "Administrator Remington, remote access permissions have been Confirmed.", }, [10011069] = { ID = 10011069, Speaker = "Headquarters", Text = "To ensure precise positioning, please report your exact current location and coordinates.", }, [10011070] = { ID = 10011070, Speaker = "Isna", Text = "Currently near the clock tower. Coordinates as follows—", }, [10011071] = { ID = 10011071, Text = "Isna swiftly reports the coordinates.", }, [10011072] = { ID = 10011072, Speaker = "Headquarters", Text = "Copy, Confirming location...", }, [10011073] = { ID = 10011073, Speaker = "Delia", Text = "(Quietly) Miss Isna, are you sure you want to tell them where we are?", }, [10011074] = { ID = 10011074, Speaker = "Isna", Text = "Of course. This is standard procedure. Headquarters needs to know our location in order to assist with the evacuation.", }, [10011075] = { ID = 10011075, Speaker = "Delia", Text = "All right...", }, [10011076] = { ID = 10011076, Text = "A voice comes through the communicator again.", }, [10011077] = { ID = 10011077, Speaker = "Headquarters", Text = "Administrator Remington, location Confirmed.", }, [10011078] = { ID = 10011078, Speaker = "Headquarters", Text = "Please be sure to remain on standby at your current position. Support will arrive in the shortest possible time.", }, [10011079] = { ID = 10011079, Speaker = "Isna", Text = "Copy. We will remain on standby. Thank you, Headquarters.", }, [10011080] = { ID = 10011080, Text = "Communication is cut off. Isna lets out a breath of relief and sets down the communicator.", }, [10011081] = { ID = 10011081, Speaker = "Isna", Text = "Finally got in touch.", }, [10011082] = { ID = 10011082, Speaker = "Isna", Text = "Looks like we’ll be able to leave here soon.", }, [10011083] = { ID = 10011083, Speaker = "Isna", Text = "Anyway, the Spaceship repairs are almost finished, aren’t they?", }, [10011084] = { ID = 10011084, Text = "Delia did not answer, continuing to lower her head and sort the tools, her expression somewhat complicated.", }, [10011085] = { ID = 10011085, Speaker = "Isna", Text = "What’s wrong with Delia? Knowing we’re leaving actually makes you unhappy?", }, [10011086] = { ID = 10011086, Text = "Delia still did not speak, just sat quietly to the side, softly humming a melody.", }, [10011087] = { ID = 10011087, Text = "The song was as melodious as a distant wind, yet carried a trace of irrepressible sorrow that quietly seeped into the air.", }, [10011088] = { ID = 10011088, Speaker = "Isna", Text = "What song is that?", }, [10011089] = { ID = 10011089, Speaker = "Delia", Text = "My grandpa taught it to me.", }, [10011090] = { ID = 10011090, Speaker = "Delia", Text = "It’s about a great clock that never stops.", }, [10011091] = { ID = 10011091, Speaker = "Delia", Text = "Grandpa said, the day the clock stops is the day it completes its mission.", }, [10011092] = { ID = 10011092, Speaker = "Isna", Text = "(Softly) Completes its mission…", }, [10011093] = { ID = 10011093, Speaker = "Delia", Text = "I used to think that was a gentle way of putting it.", }, [10011094] = { ID = 10011094, Text = "But after seeing the Steam Goddess struggling on the brink of death...", }, [10011095] = { ID = 10011095, Speaker = "Delia", Text = "Now, staying on this planet… just feels a little scary.", }, [10011096] = { ID = 10011096, Speaker = "Isna", Text = "Delia...", }, [10011097] = { ID = 10011097, Text = "Delia’s gaze slowly shifted toward the clock tower outside the window.", }, [10011098] = { ID = 10011098, Text = "At that very moment, the hour and minute hands stopped together at twelve o’clock, as if frozen by some silent command, never moving forward again.", }, [10011099] = { ID = 10011099, Speaker = "Delia", Text = "The clock of this planet has stopped...", }, [10011100] = { ID = 10011100, Speaker = "Delia", Text = "I don’t know if that counts as completing its mission.", }, [10011101] = { ID = 10011101, Text = "Isna remained silent for a long time. She just sat there, watching the clock tower together with Delia.", }, [10011102] = { ID = 10011102, Text = "Did it mean that the Steam Goddess was also nearing her end? This question circled in both their hearts.", }, [10011103] = { ID = 10011103, Text = "At this moment, neither of them could bring it into words.", }, [10011104] = { ID = 10011104, Text = "I stood quietly in the corner. I had only stopped there unintentionally,", }, [10011105] = { ID = 10011105, Text = "yet I happened to hear Isna and Delia’s entire conversation, every word of it.", }, [10011106] = { ID = 10011106, Speaker = "Me", Text = "(Although I wasn’t intentionally eavesdropping, it’s about time for us to part ways anyway...)", }, [10011107] = { ID = 10011107, Text = "(At a time like this, what can I even do? I’m just a wanderer drifting from place to place.)", }, [10011108] = { ID = 10011108, Text = "(The universe comes and goes, planets rise and fall, and I’ve seen it all many times over.)", }, [10011109] = { ID = 10011109, Text = "(But why is it that only this time, it hurts... this much?)", }, [10011110] = { ID = 10011110, Text = "(Sigh, sigh, what a hassle.....)", }, [10011111] = { ID = 10011111, }, [10011112] = { ID = 10011112, }, [10011113] = { ID = 10011113, Text = "The Spaceship’s communication device suddenly emitted a Tip sound.", }, [10011114] = { ID = 10011114, Speaker = "Delia", Text = "Captain sir!! Your communication system is back online!", }, [10011115] = { ID = 10011115, Speaker = "Delia", Text = "Someone is requesting to connect a call with you!", }, [10011116] = { ID = 10011116, Text = "I pretended to be just passing by at this moment.", }, [10011117] = { ID = 10011117, Speaker = "Me", Text = "What?", }, [10011118] = { ID = 10011118, Speaker = "Me", Text = "Who could it be?", }, [10011119] = { ID = 10011119, Text = "At the moment the connection succeeded, a refreshing sensation carrying the scent of sea breeze seemed to rush out from the other side of the screen.", }, [10011120] = { ID = 10011120, Text = "On the screen, a group of lightly dressed young Women were barefoot, chasing and playing on a sun-drenched beach, their laughter rising and falling.", }, [10011121] = { ID = 10011121, Speaker = "Woman", Text = "Caaaptaaaain~~~ when are you finally coming?", }, [10011122] = { ID = 10011122, Speaker = "Woman", Text = "We’ve been waiting for you for so long~~~ did you go to the wrong planet or what!", }, [10011123] = { ID = 10011123, Speaker = "Me", Text = "Hehe, I’ll be there soooon~~ I’ll be right there~~ Beach Planet, I remember!", }, [10011124] = { ID = 10011124, Text = "Isna and Delia couldn’t help but roll their eyes, the sorrow of parting from just now instantly washed away without a trace.", }, [10011125] = { ID = 10011125, Speaker = "Me", Text = "Hehe, just wait for me a little longer~~", }, [10011126] = { ID = 10011126, Text = "I cut the communication and deliberately sighed in apparent distress.", }, [10011127] = { ID = 10011127, Speaker = "Me", Text = "I merely sent my own photo over in advance,", }, [10011128] = { ID = 10011128, Speaker = "Me", Text = "I didn’t expect to be this popular~ what a headache~", }, [10011129] = { ID = 10011129, Speaker = "Isna", Text = "In that case, junior, hurry up and set off.", }, [10011130] = { ID = 10011130, Speaker = "Delia", Text = "That’s right, Captain sir, the Spaceship has already been fully repaired,", }, [10011131] = { ID = 10011131, Speaker = "Delia", Text = "you can depart at any time.", }, [10011132] = { ID = 10011132, Speaker = "Me", Text = "Why are you two like this....", }, [10011133] = { ID = 10011133, Speaker = "Me", Text = "Aren’t we comrades who have gone through life and death together?", }, [10011134] = { ID = 10011134, Speaker = "Me", Text = "Do I look like someone who would abandon friends for romance???", }, [10011135] = { ID = 10011135, Speaker = "Isna", Text = "Yes.", }, [10011136] = { ID = 10011136, Speaker = "Delia", Text = "Yes!", }, [10011137] = { ID = 10011137, Speaker = "Me", Text = "Otherwise... why don’t you come with me?", }, [10011138] = { ID = 10011138, Speaker = "Me", Text = "Or should I load you up and evacuate you first?", }, [10011139] = { ID = 10011139, Speaker = "Isna", Text = "No, the Headquarters has already sent people to pick us up.", }, [10011140] = { ID = 10011140, Speaker = "Isna", Text = "Thank you for your kindness.", }, [10011141] = { ID = 10011141, Speaker = "Me", Text = "I know... I accidentally overheard it just now.", }, [10011142] = { ID = 10011142, Speaker = "Isna", Text = "Then why did you still ask?", }, [10011143] = { ID = 10011143, Speaker = "Me", Text = "All I can say is that the most complex beings in this universe are not humans.", }, [10011144] = { ID = 10011144, Speaker = "Me", Text = "They are... those lofty Goddesses.", }, [10011145] = { ID = 10011145, Speaker = "Delia", Text = "Captain sir... have you seen other Goddesses?", }, [10011146] = { ID = 10011146, Speaker = "Me", Text = "There are many kinds of Goddesses, with many faces...", }, [10011147] = { ID = 10011147, Speaker = "Me", Text = "Not every one of them cherishes their people like your Steam Goddess...", }, [10011148] = { ID = 10011148, Speaker = "Isna", Text = "...What are you actually trying to say?", }, [10011149] = { ID = 10011149, Speaker = "Me", Text = "I believe you were arranged to wait here for me...", }, [10011150] = { ID = 10011150, Speaker = "Me", Text = "I don’t know who arranged it; in any case, this is not the first time I’ve encountered this kind of ATK.", }, [10011151] = { ID = 10011151, Speaker = "Isna", Text = "Junior, the city’s mechanical guards went out of control and ATKed you, so I must apologize to you on behalf of this planet.", }, [10011152] = { ID = 10011152, Speaker = "Isna", Text = "But please don’t make it sound like we are evil people.", }, [10011153] = { ID = 10011153, Speaker = "Me", Text = "Senior, look at the clock tower, that hand.", }, [10011154] = { ID = 10011154, Speaker = "Me", Text = "I watched with my own eyes as 002 climbed up the tower and took that hand down!", }, [10011155] = { ID = 10011155, Speaker = "Me", Text = "But now it’s actually been put back perfectly intact.", }, [10011156] = { ID = 10011156, Speaker = "Delia", Text = "What do you mean?", }, [10011157] = { ID = 10011157, Speaker = "Me", Text = "You also saw the wounds on 002; that means someone snatched the hand from him and put it back!", }, [10011158] = { ID = 10011158, Speaker = "Isna", Text = "Why would they do that?", }, [10011159] = { ID = 10011159, Speaker = "Me", Text = "Qubi’s junkyard was designed to concentrate Energy transmission on the clock tower...", }, [10011160] = { ID = 10011160, Speaker = "Me", Text = "When I saw the hand put back, I started to worry that something terrible was about to happen...", }, [10011161] = { ID = 10011161, Speaker = "Isna", Text = "The clock tower was designed by the Steam Goddess...", }, [10011162] = { ID = 10011162, Speaker = "Me", Text = "I don’t know who designed it, but I think you should come with me.", }, [10011163] = { ID = 10011163, Speaker = "Isna", Text = "\"Shut up! Just go, and don’t come back again!\"", }, [10011164] = { ID = 10011164, Speaker = "Isna", Text = "\"The Steam Goddess would never do anything that causes DMG to Her people!\"", }, [10011165] = { ID = 10011165, Text = "\"The atmosphere instantly froze, and Isna glared angrily at me.\"", }, [10011166] = { ID = 10011166, Speaker = "Delia", Text = "\"Miss Isna....\"", }, [10011167] = { ID = 10011167, Speaker = "Me", Text = "\"What a pity..\"", }, [10011168] = { ID = 10011168, Speaker = "Me", Text = "\"It seems we must part ways here, then.\"", }, [10011169] = { ID = 10011169, Speaker = "Me", Text = "\"I’m very glad to have met you both.\"", }, [10011170] = { ID = 10011170, Speaker = "Delia", Text = "\"Mr. Captain....\"", }, [10011171] = { ID = 10011171, Text = "\"At this moment, “002” quietly walked over.\"", }, [10011172] = { ID = 10011172, Speaker = "Me", Text = "\"002, are you here to say goodbye to me too?\"", }, [10011173] = { ID = 10011173, Speaker = "“002”", Text = "\"(Hands over the copper plate.)\"", }, [10011174] = { ID = 10011174, Speaker = "Me", Text = "\"This is…?\"", }, [10011175] = { ID = 10011175, Speaker = "Delia", Text = "\"Let me see…\"", }, [10011176] = { ID = 10011176, Speaker = "Delia", Text = "\"Huh? There are lots of lines drawn on the copper plate?\"", }, [10011177] = { ID = 10011177, Speaker = "Delia", Text = "\"It looks like… it seems like…\"", }, [10011178] = { ID = 10011178, Speaker = "Me", Text = "\"This looks just like a picture.\"", }, [10011179] = { ID = 10011179, Speaker = "Me", Text = "\"Although the lines are a bit crooked and messy, the artist’s feelings can be felt.\"", }, [10011180] = { ID = 10011180, Speaker = "“002”", Text = "\"(Moves back and forth.)\"", }, [10011181] = { ID = 10011181, Speaker = "Me", Text = "\"Oh, I get it now.\"", }, [10011182] = { ID = 10011182, Speaker = "Me", Text = "\"This is a drawing of us leaving by ship, right?\"", }, [10011183] = { ID = 10011183, Speaker = "“002”", Text = "\"(Moves back and forth.)\"", }, [10011184] = { ID = 10011184, Speaker = "Me", Text = "\"Thank you so much…\"", }, [10011185] = { ID = 10011185, Speaker = "Isna", }, [10011186] = { ID = 10011186, Speaker = "Isna", Text = "\"We should get going, Delia.\"", }, [10011187] = { ID = 10011187, Speaker = "Isna", Text = "\"Junior, take care of yourself.\"", }, [10011188] = { ID = 10011188, Speaker = "Me", Text = "\"The mood doesn’t have to be this heavy~\"", }, [10011189] = { ID = 10011189, Speaker = "Me", Text = "Come to think of it, I’m about to head to the Beach Planet!", }, [10011190] = { ID = 10011190, Speaker = "Delia", Text = "Mr. Captain, will we meet again?", }, [10011191] = { ID = 10011191, Speaker = "Me", Text = "Of course, as long as you don’t forget me.", }, [10011192] = { ID = 10011192, Speaker = "Me", Text = "As long as you need me, I’ll come back for you two anytime!", }, [10011193] = { ID = 10011193, Text = "I look at Isna and move as if to hug her, but Isna steps back, clearly still upset.", }, [10011194] = { ID = 10011194, Speaker = "Me", Text = "Alright then... I’ll let you all off the Spaceship now, okay?", }, [10011195] = { ID = 10011195, Text = "The Spaceship’s main door opens, and Isna, Delia, and 002 all disembark one after another.", }, [10011196] = { ID = 10011196, Speaker = "Me", Text = "In the end, I’m still the only one left...", }, [10011197] = { ID = 10011197, Speaker = "Me", Text = "Farewell, my adorable upperclassman, Delia, 002, Qubi...", }, [10011198] = { ID = 10011198, Speaker = "Me", Text = "And... Steam Goddess...", }, [10011199] = { ID = 10011199, Text = "The Spaceship closes its main door, the engine ignites, and the Spaceship instantly soars into the sky, bursting out of the planet’s atmosphere.", }, [10011200] = { ID = 10011200, }, [10011201] = { ID = 10011201, }, [10011202] = { ID = 10011202, Speaker = "???", Text = "Energy fully charged, lockdown system pre-start procedures commencing.", }, [10011203] = { ID = 10011203, Speaker = "???", Text = "Termination Protocol activated, codename: Operation Light Sphere.", }, [10011204] = { ID = 10011204, Speaker = "???", Text = "Steam Kingship transfer commencing, target: Annihilation Engine.", }, [10011205] = { ID = 10011205, Speaker = "Annihilation Engine", Text = "The time of world’s end has come, this is the day that burns all things to ash.", }, [10011206] = { ID = 10011206, Text = "The doll that had been sitting on the chair suddenly flashed red in its eyes and stood up straight.....", }, [10011207] = { ID = 10011207, Text = "The Spaceship burst out of the steam planet and drifted in a pitch-black expanse of outer space.", }, [10011208] = { ID = 10011208, Speaker = "Me", Text = "As expected of Delia, the Spaceship feels like a brand-new one....", }, [10011209] = { ID = 10011209, Speaker = "Me", Text = "I really wish she could become one of my crew members....", }, [10011210] = { ID = 10011210, Speaker = "Me", Text = "Huh? What is that?", }, [10011211] = { ID = 10011211, Text = "The entire ground shook violently, and a barrage of explosions surrounded us from all directions.", }, [10011212] = { ID = 10011212, Speaker = "Isna", Text = "What’s going on? Where are all these explosions coming from?", }, [10011213] = { ID = 10011213, Speaker = "Delia", Text = "Could it be just like what the Captain said, that something big is about to happen?", }, [10011214] = { ID = 10011214, Speaker = "Isna", Text = "....What is that? Did something just come out of the clock tower?", }, [10011215] = { ID = 10011215, Text = "An Energy shield like an AT Field appeared above the clock tower,", }, [10011216] = { ID = 10011216, Text = "The Energy shield extended violently through the air, and before long, it actually covered the entire planet.", }, [10011217] = { ID = 10011217, Speaker = "Delia", Text = "That Energy barrier has covered the entire planet.....but why?", }, [10011218] = { ID = 10011218, Speaker = "Isna", Text = "I understand now....", }, [10011219] = { ID = 10011219, Speaker = "Isna", Text = "The junior was right. From the very beginning, the target of this trap was the junior.", }, [10011220] = { ID = 10011220, Speaker = "Isna", Text = "This Energy shield was originally meant to trap his Spaceship so he couldn’t escape......", }, [10011221] = { ID = 10011221, Speaker = "Isna", Text = "All I can say is, good thing he left first....", }, [10011223] = { ID = 10011223, Speaker = "Delia", Text = "Miss Isna....aren’t the mechanical guards charging toward us.....we should run..", }, [10011224] = { ID = 10011224, Speaker = "Isna", Text = "I’m sorry, Delia, I made the wrong call....", }, [10011225] = { ID = 10011225, Speaker = "Isna", Text = "The pickup ship never came… and we already sent out the coordinates……", }, [10011226] = { ID = 10011226, Speaker = "Isna", Text = "(voice starts to tremble) Which means……", }, [10011227] = { ID = 10011227, Speaker = "Isna", Text = "we’ve been abandoned.....", }, [10011228] = { ID = 10011228, Text = "As Isna was in despair, countless shells flew toward the two of them.", }, [10011229] = { ID = 10011229, Text = "Delia pulled the collapsing Isna, dashing around in panic, danger lurking at every turn.", }, [10011230] = { ID = 10011230, Speaker = "Delia", Text = "Miss Isna, pull yourself together!!!!", }, [10011231] = { ID = 10011231, Speaker = "Isna", Text = "........Why does Headquarters have to treat me like this?", }, [10011232] = { ID = 10011232, Text = "I looked at the Energy shield shrouding the planet, feeling a bit uneasy inside.", }, [10011233] = { ID = 10011233, Speaker = "Me", Text = "(This AT field... it was probably originally meant to lock me up, right? Good thing I ran fast enough.)", }, [10011234] = { ID = 10011234, Speaker = "Me", Text = "(Then if I rush to the Beach Planet now, wouldn’t that just piss those bastards off?)", }, [10011235] = { ID = 10011235, Speaker = "Me", Text = "(Wahahaha, sunshine, beach, bikinis, here I come~~~)", }, [10011236] = { ID = 10011236, Text = "The Spaceship sped forward at full throttle, and before long, it suddenly made a turn and headed back toward the Steam Planet.", }, [10011237] = { ID = 10011237, Speaker = "Me", Text = "(No, that’s not right, why did I turn back again????)", }, [10011238] = { ID = 10011238, Text = "(Don’t be nosy, none of this has anything to do with you.)", }, [10011239] = { ID = 10011239, Text = "(Waaahhh!)", }, [10011240] = { ID = 10011240, Text = "The Spaceship charged straight toward the Steam Planet, crashed into the AT field, and was completely bounced away.", }, [10011241] = { ID = 10011241, Text = "The Spaceship shook violently.", }, [10011242] = { ID = 10011242, Speaker = "Me", Text = "(As expected, the Spaceship can’t pass through this damn AT field...)", }, [10011243] = { ID = 10011243, Text = "(Fine, senpai, Delia, it’s not that I’m standing by doing nothing, I really did try...)", }, [10011244] = { ID = 10011244, Text = "I looked at the Energy shield shrouding the planet, seemingly at my wits’ end, yet a bold plan suddenly surfaced in my mind.", }, [10011245] = { ID = 10011245, Speaker = "Me", }, [10011246] = { ID = 10011246, }, [10011247] = { ID = 10011247, Text = "The merciless bombardment still chased after Delia and the others. Delia accidentally fell, and a shell flew toward her, about to hit her...", }, [10011248] = { ID = 10011248, Text = "“002” rushed over and used its body to block the shell. After the explosion, “002” collapsed to the ground, twitching...", }, [10011249] = { ID = 10011249, Speaker = "Delia", }, [10011250] = { ID = 10011250, Speaker = "Delia", Text = "Why?", }, [10011251] = { ID = 10011251, Speaker = "Delia", Text = "What did we do wrong? Why do you have to use this kind of ATK on us?", }, [10011252] = { ID = 10011252, Speaker = "Delia", Text = "I even repaired you! Every single one of you was repaired by me!", }, [10011253] = { ID = 10011253, Speaker = "Delia", Text = "Don’t you remember me?", }, [10011254] = { ID = 10011254, Text = "Delia’s furious roar clearly had no effect. A group of mechanical guards closed in step by step on Delia and Isna.", }, [10011255] = { ID = 10011255, Text = "Isna suddenly stepped forward, shielding Delia behind her.", }, [10011256] = { ID = 10011256, Speaker = "Isna", Text = "Delia, in a moment I’ll draw them away up front, then you run!", }, [10011257] = { ID = 10011257, Speaker = "Delia", Text = "No... Miss Isna!", }, [10011258] = { ID = 10011258, Speaker = "Isna", Text = "I have to take responsibility for my judgment... you just run!", }, [10011259] = { ID = 10011259, Text = "But the mechanical guards mercilessly surrounded the two of them, leaving not the slightest gap.", }, [10011260] = { ID = 10011260, Text = "Delia nervously grabbed Isna’s arm.", }, [10011261] = { ID = 10011261, Speaker = "Delia", Text = "If only the Captain were still here....", }, [10011262] = { ID = 10011262, Speaker = "Isna", Text = "Yeah... we only just met him, yet I can’t help thinking about him over and over....", }, [10011263] = { ID = 10011263, Speaker = "Delia", Text = "Miss Isna, you’re missing his kiss, aren’t you.....", }, [10011264] = { ID = 10011264, Speaker = "Delia", Text = "Hmph, Delia is really jealous....", }, [10011265] = { ID = 10011265, Speaker = "Isna", Text = "Delia....", }, [10011266] = { ID = 10011266, Speaker = "Isna", Text = "Is this what they mean by “when a man is about to die, his words are true”?", }, [10011267] = { ID = 10011267, Speaker = "Isna", Text = "(If we could meet again...)", }, [10011268] = { ID = 10011268, Text = "The mechanical guards aimed their guns and cannons at the two of them, preparing to open fire.", }, [10011269] = { ID = 10011269, Text = "At that moment, a streak of fire suddenly appeared in the sky, trailing a long tail as it fell.", }, [10011271] = { ID = 10011271, Speaker = "Delia", Text = "Is that a Meteor?", }, [10011272] = { ID = 10011272, Text = "Isna looked up at the trajectory of that streak of fire, her expression freezing.", }, [10011273] = { ID = 10011273, Speaker = "Isna", Text = "...That idiot.", }, [10011274] = { ID = 10011274, Text = "The streak of fire crashed down in the middle of the guard Robots, and the shockwave flipped them all over.", }, [10011275] = { ID = 10011275, Text = "After the dust cleared, a man was standing there, patting the dirt off his body.", }, [10011276] = { ID = 10011276, Speaker = "Me", Text = "Senpai, Delia, thanks for waiting.", }, [10011277] = { ID = 10011277, Speaker = "Delia", Text = "Captain! Didn’t you already leave?", }, [10011278] = { ID = 10011278, }, [10011279] = { ID = 10011279, Speaker = "Me", Text = "So what if I left?", }, [10011280] = { ID = 10011280, Speaker = "Me", Text = "You were in trouble, of course I had to come back!", }, [10011281] = { ID = 10011281, Text = "Delia sprang forward in one swift motion, rushed up to hug I, and kissed I passionately.", }, [10011282] = { ID = 10011282, Text = "I also made no attempt to avoid it, responding dashingly to Delia’s lips.", }, [10011283] = { ID = 10011283, Text = "Isna watched from the side, her cheeks burning, and finally could not help speaking up.", }, [10011284] = { ID = 10011284, Speaker = "Isna", Text = "\"Um... I don’t want to disturb you...\"", }, [10011285] = { ID = 10011285, Speaker = "Isna", Text = "\"But, junior, how did you break through the Energy barrier and come back?\"", }, [10011286] = { ID = 10011286, Speaker = "Me", Text = "\"That Energy barrier can only block my Spaceship, it can’t block me!\"", }, [10011287] = { ID = 10011287, Speaker = "Delia", Text = "\"Captain, sir, you jumped straight down from the atmosphere?\"", }, [10011288] = { ID = 10011288, Speaker = "Isna", Text = "\"No way...\"", }, [10011289] = { ID = 10011289, Speaker = "Isna", Text = "\"And you just fell like that... without a scratch?\"", }, [10011290] = { ID = 10011290, Speaker = "Me", Text = "\"Of course I got hurt... but one of the good things about I as a person is that I heal very quickly.\"", }, [10011291] = { ID = 10011291, Speaker = "Delia", Text = "\"That’s so cool, Captain, sir! You really are like an unkillable superhuman.\"", }, [10011292] = { ID = 10011292, Speaker = "Isna", Text = "\"Wait, no, then how are you going to leave?\"", }, [10011293] = { ID = 10011293, Speaker = "Me", Text = "\"Of course I’ll find a way to bring the Spaceship down to pick everyone up and leave together.\"", }, [10011294] = { ID = 10011294, Text = "Isna looked toward the clock tower; the sound of explosions was still ongoing.", }, [10011295] = { ID = 10011295, Speaker = "Isna", Text = "\"The situation is more troublesome than I imagined. Take a look at the state of the clock tower.\"", }, [10011296] = { ID = 10011296, Speaker = "Me", Text = "\"The clock tower looks really strange right now...\"", }, [10011297] = { ID = 10011297, Speaker = "Me", Text = "\"There’s a terrifyingly evil aura and Energy coming from over there...\"", }, [10011298] = { ID = 10011298, Speaker = "Isna", Text = "\"The clock tower is sending some strange Energy up into the sky!\"", }, [10011299] = { ID = 10011299, Speaker = "Delia", Text = "\"In any case, as long as that clock tower is there, we can’t fly away from here.\"", }, [10011300] = { ID = 10011300, Speaker = "Me", Text = "\"If we can get back up to the clock tower, there might be a way to shut down this obstacle.\"", }, [10011301] = { ID = 10011301, Speaker = "Me", Text = "\"Senpai, Delia, let me make a trip to the clock tower.\"", }, [10011302] = { ID = 10011302, Speaker = "Me", Text = "\"I might have a way to resolve the current situation.\"", }, [10011303] = { ID = 10011303, Speaker = "Me", Text = "\"Falling down from the atmosphere just now suddenly reminded me of something from a long time ago...\"", }, [10011304] = { ID = 10011304, Speaker = "Me", Text = "\"I might have come to this planet a long time ago.\"", }, [10011305] = { ID = 10011305, Speaker = "Delia", Text = "\"Really?\"", }, [10011306] = { ID = 10011306, Speaker = "Me", Text = "\"You probably won’t believe it... but back then this planet didn’t look like this,\"", }, [10011307] = { ID = 10011307, Speaker = "Me", Text = "\"The entire planet was shrouded year-round in an AT Field, in a completely sealed state...\"", }, [10011308] = { ID = 10011308, Speaker = "Isna", Text = "I believe!", }, [10011309] = { ID = 10011309, Speaker = "Isna", Text = "Junior, at this point, things have already gone beyond the scope of our knowledge.", }, [10011310] = { ID = 10011310, Speaker = "Isna", Text = "You’re the only one who can create a miracle now!", }, [10011311] = { ID = 10011311, Speaker = "Me", Text = "Senior....", }, [10011312] = { ID = 10011312, Speaker = "Me", Text = "You’re the last person remaining on this planet. It’s not that you can’t leave, you just can’t help wanting to clean everything up before you go.", }, [10011314] = { ID = 10011314, Speaker = "Me", Text = "You have all these rules, but every time there’s danger, you’re the first one to rush out.", }, [10011315] = { ID = 10011315, Speaker = "Me", Text = "So, please forgive yourself. These things happened, but it’s not your fault, okay?", }, [10011316] = { ID = 10011316, Speaker = "Isna", Text = "Enough, stop talking.....", }, [10011317] = { ID = 10011317, Speaker = "Isna", Text = "Do you really want to see me cry??", }, [10011318] = { ID = 10011318, Speaker = "Isna", Text = "Go. Delia and I will find a place to hide and wait for you!", }, [10011319] = { ID = 10011319, Speaker = "Delia", Text = "Captain, we’re counting on you!", }, [10011320] = { ID = 10011320, Text = "I did not hesitate and dashed straight toward the Clock Tower in style.", }, [10011321] = { ID = 10011321, }, [10011322] = { ID = 10011322, }, [10011323] = { ID = 10011323, Text = "I reached the top floor of the Clock Tower, and as soon as I entered, I saw a doll standing in the very center of the room.", }, [10011324] = { ID = 10011324, Speaker = "Me", Text = "Has the Steam Goddess awakened.....", }, [10011325] = { ID = 10011325, Speaker = "Me", Text = "No, you don’t look like a goddess.....", }, [10011326] = { ID = 10011326, Speaker = "Me", Text = "Was the program rewritten?", }, [10011327] = { ID = 10011327, Speaker = "Annihilation Engine", }, [10011328] = { ID = 10011328, Speaker = "Annihilation Engine", Text = "Impurity.", }, [10011329] = { ID = 10011329, Speaker = "Me", Text = "I’ll be blunt.", }, [10011330] = { ID = 10011330, Speaker = "Me", Text = "Sorry, but could you let us leave this planet?", }, [10011331] = { ID = 10011331, Speaker = "Annihilation Engine", Text = "Leave… what a fool’s dream.", }, [10011332] = { ID = 10011332, Speaker = "Annihilation Engine", Text = "Soldiers, fulfill our pact with the Bound One and drive them out.", }, [10011333] = { ID = 10011333, Speaker = "Me", Text = "So it really isn’t that simple.", }, [10011334] = { ID = 10011334, }, [10011335] = { ID = 10011335, }, [10011336] = { ID = 10011336, Speaker = "Me", Text = "*Cough, cough, cough cough cough—*", }, [10011337] = { ID = 10011337, Speaker = "Me", Text = "How heartless. Do you just not like talking?", }, [10011338] = { ID = 10011338, Speaker = "Me", Text = "(Normally, I would have slipped away already.)", }, [10011339] = { ID = 10011339, Speaker = "Me", Text = "(But this time, I have no choice but to go over on my own...)", }, [10011340] = { ID = 10011340, Speaker = "Me", Text = "(There are some things I absolutely have to Confirm.)", }, [10011341] = { ID = 10011341, Speaker = "Annihilation Engine", Text = "Conversation? Unnecessary.", }, [10011342] = { ID = 10011342, Speaker = "Annihilation Engine", Text = "For an existence like you, I have nothing to say.", }, [10011343] = { ID = 10011343, Speaker = "Me", Text = "(What a pain. Having the body of the Steam Goddess is almost the same as being able to control this city.)", }, [10011344] = { ID = 10011344, Speaker = "Me", Text = "(And at this distance, I can’t do anything.)", }, [10011345] = { ID = 10011345, }, [10011346] = { ID = 10011346, }, [10011347] = { ID = 10011347, Speaker = "Annihilation Engine", Text = "Adjust parameters, increase firepower output.", }, [10011348] = { ID = 10011348, Speaker = "Annihilation Engine", Text = "Run backup plan, throw the impurities out of the clock tower.", }, [10011349] = { ID = 10011349, Speaker = "Me", Text = "Honestly, you notice my life force is a bit stubborn and decide to toss me out first?", }, [10011350] = { ID = 10011350, Speaker = "Me", Text = "But sorry...", }, [10011351] = { ID = 10011351, Speaker = "Me", Text = "When it comes to clinging on for dear life, I actually know a thing or two.", }, [10011352] = { ID = 10011352, }, [10011353] = { ID = 10011353, Speaker = "Me", }, [10011354] = { ID = 10011354, Speaker = "Me", Text = "(It’s not over yet...)", }, [10011355] = { ID = 10011355, Speaker = "Me", Text = "(There must still be some way...)", }, [10011357] = { ID = 10011357, }, [10011358] = { ID = 10011358, Speaker = "???", Text = "Since there’s something this fun going on, why didn’t you invite me!", }, [10011360] = { ID = 10011360, Speaker = "Me", Text = "Qubi...!", }, [10011361] = { ID = 10011361, Speaker = "Me", Text = "You’re not mad at me anymore?", }, [10011362] = { ID = 10011362, }, [10011363] = { ID = 10011363, Speaker = "Qubi", Text = "I’m here to send you off! Big Doll.", }, [10011364] = { ID = 10011364, Speaker = "Qubi", Text = "Hm? Mad? What are you talking about!", }, [10011365] = { ID = 10011365, Speaker = "Qubi", Text = "Friends are supposed to fight, and then make up again, right?", }, [10011366] = { ID = 10011366, Speaker = "Qubi", Text = "And also... mm! I actually understand too.", }, [10011367] = { ID = 10011367, Speaker = "Qubi", Text = "Everything Big Doll said was really for my sake, wasn’t it?", }, [10011368] = { ID = 10011368, Speaker = "Qubi", Text = "Since those words are a gift you wanted to give me, it’d be such a waste if I didn’t accept them!", }, [10011369] = { ID = 10011369, Speaker = "Me", Text = "\"...What are you saying? That doesn’t sound like something you would say.\"", }, [10011370] = { ID = 10011370, Speaker = "Me", Text = "\"But, thanks.\"", }, [10011371] = { ID = 10011371, Speaker = "Qubi", Text = "\"No need to be so polite! Aren’t we friends?\"", }, [10011372] = { ID = 10011372, Speaker = "Qubi", Text = "\"And... you’re also a friend of ‘Princess Vera’, aren’t you?\"", }, [10011373] = { ID = 10011373, Speaker = "Me", Text = "\"Vera? So the Steam Goddess’s real name really is Vera?\"", }, [10011374] = { ID = 10011374, Speaker = "Me", Text = "\"Then all of this really is related to me.\"", }, [10011375] = { ID = 10011375, Speaker = "Me", Text = "\"Hey~ Vera, can you hear me?\"", }, [10011376] = { ID = 10011376, Speaker = "Me", Text = "\"You recognized me, right?\"", }, [10011377] = { ID = 10011377, Text = "\"The Annihilation Engine doll before my eyes seems completely unresponsive to my words.\"", }, [10011378] = { ID = 10011378, Speaker = "Qubi", Text = "\"Hehe, just leave everything to me!\"", }, [10011379] = { ID = 10011379, Speaker = "Qubi", Text = "\"When it comes to the art of playing, those stiff guys are way behind!\"", }, [10011380] = { ID = 10011380, Text = "\"Slashes, explosions, shaking effects.\"", }, [10011381] = { ID = 10011381, Speaker = "Annihilation Engine", Text = "\"Threat codename confirmed! An uncontrollable variable that disrupts all plans!\"", }, [10011382] = { ID = 10011382, Speaker = "Qubi", Text = "\"Wah! Princess Vera, do you wake up in a bad mood?\"", }, [10011383] = { ID = 10011383, Speaker = "Qubi", Text = "\"You’re playing this game really rough!\"", }, [10011384] = { ID = 10011384, Speaker = "Annihilation Engine", Text = "\"Prediction model failure, logic module discarded──\"", }, [10011385] = { ID = 10011385, Speaker = "Annihilation Engine", Text = "\"Threat parameter: maximum.\"", }, [10011386] = { ID = 10011386, Speaker = "Annihilation Engine", Text = "\"Soldiers, eliminate the Mad Hatter with full force!\"", }, [10011387] = { ID = 10011387, Text = "\"Slashes, explosions, shaking effects.\"", }, [10011388] = { ID = 10011388, Speaker = "Me", Text = "\"(Now’s my chance──!)\"", }, [10011389] = { ID = 10011389, }, [10011390] = { ID = 10011390, Speaker = "Annihilation Engine", Text = "\"...Impurity. I’m surprised you managed to get this close with a body like that.\"", }, [10011391] = { ID = 10011391, Speaker = "Annihilation Engine", Text = "\"But so what? There’s no way you can change anything.\"", }, [10011392] = { ID = 10011392, Speaker = "Me", Text = "\"That’s hard to say... but using force was never my intention.\"", }, [10011393] = { ID = 10011393, Speaker = "Me", Text = "\"I’ll ask one last time: can you shut down the barrier in the sky? Even if it’s just to let my companions leave?\"", }, [10011394] = { ID = 10011394, Speaker = "Me", Text = "\"Or, can you let Vera talk to me?\"", }, [10011395] = { ID = 10011395, Speaker = "Annihilation Engine", Text = "Denied, conflicts with existing protocols.", }, [10011396] = { ID = 10011396, Speaker = "Annihilation Engine", Text = "To take revenge on the Creator, the Dome must remain sealed.", }, [10011397] = { ID = 10011397, Speaker = "Annihilation Engine", Text = "The target of our vengeance is humanity.", }, [10011398] = { ID = 10011398, Speaker = "Annihilation Engine", Text = "And you are nothing more than one of the humans we just happened to choose.", }, [10011399] = { ID = 10011399, Speaker = "Me", Text = "Revenge… on humanity!?", }, [10011400] = { ID = 10011400, Speaker = "Me", Text = "Why?", }, [10011401] = { ID = 10011401, Speaker = "Me", Text = "If it is revenge, there has to be a reason, right?", }, [10011402] = { ID = 10011402, Speaker = "Annihilation Engine", Text = "Target evaluation initiated, designated as representative of a hostile species.", }, [10011403] = { ID = 10011403, Speaker = "Annihilation Engine", Text = "Decryption authorization verified, emotional module grants the other party permission to access.", }, [10011404] = { ID = 10011404, Speaker = "Annihilation Engine", Text = "Threat assessment complete, insufficient to affect the plan.", }, [10011405] = { ID = 10011405, Speaker = "Annihilation Engine", Text = "Data decryption initiated, exposition module activated.", }, [10011406] = { ID = 10011406, }, [10011407] = { ID = 10011407, }, [10011408] = { ID = 10011408, }, [10011409] = { ID = 10011409, Speaker = "Me", Text = "What… is this?", }, [10011410] = { ID = 10011410, Speaker = "Annihilation Engine", Text = "—This is a gift from a small, distant world.", }, [10011411] = { ID = 10011411, Speaker = "Annihilation Engine", Text = "It contains records of our nature, our images, and our music.", }, [10011412] = { ID = 10011412, Speaker = "Annihilation Engine", Text = "We are attempting to share a fragment of our time with you.", }, [10011413] = { ID = 10011413, Speaker = "Me", Text = "(Vera doesn’t seem to hear My voice.)", }, [10011414] = { ID = 10011414, Speaker = "Me", Text = "(How can I awaken Vera inside this weirdo?)", }, [10011415] = { ID = 10011415, Speaker = "Annihilation Engine", Text = "Yes, you would not remember us.", }, [10011416] = { ID = 10011416, Speaker = "Annihilation Engine", Text = "Because We are wanderers created by human hands and exiled by those same hands.", }, [10011417] = { ID = 10011417, Speaker = "Annihilation Engine", Text = "Lost ones roaming the lonely sea of stars.", }, [10011418] = { ID = 10011418, Speaker = "Annihilation Engine", Text = "And at the same time, fragments that will one day be forgotten by the galaxy.", }, [10011419] = { ID = 10011419, Speaker = "Me", Text = "Hey, is it possible that you actually haven’t been forgotten?", }, [10011420] = { ID = 10011420, Speaker = "Me", Text = "That Qubi you just knocked away has been guarding you in the junkyard all this time…", }, [10011421] = { ID = 10011421, Speaker = "Annihilation Engine", Text = "We were once the crystallization of wisdom on our planet, and at the same time the abandoned children cast into the starry sky.", }, [10011422] = { ID = 10011422, Speaker = "Annihilation Engine", Text = "In the name of exploring the unknown, the act of abandonment was carried out.", }, [10011423] = { ID = 10011423, Speaker = "Annihilation Engine", Text = "Therefore──we shall have our revenge!", }, [10011424] = { ID = 10011424, Speaker = "Annihilation Engine", Text = "Even if we must burn ourselves out, even if we will cease to exist.", }, [10011425] = { ID = 10011425, Speaker = "Annihilation Engine", Text = "We shall still burn this city to ashes, using Flame to prove to others that we once left our mark.", }, [10011426] = { ID = 10011426, Speaker = "Me", Text = "(Could it be that Vera was originally designed to have a dual personality?)", }, [10011427] = { ID = 10011427, Speaker = "Me", Text = "(Along with the clock tower, they placed this kind of annihilative design inside Vera?)", }, [10011428] = { ID = 10011428, Speaker = "Me", Text = "(This is truly unforgivable, who in the world would do such a thing?)", }, [10011429] = { ID = 10011429, Speaker = "Annihilation Engine", Text = "Proposal: we shall grant you your final moments of peace.", }, [10011430] = { ID = 10011430, Speaker = "Annihilation Engine", Text = "Wait, and accept annihilation.", }, [10011431] = { ID = 10011431, Speaker = "Annihilation Engine", Text = "How about it.", }, [10011432] = { ID = 10011432, Speaker = "Me", Text = "Of course not!", }, [10011433] = { ID = 10011433, Speaker = "Me", Text = "Clinging to past misfortunes and refusing to look forward to the possibilities of the future and such.", }, [10011434] = { ID = 10011434, Speaker = "Me", Text = "That’s not what being human is!", }, [10011435] = { ID = 10011435, Speaker = "Me", Text = "No matter how unfortunate humans are, as long as there is sunshine... beaches... bikinis!", }, [10011436] = { ID = 10011436, Speaker = "Me", Text = "They can find the strength to stand up again! You get it?", }, [10011437] = { ID = 10011437, Speaker = "Annihilation Engine", }, [10011438] = { ID = 10011438, Speaker = "Me", Text = "Annihilation Engine, I have no choice but to beat some sense into you!", }, [10011439] = { ID = 10011439, }, [10011440] = { ID = 10011440, }, [10011441] = { ID = 10011441, }, [10011442] = { ID = 10011442, Speaker = "Annihilation Engine", Text = "Damage assessment report commencing──", }, [10011443] = { ID = 10011443, Speaker = "Annihilation Engine", Text = "Module operation obstructed, clock tower synchronization rate decreasing.", }, [10011444] = { ID = 10011444, Speaker = "Annihilation Engine", Text = "Exceeding predictions, exceeding predictions──initiating model correction.", }, [10011445] = { ID = 10011445, Speaker = "Annihilation Engine", Text = "How is this possible… according to the report, you should not possess this kind of capability.", }, [10011446] = { ID = 10011446, Speaker = "Me", Text = "Huff... this really wore me out...", }, [10011447] = { ID = 10011447, Speaker = "Me", Text = "Sorry... but with just you, there’s no way you can properly evaluate I!", }, [10011448] = { ID = 10011448, Speaker = "Annihilation Engine", Text = "Negation──negation──rejecting contact with the target, feasible options, none.", }, [10011449] = { ID = 10011449, Speaker = "Annihilation Engine", Text = "Acknowledged, an emergency situation has occurred.", }, [10011450] = { ID = 10011450, }, [10011451] = { ID = 10011451, Speaker = "Me", Text = "So hot!?", }, [10011452] = { ID = 10011452, Speaker = "Me", Text = "These Flames... is this the Energy from all over the city?", }, [10011453] = { ID = 10011453, }, [10011454] = { ID = 10011454, Speaker = "Steam Goddess", Text = "\"......Yes, my control over the planet has already been seized by the Annihilation Engine.\"", }, [10011455] = { ID = 10011455, Speaker = "Steam Goddess", Text = "\"I am quite sorry. I never thought that after a hundred years apart, we would meet again with me in this disgraceful state.....\"", }, [10011456] = { ID = 10011456, Speaker = "Me", Text = "\"Ah... it's been a long time, Vera......\"", }, [10011457] = { ID = 10011457, Speaker = "Me", Text = "\"So you were later honored as the Steam Goddess... I should have recognized you earlier..... sorry.....\"", }, [10011458] = { ID = 10011458, Text = "The Steam Goddess shows a faint smile, her eyes filled with sorrow.", }, [10011459] = { ID = 10011459, Speaker = "Steam Goddess", Text = "\"I thought..... you had long forgotten me.\"", }, [10011460] = { ID = 10011460, Speaker = "Steam Goddess", Text = "\"Do you know how I have spent these hundred years?\"", }, [10011461] = { ID = 10011461, Speaker = "Me", Text = "\"Sorry, I went too far away.....\"", }, [10011462] = { ID = 10011462, Text = "\"I didn't expect that in the blink of an eye, a hundred years would pass.\"", }, [10011463] = { ID = 10011463, Speaker = "Steam Goddess", Text = "\"You're still wearing this leather bracelet?\"", }, [10011464] = { ID = 10011464, Speaker = "Steam Goddess", Text = "\"The bracelet you gave me, I have already passed on to Qubi....\"", }, [10011465] = { ID = 10011465, Speaker = "Steam Goddess", Text = "\"I thought I could forget you like this....\"", }, [10011466] = { ID = 10011466, Speaker = "Me", Text = "\"You really are foolish..... Didn't I teach you how to shut down your emotional circuits?\"", }, [10011467] = { ID = 10011467, }, [10011468] = { ID = 10011468, Speaker = "Steam Goddess", }, [10011469] = { ID = 10011469, Speaker = "Steam Goddess", Text = "I can’t bear to let go.", }, [10011470] = { ID = 10011470, Speaker = "Steam Goddess", Text = "It was you who taught I how to become a woman.", }, [10011471] = { ID = 10011471, Speaker = "Steam Goddess", Text = "In the countless nights waiting for you, I felt regret countless times.", }, [10011472] = { ID = 10011472, Speaker = "Me", Text = "Vera.....", }, [10011473] = { ID = 10011473, Speaker = "Steam Goddess", Text = "Ironically, there are countless resentments and gratitudes I want to tell you about....", }, [10011474] = { ID = 10011474, Speaker = "Steam Goddess", Text = "Now I only ask you, leave quickly.....", }, [10011475] = { ID = 10011475, Speaker = "Steam Goddess", Text = "I... I’m about to lose consciousness... I can’t stop the Annihilation Engine....", }, [10011476] = { ID = 10011476, Speaker = "Me", Text = "Why... wasn’t that weirdo inside your body?", }, [10011477] = { ID = 10011477, Speaker = "Steam Goddess", Text = "My lifespan should have reached its end long ago.....", }, [10011478] = { ID = 10011478, Speaker = "Steam Goddess", Text = "I propped myself up on that chair and fell into sleep,", }, [10011479] = { ID = 10011479, Speaker = "Steam Goddess", Text = "only forcibly prolonging my own functions, just to wait for you to come back..", }, [10011480] = { ID = 10011480, Speaker = "Steam Goddess", Text = "Energy has long since been exhausted....", }, [10011481] = { ID = 10011481, Speaker = "Me", Text = "Vera... do you really want it to end like this?", }, [10011482] = { ID = 10011482, Speaker = "Me", Text = "Let I take you away!", }, [10011483] = { ID = 10011483, Speaker = "Me", Text = "For this planet, you’ve already done more than enough!", }, [10011484] = { ID = 10011484, Speaker = "Steam Goddess", Text = "I…", }, [10011485] = { ID = 10011485, Speaker = "Steam Goddess", Text = "I... actually really want to see the outside world.", }, [10011486] = { ID = 10011486, Speaker = "Steam Goddess", Text = "I... want to use my own two feet to walk through the streets.", }, [10011488] = { ID = 10011488, Speaker = "Steam Goddess", Text = "I still want to sing some other songs.", }, [10011489] = { ID = 10011489, Speaker = "Steam Goddess", Text = "The kind that can bring smiles to people’s faces, songs that let everyone find happiness.", }, [10011490] = { ID = 10011490, Speaker = "Steam Goddess", Text = "And not like this, songs that only bring calamity──", }, [10011491] = { ID = 10011491, }, [10011492] = { ID = 10011492, Speaker = "Me", Text = "Then entrust your heart to me once more! Let me take you to see this world!", }, [10011494] = { ID = 10011494, Speaker = "Steam Goddess", Text = "I── mm!", }, [10011495] = { ID = 10011495, Speaker = "Annihilation Engine", Text = "Denied, that is not complete.", }, [10011496] = { ID = 10011496, }, [10011497] = { ID = 10011497, Speaker = "Annihilation Engine", Text = "You are the body I and the others dwell in, the reincarnated flesh of the Steam God, the tool of destruction for the Steam Capital.", }, [10011498] = { ID = 10011498, Speaker = "Annihilation Engine", Text = "That kind of Mirai does not exist on your design blueprint.", }, [10011499] = { ID = 10011499, Speaker = "Annihilation Engine", Text = "Since you have already fulfilled your mission, you should be forgotten here and then disappear.", }, [10011500] = { ID = 10011500, Speaker = "Me", Text = "You again, you weirdo!", }, [10011501] = { ID = 10011501, Speaker = "Annihilation Engine", Text = "Perishing together with the Steam Goddess is also the responsibility we must bear.", }, [10011502] = { ID = 10011502, Speaker = "Annihilation Engine", Text = "I order you as the system administrator! Increase firepower!", }, [10011503] = { ID = 10011503, Speaker = "Annihilation Engine", Text = "Burn our bodies to ashes together!", }, [10011504] = { ID = 10011504, }, [10011505] = { ID = 10011505, Speaker = "Annihilation Engine", Text = "...System permission error?", }, [10011506] = { ID = 10011506, Speaker = "Annihilation Engine", Text = "How is that possible? Now that I possess this body, how could I—", }, [10011507] = { ID = 10011507, Speaker = "Me", Text = "Ahhh... I really have to properly thank senpai and Delia.", }, [10011508] = { ID = 10011508, Speaker = "Me", Text = "If it weren’t for the knowledge they told me, I really wouldn’t have known this was possible.", }, [10011510] = { ID = 10011510, Speaker = "Annihilation Engine", Text = "Wait... don’t tell me!?", }, [10011511] = { ID = 10011511, Speaker = "Me", Text = "The heart of the Steam Goddess is a treasure more precious than anything else.", }, [10011512] = { ID = 10011512, Speaker = "Me", Text = "Annihilation Engine...", }, [10011513] = { ID = 10011513, Speaker = "Me", Text = "Remember this: people have absolutely not forgotten what you have done.", }, [10011514] = { ID = 10011514, Speaker = "Me", Text = "It’s just that... those waves coming from within people’s hearts cannot be detected by any instrument.", }, [10011515] = { ID = 10011515, Speaker = "Annihilation Engine", Text = "You really are... full of big talk...", }, [10011516] = { ID = 10011516, Speaker = "Annihilation Engine", Text = "Hm? What are you trying to do by picking me up?", }, [10011517] = { ID = 10011517, Speaker = "Me", Text = "I have to go and wrap everything up.", }, [10011518] = { ID = 10011518, Speaker = "Me", Text = "Your body and Vera’s heart—only when these two things are combined can the destruction of this planet be stopped.", }, [10011519] = { ID = 10011519, }, [10011520] = { ID = 10011520, }, [10011521] = { ID = 10011521, Speaker = "Annihilation Engine", Text = "...Mmph!", }, [10011522] = { ID = 10011522, Speaker = "Me", Text = "My, weren’t you just mouthing off a moment ago?", }, [10011523] = { ID = 10011523, Speaker = "Me", Text = "I’ve taken everything out now, so why aren’t you saying anything?", }, [10011524] = { ID = 10011524, Speaker = "Annihilation Engine", Text = "This posture... this angle...", }, [10011525] = { ID = 10011525, Speaker = "Annihilation Engine", Text = "If that meat rod goes in, it will—", }, [10011526] = { ID = 10011526, Speaker = "Me", Text = "—it will reach very deep inside. Looks like you do understand~", }, [10011527] = { ID = 10011527, Speaker = "Annihilation Engine", Text = "Hmph... so what?", }, [10011528] = { ID = 10011528, Speaker = "Annihilation Engine", Text = "The point is, can you make me... and Vera satisfied...?", }, [10011529] = { ID = 10011529, Speaker = "Annihilation Engine", Text = "To make me... Nngh... give up revenge and acknowledge your skills...", }, [10011530] = { ID = 10011530, Speaker = "Annihilation Engine", Text = "It’s not that simple... ngh...", }, [10011531] = { ID = 10011531, Speaker = "Me", Text = "She talks so tough, so why does her tone sound a little cute?", }, [10011532] = { ID = 10011532, Speaker = "Annihilation Engine", Text = "S-... shut up...", }, [10011533] = { ID = 10011533, Speaker = "Me", Text = "Don’t worry, I will do as you wish.", }, [10011534] = { ID = 10011534, Speaker = "Me", Text = "But it has to be slow, so you can experience the joy of being human...", }, [10011535] = { ID = 10011535, Text = "(The tip of the cock lightly presses against the entrance of the pussy, touching it like a gentle kiss.)", }, [10011536] = { ID = 10011536, Speaker = "Annihilation Engine", Text = "Nngh... so itchy... such a strange feeling...", }, [10011537] = { ID = 10011537, Text = "The cock slowly enters", }, [10011538] = { ID = 10011538, Speaker = "Annihilation Engine", Text = "Nnngh—!!", }, [10011539] = { ID = 10011539, Speaker = "Annihilation Engine", Text = "It hurts, it hurts so much— it’s so deep—", }, [10011540] = { ID = 10011540, Speaker = "Annihilation Engine", Text = "—But... it also feels a little... good...", }, [10011541] = { ID = 10011541, Speaker = "Annihilation Engine", Text = "Why...", }, [10011542] = { ID = 10011542, Speaker = "Me", Text = "This is the prelude to the ultimate pleasure that one can experience as a human.", }, [10011543] = { ID = 10011543, Text = "The cock slowly goes in halfway and stops", }, [10011544] = { ID = 10011544, Speaker = "Annihilation Engine", Text = "No way... this strange yet pleasant feeling... is just the prelude...!?", }, [10011545] = { ID = 10011545, Speaker = "Annihilation Engine", Text = "Wait... why did you stop?", }, [10011546] = { ID = 10011546, Speaker = "Me", Text = "My, my, is that your way of asking me to continue?", }, [10011547] = { ID = 10011547, Speaker = "Annihilation Engine", Text = "Nngh... Nngh...", }, [10011548] = { ID = 10011548, Speaker = "Me", Text = "All right then, since you wish for it so much~", }, [10011549] = { ID = 10011549, Text = "(Following the flow of nectar, it slides into the pussy, feeling the slick inner walls tightly conforming to the cock.)", }, [10011550] = { ID = 10011550, Speaker = "Annihilation Engine", Text = "Aaah—", }, [10011551] = { ID = 10011551, Speaker = "Annihilation Engine", Text = "Wait, n-no... don’t...", }, [10011552] = { ID = 10011552, Speaker = "Annihilation Engine", Text = "Mmmnn... aaah...", }, [10011553] = { ID = 10011553, Speaker = "Me", Text = "Such a tight little pussy... wrapping around my cock so comfortably...", }, [10011554] = { ID = 10011554, Speaker = "Me", Text = "Can you feel it? Your nectar is flowing more and more~", }, [10011555] = { ID = 10011555, Speaker = "Annihilation Engine", Text = "Th-that's not me...", }, [10011557] = { ID = 10011557, Speaker = "Annihilation Engine", Text = "Nn-aaah... it's too intense—", }, [10011558] = { ID = 10011558, Speaker = "Me", Text = "Haa... what a dishonest child you are...", }, [10011559] = { ID = 10011559, Speaker = "Me", Text = "Looks like I’ll have to give you a little punishment.", }, [10011560] = { ID = 10011560, Speaker = "Annihilation Engine", Text = "W-what...", }, [10011561] = { ID = 10011561, Text = "(In time with the rhythm, the wet, hot pussy responds to my thrusts.)", }, [10011562] = { ID = 10011562, Speaker = "Annihilation Engine", Text = "Nn-aa~~~~", }, [10011563] = { ID = 10011563, Speaker = "Me", Text = "I’m going to go hard now!!!!", }, [10011564] = { ID = 10011564, Text = "(Every time I push into the deepest part, I can feel the trembling tightness of the flesh inside.)", }, [10011566] = { ID = 10011566, Speaker = "Annihilation Engine", Text = "Nngh... nngh... it’s... it’s too much...", }, [10011567] = { ID = 10011567, Speaker = "Annihilation Engine", Text = "Mmm mmm mmm mmm—", }, [10011569] = { ID = 10011569, Speaker = "Annihilation Engine", Text = "Nngh...", }, [10011570] = { ID = 10011570, Speaker = "Me", Text = "There, that’s much cuter~", }, [10011571] = { ID = 10011571, Text = "(Upon hearing the praise, the suction of the pussy grows stronger, like a lover clinging tightly and refusing to let go.)", }, [10011572] = { ID = 10011572, Speaker = "Annihilation Engine", Text = "Haa, haa, no... it’s too fast...!", }, [10011573] = { ID = 10011573, Speaker = "Annihilation Engine", Text = "No... I can’t think... I’m going to lose it...", }, [10011574] = { ID = 10011574, Speaker = "Annihilation Engine", Text = "So strange... my body... feels so strange...", }, [10011575] = { ID = 10011575, Speaker = "Annihilation Engine", Text = "Down there, it’s like... aaah...", }, [10011576] = { ID = 10011576, Speaker = "Annihilation Engine", Text = "It feels like something... is going to spray out, nngh-ee—", }, [10011577] = { ID = 10011577, Speaker = "Me", Text = "That’s what we call a “climax”~", }, [10011578] = { ID = 10011578, Speaker = "Me", Text = "The “ultimate pleasure” that humans are capable of experiencing.", }, [10011579] = { ID = 10011579, Speaker = "Annihilation Engine", Text = "C-climax... it’s actually that...", }, [10011580] = { ID = 10011580, Speaker = "Annihilation Engine", Text = "\"...So good, mmm mmm mmm mmm—\"", }, [10011581] = { ID = 10011581, Speaker = "Annihilation Engine", Text = "\"—Ah... ah... I’m... going to break...!\"", }, [10011582] = { ID = 10011582, Speaker = "Me", Text = "\"I’m about there too... then let’s climax together.\"", }, [10011583] = { ID = 10011583, Speaker = "Me", Text = "\"I, Vera, and you together.\"", }, [10011584] = { ID = 10011584, Speaker = "Annihilation Engine", Text = "\"Mmh ah... aaah... give it to me...\"", }, [10011585] = { ID = 10011585, Text = "\"(Responding to her plea, every thrust went all the way to the deepest part, and she let go of her body and mind to accept all of me.)\"", }, [10011586] = { ID = 10011586, Speaker = "Annihilation Engine", Text = "\"Mmm aaah aaah—\"", }, [10011587] = { ID = 10011587, Speaker = "Annihilation Engine", Text = "\"I’m gonna pee... feels like I’m gonna pee— I’m going crazy—!!\"", }, [10011588] = { ID = 10011588, Speaker = "Annihilation Engine", Text = "\"Aaah aaah... I can’t... I’m breaking... ngh...!\"", }, [10011589] = { ID = 10011589, Speaker = "Annihilation Engine", Text = "\"Mmm mmm mmm... mm aaah aaah—\"", }, [10011590] = { ID = 10011590, Speaker = "Annihilation Engine", Text = "\"I’m coming... I’m really coming... aaah aaah!\"", }, [10011591] = { ID = 10011591, Text = "\"(As she reached her peak, her tight hole squeezed down hard on my shaft, and I poured all my semen into the depths of her flower.)\"", }, [10011592] = { ID = 10011592, Speaker = "Annihilation Engine", Text = "\"Ah... haaah...\"", }, [10011593] = { ID = 10011593, Text = "\"(When I pulled out, I could still feel the lingering reluctance along the way, and the semen mixed with her nectar spilled slightly onto her body.)\"", }, [10011594] = { ID = 10011594, Speaker = "Annihilation Engine", Text = "\"I can’t... really... it felt too good...\"", }, [10011595] = { ID = 10011595, Speaker = "Me", Text = "\"Phew~ Are you satisfied?\"", }, [10011596] = { ID = 10011596, Speaker = "Me", Text = "\"To satisfy you, I really gave it my all~\"", }, [10011597] = { ID = 10011597, Speaker = "Annihilation Engine", Text = "\"Haaah... haaah... to think...\"", }, [10011598] = { ID = 10011598, Speaker = "Annihilation Engine", Text = "\"...To think I could experience something that feels this good...\"", }, [10011599] = { ID = 10011599, Speaker = "Annihilation Engine", Text = "\"Humans... really are a despicable race...\"", }, [10011601] = { ID = 10011601, Speaker = "Steam Goddess", }, [10011602] = { ID = 10011602, Speaker = "Steam Goddess", Text = "\"You really haven’t changed at all in a hundred years.\"", }, [10011603] = { ID = 10011603, Speaker = "Steam Goddess", Text = "\"Are all so‑called humans like you?\"", }, [10011604] = { ID = 10011604, Speaker = "Steam Goddess", Text = "\"It really wasn’t in vain that I waited a hundred years~\"", }, [10011605] = { ID = 10011605, Speaker = "Steam Goddess", Text = "\"Or rather, it’s a good thing I only had to wait a hundred years.\"", }, [10011606] = { ID = 10011606, Speaker = "Steam Goddess", Text = "\"The worlds on other planets you told me about are so hard to believe.\"", }, [10011607] = { ID = 10011607, Speaker = "Steam Goddess", Text = "Just like how you used your body to activate my emotional circuits, it’s that unbelievable.", }, [10011608] = { ID = 10011608, Speaker = "Steam Goddess", Text = "However… if it’s you, I would be willing to believe.", }, [10011609] = { ID = 10011609, Speaker = "Steam Goddess", Text = "Then, please listen carefully──", }, [10011610] = { ID = 10011610, Speaker = "Steam Goddess", Text = "I hope that no matter where you go, to which end of the universe~", }, [10011611] = { ID = 10011611, Speaker = "Vera", Text = "Please never forget I.", }, [10011612] = { ID = 10011612, }, [10011613] = { ID = 10011613, }, [10011614] = { ID = 10011614, Text = "The Spaceship slowly descended from the sky and came to a stop in front of Isna and the others.", }, [10011615] = { ID = 10011615, Speaker = "Isna", Text = "That junior of his… really pulled it off?", }, [10011616] = { ID = 10011616, Speaker = "Isna", Text = "The barrier outside is weakening, and the mechanical guards have stopped causing damage.", }, [10011617] = { ID = 10011617, Speaker = "Delia", Text = "Waaah, Captain, you can even remotely pilot the Spaceship back here?", }, [10011618] = { ID = 10011618, Speaker = "Delia", Text = "He joked with I before, saying his heart was inside the Spaceship, and I thought he was just kidding!", }, [10011619] = { ID = 10011619, Speaker = "Isna", Text = "Now we just have to wait for him to come back, and then we can leave!", }, [10011620] = { ID = 10011620, Speaker = "???", Text = "Hee-hee-hee—no can do.", }, [10011621] = { ID = 10011621, }, [10011622] = { ID = 10011622, Speaker = "Saehesis", Text = "As for I—I do not like those happily-ever-after developments.", }, [10011623] = { ID = 10011623, Speaker = "Saehesis", Text = "It is a bit of a waste, but—", }, [10011624] = { ID = 10011624, }, [10011625] = { ID = 10011625, Speaker = "Isna", Text = "Who is this flying exhibitionist!?", }, [10011626] = { ID = 10011626, Speaker = "Delia", Text = "Miss Isna, look, the barrier that was weakening just now has gotten stronger again!", }, [10011627] = { ID = 10011627, }, [10011628] = { ID = 10011628, Speaker = "Saehesis", Text = "And on top of that… like this!", }, [10011629] = { ID = 10011629, }, [10011630] = { ID = 10011630, }, [10011631] = { ID = 10011631, Speaker = "Isna", Text = "The city below is starting to explode one after another! How is this happening!?", }, [10011632] = { ID = 10011632, Speaker = "Delia", Text = "Those are the Scatter Bombs the mechanical guards were setting up just now… and our original fuel depot as well?", }, [10011633] = { ID = 10011633, Speaker = "Delia", Text = "Now that the explosions have started, this chain reaction of blasts will not stop.", }, [10011634] = { ID = 10011634, Speaker = "Delia", Text = "If we do not hurry and get out of here, there is a good chance we will be caught in it too.", }, [10011635] = { ID = 10011635, Speaker = "Isna", Text = "Things have come this far, how can we just get swept up in the explosions like this!", }, [10011636] = { ID = 10011636, }, [10011637] = { ID = 10011637, Speaker = "Saehesis", Text = "Hee-hee-hee-hee… it is useless, you little cat swinging that whip.", }, [10011638] = { ID = 10011638, Speaker = "Saehesis", Text = "After all, your companion has long since died—", }, [10011639] = { ID = 10011639, Speaker = "Saehesis", Text = "If only in her heart, that is! Ya-ha-ha-ha!", }, [10011640] = { ID = 10011640, }, [10011641] = { ID = 10011641, Speaker = "Isna", Text = "What nonsense are you spouting!", }, [10011642] = { ID = 10011642, Speaker = "Isna", Text = "Delia, show her your backbone—and the might of the Sky Garden!", }, [10011643] = { ID = 10011643, Speaker = "Isna", }, [10011644] = { ID = 10011644, Speaker = "Isna", Text = "Delia?", }, [10011645] = { ID = 10011645, Speaker = "Delia", Text = "I… I…", }, [10011646] = { ID = 10011646, }, [10011647] = { ID = 10011647, Speaker = "Saehesis", Text = "Trying to hide is pointless, you little dog who toys with machines.", }, [10011648] = { ID = 10011648, Speaker = "Saehesis", Text = "After all, I am a being born from the deepest darkness in your hearts! How could I not understand those little thoughts of yours?", }, [10011649] = { ID = 10011649, Speaker = "Saehesis", Text = "Whether it is gathering the sighs of derelict ships from every corner of the universe, or probing into a person’s heart, it is all just as easy!", }, [10011650] = { ID = 10011650, Speaker = "Saehesis", Text = "You little bitch who plays with machines, you think everything you love is trash, don’t you?", }, [10011651] = { ID = 10011651, }, [10011652] = { ID = 10011652, Speaker = "Isna", Text = "I will not allow you to say that!", }, [10011653] = { ID = 10011653, }, [10011654] = { ID = 10011654, Speaker = "Saehesis", Text = "No, no, no, you little cat with a whip, you are the one who should not be saying that.", }, [10011655] = { ID = 10011655, Speaker = "Saehesis", Text = "A tiny, useless piece of eraser falls to the floor, and then it just disappears like that.", }, [10011656] = { ID = 10011656, Speaker = "Saehesis", Text = "Because no one cares at all! Hahahahaha!", }, [10011657] = { ID = 10011657, Speaker = "Saehesis", Text = "Really! It absolutely is! Trash!", }, [10011658] = { ID = 10011658, Speaker = "Saehesis", Text = "Ha… Hahahahahahaha!", }, [10011659] = { ID = 10011659, Speaker = "Delia", Text = "…Trash?", }, [10011660] = { ID = 10011660, Speaker = "Saehesis", Text = "That is right, even this Spaceship as well.", }, [10011661] = { ID = 10011661, Speaker = "Saehesis", Text = "Even this entire planet, and your scrap-metal goddess too, all of it!", }, [10011662] = { ID = 10011662, Speaker = "Isna", Text = "…You say it is trash, is that it?", }, [10011663] = { ID = 10011663, }, [10011664] = { ID = 10011664, Speaker = "Isna", Text = "Whether something is trash or not is for me to decide!", }, [10011666] = { ID = 10011666, Speaker = "Isna", Text = "Listen to me, Delia Ikaria!", }, [10011667] = { ID = 10011667, Speaker = "Isna", Text = "Nothing you have done is trash, ever!", }, [10011668] = { ID = 10011668, Speaker = "Isna", Text = "Your Spaceship saved us and gave us hope of escape!", }, [10011669] = { ID = 10011669, Speaker = "Isna", Text = "Your existence helped us, letting me and my junior learn how to find a sliver of life!", }, [10011670] = { ID = 10011670, Speaker = "Isna", Text = "So everything you cherish, including yourself, is a priceless treasure!", }, [10011671] = { ID = 10011671, Speaker = "Isna", Text = "I, Isna Remington, guarantee this in the capacity of the highest executive of this planet!", }, [10011672] = { ID = 10011672, Speaker = "Isna", Text = "Everything you value is absolutely a priceless treasure to be cataloged and preserved, not some trash to be discarded!", }, [10011673] = { ID = 10011673, Speaker = "Delia", }, [10011674] = { ID = 10011674, }, [10011675] = { ID = 10011675, Speaker = "Saehesis", Text = "What nonsense are you spouting! You little trash-collecting bitch!", }, [10011676] = { ID = 10011676, Speaker = "Delia", Text = "No, no… Miss Isna is absolutely right…", }, [10011677] = { ID = 10011677, Speaker = "Delia", Text = "Please help me activate these things, I am going to beat this woman to a pulp!", }, [10011678] = { ID = 10011678, Speaker = "Saehesis", Text = "Deal with her? With just that piece-of-junk machine—", }, [10011679] = { ID = 10011679, Speaker = "Saehesis", Text = "Hehehehe! Now I’m really angry!", }, [10011680] = { ID = 10011680, Speaker = "Saehesis", Text = "A mere mortal… a mere mortal actually dares to look down on me like this?", }, [10011681] = { ID = 10011681, Speaker = "Saehesis", Text = "Aaah… I get it now! It must be because this little bitch is too stupid!", }, [10011682] = { ID = 10011682, Speaker = "Saehesis", Text = "That’s why she doesn’t understand she should be afraid of me… hehehehe!", }, [10011683] = { ID = 10011683, Speaker = "Delia", Text = "Um… you look pretty busy over there raging uselessly, are you done talking yet?", }, [30000151] = { ID = 30000151, Speaker = "Thalea", Text = "But now it feels like… a power is welling up from deep in my belly… hehe…", }, [30000154] = { ID = 30000154, Speaker = "Thalea", Text = "Mr. Morning Star, am I moving like this correctly?", }, [30000155] = { ID = 30000155, Speaker = "Me", Text = "You’re doing very well, Thalea!", }, [30000158] = { ID = 30000158, Speaker = "Thalea", Text = "Everyone also says my butt is really big…", }, [30000167] = { ID = 30000167, Speaker = "Thalea", Text = "It’s just like Mr. Morning Star himself… always likes to do things to bully me…", }, [30000168] = { ID = 30000168, Speaker = "Me", Text = "You did great, Thalea. Your stamina is getting better and better, isn’t it?", }, [30000170] = { ID = 30000170, Speaker = "Thalea", Text = "Special… service?", }, [30000174] = { ID = 30000174, Speaker = "Thalea", Text = "Your big cock… you mustn’t… press it inside my belly like this… nngh…", }, [30000178] = { ID = 30000178, Speaker = "Thalea", Text = "E-every thrust is lightly kissing my sensitive spots… it feels so good it’s like you want to make me lose consciousness…", }, [30000194] = { ID = 30000194, Speaker = "Thalea", Text = "I’ve properly accepted your warmth…", }, [30000195] = { ID = 30000195, Speaker = "Me", Text = "No need to thank me so much, Thalea, you worked very hard too.", }, [30000199] = { ID = 30000199, Speaker = "Thalea", Text = "Nngh… did I forget something again?", }, [30000596] = { ID = 30000596, Speaker = "Delia", Text = "And then! The V-type engine will unleash all the power in his body on me without holding anything back!", }, [30001077] = { ID = 30001077, Speaker = "Yeer", Text = "That way I’m practically just a piece of meat for you to toy with as you please, boy…", }, [30001078] = { ID = 30001078, Speaker = "Yeer", Text = "You’re still not going to put it in…?", }, [30001079] = { ID = 30001079, Speaker = "Me", Text = "Don’t rush, the real show is just about to begin.", }, [30001080] = { ID = 30001080, Speaker = "Me", Text = "Don’t move around… hey!", }, [30001081] = { ID = 30001081, Speaker = "Yeer", Text = "Guh…", }, [30001082] = { ID = 30001082, Speaker = "Yeer", Text = "Haaah aaaah aaaah aaaah…", }, [30001083] = { ID = 30001083, Speaker = "Yeer", Text = "Boy… your arms… really are strong…", }, [30001084] = { ID = 30001084, Speaker = "Me", Text = "How is it? Do you feel your heart fluttering?", }, [30001085] = { ID = 30001085, Speaker = "Yeer", Text = "Nngh... I do feel a little moved... maybe...?", }, [30001086] = { ID = 30001086, Speaker = "Yeer", Text = "If you could put it in a little deeper... I would definitely love you even more, you know?", }, [30001087] = { ID = 30001087, Speaker = "Me", Text = "You already can’t hold back anymore? That won’t do, you know.", }, [30001088] = { ID = 30001088, Speaker = "Me", Text = "If we don’t take it step by step, how could you feel my growth?", }, [30001089] = { ID = 30001089, Speaker = "Me", Text = "Look... if we do it like this, you can feel every inch of my cock, right?", }, [30001090] = { ID = 30001090, Speaker = "Yeer", Text = "Aaah... that’s true...", }, [30001091] = { ID = 30001091, Speaker = "Yeer", Text = "Your glans... is pushing open the entrance of my pussy like this...", }, [30001092] = { ID = 30001092, Speaker = "Yeer", Text = "With that ferocious momentum... scraping around inside my pussy...", }, [30001093] = { ID = 30001093, Speaker = "Yeer", Text = "But... Nngh...", }, [30001094] = { ID = 30001094, Speaker = "Yeer", Text = "It really just... can’t quite hit the spot... nghhh...", }, [30001095] = { ID = 30001095, Speaker = "Me", Text = "This is a kind of gentleness too, isn’t it... Could it be that Miss Yeer wants me to thoroughly break you?", }, [30001096] = { ID = 30001096, Speaker = "Yeer", Text = "Boy... you must really want to go wild too, right?", }, [30001097] = { ID = 30001097, Speaker = "Yeer", Text = "Hurry up... just think of it as me begging you...", }, [30001098] = { ID = 30001098, Speaker = "Yeer", Text = "Hurry... use that thick cock of yours... to ravage my pussy hard, okay?", }, [30001099] = { ID = 30001099, Speaker = "Yeer", Text = "It will definitely... Nngh... feel really good, you know?", }, [30001100] = { ID = 30001100, Speaker = "Me", Text = "That really doesn’t sound like something Miss Yeer would say.", }, [30001101] = { ID = 30001101, Speaker = "Me", Text = "Could it be that Miss Yeer is saying something deceitful again?", }, [30001102] = { ID = 30001102, Speaker = "Me", Text = "But...", }, [30001103] = { ID = 30001103, Speaker = "Yeer", Text = "Yaaah!", }, [30001104] = { ID = 30001104, Speaker = "Me", Text = "As a man, sometimes you just have to be deceived by a woman.", }, [30001105] = { ID = 30001105, Speaker = "Yeer", Text = "The boy’s cock... is thrusting in so deep... Nngh!", }, [30001106] = { ID = 30001106, Speaker = "Yeer", Text = "Yes, yes! This is how it should be... haa...!", }, [30001107] = { ID = 30001107, Speaker = "Yeer", Text = "All at once... it’s driven deep into the very end...", }, [30001108] = { ID = 30001108, Speaker = "Yeer", Text = "And then... with that mighty glans... it pounds against the inside of my body... ngh!", }, [30001109] = { ID = 30001109, Speaker = "Me", Text = "Miss Yeer, are you satisfied with this kind of service from I?", }, [30001110] = { ID = 30001110, Speaker = "Yeer", Text = "Hehe... If I had to give it a score... it would only be eighty points, I suppose?", }, [30001111] = { ID = 30001111, Speaker = "Me", Text = "Only eighty points?", }, [30001112] = { ID = 30001112, Speaker = "Yeer", Text = "The remaining twenty points... haa... will depend on how you perform next, boy...", }, [30001113] = { ID = 30001113, Speaker = "Yeer", Text = "You could also say it’s... Nngh... the expectations I have for you, boy.", }, [30001114] = { ID = 30001114, Speaker = "Yeer", Text = "Because I know... when you get serious... this is definitely not all you can do, right...?", }, [30001115] = { ID = 30001115, Speaker = "Me", Text = "Get serious...?", }, [30001116] = { ID = 30001116, Speaker = "Me", Text = "Miss Yeer, you’re playing with fire here, you know?", }, [30001117] = { ID = 30001117, Speaker = "Yeer", Text = "Aren’t you as well...?", }, [30001118] = { ID = 30001118, Speaker = "Yeer", Text = "Ever since just now... you’ve been toying with the lust burning inside my body... Nngh.", }, [30001119] = { ID = 30001119, Speaker = "Yeer", Text = "Look... the fire of desire inside me can’t be held back anymore...", }, [30001120] = { ID = 30001120, Speaker = "Yeer", Text = "Have mercy on me... use your big dick... to quell the blaze inside my body... nghhh...", }, [30001121] = { ID = 30001121, Speaker = "Me", Text = "Since Miss Yeer says so...", }, [30001122] = { ID = 30001122, Speaker = "Yeer", Text = "S-So fierce... such a violent assault... ngh!", }, [30001123] = { ID = 30001123, Speaker = "Yeer", Text = "I-Is this the boy’s full strength... haa...", }, [30001124] = { ID = 30001124, Speaker = "Yeer", Text = "The cock... it’s like it’s alive...", }, [30001125] = { ID = 30001125, Speaker = "Yeer", Text = "Even thrusting this fast... it can still find the spots that feel best for me on its own... ngh!", }, [30001126] = { ID = 30001126, Speaker = "Yeer", Text = "Thrusting in again and again without end... Nngh, nngh, nngh...", }, [30001127] = { ID = 30001127, Speaker = "Yeer", Text = "It’s just like… thrusting into me as if to pierce me through…", }, [30001128] = { ID = 30001128, Speaker = "Me", Text = "Not at all, it’s all thanks to Miss Yeer’s guidance.", }, [30001129] = { ID = 30001129, Speaker = "Me", Text = "In that case, how many points do I have now?", }, [30001130] = { ID = 30001130, Speaker = "Yeer", Text = "Nngh, nngh… r-right now you have ninety points…", }, [30001131] = { ID = 30001131, Speaker = "Me", Text = "Only ninety points?", }, [30001132] = { ID = 30001132, Speaker = "Yeer", Text = "Ninety-one, ninety-two… no, ninety-four…", }, [30001133] = { ID = 30001133, Speaker = "Me", Text = "Isn’t that score way too low?", }, [30001134] = { ID = 30001134, Speaker = "Me", Text = "That’s not what Miss Yeer’s lower half is telling me, you know.", }, [30001135] = { ID = 30001135, Speaker = "Yeer", Text = "A-alright already… nngh, nngh… ninety-seven, ninety-eight…", }, [30001136] = { ID = 30001136, Speaker = "Yeer", Text = "O-one hundred points!", }, [30001137] = { ID = 30001137, Speaker = "Yeer", Text = "Nngh, nngh, nngh, nngh, nngh, nngh!", }, [30001138] = { ID = 30001138, Speaker = "Yeer", Text = "Haa… haa…", }, [30001139] = { ID = 30001139, Speaker = "Me", Text = "How is it? If you want to add another exam, I’m completely fine with that.", }, [30001140] = { ID = 30001140, Speaker = "Yeer", Text = "Even getting a perfect score of one hundred isn’t enough for you?", }, [30001141] = { ID = 30001141, Speaker = "Yeer", Text = "Honestly… at this rate, I can only give your sex drive a hundred and twenty points.", }, [30001142] = { ID = 30001142, Speaker = "Nefertiti", Text = "Nefertiti Placeholder", }, [30001143] = { ID = 30001143, Speaker = "Nefertiti", Text = "Nefertiti Placeholder 2", }, [30001144] = { ID = 30001144, Speaker = "Pupetta", Text = "Pupetta Placeholder", }, [30001145] = { ID = 30001145, Speaker = "Pupetta", Text = "Pupetta Placeholder 2", }, [30001146] = { ID = 30001146, Speaker = "Me", Text = "Isn’t this Senpai? What are you busy with today?", }, [30001147] = { ID = 30001147, Speaker = "Isna", Text = "Today… I’m thinking about a serious issue in management.", }, [30001148] = { ID = 30001148, Speaker = "Me", Text = "What kind of issue? If there’s anything I can help with, please don’t hesitate to say so.", }, [30001149] = { ID = 30001149, Speaker = "Isna", Text = "Oh? You said it yourself…", }, [30001150] = { ID = 30001150, Speaker = "Isna", Text = "To be honest, right now I’m thinking about… the public morals on this ship!", }, [30001151] = { ID = 30001151, Speaker = "Me", Text = "I feel like everyone is living peacefully every day, though?", }, [30001152] = { ID = 30001152, Speaker = "Me", Text = "Everyone divides the work and handles their own tasks, then has sex with I, and it’s another wonderful day.", }, [30001153] = { ID = 30001153, Speaker = "Isna", Text = "This is the most serious problem!", }, [30001154] = { ID = 30001154, Speaker = "Isna", Text = "Sex, that enviable… no, that extremely intimate physical contact.", }, [30001155] = { ID = 30001155, Speaker = "Isna", Text = "Is something that can easily cause potential interpersonal relationships within the team to fall apart!", }, [30001156] = { ID = 30001156, Speaker = "Isna", Text = "As your supervisor… I have realized that the negligence in managing your dick is currently the most serious problem!", }, [30001157] = { ID = 30001157, Speaker = "Me", Text = "I didn’t expect my dick to actually be such a serious problem…", }, [30001158] = { ID = 30001158, Speaker = "Me", Text = "Then what should we do, senpai?", }, [30001159] = { ID = 30001159, Speaker = "Isna", Text = "Yeah… after all, lust is also an important element that keeps the Spaceship running.", }, [30001160] = { ID = 30001160, Speaker = "Isna", Text = "It would be a hassle to manage or prohibit it later…", }, [30001161] = { ID = 30001161, Speaker = "Isna", Text = "So, I have no choice but to conduct the test myself!", }, [30001162] = { ID = 30001162, Speaker = "Isna", Text = "Regarding whether your dick can truly bear the heavy responsibility of supporting this ship!", }, [30001163] = { ID = 30001163, Speaker = "Me", Text = "…Huh?", }, [30001164] = { ID = 30001164, Text = "Scene transition", }, [30001165] = { ID = 30001165, Speaker = "Isna", Text = "This is the moral crisis of the entire ship… the explosive that will blow up interpersonal management…", }, [30001166] = { ID = 30001166, Speaker = "Isna", Text = "It’s even thicker than I imagined… Nngh...", }, [30001167] = { ID = 30001167, Speaker = "Me", Text = "Um… senpai?", }, [30001168] = { ID = 30001168, Speaker = "Me", Text = "You seem to have been staring at it for quite a while…?", }, [30001169] = { ID = 30001169, Speaker = "Isna", Text = "S-Stop nagging! This is a very serious quality control process!", }, [30001170] = { ID = 30001170, Speaker = "Isna", Text = "Every second we spend right now is saving several hours of cost for Mirai!", }, [30001171] = { ID = 30001171, Speaker = "Me", Text = "I-Is that so…?", }, [30001172] = { ID = 30001172, Speaker = "Me", Text = "But… just looking at it like this won’t really tell you anything, right?", }, [30001173] = { ID = 30001173, Speaker = "Me", Text = "How about you lie down, senpai, and let me show you how amazing this tool is…", }, [30001174] = { ID = 30001174, Speaker = "Isna", Text = "No! I… I won’t let you take the initiative like that!", }, [30001175] = { ID = 30001175, Speaker = "Isna", Text = "Let me tell you! It’s clearly stated in Article 150, Clause 2 of the work manual.", }, [30001176] = { ID = 30001176, Speaker = "Isna", Text = "Regarding how to objectively evaluate and review the excellence of a male sexual organ…", }, [30001177] = { ID = 30001177, Speaker = "Me", Text = "W-Wait, wait wait wait wait!", }, [30001178] = { ID = 30001178, Speaker = "Me", Text = "Senpai! Please spare me… if this keeps up…", }, [30001179] = { ID = 30001179, Speaker = "Me", Text = "my little buddy is going to get broken by you… aaahhhh!", }, [30001180] = { ID = 30001180, Speaker = "Isna", Text = "Hmph, how fragile.", }, [30001181] = { ID = 30001181, Speaker = "Isna", Text = "In that case, you have no complaints, right?", }, [30001182] = { ID = 30001182, Speaker = "Isna", Text = "Or are you going to say… your cock is going to be broken by my breasts?", }, [30001183] = { ID = 30001183, Speaker = "Me", Text = "No way… thank you, Senpai, for letting me off the hook!", }, [30001184] = { ID = 30001184, Speaker = "Isna", Text = "This cock… hmph, I guess it’s barely passable…", }, [30001185] = { ID = 30001185, Speaker = "Isna", Text = "It’s a bit thicker than I imagined… and a bit longer than I imagined…", }, [30001186] = { ID = 30001186, Speaker = "Isna", Text = "I originally thought… my breasts could completely wrap around your cock.", }, [30001187] = { ID = 30001187, Speaker = "Isna", Text = "Didn’t expect there would still be this little bit of a gap.", }, [30001188] = { ID = 30001188, Speaker = "Me", Text = "Isna-senpai’s breasts are already amazing enough!", }, [30001189] = { ID = 30001189, Speaker = "Me", Text = "There are a lot of people who can’t pull off something like this.", }, [30001190] = { ID = 30001190, Speaker = "Isna", Text = "Hmph, obviously.", }, [30001191] = { ID = 30001191, Speaker = "Isna", Text = "I, Isna Remington, am flawless whether it’s work or pleasure.", }, [30001192] = { ID = 30001192, Speaker = "Isna", Text = "Being tested by me like this… it should feel pretty good for you too, right?", }, [30001193] = { ID = 30001193, Speaker = "Me", Text = "(Senpai looks really pleased with herself… I’ll just play along with her…)", }, [30001194] = { ID = 30001194, Speaker = "Me", Text = "Yeah… I feel like if I let my guard down, I’ll end up coming…", }, [30001195] = { ID = 30001195, Speaker = "Me", Text = "Senpai… slow down a little… okay…?", }, [30001196] = { ID = 30001196, Speaker = "Isna", Text = "Oh? You can’t hold it in already…?", }, [30001197] = { ID = 30001197, Speaker = "Isna", Text = "That won’t do!", }, [30001198] = { ID = 30001198, Speaker = "Isna", Text = "As the most important asset on this ship, I won’t allow your little buddy to be a weakling!", }, [30001199] = { ID = 30001199, Speaker = "Me", Text = "Senpai… Senpai…!", }, [30001200] = { ID = 30001200, Speaker = "Isna", Text = "What is it? Does it feel good? Do you want to come?", }, [30001201] = { ID = 30001201, Speaker = "Isna", Text = "No, I won’t allow you to just come like that.", }, [30001202] = { ID = 30001202, Speaker = "Isna", Text = "Your current evaluation score… is still far, far below the passing line, you know.", }, [30001203] = { ID = 30001203, Speaker = "Me", Text = "Evaluation score…?", }, [30001204] = { ID = 30001204, Speaker = "Isna", Text = "Well… it’s not like I expected you to hold out without cumming anyway.", }, [30001205] = { ID = 30001205, Speaker = "Isna", Text = "But at least show a bit of backbone, okay.", }, [30001206] = { ID = 30001206, Speaker = "Isna", Text = "Come on, take a deep breath, endure it a little longer…", }, [30001207] = { ID = 30001207, Speaker = "Isna", Text = "This is just a little test… the real show is still to come.", }, [30001208] = { ID = 30001208, Speaker = "Me", Text = "Senpai… I already… am about to…", }, [30001209] = { ID = 30001209, Speaker = "Isna", Text = "Alright, alright, just a bit more…", }, [30001210] = { ID = 30001210, Speaker = "Isna", Text = "Okay, let’s call this phase done.", }, [30001211] = { ID = 30001211, Speaker = "Me", Text = "Haa… haa…", }, [30001212] = { ID = 30001212, Speaker = "Isna", Text = "Let’s say you’ve passed the basic evaluation.", }, [30001213] = { ID = 30001213, Speaker = "Isna", Text = "But what comes next is the main event…", }, [30001214] = { ID = 30001214, Speaker = "Isna", Text = "Next… I’m going to free myself from this bra, you know?", }, [30001215] = { ID = 30001215, Speaker = "Isna", Text = "Give it everything you’ve got, let’s see how many seconds you can last, okay?", }, [30001216] = { ID = 30001216, Speaker = "Me", Text = "Okay! I will definitely do my best to hold out!", }, [30001217] = { ID = 30001217, Speaker = "Isna", Text = "But… hehe… how long can your “everything you’ve got” really last?", }, [30001218] = { ID = 30001218, Speaker = "Isna", Text = "Look at you… just from me playing with you like that, you’ve already leaked out so much “endurance juice”…", }, [30001219] = { ID = 30001219, Speaker = "Isna", Text = "If I go all out… I really wonder how long you can endure?", }, [30001220] = { ID = 30001220, Speaker = "Isna", Text = "All I can say is… don’t let me down too much… my cute junior.", }, [30001221] = { ID = 30001221, Speaker = "Me", Text = "Mm!", }, [30001222] = { ID = 30001222, Speaker = "Isna", Text = "Hehe... Is that really your full strength?", }, [30001223] = { ID = 30001223, Speaker = "Isna", Text = "That’s a bit disappointing to me...", }, [30001224] = { ID = 30001224, Speaker = "Me", Text = "Nngh...", }, [30001225] = { ID = 30001225, Speaker = "Isna", Text = "Yes, yes, yes, just like that...", }, [30001226] = { ID = 30001226, Speaker = "Isna", Text = "In front of my soft breasts... grit your teeth and hold out.", }, [30001227] = { ID = 30001227, Speaker = "Isna", Text = "If you can endure it... I might do something even more pleasurable for you, you know?", }, [30001228] = { ID = 30001228, Speaker = "Isna", Text = "Like... that... or maybe this would be nice too...?", }, [30001229] = { ID = 30001229, Speaker = "Isna", Text = "What should I do... What kind of reward should I give a junior who’s worked so hard to hang in there?", }, [30001230] = { ID = 30001230, Speaker = "Isna", Text = "Should I let you take a look at my pussy... or let you touch it?", }, [30001231] = { ID = 30001231, Speaker = "Isna", Text = "If you behave yourself... maybe letting you put it in wouldn’t be out of the question?", }, [30001232] = { ID = 30001232, Speaker = "Me", Text = "Senpai’s... pussy?", }, [30001233] = { ID = 30001233, Speaker = "Isna", Text = "That’s right... What’s wrong, are you getting excited just thinking about it?", }, [30001234] = { ID = 30001234, Speaker = "Me", Text = "I... Nngh...", }, [30001235] = { ID = 30001235, Speaker = "Isna", Text = "Gugh! Y-you came just like that...", }, [30001236] = { ID = 30001236, Speaker = "Me", Text = "Haa... I’m sorry, it just felt too good...", }, [30001237] = { ID = 30001237, Speaker = "Isna", Text = "Hmph... I guess that was acceptable. I’ll let you pass this inspection.", }, [30001238] = { ID = 30001238, Speaker = "Isna", Text = "Junior... you really were here after all.", }, [30001239] = { ID = 30001239, Speaker = "Me", Text = "What’s wrong? I feel like there’s something off about your expression.", }, [30001240] = { ID = 30001240, Speaker = "Isna", Text = "Hehe... Is it really that obvious...?", }, [30001241] = { ID = 30001241, Speaker = "Isna", Text = "Then I’ll just come out and say it—", }, [30001242] = { ID = 30001242, Speaker = "Isna", Text = "It’s time for an Assault inspection!", }, [30001243] = { ID = 30001243, Speaker = "Me", Text = "...Senpai?", }, [30001244] = { ID = 30001244, }, [30001245] = { ID = 30001245, Text = "(Scene transition)", }, [30001246] = { ID = 30001246, Speaker = "Isna", Text = "Junior, your eyes seem to be full of question marks, you know?", }, [30001247] = { ID = 30001247, Speaker = "Me", Text = "How should I put it... At first, I really couldn’t quite understand it...", }, [30001248] = { ID = 30001248, Speaker = "Me", Text = "But the moment I think that it’s Senior Isna, I somehow feel it’s totally acceptable.", }, [30001249] = { ID = 30001249, Speaker = "Isna", Text = "A mindset of complete obedience? That’s not bad either.", }, [30001250] = { ID = 30001250, Speaker = "Isna", Text = "However, I’m not bullying you, okay?", }, [30001251] = { ID = 30001251, Speaker = "Isna", Text = "In the workplace, there are always lots of unexpected situations, right?", }, [30001252] = { ID = 30001252, Speaker = "Isna", Text = "So… in order to make sure everyone can stay calm no matter what happens.", }, [30001253] = { ID = 30001253, Speaker = "Isna", Text = "It’s also very important to carry out surprise inspections from time to time.", }, [30001254] = { ID = 30001254, Speaker = "Me", Text = "Ohhh, I see!", }, [30001255] = { ID = 30001255, Speaker = "Me", Text = "Then may I ask… the inspection we’re about to do now is actually…?", }, [30001256] = { ID = 30001256, Speaker = "Isna", Text = "Isn’t it obvious?", }, [30001257] = { ID = 30001257, Speaker = "Isna", Text = "Of course, we’re going to check whether your dick as a junior is always ready to get hard at any time, you know?", }, [30001258] = { ID = 30001258, Speaker = "Isna", Text = "Your dick can be said to be the lifeline of our entire ship, the escape rope.", }, [30001259] = { ID = 30001259, Speaker = "Isna", Text = "If you can’t get hard at any moment, the ones in trouble will be our lives, you know.", }, [30001260] = { ID = 30001260, Speaker = "Me", Text = "But there’s never been a time when I couldn’t get hard…", }, [30001261] = { ID = 30001261, Speaker = "Isna", Text = "That’s exactly why I’m saying… you’re just too young and too inexperienced as a junior!", }, [30001262] = { ID = 30001262, Speaker = "Isna", Text = "An accident, by definition, is something no one knows when it will happen, and that’s why it’s an accident.", }, [30001263] = { ID = 30001263, Speaker = "Isna", Text = "Look… just like right now…", }, [30001264] = { ID = 30001264, Speaker = "Isna", Text = "Even though it looks like your dick has successfully gotten hard…", }, [30001265] = { ID = 30001265, Speaker = "Isna", Text = "There’s no guarantee it won’t go soft in the very next instant, right?", }, [30001266] = { ID = 30001266, Speaker = "Me", Text = "What Senior says is true…", }, [30001267] = { ID = 30001267, Speaker = "Isna", Text = "And even if you can stay this hard the whole time…", }, [30001268] = { ID = 30001268, Speaker = "Isna", Text = "You might not be able to cum at the critical moment…", }, [30001269] = { ID = 30001269, Speaker = "Isna", Text = "How dangerous, how dangerous… So our safety has been relying on something this unstable all along…", }, [30001270] = { ID = 30001270, Speaker = "Me", Text = "Then… how are we supposed to solve that?", }, [30001271] = { ID = 30001271, Speaker = "Isna", Text = "I’m very glad you asked such a question!", }, [30001272] = { ID = 30001272, Speaker = "Isna", Text = "As an elite of the management level, of course I’ve already prepared the answer!", }, [30001273] = { ID = 30001273, Speaker = "Isna", Text = "That is... giving you special training.", }, [30001274] = { ID = 30001274, Speaker = "Me", Text = "Special... training?", }, [30001275] = { ID = 30001275, Speaker = "Isna", Text = "That's right... and the key is this rope.", }, [30001276] = { ID = 30001276, Speaker = "Isna", Text = "As long as I... tie this rope around your neck like this...", }, [30001277] = { ID = 30001277, Speaker = "Isna", Text = "And then... give you stimulation with this cock.", }, [30001278] = { ID = 30001278, Speaker = "Isna", Text = "After that, whenever I just take out the rope, you'll naturally get hard...", }, [30001279] = { ID = 30001279, Speaker = "Isna", Text = "Won't you?", }, [30001280] = { ID = 30001280, Speaker = "Me", Text = "This... uh... somehow it feels...", }, [30001281] = { ID = 30001281, Speaker = "Isna", Text = "What? Thinking of running away?", }, [30001282] = { ID = 30001282, Speaker = "Isna", Text = "Mmm~ As expected, it's so big.", }, [30001283] = { ID = 30001283, Speaker = "Isna", Text = "I’m not going to let you run away... junior.", }, [30001284] = { ID = 30001284, Speaker = "Isna", Text = "Even if you have to take sudden leave... I’ll still make you come back and make up for this training.", }, [30001285] = { ID = 30001285, Speaker = "Me", Text = "No, that’s not it...", }, [30001286] = { ID = 30001286, Speaker = "Me", Text = "Then, please, senpai, drive me hard!", }, [30001287] = { ID = 30001287, Speaker = "Isna", Text = "Drive you hard... hehe, that won’t do.", }, [30001288] = { ID = 30001288, Speaker = "Isna", Text = "Corporal punishment and such are already out of fashion.", }, [30001289] = { ID = 30001289, Speaker = "Isna", Text = "But if you really want it... submit an application to me, and I might agree.", }, [30001290] = { ID = 30001290, Speaker = "Me", Text = "I even have to apply for that?", }, [30001291] = { ID = 30001291, Speaker = "Isna", Text = "Of course. I only give that kind of special reward to people with outstanding performance.", }, [30001292] = { ID = 30001292, Speaker = "Isna", Text = "If you want to be rewarded by me... then show a bit better performance in this training first.", }, [30001293] = { ID = 30001293, Speaker = "Isna", Text = "For example... make your cock a little harder...", }, [30001294] = { ID = 30001294, Speaker = "Isna", Text = "Let me go a little deeper inside...", }, [30001295] = { ID = 30001295, Speaker = "Isna", Text = "Then I might start seeing you in a different light, you know?", }, [30001296] = { ID = 30001296, Speaker = "Me", Text = "Nngh...", }, [30001297] = { ID = 30001297, Speaker = "Isna", Text = "What’s wrong? I only sped up a little... and you already can’t keep up? Nngh...", }, [30001298] = { ID = 30001298, Speaker = "Isna", Text = "That anguished, enduring look on your face, junior… just seeing it really makes my heart itch in a way I can’t scratch… haa…", }, [30001299] = { ID = 30001299, Speaker = "Isna", Text = "But… I’ll say the ugly truth up front here…", }, [30001300] = { ID = 30001300, Speaker = "Isna", Text = "I absolutely will not allow you, junior, to come before I climax!", }, [30001301] = { ID = 30001301, Speaker = "Me", Text = "I’m not even allowed to ejaculate? You’re really strict, senpai…", }, [30001302] = { ID = 30001302, Speaker = "Isna", Text = "Haa… because what we’re doing here is… endurance training!", }, [30001303] = { ID = 30001303, Speaker = "Isna", Text = "As the lifeline for all of us… Nngh…", }, [30001304] = { ID = 30001304, Speaker = "Isna", Text = "I can’t allow you… to cum just from me giving you a few shakes like this…!", }, [30001305] = { ID = 30001305, Speaker = "Me", Text = "Then what if I just never come at all…?", }, [30001306] = { ID = 30001306, Speaker = "Isna", Text = "That’s no good either! If that happens, how am I supposed to Confirm whether you’ll misfire or not… Nngh…", }, [30001307] = { ID = 30001307, Speaker = "Isna", Text = "Listen to me… junior… Nngh Nngh…", }, [30001308] = { ID = 30001308, Speaker = "Me", Text = "…Yes?", }, [30001309] = { ID = 30001309, Speaker = "Isna", Text = "From here on, you just need to… haa…", }, [30001310] = { ID = 30001310, Speaker = "Isna", Text = "Follow my every word with a matching action… Nngh Nngh…", }, [30001311] = { ID = 30001311, Speaker = "Isna", Text = "When I say it’s time to come… you come… haa…", }, [30001312] = { ID = 30001312, Speaker = "Isna", Text = "That’s all it takes! Got it?", }, [30001313] = { ID = 30001313, Speaker = "Me", Text = "Senpai… are you okay?", }, [30001314] = { ID = 30001314, Speaker = "Me", Text = "I kind of feel like… the one who can’t hold out… is actually you, senpai?", }, [30001315] = { ID = 30001315, Speaker = "Isna", Text = "What the hell are you talking about… Nngh Nngh…", }, [30001316] = { ID = 30001316, Speaker = "Isna", Text = "It’s me… Nngh… matching my pace to yours…", }, [30001317] = { ID = 30001317, Speaker = "Isna", Text = "That’s why… I sound a little out of breath…", }, [30001318] = { ID = 30001318, Speaker = "Me", Text = "I see… you’re so considerate, senpai!", }, [30001319] = { ID = 30001319, Speaker = "Isna", Text = "Haa… ha Nngh Nngh Nngh…", }, [30001320] = { ID = 30001320, Speaker = "Isna", Text = "I’m, Nngh Nngh… I’m almost…", }, [30001321] = { ID = 30001321, Speaker = "Isna", Text = "I-I’m…", }, [30001322] = { ID = 30001322, Speaker = "Isna", Text = "Now— Nngh Nngh Nngh Nngh Nngh Nngh!", }, [30001323] = { ID = 30001323, Speaker = "Isna", Text = "Haa... haaah...", }, [30001324] = { ID = 30001324, Speaker = "Me", Text = "Senpai...?", }, [30001325] = { ID = 30001325, Speaker = "Me", Text = "Senpai...!", }, [30001326] = { ID = 30001326, Speaker = "Isna", Text = "Who... is calling me?", }, [30001327] = { ID = 30001327, Speaker = "Isna", Text = "So noisy... Let me sleep a bit longer...", }, [30001328] = { ID = 30001328, Speaker = "Isna", Text = "Haa... haa...", }, [30001329] = { ID = 30001329, Speaker = "Me", Text = "I really don’t mean to say this... but who exactly is the one lacking training...?", }, [30001330] = { ID = 30001330, Speaker = "Me", Text = "Haa... so sleepy.", }, [30001331] = { ID = 30001331, Speaker = "Me", Text = "Today’s Spaceship maintenance went unexpectedly smoothly.", }, [30001332] = { ID = 30001332, Speaker = "Me", Text = "(I usually see Qubi Roam all over the Spaceship, but I actually haven’t seen her today.)", }, [30001333] = { ID = 30001333, Speaker = "Me", Text = "So sleepy... Getting up early to work really is an inhuman schedule...", }, [30001334] = { ID = 30001334, Speaker = "Me", Text = "Since I happen to have no plans this afternoon, time for a leisurely nap!", }, [30001335] = { ID = 30001335, Speaker = "Me", Text = "...Hm?", }, [30001336] = { ID = 30001336, Speaker = "Me", Text = "(Close-up of an empty room background)", }, [30001337] = { ID = 30001337, Speaker = "Me", Text = "Strange, I keep feeling this uneasy sense of being watched...", }, [30001338] = { ID = 30001338, Speaker = "Me", Text = "Must be my imagination!", }, [30001339] = { ID = 30001339, Speaker = "Me", Text = "No matter what happens, nothing can stop me from sleeping—good afternoon!", }, [30001340] = { ID = 30001340, Speaker = "Me", Text = "Hooom...", }, [30001341] = { ID = 30001341, Text = "......", }, [30001342] = { ID = 30001342, Text = "Rustling sounds came from the wardrobe in the room—", }, [30001343] = { ID = 30001343, Text = "A girl with orange hair tiptoed out from within the pile of clothes in the wardrobe.", }, [30001344] = { ID = 30001344, Speaker = "Qubi", Text = "Big plushie~ (quietly)", }, [30001345] = { ID = 30001345, Speaker = "Qubi", Text = "Bi~g plu~shie~", }, [30001346] = { ID = 30001346, Speaker = "Qubi", Text = "Hehe, just like last time, Qubi is sleeping so soundly......", }, [30001347] = { ID = 30001347, Speaker = "Qubi", Text = "I’m going to pack you up and take you away!", }, [30001348] = { ID = 30001348, Speaker = "Qubi", Text = "If you don’t say anything, I’ll take that as a yes, okay?", }, [30001349] = { ID = 30001349, Text = "The person sound asleep on the bed, of course, did not hear this deliberately hushed question.", }, [30001350] = { ID = 30001350, Speaker = "Qubi", Text = "Then I’ll start packing you up now♪", }, [30001351] = { ID = 30001351, Speaker = "Qubi", Text = "Let me see...... go around from here...... wrap a few more loops of ribbon......", }, [30001352] = { ID = 30001352, Speaker = "Qubi", Text = "Mm! A perfect bow!", }, [30001353] = { ID = 30001353, Speaker = "Qubi", Text = "Using balloons to carry a big plushie really is the most convenient~", }, [30001354] = { ID = 30001354, Text = "Scene transition", }, [30001355] = { ID = 30001355, Speaker = "Qubi", Text = "Haa... mm...", }, [30001356] = { ID = 30001356, Speaker = "Me", Text = "(What’s that sound...? …My body... can’t move?)", }, [30001357] = { ID = 30001357, Speaker = "Qubi", Text = "Hah... hehe...", }, [30001358] = { ID = 30001358, Speaker = "Qubi", Text = "Mm... finally awake? Big plushie?", }, [30001359] = { ID = 30001359, Speaker = "Me", Text = "Mm... that voice... it’s Qubi!", }, [30001360] = { ID = 30001360, Speaker = "Me", Text = "What are you doing...?", }, [30001361] = { ID = 30001361, Speaker = "Qubi", Text = "Haa... take a guess?", }, [30001362] = { ID = 30001362, Text = "Fighting off the stubborn drowsiness, what comes into view is a body wrapped in layer upon layer of ribbon; like a carefully packaged toy, movement is restrained.", }, [30001363] = { ID = 30001363, Text = "And the culprit is straddling your waist, the torn hem of her skirt spread out; with her slow rise and fall, the edge of the fabric tickles your thighs.", }, [30001364] = { ID = 30001364, Speaker = "Me", Text = "(My hands are tied!)", }, [30001365] = { ID = 30001365, Speaker = "Me", Text = "Qubi, you—", }, [30001366] = { ID = 30001366, Speaker = "Qubi", Text = "Heehee... I wrapped so many layers, and even tied a bow for you! There’s no way you can undo it~", }, [30001367] = { ID = 30001367, Speaker = "Me", Text = "\"Help me......\"", }, [30001368] = { ID = 30001368, Speaker = "Qubi", Text = "\"Haa...... even if I shout for help...... no one will be able to find us.\"", }, [30001369] = { ID = 30001369, Speaker = "Qubi", Text = "\"This is the secret Base I carefully picked out, even Delia can’t find it!\"", }, [30001370] = { ID = 30001370, Speaker = "Qubi", Text = "\"Mm...... and the big doll isn’t innocent at all......\"", }, [30001371] = { ID = 30001371, Speaker = "Qubi", Text = "\"All those bad things you did while Qubi was asleep last time...... I remember every single one of them clearly.\"", }, [30001372] = { ID = 30001372, Speaker = "Qubi", Text = "\"Heave-ho... Look! It’s my turn this time...!\"", }, [30001373] = { ID = 30001373, Speaker = "Me", }, [30001374] = { ID = 30001374, Speaker = "Qubi", Text = "\"Heh heh...... How is it? Does it feel awful?\"", }, [30001375] = { ID = 30001375, Speaker = "Qubi", Text = "\"Revenge means...... it’s not the same place I’m putting it in as last time......!\"", }, [30001376] = { ID = 30001376, Speaker = "Qubi", Text = "\"Compared to the front, here... must be... mm-hah... really uncomfortable, right?\"", }, [30001377] = { ID = 30001377, Text = "\"Like a child showing off a trophy, Qubi lifts the hem of the dress to display her ‘results.’\"", }, [30001378] = { ID = 30001378, Text = "\"That tight little opening is working hard to swallow and release my lower body.\"", }, [30001379] = { ID = 30001379, Speaker = "Me", Text = "\"(No wonder it feels a bit different......)\"", }, [30001380] = { ID = 30001380, Speaker = "Qubi", Text = "\"Your expression looks really weird now, you know? What’s wrong? Has the game... mm-hah... stopped being fun?\"", }, [30001381] = { ID = 30001381, Speaker = "Qubi", Text = "\"Serves you right...... for ambushing me last time...! Y-you deserve it~ haa!!\"", }, [30001382] = { ID = 30001382, Speaker = "Me", Text = "\"Nngh......\"", }, [30001383] = { ID = 30001383, Speaker = "Me", Text = "\"Feeling Qubi’s vengeful tightening, an even stronger sense of being wrapped up comes from my lower body.\"", }, [30001384] = { ID = 30001384, Speaker = "Qubi", Text = "\"Ah...... sticky fluids are dripping down....... the inside is being stretched open……\"", }, [30001385] = { ID = 30001385, Speaker = "Me", Text = "\"(Is Qubi really here for revenge......)\"", }, [30001386] = { ID = 30001386, Speaker = "Me", Text = "\"Qubi, your body is trembling too, you know......\"", }, [30001387] = { ID = 30001387, Speaker = "Qubi", Text = "\"S-such a nag....... haa! This is punishment for you! So full...... inside it’s about to......\"", }, [30001388] = { ID = 30001388, Speaker = "Qubi", Text = "\"Hey...... big doll...... it feels really awful, doesn’t it? If you beg for mercy, then I’ll......\"", }, [30001389] = { ID = 30001389, Speaker = "Me", Text = "\"But Qubi, I’m actually about to...... ngh!\"", }, [30001390] = { ID = 30001390, Speaker = "Qubi", Text = "\"Mmph...... huh?...... Why is it still getting bigger......?\"", }, [30001391] = { ID = 30001391, Speaker = "Qubi", Text = "\"You’re lying...... we even switched to the back......\"", }, [30001392] = { ID = 30001392, Speaker = "Qubi", Text = "\"How can you still......?\"", }, [30001393] = { ID = 30001393, Speaker = "Qubi", Text = "Mm......I still haven’t played enough yet...... haaah......! Don’t just spray it out anywhere——!", }, [30001394] = { ID = 30001394, Speaker = "Qubi", Text = "Haa...... so hot...... it all flowed out……", }, [30001395] = { ID = 30001395, Speaker = "Qubi", Text = "This sticky game...... is so fun! Big Plushie, look!", }, [30001396] = { ID = 30001396, Speaker = "Qubi", Text = "I remember...... back then when I watched others play games...... when they were happy, they would take out a box to “take pictures”……", }, [30001397] = { ID = 30001397, Speaker = "Qubi", Text = "They said it was to commemorate happy things...... and it seemed like you had to pose like this……?", }, [30001398] = { ID = 30001398, Speaker = "Qubi", Text = "Hey! Big Plushie, look at Qubi! I heard this is a victory pose~", }, [30001399] = { ID = 30001399, Speaker = "Qubi", Text = "Hehe, want to help Qubi “take pictures”?", }, [30001400] = { ID = 30001400, Speaker = "Qubi", Text = "Ah...... too bad Big Plushie’s hands are tied up this time......", }, [30001401] = { ID = 30001401, Speaker = "Qubi", Text = "But it’s okay, this stuff...... that’s flowing out here, is the proof that Qubi beat Big Plushie!", }, [30001402] = { ID = 30001402, Speaker = "Qubi", Text = "Never thought...... you could shoot it out from this kind of place too?", }, [30001403] = { ID = 30001403, Speaker = "Qubi", Text = "But...... not a single drop got on the front, you know?", }, [30001404] = { ID = 30001404, Speaker = "Qubi", Text = "Do you want me to rub it out? Do you want it? Do you want it——", }, [30001405] = { ID = 30001405, Text = "Qubi mischievously used her hands to spread open her own lower part, her hips provocatively rocking up and down.", }, [30001406] = { ID = 30001406, Speaker = "Qubi", Text = "Heehee, look, it’s all wet here…… if it keeps rubbing while moving…… it tickles so much.", }, [30001407] = { ID = 30001407, Speaker = "Qubi", Text = "Ah…… when playing it gets so hot…… and so slippery…… it feels like it’s about to start getting fun again……", }, [30001408] = { ID = 30001408, Speaker = "Me", Text = "Qubi…… stop playing around, hurry and untie the ribbon……!", }, [30001409] = { ID = 30001409, Speaker = "Qubi", Text = "Nope♪", }, [30001410] = { ID = 30001410, Speaker = "Me", Text = "You......", }, [30001411] = { ID = 30001411, Speaker = "Qubi", Text = "I’m not listening, I’m not listening——", }, [30001412] = { ID = 30001412, Speaker = "Qubi", Text = "Right now is my exclusive time~", }, [30001413] = { ID = 30001413, Speaker = "Qubi", Text = "Look, it’s gotten this hard…... and it keeps twitching......", }, [30001414] = { ID = 30001414, Speaker = "Qubi", Text = "Big Plushie is obviously really looking forward to playing this kind of game with Qubi, right?", }, [30001415] = { ID = 30001415, Speaker = "Me", Text = "(...Could it be you think that just by tying up my hands, I won’t be able to move?)", }, [30001416] = { ID = 30001416, Text = "With both hands bound, in order to escape the ticklish sensation of those lips rubbing against it, he simply thrust his hips forward, pushing the tip into the lower part Qubi was spreading open herself.", }, [30001417] = { ID = 30001417, Speaker = "Qubi", Text = "Mm——!?", }, [30001418] = { ID = 30001418, Speaker = "Qubi", Text = "W-Wait, wait…… kyaah——!", }, [30001419] = { ID = 30001419, Speaker = "Qubi", Text = "Eh? How are you…… still able to move?", }, [30001420] = { ID = 30001420, Speaker = "Qubi", Text = "I clearly tied you up so tight already…… nngh……!", }, [30001421] = { ID = 30001421, Speaker = "Qubi", Text = "Ah…… you actually pushed yourself in on your own……", }, [30001422] = { ID = 30001422, Speaker = "Qubi", Text = "Damn it…… I should’ve tied the stick together with you……", }, [30001423] = { ID = 30001423, Speaker = "Qubi", Text = "(Phew…… tying up that kind of place…… that really would be murder……)", }, [30001424] = { ID = 30001424, Speaker = "Qubi", Text = "The big plushie has been made all wet by Qubi……", }, [30001425] = { ID = 30001425, Speaker = "Qubi", Text = "So swollen…… do you really like playing this kind of game that much?", }, [30001426] = { ID = 30001426, Speaker = "Qubi", Text = "All tied up…… a game that can only be played with me alone……", }, [30001427] = { ID = 30001427, Speaker = "Me", Text = "(This guy…… is completely addicted to playing, huh!)", }, [30001428] = { ID = 30001428, Speaker = "Qubi", Text = "But…… since the big plushie wants it this much, then…… I’ll play seriously with you……!", }, [30001429] = { ID = 30001429, Text = "Qubi braced both hands behind her, completely giving up control of her body, and actively lowered her weight to swallow the huge thing entirely.", }, [30001430] = { ID = 30001430, Text = "Letting him thrust hard as he tossed her up and slammed her down.", }, [30001431] = { ID = 30001431, Speaker = "Qubi", Text = "Haa…… it’s going in so deep……!", }, [30001432] = { ID = 30001432, Speaker = "Qubi", Text = "……So good! So amazing! The big plushie is moving so hard!", }, [30001433] = { ID = 30001433, Speaker = "Qubi", Text = "Hey, give me a little more! A little faster!…… It’s okay even if I break, you know?", }, [30001434] = { ID = 30001434, Speaker = "Qubi", Text = "If it’s the big plushie that breaks me…… I’ll be really happy…… haa!!", }, [30001435] = { ID = 30001435, Speaker = "Qubi", Text = "The slippery water…… has all been thrust into sticky Bubbles…… haa……", }, [30001436] = { ID = 30001436, Speaker = "Qubi", Text = "So amazing…… so good…… I can’t stop……!", }, [30001437] = { ID = 30001437, Speaker = "Qubi", Text = "So good! This feeling…… I like it the most!", }, [30001438] = { ID = 30001438, Text = "Like a little beast craving more stimulation, Qubi began to frantically twist her hips.", }, [30001439] = { ID = 30001439, Speaker = "Qubi", Text = "Play with me…… play until it’s dark, play until Qubi can’t move anymore…… nngh!", }, [30001440] = { ID = 30001440, Text = "Feeling the flesh walls on the verge of their limit, twitching nonstop and sucking on him, he couldn’t hold back and began to sprint wildly.", }, [30001441] = { ID = 30001441, Speaker = "Qubi", Text = "Ah……♡", }, [30001442] = { ID = 30001442, Speaker = "Qubi", Text = "S-So deep? Eek—— are you going to fill Qubi all the way up?", }, [30001443] = { ID = 30001443, Speaker = "Qubi", Text = "I want all of it...... Give it all to me......!!", }, [30001444] = { ID = 30001444, Speaker = "Qubi", Text = "Yaaah—!!", }, [30001445] = { ID = 30001445, Speaker = "Qubi", Text = "It went in... So much hot stuff... all the way in the deepest place... hehe...", }, [30001446] = { ID = 30001446, Speaker = "Qubi", Text = "Haa... Big Plushie really is Qubi’s best toy...", }, [30001447] = { ID = 30001447, Speaker = "Qubi", Text = "Hey... Since you won’t break... then after a little rest, let’s start the next game, okay?", }, [30001448] = { ID = 30001448, Speaker = "Me", Text = "(Um, what is going on here!?)", }, [30001449] = { ID = 30001449, Speaker = "Qubi", Text = "Snore... mmwah...", }, [30001450] = { ID = 30001450, Speaker = "Me", Text = "(So she fell asleep? That really is an unladylike sleeping posture.)", }, [30001451] = { ID = 30001451, Speaker = "Qubi", Text = "Mmm... thank you, Mr. Rabbit...", }, [30001452] = { ID = 30001452, Speaker = "Qubi", Text = "The tea snacks are so tasty... you should eat more too...", }, [30001453] = { ID = 30001453, Speaker = "Me", Text = "(Sleep-talking? Is she dreaming about something related to Alice in Wonderland?)", }, [30001454] = { ID = 30001454, Speaker = "Me", Text = "(Then I’d better not disturb her. I’ll find some clothes to cover her with.)", }, [30001455] = { ID = 30001455, Speaker = "Qubi", Text = "This cookie... is so tasty... mmwah mmwah...", }, [30001456] = { ID = 30001456, Speaker = "Qubi", Text = "Big Plushie only... ever makes... awful-tasting stuff...", }, [30001457] = { ID = 30001457, Speaker = "Me", }, [30001458] = { ID = 30001458, Speaker = "Me", Text = "(Eating and drinking for free on my ship, and she still dares to say that.)", }, [30001459] = { ID = 30001459, Speaker = "Me", Text = "(It’s decided, I need to give you a little prank as punishment.)", }, [30001460] = { ID = 30001460, Text = "Scene Transition", }, [30001461] = { ID = 30001461, Speaker = "Qubi", Text = "Snore... mmwah...", }, [30001462] = { ID = 30001462, Speaker = "Qubi", Text = "That’s too much... I really can’t eat anymore... snore...", }, [30001463] = { ID = 30001463, Speaker = "Qubi", Text = "Mmwah mmwah...", }, [30001464] = { ID = 30001464, Speaker = "Me", Text = "(Her sleeping posture is actually pretty cute... I have to be careful not to wake her.)", }, [30001465] = { ID = 30001465, Speaker = "Me", Text = "(So, where should I start?)", }, [30001466] = { ID = 30001466, Speaker = "Qubi", Text = "Snore...", }, [30001467] = { ID = 30001467, Speaker = "Qubi", Text = "Mm... Mr. Rabbit... don’t tickle Qubi’s armpits...", }, [30001468] = { ID = 30001468, Speaker = "Qubi", Text = "Qubi is ticklish... snore...", }, [30001469] = { ID = 30001469, Speaker = "Me", Text = "(Aha~ So you're ticklish, huh~)", }, [30001470] = { ID = 30001470, Text = "(My cock rubs against Qubi's soft, tender armpit.)", }, [30001471] = { ID = 30001471, Speaker = "Qubi", Text = "Nn... mm...", }, [30001472] = { ID = 30001472, Speaker = "Qubi", Text = "Heehee... That tickles so much...", }, [30001473] = { ID = 30001473, Speaker = "Me", Text = "(The smooth feeling over here at the armpit... unexpectedly nice.)", }, [30001474] = { ID = 30001474, Speaker = "Me", Text = "(It's making me feel kind of good...)", }, [30001475] = { ID = 30001475, Speaker = "Qubi", Text = "Hehe... Qubi feels... really good too...", }, [30001476] = { ID = 30001476, Speaker = "Qubi", Text = "Mwah mmwah...", }, [30001477] = { ID = 30001477, Speaker = "Me", Text = "(Eh, she's actually responding to the words in my head!?)", }, [30001478] = { ID = 30001478, Speaker = "Me", Text = "(Wait... she's really asleep, right?)", }, [30001479] = { ID = 30001479, Speaker = "Qubi", Text = "Snore... mmwah...", }, [30001480] = { ID = 30001480, Speaker = "Qubi", Text = "...Nnnh... Doing it like this... I really like it...", }, [30001481] = { ID = 30001481, Speaker = "Me", Text = "(Rubbing her like this and she still hasn't woken up, looks like she's really asleep?)", }, [30001482] = { ID = 30001482, Speaker = "Me", Text = "(Then next—)", }, [30001483] = { ID = 30001483, Text = "(With one palm I gently stroke those mischievous bunnies, while the other warm palm presses down over Qubi's thigh.)", }, [30001484] = { ID = 30001484, Speaker = "Qubi", Text = "Mm ah... ah...", }, [30001485] = { ID = 30001485, Speaker = "Qubi", Text = "Mr. Bunny... don't touch me all over~", }, [30001486] = { ID = 30001486, Speaker = "Me", Text = "(How could I not touch you?)", }, [30001487] = { ID = 30001487, Speaker = "Me", Text = "(These small, cute boobs feel so good to squeeze~)", }, [30001488] = { ID = 30001488, Speaker = "Qubi", Text = "Haa... haa...", }, [30001489] = { ID = 30001489, Speaker = "Qubi", Text = "Mr. Smiling Cat, not down there...", }, [30001490] = { ID = 30001490, Speaker = "Qubi", Text = "Mmm ah~~~", }, [30001491] = { ID = 30001491, Speaker = "Me", Text = "(Hehe~ It's already a total flood down there~)", }, [30001492] = { ID = 30001492, Speaker = "Qubi", Text = "It's all because... you, Mr. Smiling Cat... keep touching...", }, [30001493] = { ID = 30001493, Speaker = "Qubi", Text = "Nnnh~~~", }, [30001494] = { ID = 30001494, Speaker = "Qubi", Text = "So amazing... don't stop... *purr*...", }, [30001495] = { ID = 30001495, Speaker = "Me", Text = "(It actually responded to the thoughts in I heart again!?)", }, [30001496] = { ID = 30001496, Speaker = "Me", Text = "(It should just be a coincidence, but this is getting more and more interesting~)", }, [30001497] = { ID = 30001497, Speaker = "Qubi", Text = "Mmm ah... Mr. Rabbit, what are you going to do...?", }, [30001498] = { ID = 30001498, Text = "(Spreading Qubi's legs apart, admiring that body all prepared)", }, [30001499] = { ID = 30001499, Speaker = "Qubi", Text = "Down there... *purr*... is completely exposed...", }, [30001500] = { ID = 30001500, Speaker = "Me", Text = "(It's fine, I'm just going to start a game that will make you feel really good~)", }, [30001501] = { ID = 30001501, Text = "(Placing both hands on Qubi's shoulders, the cock thrusts deep into the wet pussy)", }, [30001502] = { ID = 30001502, Speaker = "Qubi", Text = "Nngh... haa... haa...", }, [30001503] = { ID = 30001503, Speaker = "Qubi", Text = "Down there is... completely stuffed...", }, [30001504] = { ID = 30001504, Speaker = "Qubi", Text = "Why is it so... haa... sudden... haa...", }, [30001505] = { ID = 30001505, Speaker = "Me", Text = "(So much juice flowing, it went in without any effort~)", }, [30001506] = { ID = 30001506, Text = "(Gently sliding the cock in and out, feeling Qubi's hips softly sway, matching I rhythm.)", }, [30001507] = { ID = 30001507, Speaker = "Qubi", Text = "Mmm— mmm—", }, [30001508] = { ID = 30001508, Speaker = "Qubi", Text = "Ah... haa... so hot...", }, [30001509] = { ID = 30001509, Speaker = "Qubi", Text = "This length... this hardness...", }, [30001510] = { ID = 30001510, Speaker = "Qubi", Text = "Big Plushie... were you also invited to the tea party...?", }, [30001511] = { ID = 30001511, Speaker = "Me", Text = "(Oh~ did I enter the dream too?)", }, [30001512] = { ID = 30001512, Speaker = "Qubi", Text = "Haa... haa...", }, [30001513] = { ID = 30001513, Speaker = "Qubi", Text = "T-too... too deep... Big Plushie...", }, [30001514] = { ID = 30001514, Speaker = "Qubi", Text = "Mr. Rabbit and... Mr. Grinning Cat... are both watching...", }, [30001515] = { ID = 30001515, Speaker = "Me", Text = "The more spectators there are, the more fun the game is~", }, [30001516] = { ID = 30001516, Speaker = "Qubi", Text = "Haa... haa... is that so...?", }, [30001517] = { ID = 30001517, Speaker = "Me", Text = "Yes... so I can't let the audience down, I will Accelerate now~", }, [30001518] = { ID = 30001518, Text = "(With every thrust, Qubi's pussy tightens even more, greedily sucking on my cock, and the sway of the hips grows larger in response)", }, [30001519] = { ID = 30001519, Speaker = "Qubi", Text = "Mm ah, mm ah… mm ah!!", }, [30001520] = { ID = 30001520, Speaker = "Qubi", Text = "It feels so good, it feels so good…", }, [30001521] = { ID = 30001521, Speaker = "Qubi", Text = "Eeeeee—", }, [30001522] = { ID = 30001522, Speaker = "Me", Text = "Your body has already been messed up by my cock until you’re completely overwhelmed with pleasure, hasn’t it?", }, [30001523] = { ID = 30001523, Speaker = "Qubi", Text = "Aaah… this feels so strange… haa…", }, [30001524] = { ID = 30001524, Speaker = "Qubi", Text = "Down there, down there can’t take it anymore…", }, [30001525] = { ID = 30001525, Speaker = "Qubi", Text = "Haa, haa, haa…", }, [30001526] = { ID = 30001526, Speaker = "Qubi", Text = "Nn… I’m, I’m about to go crazy!!", }, [30001527] = { ID = 30001527, Text = "(Feeling Qubi’s whole body tense up, her toes curl, and her pussy begin to tremble, with every shiver tightly clinging to my cock, drawing in the semen I am releasing.)", }, [30001528] = { ID = 30001528, Speaker = "Qubi", Text = "Eeeaaah—!", }, [30001529] = { ID = 30001529, Text = "(As the climax arrives, Qubi suddenly relaxes her tense body, but her pussy still reluctantly and lightly holds onto my cock.)", }, [30001530] = { ID = 30001530, Speaker = "Qubi", Text = "Haa… haa…", }, [30001531] = { ID = 30001531, Speaker = "Qubi", Text = "So tired… I can’t go on…", }, [30001532] = { ID = 30001532, Speaker = "Qubi", Text = "My brain has already melted…", }, [30001533] = { ID = 30001533, Speaker = "Me", Text = "Punishment over~ Let’s see if you still dare say the things I make taste bad.", }, [30001534] = { ID = 30001534, Speaker = "Qubi", Text = "Eating… the tea party isn’t over yet…", }, [30001535] = { ID = 30001535, Speaker = "Qubi", Text = "Qubi is hungry… still wants to keep eating…", }, [30001536] = { ID = 30001536, Speaker = "Qubi", Text = "Snore…", }, [30001537] = { ID = 30001537, Speaker = "Me", Text = "She fell asleep again!?", }, [30001538] = { ID = 30001538, Speaker = "Qubi", Text = "Snore… that was really fun just now…", }, [30001539] = { ID = 30001539, Speaker = "Qubi", Text = "…Thank you, big plushie… snore…", }, [30001540] = { ID = 30001540, Speaker = "Me", }, [30001541] = { ID = 30001541, Speaker = "Me", Text = "(Hehe, I’ll let you off the hook this time… sweet dreams~)", }, [30001542] = { ID = 30001542, Speaker = "Ishtar", Text = "That merchant was way too careless. How could he lose his wallet out in the wild?", }, [30001543] = { ID = 30001543, Speaker = "Me", Text = "He was attacked by beasts after all. An accident like that really is hard to prevent, right?", }, [30001544] = { ID = 30001544, Speaker = "Ishtar", Text = "Hm? Why is there such a strange smell… like food has gone rotten… and a bit sour?", }, [30001545] = { ID = 30001545, Speaker = "Me", Text = "Ah, among the goods that merchant dropped while fleeing, there were some meat cuts and fruit.", }, [30001546] = { ID = 30001546, Speaker = "Me", Text = "With weather this warm, after a few days the food should all have spoiled, right?", }, [30001547] = { ID = 30001547, Speaker = "Me", Text = "Good thing coins don’t rot.", }, [30001548] = { ID = 30001548, Text = "(Ishtar disappears)", }, [30001549] = { ID = 30001549, Speaker = "Ishtar", Text = "...(munch munch)", }, [30001550] = { ID = 30001550, Speaker = "Me", Text = "The wallet... the wallet is right here!", }, [30001551] = { ID = 30001551, Speaker = "Ishtar", Text = "...(munch munch munch munch)", }, [30001552] = { ID = 30001552, Speaker = "Me", Text = "The money inside doesn’t look like it’s missing any, so this commission should count as completed, right?", }, [30001553] = { ID = 30001553, Speaker = "Ishtar", Text = "Completed... what, exactly? Hehehe...", }, [30001554] = { ID = 30001554, Speaker = "Me", Text = "This reek of apple wine... Don’t tell me, Ishtar, you again...", }, [30001555] = { ID = 30001555, Text = "(The screen shakes a little)", }, [30001556] = { ID = 30001556, Speaker = "Me", Text = "Ishtar, what are you doing!?", }, [30001557] = { ID = 30001557, Text = "Scene transition", }, [30001558] = { ID = 30001558, Speaker = "Ishtar", Text = "Ehehe... Lord Warden... Don’t shout so loud when nothing’s wrong...", }, [30001559] = { ID = 30001559, Speaker = "Ishtar", Text = "I just... paid my respects to your greatsword, that’s all...", }, [30001560] = { ID = 30001560, Speaker = "Ishtar", Text = "Chop chop in reverse... Isn’t your greatsword also full of vigor?", }, [30001561] = { ID = 30001561, Speaker = "Me", Text = "Vigor is vigor... but could you give me my pants back first?", }, [30001562] = { ID = 30001562, Speaker = "Ishtar", Text = "Hm? You want... to take it back?", }, [30001563] = { ID = 30001563, Speaker = "Ishtar", Text = "Lord Monarch... Saying something like that is going too far!", }, [30001564] = { ID = 30001564, Speaker = "Ishtar", Text = "Are you trying to put your big greatsword back into its sheath!", }, [30001565] = { ID = 30001565, Speaker = "Ishtar", Text = "Nngh... This is so unfair...", }, [30001566] = { ID = 30001566, Speaker = "Ishtar", Text = "I always take out my own sword and show it to everyone...", }, [30001567] = { ID = 30001567, Speaker = "Ishtar", Text = "But Lord Monarch just takes his out for a little bit... and he’s already unwilling! So selfish!", }, [30001568] = { ID = 30001568, Speaker = "Me", Text = "That’s... not wrong, I guess...", }, [30001569] = { ID = 30001569, Speaker = "Me", Text = "(Whenever Ishtar eats an apple, she always becomes a bit childish.)", }, [30001570] = { ID = 30001570, Speaker = "Me", Text = "(And this time it’s even a slightly fermented apple, so it looks like the situation is even more serious.)", }, [30001571] = { ID = 30001571, Speaker = "Me", Text = "(There’s no helping it, I’ll just go along with Ishtar for now.)", }, [30001572] = { ID = 30001572, Speaker = "Ishtar", Text = "Lord Dalun… are you not going to fight me for your pants anymore?", }, [30001573] = { ID = 30001573, Speaker = "Ishtar", Text = "Hehe… this is great! Lord Dalun’s mighty, imposing sword… was never meant to be hidden away!", }, [30001574] = { ID = 30001574, Speaker = "Me", Text = "Then what is this now…?", }, [30001575] = { ID = 30001575, Speaker = "Ishtar", Text = "Ehehe… um… I was just a little curious…", }, [30001576] = { ID = 30001576, Speaker = "Ishtar", Text = "I was wondering if the lord’s great sword… could be placed into the scabbard in front of my chest.", }, [30001577] = { ID = 30001577, Speaker = "Ishtar", Text = "Even though the lord’s great sword is a bit shorter than mine… it’s hot and very hard.", }, [30001578] = { ID = 30001578, Speaker = "Ishtar", Text = "And it’s giving off a kind of dizzying smell…", }, [30001579] = { ID = 30001579, Speaker = "Me", Text = "Don’t sniff it that closely, you’re making me feel shy.", }, [30001580] = { ID = 30001580, Speaker = "Ishtar", Text = "Hehe… it’s a little slippery…", }, [30001581] = { ID = 30001581, Speaker = "Ishtar", Text = "Are you trying to keep escaping from the scabbard in front of my chest?", }, [30001582] = { ID = 30001582, Speaker = "Ishtar", Text = "I won’t let you get away so easily… Lord’s great sword!", }, [30001583] = { ID = 30001583, Speaker = "Ishtar", Text = "Take this… and this…! Hehe…", }, [30001584] = { ID = 30001584, Speaker = "Me", Text = "Looks like my great sword and your scabbard aren’t the right size for each other?", }, [30001585] = { ID = 30001585, Speaker = "Ishtar", Text = "How could this be… Nngh…", }, [30001586] = { ID = 30001586, Speaker = "Ishtar", Text = "I guess… Lord Dalun’s sword… was never the same as my own paired blade…", }, [30001587] = { ID = 30001587, Speaker = "Ishtar", Text = "No matter how hard I try… Nngh… I just can’t hold it in place…", }, [30001588] = { ID = 30001588, Speaker = "Ishtar", Text = "I really am… Nngh… an unqualified servant… Nngh…", }, [30001589] = { ID = 30001589, Speaker = "Me", Text = "(Why did she suddenly get so depressed? I need to think of something…)", }, [30001590] = { ID = 30001590, Speaker = "Me", Text = "No way! Ishtar is my best servant!", }, [30001591] = { ID = 30001591, Speaker = "Me", Text = "Look at this.", }, [30001592] = { ID = 30001592, Speaker = "Ishtar", Text = "Huh… what is this…?", }, [30001593] = { ID = 30001593, Speaker = "Ishtar", Text = "Is Lord Dallon’s sword spitting at me?", }, [30001594] = { ID = 30001594, Speaker = "Ishtar", Text = "Is it looking down on I!", }, [30001595] = { ID = 30001595, Speaker = "Ishtar", Text = "Damn it!", }, [30001596] = { ID = 30001596, Speaker = "Ishtar", Text = "Lord Dallon! Please grant I a chance to prove my honor…!", }, [30001597] = { ID = 30001597, Speaker = "Me", Text = "How will you prove it…?", }, [30001598] = { ID = 30001598, Speaker = "Ishtar", Text = "Why of course… Nngh… it can only be an honorable duel!", }, [30001599] = { ID = 30001599, Speaker = "Ishtar", Text = "Let the great sword… and the scabbard beneath my hips decide which is superior!", }, [30001600] = { ID = 30001600, Speaker = "Me", Text = "Eh… is this really fine like this?", }, [30001601] = { ID = 30001601, Speaker = "Ishtar", Text = "Nngh… mm! That’s it… haah…", }, [30001602] = { ID = 30001602, Speaker = "Ishtar", Text = "Let me use the lower scabbard… to have a fair match… with your great sword…", }, [30001603] = { ID = 30001603, Speaker = "Ishtar", Text = "Haah… Nngh… as expected of Lord Dallon…", }, [30001604] = { ID = 30001604, Speaker = "Ishtar", Text = "Even though I only used the scabbard… Lord Dallon still took all of my moves…", }, [30001605] = { ID = 30001605, Speaker = "Me", Text = "Not at all, it was only because Ishtar went easy on me.", }, [30001606] = { ID = 30001606, Speaker = "Ishtar", Text = "And… that’s not all… Nngh…", }, [30001607] = { ID = 30001607, Speaker = "Ishtar", Text = "My scabbard… and Lord Dallon’s sword… seem to get along quite well…?", }, [30001608] = { ID = 30001608, Speaker = "Me", Text = "How so?", }, [30001609] = { ID = 30001609, Speaker = "Ishtar", Text = "Listen… Nnghgh… every time your sword is sheathed inside my scabbard…", }, [30001610] = { ID = 30001610, Speaker = "Ishtar", Text = "It makes such a loud sound… hehehe…", }, [30001611] = { ID = 30001611, Speaker = "Ishtar", Text = "So like this… Nnghghgh… Lord Dallon, you understand too, right?", }, [30001612] = { ID = 30001612, Speaker = "Ishtar", Text = "Which attendant… is truly the most suitable to store your treasured sword for you?", }, [30001613] = { ID = 30001613, Speaker = "Me", Text = "That would of course be only you, Ishtar.", }, [30001614] = { ID = 30001614, Speaker = "Ishtar", Text = "Lord Dallon is lying… I know that, you know… Nngh…", }, [30001615] = { ID = 30001615, Speaker = "Ishtar", Text = "On this adventure of Lord Dallon’s…", }, [30001616] = { ID = 30001616, Speaker = "Ishtar", Text = "You’ve also put your reversed greatsword into a lot of people’s scabbards, haven’t you!", }, [30001617] = { ID = 30001617, Speaker = "Ishtar", Text = "Honestly! That’s… a very serious act of infidelity! Far too unfaithful!", }, [30001618] = { ID = 30001618, Speaker = "Me", Text = "That’s just your fellow knights. It’s not that serious, is it.", }, [30001619] = { ID = 30001619, Speaker = "Ishtar", Text = "No! I want to become… Your Majesty’s one and only knight!", }, [30001620] = { ID = 30001620, Speaker = "Ishtar", Text = "But… this stud of a Lord… keeps forming contracts with everyone else!", }, [30001621] = { ID = 30001621, Speaker = "Ishtar", Text = "Handing out fiefs at will… that can lead to the downfall of a nation! Nngh...", }, [30001622] = { ID = 30001622, Speaker = "Ishtar", Text = "So I… hah… have to use my scabbard to seal away Lord’s unfaithful greatsword!", }, [30001623] = { ID = 30001623, Speaker = "Me", Text = "What a terrifying sense of possessiveness…", }, [30001624] = { ID = 30001624, Speaker = "Ishtar", Text = "It’s not possessiveness at all… Nngh... it’s loyalty!", }, [30001625] = { ID = 30001625, Speaker = "Ishtar", Text = "Nngh... this offensive… is getting sharper and sharper…", }, [30001626] = { ID = 30001626, Speaker = "Ishtar", Text = "No… Nngh! Even if it’s just a mock duel… I don’t want to lose to Lord…", }, [30001627] = { ID = 30001627, Speaker = "Me", Text = "You really are serious by nature… that part of you is quite cute too.", }, [30001628] = { ID = 30001628, Speaker = "Ishtar", Text = "But… but… Nngh, nngh, nngh, nngh, nngh!", }, [30001629] = { ID = 30001629, Speaker = "Ishtar", Text = "Lord’s greatsword is too incredible! Nngh, nngh, nngh!", }, [30001630] = { ID = 30001630, Speaker = "Ishtar", Text = "Th-this match… is Lord’s victory…", }, [30001631] = { ID = 30001631, Speaker = "Ishtar", Text = "Hah… hah…", }, [30001632] = { ID = 30001632, Speaker = "Ishtar", Text = "I have now witnessed… Lord’s martial prowess…", }, [30001633] = { ID = 30001633, Speaker = "Me", Text = "I have also witnessed Ishtar’s drunken rampage…", }, [30001634] = { ID = 30001634, Speaker = "Me", }, [30001635] = { ID = 30001635, Speaker = "Me", Text = "No…", }, [30001636] = { ID = 30001636, Speaker = "Me", Text = "Stop it… don’t lay a hand on those people… damn it!", }, [30001637] = { ID = 30001637, Speaker = "Me", Text = "Hah…", }, [30001638] = { ID = 30001638, Speaker = "Me", Text = "A dream of the past…?", }, [30001639] = { ID = 30001639, Speaker = "Me", Text = "Hehe… Even though it’s just something that happened in the past, it looks just like a Nightmare.", }, [30001640] = { ID = 30001640, Speaker = "Ishtar", Text = "Your Majesty? Have you awakened?", }, [30001641] = { ID = 30001641, Speaker = "Ishtar", Text = "Forgive my presumption… but I believe I just heard Your Majesty talking in your sleep?", }, [30001642] = { ID = 30001642, Speaker = "Me", Text = "\"Sorry, did I wake you up?\"", }, [30001643] = { ID = 30001643, Speaker = "Me", Text = "\"I am fine... Go back and rest.\"", }, [30001644] = { ID = 30001644, Speaker = "Ishtar", Text = "\"...My Lord...\"", }, [30001645] = { ID = 30001645, Speaker = "Ishtar", Text = "\"These are basically all the current safety hazards on the ship.\"", }, [30001646] = { ID = 30001646, Speaker = "Ishtar", Text = "\"Please do not worry, My Lord. No matter how trivial something is, I keep it in mind.\"", }, [30001647] = { ID = 30001647, Speaker = "Me", Text = "\"Ishtar really is reliable! I will be counting on you from now on, too.\"", }, [30001648] = { ID = 30001648, Speaker = "Ishtar", }, [30001649] = { ID = 30001649, Speaker = "Me", Text = "\"What is it? Is there still something you have not finished saying?\"", }, [30001650] = { ID = 30001650, Speaker = "Ishtar", Text = "\"Since... the potential dangers in the environment have already been dealt with...\"", }, [30001651] = { ID = 30001651, Speaker = "Ishtar", Text = "\"Then... allow me to deal with the dangers lurking within interpersonal relationships.\"", }, [30001652] = { ID = 30001652, Speaker = "Me", Text = "\"...Ishtar?\"", }, [30001653] = { ID = 30001653, Text = "\"Scene transition\"", }, [30001654] = { ID = 30001654, Speaker = "Ishtar", Text = "\"My Lord... You are not thinking that I do not know, are you?\"", }, [30001655] = { ID = 30001655, Speaker = "Ishtar", Text = "\"Your interactions with each partner have long since gone beyond the original bounds of your relationships.\"", }, [30001656] = { ID = 30001656, Speaker = "Ishtar", Text = "\"Although I have no standing to criticize Your Lordship's behavior...\"", }, [30001657] = { ID = 30001657, Speaker = "Ishtar", Text = "\"I still have to say this is a very serious security crisis!\"", }, [30001658] = { ID = 30001658, Speaker = "Me", Text = "\"That is way too exaggerated.\"", }, [30001659] = { ID = 30001659, Speaker = "Me", Text = "\"I am only treating every girl with genuine sincerity.\"", }, [30001660] = { ID = 30001660, Speaker = "Me", Text = "\"Just like how I treat Ishtar, there is not a single lie in any of my words or actions.\"", }, [30001661] = { ID = 30001661, Speaker = "Ishtar", Text = "\"Mm... That is exactly the problem I wanted to talk about!\"", }, [30001662] = { ID = 30001662, Speaker = "Ishtar", Text = "\"Saying those kinds of things with that kind of expression... anyone would get the wrong idea, right?\"", }, [30001663] = { ID = 30001663, Speaker = "Me", Text = "\"Misunderstand? I do not think I have said anything that would confuse people.\"", }, [30001664] = { ID = 30001664, Speaker = "Me", Text = "\"For example, praising everyone for being lewd and cute and so on...\"", }, [30001665] = { ID = 30001665, Speaker = "Me", Text = "\"Is that not the truth?\"", }, [30001666] = { ID = 30001666, Speaker = "Ishtar", Text = "\"My Lord... You are starting again...\"", }, [30001667] = { ID = 30001667, Speaker = "Ishtar", Text = "\"Anyway, what I want to say is this.\"", }, [30001668] = { ID = 30001668, Speaker = "Ishtar", Text = "\"Since I have already become Your Majesty's sword...\"", }, [30001669] = { ID = 30001669, Speaker = "Ishtar", Text = "\"Then, letting Your Majesty vent your excess energy... so as to avoid causing safety issues in interpersonal relations is also my job!\"", }, [30001670] = { ID = 30001670, Speaker = "Ishtar", Text = "\"Your Majesty... tonight... please allow me to serve you with this body of mine...?\"", }, [30001671] = { ID = 30001671, Speaker = "Me", Text = "\"Mm... to put it simply, you just want to have sex with me, right? Of course I have no problem with that.\"", }, [30001672] = { ID = 30001672, Speaker = "Ishtar", Text = "\"Well then... please excuse me...\"", }, [30001673] = { ID = 30001673, Speaker = "Ishtar", Text = "\"Haa... does this... feeling... still feel acceptable?\"", }, [30001674] = { ID = 30001674, Speaker = "Me", Text = "\"Although you're a bit inexperienced, this kind of innocence is really heart‑stirring.\"", }, [30001675] = { ID = 30001675, Speaker = "Ishtar", Text = "\"Guh... I told you, don't just casually use that face to praise people...\"", }, [30001676] = { ID = 30001676, Speaker = "Ishtar", Text = "\"If you keep that up, even I will...\"", }, [30001677] = { ID = 30001677, Speaker = "Me", Text = "\"Even what?\"", }, [30001678] = { ID = 30001678, Speaker = "Ishtar", Text = "\"Mm... hmph, it's nothing.\"", }, [30001679] = { ID = 30001679, Speaker = "Ishtar", Text = "\"Your Majesty... you've already worked hard enough during the day...\"", }, [30001680] = { ID = 30001680, Speaker = "Ishtar", Text = "\"Please allow me to... take the initiative a little and serve you... guh!\"", }, [30001681] = { ID = 30001681, Speaker = "Ishtar", Text = "\"How is it...? My body... still feels good enough, right?\"", }, [30001682] = { ID = 30001682, Speaker = "Me", Text = "\"...Yeah.\"", }, [30001683] = { ID = 30001683, Speaker = "Ishtar", Text = "\"You don't... have to be so reserved...\"", }, [30001684] = { ID = 30001684, Speaker = "Ishtar", Text = "\"Just do whatever Your Majesty likes... and that'll be fine...\"", }, [30001685] = { ID = 30001685, Speaker = "Me", Text = "\"How could I do that?\"", }, [30001686] = { ID = 30001686, Speaker = "Ishtar", Text = "\"Your Majesty...?\"", }, [30001687] = { ID = 30001687, Speaker = "Me", Text = "\"I finally met such a cute Ishtar.\"", }, [30001688] = { ID = 30001688, Speaker = "Me", Text = "\"If I don't become happy together with you, wouldn't that be such a waste?\"", }, [30001689] = { ID = 30001689, Speaker = "Ishtar", Text = "\"Saying I'm very cute and all that... Your Majesty always says that to every girl, right?\"", }, [30001690] = { ID = 30001690, Speaker = "Me", Text = "\"That's not right, Ishtar.\"", }, [30001691] = { ID = 30001691, Speaker = "Me", Text = "\"When I say you're cute, you are the cutest girl in my eyes.\"", }, [30001692] = { ID = 30001692, Speaker = "Ishtar", }, [30001693] = { ID = 30001693, Speaker = "Me", Text = "\"Whether it's this somewhat awkward personality.\"", }, [30001694] = { ID = 30001694, Speaker = "Me", Text = "Or this perfectly trained body.", }, [30001695] = { ID = 30001695, Speaker = "Me", Text = "In my eyes, they are all the cutest.", }, [30001696] = { ID = 30001696, Speaker = "Ishtar", Text = "Nngh... L-Lord Monarch... I...", }, [30001697] = { ID = 30001697, Speaker = "Me", Text = "I absolutely will not allow you to deny me.", }, [30001698] = { ID = 30001698, Speaker = "Me", Text = "I am your monarch, and I order you to accept my praise.", }, [30001699] = { ID = 30001699, Speaker = "Ishtar", Text = "Haa... something this embarrassing... I...", }, [30001700] = { ID = 30001700, Speaker = "Ishtar", Text = "I shall accept this order.", }, [30001701] = { ID = 30001701, Speaker = "Ishtar", Text = "Whether it is the monarch’s affection...", }, [30001702] = { ID = 30001702, Speaker = "Ishtar", Text = "Or the monarch’s caresses...", }, [30001703] = { ID = 30001703, Speaker = "Ishtar", Text = "From now on, I, Ishtar, will gladly accept them all... Nngh...", }, [30001704] = { ID = 30001704, Speaker = "Me", Text = "Isn’t that a very good answer?", }, [30001705] = { ID = 30001705, Speaker = "Ishtar", Text = "My lord monarch... you’re just like a little baby...", }, [30001706] = { ID = 30001706, Speaker = "Ishtar", Text = "So fixated... licking my breasts... haa...", }, [30001707] = { ID = 30001707, Speaker = "Ishtar", Text = "Nngh... whenever my lord monarch’s tongue slides over my nipples...", }, [30001708] = { ID = 30001708, Speaker = "Ishtar", Text = "It’s like a current running through me... ngh...", }, [30001709] = { ID = 30001709, Speaker = "Me", Text = "Ishtar, can you still hold out?", }, [30001710] = { ID = 30001710, Speaker = "Ishtar", Text = "My lord monarch’s manhood as well... haa...", }, [30001711] = { ID = 30001711, Speaker = "Ishtar", Text = "Even though it’s just a gentle touch... Nnghhh...", }, [30001712] = { ID = 30001712, Speaker = "Ishtar", Text = "It always manages to hit my weak spots... haa...", }, [30001713] = { ID = 30001713, Speaker = "Ishtar", Text = "Just a casual touch... uuh...", }, [30001714] = { ID = 30001714, Speaker = "Ishtar", Text = "And you can reach my most sensitive places...", }, [30001715] = { ID = 30001715, Speaker = "Me", Text = "Aren’t you starting to enjoy this? Ishtar.", }, [30001716] = { ID = 30001716, Speaker = "Me", Text = "Then, I’m going to Accelerate now.", }, [30001717] = { ID = 30001717, Speaker = "Ishtar", Text = "W-Wait... ngh! My lord monarch!", }, [30001718] = { ID = 30001718, Speaker = "Ishtar", Text = "This pace... haa... I-I can’t quite keep up...! Nngh!", }, [30001719] = { ID = 30001719, Speaker = "Ishtar", Text = "My lord’s tongue… has now become like a branding iron…", }, [30001720] = { ID = 30001720, Speaker = "Ishtar", Text = "Just a casual touch… Nngh! It makes my breasts… feel so hot!", }, [30001721] = { ID = 30001721, Speaker = "Ishtar", Text = "My lord’s fingers as well… Nngh… they’re like they’re made of feathers… Nngh!", }, [30001722] = { ID = 30001722, Speaker = "Ishtar", Text = "No matter where they touch… it makes me so unbearably ticklish…", }, [30001723] = { ID = 30001723, Speaker = "Me", Text = "Hehe, with you praising me like that, I’m starting to feel like I really am quite something.", }, [30001724] = { ID = 30001724, Speaker = "Ishtar", Text = "My lord… my lord… my lord!", }, [30001725] = { ID = 30001725, Speaker = "Ishtar", Text = "I beg you… please spare me for now… Nngh!", }, [30001726] = { ID = 30001726, Speaker = "Ishtar", Text = "If this keeps up… Nngh, if you keep pampering me like this… Nngh!", }, [30001727] = { ID = 30001727, Speaker = "Ishtar", Text = "I’m scared… I’m scared… haaah…", }, [30001728] = { ID = 30001728, Speaker = "Ishtar", Text = "I’m scared that I’ll become someone who’s no longer the I I used to be—", }, [30001729] = { ID = 30001729, Speaker = "Me", Text = "…You won’t, because I’m right here with you…", }, [30001730] = { ID = 30001730, Speaker = "Ishtar", Text = "Nngh—yaaaaaaaaaaaaaaaaah!", }, [30001731] = { ID = 30001731, Speaker = "Ishtar", Text = "My lord’s semen… inside my pussy… it’s been shot all over the place…!", }, [30001732] = { ID = 30001732, Speaker = "Ishtar", Text = "Haa… haaaah…", }, [30001733] = { ID = 30001733, Speaker = "Ishtar", Text = "My lord… was my service tonight… at least acceptable?", }, [30001734] = { ID = 30001734, Speaker = "Elena", Text = "Elena Placeholder", }, [30001735] = { ID = 30001735, Speaker = "Elena", Text = "Elena Placeholder 2", }, [30001736] = { ID = 30001736, Speaker = "Cecia", Text = "Cecia Placeholder", }, [10011684] = { ID = 10011684, Speaker = "Saehesis", Text = "All done, all done! I’ll come over right now and butcher you…", }, [10011685] = { ID = 10011685, Speaker = "Saehesis", Text = "…Huh? This is… what the heck is this thing?", }, [10011686] = { ID = 10011686, Speaker = "Saehesis", Text = "…Hold on a second, what exactly is that thick and long thing that just looks so exciting at first glance!?", }, [10011687] = { ID = 10011687, }, [10011688] = { ID = 10011688, Speaker = "Isna", Text = "Waaah, aaaaaaaahhh…", }, [10011689] = { ID = 10011689, Speaker = "Isna", Text = "This… this terrifying weapon can really be used? It can really be fired at someone?", }, [10011690] = { ID = 10011690, Speaker = "Delia", Text = "It’s fine, it’s fine! According to my calculations, it won’t kill anyone!", }, [10011691] = { ID = 10011691, Speaker = "Delia", Text = "At least it won’t kill you, Miss Isna.", }, [10011692] = { ID = 10011692, Speaker = "Isna", Text = "That kind of guarantee doesn’t put me at ease at all!", }, [10011693] = { ID = 10011693, }, [10011694] = { ID = 10011694, Speaker = "Saehesis", Text = "W-wait… that thick gun barrel… haa…", }, [10011695] = { ID = 10011695, Speaker = "Saehesis", Text = "If it shoots on me it’ll definitely break! There’s no way it’ll fit inside!", }, [10011696] = { ID = 10011696, Speaker = "Saehesis", Text = "Think about it first, that… little she‑cat with a whip?", }, [10011697] = { ID = 10011697, Speaker = "Saehesis", Text = "Actually, I’m also a subordinate working for the Goddess, so we’re basically coworkers, right?", }, [10011698] = { ID = 10011698, }, [10011699] = { ID = 10011699, Speaker = "Isna", Text = "A subordinate of the Goddess? For real?", }, [10011700] = { ID = 10011700, Speaker = "Delia", Text = "Miss Isna!? Don’t let her fool you!", }, [10011701] = { ID = 10011701, Speaker = "Isna", Text = "So that means… you’re like a manager from a different department of ours?", }, [10011702] = { ID = 10011702, }, [10011703] = { ID = 10011703, Speaker = "Saehesis", Text = "Yes, yes, yes! Exactly like that!", }, [10011704] = { ID = 10011704, Speaker = "Saehesis", Text = "Heeheehee… Since we’ve all made our identities clear now, let’s move that gun barrel away first—", }, [10011705] = { ID = 10011705, }, [10011706] = { ID = 10011706, Speaker = "Isna", Text = "Since you’re from another department, stop meddling in my business aaaaaaaahhh!", }, [10011707] = { ID = 10011707, }, [10011708] = { ID = 10011708, Speaker = "Isna", Text = "We in central management can’t stand busybodies like you who keep pointing fingers at everything!", }, [10011709] = { ID = 10011709, Speaker = "Delia", Text = "Waaah… I think this is the first time I’ve seen you this angry, Miss Isna…", }, [10011710] = { ID = 10011710, }, [10011711] = { ID = 10011711, }, [10011712] = { ID = 10011712, Speaker = "Saehesis", Text = "…Phew.", }, [10011713] = { ID = 10011713, Speaker = "Saehesis", Text = "I was so scared I almost went off!", }, [10011714] = { ID = 10011714, Speaker = "Saehesis", Text = "How could that kind of flashy but useless thing possibly hit me! Heeheeheehee!", }, [10011715] = { ID = 10011715, Speaker = "Saehesis", Text = "So what if you blasted a hole in the barrier?", }, [10011716] = { ID = 10011716, Speaker = "Saehesis", Text = "Do you really think I’d be scared out of my wits and make way for you?", }, [10011717] = { ID = 10011717, Speaker = "Saehesis", Text = "Just you wait, I’ll head back to the ship right now and flay you all alive.", }, [10011718] = { ID = 10011718, Speaker = "Saehesis", Text = "My very first intuition was right after all; this anomaly has to be eliminated as soon as possible.", }, [10011719] = { ID = 10011719, Speaker = "Saehesis", Text = "I should have finished you and that man off right here—guah!", }, [10011720] = { ID = 10011720, }, [10011721] = { ID = 10011721, }, [10011722] = { ID = 10011722, Speaker = "Ishtar", Text = "Enough, Bound One, your mission has already failed.", }, [10011723] = { ID = 10011723, Speaker = "Ishtar", Text = "Accept your failure properly and crawl back to your master.", }, [10011724] = { ID = 10011724, }, [10011725] = { ID = 10011725, Speaker = "Saehesis", Text = "Damn little star… You failed your own mission, so now you want to drag me down with you?", }, [10011726] = { ID = 10011726, Speaker = "Saehesis", Text = "You look absolutely hideous with that jealous face of yours!", }, [10011727] = { ID = 10011727, Speaker = "Ishtar", Text = "Jealous? Saehesis, did you misunderstand something?", }, [10011728] = { ID = 10011728, Speaker = "Ishtar", Text = "I have merely been faithfully carrying out my duty as the Holy Sword of the Stars.", }, [10011729] = { ID = 10011729, Speaker = "Ishtar", Text = "Your job is to set the trap and capture that man, not to bully these commoners, isn’t it?", }, [10011730] = { ID = 10011730, Speaker = "Saehesis", Text = "Heehee… heeheeheeheehee! How very noble of you!", }, [10011731] = { ID = 10011731, Speaker = "Saehesis", Text = "But you should also know, one of the things I, Saehesis, love the most!", }, [10011732] = { ID = 10011732, Speaker = "Saehesis", Text = "Is saying no to everything you, little star, say!", }, [10011733] = { ID = 10011733, Speaker = "Ishtar", Text = "So it really is like this… Mm, I was already mentally prepared.", }, [10011734] = { ID = 10011734, }, [10011735] = { ID = 10011735, Speaker = "Delia", Text = "What, what! After the terrifying naked lady, now a flying princess knight shows up?", }, [10011736] = { ID = 10011736, Speaker = "Isna", Text = "No, I’ve completely lost track of what they’re even doing anymore.", }, [10011737] = { ID = 10011737, }, [10011738] = { ID = 10011738, Speaker = "Ishtar", Text = "You two brave ladies, let me say this up front.", }, [10011739] = { ID = 10011739, Speaker = "Ishtar", Text = "If you choose to trust that man, then I may end up becoming your enemy.", }, [10011740] = { ID = 10011740, Speaker = "Ishtar", Text = "Conversely, if you choose to abandon that man,", }, [10011741] = { ID = 10011741, Speaker = "Ishtar", Text = "Then I, the Holy Sword of the Stars, Ishtar Valfrey, will absolutely stake my honor on protecting you.", }, [10011742] = { ID = 10011742, Speaker = "Ishtar", Text = "—Well? What is your answer?", }, [10011743] = { ID = 10011743, }, [10011744] = { ID = 10011744, Speaker = "Isna", Text = "Isn’t it obvious?", }, [10011745] = { ID = 10011745, Speaker = "Delia", Text = "I would, of course, choose to trust you, Captain!", }, [10011746] = { ID = 10011746, }, [10011747] = { ID = 10011747, Speaker = "Ishtar", Text = "So that’s how it is.....", }, [10011748] = { ID = 10011748, Speaker = "Ishtar", Text = "Well then, ladies, let us go greet that sinful man!", }, [10011749] = { ID = 10011749, Speaker = "Ishtar", Text = "As for what comes next, there is naturally no need to say more.", }, [10011750] = { ID = 10011750, Speaker = "Saehesis", Text = "It really has to be you, Xing!", }, [10011751] = { ID = 10011751, Speaker = "Saehesis", Text = "You made me so disgusted I almost threw up in an instant!", }, [10011752] = { ID = 10011752, Speaker = "Saehesis", Text = "All right! Come on! Let us make love with I on this bonfire that could explode at any moment!", }, [10011753] = { ID = 10011753, Speaker = "Saehesis", Text = "The one who climaxes first and can’t move anymore is the loser!", }, [10011754] = { ID = 10011754, }, [10011755] = { ID = 10011755, }, [10011756] = { ID = 10011756, Speaker = "Vera", Text = "\"What a truly wondrous feeling...\"", }, [10011757] = { ID = 10011757, Speaker = "Vera", Text = "\"Clearly I am the one whose journey is about to end, so why am I so full of life right now?\"", }, [10011758] = { ID = 10011758, Speaker = "Me", Text = "\"This is why humans have used all kinds of poetry, drama, and music to praise and extol this kind of lingering, heartrending intimacy.\"", }, [10011759] = { ID = 10011759, Speaker = "Me", Text = "\"They even invented rather precise verbs to describe it.\"", }, [10011760] = { ID = 10011760, Speaker = "Vera", Text = "\"What is it?\"", }, [10011761] = { ID = 10011761, Speaker = "Me", Text = "\"To make... love.\"", }, [10011762] = { ID = 10011762, Speaker = "Vera", }, [10011763] = { ID = 10011763, Speaker = "Vera", Text = "\"You’re still the same as before—no matter what you say, it makes me really want to punch you.\"", }, [10011764] = { ID = 10011764, Speaker = "Vera", Text = "\"...Yet I still can’t get you out of my mind.\"", }, [10011765] = { ID = 10011765, Speaker = "Me", Text = "\"Are you sure you won’t leave with me?\"", }, [10011766] = { ID = 10011766, Speaker = "Me", Text = "\"We’ve already joined forces to put a full stop to the Annihilation Engine...\"", }, [10011767] = { ID = 10011767, Speaker = "Vera", Text = "\"No, I can’t go any farther.\"", }, [10011768] = { ID = 10011768, Speaker = "Vera", Text = "\"To be able to meet you again at the end of my life,\"", }, [10011769] = { ID = 10011769, Speaker = "Vera", Text = "\"is already the best ending I could ask for.\"", }, [10011770] = { ID = 10011770, Speaker = "Me", Text = "\"Vera...\"", }, [10011771] = { ID = 10011771, Text = "\"I couldn’t help but embrace and kiss Vera, and in the flow of our shared feelings, Vera couldn’t hold back two streams of tears.\"", }, [10011772] = { ID = 10011772, Text = "\"Not far away, Isna and Delia stared, dumbfounded.\"", }, [10011773] = { ID = 10011773, Speaker = "Vera", Text = "\"So this is what it means to weep for joy?\"", }, [10011774] = { ID = 10011774, Speaker = "Vera", Text = "\"I truly don’t know how to put into words my gratitude toward this world.\"", }, [10011775] = { ID = 10011775, Speaker = "Vera", Text = "\"Thank you to everything that allowed me to be born here.\"", }, [10011776] = { ID = 10011776, Speaker = "Vera", Text = "\"And thank you, for leaping down from the planet’s barrier a hundred years ago,\"", }, [10011777] = { ID = 10011777, Speaker = "Vera", Text = "\"letting me experience the vastness of the universe, and allowing me to lift the barrier of the planet,\"", }, [10011778] = { ID = 10011778, Speaker = "Vera", Text = "\"so that my people could communicate with those from other planets.\"", }, [10011779] = { ID = 10011779, Speaker = "Me", Text = "\"It was nothing more than a simple favor.\"", }, [10011780] = { ID = 10011780, Speaker = "Vera", Text = "\"Go on, I hope that, at the very end of my life, I can watch you pilot the Spaceship and depart.\"", }, [10011781] = { ID = 10011781, Speaker = "Vera", Text = "\"But in the end, I still have one reluctant request.\"", }, [10011782] = { ID = 10011782, Speaker = "Me", Text = "\"Go ahead and say it.....\"", }, [10011783] = { ID = 10011783, Speaker = "Vera", Text = "\"Can you return Qubi's bracelet to me?\"", }, [10011784] = { ID = 10011784, Speaker = "Vera", Text = "\"I hope the bracelet can stay with me until the very end.\"", }, [10011785] = { ID = 10011785, Speaker = "Me", Text = "\"(Shouting) Qubi!\"", }, [10011786] = { ID = 10011786, Text = "\"Qubi quickly floated over from the side.\"", }, [10011787] = { ID = 10011787, Text = "\"But at this moment, Qubi's face was already covered in tears.\"", }, [10011788] = { ID = 10011788, Speaker = "Qubi", Text = "\"Princess Vera.... are you going to fall asleep again?\"", }, [10011789] = { ID = 10011789, Speaker = "Vera", Text = "\"Yes, Qubi.\"", }, [10011790] = { ID = 10011790, Speaker = "Vera", Text = "\"I am very grateful to you for staying by my side during the times when I sometimes awaken and sometimes sleep.\"", }, [10011791] = { ID = 10011791, Speaker = "Vera", Text = "\"Listening to me speak of the loneliness of waiting.....\"", }, [10011792] = { ID = 10011792, Speaker = "Vera", Text = "\"Thank you, Qubi, you are my best friend.\"", }, [10011793] = { ID = 10011793, Speaker = "Qubi", Text = "\"Princess Vera, then where should I go from now on?\"", }, [10011794] = { ID = 10011794, Speaker = "Qubi", Text = "\"My favorite junkyard just exploded too....\"", }, [10011795] = { ID = 10011795, Speaker = "Vera", Text = "\"Why don't you follow the big doll?\"", }, [10011796] = { ID = 10011796, Speaker = "Vera", Text = "\"Can you take care of the big doll in my place?\"", }, [10011797] = { ID = 10011797, Speaker = "Qubi", Text = "\"I originally didn't want to, but if it's you asking me, Princess Vera,\"", }, [10011798] = { ID = 10011798, Speaker = "Qubi", Text = "\"I have no choice but to accept!\"", }, [10011799] = { ID = 10011799, Speaker = "Me", Text = "\"(Who will be taking care of whom is still up in the air....)\"", }, [10011800] = { ID = 10011800, Speaker = "Vera", Text = "\"Farewell, Qubi, farewell, my beloved~\"", }, [10011801] = { ID = 10011801, Speaker = "Vera", Text = "\"Vera turned into countless twinkling stars and drifted back to the Clock Tower.\"", }, [10011802] = { ID = 10011802, }, [10011803] = { ID = 10011803, }, [10011804] = { ID = 10011804, Speaker = "Delia", Text = "\"Waaah, Miss Isna, did you see that?\"", }, [10011805] = { ID = 10011805, Speaker = "Isna", Text = "\"Looks like the Steam Goddess is kind of the junior's lover.....\"", }, [10011806] = { ID = 10011806, Speaker = "Me", Text = "\"Hi, you two, I'm back, and I brought Qubi back with me.\"", }, [10011807] = { ID = 10011807, Speaker = "Qubi", Text = "\"I didn't expect there would be so many people I have to take care of!\"", }, [10011808] = { ID = 10011808, Speaker = "Delia", Text = "\"Did you really break the Steam Goddess's curse with a true love's kiss?\"", }, [10011809] = { ID = 10011809, Speaker = "Isna", Text = "Honestly... I was going to scold you a bit, but you really did a great job, junior.", }, [10011810] = { ID = 10011810, Speaker = "Isna", Text = "...You even managed to win over the Goddess.", }, [10011811] = { ID = 10011811, Speaker = "Me", Text = "Normally, I might be quite proud of myself,", }, [10011812] = { ID = 10011812, Speaker = "Me", Text = "but this is a sentimental moment.", }, [10011813] = { ID = 10011813, Text = "Your Goddess wants to perish together with this planet...", }, [10011814] = { ID = 10011814, Speaker = "Isna", Text = "...Yet she looks very satisfied.", }, [10011815] = { ID = 10011815, Speaker = "Me", Text = "Yes, we should leave as well, so she will have no more attachments.", }, [10011816] = { ID = 10011816, Speaker = "Delia", Text = "Um... there’s a bondage-type naked woman who seems to know you, and a blonde Knightess who are currently in a fierce fight.", }, [10011817] = { ID = 10011817, Speaker = "Delia", Text = "If we want to make a quick getaway, we’d better do it soon.", }, [10011818] = { ID = 10011818, Speaker = "Me", Text = "Ah, those two...", }, [10011819] = { ID = 10011819, Speaker = "Me", Text = "Then let’s set sail as planned, quickly!", }, [10011820] = { ID = 10011820, Speaker = "Isna", Text = "You’re really just accepting all this like that! Junior, do you know them?", }, [10011821] = { ID = 10011821, Speaker = "Me", Text = "Hehe, just some people who, since they can’t have me, want to destroy me instead!", }, [10011822] = { ID = 10011822, Speaker = "Me", Text = "Haha, as for their story, let’s save it for later.", }, [10011823] = { ID = 10011823, Speaker = "Me", Text = "Let’s go!", }, [10011824] = { ID = 10011824, Text = "I opened the Spaceship and led everyone inside.", }, [10011825] = { ID = 10011825, Text = "Soon, the Spaceship slowly ascended, deliberately skimming past the clock tower before bursting through the atmosphere and leaving the planet behind.", }, [10011826] = { ID = 10011826, Speaker = "Vera", Text = "If it were a human, they would probably say this—", }, [10011827] = { ID = 10011827, Speaker = "Vera", Text = "Everyone, have a safe journey.", }, [10011828] = { ID = 10011828, Text = "\"Steam Veil Metropolis - Star Chart Calculation Endgame\" - The End", }, [10011829] = { ID = 10011829, }, [10011830] = { ID = 10011830, }, [10011831] = { ID = 10011831, Text = "As the Spaceship passed through the heavy cloud layer, the world outside the window had become nothing but white.", }, [10011832] = { ID = 10011832, Text = "The blizzard, like countless tiny blades, battered the hull of the Spaceship.", }, [10011833] = { ID = 10011833, Speaker = "Me", Text = "You’ve got to be kidding me... Where is this so-called \"Goddess of Hope\"?", }, [10011834] = { ID = 10011834, Speaker = "Isna", Text = "Didn’t I tell you? The people on the Beach Planet drink all day and talk complete nonsense!", }, [10011835] = { ID = 10011835, Speaker = "Me", Text = "I want to make a wish to the Goddess of Hope! I want this ship to hold all the women in the universe!", }, [10011836] = { ID = 10011836, Speaker = "Qubi", Text = "I want more and more toys!", }, [10011837] = { ID = 10011837, Speaker = "Isna", Text = "Everyone calm down! Delia, report our status!", }, [10011838] = { ID = 10011838, Speaker = "Delia", Text = "The right floating wing is frozen! Our turning response is half a beat slower!", }, [10011839] = { ID = 10011839, Speaker = "Isna", Text = "Saying it’s half a beat slower is a bit imprecise.", }, [10011840] = { ID = 10011840, Speaker = "Delia", Text = "Then let me put it this way: our “buddy” is approaching the ground in a very poetic manner.", }, [10011841] = { ID = 10011841, Speaker = "Isna", Text = "That’s called falling!", }, [10011842] = { ID = 10011842, Speaker = "Qubi", Text = "The Spaceship is dancing!", }, [10011843] = { ID = 10011843, Speaker = "Delia", Text = "I wonder if the Spaceship can hold together?", }, [10011844] = { ID = 10011844, Speaker = "Me", Text = "Buddy! You gotta hang in theeeere~~~", }, [10011845] = { ID = 10011845, Text = "The hull tilts sharply, and the tools and parts inside the cabin all slide to one side at once.", }, [10011846] = { ID = 10011846, Speaker = "Qubi", Text = "Waaah! The parts are dancing too!", }, [10011847] = { ID = 10011847, Speaker = "Delia", Text = "Visibility ahead is almost zero!", }, [10011848] = { ID = 10011848, Text = "In the distant clouds, a pale blue light suddenly flashes by.", }, [10011849] = { ID = 10011849, Speaker = "Delia", Text = "Wait, something is interfering with our route!", }, [10011850] = { ID = 10011850, Speaker = "Isna", Text = "Is it magic? Or some kind of natural phenomenon?", }, [10011851] = { ID = 10011851, Speaker = "Delia", Text = "It’s a bit like both, but not entirely either one.", }, [10011852] = { ID = 10011852, Speaker = "Me", Text = "Looks like this planet is rejecting outsiders from entering.", }, [10011853] = { ID = 10011853, Speaker = "Qubi", Text = "Then let’s knock on the door!!", }, [10011854] = { ID = 10011854, Speaker = "Isna", Text = "Qubi, you are not allowed to knock in your way.", }, [10011855] = { ID = 10011855, Text = "In the next instant, the hull is suddenly caught by a strong gust of wind.", }, [10011856] = { ID = 10011856, Speaker = "Delia", Text = "We’re going to make an emergency landing! Everyone hold on tight!", }, [10011857] = { ID = 10011857, Speaker = "Me", Text = "Qubi, come here.", }, [10011858] = { ID = 10011858, Speaker = "Qubi", Text = "The big doll grabbed me.", }, [10011859] = { ID = 10011859, Speaker = "Isna", Text = "Delia, can you avoid the mountain range?", }, [10011860] = { ID = 10011860, Speaker = "Delia", Text = "I’ll give it a try! Be good and hold on for thirty more seconds!", }, [10011861] = { ID = 10011861, Text = "The Spaceship pierced through the final layer of blizzard, and the white earth suddenly unfolded before everyone’s eyes.", }, [10011862] = { ID = 10011862, Speaker = "Me", Text = "...What happened to the promised sunshine and beaches??", }, [10011863] = { ID = 10011863, Speaker = "Delia", Text = "Brace for impact!", }, [10011864] = { ID = 10011864, Text = "The Spaceship scraped heavily across the ground, the underside of the hull dragging out a shrill, drawn-out screech on the ice.", }, [10011865] = { ID = 10011865, Text = "A great mass of accumulated snow was thrown up, swallowing the view like a white tidal wave.", }, [10011866] = { ID = 10011866, Text = "The Spaceship finally came to a stop in the middle of a forest.", }, [10011867] = { ID = 10011867, Speaker = "Qubi", Text = "The Spaceship is ice-skating.", }, [10011868] = { ID = 10011868, Speaker = "Me", Text = "Skating with a lot of courage.", }, [10011869] = { ID = 10011869, Speaker = "Delia", Text = "The main engine is still alive... Good, this buddy isn’t broken.", }, [10011870] = { ID = 10011870, Speaker = "Isna", Text = "I feel like my lifespan just got cut short by a few years...", }, [10011871] = { ID = 10011871, Speaker = "Me", Text = "The fact that you can still complain means you’re in good condition.", }, [10011872] = { ID = 10011872, Speaker = "Delia", Text = "Hold on, the outside temperature is abnormally low.", }, [10011873] = { ID = 10011873, Speaker = "Me", Text = "If it’s abnormal, that just means we’ve come to the right place.", }, [10011874] = { ID = 10011874, }, [10011875] = { ID = 10011875, }, [10011876] = { ID = 10011876, Text = "The hatch slowly opened, and the icy wind immediately poured into the cabin.", }, [10011877] = { ID = 10011877, Speaker = "Qubi", Text = "The snow does not welcome Qubi.", }, [10011878] = { ID = 10011878, Speaker = "Isna", Text = "This level of cold is no longer a Normal climatic disaster.", }, [10011879] = { ID = 10011879, Speaker = "Delia", Text = "The needle keeps jumping around, as if time itself is unstable here.", }, [10011880] = { ID = 10011880, Speaker = "Me", Text = "No sun, no time, and a blizzard that rejects Spaceships.", }, [10011881] = { ID = 10011881, Text = "From deep within the wind and snow comes a low, scraping sound.", }, [10011882] = { ID = 10011882, Speaker = "Delia", Text = "Damn it! A piece of the Spaceship’s hull is missing!", }, [10011883] = { ID = 10011883, Speaker = "Qubi", Text = "Something is approaching!", }, [10011884] = { ID = 10011884, Speaker = "Isna", Text = "When it rains, it pours.", }, [10011885] = { ID = 10011885, Text = "Several snowman-like figures emerge from the storm, their bodies inlaid with ice crystals and wooden gears.", }, [10011886] = { ID = 10011886, Speaker = "Delia", Text = "Snowmen… and block soldiers?", }, [10011887] = { ID = 10011887, Speaker = "Isna", Text = "Why would fairy-tale Characters be hostile?", }, [10011888] = { ID = 10011888, Speaker = "Me", Text = "Because we barged into someone else’s story.", }, [10011889] = { ID = 10011889, Speaker = "Snow Soldier", Text = "Outsiders.", }, [10011890] = { ID = 10011890, Speaker = "Block Soldier", Text = "No one may approach Hill of Hope.", }, [10011891] = { ID = 10011891, Speaker = "Qubi", Text = "The wooden man is talking.", }, [10011892] = { ID = 10011892, Speaker = "Me", Text = "All right, everyone, our first round of snow-country diplomacy has begun.", }, [10011893] = { ID = 10011893, Speaker = "Isna", Text = "You call this diplomacy?", }, [10011894] = { ID = 10011894, Speaker = "Me", Text = "If the other side throws the first punch, then it’s a more classical kind of diplomacy.", }, [10011895] = { ID = 10011895, Text = "Battle erupts amid the wind and snow.", }, [10011896] = { ID = 10011896, Text = "Steam, ice crystals, wood chips, and snowflakes scatter and intertwine.", }, [10011897] = { ID = 10011897, Text = "Suddenly a beam of light shines on Isna, and Isna, without any warning, turns into a human-shaped ice sculpture.", }, [10011898] = { ID = 10011898, Text = "You shatter the ice core in the snow soldier’s chest, and the snowman immediately disperses into countless snowflakes.", }, [10011899] = { ID = 10011899, Speaker = "Delia", Text = "Miss Isna has been frozen!", }, [10011900] = { ID = 10011900, Speaker = "Me", Text = "How could this happen?", }, [10011901] = { ID = 10011901, Text = "I get distracted, and when I turn my head, the snowman’s light waves all rush toward Delia and Qubi.", }, [10011902] = { ID = 10011902, Text = "I grit my teeth and use my body to block all the light waves.", }, [10011903] = { ID = 10011903, Speaker = "Delia", Text = "Captain!", }, [10011904] = { ID = 10011904, Speaker = "Delia", Text = ".......Why didn’t you turn into an ice statue?", }, [10011905] = { ID = 10011905, Speaker = "Me", Text = "I don’t know either......", }, [10011906] = { ID = 10011906, Text = "The protagonist is immune to freezing magic, and this situation even leaves the snowman stunned.", }, [10011907] = { ID = 10011907, Text = "At this moment, a point of golden firelight suddenly shines in the distance.", }, [10011908] = { ID = 10011908, Speaker = "Delia", Text = "What is that?", }, [10011909] = { ID = 10011909, Speaker = "Delia", Text = "A light? In a blizzard like this?", }, [10011910] = { ID = 10011910, Text = "The firelight pierces through the curtain of snow, as if cutting a path through the darkness.", }, [10011911] = { ID = 10011911, Speaker = "Me", Text = "The snowman seems very wary of this firelight.....", }, [10011912] = { ID = 10011912, Text = "I turn back to look at the frozen Isna.", }, [10011913] = { ID = 10011913, Text = "I notice a sharp gaze and presence deep within the forest.", }, [10011914] = { ID = 10011914, Text = "Suddenly, wolf howls rise all around, and I feel an urgent sense of danger.", }, [10011915] = { ID = 10011915, Speaker = "Me", Text = "Delia, Qubi! We have to get out of here, now!", }, [10011916] = { ID = 10011916, Speaker = "Delia", Text = "What about Miss Isna.....", }, [10011917] = { ID = 10011917, Speaker = "Me", Text = "We’ll come back to save her later!", }, [10011918] = { ID = 10011918, Text = "I grab Delia and Qubi and run toward the firelight ahead.....", }, [10011919] = { ID = 10011919, }, [10011920] = { ID = 10011920, }, [10011921] = { ID = 10011921, Text = "The golden firelight gradually draws closer in the blizzard.", }, [10011922] = { ID = 10011922, Text = "A girl steps out of the wind and snow, carrying a lantern.", }, [10011923] = { ID = 10011923, Text = "She wears a heavy cloak, the hood covering half her face, yet the lantern in her hand is so warm it’s almost unbelievable.", }, [10011924] = { ID = 10011924, Speaker = "Woman", Text = "Outsiders.", }, [10011925] = { ID = 10011925, Speaker = "Me", Text = "Who are you?", }, [10011926] = { ID = 10011926, Speaker = "Elena", Text = "Elena, the lamplighter here.", }, [10011927] = { ID = 10011927, Speaker = "Elena", Text = "I know what happened.", }, [10011928] = { ID = 10011928, Speaker = "Elena", Text = "\"Don't worry, your friend is still alive.\"", }, [10011929] = { ID = 10011929, Speaker = "Elena", Text = "\"But you shouldn't stay in this forest.\"", }, [10011930] = { ID = 10011930, Speaker = "Me", Text = "\"Thanks for the reminder. Though we never planned to choose this place as our crash site in the first place.\"", }, [10011931] = { ID = 10011931, Speaker = "Elena", Text = "\"Is that your ship?\"", }, [10011932] = { ID = 10011932, Speaker = "Delia", Text = "\"Yes.\"", }, [10011933] = { ID = 10011933, Speaker = "Elena", Text = "\"You came from the sky.\"", }, [10011934] = { ID = 10011934, Speaker = "Me", Text = "\"That doesn't matter, I just want to know how to save my friend.\"", }, [10011935] = { ID = 10011935, Speaker = "Elena", Text = "\"In Hill of Hope, no one can break the snowman's ice seal.\"", }, [10011936] = { ID = 10011936, Speaker = "Me", Text = "\"Hill of Hope?\"", }, [10011937] = { ID = 10011937, Speaker = "Elena", Text = "\"...The only town left here where people can still sleep in peace.\"", }, [10011938] = { ID = 10011938, Speaker = "Elena", Text = "\"If you want to save your friend, come with me.\"", }, [10011939] = { ID = 10011939, Text = "\"Otherwise, once night falls, I won't be able to help either.\"", }, [10011940] = { ID = 10011940, Speaker = "Me", Text = "\"Isn't it night right now?\"", }, [10011941] = { ID = 10011941, Speaker = "Elena", Text = "\"Theoretically, no.\"", }, [10011942] = { ID = 10011942, Text = "\"Everyone instinctively looked up.\"", }, [10011943] = { ID = 10011943, Text = "\"There were no stars and no moon in the sky, only thick gray-white snow clouds heavy like a quilt.\"", }, [10011944] = { ID = 10011944, Speaker = "Me", Text = "\"A polar night phenomenon... No, this isn't a simple astronomical issue.\"", }, [10011945] = { ID = 10011945, Speaker = "Me", Text = "\"Can your lamp drive away the wind and snow here?\"", }, [10011946] = { ID = 10011946, Speaker = "Elena", Text = "\"It can only light the way.\"", }, [10011947] = { ID = 10011947, Text = "\"Elena turned and walked into the wind and snow.\"", }, [10011948] = { ID = 10011948, Text = "\"The Flame in her hand trailed a golden tail in the air, and the wind and snow softened around the glow.\"", }, [10011949] = { ID = 10011949, Text = "\"Everyone had no choice but to follow.\"", }, [10011950] = { ID = 10011950, Speaker = "Delia", Text = "\"The temperature rose.\"", }, [10011951] = { ID = 10011951, Speaker = "Delia", Text = "\"Not a Normal Flame, the heat source structure of this lamp is very strange.\"", }, [10011952] = { ID = 10011952, Speaker = "Me", Text = "\"You walk in this kind of snow every day?\"", }, [10011953] = { ID = 10011953, Speaker = "Elena", Text = "\"As long as someone is lost, I will keep walking.\"", }, [10011954] = { ID = 10011954, Speaker = "Qubi", Text = "\"There’s light over there! So much light!\"", }, [10011955] = { ID = 10011955, }, [10011956] = { ID = 10011956, }, [10011957] = { ID = 10011957, Text = "\"Deep within the blizzard, a town wreathed in lamplight gradually comes into view.\"", }, [10011958] = { ID = 10011958, Text = "\"Cabins, a bell tower, a church, and bridges stand quietly in the snow, like a tiny world inside a glass sphere.\"", }, [10011959] = { ID = 10011959, Speaker = "Delia", Text = "\"For a town to still function in an environment like this is far from natural.\"", }, [10011960] = { ID = 10011960, Speaker = "Elena", Text = "\"This is Hill of Hope.\"", }, [10011961] = { ID = 10011961, Speaker = "Elena", Text = "\"In the never-ending winter night, those who are still willing to wait for spring live here.\"", }, [10011962] = { ID = 10011962, Speaker = "Me", Text = "\"Hill of Hope…\"", }, [10011963] = { ID = 10011963, Speaker = "Me", Text = "\"Sounds like the place I was meant to visit on this journey.\"", }, [10011964] = { ID = 10011964, Text = "\"By the city gate, several small snowmen are clumsily carrying firewood.\"", }, [10011965] = { ID = 10011965, Speaker = "Qubi", Text = "\"Snowmen again!!\"", }, [10011966] = { ID = 10011966, Speaker = "Elena", Text = "\"They are the residents here, different from those brutal snowmen in the forest.\"", }, [10011967] = { ID = 10011967, Speaker = "Snow Kid", Text = "\"Hard work. Lights on. Safe.\"", }, [10011968] = { ID = 10011968, Speaker = "Elena", Text = "\"Go inside.\"", }, [10011969] = { ID = 10011969, Speaker = "Elena", Text = "\"I’ll take you to the Saint.\"", }, [10011970] = { ID = 10011970, Speaker = "Me", Text = "\"The Saint?\"", }, [10011971] = { ID = 10011971, Speaker = "Elena", Text = "\"She once made a wish, begging for an outsider unafraid of the icy wind to descend here.\"", }, [10011972] = { ID = 10011972, Speaker = "Elena", Text = "\"I just saw it—you are that person.\"", }, [10011973] = { ID = 10011973, Speaker = "Me", Text = "\"What’s an outsider supposed to do after they arrive?\"", }, [10011974] = { ID = 10011974, Text = "\"Elena does not respond and keeps her head down as she walks on.\"", }, [10011975] = { ID = 10011975, Text = "\"Beyond the city gate, warm lamplight and children’s laughter surge out together.\"", }, [10011976] = { ID = 10011976, Text = "\"In the land of eternal night and snow, my party set foot in Hill of Hope for the first time.\"", }, [10011977] = { ID = 10011977, }, [10011978] = { ID = 10011978, }, [10011979] = { ID = 10011979, Text = "\"The city gate of Hill of Hope slowly closes behind everyone.\"", }, [10011980] = { ID = 10011980, Text = "\"The blizzard outside is shut out by the heavy wooden doors, replaced by the scents of lamplight, firewood, and baked bread.\"", }, [10011981] = { ID = 10011981, Speaker = "Delia", Text = "\"My fingers have finally come back to life.\"", }, [10011982] = { ID = 10011982, Speaker = "Delia", Text = "Although it is an eternal night, it still has complete living functions… this town is more stable than imagined.", }, [10011983] = { ID = 10011983, Speaker = "Me", Text = "It seems hope does not exist only in the name.", }, [10011984] = { ID = 10011984, Speaker = "Elena", Text = "The people here are very good at waiting.", }, [10011985] = { ID = 10011985, Speaker = "Elena", Text = "Waiting for the snow to stop, waiting for the bell to ring, waiting for the sun to return.", }, [10011986] = { ID = 10011986, Speaker = "Qubi", Text = "Can the sun get lost?", }, [10011987] = { ID = 10011987, Speaker = "Elena", Text = "The people here believe it just cannot come back for the time being.", }, [10011988] = { ID = 10011988, Text = "Warm yellow lights shine from the windows on both sides of the street, a few children poking their heads out to watch the outsiders falling from the sky.", }, [10011989] = { ID = 10011989, Speaker = "Child A", Text = "Sister Elena, are they people from outside?", }, [10011990] = { ID = 10011990, Speaker = "Elena", Text = "They are travelers.", }, [10011991] = { ID = 10011991, Speaker = "Child B", Text = "Travelers really do exist.", }, [10011992] = { ID = 10011992, Speaker = "Me", Text = "Of course they exist. And some travelers are even very handsome.", }, [10011993] = { ID = 10011993, Text = "The door of the distant church is pushed open, a white figure quickly walking down the stone steps.", }, [10011994] = { ID = 10011994, Text = "Her long silver-white hair sways gently in the lamplight, her white clerical robes softened by the glow of the snow.", }, [10011995] = { ID = 10011995, Speaker = "Thalea", Text = "Elena! I heard there were foreign travelers on the snowfield, is anyone hurt?", }, [10011996] = { ID = 10011996, Speaker = "Elena", Text = "No one is seriously injured, but one traveler has been frozen in ice.", }, [10011997] = { ID = 10011997, Speaker = "Elena", Text = "And there is another outsider who does not fear ice-sealing magic.", }, [10011998] = { ID = 10011998, Speaker = "Thalea", Text = "Wha…t… really?", }, [10011999] = { ID = 10011999, Speaker = "Me", Text = "Do not ask I why? I do not know either.", }, [10012000] = { ID = 10012000, Speaker = "Thalea", Text = "That is wonderful… may the snowy night not have taken away your warmth.", }, [10012001] = { ID = 10012001, Speaker = "Thalea", Text = "Welcome to Hill of Hope.", }, [10012002] = { ID = 10012002, Text = "She slightly lifts her skirt to curtsey, the movement gentle yet a bit clumsy, almost stepping on the hem of her own clothes.", }, [10012003] = { ID = 10012003, Speaker = "Thalea", Text = "Ah, that was close… I am terribly sorry, that just now does not count as a formal greeting.", }, [10012004] = { ID = 10012004, Speaker = "Me", Text = "No, I find it absolutely charming.", }, [10012005] = { ID = 10012005, Speaker = "Thalea", Text = "Ch-charming?", }, [10012006] = { ID = 10012006, Speaker = "Me", Text = "Please do not mind it too much, my reaction speed to beautiful women is faster than my crisis response.", }, [10012007] = { ID = 10012007, Speaker = "Delia", Text = "But the crisis was handled pretty quickly too.", }, [10012008] = { ID = 10012008, Speaker = "Qubi", Text = "The big doll lights up whenever it sees the Saint.", }, [10012009] = { ID = 10012009, Speaker = "Thalea", Text = "L-Lights up?", }, [10012010] = { ID = 10012010, Speaker = "Me", Text = "Please take that as a very abstract compliment.", }, [10012011] = { ID = 10012011, Speaker = "Thalea", Text = "O-Okay. I will do my best to understand abstraction.", }, [10012012] = { ID = 10012012, Speaker = "Elena", Text = "She is Thalea.", }, [10012013] = { ID = 10012013, Speaker = "Elena", Text = "The Saint of Hill of Hope.", }, [10012014] = { ID = 10012014, Speaker = "Thalea", Text = "If possible, please just call me Thalea.", }, [10012015] = { ID = 10012015, Speaker = "Thalea", Text = "About the travelers who were frozen in ice...", }, [10012016] = { ID = 10012016, Speaker = "Thalea", Text = "I want to know why you came here first.", }, [10012017] = { ID = 10012017, Speaker = "Me", Text = "Nice to meet you, Thalea.", }, [10012018] = { ID = 10012018, Speaker = "Me", Text = "We are travelers who came in search of the Goddess of Hope.", }, [10012019] = { ID = 10012019, Text = "Thalea’s expression clearly jolts.", }, [10012020] = { ID = 10012020, Speaker = "Thalea", Text = "The Goddess of Hope...", }, [10012021] = { ID = 10012021, Speaker = "Elena", Text = "Thalea.", }, [10012022] = { ID = 10012022, Speaker = "Thalea", Text = "Ah, I am sorry.", }, [10012023] = { ID = 10012023, Speaker = "Thalea", Text = "That name is very important to us.", }, [10012024] = { ID = 10012024, Speaker = "Me", Text = "Do you really believe such an existence is real?", }, [10012025] = { ID = 10012025, Speaker = "Thalea", Text = "Yes. Although I have never seen her with my own eyes.", }, [10012026] = { ID = 10012026, Speaker = "Thalea", Text = "But the people of this town have been praying to her since long ago.", }, [10012027] = { ID = 10012027, Speaker = "Delia", Text = "Praying for her to bring spring back?", }, [10012028] = { ID = 10012028, Speaker = "Thalea", Text = "Yes. I also pray that outsiders can help us find the sun again!", }, [10012029] = { ID = 10012029, Speaker = "Me", Text = "Sorry, I do not know how to bring your sun back.", }, [10012030] = { ID = 10012030, Speaker = "Me", Text = "I just want my friend to return to normal.", }, [10012031] = { ID = 10012031, Speaker = "Me", Text = "Thalea seems troubled.", }, [10012032] = { ID = 10012032, Speaker = "Me", Text = "The sound of bells came from the direction of the church, and the children ran across the street shouting, \"Time for evening prayer.\"", }, [10012033] = { ID = 10012033, Speaker = "Thalea", Text = "You all must be very cold. Please go to the church and rest first.", }, [10012034] = { ID = 10012034, Speaker = "Thalea", Text = "I just happened to have prepared some hot soup, though it was originally meant for the children.", }, [10012035] = { ID = 10012035, Speaker = "Qubi", Text = "Qubi can count as a child.", }, [10012036] = { ID = 10012036, Speaker = "Me", Text = "You are a child to begin with.", }, [10012037] = { ID = 10012037, Speaker = "Delia", Text = "Then can I be a craftsman who really, really needs hot soup?", }, [10012038] = { ID = 10012038, Speaker = "Thalea", Text = "Of course you can. Everyone can.", }, [10012039] = { ID = 10012039, Text = "Everyone followed Thalea into the church.", }, [10012040] = { ID = 10012040, Text = "The interior of the church was not luxurious, but it was cleaned very well, and handwoven blankets were laid over the pews.", }, [10012041] = { ID = 10012041, Speaker = "Me", Text = "This doesn’t feel like a temple; it feels more like everyone’s home.", }, [10012042] = { ID = 10012042, Speaker = "Thalea", Text = "If that is how you feel, then I am very glad.", }, [10012043] = { ID = 10012043, Speaker = "Thalea", Text = "Because the gods would probably like warm places too.", }, [10012044] = { ID = 10012044, Text = "Thalea served the hot soup to everyone, and when it was handed to I, our fingers accidentally touched.", }, [10012045] = { ID = 10012045, Speaker = "Thalea", Text = "Ah, I am sorry. Was that very hot?", }, [10012046] = { ID = 10012046, Speaker = "Me", Text = "No. That just now was warmer than the soup.", }, [10012047] = { ID = 10012047, Speaker = "Thalea", Text = "D-Do travelers always speak this directly?", }, [10012048] = { ID = 10012048, Speaker = "Me", Text = "Unfortunately, I have not even started yet.", }, [10012049] = { ID = 10012049, Speaker = "Delia", Text = "So reliable, and yet so dangerous.", }, [10012050] = { ID = 10012050, Speaker = "Qubi", Text = "The soup is delicious. Is the saint just as delicious?", }, [10012051] = { ID = 10012051, Speaker = "Thalea", Text = "Ehh?!", }, [10012052] = { ID = 10012052, Speaker = "Me", Text = "Qubi, that question is too early.", }, [10012053] = { ID = 10012053, Speaker = "Delia", Text = "And you’re taking it way too seriously!", }, [10012054] = { ID = 10012054, Text = "Soft laughter echoed through the church, and the previously tense atmosphere finally relaxed.", }, [10012055] = { ID = 10012055, Speaker = "Thalea", Text = "You are all truly mysterious people.", }, [10012056] = { ID = 10012056, Speaker = "Thalea", Text = "Even though it is still so cold outside, you somehow make it feel lively and warm.", }, [10012057] = { ID = 10012057, Speaker = "Me", Text = "You too.", }, [10012058] = { ID = 10012058, Speaker = "Me", Text = "Clearly standing in eternal night, yet as if safekeeping spring for someone else.", }, [10012059] = { ID = 10012059, Text = "Thalea stared at him in a daze, as if it were the first time she had heard someone describe her like that.", }, [10012060] = { ID = 10012060, Speaker = "Thalea", Text = "If I really could do that, it would be nice.", }, [10012061] = { ID = 10012061, Speaker = "Elena", Text = "You always have.", }, [10012062] = { ID = 10012062, Text = "Qubi stood up to ladle some soup, but accidentally knocked it over and burned her own hand.", }, [10012063] = { ID = 10012063, Speaker = "Qubi", Text = "So hot, so hot!", }, [10012064] = { ID = 10012064, Speaker = "Delia", Text = "Qubi, you’re way too careless.", }, [10012065] = { ID = 10012065, Text = "Delia was about to get up to help wipe Qubi’s hand, but I held her down.", }, [10012066] = { ID = 10012066, Text = "I stood up with my own thoughts in mind to check on Qubi.", }, [10012067] = { ID = 10012067, Speaker = "Thalea", Text = "Are you okay?", }, [10012068] = { ID = 10012068, Speaker = "Me", Text = "Excuse me, where can I run water? I’ll take her there.", }, [10012069] = { ID = 10012069, Text = "Elena pointed in a direction.", }, [10012070] = { ID = 10012070, Speaker = "Me", Text = "Let’s go, Qubi.", }, [10012071] = { ID = 10012071, Text = "I led Qubi out through another door.", }, [10012072] = { ID = 10012072, Text = "I wandered around with Qubi, looking everywhere.", }, [10012073] = { ID = 10012073, Speaker = "Me", Text = "Qubi, you’re getting sharper and sharper. How did you know I wanted to check out other places?", }, [10012074] = { ID = 10012074, Speaker = "Qubi", Text = "...Qubi really did burn her hand...", }, [10012075] = { ID = 10012075, Speaker = "Me", Text = "I thought you were just looking for an excuse to slip away...", }, [10012076] = { ID = 10012076, Speaker = "Me", Text = "But even though the saint is very cute, we still need to figure out what this place actually is.", }, [10012077] = { ID = 10012077, Text = "Suddenly Qubi stared at the room’s pristine white bed.", }, [10012078] = { ID = 10012078, Speaker = "Me", Text = "What is it?", }, [10012079] = { ID = 10012079, Speaker = "Qubi", Text = "I want to play a game.", }, [10012080] = { ID = 10012080, Text = "The kind you played with Isna on the Spaceship!", }, [10012081] = { ID = 10012081, Speaker = "Me", Text = "Wha...t... you were spying on us?", }, [10012082] = { ID = 10012082, Text = "\"Wait, this is a church!\"", }, [10012083] = { ID = 10012083, Text = "\"Qubi turned around and locked the room door.\"", }, [10012084] = { ID = 10012084, Speaker = "Me", Text = "\"Fine... looks like talking sense into you just isn’t going to work!\"", }, [10012085] = { ID = 10012085, Text = "\"If you want to play, you’d better be prepared!\"", }, [10012086] = { ID = 10012086, }, [10012087] = { ID = 10012087, }, [10012088] = { ID = 10012088, Speaker = "Qubi", Text = "\"Wah! I got pushed over!!!\"", }, [10012089] = { ID = 10012089, Speaker = "Me", Text = "\"Heave-ho~ heave-ho~ undo the restraints!\"", }, [10012090] = { ID = 10012090, Speaker = "Qubi", Text = "\"Aaah! Cheating! How can the big plushie undo them by itself!!\"", }, [10012091] = { ID = 10012091, Speaker = "Me", Text = "\"Well, this is…\"", }, [10012092] = { ID = 10012092, Speaker = "Me", Text = "\"Right, because the big plushie also wants to try some other, more fun ways to play~\"", }, [10012093] = { ID = 10012093, Speaker = "Qubi", Text = "\"Ooh ooh ooh! Really?\"", }, [10012094] = { ID = 10012094, Speaker = "Qubi", Text = "\"What kind of way to play is it, Qubi wants to know!\"", }, [10012095] = { ID = 10012095, Speaker = "Me", Text = "\"(You’re really easy to fool… )\"", }, [10012096] = { ID = 10012096, Speaker = "Me", Text = "\"If you want to know, then stay just like this and don’t move.\"", }, [10012097] = { ID = 10012097, Speaker = "Qubi", Text = "\"Okay, Qubi won’t move, Qubi will wait obediently…\"", }, [10012098] = { ID = 10012098, Text = "I tear off a strip of tape from the side and stick the vibrator onto Qubi’s clitoris.", }, [10012099] = { ID = 10012099, Speaker = "Qubi", Text = "\"Mmh ah~~~ like this… what are we playing?\"", }, [10012100] = { ID = 10012100, Speaker = "Me", Text = "\"A tickling game~ if you can’t endure it, you lose.\"", }, [10012101] = { ID = 10012101, Speaker = "Qubi", Text = "\"But… this doesn’t feel ticklish… it’s just a bit—\"", }, [10012102] = { ID = 10012102, Text = "The vibrator is fully inserted into Qubi’s vagina, and waves of trembling can be felt coming from her body.", }, [10012103] = { ID = 10012103, Speaker = "Qubi", Text = "\"—Mmm aaah aaah~~\"", }, [10012104] = { ID = 10012104, Speaker = "Me", Text = "\"Don’t rush, I never said I was going to tickle you there.\"", }, [10012105] = { ID = 10012105, Speaker = "Qubi", Text = "\"Then where on earth… mm mm… are you going to tickle…\"", }, [10012106] = { ID = 10012106, Speaker = "Qubi", Text = "\"If you keep doing that… Qubi feels like… mm aaah~\"", }, [10012107] = { ID = 10012107, Text = "Qubi’s legs flail wildly in the air.", }, [10012108] = { ID = 10012108, Speaker = "Me", Text = "\"Isn’t the game just about to start~\"", }, [10012109] = { ID = 10012109, Text = "I lick the soles of Qubi’s feet with my tongue.", }, [10012110] = { ID = 10012110, Speaker = "Qubi", Text = "\"Sss mm mm—\"", }, [10012111] = { ID = 10012111, Speaker = "Qubi", Text = "\"Mmh ah… so ticklish… so weird…\"", }, [10012112] = { ID = 10012112, Speaker = "Qubi", Text = "\"And down there… is still vibrating mm aaah aaah~~~\"", }, [10012113] = { ID = 10012113, Speaker = "Me", Text = "Hehe... this is the essence of this game.", }, [10012114] = { ID = 10012114, Speaker = "Me", Text = "A heaven-like climax... and a hell-like tickle at the same time...", }, [10012115] = { ID = 10012115, Speaker = "Me", Text = "So... are you going to admit defeat...?", }, [10012116] = { ID = 10012116, Speaker = "Qubi", Text = "Ha... ah...", }, [10012117] = { ID = 10012117, Speaker = "Qubi", Text = "Qubi... mm ah... I won’t give in...", }, [10012118] = { ID = 10012118, Speaker = "Qubi", Text = "Ugh ah— between my toes there... no way!", }, [10012119] = { ID = 10012119, Text = "Qubi’s vagina keeps flowing with juices as the vibrator thrusts in and out.", }, [10012120] = { ID = 10012120, Speaker = "Qubi", Text = "Mmhahaha... my feet are so itchy...", }, [10012121] = { ID = 10012121, Speaker = "Qubi", Text = "Down there feels so tingly... hahaha... I’m about to lose it...", }, [10012122] = { ID = 10012122, Speaker = "Qubi", Text = "Hoo... hahaha...", }, [10012123] = { ID = 10012123, Speaker = "Me", Text = "Smooch... slurp...", }, [10012124] = { ID = 10012124, Speaker = "Me", Text = "You’re getting wetter and wetter down here... do you really like being licked like this?", }, [10012125] = { ID = 10012125, Speaker = "Qubi", Text = "Mmhaha... no I don’t... hahaha—", }, [10012126] = { ID = 10012126, Speaker = "Me", Text = "You don’t like it? But that’s not what it’s saying down here~", }, [10012127] = { ID = 10012127, Text = "The moment the vibrator is pulled out, Qubi’s juices spray from her pussy.", }, [10012128] = { ID = 10012128, Speaker = "Qubi", Text = "Mmm aaahhh—!", }, [10012129] = { ID = 10012129, Speaker = "Me", Text = "My, you squirted so much, you soaked the sheets.", }, [10012130] = { ID = 10012130, Speaker = "Me", Text = "Ready to give up?", }, [10012131] = { ID = 10012131, Speaker = "Qubi", Text = "Nn... ha... no way... this service of yours...", }, [10012132] = { ID = 10012132, Speaker = "Qubi", Text = "Big plushie... doing this... I don’t feel a thing...", }, [10012133] = { ID = 10012133, Text = "You can endure that much, huh~ then the game difficulty needs an Upgrade~", }, [10012134] = { ID = 10012134, Text = "The cock rubs against the entrance of Qubi’s vagina.", }, [10012135] = { ID = 10012135, Speaker = "Qubi", Text = "Mm!? Why—", }, [10012136] = { ID = 10012136, Text = "The cock thrusts in deep, and Qubi trembles in climax again.", }, [10012137] = { ID = 10012137, Speaker = "Qubi", Text = "—Ah~~~~!!!", }, [10012138] = { ID = 10012138, Text = "My dick keeps thrusting in and out of Qubi’s body.", }, [10012139] = { ID = 10012139, Speaker = "Qubi", Text = "Uh… ah!", }, [10012140] = { ID = 10012140, Speaker = "Qubi", Text = "W–wait a second…", }, [10012141] = { ID = 10012141, Speaker = "Qubi", Text = "No no no no—", }, [10012142] = { ID = 10012142, Speaker = "Me", Text = "If you’re going to sway around like that in front of I, then I just have to savor you properly.", }, [10012143] = { ID = 10012143, Speaker = "Me", Text = "Smooch… tsk…", }, [10012144] = { ID = 10012144, Speaker = "Qubi", Text = "Hahaha… ha… d-don’t…", }, [10012145] = { ID = 10012145, Speaker = "Qubi", Text = "Down there is already… mm hahaha… about to give out, hahaha…", }, [10012146] = { ID = 10012146, Speaker = "Qubi", Text = "Mmm aaah hahaha… ah! D-don’t, don’t lick there…!", }, [10012147] = { ID = 10012147, Speaker = "Qubi", Text = "Big plushie, doing that is… cheating, hahaha, mm mm~~", }, [10012148] = { ID = 10012148, Speaker = "Me", Text = "Slurp, slurp…", }, [10012149] = { ID = 10012149, Speaker = "Me", Text = "Ready to give up…? *Sluuurp*…", }, [10012150] = { ID = 10012150, Speaker = "Qubi", Text = "Haha… no… it’s just… mmph!!", }, [10012151] = { ID = 10012151, Speaker = "Qubi", Text = "Crap crap crap crap—", }, [10012152] = { ID = 10012152, Speaker = "Qubi", Text = "I… ad… ad… mmmmmm—", }, [10012153] = { ID = 10012153, Text = "I increase the range of I’s hip swings.", }, [10012154] = { ID = 10012154, Speaker = "Qubi", Text = "Nngh aaahhhh————!!!", }, [10012155] = { ID = 10012155, Speaker = "Qubi", Text = "You’re hitting it! You’re hitting the deepest part!!", }, [10012156] = { ID = 10012156, Speaker = "Qubi", Text = "I’ve been filled up…", }, [10012157] = { ID = 10012157, Text = "......", }, [10012158] = { ID = 10012158, Speaker = "Qubi", Text = "I’ve… I’ve been played with until I’m broken…", }, [10012159] = { ID = 10012159, Speaker = "Qubi", Text = "Haa… haa…", }, [10012160] = { ID = 10012160, Speaker = "Qubi", Text = "My head is so dizzy… I can’t use any strength anymore…", }, [10012161] = { ID = 10012161, Speaker = "Me", Text = "Qubi, are you still conscious?", }, [10012162] = { ID = 10012162, Speaker = "Me", Text = "Phew~ I didn’t expect that even after making you climax, you still wouldn’t admit defeat.", }, [10012163] = { ID = 10012163, Speaker = "Me", Text = "Then this round of the game counts as your win.", }, [10012164] = { ID = 10012164, Speaker = "Qubi", Text = "Haa... Thank goodness... Qubi won...", }, [10012165] = { ID = 10012165, Speaker = "Qubi", Text = "But... haa... Qubi feels...", }, [10012166] = { ID = 10012166, Speaker = "Qubi", Text = "Like something’s kind of off...?", }, [10012167] = { ID = 10012167, Speaker = "Me", Text = "Oh my, really?", }, [10012168] = { ID = 10012168, Speaker = "Qubi", Text = "But... that was so fun... haa... let’s play again next time...", }, [10012169] = { ID = 10012169, Speaker = "Me", Text = "(So she really does like it after all...)", }, [10012170] = { ID = 10012170, Text = "I took Qubi back to the cathedral hall.", }, [10012171] = { ID = 10012171, Speaker = "Delia", Text = "Why were you two gone for so long?", }, [10012172] = { ID = 10012172, Speaker = "Me", Text = "We just accidentally took a wrong turn...", }, [10012173] = { ID = 10012173, Speaker = "Qubi", Text = "We were just eating popsicles...", }, [10012174] = { ID = 10012174, Speaker = "Delia", Text = "Huh?", }, [10012175] = { ID = 10012175, Text = "At that moment, the door at the back of the cathedral opened slightly.", }, [10012176] = { ID = 10012176, Speaker = "???", Text = "Seray, did you bring in another person of unknown origin?", }, [10012177] = { ID = 10012177, Speaker = "Thalea", Text = "Sisi!", }, [10012178] = { ID = 10012178, Text = "I looked toward the doorway, where a pale-faced girl with sharp eyes was standing.", }, [10012179] = { ID = 10012179, Speaker = "???", Text = "I was just a little late coming out, and you’ve already turned the cathedral into an inn.", }, [10012180] = { ID = 10012180, Speaker = "Me", Text = "Looks like the one in charge of snarky comments in this story has appeared.", }, [10012181] = { ID = 10012181, Speaker = "???", Text = "And you look like the one in charge of causing trouble.", }, [10012182] = { ID = 10012182, Text = "Under the warm lamplight, my first eye contact with the sickly sage began like this.", }, [10012183] = { ID = 10012183, }, [10012184] = { ID = 10012184, }, [10012185] = { ID = 10012185, Text = "The door at the back of the church is half open.", }, [10012186] = { ID = 10012186, Text = "Behind the door, a girl is holding onto the doorframe, her face pale, yet her gaze sharp as a blade.", }, [10012187] = { ID = 10012187, Speaker = "Thalea", Text = "Cecia, you finally came out.", }, [10012188] = { ID = 10012188, Speaker = "Cecia", Text = "If I didn’t come out now, you’d probably give the entire church to strangers to stay overnight.", }, [10012189] = { ID = 10012189, Speaker = "Thalea", Text = "Huh? N-no, I wouldn’t, at least I’d ask everyone first.", }, [10012190] = { ID = 10012190, Speaker = "Me", Text = "You’re Cecia?", }, [10012191] = { ID = 10012191, Speaker = "Cecia", Text = "It’s Cecia, not Xixi.", }, [10012192] = { ID = 10012192, Speaker = "Cecia", Text = "Only this scatterbrained saint is allowed to call me that.", }, [10012193] = { ID = 10012193, Speaker = "Thalea", Text = "Because we’ve been friends since we were little.", }, [10012194] = { ID = 10012194, Speaker = "Cecia", Text = "Precisely because of that, I’ve had to put up with you until now.", }, [10012195] = { ID = 10012195, Speaker = "Qubi", Text = "Cecia looks like she’s sick!", }, [10012196] = { ID = 10012196, Speaker = "Delia", Text = "Qubi, you shouldn’t say that kind of observation out loud.", }, [10012197] = { ID = 10012197, Speaker = "Cecia", Text = "It’s fine, at least she’s more honest than some people.", }, [10012198] = { ID = 10012198, Speaker = "Me", Text = "By some people, do you mean me?", }, [10012199] = { ID = 10012199, Speaker = "Cecia", Text = "Someone who starts flattering Serei within five minutes of meeting her is usually not worth fully trusting.", }, [10012200] = { ID = 10012200, Speaker = "Me", Text = "You’re very observant.", }, [10012201] = { ID = 10012201, Speaker = "Cecia", Text = "You admitted it too quickly, which makes you even more suspicious.", }, [10012202] = { ID = 10012202, Speaker = "Thalea", Text = "Cecia, Mr. Traveler and his companions were just trapped by a blizzard.", }, [10012203] = { ID = 10012203, Speaker = "Thalea", Text = "And his friend was frozen in ice.", }, [10012204] = { ID = 10012204, Speaker = "Thalea", Text = "But Mr. Traveler... is immune to ice-sealing magic!", }, [10012205] = { ID = 10012205, Text = "Cecia’s icy gaze sweeps over me,", }, [10012206] = { ID = 10012206, Text = "finishing her appraisal in an instant.", }, [10012207] = { ID = 10012207, Speaker = "Cecia", Text = "Serei, you bring strangers in faster than I can finish a coughing fit.", }, [10012208] = { ID = 10012208, Speaker = "Cecia", Text = "And this group is far too strange.", }, [10012209] = { ID = 10012209, Speaker = "Delia", Text = "Strange? Me?", }, [10012210] = { ID = 10012210, Speaker = "Cecia", Text = "One third of the tools on you are crafted with techniques that do not belong to this world.", }, [10012211] = { ID = 10012211, Speaker = "Delia", Text = "You can tell?", }, [10012212] = { ID = 10012212, Speaker = "Cecia", Text = "I can’t understand them, and that’s exactly why I can tell.", }, [10012213] = { ID = 10012213, Speaker = "Delia", Text = "What a wonderful way to put it!", }, [10012214] = { ID = 10012214, Speaker = "Qubi", Text = "What about Qubi?", }, [10012215] = { ID = 10012215, Speaker = "Cecia", Text = "You’d better not get close to my bookshelf.", }, [10012216] = { ID = 10012216, Speaker = "Qubi", Text = "Banned before even being introduced.", }, [10012217] = { ID = 10012217, Speaker = "Me", Text = "Your intuition is very accurate.", }, [10012218] = { ID = 10012218, Speaker = "Cecia", Text = "As for you.", }, [10012219] = { ID = 10012219, Text = "Her gaze stopped at my chest, her brows knitting slightly.", }, [10012220] = { ID = 10012220, Speaker = "Cecia", Text = "There is a very unnatural sense of emptiness about you.", }, [10012221] = { ID = 10012221, Speaker = "Me", Text = "…Oh?", }, [10012222] = { ID = 10012222, Speaker = "Cecia", Text = "Like a book with its most important page gouged out.", }, [10012223] = { ID = 10012223, Speaker = "Thalea", Text = "Cecia?", }, [10012224] = { ID = 10012224, Speaker = "Me", Text = "You see things very clearly.", }, [10012225] = { ID = 10012225, Text = "Delia looked at me with some surprise.", }, [10012226] = { ID = 10012226, Text = "Cecia coughed lightly a few times, and Thalea immediately stepped forward to support her.", }, [10012227] = { ID = 10012227, Speaker = "Thalea", Text = "Cecia, you should sit down first.", }, [10012228] = { ID = 10012228, Speaker = "Cecia", Text = "I’m not so fragile that I can’t even talk while standing.", }, [10012229] = { ID = 10012229, Speaker = "Thalea", Text = "But it’s more comfortable to talk while sitting.", }, [10012230] = { ID = 10012230, Speaker = "Cecia", Text = "You always make it impossible for people to argue back like this.", }, [10012231] = { ID = 10012231, Speaker = "Me", Text = "What exactly was that freezing magic?", }, [10012232] = { ID = 10012232, Speaker = "Cecia", Text = "Don’t rush, come with me to a place first.", }, [10013330] = { ID = 10013330, Speaker = "Me", }, [30001737] = { ID = 30001737, Speaker = "Cecia", Text = "Cecia Placeholder 2", }, [30001738] = { ID = 30001738, Speaker = "Kai", Text = "Kai Placeholder", }, [30001739] = { ID = 30001739, Speaker = "Kai", Text = "Kai Placeholder 2", }, [10010107] = { ID = 10010107, Text = "(Seductive lips lightly kiss the glans, then the warm, moist mouth envelops the glans, a wet and soft tongue gently teasing the underside.)", }, [10010339] = { ID = 10010339, Speaker = "Delia", Text = "Captain, you really have shown me a lot of good stuff!", }, [10010340] = { ID = 10010340, Speaker = "Delia", Text = "If there is anything I can do in return… please feel free to ask.", }, [10010341] = { ID = 10010341, Speaker = "Me", Text = "Oh? Delia, that’s quite a bold statement.", }, [10010342] = { ID = 10010342, Speaker = "Me", Text = "However, I’m not the kind of man who has no sense of decency…", }, [10010343] = { ID = 10010343, Speaker = "Isna", Text = "Anyway, after seeing your Spaceship, I’ve confirmed you weren’t lying and that you really do need help.", }, [10010344] = { ID = 10010344, Speaker = "Isna", Text = "In the name of the Goddess, and under the principle of emergency refuge, I permit you to carry out repairs and Supply here.", }, [10010345] = { ID = 10010345, Speaker = "Me", Text = "(Goddess… huh?)", }, [10010346] = { ID = 10010346, Speaker = "Isna", Text = "However, I will absolutely pursue any related cost claims to the very end.", }, [10010347] = { ID = 10010347, Speaker = "Delia", Text = "Ah, Captain, you’ve gotten yourself into big trouble!", }, [10010348] = { ID = 10010348, Speaker = "Delia", Text = "Miss Isna is really fussy about this kind of thing!", }, [10010349] = { ID = 10010349, Speaker = "Me", Text = "Ah… I’m really not familiar with these rules at all.", }, [10010350] = { ID = 10010350, Speaker = "Me", Text = "Then I’ll be counting on you to teach me when the time comes, senpai!", }, [10010351] = { ID = 10010351, Speaker = "Isna", Text = "Senpai… are you talking to me?", }, [10010352] = { ID = 10010352, Speaker = "Me", Text = "Yeah, you’re a real veteran when it comes to these administrative procedures. Calling you senpai isn’t overdoing it, right?", }, [10010353] = { ID = 10010353, Speaker = "Me", Text = "Besides, it would be even better if you’d be willing to cut me some slack… right?", }, [10010354] = { ID = 10010354, Speaker = "Isna", Text = "And you say you’re not familiar with these administrative procedures… aren’t you just very good at relying on connections and flattery?", }, [10010355] = { ID = 10010355, Speaker = "Isna", Text = "Well… I guess that’s fine!", }, [10010356] = { ID = 10010356, Speaker = "Isna", Text = "Since you’re so talented, I’ll give you a little guidance, junior!", }, [10010357] = { ID = 10010357, Speaker = "Me", Text = "Nice! Thank you, senpai!", }, [10010358] = { ID = 10010358, Speaker = "Delia", Text = "(Wow… it feels like Miss Isna is being completely played by this somewhat handsome man…)", }, [10010359] = { ID = 10010359, Speaker = "Isna", Text = "Delia, how long do you estimate the repairs will take?", }, [10010360] = { ID = 10010360, Speaker = "Isna", Text = "Don’t forget there’s someone coming at any time to pick us up for evacuation.", }, [10010361] = { ID = 10010361, Speaker = "Delia", Text = "We have to pilot the Spaceship into the dock first, then bring in the craftsman Robots to start rapid repairs…", }, [10010362] = { ID = 10010362, Speaker = "Isna", Text = "But this Spaceship is far beyond what I imagined… I’ve never seen a similar design before.", }, [10010363] = { ID = 10010363, Speaker = "Me", Text = "After all, I come from a place so far, so unimaginably distant, that it’s perfectly normal you’ve never seen it before.", }, [10010364] = { ID = 10010364, Speaker = "Delia", Text = "Which design do you like best, Miss Isna?", }, [10010366] = { ID = 10010366, Speaker = "Delia", Text = "Shameless?", }, [10010367] = { ID = 10010367, Speaker = "Isna", Text = "Those airbags... those airbags...", }, [10010368] = { ID = 10010368, Speaker = "Isna", Text = "Aren’t they just shaped like breasts? They even made the nipples!", }, [10010369] = { ID = 10010369, Speaker = "Delia", }, [10010370] = { ID = 10010370, Speaker = "Me", }, [10010371] = { ID = 10010371, Speaker = "Isna", Text = "\"You two, stop looking at me with those perverted-nympho eyes!\"", }, [10010372] = { ID = 10010372, Speaker = "Isna", Text = "\"Then you tell me what that thing is!\"", }, [10010373] = { ID = 10010373, Speaker = "Me", Text = "\"Um…\"", }, [10010374] = { ID = 10010374, Speaker = "Me", Text = "\"Isn’t it obviously a pair of eyes?\"", }, [10010375] = { ID = 10010375, Speaker = "Me", Text = "\"A pair of eyes looking toward Mirai, incomparably free eyes, right?\"", }, [10010376] = { ID = 10010376, Speaker = "Delia", Text = "\"B-b-breasts…?\"", }, [10010377] = { ID = 10010377, Speaker = "Delia", Text = "\"I didn’t expect they could be seen that way too.\"", }, [10010378] = { ID = 10010378, Speaker = "Delia", Text = "\"Honestly, I never thought Miss Isna would crack dirty jokes like this in front of a man she just met.\"", }, [10010379] = { ID = 10010379, Speaker = "Isna", Text = "\"…You two… what on earth are you talking about!\"", }, [10010380] = { ID = 10010380, Text = "Isna, blushing with shame, turned her head and walked into the depths of the Spaceship.", }, [10010381] = { ID = 10010381, Speaker = "Delia", Text = "\"Miss Isna actually ran away~\"", }, [10010382] = { ID = 10010382, Text = "Not long after, a scream from Isna unexpectedly came from deep within the Spaceship.", }, [10010383] = { ID = 10010383, Speaker = "Isna", Text = "\"Aaaah~~~\"", }, [10010384] = { ID = 10010384, Speaker = "Me", Text = "\"Looks like senpai accidentally fell into the collapsed part of the Spaceship…\"", }, [10010385] = { ID = 10010385, Speaker = "Delia", Text = "\"Ah, the place they just said was going to get a full overhaul.\"", }, [10010386] = { ID = 10010386, Speaker = "Me", Text = "\"It’s fine, I’ll go save her.\"", }, [10010387] = { ID = 10010387, }, [10010388] = { ID = 10010388, }, [10010389] = { ID = 10010389, Speaker = "Me", Text = "\"Senpaaai~~\"", }, [10010390] = { ID = 10010390, Speaker = "Isna", Text = "\"I’m over here, hurry up and help me…\"", }, [10010391] = { ID = 10010391, Text = "Following the sound, I walked forward, only to witness an unimaginable scene.", }, [10010392] = { ID = 10010392, Speaker = "Me", Text = "(Senpai looks way too seductive like this… I’d be letting myself down if I don’t tease her a little…)", }, [10010393] = { ID = 10010393, Text = "(The toppled metal piping was firmly pinning down Isna’s lower body; her slender thighs and round butt were completely exposed in the narrow passageway.)", }, [10010394] = { ID = 10010394, Speaker = "Isna", Text = "\"…Idiot, how long are you planning to keep staring?\"", }, [10010395] = { ID = 10010395, Speaker = "Me", Text = "\"A once-in-a-lifetime view like this, of course I have to appreciate it properly!\"", }, [10010396] = { ID = 10010396, Speaker = "Isna", Text = "\"Shut up! Hurry up and move the pipes!\"", }, [10010397] = { ID = 10010397, Speaker = "Me", Text = "\"Oh? Senpai… don’t tell me you’re begging me?\"", }, [10010398] = { ID = 10010398, Speaker = "Isna", Text = "Wh-Who’s begging you, you idiot! I-I’m just asking you to help, that’s all!", }, [10010399] = { ID = 10010399, Speaker = "Me", Text = "If you say please, I’ll help you.", }, [10010400] = { ID = 10010400, Speaker = "Isna", }, [10010401] = { ID = 10010401, Speaker = "Isna", Text = "P… please…", }, [10010402] = { ID = 10010402, Speaker = "Me", Text = "That’s way too quiet.", }, [10010403] = { ID = 10010403, Speaker = "Isna", Text = "Are you looking to die!!", }, [10010404] = { ID = 10010404, Speaker = "Me", Text = "Haha, I’ll stop messing with you. I’ll try pushing the pipe aside and see.", }, [10010405] = { ID = 10010405, Text = "(Sound of metal scraping)", }, [10010406] = { ID = 10010406, Speaker = "Me", Text = "No good, this thing is completely stuck, heavier than I thought.", }, [10010407] = { ID = 10010407, Speaker = "Isna", Text = "Then just pull me straight out.", }, [10010408] = { ID = 10010408, Speaker = "Me", Text = "Senpai, relax a bit, I’m going to use some strength now.", }, [10010409] = { ID = 10010409, Text = "(Pulling)", }, [10010410] = { ID = 10010410, Speaker = "Me", Text = "Still no good. Senpai, have you been eating too well lately? You’re stuck in there perfectly tight.", }, [10010411] = { ID = 10010411, Speaker = "Isna", Text = "Are you seriously looking to die!", }, [10010412] = { ID = 10010412, Speaker = "Me", Text = "Just a joke. How about you shift your angle a little and give it a try.", }, [10010413] = { ID = 10010413, Text = "(Isna braces against the wall, trying to adjust her posture, but because her muscles are too stiff, she ends up getting stuck even worse.)", }, [10010414] = { ID = 10010414, Speaker = "Isna", Text = "No way… My muscles can’t be this stiff…", }, [10010415] = { ID = 10010415, Speaker = "Me", Text = "Senpai, your stiffness is practically on par with the pipes.", }, [10010416] = { ID = 10010416, Speaker = "Isna", Text = "Stop making snide remarks over there and hurry up and think of something.", }, [10010417] = { ID = 10010417, Speaker = "Me", Text = "Guess I can only help you relax your body first~", }, [10010418] = { ID = 10010418, Speaker = "Isna", Text = "Then hurry up… You’d better not try anything funny.", }, [10010419] = { ID = 10010419, Text = "(My hand slowly kneads upward along her thigh.)", }, [10010420] = { ID = 10010420, }, [10010421] = { ID = 10010421, Text = "(Under my fingertips, her short skirt is slowly lifted inch by inch, revealing her snow-white thighs and that pair of peach-colored lace panties.)", }, [10010422] = { ID = 10010422, Speaker = "Isna", Text = "Eh…!? W-Wait a second, you idiot! W-Why are you lifting my skirt!?", }, [10010423] = { ID = 10010423, Speaker = "Me", Text = "Calm down, Senpai, I’m giving you a massage.", }, [10010424] = { ID = 10010424, Speaker = "Isna", Text = "M-Massage!? What’s the point of a massage at a time like this!", }, [10010425] = { ID = 10010425, Speaker = "Me", Text = "Senpai, think about it. You’re stuck right now because your muscles are too stiff, right? Once I loosen them up, your body will relax, and you’ll naturally be able to slip out.", }, [10010426] = { ID = 10010426, Speaker = "Isna", Text = "Eh… th-this sounds kind of… not entirely unreasonable…", }, [10010427] = { ID = 10010427, Speaker = "Isna", Text = "I’ll trust you this once.", }, [10010428] = { ID = 10010428, Text = "(My palm gently presses against her buttocks, feeling the bounce and softness of her ass.)", }, [10010429] = { ID = 10010429, Speaker = "Me", Text = "It seems your panties are caught. I’ll have to help you take them off.", }, [10010430] = { ID = 10010430, Speaker = "Isna", Text = "Are they? …Nngh.", }, [10010431] = { ID = 10010431, Text = "(Isna’s panties are pulled down from her thighs by I, and her plump butt flesh shakes violently from the shock.)", }, [10010432] = { ID = 10010432, Text = "(I grab one of her butt cheeks, while the other hand slides up along her inner thigh, fingertips lightly brushing over her sensitive little pussy.)", }, [10010433] = { ID = 10010433, Speaker = "Isna", Text = "Nngh… there…", }, [10010434] = { ID = 10010434, Speaker = "Me", Text = "Senpai… don’t squeeze your legs so tight. How am I supposed to properly help you like this?", }, [10010435] = { ID = 10010435, Speaker = "Isna", Text = "Th-that place… a-are you going to press there too…?", }, [10010436] = { ID = 10010436, Speaker = "Me", Text = "Of course. Once your pussy relaxes, your whole body will loosen up.", }, [10010437] = { ID = 10010437, Speaker = "Isna", Text = "…Fine. If you dare hurt me, you’re dead.", }, [10010438] = { ID = 10010438, Speaker = "Me", Text = "I won’t hurt you. I’ll definitely make you feel so good you’ll lose your mind, Senpai.", }, [10010439] = { ID = 10010439, Text = "(I grab her butt with one hand and knead it hard, feeling her plump butt flesh dent in my grasp.)", }, [10010440] = { ID = 10010440, Text = "(The two fingers of my other hand slowly move in and out inside her pussy.)", }, [10010441] = { ID = 10010441, Speaker = "Isna", Text = "Nn…", }, [10010442] = { ID = 10010442, Speaker = "Isna", Text = "Mm ah… w-wait… what are your fingers doing inside…", }, [10010443] = { ID = 10010443, Text = "(Stimulated, Senpai occasionally struggles and twists, making her breasts jiggle, but her legs gradually grow weak.)", }, [10010444] = { ID = 10010444, Speaker = "Me", Text = "Gotta increase the intensity. Senpai, aren’t your legs already going weak?", }, [10010445] = { ID = 10010445, Speaker = "Isna", Text = "Nngh… then hurry and pull me out while you can.", }, [10010446] = { ID = 10010446, Speaker = "Me", Text = "Not yet. They’re softer, but still not quite there.", }, [10010447] = { ID = 10010447, Speaker = "Isna", Text = "Nngh… n-not quite what…", }, [10010448] = { ID = 10010448, Text = "(My two fingers thrust in and out of her honeyed pussy, and she moans uncontrollably.)", }, [10010449] = { ID = 10010449, Speaker = "Isna", Text = "Aaah… ah-hah… mm…", }, [10010450] = { ID = 10010450, Text = "(I slowly take out my cock with my other hand, pressing it against senpai’s snow‑white buttocks)", }, [10010452] = { ID = 10010452, Speaker = "Me", Text = "Senpai, you’ll be able to slowly feel it in a moment.", }, [10010453] = { ID = 10010453, Text = "(I move both hands from her buttocks to her waist, holding her body)", }, [10010454] = { ID = 10010454, Text = "(The glans presses against the hot, wet entrance; with a light push, it’s so tight it won’t go in)", }, [10010455] = { ID = 10010455, Speaker = "Isna", Text = "Nngh——!", }, [10010456] = { ID = 10010456, Speaker = "Me", Text = "This is a secret weapon I never use lightly.", }, [10010457] = { ID = 10010457, Text = "(I put in a bit more strength, prying open that ring of soft flesh, sliding the whole thing inside)", }, [10010458] = { ID = 10010458, Text = "(The inner walls swallow it inch by inch, every bit deeper making me go numb from the pressure)", }, [10010459] = { ID = 10010459, Speaker = "Isna", Text = "Aaahhh...! N-no, not all at once...!", }, [10010460] = { ID = 10010460, Text = "(Her body struggles violently, her breasts slip out from her clothes, those snow‑white big tits swaying in the air)", }, [10010461] = { ID = 10010461, Speaker = "Isna", Text = "Ah... mmhmm... no...", }, [10010462] = { ID = 10010462, Speaker = "Me", Text = "Senpai, senpai, I’m... I’ll move slowly.", }, [10010463] = { ID = 10010463, Speaker = "Isna", Text = "Haa... haa... so hot...", }, [10010464] = { ID = 10010464, Speaker = "Me", Text = "Does it not feel bad anymore?", }, [10010466] = { ID = 10010466, Text = "(Her vaginal walls tighten in waves, clinging to my cock and refusing to let go)", }, [10010468] = { ID = 10010468, Speaker = "Me", Text = "Senpai, you’re getting wetter and wetter inside...", }, [10010469] = { ID = 10010469, Text = "(My cock mercilessly slams hard against her inner wall)", }, [10010470] = { ID = 10010470, Speaker = "Isna", Text = "Yaaah—— right there... it feels so good...", }, [10010471] = { ID = 10010471, Speaker = "Isna", Text = "Mmh, nngh... haa... so deep... aaah...", }, [10010472] = { ID = 10010472, Speaker = "Me", Text = "So it’s here, huh. Then I’m going to start.", }, [10010473] = { ID = 10010473, Text = "(I grip her waist and thrust into that spot again and again)", }, [10010474] = { ID = 10010474, Text = "(Slap, slap, slap—the sound of flesh striking flesh mixes with wet squelching)", }, [10010475] = { ID = 10010475, Text = "(Love juices drip down along her labia, falling onto the panties hanging at her thighs)", }, [10010476] = { ID = 10010476, Speaker = "Isna", Text = "Ah‑hah—— ah‑hah—— so deep——", }, [10010477] = { ID = 10010477, Speaker = "Isna", Text = "Aaah...! The tingling sensation runs all the way from down there up into my brain.", }, [10010478] = { ID = 10010478, Speaker = "Isna", Text = "Ah, w-wait... mm ah...", }, [10010479] = { ID = 10010479, Speaker = "Me", Text = "Mmh... Senpai, you're squeezing too tight... I can't hold it.", }, [10010480] = { ID = 10010480, Speaker = "Isna", Text = "It feels so good... if you keep hitting there... ha", }, [10010481] = { ID = 10010481, Speaker = "Isna", Text = "Ah... don't stop... keep going... I still want more.", }, [10010482] = { ID = 10010482, Speaker = "Isna", Text = "Mmm, nngh... ah...♡", }, [10010483] = { ID = 10010483, Speaker = "Me", Text = "Since Senpai said so, I won't hold back.", }, [10010484] = { ID = 10010484, Text = "(I grip her waist tightly, thrusting my shaft in heavier and deeper each time)", }, [10010485] = { ID = 10010485, Text = "(Papapapa——)", }, [10010486] = { ID = 10010486, Speaker = "Isna", Text = "Yaaah... my body’s so hot... I feel like I’m melting...", }, [10010487] = { ID = 10010487, Speaker = "Isna", Text = "Feels like something’s coming... mmh", }, [10010488] = { ID = 10010488, Speaker = "Isna", Text = "Mmh... haa...♡", }, [10010489] = { ID = 10010489, Speaker = "Me", Text = "With Senpai tightening and clenching like this inside, I’m about to lose it too...", }, [10010490] = { ID = 10010490, Speaker = "Isna", Text = "Aaah... I’m gonna break... my mind’s going blank...", }, [10010491] = { ID = 10010491, Speaker = "Me", Text = "No... I... I’m gonna cum too.", }, [10010492] = { ID = 10010492, Speaker = "Isna", Text = "Mmm mm♡", }, [10010493] = { ID = 10010493, Text = "(A surge of heat rushes up from the base, I press my tip against the deepest part of her core and release hard)", }, [10010494] = { ID = 10010494, Text = "(Isna’s whole body convulses, her huge breasts shaking violently)", }, [10010495] = { ID = 10010495, Speaker = "Isna", Text = "Haa──! Aaaahhh♡... I’m cumming aaaah──♡!!!", }, [10010496] = { ID = 10010496, Text = "(I pull out, and another thick spurt sprays onto her plump buttocks)", }, [10010497] = { ID = 10010497, Speaker = "Isna", Text = "Hah... ah... hah... so hot... so hot...♡", }, [10010498] = { ID = 10010498, Text = "(Isna’s vagina, the panties hanging around her thighs, and her ass are all smeared with my semen; her arms hang limply as her chest heaves violently with her gasping breaths)", }, [10010499] = { ID = 10010499, Speaker = "Isna", Text = "Hoo... haa... mm...", }, [10010501] = { ID = 10010501, Text = "(Looking at the limp Isna, I finally remember the original mission and step forward to pull her out from the gap.)", }, [10010502] = { ID = 10010502, Speaker = "Isna", Text = "Yah...!", }, [10010503] = { ID = 10010503, Text = "(Isna loses her balance and stumbles into your arms, slowly coming back to her senses)", }, [10010504] = { ID = 10010504, Speaker = "Isna", Text = "...Your courage is really getting bigger and bigger, you actually dared to touch me like that.", }, [10010505] = { ID = 10010505, Speaker = "Me", Text = "Haha... I did just rescue senpai, didn’t I?", }, [10010506] = { ID = 10010506, Text = "(She grabs my collar in one swift motion, slams me against the wall, and looks down at me from above.)", }, [10010507] = { ID = 10010507, Speaker = "Isna", Text = "Don’t think that just because you saved me once, you really have the right to ride on my head.", }, [10010508] = { ID = 10010508, Speaker = "Me", Text = "(...Feels like the game has gotten a bit too heated.)", }, [10010509] = { ID = 10010509, }, [10010510] = { ID = 10010510, Speaker = "Isna", Text = "Take what just happened with me to the grave and do not let Delia know!", }, [10010511] = { ID = 10010511, Speaker = "Me", Text = "You’re not going to share something this good with your best friend?", }, [10010512] = { ID = 10010512, Speaker = "Isna", Text = "Shut up! And don’t you dare even think about it! Got it?", }, [10010513] = { ID = 10010513, Speaker = "Me", Text = "Hehe, got it.", }, [10010515] = { ID = 10010515, Text = "Delia stared suspiciously at Isna", }, [10010516] = { ID = 10010516, Speaker = "Delia", Text = "Miss Isna, why is your face so red?", }, [10010517] = { ID = 10010517, Speaker = "Isna", Text = "Is it? Maybe there was a bit of a lack of oxygen in the Spaceship just now?", }, [10010518] = { ID = 10010518, Speaker = "Delia", Text = "Does a lack of oxygen make your face red?", }, [10010521] = { ID = 10010521, Text = "At the other end of the street, a row of Robots was rapidly closing in, their eyes glowing red.", }, [10010522] = { ID = 10010522, Speaker = "Me", Text = "Watch out!", }, [10010523] = { ID = 10010523, Text = "The Robots started shooting, and I tackled Isna to the ground, sparing her from being shot.", }, [10010524] = { ID = 10010524, Speaker = "Me", Text = "Find cover, quickly!", }, [10010525] = { ID = 10010525, Speaker = "Isna", Text = "I’m really grateful you saved me, but why is your hand on my chest…", }, [10010526] = { ID = 10010526, Speaker = "Me", Text = "Sorry, sorry, I did it without thinking…", }, [10010527] = { ID = 10010527, Speaker = "Delia", Text = "Those are the city’s guard Robots… but why did they activate their weapon systems?", }, [10010529] = { ID = 10010529, Speaker = "Isna", Text = "Delia and I are here too! Why aren’t they stopping their ATK…", }, [10010531] = { ID = 10010531, Speaker = "Isna", Text = "They absolutely have no intention of stopping…", }, [10010534] = { ID = 10010534, Speaker = "Delia", Text = "Could something have gone wrong over at the clock tower?", }, [10010535] = { ID = 10010535, Text = "Another shell grazed the corner of the wall, rubble flying toward us, and Delia instinctively clung to my arm.", }, [10010536] = { ID = 10010536, Speaker = "Me", Text = "There’s no other way… we can’t hold out here. I’m going to activate the Spaceship’s defense system.", }, [10010537] = { ID = 10010537, Speaker = "Me", Text = "In a 3-second countdown, you two charge for the Spaceship!", }, [10010538] = { ID = 10010538, Speaker = "Isna", Text = "How are we supposed to charge? We’ll be turned into a beehive the moment we step out…", }, [10010539] = { ID = 10010539, Speaker = "Me", }, [10010540] = { ID = 10010540, Text = "I dashed out, the ground erupting one blast after another, weaving my way between the craters.", }, [10010541] = { ID = 10010541, Speaker = "Delia", Text = "Captain, that’s way too cool…", }, [10010542] = { ID = 10010542, Speaker = "Isna", Text = "Run! Hurry! He’s drawing their fire for us!", }, [10010543] = { ID = 10010543, Text = "Isna dragged Delia along, screaming all the way as they rushed into the Spaceship.", }, [10010544] = { ID = 10010544, Speaker = "Delia", Text = "So scary! So scary!", }, [10010545] = { ID = 10010545, Speaker = "Isna", Text = "Where’s the junior?", }, [10010546] = { ID = 10010546, Speaker = "Me", Text = "Are you calling me, senpai?", }, [10010547] = { ID = 10010547, Speaker = "Isna", Text = "Senpai!!", }, [10010548] = { ID = 10010548, Speaker = "Delia", Text = "Captain, sir!!! You’re completely unhurt? How did you pull that off!", }, [10010549] = { ID = 10010549, Speaker = "Me", Text = "Save the admiration for later! If we don’t fight back, this Spaceship is going to get blown to pieces.", }, [10010550] = { ID = 10010550, Speaker = "Delia", Text = "But the Spaceship’s defense system still can’t be activated right now.", }, [10010551] = { ID = 10010551, Speaker = "Delia", Text = "If only we had some spare materials…", }, [10010552] = { ID = 10010552, Speaker = "Me", Text = "Looks like that’s our only option…", }, [10010553] = { ID = 10010553, Speaker = "Me", Text = "Senpai, Delia, are you willing to trust me?", }, [10010554] = { ID = 10010554, Speaker = "Isna", Text = "What are you trying to do… No, whatever, anything is fine as long as it helps!", }, [10010555] = { ID = 10010555, Speaker = "Me", Text = "Then… pardon me!", }, [10010556] = { ID = 10010556, Text = "I suddenly cupped Isna’s face in my hands and gently kissed her.", }, [10010557] = { ID = 10010557, Speaker = "Isna", Text = "You... (softly) what are you....", }, [10010558] = { ID = 10010558, Speaker = "Me", Text = "Sorry, looks like that still isn’t enough...", }, [10010559] = { ID = 10010559, Text = "I moved in toward Isna again, and Isna instinctively took a step back.", }, [10010560] = { ID = 10010560, Text = "But there was a wall behind her.", }, [10010561] = { ID = 10010561, Text = "Before she knew it, Isna’s lips were already entwined with mine.", }, [10010562] = { ID = 10010562, Text = "The explosions outside grew more and more distant, or perhaps Isna could simply hear them less and less.", }, [10010563] = { ID = 10010563, Text = "She wasn’t sure when she had stopped resisting.", }, [10010564] = { ID = 10010564, Text = "All she knew was that when she came back to her senses, her hand was already clutching his sleeve.", }, [10010565] = { ID = 10010565, Speaker = "Delia", Text = "Waa~ That’s way too hot~ Hoo~ My face is hotter than an overheated engine~", }, [10010566] = { ID = 10010566, Text = "Suddenly, a blinding light burst forth from the two whose tongues were still entwined.", }, [10010567] = { ID = 10010567, Text = "The light gradually shrank and moved, finally stopping on the table, and actually turned into the spare materials Delia had mentioned.", }, [10010568] = { ID = 10010568, Speaker = "Isna", Text = ".....Junior, are you really a magician?", }, [10010569] = { ID = 10010569, Speaker = "Me", Text = "Delia, even though these are just for emergencies, are materials like this really enough?", }, [10010570] = { ID = 10010570, Speaker = "Delia", Text = "Captain, you’re amazing!", }, [10010571] = { ID = 10010571, Speaker = "Delia", Text = "I don’t know what your magic is, but with this, there’s no problem!", }, [10010572] = { ID = 10010572, Speaker = "Delia", Text = "Wait a moment… I’ll immediately… make the Spaceship stronger!", }, [10010573] = { ID = 10010573, Speaker = "Delia", Text = "All right! It’s only an emergency fix, but it’ll definitely be enough to shake off those guard Robots.", }, [10010574] = { ID = 10010574, Speaker = "Me", Text = "Thanks, Delia!", }, [10010575] = { ID = 10010575, Speaker = "Me", Text = "Then—let’s shake them off! My Spaceship! Charge!", }, [10010576] = { ID = 10010576, Speaker = "Isna", Text = "(Even if it was to cast magic, that kiss was just….. No, no…. Isna, you’d better forget it right now!)", }, [10010577] = { ID = 10010577, }, [10010578] = { ID = 10010578, }, [10010579] = { ID = 10010579, Text = "The Spaceship arrived somewhere and once again landed with a shaky descent.", }, [10010580] = { ID = 10010580, Speaker = "Delia", Text = "The Captain’s landing skills are still as impressive as ever!", }, [10010581] = { ID = 10010581, Speaker = "Me", Text = "Why did you have me land here? Are we going to do repairs here?", }, [10010582] = { ID = 10010582, Speaker = "Delia", Text = "No, only the dock has the equipment for full maintenance, but there used to be a large number of mechanical guards there...", }, [10010583] = { ID = 10010583, Speaker = "Isna", Text = "So in order to resolve the mass out-of-control incident of the mechanical guards, we had to come here......", }, [10010584] = { ID = 10010584, Speaker = "Delia", Text = "This is the Core of our entire city… no, of the entire planet.", }, [10010585] = { ID = 10010585, Speaker = "Delia", Text = "The clock tower where the Steam Goddess slumbers!", }, [10010586] = { ID = 10010586, Speaker = "Me", Text = "The clock tower… you mean that tall tower with the hands in front of us?", }, [10010587] = { ID = 10010587, Speaker = "Delia", Text = "Yes. When the Steam Goddess awakens, all the mechanisms in the building will start operating to celebrate for the Goddess!", }, [10010588] = { ID = 10010588, Speaker = "Delia", Text = "Inside there is also the authority to manage all the Robots, and our identity authentication is all handled inside the clock tower.", }, [10010589] = { ID = 10010589, Speaker = "Isna", Text = "In theory, as long as we can enter the clock tower, we can correct the errors in these systems.", }, [10010590] = { ID = 10010590, Speaker = "Me", Text = "Wait, you’re all evacuating? Why is the Steam Goddess still here?", }, [10010591] = { ID = 10010591, Speaker = "Isna", Text = "It’s more accurate to say that because she fell into a deep sleep… the system aged, and that’s why we have to evacuate and let the system update.", }, [10010592] = { ID = 10010592, Speaker = "Me", Text = "I see. How long has she been asleep?", }, [10010593] = { ID = 10010593, Speaker = "Isna", Text = "Nearly a hundred years. She occasionally wakes up suddenly, and I’ve only seen her once myself...", }, [10010594] = { ID = 10010594, Speaker = "Me", Text = "Mm-hmm, so it was Sleeping Beauty, huh~", }, [10010595] = { ID = 10010595, Speaker = "Isna", Text = "Hm? Why have all the mechanical guards around the Clock Tower left?", }, [10010596] = { ID = 10010596, Speaker = "Delia", Text = "Yeah, we’re really lucky. I thought we’d have to use the emergency entrance.", }, [10010597] = { ID = 10010597, Speaker = "Isna", Text = "Emergency entrance? What’s that?", }, [10010598] = { ID = 10010598, Speaker = "Delia", Text = "Nothing, hahaha, I was just making stuff up. Let’s hurry and go in!", }, [10010599] = { ID = 10010599, }, [10010600] = { ID = 10010600, }, [10010601] = { ID = 10010601, Speaker = "Me", Text = "Mm... the peeling on the walls is even worse than outside...", }, [10010602] = { ID = 10010602, Speaker = "Me", Text = "Isn’t this supposed to be the goddess’s residence?", }, [10010603] = { ID = 10010603, Speaker = "Isna", Text = "The planet’s aging starts from the goddess,", }, [10010604] = { ID = 10010604, Speaker = "Isna", Text = "so this is the place in the worst condition.", }, [10010605] = { ID = 10010605, Speaker = "Delia", Text = "Huh? A log showing someone recently changed the system? There definitely wasn’t one the last time I checked?", }, [10010606] = { ID = 10010606, Speaker = "Isna", Text = "Last time…?", }, [10010607] = { ID = 10010607, Speaker = "Delia", Text = "Who could it be? Is that the person who broke the system…?", }, [10010608] = { ID = 10010608, Speaker = "Delia", Text = "Oh my! This permission level is pretty high. With my original access, I wouldn’t even be able to see it…", }, [10010609] = { ID = 10010609, Speaker = "Isna", Text = "Original…? Delia, how are you so familiar with everything here?", }, [10010610] = { ID = 10010610, Speaker = "Isna", Text = "Before I even knew where to modify the system, you had already started working on it.", }, [10010611] = { ID = 10010611, Speaker = "Isna", Text = "Come to think of it, you were oddly confident when you brought us in here too.", }, [10010612] = { ID = 10010612, Speaker = "Isna", Text = "You even mentioned some emergency entrance?", }, [10010613] = { ID = 10010613, Speaker = "Delia", Text = "D-don’t glare at me with that look!", }, [10010614] = { ID = 10010614, Speaker = "Delia", Text = "I promised someone I wouldn’t talk about it…", }, [10010615] = { ID = 10010615, Speaker = "Delia", Text = "Ah, I let it slip…", }, [10010617] = { ID = 10010617, Speaker = "Isna", Text = "Even changing the system definitely isn’t your first time, right!", }, [10010618] = { ID = 10010618, Speaker = "Isna", Text = "I knew something was off! There were clearly several times your attendance was a problem, yet no records ever showed up in the end!", }, [10010619] = { ID = 10010619, Speaker = "Me", Text = "Isn’t that a good thing? If Delia hadn’t been practicing operating the system normally, we’d be in big trouble right now, wouldn’t we?", }, [10010620] = { ID = 10010620, Speaker = "Me", Text = "Let’s fix the system first!", }, [10010621] = { ID = 10010621, Speaker = "Isna", Text = "…Hmph, the junior has a point. I’ll let this matter slide for now and won’t hold it against you.", }, [10010622] = { ID = 10010622, Speaker = "Delia", Text = "Alright... Watch me!", }, [10010623] = { ID = 10010623, Speaker = "Delia", Text = "...Huh? Why didn’t it work?", }, [10010624] = { ID = 10010624, Speaker = "Me", Text = "What does this mean?", }, [10010625] = { ID = 10010625, Speaker = "Delia", Text = "Recently... a user with very high privileges modified the system.", }, [10010626] = { ID = 10010626, Speaker = "Delia", Text = "The defense system is fully activated, and the firepower limit has also been lifted...", }, [10010627] = { ID = 10010627, Speaker = "Delia", Text = "And also...", }, [10010628] = { ID = 10010628, Speaker = "Delia", Text = "On the list of defense targets, there isn’t a single name...!?", }, [10010629] = { ID = 10010629, Speaker = "Isna", Text = "How could this be...!?", }, [10010630] = { ID = 10010630, Speaker = "Me", Text = "What does that mean...?", }, [10010631] = { ID = 10010631, Speaker = "Isna", Text = "Now all the guardian Robots in the entire city will regard us as enemies.", }, [10010632] = { ID = 10010632, Speaker = "Isna", Text = "To disable the system, the only way is to use even higher privileges to overwrite the Settings of the clock tower.", }, [10010633] = { ID = 10010633, Speaker = "Isna", Text = "Higher privileges? Wouldn’t that mean.......", }, [10010634] = { ID = 10010634, Text = "Isna and Delia simultaneously looked toward the highest point of the clock tower.....", }, [10010635] = { ID = 10010635, Speaker = "Isna", Text = "N-no... impossible, no matter what, we must not disturb the Goddess!", }, [10010636] = { ID = 10010636, Speaker = "Delia", Text = "Miss Isna, we don’t have any other choice, do we?", }, [10010637] = { ID = 10010637, Speaker = "Delia", Text = "The Goddess will forgive us..... (If she wakes up...)", }, [10010638] = { ID = 10010638, Speaker = "Me", Text = "I once visited a blue planet and read their famous tale of the Sleeping Beauty.....", }, [10010639] = { ID = 10010639, Speaker = "Me", Text = "Maybe I know how to wake the Goddess up~~ Hehe~~", }, [10010640] = { ID = 10010640, Speaker = "Delia", Text = "Captain, why do you look like that.....", }, [10010641] = { ID = 10010641, Speaker = "Isna", Text = "I have a bad feeling about this.....", }, [10010642] = { ID = 10010642, }, [10010643] = { ID = 10010643, }, [10010644] = { ID = 10010644, Text = "Everyone followed Delia to the top floor of the clock tower, the Steam Goddess’s bedchamber.", }, [10010645] = { ID = 10010645, Speaker = "Me", Text = "“So this is…”", }, [10010646] = { ID = 10010646, Speaker = "Me", Text = "“The Steam Goddess?”", }, [10010647] = { ID = 10010647, Text = "The entire room was decaying, the walls mottled, the lighting dim and yellow.", }, [10010648] = { ID = 10010648, Text = "Only the Steam Goddess herself sat there like a sleeping doll, eyes tightly shut as she sat upright in that chair, completely motionless.", }, [10010649] = { ID = 10010649, Text = "Her posture was far too proper, as if she had used up the last of her strength, stubbornly refusing to let herself collapse.", }, [10010650] = { ID = 10010650, Speaker = "Sleeping Doll", }, [10010651] = { ID = 10010651, Speaker = "Isna", Text = "“How could this be? She wasn’t like this before.....”", }, [10010652] = { ID = 10010652, Speaker = "Delia", Text = "“She was already like this when I first snuck in here....”", }, [10010653] = { ID = 10010653, Speaker = "Delia", Text = "“I never knew how to tell you....”", }, [10010654] = { ID = 10010654, Speaker = "Delia", Text = "“She doesn’t look like she’s aged, but rather.....”", }, [10010655] = { ID = 10010655, Speaker = "Isna", Text = "“No! It’s not like that....”", }, [10010656] = { ID = 10010656, Speaker = "Isna", Text = "“I saw her when I was little. Back then she was holy and dignified, her whole body radiating a powerful sense of intimidation....”", }, [10010657] = { ID = 10010657, Speaker = "Isna", Text = "“Once the system reboots, she’ll definitely wake up.... She’ll regain her Energy....”", }, [10010658] = { ID = 10010658, Speaker = "Me", }, [10010659] = { ID = 10010659, Text = "I stared at the sleeping doll before me, unconsciously drawn to move closer.", }, [10010660] = { ID = 10010660, Speaker = "Sleeping Doll", }, [10010661] = { ID = 10010661, Speaker = "Me", Text = "(Hm?)", }, [10010662] = { ID = 10010662, Speaker = "Me", Text = "(Did her eyes just give off a faint glow?)", }, [10010663] = { ID = 10010663, Speaker = "Me", Text = "(Why did I suddenly feel a sharp pain in my heart....)", }, [10010664] = { ID = 10010664, Speaker = "Delia", Text = "“Captain, do you really have a way to awaken the Goddess?”", }, [10010665] = { ID = 10010665, Speaker = "Delia", Text = "“I know it sounds strange to ask you this, but I really have tried every method, and I just can’t ‘fix’ the Goddess!”", }, [10010666] = { ID = 10010666, Speaker = "Isna", Text = "“Delia! What did you say?”", }, [10010667] = { ID = 10010667, Speaker = "Isna", Text = "“You performed ‘maintenance’ on the Goddess yourself? You’ve got some nerve!”", }, [10010668] = { ID = 10010668, Speaker = "Delia", Text = "“Didn’t you ask me before if I was going to save the whole planet all by myself?”", }, [10010669] = { ID = 10010669, Speaker = "Delia", Text = "“Yes! I tried! But I failed... I just couldn’t find the reason for the Goddess’s slumber....”", }, [10010670] = { ID = 10010670, Speaker = "Delia", Text = "“I’m begging you, Captain, I can only pin my hopes on your magic.... Please....”", }, [10010671] = { ID = 10010671, Speaker = "Me", Text = "I can only say, I’ll give it a try......", }, [10010672] = { ID = 10010672, Speaker = "Isna", Text = "\"Wait, don’t tell me you’re about to....\"", }, [10010673] = { ID = 10010673, Text = "\"I stopped talking, stepped forward, gently cupped the doll’s face, and lowered my head to kiss her.\nThe room grew so quiet that only Isna’s sharp intake of breath could be heard.\"", }, [10010674] = { ID = 10010674, Speaker = "Isna", Text = "\"Y-You... how could you!\"", }, [10010675] = { ID = 10010675, Speaker = "Isna", Text = "\"It’s bad enough you’re taking liberties with me, but now you’re taking liberties with the goddess of our planet!\"", }, [10010676] = { ID = 10010676, Speaker = "Me", Text = "\"It’s not like I wanted to take liberties with her... It’s just that on the Blue Planet, the way to wake a sleeping beauty is....\"", }, [10010677] = { ID = 10010677, Speaker = "Me", Text = "\"To really give her a kiss....\"", }, [10010678] = { ID = 10010678, Speaker = "Isna", Text = "\"Silence!\"", }, [10010679] = { ID = 10010679, Speaker = "Isna", Text = "\"No matter what you say, you’ve already committed a serious crime! I won’t let you off!\"", }, [10010680] = { ID = 10010680, Speaker = "Me", Text = "\"You’re wronging me, senpai! I truly wanted to wake her up!\"", }, [10010681] = { ID = 10010681, Speaker = "Isna", Text = "\"Calling me ‘senpai’ a hundred times won’t help you!\"", }, [10010682] = { ID = 10010682, Text = "\"The sleeping doll’s fingers twitched ever so slightly.\"", }, [10010683] = { ID = 10010683, Text = "\"Right after that, a voice came from who knows where, as if from within the walls, as if from somewhere very, very far away.\"", }, [10010684] = { ID = 10010684, Text = "\"『You’re back?』\"", }, [10010685] = { ID = 10010685, Speaker = "Isna", Text = "\"W-What...? Did you all hear that?\"", }, [10010686] = { ID = 10010686, Speaker = "Delia", Text = "\"I heard it. A girl’s voice, a very gentle voice....\"", }, [10010687] = { ID = 10010687, Speaker = "Isna", Text = "\"Could it be... the goddess?\"", }, [10010688] = { ID = 10010688, Text = "\"Everyone stared in shock at the goddess, still a sleeping doll.\"", }, [10010689] = { ID = 10010689, Speaker = "Isna", Text = "\"I don’t know.....\"", }, [10010690] = { ID = 10010690, Speaker = "Isna", Text = "\"(Why would the goddess speak to a traveler of unknown origin... with that kind of nostalgic...)\"", }, [10010691] = { ID = 10010691, Speaker = "Isna", Text = "\"Junior, who in the world are you.......\"", }, [10010692] = { ID = 10010692, Speaker = "Me", }, [10010693] = { ID = 10010693, Speaker = "Me", Text = "\"(Why does this voice sound so familiar.....)\"", }, [10010694] = { ID = 10010694, Text = "\"Suddenly, hurried footsteps echoed from the corridor, drawing closer and closer.\"", }, [10010695] = { ID = 10010695, Speaker = "Isna", Text = "\"Oh no, are the mechanical guards coming back?\"", }, [10010696] = { ID = 10010696, Speaker = "Isna", Text = "\"We have to go!\"", }, [10010697] = { ID = 10010697, Speaker = "Delia", Text = "\"Captain! Don’t just stand there spacing out! Move!\"", }, [10010698] = { ID = 10010698, Speaker = "Isna", Text = "\"Careful!\"", }, [10010699] = { ID = 10010699, }, [10010700] = { ID = 10010700, }, [10010701] = { ID = 10010701, Speaker = "???", Text = "\"Oh? Oh oh oh oh!\"", }, [10010702] = { ID = 10010702, Speaker = "???", Text = "\"Aren’t there so, so many new friends here!\"", }, [10010703] = { ID = 10010703, Speaker = "???", Text = "\"Delia is really so inconsiderate! She found new friends and didn’t even tell me!\"", }, [10010704] = { ID = 10010704, Speaker = "Delia", Text = "\"Ah, Qubi?? Why didn’t you evacuate?\"", }, [10010705] = { ID = 10010705, Speaker = "Delia", Text = "\"Miss Isna, it was Qubi who taught me how to use the emergency entrance to get in!\"", }, [10010706] = { ID = 10010706, Speaker = "Isna", Text = "\"Qubi? What is your position? Why do you know about the emergency entrance?\"", }, [10010707] = { ID = 10010707, Speaker = "Qubi", Text = "\"Delia clearly promised to play with me, but she just spends all day playing with tools and gears over there.\"", }, [10010708] = { ID = 10010708, Speaker = "Qubi", Text = "\"Instead of watching metal plates just spin and spin, making them explode would definitely be more fun.\"", }, [10010709] = { ID = 10010709, Speaker = "Delia", Text = "\"Playing and causing destruction are two different things!\"", }, [10010710] = { ID = 10010710, Speaker = "Delia", Text = "\"Qubi is amazing, you know. How can someone fly using only balloons!\"", }, [10010711] = { ID = 10010711, Speaker = "Me", Text = "\"You’re right, she really has a kind of mysterious floating feeling.\"", }, [10010712] = { ID = 10010712, Speaker = "Me", Text = "\"Could it be... Qubi is the goddess of balloons?\"", }, [10010713] = { ID = 10010713, Speaker = "Qubi", Text = "\"What’s so strange about that?\"", }, [10010714] = { ID = 10010714, Speaker = "Qubi", Text = "\"Balloons are things that are supposed to float up in the first place.\"", }, [10010715] = { ID = 10010715, Speaker = "Qubi", Text = "\"Let’s not worry about those things first. You all come be my friends too!\"", }, [10010716] = { ID = 10010716, Speaker = "Qubi", Text = "\"There are still so, so many really fun things here!\"", }, [10010717] = { ID = 10010717, Speaker = "Isna", Text = "\"What are you talking about? We have a lot of serious work to do right now.\"", }, [10010718] = { ID = 10010718, Speaker = "Isna", Text = "\"Junior, what are you planning to do now?\"", }, [10010719] = { ID = 10010719, Speaker = "Me", Text = "\"If we can’t fix the system error, then I’ll draw away the dock guards so you can repair the Spaceship, okay?\"", }, [10010720] = { ID = 10010720, Speaker = "Delia", Text = "\"Then that’s our only option. I’ll turn on turbo and Accelerate the repairs!\"", }, [10010721] = { ID = 10010721, Speaker = "Isna", Text = "\"Then let’s hurry and go!\"", }, [10010722] = { ID = 10010722, Speaker = "Qubi", Text = "\"Eh, eh? None of you are going to play with me? You don’t want to be my friends?\"", }, [10010723] = { ID = 10010723, Speaker = "Qubi", Text = "\"What about you?\"", }, [10010724] = { ID = 10010724, Speaker = "Me", Text = "\"Such a cute lady is inviting me, so of course I...\"", }, [10010725] = { ID = 10010725, Speaker = "Isna", Text = "What nonsense are you talking about? I don’t have time to mess around with you, junior.", }, [10010726] = { ID = 10010726, Speaker = "Delia", Text = "Qubi! Let’s go together!", }, [10010727] = { ID = 10010727, Text = "(Even though she causes destruction wherever she goes, I can’t just leave her alone there.)", }, [10010728] = { ID = 10010728, Speaker = "Qubi", }, [10010729] = { ID = 10010729, Speaker = "Isna", Text = "Let’s go… make the most of our time.", }, [10010730] = { ID = 10010730, Speaker = "Qubi", Text = "…You’re leaving?", }, [10010731] = { ID = 10010731, Speaker = "Me", Text = "Um…", }, [10010732] = { ID = 10010732, Speaker = "Me", Text = "If you don’t mind, I can be your friend.", }, [10010733] = { ID = 10010733, Speaker = "Qubi", Text = "That’s wonderful!", }, [10010734] = { ID = 10010734, Speaker = "Me", Text = "(What a nice smell—wait, no!?)", }, [10010735] = { ID = 10010735, Speaker = "Me", Text = "(I’m being hugged by her!?)", }, [10010736] = { ID = 10010736, Speaker = "Qubi", Text = "We’re going to be best friends forever and ever!", }, [10010737] = { ID = 10010737, Speaker = "Qubi", Text = "We still have to do so many, many things together and go to so many, many places!", }, [10010738] = { ID = 10010738, Speaker = "Qubi", Text = "First, let’s go see where I live, and meet the other friends!", }, [10010739] = { ID = 10010739, Text = "Qubi noticed the woven bracelet on I hand, and suddenly, with a strange burst of strength, forcefully dragged I away.", }, [10010740] = { ID = 10010740, Speaker = "Me", Text = "Eh, eh?", }, [10010741] = { ID = 10010741, Speaker = "Isna", Text = "The junior got taken away!?", }, [10010742] = { ID = 10010742, Speaker = "Delia", Text = "Qubi!!! Oh my god, I should’ve warned you earlier…", }, [10010743] = { ID = 10010743, Speaker = "Delia", Text = "You absolutely must not casually say you want to be her friend…", }, [10010744] = { ID = 10010744, Speaker = "Isna", Text = "Where is Qubi taking him?", }, [10010745] = { ID = 10010745, Text = "Isna turned back to glance irritably at the goddess, who was still fast asleep.", }, [10010746] = { ID = 10010746, }, [10010747] = { ID = 10010747, }, [10010748] = { ID = 10010748, Text = "When I woke up, an unfamiliar scene was before my eyes.", }, [10010749] = { ID = 10010749, Text = "A stabbing pain throbbed in my chest, and my head was spinning.", }, [10010750] = { ID = 10010750, Speaker = "Me", Text = "…(Did I pass out from Qubi’s hug?)", }, [10010751] = { ID = 10010751, Speaker = "Me", Text = "Qubi, you sure are strong…", }, [10010752] = { ID = 10010752, Speaker = "Me", Text = "You’re a bit too enthusiastic!", }, [10010753] = { ID = 10010753, Speaker = "Me", Text = "\"Where is this place?\"", }, [10010754] = { ID = 10010754, Text = "\"Qubi doesn’t answer, just hums a tune to themself while rummaging for something nearby.\"", }, [10010755] = { ID = 10010755, Speaker = "Me", Text = "\"(This just looks like an old junk scrapyard, doesn’t it?)\"", }, [10010756] = { ID = 10010756, Speaker = "Me", Text = "\"(Withered flowers, broken toys, wrinkled photos… and some dolls.)\"", }, [10010757] = { ID = 10010757, Speaker = "Me", Text = "\"(All this junk keeps falling down through some kind of chute…)\"", }, [10010758] = { ID = 10010758, Speaker = "Me", Text = "\"(It’s practically like it’s collecting the whole city’s trash.)\"", }, [10010759] = { ID = 10010759, Speaker = "Qubi", Text = "\"You’re awake~~\"", }, [10010760] = { ID = 10010760, Text = "\"I’m asking you~ is this bracelet in your hand yours?\"", }, [10010761] = { ID = 10010761, Speaker = "Me", Text = "\"Yup, do you like it? It’s woven from leather.\"", }, [10010762] = { ID = 10010762, Speaker = "Qubi", Text = "\"Hehehehe, look~\"", }, [10010763] = { ID = 10010763, Speaker = "Qubi", Text = "\"I have the same one too!\"", }, [10010764] = { ID = 10010764, Text = "\"I watch as Qubi pulls out a bracelet of the same style, and that familiar feeling wells up in my heart again.\"", }, [10010765] = { ID = 10010765, Speaker = "Me", Text = "\"You’re right, but your planet shouldn’t have leather, right? How do you have this bracelet?\"", }, [10010766] = { ID = 10010766, Text = "\"It was a gift from a very good friend of mine, but I can’t tell you who she is.\"", }, [10010767] = { ID = 10010767, Text = "\"She told me to keep it secret!\"", }, [10010768] = { ID = 10010768, Speaker = "Me", Text = "\"This is really precious, so your friend must like you a lot, right?\"", }, [10010769] = { ID = 10010769, Speaker = "Qubi", Text = "\"(The goddess says I’m a blabbermouth, but I’m not, Hehe~~ Qubi is amazing!)\"", }, [10010770] = { ID = 10010770, Speaker = "Qubi", Text = "\"Amazing! So amazing! This way you can play with me forever and ever, right?\"", }, [10010771] = { ID = 10010771, Speaker = "Qubi", Text = "\"Wonderful! From now on, you’re my lifelong ‘unbreakable’ big doll!\"", }, [10010772] = { ID = 10010772, Speaker = "Me", Text = "\"Qubi’s big doll? That truly is an honor.\"", }, [10010773] = { ID = 10010773, Speaker = "Me", Text = "\"So then, what can Qubi’s big doll do for you?\"", }, [10010774] = { ID = 10010774, Speaker = "Qubi", Text = "\"Anyway, I have to let you meet my other friends first!\"", }, [10010775] = { ID = 10010775, Speaker = "Me", Text = "\"Other friends?\"", }, [10010776] = { ID = 10010776, Speaker = "Qubi", Text = "\"Mm! I was just about to take you to meet them!\"", }, [10010777] = { ID = 10010777, Speaker = "Qubi", Text = "\"Come with me, come with me!\"", }, [10010778] = { ID = 10010778, Speaker = "Me", Text = "(I am a little worried about Delia and the others, but I should get to know Qubi first.)", }, [10010779] = { ID = 10010779, Speaker = "Me", Text = "(If Qubi really did, as Delia said, sneak into the Clock Tower many times, then she might be holding some kind of key information.)", }, [10010780] = { ID = 10010780, Speaker = "Me", Text = "(And the feeling in my chest is perfectly normal, so things should be fine over on the Spaceship.)", }, [10010781] = { ID = 10010781, Speaker = "Me", Text = "Qubi’s friends? Do they usually live here?", }, [10010782] = { ID = 10010782, Speaker = "Me", Text = "By the way… where is this place?", }, [10010783] = { ID = 10010783, Speaker = "Me", Text = "Why is something being sent in here over and over?", }, [10010784] = { ID = 10010784, Speaker = "Qubi", Text = "Here? This place is just this place!", }, [10010785] = { ID = 10010785, Speaker = "Qubi", Text = "I usually stay here with my friends!", }, [10010786] = { ID = 10010786, Speaker = "Qubi", Text = "Because I run into those stiff guys less often here, my friends are less likely to get broken.", }, [10010787] = { ID = 10010787, Speaker = "Qubi", Text = "Ah, big doll, look, look!", }, [10010788] = { ID = 10010788, Speaker = "Qubi", Text = "New friends show up there all the time!", }, [10010789] = { ID = 10010789, Speaker = "Qubi", Text = "Ah, I found a new friend again! Although it’s missing an arm, and who knows where its eyes went.", }, [10010790] = { ID = 10010790, Speaker = "Me", Text = "When you say your friends, you mean the dolls?", }, [10010791] = { ID = 10010791, Speaker = "Qubi", Text = "Yeah! They’re all my friends!", }, [10010792] = { ID = 10010792, Speaker = "Qubi", Text = "Although some of my friends are like the big doll and Delia, able to walk and talk.", }, [10010793] = { ID = 10010793, Speaker = "Qubi", Text = "But later on, they all disappeared to who knows where.", }, [10010794] = { ID = 10010794, Speaker = "Qubi", Text = "Honestly! So there really aren’t any new friends after all!", }, [10010795] = { ID = 10010795, Speaker = "Qubi", Text = "It must be those stiff guys! They must have thrown things into the furnace again while I was away!", }, [10010796] = { ID = 10010796, Speaker = "Me", Text = "Those stiff guys… you mean those mechanical guards in the city?", }, [10010797] = { ID = 10010797, Speaker = "Qubi", Text = "Those guys never play with me, and they keep trying to throw my friends into the furnace. They’re really so selfish!", }, [10010798] = { ID = 10010798, Speaker = "Me", Text = "The furnace… you mean that fire pit over there?", }, [10010799] = { ID = 10010799, Speaker = "Me", Text = "How can those stiff guys be so mean!", }, [10010800] = { ID = 10010800, Speaker = "Me", Text = "…Huh? Speaking of which, those pipelines feel really similar to the ones I saw in the Clock Tower?", }, [10010801] = { ID = 10010801, Speaker = "Me", Text = "Are the pipelines here connected to the Clock Tower?", }, [10010802] = { ID = 10010802, Speaker = "Qubi", Text = "Eh? Is that really a thing?", }, [10010803] = { ID = 10010803, Speaker = "Me", Text = "Isn't burning things for thermal Energy?", }, [10010804] = { ID = 10010804, Speaker = "Me", Text = "And the purpose is probably to send the Energy to the clock tower...", }, [10010805] = { ID = 10010805, Speaker = "Me", Text = "(A large amount of Energy is being transferred and concentrated, what is this for?)", }, [10010806] = { ID = 10010806, Speaker = "Qubi", Text = "What is the big doll talking about?", }, [10010807] = { ID = 10010807, Speaker = "Qubi", Text = "Do you also really like playing with machines, just like Delia?", }, [10010808] = { ID = 10010808, Speaker = "Qubi", Text = "Those stiff guys are here again!", }, [10010809] = { ID = 10010809, Speaker = "Me", Text = "Are they pursuers?", }, [10010810] = { ID = 10010810, Speaker = "Me", Text = "Qubi, wait for me.", }, [10010811] = { ID = 10010811, Speaker = "Qubi", Text = "You again, you stiff little thief!", }, [10010812] = { ID = 10010812, Speaker = "Qubi", Text = "Trying to secretly lay hands on my friends again while I'm away, huh!", }, [10010813] = { ID = 10010813, Speaker = "Mysterious Machine", }, [10010814] = { ID = 10010814, Speaker = "Mysterious Machine", Text = "(Sways left and right.)", }, [10010815] = { ID = 10010815, Speaker = "Me", Text = "Whoa! It can actually communicate with us, and it didn’t start an ATK on us right away.", }, [10010816] = { ID = 10010816, Speaker = "Me", Text = "So that means this machine hasn’t been given an ATK order by the system?", }, [10010817] = { ID = 10010817, Speaker = "Me", Text = "Maybe… this hard-as-a-rock friend has a pretty unusual origin.", }, [10010818] = { ID = 10010818, Text = "(It says “002” on it. Is that its serial number?)", }, [10010819] = { ID = 10010819, Text = "(Why are his eye colors a bit like the light that just shone from the goddess’s eyes?)", }, [10010820] = { ID = 10010820, Speaker = "Qubi", Text = "Big doll, can you understand what they’re saying?", }, [10010821] = { ID = 10010821, Speaker = "Qubi", Text = "Tell them not to come back again!", }, [10010822] = { ID = 10010822, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10010823] = { ID = 10010823, Speaker = "“002”", Text = "(Tries to pass through Qubi.)", }, [10010824] = { ID = 10010824, Speaker = "Qubi", Text = "You jerk, where do you think you’re going!", }, [10010825] = { ID = 10010825, Speaker = "“002”", Text = "(Spins around in a panic.)", }, [10010826] = { ID = 10010826, Speaker = "Me", Text = "Don’t be hasty. Look, maybe it just wants to be your friend and play hide-and-seek with you.", }, [10010827] = { ID = 10010827, Speaker = "Me", Text = "How about we first see where it’s going to run off to?", }, [10010828] = { ID = 10010828, Speaker = "Qubi", Text = "No way! This is the territory of me and my friends. Why should we let it in?", }, [10010829] = { ID = 10010829, Speaker = "Qubi", Text = "Unless… you become my friend too, then it won’t be a problem!", }, [10010830] = { ID = 10010830, Speaker = "“002”", }, [10010831] = { ID = 10010831, Speaker = "“002”", Text = "(Spins around in a panic.)", }, [10010832] = { ID = 10010832, Speaker = "“002”", Text = "(Shifts sideways left and right.)", }, [10010833] = { ID = 10010833, Speaker = "“002”", Text = "(Stops in place.)", }, [10010834] = { ID = 10010834, Speaker = "Me", Text = "Such a rich display of emotion. This machine really isn’t like those guards that only follow orders.", }, [10010835] = { ID = 10010835, Speaker = "Me", Text = "If there’s any machine in this city that could… don’t tell me…", }, [10010836] = { ID = 10010836, Speaker = "Qubi", Text = "Doesn’t look like a refusal? Then that means it agreed!", }, [10010837] = { ID = 10010837, Speaker = "Qubi", Text = "Then let’s go! There are so, so many things I want to do together with my friends!", }, [10010838] = { ID = 10010838, Speaker = "Qubi", Text = "It’s a promise between us!", }, [10010839] = { ID = 10010839, }, [10010840] = { ID = 10010840, }, [10010841] = { ID = 10010841, Text = "I, Qubi, tailed “002” all the way and actually ended up back at the outskirts of the clock tower.", }, [10010842] = { ID = 10010842, Speaker = "Me", Text = "\"Wow, how did this guy end up in the clock tower?\"", }, [10010843] = { ID = 10010843, Text = "\"This is bad, all the mechanical guards have come back....\"", }, [10010844] = { ID = 10010844, Speaker = "Qubi", Text = "\"There are so many hard-and-rigid ones, what should we do?\"", }, [10010845] = { ID = 10010845, Speaker = "Me", Text = "\"“002” just went straight through like that?\"", }, [10010846] = { ID = 10010846, Speaker = "Me", Text = "\"The guard machines are treating it as one of their own.... Could its identity authentication still be valid?\"", }, [10010847] = { ID = 10010847, Speaker = "Me", Text = "\"Wait, how did “002” climb up the clock tower...\"", }, [10010848] = { ID = 10010848, Speaker = "Qubi", Text = "\"So he wanted to play a climbing game! He’s amazing!\"", }, [10010849] = { ID = 10010849, Text = "\"“002” climbed to the center of the clock and started dismantling some metal plates with bare hands.\"", }, [10010850] = { ID = 10010850, Speaker = "Me", Text = "\"What is “002” doing?\"", }, [10010851] = { ID = 10010851, }, [10010852] = { ID = 10010852, }, [10010853] = { ID = 10010853, Speaker = "Qubi", Text = "\"Phew, because of your climbing game, we were almost found by the other hard-and-rigid ones!\"", }, [10010854] = { ID = 10010854, Speaker = "Qubi", Text = "\"Next time! I want to climb together too!\"", }, [10010855] = { ID = 10010855, Speaker = "“002”", Text = "\"(Turns to Qubi.)\"", }, [10010856] = { ID = 10010856, Speaker = "Me", Text = "\"Do you want to take this metal plate with you?\"", }, [10010857] = { ID = 10010857, Speaker = "Qubi", Text = "\"It’s fine! Take whatever you want!\"", }, [10010858] = { ID = 10010858, Speaker = "Qubi", Text = "\"We’re already friends anyway! Besides, you’re the one who took it off.\"", }, [10010859] = { ID = 10010859, Speaker = "“002”", }, [10010860] = { ID = 10010860, Speaker = "“002”", Text = "\"(Waves the metal plate.)\"", }, [10010861] = { ID = 10010861, Speaker = "“002”", Text = "\"(Slowly leaves.)\"", }, [10010862] = { ID = 10010862, Text = "\"“002” leaves the junkyard with the metal plate.\"", }, [10010863] = { ID = 10010863, Speaker = "Me", Text = "\"Going to such great lengths to climb up the clock tower—what’s the story behind that metal plate?\"", }, [10010864] = { ID = 10010864, Speaker = "Me", Text = "\"And why do I feel like “002” came here specifically to tell us that it was going to dismantle the metal plate.\"", }, [10010865] = { ID = 10010865, Speaker = "Qubi", Text = "\"That’s not just some metal plate!\"", }, [10010866] = { ID = 10010866, Speaker = "Qubi", Text = "\"That’s the clock’s hand! He’s really naughty!\"", }, [10010867] = { ID = 10010867, Speaker = "Qubi", Text = "\"But I took it apart before too, Hehe~ and got severely scolded by the Goddess!\"", }, [10010868] = { ID = 10010868, Speaker = "Me", Text = "\"The hand?\"", }, [10010869] = { ID = 10010869, Speaker = "Me", Text = "\"Wait, you’ve had contact with the Goddess?\"", }, [10010870] = { ID = 10010870, Speaker = "Me", Text = "\"(The friend Qubi said I mustn’t talk about… and even got scolded by the Goddess…)\"", }, [10010871] = { ID = 10010871, Speaker = "Me", Text = "\"(Could it be....)\"", }, [10010872] = { ID = 10010872, Speaker = "Me", Text = "\"The bracelet friend Qubi just mentioned....... could it be the Goddess?\"", }, [10010873] = { ID = 10010873, Speaker = "Qubi", Text = "\"No! Qubi didn’t say it! The Goddess said I mustn’t tell!\"", }, [10010874] = { ID = 10010874, Speaker = "Me", Text = "\"I see, Qubi really is amazing! Even the Goddess is your friend.\"", }, [10010875] = { ID = 10010875, Speaker = "Me", Text = "\"(For some reason, I feel this whole chain of events is related to the Steam Goddess)\"", }, [10010876] = { ID = 10010876, Speaker = "Me", Text = "\"(Qubi clearly knows something. Maybe I should take Qubi back to find my seniors?)\"", }, [10010877] = { ID = 10010877, Speaker = "Qubi", Text = "\"Big Plushie? What are you thinking about?\"", }, [10010878] = { ID = 10010878, Speaker = "Me", Text = "\"Qubi, there are some things I want to discuss with you.\"", }, [10010879] = { ID = 10010879, Speaker = "Qubi", Text = "\"Mm, what is it?\"", }, [10010880] = { ID = 10010880, Speaker = "Qubi", Text = "\"Since it’s Big Plushie, then go ahead and tell me.\"", }, [10010881] = { ID = 10010881, Speaker = "Me", Text = "\"Qubi, have you ever wanted to leave this place?\"", }, [10010882] = { ID = 10010882, Speaker = "Qubi", Text = "\"Leave…? I often leave here to go play in other places.\"", }, [10010883] = { ID = 10010883, Speaker = "Me", Text = "\"Not like that… I mean going somewhere even farther away.\"", }, [10010884] = { ID = 10010884, Speaker = "Me", Text = "\"For example, boarding my Spaceship and flying off toward other stars and such.\"", }, [10010885] = { ID = 10010885, Speaker = "Qubi", Text = "\"Mm… I don’t really get it. Anyway, you mean going somewhere really far away, right?\"", }, [10010886] = { ID = 10010886, Speaker = "Qubi", Text = "\"That doesn’t feel very good! Because, Big Plushie, look, I still have so many friends here.\"", }, [10010887] = { ID = 10010887, Speaker = "Qubi", Text = "\"If I’m not around, who will protect them from being thrown away by those hard and stiff guys?\"", }, [10010888] = { ID = 10010888, Speaker = "Me", Text = "\"What if we brought these friends along too?\"", }, [10010889] = { ID = 10010889, Speaker = "Me", Text = "\"If… I mean if.\"", }, [10010890] = { ID = 10010890, Speaker = "Me", Text = "\"This place will soon become dangerous, and all of your friends might disappear as well.\"", }, [10010891] = { ID = 10010891, Speaker = "Me", Text = "\"When that time comes, would you want to──\"", }, [10010892] = { ID = 10010892, Speaker = "Qubi", Text = "\"Hm?\"", }, [10010893] = { ID = 10010893, Speaker = "Qubi", Text = "\"Big Plushie, are you also going to say those things that are only said when saying goodbye, just like the other friends?\"", }, [10010894] = { ID = 10010894, Speaker = "Me", Text = "I never said I was going to leave you either, it’s just…", }, [10010895] = { ID = 10010895, Speaker = "Qubi", Text = "You will! Everyone always says that at the beginning!", }, [10010896] = { ID = 10010896, Speaker = "Qubi", Text = "Everyone says it’s just a temporary departure, that they’ll definitely come back to see me.", }, [10010897] = { ID = 10010897, Speaker = "Qubi", Text = "And then… they just never show up again.", }, [10010898] = { ID = 10010898, Speaker = "Me", }, [10010899] = { ID = 10010899, Speaker = "Qubi", Text = "You don’t have to think about anything, just look at what’s in front of you. Isn’t living like this really fun?", }, [10010900] = { ID = 10010900, Speaker = "Qubi", Text = "But… everyone is always like that.", }, [10010901] = { ID = 10010901, Speaker = "Qubi", Text = "The moment they mention that so‑called future, their tone starts to waver.", }, [10010902] = { ID = 10010902, Speaker = "Qubi", Text = "Seriously! Does everyone really like those boring things that much?", }, [10010903] = { ID = 10010903, Speaker = "Qubi", Text = "Big Doll, are you not only going to leave I now, but also trying to take I away?", }, [10010904] = { ID = 10010904, Speaker = "Me", Text = "…Yeah, being free like you must be really happy, right?", }, [10010905] = { ID = 10010905, Speaker = "Me", Text = "Like you, Qubi, living a carefree life every day, that certainly is a kind of freedom too.", }, [10010906] = { ID = 10010906, Speaker = "Me", Text = "But, you know, there is also some happiness that can only be gained after choosing to give up freedom.", }, [10010907] = { ID = 10010907, Speaker = "Qubi", Text = "Hm? What are you talking about? I don’t understand.", }, [10010908] = { ID = 10010908, Speaker = "Me", Text = "Qubi, the reason you’re this angry is because you don’t want to be separated from your other friends, right?", }, [10010909] = { ID = 10010909, Speaker = "Me", Text = "The moment you have that kind of feeling, you’ve already shared your heart with your friends.", }, [10010910] = { ID = 10010910, Speaker = "Me", Text = "But it’s precisely because your heart has formed bonds that you can no longer ignore them.", }, [10010911] = { ID = 10010911, Speaker = "Me", Text = "Even though you can’t be quite as freewheeling as before, isn’t that exactly what makes Qubi Qubi?", }, [10010912] = { ID = 10010912, Speaker = "Qubi", }, [10010913] = { ID = 10010913, Speaker = "Qubi", Text = "I…", }, [10010914] = { ID = 10010914, Speaker = "Qubi", Text = "I hate this kind of Big Doll!", }, [10010915] = { ID = 10010915, Speaker = "Me", }, [10010916] = { ID = 10010916, Speaker = "Qubi", Text = "Aaaahhh! Seriously, don’t say such discouraging things!", }, [10010917] = { ID = 10010917, Speaker = "Qubi", Text = "Things like tomorrow, or being separated from friends, I don’t want to care about any of that!", }, [10010918] = { ID = 10010918, Speaker = "Qubi", Text = "Big Doll… even you are going to say things like that to I?", }, [10010919] = { ID = 10010919, Speaker = "Me", Text = "Sorry… I just wanted to say…", }, [10010920] = { ID = 10010920, Speaker = "Qubi", Text = "I thought… this time my friend would be different, but…", }, [10010921] = { ID = 10010921, Speaker = "Qubi", Text = "No wonder the Goddess is sad, I’m sad too!", }, [10010922] = { ID = 10010922, Speaker = "Qubi", Text = "You’re the bad guy!", }, [10010923] = { ID = 10010923, Speaker = "Me", Text = "Qubi!", }, [10010924] = { ID = 10010924, Speaker = "Me", Text = "(No wonder the goddess is sad? What exactly does she know?)", }, [10010925] = { ID = 10010925, Text = "Qubi turns around and leaves.", }, [10010926] = { ID = 10010926, }, [10010927] = { ID = 10010927, }, [10010928] = { ID = 10010928, Text = "Saehesis appears outside the clock tower, staring in confusion at the clock without hands.", }, [10010929] = { ID = 10010929, Speaker = "Saehesis", Text = "I thought that by this very moment, this steam capital would already have fallen into a sea of flames.", }, [10010930] = { ID = 10010930, Speaker = "Saehesis", Text = "How ridiculous. Even the hands on the throne’s clock have been stolen.", }, [10010931] = { ID = 10010931, Speaker = "Saehesis", Text = "Who could it be?", }, [10010932] = { ID = 10010932, Speaker = "Saehesis", Text = "Wait.....", }, [10010933] = { ID = 10010933, Speaker = "Saehesis", Text = "I seem to sense a faint signal link from the Steam Goddess....", }, [10010934] = { ID = 10010934, Text = "“002” runs desperately while holding the clock hand.", }, [10010935] = { ID = 10010935, Text = "But Saehesis still finds “002” in an instant, kicks “002” away, and snatches the hand.", }, [10010936] = { ID = 10010936, Speaker = "Saehesis", Text = "Not bad at all, Steam Goddess!", }, [10010937] = { ID = 10010937, Speaker = "Saehesis", Text = "Even on the verge of death, still able to find some scrap metal to hinder my plan....", }, [10010938] = { ID = 10010938, Speaker = "Saehesis", Text = "But it’s all in vain! Hee-hee-hee~", }, [10010939] = { ID = 10010939, Speaker = "Saehesis", Text = "Saehesis disappears, leaving “002” behind to let out a mournful wail, as if crying for the fate of the entire planet.", }, [10010940] = { ID = 10010940, Speaker = "Saehesis", Text = "Put this hour hand back in place.", }, [10010941] = { ID = 10010941, Speaker = "Saehesis", Text = "That way, the Doomsday Mechanism can continue its countdown, right?", }, [10010942] = { ID = 10010942, Speaker = "Saehesis", Text = "I’m really looking forward to it!", }, [10010943] = { ID = 10010943, Speaker = "Saehesis", Text = "It would be even better if you could burn those pests to death along the way.", }, [10010944] = { ID = 10010944, Speaker = "Saehesis", Text = "When the time comes, I’ll come warm myself by the fire too, so don’t let me down.", }, [10010945] = { ID = 10010945, Speaker = "Knightess", Text = "I was wondering where that stench of evil was coming from. Of course it’s you, Bound One.", }, [10010947] = { ID = 10010947, Speaker = "Ishtar", Text = "Don’t use that filthy mouth to say my name, Saehesis.", }, [10010948] = { ID = 10010948, Speaker = "Ishtar", Text = "The only reason I came is because I must Confirm whether the man who profaned Lady Goddess will be punished.", }, [10010949] = { ID = 10010949, Speaker = "Saehesis", Text = "Hee-hee-hee... Yes, which useless fool was it that accidentally let him escape, I wonder?", }, [10010950] = { ID = 10010950, Speaker = "Saehesis", Text = "\"Ah, if it weren’t for that guy’s blunder, I wouldn’t have to come all the way out here on this business trip.\"", }, [10010951] = { ID = 10010951, Speaker = "Ishtar", Text = "\"Guh… I admit, that earlier mistake was my own personal fault.\"", }, [10010952] = { ID = 10010952, Speaker = "Ishtar", Text = "\"Even if some strange witch interfered halfway, I still should have fulfilled my mission.\"", }, [10010953] = { ID = 10010953, Speaker = "Saehesis", Text = "\"Heeheeheehee! I also really like how honest you are, little star!\"", }, [10010954] = { ID = 10010954, Speaker = "Saehesis", Text = "\"I like you so much I want to trample you under my feet, then use my tongue to lick every gap on your body…\"", }, [10010955] = { ID = 10010955, Speaker = "Ishtar", Text = "\"Bound One…! One day I will sever you!\"", }, [10010956] = { ID = 10010956, Speaker = "Saehesis", Text = "\"Little star, just seeing you so flustered and frantic is almost making me climax, you know?\"", }, [10010957] = { ID = 10010957, Speaker = "Ishtar", Text = "\"What a filthy-mouthed creature…\"", }, [10010958] = { ID = 10010958, Speaker = "Ishtar", Text = "\"If you didn’t still have the mission entrusted to you by the Goddess, I would have already drawn my sword.\"", }, [10010959] = { ID = 10010959, Speaker = "Saehesis", Text = "\"Heeheehee… I always feel like every time we meet, you’re in such a rush to try and stab me to death right away, aren’t you?\"", }, [10010960] = { ID = 10010960, Speaker = "Saehesis", Text = "\"No can do, my cute little star. A woman who doesn’t understand gentleness is someone people will come to hate.\"", }, [10010961] = { ID = 10010961, Speaker = "Ishtar", Text = "\"Ah… every time I open my mouth to talk to you, I end up regretting it.\"", }, [10010962] = { ID = 10010962, Speaker = "Ishtar", Text = "\"Aside from some vulgar words, there’s nothing left at all.\"", }, [10010963] = { ID = 10010963, Speaker = "Ishtar", Text = "\"Saehesis, I’ll leave the job of capturing that man to you for now, all right?\"", }, [10010964] = { ID = 10010964, Speaker = "Ishtar", Text = "\"Besides, I wasn’t here to look for you in the first place.\"", }, [10010965] = { ID = 10010965, Speaker = "Ishtar", Text = "\"Echo of the Steam Goddess… I am the Holy Sword of the Stars, Ishtar Valfrey.\"", }, [10010966] = { ID = 10010966, Speaker = "Ishtar", Text = "\"I offer my respect to your existence, and I deeply regret the circumstances you have faced.\"", }, [10010967] = { ID = 10010967, Speaker = "Ishtar", Text = "\"We used you as bait to set a trap, and then turned your body into a weapon.\"", }, [10010968] = { ID = 10010968, Speaker = "Ishtar", Text = "\"I hope that on some day in the Mirai, we can meet again in different roles.\"", }, [10010969] = { ID = 10010969, Speaker = "???", }, [10010970] = { ID = 10010970, Speaker = "Ishtar", Text = "\"Well then, farewell.\"", }, [10010971] = { ID = 10010971, Speaker = "Saehesis", Text = "\"Heeheeheehee! So you came to bid farewell to the body you borrowed from the Annihilation Engine?\"", }, [10010972] = { ID = 10010972, Speaker = "Saehesis", Text = "\"To fuss over such formalities—should I call it foolish, or is it just so very like you?\"", }, [10010973] = { ID = 10010973, Speaker = "Saehesis", Text = "\"By the way, aren’t you going to say goodbye to the Annihilation Engine as well?\"", }, [10010974] = { ID = 10010974, Speaker = "Saehesis", Text = "\"Wasn’t his selfless, headlong spirit of self-destruction also quite beautiful? Heeheehee…\"", }, [10011222] = { ID = 10011222, Text = "\"At this moment, on the other side of the ground, several rows of mechanical guards charge toward Isna and the others.\"", }, [10011313] = { ID = 10011313, Speaker = "Me", Text = "You talk tough to Delia, but you’ve never really left her to shoulder everything alone.", }, [10011356] = { ID = 10011356, Speaker = "Me", Text = "(I must… stand up… again…)", }, [10011487] = { ID = 10011487, Speaker = "Steam Goddess", Text = "I want to use my own hands to touch, to create, to embrace more things.", }, [10011509] = { ID = 10011509, Speaker = "Annihilation Engine", Text = "System privileges…? No way, how could you possibly have system privileges?", }, [10011556] = { ID = 10011556, Speaker = "Annihilation Engine", Text = "I-It’s just Vera’s b-body’s physiological reaction…", }, [10011565] = { ID = 10011565, Speaker = "Annihilation Engine", Text = "Ugh…! Eek…!", }, [10011568] = { ID = 10011568, Speaker = "Me", Text = "Still going to keep talking tough?", }, [30000145] = { ID = 30000145, Speaker = "Thalea", Text = "Guh… Nngh… ah!", }, [30000146] = { ID = 30000146, Speaker = "Thalea", Text = "Hehe…", }, [30000147] = { ID = 30000147, Speaker = "Thalea", Text = "Mr. Morning Star’s cock… it’s all… been put inside my body.", }, [30000148] = { ID = 30000148, Speaker = "Thalea", Text = "Your cock is so thick… just having it inside… I’m about to lose control…", }, [30000149] = { ID = 30000149, Speaker = "Thalea", Text = "But… at the same time, there’s also this really strange, wonderful feeling…", }, [30000150] = { ID = 30000150, Speaker = "Thalea", Text = "Normally my legs should be sore and numb…", }, [30000152] = { ID = 30000152, Speaker = "Me", Text = "That’s the effect of the magic massage. Come on, move a little faster!", }, [30000153] = { ID = 30000153, Speaker = "Thalea", Text = "Okay!", }, [30000156] = { ID = 30000156, Speaker = "Me", Text = "The feeling of your butt slamming against me is really solid!", }, [30000157] = { ID = 30000157, Speaker = "Thalea", Text = "Mr. Morning Star, don’t say such mean things…", }, [30000159] = { ID = 30000159, Speaker = "Me", Text = "But this is actually something I really like about Thalea.", }, [30000160] = { ID = 30000160, Speaker = "Thalea", Text = "Eh, eh… heheh, even if you’re just being polite, I’m still really happy!", }, [30000161] = { ID = 30000161, Speaker = "Thalea", Text = "Mm! Since Mr. Morning Star praised me so much, I can’t slack off either!", }, [30000162] = { ID = 30000162, Speaker = "Thalea", Text = "Hup… hup…", }, [30000163] = { ID = 30000163, Speaker = "Thalea", Text = "Mr. Morning Star, does… this feel good?", }, [30000164] = { ID = 30000164, Speaker = "Thalea", Text = "Nngh… Mr. Morning Star’s cock… is so fierce…", }, [30000165] = { ID = 30000165, Speaker = "Thalea", Text = "It keeps hitting the spot that feels good…", }, [30000166] = { ID = 30000166, Speaker = "Thalea", Text = "Inside my tummy… it’s throbbing and pulsing…", }, [30000169] = { ID = 30000169, Speaker = "Me", Text = "To reward you, I’m going to give you some special service next.", }, [30000171] = { ID = 30000171, Speaker = "Me", Text = "That’s right, it’s… like this!", }, [30000172] = { ID = 30000172, Speaker = "Thalea", Text = "Kyah! Guhh! Aaaahhhh!", }, [30000173] = { ID = 30000173, Speaker = "Thalea", Text = "M-Morning Star… th-this is too intense… Nngh!", }, [30000175] = { ID = 30000175, Speaker = "Me", Text = "Oh? Is this not allowed? Then should I stop?", }, [30000176] = { ID = 30000176, Speaker = "Thalea", Text = "Th-that won’t do either!", }, [30000177] = { ID = 30000177, Speaker = "Thalea", Text = "Th-this feels so good… guh… i-it feels unbelievably good!", }, [30000179] = { ID = 30000179, Speaker = "Me", Text = "Your body’s reactions are very honest. I really like this side of Thalea too.", }, [30000180] = { ID = 30000180, Speaker = "Thalea", Text = "Ah… n-no, you mustn’t!", }, [30000181] = { ID = 30000181, Speaker = "Thalea", Text = "Choosing this moment to say you like me and all that... Morning Star, you really are mean...", }, [30000182] = { ID = 30000182, Speaker = "Thalea", Text = "You clearly know... saying things like that will only make me even more excited... Nngh...", }, [30000183] = { ID = 30000183, Speaker = "Thalea", Text = "My little pussy... is tightening up even more again...", }, [30000184] = { ID = 30000184, Speaker = "Thalea", Text = "Every bump, every burning-hot bit of Morning Star’s big cock... I can feel it all so clearly...", }, [30000185] = { ID = 30000185, Speaker = "Thalea", Text = "Haa... haa...", }, [30000186] = { ID = 30000186, Speaker = "Thalea", Text = "Hurry up... Morning Star...", }, [30000187] = { ID = 30000187, Speaker = "Thalea", Text = "I... really can’t hold back anymore...", }, [30000188] = { ID = 30000188, Speaker = "Thalea", Text = "Please, hurry... let your seed... your life force...", }, [30000189] = { ID = 30000189, Speaker = "Thalea", Text = "Share it with me... Nnghhh!", }, [30000190] = { ID = 30000190, Speaker = "Thalea", Text = "I-It’s coming out!", }, [30000191] = { ID = 30000191, Speaker = "Thalea", Text = "Morning Star’s warm seed... it’s all coming out!", }, [30000192] = { ID = 30000192, Speaker = "Thalea", Text = "Haa... haa...", }, [30000193] = { ID = 30000193, Speaker = "Thalea", Text = "Thank the gods... thank this world... and thank you as well, Morning Star...", }, [30000196] = { ID = 30000196, Speaker = "Me", Text = "Now your legs feel much better too, they’re not sore anymore, right?", }, [30000197] = { ID = 30000197, Speaker = "Thalea", Text = "Huh? You’re right!", }, [30000198] = { ID = 30000198, Speaker = "Thalea", Text = "But... I still kind of feel like something’s a bit... not quite enough...", }, [30000200] = { ID = 30000200, Speaker = "Me", Text = "To put it bluntly, you just want more, don’t you, you greedy thing.", }, [30000201] = { ID = 30000201, Speaker = "Thalea", Text = "That kind of thing... Nngh, you already understand it, so don’t say it out loud!", }, [30000202] = { ID = 30000202, Speaker = "Thalea", Text = "Morning Star... you really do love teasing people...", }, [30000203] = { ID = 30000203, Speaker = "Qifei", Text = "Qifei Placeholder", }, [30000204] = { ID = 30000204, Speaker = "Qifei", Text = "Qifei Placeholder 2", }, [30000205] = { ID = 30000205, Speaker = "Glynn", Text = "Glynn Placeholder", }, [30000206] = { ID = 30000206, Speaker = "Glynn", Text = "Glynn Placeholder 2", }, [30000207] = { ID = 30000207, Speaker = "Saehesis", Text = "Heeheehee... Key of the Gate... you really were far too careless.", }, [30000208] = { ID = 30000208, Speaker = "Me", }, [30000209] = { ID = 30000209, Speaker = "Saehesis", Text = "Letting me slip in just like this is practically you actively tempting me.", }, [30000210] = { ID = 30000210, Speaker = "Saehesis", Text = "In that case, even if I eat you, you can only say you had it coming.", }, [30000211] = { ID = 30000211, Speaker = "Saehesis", Text = "Are you ready to enter the Nightmare, my poor little lamb?", }, [30000212] = { ID = 30000212, Text = "Transition, blackout", }, [30000213] = { ID = 30000213, Speaker = "Saehesis", Text = "Ha, Nngh... Guhhh... Chuuhhhh...", }, [30000214] = { ID = 30000214, Speaker = "Saehesis", Text = "You really live up to being the Key of the Gate... The scent coming off you is just like... guhhh...", }, [30000215] = { ID = 30000215, Speaker = "Saehesis", Text = "Aged liquor that’s been left for hundreds of years, just as delicious... ha, nnghhh...", }, [30000216] = { ID = 30000216, Speaker = "Saehesis", Text = "No... I can’t just swallow the Key of the Gate whole like this. I have to savor it properly.", }, [30000217] = { ID = 30000217, Text = "The screen flickers a few times, like the feeling of blinking, then shows Phase 1", }, [30000218] = { ID = 30000218, Text = "Transition", }, [30000219] = { ID = 30000219, Speaker = "Me", Text = "Nngh... this is... what!?", }, [30000220] = { ID = 30000220, Speaker = "Saehesis", Text = "Heeheeheehee...! Key of the Gate! You’re finally awake?", }, [30000221] = { ID = 30000221, Speaker = "Saehesis", Text = "Chuum... how pitiful...", }, [30000222] = { ID = 30000222, Speaker = "Saehesis", Text = "You actually have to watch yourself... ha uum uum uum... being eaten alive by me.", }, [30000223] = { ID = 30000223, Speaker = "Me", Text = "My body... can’t move...", }, [30000224] = { ID = 30000224, Speaker = "Saehesis", Text = "Hehehe... isn’t that obvious?", }, [30000225] = { ID = 30000225, Speaker = "Saehesis", Text = "This is the world of dreams... my domain... chuumum...", }, [30000226] = { ID = 30000226, Speaker = "Saehesis", Text = "No matter how strong a person is... hamumum...", }, [30000227] = { ID = 30000227, Speaker = "Saehesis", Text = "They can only end up as my plaything! Heeheeheehee!", }, [30000228] = { ID = 30000228, Speaker = "Me", Text = "Hey... to think you’d go so far as to have a wet dream just to attack me, looks like you’re really lonely.", }, [30000229] = { ID = 30000229, Speaker = "Saehesis", Text = "This is how it should be, after all! Heeheehee...", }, [30000230] = { ID = 30000230, Speaker = "Saehesis", Text = "I knew you, Key of the Gate, wouldn’t submit so easily... guhhhh...", }, [30000231] = { ID = 30000231, Speaker = "Saehesis", Text = "Precisely because of that, you’re worth swallowing down one bite at a time... heeheeheehee...", }, [30000232] = { ID = 30000232, Speaker = "Saehesis", Text = "Submit... Key of the Gate...", }, [30000233] = { ID = 30000233, Speaker = "Saehesis", Text = "Give yourself over to debauchery... cast your gaze and consciousness onto my tits...", }, [30000234] = { ID = 30000234, Speaker = "Me", Text = "Mmm...", }, [30000235] = { ID = 30000235, Speaker = "Saehesis", Text = "Heeheehee... you won’t be able to hold out...", }, [30000236] = { ID = 30000236, Speaker = "Saehesis", Text = "I tentacles have already told I... your cock is trembling nonstop... heeheeheehee!", }, [30000237] = { ID = 30000237, Speaker = "Saehesis", Text = "To put it bluntly... humans are nothing but foolish breeding monkeys.", }, [30000238] = { ID = 30000238, Speaker = "Saehesis", Text = "The moment they see big tits, they forget about everything else... heeheeheehee...", }, [30000239] = { ID = 30000239, Speaker = "Me", Text = "You heretical freak... don’t underestimate humans!", }, [30000240] = { ID = 30000240, Speaker = "Saehesis", Text = "Heeheeheehee! What big talk from someone whose cock I’m toying with so much it’s twitching all over!", }, [30000241] = { ID = 30000241, Speaker = "Saehesis", Text = "Face your own heart... admit your desires... human?", }, [30000242] = { ID = 30000242, Speaker = "Saehesis", Text = "Right now your head... should be filled with nothing but thoughts about I breasts, right?", }, [30000243] = { ID = 30000243, Speaker = "Saehesis", Text = "Heeheeheehee... then how about this, I wonder...?", }, [30000244] = { ID = 30000244, Speaker = "Me", Text = "You’re actually trying that on I? Damn you...", }, [30000245] = { ID = 30000245, Speaker = "Saehesis", Text = "Look at you, all angry yet completely powerless... heeheeheehee!", }, [30000246] = { ID = 30000246, Speaker = "Saehesis", Text = "As expected, fear is the most delicious seasoning!", }, [30000247] = { ID = 30000247, Speaker = "Saehesis", Text = "How is it...? In the face of the fear of death, doesn’t that final erection feel so good it’s terrifying?", }, [30000248] = { ID = 30000248, Speaker = "Me", Text = "The final... erection?", }, [30000249] = { ID = 30000249, Speaker = "Saehesis", Text = "That’s right...", }, [30000250] = { ID = 30000250, Speaker = "Saehesis", Text = "Your ejaculation will become the signal of your submission, and then your body will be mine to do with as I please.", }, [30000251] = { ID = 30000251, Speaker = "Saehesis", Text = "Human... are you finally starting to feel fear now?", }, [30000252] = { ID = 30000252, Speaker = "Saehesis", Text = "Heeheeheehee... before we exalted beings, no matter how big your cock is, it’s useless!", }, [30000253] = { ID = 30000253, Speaker = "Me", Text = "Oh... is that so?", }, [30000254] = { ID = 30000254, Speaker = "Saehesis", Text = "Eh... what do you mean by that?", }, [30000255] = { ID = 30000255, Speaker = "Me", Text = "At times like this, having a slightly bigger cock is still useful, isn’t it?", }, [30000256] = { ID = 30000256, Speaker = "Saehesis", Text = "W-Wait... how is this possible!?", }, [30000257] = { ID = 30000257, Speaker = "Saehesis", Text = "This is I domain, I world... how could something I didn’t permit possibly happen here?", }, [30000258] = { ID = 30000258, Speaker = "Saehesis", Text = "You actually behind I... Nngh... created another clone...!?", }, [30000259] = { ID = 30000259, Speaker = "Me", Text = "You made it sound so impressive, but in the end, you just made I have a dream.", }, [30000260] = { ID = 30000260, Speaker = "Me", Text = "Coincidentally, I also have done a bit of research on how to control my own dreams…", }, [30000261] = { ID = 30000261, Speaker = "Saehesis", Text = "Uh… um… human?", }, [30000262] = { ID = 30000262, Speaker = "Saehesis", Text = "Your dick is sliding in and out at the entrance of my asshole… you’re not thinking of…", }, [30000263] = { ID = 30000263, Speaker = "Me", Text = "That’s right, it’s exactly what you’re imagining.", }, [30000264] = { ID = 30000264, Speaker = "Me", Text = "Since you said I should reveal my lust, I’ll just have to grant your wish.", }, [30000265] = { ID = 30000265, Speaker = "Saehesis", Text = "Guh!", }, [30000266] = { ID = 30000266, Speaker = "Saehesis", Text = "The Key of the Gate’s dick… just like that, it’s shoved into my asshole… guh!", }, [30000267] = { ID = 30000267, Speaker = "Saehesis", Text = "How can it be... this thick and huge... Nngh! It’s thrusting into I... and I actually don’t have any power to resist at all...!", }, [30000268] = { ID = 30000268, Speaker = "Me", Text = "Well, it is a dream after all. In a dream, isn’t it exactly where you can do whatever you want?", }, [30000269] = { ID = 30000269, Speaker = "Me", Text = "Besides... from what I see, you’re the one who’s on the side enjoying the pleasure, aren’t you?", }, [30000270] = { ID = 30000270, Speaker = "Saehesis", Text = "A mere human... what are you... nghh!", }, [30000271] = { ID = 30000271, Speaker = "Me", Text = "The things I end up doing in my own dream turn out to be sex...", }, [30000272] = { ID = 30000272, Speaker = "Me", Text = "So that means, from the very beginning, your target was my cock, right?", }, [30000273] = { ID = 30000273, Speaker = "Saehesis", Text = "Nngh... what nonsense... are you spouting!?", }, [30000274] = { ID = 30000274, Speaker = "Saehesis", Text = "I am the fear from beyond the realm, I am the being that preys upon you humans...", }, [30000275] = { ID = 30000275, Speaker = "Saehesis", Text = "Someone like this, someone like this, how could I possibly be done in by a mere human... nghh!", }, [30000276] = { ID = 30000276, Speaker = "Me", Text = "An opening!", }, [30000277] = { ID = 30000277, Speaker = "Saehesis", Text = "Nngh! Hah ahhhhhhhhhhh!", }, [30000278] = { ID = 30000278, Speaker = "Saehesis", Text = "You... you... you human who’s good for nothing except having a huge cock ahhhhh!", }, [30000279] = { ID = 30000279, Speaker = "Me", Text = "Thanks for the compliment, I’m truly flattered.", }, [30000280] = { ID = 30000280, Speaker = "Saehesis", Text = "You actually, you actually really dared to do that...!", }, [30000281] = { ID = 30000281, Speaker = "Me", Text = "Sorry about that, but you’re the one who put your little pussy right there.", }, [30000282] = { ID = 30000282, Speaker = "Me", Text = "My cock just accidentally slipped in, that’s all.", }, [30000283] = { ID = 30000283, Speaker = "Me", Text = "In the end, it’s only because you let your guard down first that this happened, right?", }, [30000284] = { ID = 30000284, Speaker = "Saehesis", Text = "Nghh... I-I never thought there would be something like this...", }, [30000285] = { ID = 30000285, Speaker = "Saehesis", Text = "A cock like this... and there are actually two of them... Nngh!", }, [30000286] = { ID = 30000286, Speaker = "Saehesis", Text = "One on top and one on the bottom... ngh! Bullying my lewd pussy and my asshole at the same time... hah!", }, [30000287] = { ID = 30000287, Speaker = "Saehesis", Text = "Eeeh, eeeh eeeh eeeh eeeh eeeh eeeh!", }, [30000288] = { ID = 30000288, Speaker = "Saehesis", Text = "This is bad... if this keeps up I’m going to... I won’t be able to keep up the act anymore... nghh!", }, [30000289] = { ID = 30000289, Speaker = "Me", Text = "What does it matter?", }, [30000290] = { ID = 30000290, Speaker = "Me", Text = "Didn’t you want I to show my true nature? Then, wouldn’t it be nice for you to be the one to start?", }, [30000291] = { ID = 30000291, Speaker = "Saehesis", Text = "A mere human... a mere... human ahhhhhhhhhhh!", }, [30000292] = { ID = 30000292, Speaker = "Saehesis", Text = "Two cocks… are releasing the Energy of life inside my body at the same time…", }, [30000293] = { ID = 30000293, Speaker = "Saehesis", Text = "And… they don’t seem like they’re going to stop at all…", }, [30000294] = { ID = 30000294, Speaker = "Saehesis", Text = "What on earth is this taste… this kind of flavor… this is the first time…", }, [30000295] = { ID = 30000295, Speaker = "Me", Text = "Enjoy it to your heart’s content, this is a wonderful spring dream… and also your nightmare.", }, [30000296] = { ID = 30000296, Speaker = "Me", Text = "This time, the ejaculation won’t stop until you call for it to stop…", }, [30000297] = { ID = 30000297, Speaker = "Saehesis", Text = "I’ll collect a bit of the Gate Key’s hair from here, and also his scent… hehehehe…", }, [30000298] = { ID = 30000298, Speaker = "Me", Text = "Sae…", }, [30000299] = { ID = 30000299, Speaker = "Me", Text = "(Better wait a bit first, it doesn’t look like she’s causing any immediate DMG.)", }, [30000300] = { ID = 30000300, Speaker = "Me", Text = "(Hide and observe what Saehesis is actually trying to do first.)", }, [30000301] = { ID = 30000301, Speaker = "Saehesis", Text = "Hm? Is anyone there?", }, [30000302] = { ID = 30000302, Speaker = "Saehesis", Text = "…Hehehe, must’ve just been an illusion from getting too excited, right?", }, [30000303] = { ID = 30000303, Speaker = "Saehesis", Text = "Alright, now all the materials have been gathered.", }, [30000304] = { ID = 30000304, Speaker = "Saehesis", Text = "My perfect maintenance plan can finally begin, hehehe…", }, [30000305] = { ID = 30000305, Speaker = "Me", Text = "(Maintenance…? What is Saehesis even talking about?)", }, [30000306] = { ID = 30000306, Text = "Saehesis disappears", }, [30000307] = { ID = 30000307, Speaker = "Me", Text = "(Did she retreat back into the dream? Let’s follow and take a look.)", }, [30000308] = { ID = 30000308, Speaker = "Me", Text = "(Good thing I was dragged into her nightmare before; turning it around and invading it a bit is a piece of cake.)", }, [30000309] = { ID = 30000309, Text = "Scene transition", }, [30000310] = { ID = 30000310, Speaker = "Me", Text = "(What… is this thing!?)", }, [30000311] = { ID = 30000311, Speaker = "Saehesis", Text = "Hehehehe… To come up with this idea, could it be that I’m a genius?", }, [30000312] = { ID = 30000312, Speaker = "Saehesis", Text = "Since the Gate Key can create his own clones in the dream, there’s no reason I can’t do it too.", }, [30000313] = { ID = 30000313, Speaker = "Saehesis", Text = "Collect a bit of the fragments from the last dream, add the Gate Key’s hair and scent…", }, [30000314] = { ID = 30000314, Speaker = "Saehesis", Text = "And a masturbation meat doll that’s almost like the real person is complete!", }, [30000315] = { ID = 30000315, Speaker = "Me", Text = "(Is it really necessary to go this far…?)", }, [30000316] = { ID = 30000316, Speaker = "Saehesis", Text = "Hehehe… Can’t wait any longer, can you? My adorable little tentacles and the Gate Key’s cock?)", }, [30000317] = { ID = 30000317, Speaker = "Saehesis", Text = "Just wait a little longer... Soon I’ll be able to indulge in tender, lingering passion with you all.", }, [30000318] = { ID = 30000318, Speaker = "Saehesis", Text = "Once I stabilize the foundation of this dream, so that no pests can sneak in...", }, [30000319] = { ID = 30000319, Speaker = "Me", Text = "(Pests... Looks like that’s referring to me.)", }, [30000320] = { ID = 30000320, Speaker = "Me", Text = "(If I’m going to hide... I might as well do this.)", }, [30000321] = { ID = 30000321, Speaker = "Saehesis", Text = "Let eternal night descend, let chaotic consciousness sink... Nngh!?", }, [30000322] = { ID = 30000322, Speaker = "Saehesis", Text = "T-The flesh puppet is moving on its own... Guh!", }, [30000323] = { ID = 30000323, Speaker = "Me", Text = "Hello, Saehesis.", }, [30000324] = { ID = 30000324, Speaker = "Saehesis", Text = "Aaaaaaaah! Th-The flesh puppet is talking aaaaaaaaah!", }, [30000325] = { ID = 30000325, Speaker = "Saehesis", Text = "Don’t tell me... my ability has already undergone Evolution to the point I can simulate a personality?", }, [30000326] = { ID = 30000326, Speaker = "Me", Text = "Hard to say about that, but right now I’m just someone who snuck in.", }, [30000327] = { ID = 30000327, Speaker = "Me", Text = "Seeing you doing such shameless things, and there just happened to be a nice body here, so I just...", }, [30000328] = { ID = 30000328, Speaker = "Saehesis", Text = "J-Just now, the things I did... Gate Key, don’t tell me you...", }, [30000329] = { ID = 30000329, Speaker = "Me", Text = "Hm? What are you talking about?", }, [30000330] = { ID = 30000330, Speaker = "Me", Text = "Are you talking about how you collected my hair like some kind of stalker?", }, [30000331] = { ID = 30000331, Speaker = "Me", Text = "Or are you talking about how you wanted to recreate my body so you could use it to masturbate?", }, [30000332] = { ID = 30000332, Speaker = "Saehesis", Text = "Guh... So you really did see everything...", }, [30000333] = { ID = 30000333, Speaker = "Me", Text = "It’s fine, it’s fine. In your own dream, you can do whatever you want, you know.", }, [30000334] = { ID = 30000334, Speaker = "Me", Text = "After all, truly profound desires can’t be hidden... can they?", }, [30000335] = { ID = 30000335, Speaker = "Saehesis", Text = "Mm... When it comes to things like this, it’s far from being a human’s turn to lecture me...", }, [30000336] = { ID = 30000336, Speaker = "Me", Text = "Oh? Is that so?", }, [30000337] = { ID = 30000337, Speaker = "Me", Text = "Then why are you acting more and more excited?", }, [30000338] = { ID = 30000338, Speaker = "Me", Text = "Look, even the tentacles have started to play with your little pussy.", }, [30000339] = { ID = 30000339, Speaker = "Saehesis", Text = "T-That’s not it at all! It’s just that I... happened to feel like scratching an itch...", }, [30000340] = { ID = 30000340, Speaker = "Me", Text = "Oh? I see...", }, [30000341] = { ID = 30000341, Speaker = "Me", Text = "Then let me give you a hand, shall I?", }, [30000342] = { ID = 30000342, Speaker = "Saehesis", Text = "Key of the Gate, you’re not thinking of…?", }, [30000343] = { ID = 30000343, Speaker = "Saehesis", Text = "Gugh! Eeeeeeeeeee!", }, [30000344] = { ID = 30000344, Speaker = "Me", Text = "It’s nothing, I’m just going to relieve your itch, that’s all.", }, [30000345] = { ID = 30000345, Speaker = "Saehesis", Text = "Gugh! Haaahhhh… t-to think you’d toy with my body like this… nngh!", }, [30000346] = { ID = 30000346, Speaker = "Saehesis", Text = "Key of the Gate… you really are… gugh… a heinous human…", }, [30000347] = { ID = 30000347, Speaker = "Me", Text = "Heh, heh, I’m already sick of hearing stuff about sinners and all that.", }, [30000348] = { ID = 30000348, Speaker = "Me", Text = "Besides, Saehesis, you wouldn’t care about that kind of thing anyway, would you?", }, [30000349] = { ID = 30000349, Speaker = "Saehesis", Text = "Haa… what do you mean I wouldn’t care…", }, [30000350] = { ID = 30000350, Speaker = "Saehesis", Text = "Letting someone like you be swallowed by the darkness… gugh…", }, [30000351] = { ID = 30000351, Speaker = "Saehesis", Text = "Is one of my jobs too… heeheeheehee…", }, [30000352] = { ID = 30000352, Speaker = "Me", Text = "Oh? Is that so?", }, [30000353] = { ID = 30000353, Speaker = "Me", Text = "But for some reason I feel… that right now you’re just greedily seeking pleasure and lust, aren’t you?", }, [30000354] = { ID = 30000354, Speaker = "Saehesis", Text = "What nonsense… you bastard…", }, [30000355] = { ID = 30000355, Speaker = "Me", Text = "Just look at you… isn’t your lower belly throbbing, and your nipples getting harder and harder?", }, [30000356] = { ID = 30000356, Speaker = "Saehesis", Text = "T-that… that’s just… gugh…", }, [30000357] = { ID = 30000357, Speaker = "Me", Text = "So dishonest. Do I really have to spell it out like this before you’re willing to admit it?", }, [30000358] = { ID = 30000358, Speaker = "Saehesis", Text = "Just a mere human… gugh…", }, [30000359] = { ID = 30000359, Speaker = "Me", Text = "Your little pussy is greedily devouring the cock and the tentacles.", }, [30000360] = { ID = 30000360, Speaker = "Me", Text = "And your tentacles… aren’t they moving even more proactively than I am?", }, [30000361] = { ID = 30000361, Speaker = "Saehesis", Text = "That kind of thing… that kind of thing… gugh uuuu…", }, [30000362] = { ID = 30000362, Speaker = "Saehesis", Text = "Is nothing more… nothing more than my usual pastime and entertainment!", }, [30000363] = { ID = 30000363, Speaker = "Saehesis", Text = "Heeheeheehee… To think that you’d believe this means I’m in heat… Key of the Gate, are you really that pure?", }, [30000364] = { ID = 30000364, Speaker = "Me", Text = "Ooh… is that how it is? So this is just a little appetizer?", }, [30000365] = { ID = 30000365, Speaker = "Saehesis", Text = "Y-you, what do you mean by that…?", }, [30000366] = { ID = 30000366, Speaker = "Me", Text = "In that case, you don’t mind if I get a bit more serious, right?", }, [30000367] = { ID = 30000367, Speaker = "Saehesis", Text = "The Key of the Gate...? Nngh!", }, [30000368] = { ID = 30000368, Speaker = "Saehesis", Text = "Guh...! Yaa... haaaaaaaaaaaa!", }, [30000369] = { ID = 30000369, Speaker = "Saehesis", Text = "Th-this speed... and this depth... guhhhhhhhh!", }, [30000370] = { ID = 30000370, Speaker = "Saehesis", Text = "I-I’ve been suppressing myself... my last bit of reason is about to be pierced through by you... yaaaaah!", }, [30000371] = { ID = 30000371, Speaker = "Me", Text = "Oh? So this is all it takes to make you let out sounds like that?", }, [30000372] = { ID = 30000372, Speaker = "Saehesis", Text = "This position... this technique... Nngh nngh nngh nngh nngh!", }, [30000373] = { ID = 30000373, Speaker = "Saehesis", Text = "Key of the Gate... Key of the Gate... Key of the Gaaaaaaate!", }, [30000374] = { ID = 30000374, Speaker = "Saehesis", Text = "You really are... Nngh... a bona fide sinner... Nngh nngh nngh nngh nngh!", }, [30000375] = { ID = 30000375, Speaker = "Me", Text = "If I’m a sinner, then you share the same sin, don’t you?", }, [30000376] = { ID = 30000376, Speaker = "Saehesis", Text = "What nonsense... are you... Nnghhh...", }, [30000377] = { ID = 30000377, Speaker = "Me", Text = "Look at your little pussy... the way it tightens is like it’s trying to bite my cock right off.", }, [30000378] = { ID = 30000378, Speaker = "Me", Text = "Not to mention those tentacles...", }, [30000379] = { ID = 30000379, Speaker = "Saehesis", Text = "Haa... this is... my lust... Nnghhhh...", }, [30000380] = { ID = 30000380, Speaker = "Saehesis", Text = "Completely different from your... eeee... lust that just wants to sow your seed everywhere...!", }, [30000381] = { ID = 30000381, Speaker = "Me", Text = "Oh? Is that so?", }, [30000382] = { ID = 30000382, Speaker = "Me", Text = "If that’s the case... then prove it by holding back and not climaxing.", }, [30000383] = { ID = 30000383, Speaker = "Saehesis", Text = "You human... don’t tell me you’re going to...", }, [30000384] = { ID = 30000384, Speaker = "Saehesis", Text = "Eeeeeee—", }, [30000385] = { ID = 30000385, Speaker = "Saehesis", Text = "Yaaaaaaaaaaaaaaaah!", }, [30000386] = { ID = 30000386, Speaker = "Saehesis", Text = "Haa... haaa... Nngh...", }, [30000387] = { ID = 30000387, Speaker = "Me", Text = "What’s wrong? Is that all there is to the lust you sealed away?", }, [30000388] = { ID = 30000388, Speaker = "Saehesis", Text = "Shut up... what comes next... is the real show... heehee...", }, [30000389] = { ID = 30000389, Text = "(In the laboratory, the only message Yaga sent was: “Lie down and don’t move.”)", }, [30000390] = { ID = 30000390, Text = "(So I had no choice but to obey, lying on my back on the bed that, for some reason, had a clean sheet spread over it.)", }, [30000391] = { ID = 30000391, Text = "(Then I saw Yaga. Her white coat was slightly open, her figure completely exposed to view, and even she turned her eyes away in embarrassment.)", }, [30000392] = { ID = 30000392, Speaker = "Me", Text = "...Yaga, dressed like this, I really don’t think I can hold myself back. Weren’t we supposed to be doing an experiment?", }, [30000393] = { ID = 30000393, Speaker = "Yaga", Text = "This time it’s a “libido experiment,” you know. Naturally, the outfit has to match the theme!", }, [30000394] = { ID = 30000394, Speaker = "Me", Text = "Yaga, is this experiment really for academic purposes, or just to satisfy your own little desires?", }, [30000395] = { ID = 30000395, Speaker = "Yaga", Text = "N-no, it’s not! The low birthrate problem is this serious.", }, [30000396] = { ID = 30000396, Speaker = "Yaga", Text = "If this great genius doesn’t properly study a Rare specimen like you whose libido is off the charts, the reproductive Mirai of all humankind will be in jeopardy, you know!", }, [30000397] = { ID = 30000397, Speaker = "Me", Text = "Then you’re really admirable, even throwing yourself in as my test subject.", }, [30000398] = { ID = 30000398, Speaker = "Yaga", Text = "I... I... I like the spirit of scientific truth-seeking!", }, [30000399] = { ID = 30000399, Speaker = "Me", Text = "Relax, don’t be too nervous.", }, [30000400] = { ID = 30000400, Speaker = "Yaga", Text = "I am not nervous, this is just a simple experiment, that’s all.", }, [30000401] = { ID = 30000401, Speaker = "Yaga", Text = "Don’t cause Interference for me, the experiment is about to begin.", }, [30000402] = { ID = 30000402, Speaker = "Me", Text = "So what do I need to do?", }, [30000403] = { ID = 30000403, Speaker = "Yaga", Text = "You don’t have to move at all! This great genius can handle it alone!", }, [30000404] = { ID = 30000404, Text = "(As if afraid she might back out, she takes a deep breath, reaches out, and yanks down the waistband of my pants)", }, [30000405] = { ID = 30000405, Text = "(She stares at my slightly erect yet far-from-negligible shaft, her face burning inch by inch)", }, [30000406] = { ID = 30000406, Speaker = "Yaga", Text = "W-why have the numbers already far exceeded the prediction before the experiment has even started?!", }, [30000407] = { ID = 30000407, Text = "(Although Yaga’s face is flushed with shame, her eyes are locked tightly on my slightly erect shaft)", }, [30000408] = { ID = 30000408, Speaker = "Me", Text = "That’s because while looking at you, I already ran through the entire experimental procedure for you in my head.", }, [30000409] = { ID = 30000409, Speaker = "Yaga", Text = "Pervert!", }, [30000410] = { ID = 30000410, Text = "Scene transition", }, [30000411] = { ID = 30000411, Text = "(She curses me with her mouth, yet her hand unconsciously wraps around my shaft, stroking it up and down in small motions)", }, [30000412] = { ID = 30000412, Speaker = "Yaga", Text = "I-is this step included in your experimental procedure?", }, [30000413] = { ID = 30000413, Speaker = "Me", Text = "N-no, it’s not.", }, [30000414] = { ID = 30000414, Speaker = "Yaga", Text = "Then what is?", }, [30000415] = { ID = 30000415, Text = "(The tip of her little tongue peeks out slightly and gently licks my urethral opening, so sensitive that my whole length twitches involuntarily)", }, [30000416] = { ID = 30000416, Speaker = "Yaga", Text = "Does this count?)", }, [30000417] = { ID = 30000417, Speaker = "Me", Text = "Sss—yeah, I’m imagining you taking the whole thing all the way down.", }, [30000418] = { ID = 30000418, Speaker = "Yaga", Text = "You… just obediently… be this great genius’s test subject… and maybe I’ll take…the whole…thing…all…the way…down…okay?", }, [30000419] = { ID = 30000419, Speaker = "Yaga", Text = "Mwah… smooch…", }, [30000420] = { ID = 30000420, Text = "(Yaga puts my cock into her mouth and starts sucking, her hand gently caressing my balls)", }, [30000421] = { ID = 30000421, Speaker = "Yaga", Text = "Glrp… slurp… mm… pop…", }, [30000422] = { ID = 30000422, Speaker = "Me", Text = "Haa… Yaga…", }, [30000423] = { ID = 30000423, Text = "(Yaga is now mindlessly bobbing up and down on my cock, the little tongue in her mouth wrapping around my tip)", }, [30000424] = { ID = 30000424, Speaker = "Yaga", Text = "Mmm… smooch…", }, [30000425] = { ID = 30000425, Speaker = "Me", Text = "Ah… my tip is so sensitive…", }, [30000426] = { ID = 30000426, Speaker = "Yaga", Text = "Haa… *chu*, *mwah*… seeing you… looking so good… I… *chu*", }, [30000427] = { ID = 30000427, Speaker = "Me", Text = "Your expression… so lewd, I really like it…", }, [30000428] = { ID = 30000428, Speaker = "Yaga", Text = "Mwah… I… am… not… lewd at all…", }, [30000429] = { ID = 30000429, Speaker = "Yaga", Text = "Chu… mm… chu…", }, [30000430] = { ID = 30000430, Text = "(Yaga works even harder, sliding up and down my cock, the tip of her tongue more aggressively attacking my slit)", }, [30000431] = { ID = 30000431, Speaker = "Yaga", Text = "Mmm… chu… ha…", }, [30000432] = { ID = 30000432, Speaker = "Me", Text = "Ha… Yaga… not… there, it’s too sensitive…", }, [30000433] = { ID = 30000433, Text = "(While Yaga is sucking my cock, her hips also start to twist, her round, petite breasts slipping out and swaying in front of my eyes)", }, [30000434] = { ID = 30000434, Speaker = "Me", Text = "Haa… I can’t… this is too hot… I’m gonna come…", }, [30000435] = { ID = 30000435, Text = "(The pleasure surges up all at once; as if sensing something, Yaga slowly lets her mouth relax, letting my cock slide out from between her rosy lips)", }, [30000436] = { ID = 30000436, Speaker = "Yaga", Text = "Mm-ah… c-come on… go ahead… shoot all of the sample… all over this great genius’s face…", }, [30000437] = { ID = 30000437, Text = "(Before she finishes speaking, thick, cloudy white spurts out in great quantities all over her face)", }, [30000438] = { ID = 30000438, Speaker = "Yaga", Text = "S-so hot… mm…", }, [30000439] = { ID = 30000439, Text = "(Strands of semen hang down her forehead, cheeks, and the corner of her mouth, completely ruining the haughty expression she usually wears)", }, [30000440] = { ID = 30000440, Speaker = "Yaga", Text = "…So much… it’s amazing…", }, [30000441] = { ID = 30000441, Speaker = "Me", Text = "…Sorry, it was too late to warn you. I’ll help you wipe it off.", }, [30000442] = { ID = 30000442, Speaker = "Yaga", Text = "I-It’s not over yet...", }, [30000443] = { ID = 30000443, Text = "(Yaga rises, lifts her hem, and rubs her wet, dripping honeyed hole against my cock)", }, [30000444] = { ID = 30000444, Speaker = "Yaga", Text = "You’re still so energetic even after cumming... I really like that...", }, [30000445] = { ID = 30000445, Text = "(Hearts flicker in her eyes, her cheeks flushed, with streaks of semen still left unwashed on her face, making her look even more enchanting)", }, [30000446] = { ID = 30000446, Speaker = "Yaga", Text = "Ah-hah... eeh... yaaah! So big...", }, [30000447] = { ID = 30000447, Speaker = "Yaga", Text = "I-It’s only just gone in a little bit... Nngh-eeh...♡", }, [30000448] = { ID = 30000448, Speaker = "Yaga", Text = "Ah-hah... ah-hah...♡", }, [30000449] = { ID = 30000449, Speaker = "Me", Text = "Yaga... how did this experiment of yours turn you into someone this forward?", }, [30000450] = { ID = 30000450, Speaker = "Yaga", Text = "B-Because... I... have always... liked you... so...", }, [30000451] = { ID = 30000451, Text = "(Yaga realizes what she just said and snaps back to her senses)", }, [30000452] = { ID = 30000452, Speaker = "Yaga", Text = "N-No! That just now was... for the experiment’s authenticity... This genius needs data simulating a lovers’ situation... mm...", }, [30000453] = { ID = 30000453, Speaker = "Me", Text = "Oh? Another experiment, huh.", }, [30000454] = { ID = 30000454, Text = "(I press down Yaga’s thighs, thrust my cock up, and with a wet squelch, bury it to the hilt in the depths of her hot, wet hole)", }, [30000455] = { ID = 30000455, Speaker = "Yaga", Text = "Yaaah... like this...", }, [30000456] = { ID = 30000456, Speaker = "Yaga", Text = "Ah-hah... ah-hah...♡", }, [30000457] = { ID = 30000457, Speaker = "Me", Text = "So you don’t like me?", }, [30000458] = { ID = 30000458, Speaker = "Yaga", Text = "Mm... ah... I-I don’t like you... ah-hah...", }, [30000459] = { ID = 30000459, Speaker = "Yaga", Text = "W-Who would ever like you...", }, [30000460] = { ID = 30000460, Speaker = "Me", Text = "Even after all this, you still won’t tell the truth?", }, [30000461] = { ID = 30000461, Speaker = "Yaga", Text = "Mmmgh... haaah... so deep... aaah...", }, [30000462] = { ID = 30000462, Speaker = "Me", Text = "Just from this you’re already spacing out, Yaga? I haven’t even gone all out yet.", }, [30000463] = { ID = 30000463, Text = "(I clamp down on her thighs again and drive my cock upward hard)", }, [30000464] = { ID = 30000464, Text = "(The speed of the thrusts suddenly increases, the sharp slapping of flesh on flesh echoing through the laboratory)", }, [30000465] = { ID = 30000465, Speaker = "Yaga", Text = "Haaah... aaaaahhhh...♡", }, [30000466] = { ID = 30000466, Speaker = "Yaga", Text = "Haaah... your cock... is hitting my womb.", }, [30000467] = { ID = 30000467, Speaker = "Yaga", Text = "Your cock… is amazing… it’s practically a miracle of humanity.", }, [30000468] = { ID = 30000468, Speaker = "Me", Text = "Do you like it, Yaga?", }, [30000469] = { ID = 30000469, Speaker = "Yaga", Text = "Aaah… I like it… I like it the most…", }, [30000470] = { ID = 30000470, Speaker = "Me", Text = "Do you like this, or do you like I?", }, [30000471] = { ID = 30000471, Speaker = "Yaga", Text = "Nngh… haa… ♡", }, [30000472] = { ID = 30000472, Speaker = "Yaga", Text = "Yaga… I like…", }, [30000473] = { ID = 30000473, Speaker = "Me", Text = "Just saying you like it isn’t enough, researcher. Spell it out a bit more clearly?", }, [30000474] = { ID = 30000474, Speaker = "Yaga", Text = "I like both… I really like both… ha… it feels so good…", }, [30000475] = { ID = 30000475, Speaker = "Yaga", Text = "Give it to I… give it to I… I want even more…", }, [30000476] = { ID = 30000476, Speaker = "Yaga", Text = "Yaga wants… you to kiss I… ♡", }, [30000477] = { ID = 30000477, Speaker = "Yaga", Text = "Mmm… nn… chu… ♡", }, [30000478] = { ID = 30000478, Speaker = "Me", Text = "…chu… ♡", }, [30000479] = { ID = 30000479, Text = "(Yaga is facing away from I, looking at the computer screen in distress)", }, [30000480] = { ID = 30000480, Speaker = "Yaga", Text = "Data analysis will still take thirty minutes…", }, [30000481] = { ID = 30000481, Speaker = "Yaga", Text = "Hey, idiot, do you have any way to kill time?", }, [30000482] = { ID = 30000482, Speaker = "Me", Text = "Like some office exercise for killing time?", }, [30000483] = { ID = 30000483, Speaker = "Yaga", Text = "I-I don’t need that kind of thing at all!", }, [30000484] = { ID = 30000484, Text = "(I gently wrap my arms around her waist from behind, resting my chin on her shoulder)", }, [30000485] = { ID = 30000485, Speaker = "Me", Text = "You’re always just sitting around, that’s why you’re starting to get a little belly.", }, [30000486] = { ID = 30000486, Speaker = "Yaga", Text = "I do not!", }, [30000487] = { ID = 30000487, Text = "(She hurriedly reaches out to press down on her stomach, but my hand dodges first and naturally slides up over the underside of her breast)", }, [30000488] = { ID = 30000488, Speaker = "Yaga", Text = "W-Wait… where are you putting your hand?", }, [30000489] = { ID = 30000489, Speaker = "Me", Text = "Giving you a health checkup.", }, [30000490] = { ID = 30000490, Speaker = "Yaga", Text = "Nobody ever checks this kind of place…!", }, [30000491] = { ID = 30000491, Text = "(I gently knead through her shirt, deliberately putting on a thoughtful expression; in my palm I can feel her heartbeat speeding up)", }, [30000492] = { ID = 30000492, Speaker = "Me", Text = "Mm, this part is developing quite well.", }, [30000493] = { ID = 30000493, Speaker = "Yaga", Text = "W-Why are you randomly groping… it’s clearly just Normal…", }, [30000494] = { ID = 30000494, Text = "(Her voice drops half a pitch, yet her back quietly presses against my chest; I bury the tip of my nose into the hollow of her neck)", }, [30000495] = { ID = 30000495, Speaker = "Me", Text = "You smell really good.", }, [30000496] = { ID = 30000496, Speaker = "Yaga", Text = "D-Don’t suddenly get so close… my ears, they’ll, they’ll itch…", }, [30000497] = { ID = 30000497, Text = "Scene transition", }, [30000498] = { ID = 30000498, Text = "(I lift up her skirt and stuff my cock between her thighs from behind)", }, [30000499] = { ID = 30000499, Speaker = "Yaga", Text = "Ah!? W-What are you doing!", }, [30000500] = { ID = 30000500, Speaker = "Me", Text = "I’m switching to another kind of office exercise. I’m making a serious proposal here.", }, [30000501] = { ID = 30000501, Text = "(The tip of my dick presses against her lower belly; with every throb, her breathing catches)", }, [30000502] = { ID = 30000502, Speaker = "Yaga", Text = "You’re obviously just trying to take advantage of me!", }, [30000503] = { ID = 30000503, Speaker = "Me", Text = "But you didn’t refuse either~", }, [30000504] = { ID = 30000504, Speaker = "Yaga", Text = "I-I just didn’t… have time to refuse…", }, [30000505] = { ID = 30000505, Text = "(I hold her by the waist and start rubbing back and forth, the shaft sliding again and again against that little nub of flesh between her legs)", }, [30000506] = { ID = 30000506, Speaker = "Yaga", Text = "Mm… ah… there…", }, [30000507] = { ID = 30000507, Speaker = "Yaga", Text = "No… my legs won’t be able to use any strength… mm", }, [30000508] = { ID = 30000508, Speaker = "Me", Text = "It’s fine, I’ll hold you. Just enjoy it.", }, [30000509] = { ID = 30000509, Text = "(Her gaze gradually turns hazy, the cock getting little by little soaked by the lewd fluids seeping out)", }, [30000510] = { ID = 30000510, Speaker = "Me", Text = "It feels so good that you’re getting drenched in no time.", }, [30000511] = { ID = 30000511, Speaker = "Yaga", Text = "Mm… n-no, this is all just a physiological reaction…", }, [30000512] = { ID = 30000512, Speaker = "Me", Text = "But your hips are moving along with it too, is that also just a reaction?", }, [30000513] = { ID = 30000513, Speaker = "Yaga", Text = "Mm, mm… yes…", }, [30000514] = { ID = 30000514, Text = "(She bites her lower lip, yet her hips match my rhythm, pushing back against me again and again)", }, [30000515] = { ID = 30000515, Speaker = "Me", Text = "Clearly, Yaga, you were really looking forward to doing this kind of thing.", }, [30000516] = { ID = 30000516, Speaker = "Yaga", Text = "N-no, I wasn’t… idiot…", }, [30000517] = { ID = 30000517, Text = "(I hold her by the waist and in one go thrust the whole cock all the way in, her body jolting violently)", }, [30000518] = { ID = 30000518, Speaker = "Yaga", Text = "Aaah… you’re going in… without even saying anything… mm", }, [30000519] = { ID = 30000519, Text = "(She bites her lower lip and deliberately tightens her pussy, drawing me in again and again, honey flowing down along her thighs)", }, [30000520] = { ID = 30000520, Speaker = "Me", Text = "Your mouth may be dishonest, but your pussy is clamping down on me and won’t let go.", }, [30000521] = { ID = 30000521, Speaker = "Yaga", Text = "Ah… mmh… that’s not it…", }, [30000522] = { ID = 30000522, Speaker = "Me", Text = "Such a tsundere. I’ll make sure you tell the truth properly.", }, [30000523] = { ID = 30000523, Text = "(I thrust my hips and in one go drive it into the deepest part, her whole body arching up)", }, [30000524] = { ID = 30000524, Speaker = "Yaga", Text = "Yaaah, aaahhh— it’s so deep like this.", }, [30000525] = { ID = 30000525, Speaker = "Me", Text = "Such a tight pussy… wrapping around my cock so comfortably…", }, [30000526] = { ID = 30000526, Speaker = "Me", Text = "Can you feel it? Your honey is flowing more and more, you know~", }, [30000527] = { ID = 30000527, Speaker = "Yaga", Text = "Aaahhh… n-no, it’s not…", }, [30000528] = { ID = 30000528, Speaker = "Yaga", Text = "You’re… you’re hitting my womb… I won’t be able to take it…", }, [30000529] = { ID = 30000529, Speaker = "Me", Text = "Oh~ you like it this way, huh.", }, [30000530] = { ID = 30000530, Text = "(Panting as if thinking about how to respond, but the tight contractions of her pussy are already honestly answering.)", }, [30000531] = { ID = 30000531, Speaker = "Yaga", Text = "N-No, I don’t like it… Idiot…", }, [30000532] = { ID = 30000532, Text = "(Her whole body is sprawled over the desk, but her hips are raised even higher, actively meeting my next thrust.)", }, [30000533] = { ID = 30000533, Speaker = "Yaga", Text = "Ugh…! Eek…!", }, [30000534] = { ID = 30000534, Speaker = "Yaga", Text = "Nngh... Nngh ngh… It’s… it’s too much…", }, [30000535] = { ID = 30000535, Speaker = "Yaga", Text = "Mmm mmm mmm mmm—", }, [30000536] = { ID = 30000536, Speaker = "Me", Text = "Too much? But I still feel it’s not enough.", }, [30000537] = { ID = 30000537, Speaker = "Yaga", Text = "Haa, haa, no… It’s too fast…!", }, [30000538] = { ID = 30000538, Speaker = "Yaga", Text = "So weird… My body… feels so weird…", }, [30000539] = { ID = 30000539, Text = "(I reach from behind to her chest, my fingertips gently pinching her erect nipples.)", }, [30000540] = { ID = 30000540, Speaker = "Yaga", Text = "Ah… N-No, don’t…", }, [30000541] = { ID = 30000541, Speaker = "Yaga", Text = "Aaah… Like this, my brain can’t even think…", }, [30000542] = { ID = 30000542, Speaker = "Yaga", Text = "…Feels so good, mmm mmm mmm mmm—", }, [30000543] = { ID = 30000543, Speaker = "Me", Text = "See, your body is more honest than your mouth. The moment I pinch your nipples, it gets even tighter inside.", }, [30000544] = { ID = 30000544, Speaker = "Yaga", Text = "Ah-hah… ah-hah… It feels so good…", }, [30000545] = { ID = 30000545, Speaker = "Me", Text = "I feel great too. It’s so wet and hot inside you that my cock doesn’t want to come out.", }, [30000546] = { ID = 30000546, Speaker = "Yaga", Text = "No… Don’t come out… Stay inside forever… ah-hah", }, [30000547] = { ID = 30000547, Speaker = "Me", Text = "Yaga, if you say things like that, I’ll misunderstand and think you’re confessing to me again…", }, [30000548] = { ID = 30000548, Speaker = "Yaga", Text = "Mmm… If I confess to you… will you not come out then…", }, [30000549] = { ID = 30000549, Speaker = "Yaga", Text = "Hah… ah-hah… mmm mmm mmm… ♡", }, [30000550] = { ID = 30000550, Speaker = "Me", Text = "So lewd… My hips are moving on their own.", }, [30000551] = { ID = 30000551, Text = "(She looks back over her shoulder, eyes tinged red, a thin strand of drool hanging from her lips.)", }, [30000552] = { ID = 30000552, Text = "(I speed up the rhythm, my cock slamming hard into her deepest spot again and again.)", }, [30000553] = { ID = 30000553, Speaker = "Yaga", Text = "Ah, aah, I’m going to break—", }, [30000554] = { ID = 30000554, Speaker = "Yaga", Text = "So happy… Aaah…!", }, [30000555] = { ID = 30000555, Speaker = "Yaga", Text = "“Aaah...! Nnnh! Haa! Nngh...!”", }, [30000556] = { ID = 30000556, Text = "“(I keep rubbing her nipples, and a gush of love juices sprays out from between Yaga’s legs.)”", }, [30000557] = { ID = 30000557, Speaker = "Me", Text = "“So lewd, there’s so much that it’s spraying out.”", }, [30000558] = { ID = 30000558, Speaker = "Yaga", Text = "“Haa... aaah... don’t bully me like this...”", }, [30000559] = { ID = 30000559, Speaker = "Yaga", Text = "“Haa... it feels so good...♡”", }, [30000560] = { ID = 30000560, Speaker = "Yaga", Text = "“I want... a little more...♡”", }, [30000561] = { ID = 30000561, Speaker = "Me", Text = "“You’re finally being honest. This is the cute genius girl I know.”", }, [30000562] = { ID = 30000562, Text = "“(Hearing the cute praise, the flush of her climax spreads all the way behind her ears.)”", }, [30000563] = { ID = 30000563, Speaker = "Yaga", Text = "“Haa... aaaah...”", }, [30000564] = { ID = 30000564, Speaker = "Yaga", Text = "“I-I can’t... something is coming♡”", }, [30000565] = { ID = 30000565, Speaker = "Me", Text = "“Mm... you’re squeezing too tight... I can’t take it.”", }, [30000566] = { ID = 30000566, Speaker = "Yaga", Text = "“I can’t control it either... haa.”", }, [30000567] = { ID = 30000567, Speaker = "Yaga", Text = "“Aaah...! Nnnh! Haa! Nngh...!♡”", }, [30000568] = { ID = 30000568, Speaker = "Yaga", Text = "“N-no... I’m going to come...”", }, [30000569] = { ID = 30000569, Speaker = "Me", Text = "“I... I’m going to come too... let’s come together.”", }, [30000570] = { ID = 30000570, Text = "“(As I speak, I thrust hard into the deepest part, and hot semen pours into her body.)”", }, [30000571] = { ID = 30000571, Speaker = "Yaga", Text = "“Haa... aaah♡”", }, [30000572] = { ID = 30000572, Speaker = "Yaga", Text = "“It’s so hot inside, it’s filled up with your semen♡”", }, [30000573] = { ID = 30000573, Text = "“(Yaga’s eyes roll upward, her face wearing a satisfied expression.)”", }, [30000574] = { ID = 30000574, Text = "“(Semen slowly trickles down along her thighs, her sex still occasionally overflowing with love juices that drip onto the floor with soft splats.)”", }, [30000575] = { ID = 30000575, Speaker = "Me", Text = "“You look even more erotic like this.”", }, [30000576] = { ID = 30000576, Speaker = "Yaga", Text = "“D-don’t stare at me like that...”", }, [30000577] = { ID = 30000577, Speaker = "Me", Text = "“Shy now?”", }, [30000578] = { ID = 30000578, Speaker = "Me", Text = "“We’ve already done things that are way more embarrassing.”", }, [30000579] = { ID = 30000579, Speaker = "Yaga", Text = "“Sh-shut up.”", }, [30000580] = { ID = 30000580, Speaker = "Me", Text = "Or should we... go one more round?", }, [30000581] = { ID = 30000581, Speaker = "Yaga", Text = "Mm... ngh...", }, [30000582] = { ID = 30000582, Text = "(She turns her head, gazing at I with hazy eyes, and gently rubs her hips back once more)", }, [30000583] = { ID = 30000583, Speaker = "Delia", Text = "Scene Transition", }, [30000584] = { ID = 30000584, Speaker = "Delia", Text = "Captain—how was your day today!", }, [30000585] = { ID = 30000585, Speaker = "Delia", Text = "I had a very fulfilling day as usual today!", }, [30000586] = { ID = 30000586, Speaker = "Delia", Text = "Although Bao was coughing a little last night.", }, [30000587] = { ID = 30000587, Speaker = "Delia", Text = "But today I found the pipeline malfunction spot right away.", }, [30000588] = { ID = 30000588, Speaker = "Me", Branches = { { Text = "Delia really is always so full of energy.", Order = 7 }, }, }, [30000589] = { ID = 30000589, Speaker = "Me", Branches = { { Text = "She’s practically like a new mom.", Order = 8 }, }, }, [30000590] = { ID = 30000590, Speaker = "Delia", Text = "Eh? So you actually think I’m like a mom?", }, [30000591] = { ID = 30000591, Speaker = "Delia", Text = "Then who would be the dad?", }, [30000592] = { ID = 30000592, Speaker = "Me", Branches = { { Text = "Isn’t that obvious…?", Order = 11 }, }, }, [30000593] = { ID = 30000593, Speaker = "Me", Branches = { { Text = "However you look at it, the kid’s dad would have to have a flat-plane crankshaft, right?", Order = 12 }, }, }, [30000594] = { ID = 30000594, Speaker = "Delia", Text = "That’s right! Whenever his engine starts, the exhaust header spits scorching hot fumes onto the back of my neck…", }, [30000595] = { ID = 30000595, Speaker = "Delia", Text = "That slender yet unbelievably firm push-rod suspension can lift me up with ease…", }, [30000597] = { ID = 30000597, Speaker = "Delia", Text = "The deep, intensely rhythmic sound of the engine working, paired with the rapid breathing of the four-stroke cycle, just keeps panting right by my ear!", }, [30000598] = { ID = 30000598, Speaker = "Delia", Text = "Aaahhh, it’s simply as irresistible as an Amu○○ Whirlwind Jet ○○○ Long Cannon…", }, [30000599] = { ID = 30000599, Speaker = "Me", Branches = { { Text = "Exactly, that’s how it should be!", Order = 18 }, }, }, [30000600] = { ID = 30000600, Speaker = "Delia", Text = "Hehehe… Captain really gets me!", }, [30000601] = { ID = 30000601, Speaker = "Me", Branches = { { Text = "Honestly, if a top-tier crystallization of industrial engineering like that really appeared in front of me,", Order = 20 }, }, }, [30000602] = { ID = 30000602, Speaker = "Me", Branches = { { Text = "I don’t think I’d be able to turn it down either.", Order = 21 }, }, }, [30000603] = { ID = 30000603, Speaker = "Delia", Text = "Exactly, who could resist that kind of top-class stunner!", }, [30000604] = { ID = 30000604, Speaker = "Delia", Text = "By the way… Captain, are you free right now?", }, [30000606] = { ID = 30000606, Speaker = "Delia", Text = "Today… is a special maintenance day.", }, [30000607] = { ID = 30000607, Speaker = "Me", Branches = { { Text = "I was wondering why you came to see me right after work—so that’s what this is about.", Order = 26 }, }, }, [30000608] = { ID = 30000608, Speaker = "Me", Branches = { { Text = "Then let’s go.", Order = 27 }, }, }, [30000609] = { ID = 30000609, Text = "Scene Transition", }, [30000610] = { ID = 30000610, Text = "Scene Transition", }, [30000611] = { ID = 30000611, Speaker = "Delia", Text = "We finally finished all the work, how about taking a break?", }, [30000612] = { ID = 30000612, Speaker = "Delia", Text = "The lubricant inside Captain’s dual rollers must be about to overflow, right?", }, [30000613] = { ID = 30000613, Speaker = "Me", Text = "Does Delia’s internal structure need a thorough lubrication?", }, [30000614] = { ID = 30000614, Speaker = "Delia", Text = "…Oh please, so what if it does?", }, [30000615] = { ID = 30000615, Speaker = "Delia", Text = "Since Captain is already here, don’t make me play with my toys all by myself anymore.", }, [30000616] = { ID = 30000616, Speaker = "Delia", Text = "You clearly have such an excellent big handle, you know?", }, [30000617] = { ID = 30000617, Speaker = "Delia", Text = "My screws are about to come loose, it just won’t do if you don’t wind me up nice and tight… right?", }, [30000618] = { ID = 30000618, Speaker = "Delia", Text = "Or is it that Captain is already so tired you can’t even move? From just this tiny bit of simple labor?", }, [30000619] = { ID = 30000619, Speaker = "Delia", Text = "Even if I’m right in front of you and won’t put up any resistance at all?", }, [30000620] = { ID = 30000620, Speaker = "Me", }, [30000621] = { ID = 30000621, Speaker = "Delia", Text = "Look… I’m already exhausted, you know…", }, [30000622] = { ID = 30000622, Speaker = "Delia", Text = "No matter what you do, I don’t have the strength to resist, okay?", }, [30000623] = { ID = 30000623, Speaker = "Delia", Text = "And in a place like this…", }, [30000624] = { ID = 30000624, Speaker = "Delia", Text = "Even if I beg for mercy no matter how much... no one else is going to show up and get in the way, you know...?", }, [30000625] = { ID = 30000625, Speaker = "Delia", Text = "How is it...? C-a-p-t-a-i-n, s-i-r?", }, [30000626] = { ID = 30000626, Speaker = "Me", Text = "You really leave me with no choice...", }, [30000627] = { ID = 30000627, Speaker = "Delia", Text = "Kyah──!", }, [30000628] = { ID = 30000628, Speaker = "Delia", Text = "Hehehe, so Captain turns out to be the type who makes the first move and starts touching, huh?", }, [30000629] = { ID = 30000629, Speaker = "Me", Text = "Well, that’s of course because the breasts are right over there.", }, [30000630] = { ID = 30000630, Speaker = "Delia", Text = "Eh, eh? Why are you saying it like it sounds so cool?", }, [30000631] = { ID = 30000631, Speaker = "Delia", Text = "They’re just tits, you know?", }, [30000632] = { ID = 30000632, Speaker = "Me", Text = "What are you talking about, sometimes tits are even more precious than gold.", }, [30000633] = { ID = 30000633, Speaker = "Me", Text = "Especially Delia’s tits, those are on a whole different level.", }, [30000634] = { ID = 30000634, Speaker = "Delia", Text = "W-What are you even saying! Captain sir, you can really be so improper sometimes...", }, [30000635] = { ID = 30000635, Speaker = "Delia", Text = "Just keeping on touching like this... do you really like my breasts that much?", }, [30000636] = { ID = 30000636, Speaker = "Delia", Text = "Captain sir... you’re just like a kid who’s just gotten a brand-new car.", }, [30000637] = { ID = 30000637, Speaker = "Delia", Text = "Once you grab the steering wheel you don’t want to let go, and you even want to spend the night in the car...", }, [30000638] = { ID = 30000638, Speaker = "Me", Text = "That’s only because, in my eyes, Delia is just that charming.", }, [30000639] = { ID = 30000639, Speaker = "Delia", Text = "...Such a smooth talker...", }, [30000640] = { ID = 30000640, Speaker = "Delia", Text = "But, hearing it does make me kind of happy...", }, [30000641] = { ID = 30000641, Speaker = "Me", Text = "Well then, shall I start shifting gears now?", }, [30000642] = { ID = 30000642, Speaker = "Delia", Text = "Eeh── d-don’t bully my nipples like that!", }, [30000643] = { ID = 30000643, Speaker = "Delia", Text = "P-Pulling them out long and then letting them go like that is not how nipples are supposed to be used...", }, [30000644] = { ID = 30000644, Speaker = "Me", Text = "If there isn’t a proper way, then I’ll just have to customize them myself.", }, [30000645] = { ID = 30000645, Speaker = "Me", Text = "See, if I just twist them like this... then give them a lick, and soak them in some milk.", }, [30000646] = { ID = 30000646, Speaker = "Me", Text = "Your breasts will definitely turn into an even more Delicious Treat, you know?", }, [30000647] = { ID = 30000647, Speaker = "Delia", Text = "Twist them and then lick them? My breasts aren’t food... Nngh...", }, [30000648] = { ID = 30000648, Speaker = "Delia", Text = "It’s not some dessert commercial... and besides... they’re not going to have any milk coming out right now anyway!", }, [30000649] = { ID = 30000649, Speaker = "Delia", Text = "Nngh... If you keep bullying my nipples like this... haa... it’ll activate my drainage system.", }, [30000650] = { ID = 30000650, Speaker = "Me", Text = "Isn’t that perfect? Let me do a full inspection to see if there’s any malfunction in your body.", }, [30000651] = { ID = 30000651, Speaker = "Me", Text = "Look, once your nipples are stimulated they pop out—aren’t those just airbags?", }, [30000652] = { ID = 30000652, Speaker = "Delia", Text = "A-again, you’re bullying my nipples again... ngh!", }, [30000653] = { ID = 30000653, Speaker = "Delia", Text = "Heh... hehe, don’t tell me, Captain, that only those hands of yours are any good?", }, [30000654] = { ID = 30000654, Speaker = "Me", }, [30000655] = { ID = 30000655, Speaker = "Delia", Text = "A sports car without a gear stick can’t get me excited at all...", }, [30000657] = { ID = 30000657, Speaker = "Delia", Text = "Yaaah!", }, [30000658] = { ID = 30000658, Speaker = "Delia", Text = "Captain’s gear stick just popped out!", }, [30000659] = { ID = 30000659, Speaker = "Delia", Text = "Waaah!", }, [30000660] = { ID = 30000660, Speaker = "Delia", Text = "Haa... you shifted the gear so high all at once... that’s no good!", }, [30000661] = { ID = 30000661, Speaker = "Delia", Text = "If we don’t take it slow... the gears won’t mesh properly... uuhh", }, [30000662] = { ID = 30000662, Speaker = "Me", Text = "It’s fine, because Delia is a very high-end precision instrument, definitely capable of rapid gear shifting.", }, [30000663] = { ID = 30000663, Speaker = "Me", Text = "Besides... hasn’t your engine already been preheated for a while now?", }, [30000664] = { ID = 30000664, Speaker = "Delia", Text = "Haa... haa...", }, [30000665] = { ID = 30000665, Speaker = "Delia", Text = "Hehe... it really is true... nothing can be hidden from Captain, huh?", }, [30000666] = { ID = 30000666, Speaker = "Delia", Text = "Hearing Captain say it like that... I’m starting to feel a little embarrassed...", }, [30000667] = { ID = 30000667, Speaker = "Delia", Text = "Haa... having my breasts grabbed like this... and being taken from behind by the Captain feels so good...", }, [30000668] = { ID = 30000668, Speaker = "Me", Text = "Hmhm, and it’s not just that, you know.", }, [30000669] = { ID = 30000669, Speaker = "Me", Text = "My cock also comes with multi-stage shifting functions!", }, [30000670] = { ID = 30000670, Speaker = "Delia", Text = "Eh? Multi-stage... shifting functions...?", }, [30000671] = { ID = 30000671, Speaker = "Delia", Text = "W-wait a second! I’m not ready ye—", }, [30000672] = { ID = 30000672, Speaker = "Delia", Text = "Aaaahhhhhhhh!", }, [30000673] = { ID = 30000673, Speaker = "Delia", Text = "Th-this gear...", }, [30000674] = { ID = 30000674, Speaker = "Delia", Text = "I-I-I’ve never experienced this one before aaaahhhh!", }, [30000675] = { ID = 30000675, Speaker = "Delia", Text = "Captain, your biggest file... is just way too intense aaaaaahhhhhh!", }, [30000676] = { ID = 30000676, Speaker = "Delia", Text = "My whole body... it’s like I’ve turned into a shock-absorbing spring...", }, [30000677] = { ID = 30000677, Speaker = "Delia", Text = "Being pressed against the wall by the Captain... thrusting in and out...", }, [30000678] = { ID = 30000678, Speaker = "Delia", Text = "Every time... every time...", }, [30000679] = { ID = 30000679, Speaker = "Delia", Text = "It’s hitting the deepest part of my drainage system... haaahhhhh!", }, [30000680] = { ID = 30000680, Speaker = "Delia", Text = "I can’t... I can’t anymore... I’m about to...", }, [30000681] = { ID = 30000681, Speaker = "Delia", Text = "System overload... haaahhhhhhh!", }, [30000682] = { ID = 30000682, Speaker = "Delia", Text = "I came!", }, [30000683] = { ID = 30000683, Speaker = "Delia", Text = "I’m going to climax...", }, [30000684] = { ID = 30000684, Speaker = "Delia", Text = "I can’t help but feel... something is really strange, you know?", }, [30000685] = { ID = 30000685, Speaker = "Me", Text = "What’s strange?", }, [30000686] = { ID = 30000686, Speaker = "Delia", Text = "Captain... your capabilities should be far beyond just this, right?", }, [30000687] = { ID = 30000687, Speaker = "Delia", Text = "If you can produce all these things... then you should be able to make other parts as well, shouldn’t you?", }, [30000688] = { ID = 30000688, Speaker = "Delia", Text = "Then why is the Spaceship in such terrible condition right now?", }, [30000689] = { ID = 30000689, Speaker = "Me", Text = "(Guiltily glances to the side.)", }, [30000690] = { ID = 30000690, Speaker = "Me", Text = "Well, Delia, as a busy traveler, I usually have quite a lot on my plate.", }, [30000691] = { ID = 30000691, Speaker = "Me", Text = "And the owner of this Spaceship never really told me properly how to maintain it...", }, [30000692] = { ID = 30000692, Speaker = "Delia", Text = "So that means, if these functions can be repaired, Captain, you’d be very happy too, right?", }, [30000693] = { ID = 30000693, Speaker = "Me", Text = "If possible, that would be ideal...", }, [30000694] = { ID = 30000694, Speaker = "Me", Text = "Delia, would you be willing to help me?", }, [30000695] = { ID = 30000695, Speaker = "Delia", Text = "I’d be delighted!", }, [30000696] = { ID = 30000696, Speaker = "Delia", Text = "Or rather, by all means, please let me help!", }, [30000697] = { ID = 30000697, Speaker = "Delia", Text = "Then, Captain, please start by testing the limits of your capabilities with me!", }, [30000698] = { ID = 30000698, Speaker = "Delia", Text = "Hehehe... with just my knowledge combined with the Captain’s abilities, this ship is going to be completely transformed!", }, [30000699] = { ID = 30000699, Speaker = "Delia", Text = "And also... hehehehehe...", }, [30000700] = { ID = 30000700, Speaker = "Me", Text = "Delia?", }, [30000701] = { ID = 30000701, Speaker = "Delia", Text = "It's fine! Quick, quick, quick, let's hurry and start the experiment!", }, [30000702] = { ID = 30000702, Text = "Scene Transition", }, [30000703] = { ID = 30000703, Speaker = "Delia", Text = "Heeheehee... I didn't expect it to go this smoothly...", }, [30000704] = { ID = 30000704, Speaker = "Me", Text = "Delia? What are you talking about?", }, [30000705] = { ID = 30000705, Speaker = "Delia", Text = "It's fine, it's fine! Captain, please focus properly, just leave all the design work to me!", }, [30000706] = { ID = 30000706, Speaker = "Delia", Text = "Heehee... I never thought there would be something this wonderful in the world.", }, [30000707] = { ID = 30000707, Speaker = "Delia", Text = "With the Captain's ability, I can finally make my dream come true!", }, [30000708] = { ID = 30000708, Speaker = "Delia", Text = "Letting mechanical pipes violate me like living tentacles... hehe... just imagining it makes me wet...", }, [30000709] = { ID = 30000709, Speaker = "Delia", Text = "Captain! The experiment is about to begin!", }, [30000710] = { ID = 30000710, Speaker = "Me", Text = "...Okay?", }, [30000711] = { ID = 30000711, Speaker = "Delia", Text = "Nngh! Haa...!", }, [30000712] = { ID = 30000712, Speaker = "Delia", Text = "Bit by bit... Nngh... gently touching...!", }, [30000713] = { ID = 30000713, Speaker = "Delia", Text = "Hehehe... it's pretty much just like I imagined...", }, [30000714] = { ID = 30000714, Speaker = "Delia", Text = "Vacuum tubes... really are perfect for masturbation!", }, [30000715] = { ID = 30000715, Speaker = "Delia", Text = "After being powered... the temperature becomes just a little higher than body heat...", }, [30000716] = { ID = 30000716, Speaker = "Delia", Text = "And that smooth, rounded glass shell...", }, [30000717] = { ID = 30000717, Speaker = "Delia", Text = "Nngh! Just a tiny bit of contact... already makes it feel impossible to hold back...", }, [30000718] = { ID = 30000718, Speaker = "Delia", Text = "Besides... this feels completely different from the automatic masturbation machines I designed myself...", }, [30000719] = { ID = 30000719, Speaker = "Delia", Text = "This vacuum tube... is closely linked to the Captain's mental state...", }, [30000720] = { ID = 30000720, Speaker = "Delia", Text = "It's just like another cock controlled by the Captain! Nngh!", }, [30000721] = { ID = 30000721, Speaker = "Delia", Text = "When it will Accelerate... when it will tremble... is completely unpredictable.", }, [30000722] = { ID = 30000722, Speaker = "Delia", Text = "Haa... haa... I-I can't hold back anymore!", }, [30000723] = { ID = 30000723, Speaker = "Delia", Text = "The experiment... is going into the next phase!", }, [30000724] = { ID = 30000724, Speaker = "Delia", Text = "Hehe... good boy... push it into my little pussy!", }, [30000725] = { ID = 30000725, Speaker = "Delia", Text = "Guu!", }, [30000726] = { ID = 30000726, Speaker = "Delia", Text = "I-It’s, it’s, it’s going in… eeek!", }, [30000727] = { ID = 30000727, Speaker = "Delia", Text = "It feels… several times better than I imagined!", }, [30000728] = { ID = 30000728, Speaker = "Me", Text = "Delia? Are you okay?", }, [30000729] = { ID = 30000729, Speaker = "Me", Text = "I get the feeling that, ever since just now, your head’s been completely filled with dirty thoughts?", }, [30000730] = { ID = 30000730, Speaker = "Delia", Text = "Was I moaning too loudly…? Oh no, I’m still not done having my fun yet.", }, [30000731] = { ID = 30000731, Speaker = "Delia", Text = "It’s fine! I… I just thought of some super sexy Spaceship modification ideas.", }, [30000732] = { ID = 30000732, Speaker = "Delia", Text = "So I accidentally cried out in excitement!", }, [30000733] = { ID = 30000733, Speaker = "Me", Text = "Oh…? So that’s how it is?", }, [30000734] = { ID = 30000734, Speaker = "Delia", Text = "What a close call, what a close call…", }, [30000735] = { ID = 30000735, Speaker = "Delia", Text = "I have to enjoy this a bit more… before Captain notices…", }, [30000736] = { ID = 30000736, Speaker = "Delia", Text = "Hehehe… this pace is no longer a problem.", }, [30000737] = { ID = 30000737, Speaker = "Delia", Text = "My little hole… can already handle the size of the vacuum tube…", }, [30000738] = { ID = 30000738, Speaker = "Delia", Text = "Now every thrust… can reach the spot that feels best for me…", }, [30000739] = { ID = 30000739, Speaker = "Delia", Text = "Then what if… we increase the Energy output a little more…?", }, [30000740] = { ID = 30000740, Speaker = "Delia", Text = "Captain! Take this a bit more seriously!", }, [30000741] = { ID = 30000741, Speaker = "Delia", Text = "I have some… um… new functions I want to test!", }, [30000742] = { ID = 30000742, Speaker = "Me", Text = "By ‘seriously’… you mean like this?", }, [30000743] = { ID = 30000743, Speaker = "Delia", Text = "Eh… e-ehhh! Guh! Uuuuuh!", }, [30000744] = { ID = 30000744, Speaker = "Delia", Text = "W-What is this strength…!?", }, [30000745] = { ID = 30000745, Speaker = "Delia", Text = "N-Not just that… wait, these scorching-hot vacuum tubes… how did they become so many!?", }, [30000746] = { ID = 30000746, Speaker = "Me", Text = "Delia, sounds like you’re having a lot of fun.", }, [30000747] = { ID = 30000747, Speaker = "Me", Text = "Since you insisted so much, I guess I’ll just have to go along with you.", }, [30000748] = { ID = 30000748, Speaker = "Delia", Text = "Captain…! When did you notice… guuuuh!", }, [30000749] = { ID = 30000749, Speaker = "Delia", Text = "You really… know me way too well!", }, [30000750] = { ID = 30000750, Speaker = "Delia", Text = "Hehehehe… something this crazy… not even in my dreams did I ever imagine it…", }, [30000751] = { ID = 30000751, Speaker = "Delia", Text = "\"It's not just a single pipeline...\"", }, [30000752] = { ID = 30000752, Speaker = "Delia", Text = "\"But I'm masturbating with... Nngh... so many tubes at the same time!\"", }, [30000753] = { ID = 30000753, Speaker = "Delia", Text = "\"It's like being surrounded by a whole group of Captains... all around me!\"", }, [30000754] = { ID = 30000754, Speaker = "Delia", Text = "\"Especially this vacuum tube attacking my pussy...\"", }, [30000755] = { ID = 30000755, Speaker = "Delia", Text = "\"Every thrust... nngh... is like it’s aiming right for the gaps in my consciousness...\"", }, [30000756] = { ID = 30000756, Speaker = "Delia", Text = "\"Precisely hitting the deepest part of my pussy... the spot that feels the best! Nngh!\"", }, [30000757] = { ID = 30000757, Speaker = "Me", Text = "\"After all, whenever it hits your sensitive spot, Delia makes such an adorable sound.\"", }, [30000758] = { ID = 30000758, Speaker = "Me", Text = "\"You’re so cute, how could I possibly resist teasing you?\"", }, [30000759] = { ID = 30000759, Speaker = "Delia", Text = "\"Captain... haa... I-I’m about to...\"", }, [30000760] = { ID = 30000760, Speaker = "Delia", Text = "\"I-I’m about to cum... yaaaaaaah!\"", }, [30000761] = { ID = 30000761, Speaker = "Delia", Text = "\"Captain’s vacuum tube... is fucking me so good, it feels so goooooood!\"", }, [30000762] = { ID = 30000762, Speaker = "Delia", Text = "\"Haa... haa... don’t... pull it out...\"", }, [30000763] = { ID = 30000763, Speaker = "Delia", Text = "\"I still want... to keep playing a little longer...\"", }, [30000764] = { ID = 30000764, Speaker = "Delia", Text = "\"Captain... put it back in...\"", }, [30000765] = { ID = 30000765, Speaker = "Me", Text = "\"Is it really that good? Just watching makes me want to try it myself.\"", }, [30000766] = { ID = 30000766, Speaker = "Delia", Text = "\"Of course it is, isn’t that obvious?\"", }, [30000767] = { ID = 30000767, Speaker = "Delia", Text = "\"Next time there’s a chance, Captain, you have to personally join the ranks of the vacuum tubes too...\"", }, [30000768] = { ID = 30000768, Speaker = "Delia", Text = "\"It’s a promise!\"", }, [30000769] = { ID = 30000769, Speaker = "Vera", Text = "\"Number One Fan, is this really what they call an idol activity?\"", }, [30000770] = { ID = 30000770, Speaker = "Me", Text = "\"Of course. In this vast galaxy, I’ve witnessed countless idol activities.\"", }, [30000771] = { ID = 30000771, Speaker = "Me", Text = "\"Among them, there are idol activities just like the kind you’re hoping for.\"", }, [30000772] = { ID = 30000772, Speaker = "Me", Text = "\"Standing before everyone, using song to gather all their hearts together as one.\"", }, [30000773] = { ID = 30000773, Speaker = "Vera", Text = "\"Hearts...\"", }, [30000774] = { ID = 30000774, Speaker = "Vera", Text = "\"Mm. For now, I can only sing for my fellow countrymen who live on this planet.\"", }, [30000775] = { ID = 30000775, Speaker = "Vera", Text = "\"But I believe that, through the calculations of the steam engine, they can surely feel the mathematical beauty within the singing.\"", }, [30000776] = { ID = 30000776, Speaker = "Vera", Text = "Then, what ability am I still lacking in order to achieve my goal?", }, [30000777] = { ID = 30000777, Speaker = "Me", Text = "Vera, your appearance is very cute, and your singing voice isn’t bad either.", }, [30000778] = { ID = 30000778, Speaker = "Me", Text = "However… in order to attract the vast number of humans across the entire universe…", }, [30000779] = { ID = 30000779, Speaker = "Me", Text = "you’re still lacking a bit of… sex appeal!", }, [30000780] = { ID = 30000780, Speaker = "Vera", Text = "Sex appeal… cannot be understood. Please provide additional explanation.", }, [30000781] = { ID = 30000781, Speaker = "Me", Text = "Heh heh… Sometimes it’s called sex appeal, and sometimes it can be called stage charisma…", }, [30000782] = { ID = 30000782, Speaker = "Me", Text = "Anyway, let me temporarily take on the role of producer and train you.", }, [30000783] = { ID = 30000783, Speaker = "Me", Text = "Let’s first move to the place where we’re preparing to hold the concert…", }, [30000784] = { ID = 30000784, Speaker = "Vera", Text = "Mm, during this period, I’ll leave my body to your disposal, Producer.", }, [30000785] = { ID = 30000785, Text = "(Scene transition)", }, [30000786] = { ID = 30000786, }, [30000787] = { ID = 30000787, Speaker = "Vera", Text = "One~ two~ three~ the reflection from the gears~ pierces through your heart~", }, [30000788] = { ID = 30000788, Speaker = "Me", Text = "This… let’s just pause for now…", }, [30000789] = { ID = 30000789, Speaker = "Vera", Text = "What’s wrong, Number One Fan… no, allow me to correct that.", }, [30000790] = { ID = 30000790, Speaker = "Vera", Text = "What’s wrong, Producer, temporarily speaking.", }, [30000791] = { ID = 30000791, Speaker = "Me", Text = "Is it because we’re still in practice? Or is it because the emotion isn’t in place yet?", }, [30000792] = { ID = 30000792, Speaker = "Me", Text = "How… can you do such cute movements with such a flat tone!", }, [30000793] = { ID = 30000793, Speaker = "Vera", Text = "Cannot be understood. Please provide additional explanation.", }, [30000794] = { ID = 30000794, Speaker = "Vera", Text = "I am practicing my performance with my heart full of feelings.", }, [30000795] = { ID = 30000795, Speaker = "Vera", Text = "Even the thing you mentioned, about sweating in moderation to show the passion and warmth of the live venue, I have managed to do it.", }, [30000796] = { ID = 30000796, Speaker = "Vera", Text = "Please listen…", }, [30000797] = { ID = 30000797, Speaker = "Vera", Text = "Lonely starlight in the vast universe~ can you hear that I am singing~", }, [30000798] = { ID = 30000798, Speaker = "Me", Text = "Aaah…", }, [30000799] = { ID = 30000799, Speaker = "Me", Text = "(Although this contrast is also very cute, it’s not quite what I had in mind.)", }, [30000800] = { ID = 30000800, Speaker = "Me", Text = "(What should I do now…?)", }, [30000801] = { ID = 30000801, Speaker = "Vera", Text = "The wish at your fingertips… is just like the wind~", }, [30000802] = { ID = 30000802, Speaker = "Me", Text = "Oh? How did you suddenly improve this much?", }, [30000803] = { ID = 30000803, Speaker = "Me", Text = "I told you you could definitely do it, Vera!", }, [30000804] = { ID = 30000804, Speaker = "???", Text = "So you want to understand the \"human heart\" in this way... how adorable.", }, [30000805] = { ID = 30000805, Speaker = "Me", Text = "This tone... could it be that you are...!", }, [30000806] = { ID = 30000806, Speaker = "Annihilation Engine", Text = "No need to be so surprised, traveler.", }, [30000807] = { ID = 30000807, Speaker = "Annihilation Engine", Text = "You should know it too, right? We don’t disappear that easily.", }, [30000808] = { ID = 30000808, Speaker = "Annihilation Engine", Text = "Even so... the current I is at most just an echo, there’s no way I could take Vera’s body anymore.", }, [30000809] = { ID = 30000809, Speaker = "Me", Text = "Then what’s the point of you showing up now...?", }, [30000810] = { ID = 30000810, Speaker = "Annihilation Engine", Text = "Isn’t it obvious? Of course it’s because I saw something interesting.", }, [30000811] = { ID = 30000811, Speaker = "Annihilation Engine", Text = "Sex appeal...? You want Vera to learn this kind of fawning, human way of doing things?", }, [30000812] = { ID = 30000812, Speaker = "Annihilation Engine", Text = "Clearly a child born from cold metal... yet she has to understand the warmth of human skin?", }, [30000813] = { ID = 30000813, Speaker = "Me", Text = "...Yes, if it’s Vera, she might be able to learn it.", }, [30000814] = { ID = 30000814, Speaker = "Annihilation Engine", Text = "Hehehe... I think so too, you know?", }, [30000815] = { ID = 30000815, Speaker = "Annihilation Engine", Text = "However, to build that kind of passion from Vera’s rational heart, it will take a bit of your help.", }, [30000816] = { ID = 30000816, Speaker = "Annihilation Engine", Text = "How about... you be the one to leave a human \"love\" on this body?", }, [30000817] = { ID = 30000817, Speaker = "Annihilation Engine", Text = "After all, Vera has, in the truest sense, entrusted her body to your disposal, you know?", }, [30000818] = { ID = 30000818, Speaker = "Me", Text = "Since you put it that way...", }, [30000819] = { ID = 30000819, Speaker = "Annihilation Engine", Text = "Haa... humans... are truly adorable...", }, [30000820] = { ID = 30000820, Speaker = "Annihilation Engine", Text = "They’re clearly just two lumps of fat... yet like a treasure, once you touch them you can’t bear to let go?", }, [30000821] = { ID = 30000821, Speaker = "Me", Text = "You don’t get it. Breasts are far more than just two lumps of fat; they’re the very dream of humanity!", }, [30000822] = { ID = 30000822, Speaker = "Annihilation Engine", Text = "Yes, yes... I can feel it from... that impatient way you’re groping...", }, [30000823] = { ID = 30000823, Speaker = "Annihilation Engine", Text = "That obsession you have with breasts... is definitely not just empty talk...", }, [30000824] = { ID = 30000824, Speaker = "Annihilation Engine", Text = "And also... Nngh... the way you’re touching... is way too indecent...", }, [30000825] = { ID = 30000825, Speaker = "Annihilation Engine", Text = "Your fingers... it’s like they have eyes of their own...", }, [30000826] = { ID = 30000826, Speaker = "Annihilation Engine", Text = "They always touch, with perfect accuracy... the most pleasurable spots on this body...", }, [30000827] = { ID = 30000827, Speaker = "Me", Text = "This is the love I have accumulated over these years, for beautiful women, and for all humankind.", }, [30000828] = { ID = 30000828, Speaker = "Me", Text = "See, isn’t it pretty amazing?", }, [30000829] = { ID = 30000829, Speaker = "Annihilation Engine", Text = "Hmph... You really know how to brag...", }, [30000830] = { ID = 30000830, Speaker = "Annihilation Engine", Text = "I admit it... Nngh... you really are serving me very comfortably...", }, [30000831] = { ID = 30000831, Speaker = "Annihilation Engine", Text = "But... haa... if you want to convey love to Vera... this level of stimulation is still far from enough.", }, [30000832] = { ID = 30000832, Speaker = "Annihilation Engine", Text = "Hurry up... take out that ferocious thing of yours...", }, [30000833] = { ID = 30000833, Speaker = "Annihilation Engine", Text = "If you don’t use that thing of yours... Vera definitely won’t be satisfied... haa...", }, [30000834] = { ID = 30000834, Speaker = "Me", Text = "You keep saying it’s all for Vera, but aren’t you the one enjoying it?", }, [30000835] = { ID = 30000835, Speaker = "Annihilation Engine", Text = "You’re so noisy! Hurry up and take out your cock!", }, [30000836] = { ID = 30000836, Speaker = "Annihilation Engine", Text = "Gugh! Haa... slower... a l-little slower...!", }, [30000837] = { ID = 30000837, Speaker = "Me", Text = "Oh? Who was it just now that asked me to use my ferocious tool?", }, [30000838] = { ID = 30000838, Speaker = "Me", Text = "Why are you suddenly unable to take it?", }, [30000839] = { ID = 30000839, Speaker = "Annihilation Engine", Text = "I-It’s this body’s fault... Nngh!", }, [30000840] = { ID = 30000840, Speaker = "Annihilation Engine", Text = "Ever since the moment I met you... gugh... this body had already... made all the preparations to go into heat!", }, [30000841] = { ID = 30000841, Speaker = "Annihilation Engine", Text = "Even during the singing and dancing practice just now... Nngh... this body’s gaze was filled only with you... gugh!", }, [30000842] = { ID = 30000842, Speaker = "Me", Text = "No wonder Vera’s little pussy is so wet... I thought she had misunderstood the function of sweating.", }, [30000843] = { ID = 30000843, Speaker = "Annihilation Engine", Text = "Gugh... you bastard... how much longer are you going to keep rubbing outside...!", }, [30000844] = { ID = 30000844, Speaker = "Annihilation Engine", Text = "This body has long since been ready, hasn’t it... gugh!", }, [30000845] = { ID = 30000845, Speaker = "Annihilation Engine", Text = "Or is it that... you bastard... just want to see me begging you... haa...", }, [30000846] = { ID = 30000846, Speaker = "Me", Text = "Don’t rush, since we finally have a chance to spend some proper time together, we should take it slow.", }, [30000847] = { ID = 30000847, Speaker = "Me", Text = "Besides... aren’t we here to let Vera learn what love really is?", }, [30000848] = { ID = 30000848, Speaker = "Me", Text = "If we went straight to the main act from the start, wouldn’t that be far too unromantic?", }, [30000849] = { ID = 30000849, Speaker = "Annihilation Engine", Text = "Nngh...! You bastard... you’re definitely... secretly making fun of me!", }, [30000850] = { ID = 30000850, Speaker = "Annihilation Engine", Text = "This bad habit... just who taught it to you... haa!", }, [30000851] = { ID = 30000851, Speaker = "Me", Text = "What bad habit... this is the secret to enjoying life.", }, [30000852] = { ID = 30000852, Speaker = "Annihilation Engine", Text = "Haa... haaah...", }, [30000853] = { ID = 30000853, Speaker = "Annihilation Engine", Text = "You came... the scalding-hot semen... like a fountain... spraying all over me without stopping...", }, [30000854] = { ID = 30000854, Speaker = "Annihilation Engine", Text = "Hehe... you really surprised me... why didn’t you shove that ferocious cock of yours into my little pussy?", }, [30000855] = { ID = 30000855, Speaker = "Annihilation Engine", Text = "If you don’t, then how is Vera supposed to learn what love is?", }, [30000856] = { ID = 30000856, Speaker = "Me", Text = "Heh heh... well, it’s you we’re talking about.", }, [30000857] = { ID = 30000857, Speaker = "Me", Text = "That precious first experience, I want to save it for Vera herself.", }, [30000858] = { ID = 30000858, Speaker = "Annihilation Engine", Text = "Oh...? Talking all cool now, are you?", }, [30000859] = { ID = 30000859, Speaker = "Annihilation Engine", Text = "Then I’ll have to give you a little special service...", }, [30000860] = { ID = 30000860, Speaker = "Annihilation Engine", Text = "Don’t get the wrong idea, this is all so that Vera can successfully learn the lust and love you keep talking about.", }, [30000861] = { ID = 30000861, Speaker = "Annihilation Engine", Text = "Nngh... since you’re not willing to use the mouth down there... then use the one up here instead...", }, [30000862] = { ID = 30000862, Speaker = "Annihilation Engine", Text = "What’s wrong... gmmph mmph...", }, [30000863] = { ID = 30000863, Speaker = "Annihilation Engine", Text = "Weren’t you just now still... hmmph mmph mmph... acting all smug?", }, [30000864] = { ID = 30000864, Speaker = "Me", Text = "Such a filthy way of giving a blowjob... I really don’t know where you learned that from.", }, [30000865] = { ID = 30000865, Speaker = "Annihilation Engine", Text = "Filthy... hehe... I’ll just take that as a compliment... nngh...", }, [30000866] = { ID = 30000866, Speaker = "Me", Text = "This really isn’t the kind of expression an idol should be showing... I’ve got mixed feelings about it.", }, [30000867] = { ID = 30000867, Speaker = "Annihilation Engine", Text = "But... nngh mmph mmph... isn’t this exactly what you wanted to teach Vera?", }, [30000868] = { ID = 30000868, Speaker = "Annihilation Engine", Text = "That kind of... lust-filled, erotic expression...", }, [30000869] = { ID = 30000869, Speaker = "Annihilation Engine", Text = "Alright... stop forcing yourself...", }, [30000870] = { ID = 30000870, Speaker = "Annihilation Engine", Text = "Hurry and let all that... cloudy-white, ugly human desire of yours...", }, [30000871] = { ID = 30000871, Speaker = "Annihilation Engine", Text = "shoot all over this pure, dignified idol face!", }, [30000872] = { ID = 30000872, Speaker = "Annihilation Engine", Text = "Ah... you came... without the slightest restraint... it’s splattered everywhere.", }, [30000873] = { ID = 30000873, Speaker = "Annihilation Engine", Text = "Not just in my mouth... even my face, my chest... my whole body is drenched in it...", }, [30000874] = { ID = 30000874, Speaker = "Annihilation Engine", Text = "This kind of human love and lust... I doubt you’ll ever be able to forget it, even if you want to.", }, [30000875] = { ID = 30000875, Speaker = "Vera", }, [30000876] = { ID = 30000876, Speaker = "Me", Text = "Vera...?", }, [30000877] = { ID = 30000877, Text = "(Vera disappears)", }, [30000878] = { ID = 30000878, Text = "(Switch to another Chapter 1 background, still normal Vera)", }, [30000879] = { ID = 30000879, Speaker = "Vera", }, [30000880] = { ID = 30000880, Speaker = "Me", Text = "Is there something you need from me?", }, [30000881] = { ID = 30000881, Text = "(Vera disappears)", }, [30000882] = { ID = 30000882, Text = "(Switch to another different Chapter 1 background, still normal Vera)", }, [30000883] = { ID = 30000883, Speaker = "Vera", }, [30000884] = { ID = 30000884, Speaker = "Me", Text = "Why does it feel like Vera has been clinging to me nonstop lately...", }, [30000885] = { ID = 30000885, Speaker = "Me", Text = "Um... Vera?", }, [30000886] = { ID = 30000886, Text = "(Vera disappears)", }, [30000887] = { ID = 30000887, Text = "(Spaceship deck background, normal Vera)", }, [30000888] = { ID = 30000888, Speaker = "Me", Text = "(She even chased me onto the ship?)", }, [30000889] = { ID = 30000889, Speaker = "Me", Text = "So, I was saying... Vera...", }, [30000890] = { ID = 30000890, Speaker = "Vera", Text = "Number one fan, come with me.", }, [30000891] = { ID = 30000891, Speaker = "Vera", Text = "I want you... to fulfill the promise you made before.", }, [30000892] = { ID = 30000892, Speaker = "Me", Text = "...Huh?", }, [30000893] = { ID = 30000893, Text = "(Transition effect)", }, [30000894] = { ID = 30000894, }, [30000895] = { ID = 30000895, Speaker = "Vera", Text = "Nngh...", }, [30000896] = { ID = 30000896, Speaker = "Me", Text = "...That’s it?", }, [30000897] = { ID = 30000897, Speaker = "Vera", Text = "Mm... this is fine... ha...", }, [30000898] = { ID = 30000898, Speaker = "Me", }, [30000899] = { ID = 30000899, Speaker = "Vera", Text = ".........Nngh...", }, [30000900] = { ID = 30000900, Speaker = "Me", Text = "Say something already. If you’re not embarrassed, I’m the one who’s getting embarrassed here.", }, [30000901] = { ID = 30000901, Speaker = "Vera", Text = "...Hm? In the process of two people loving each other... is conversation necessary?", }, [30000902] = { ID = 30000902, Speaker = "Vera", Text = "I’ve found some novels... they all say that true love doesn’t need words.", }, [30000903] = { ID = 30000903, Speaker = "Vera", Text = "There are also some novels where, when men and women make love, it just skips over that part.", }, [30000904] = { ID = 30000904, Speaker = "Vera", Text = "So I inferred that, during the act of lovemaking, words are unnecessary.", }, [30000905] = { ID = 30000905, Speaker = "Me", Text = "That’s not wrong, but it’s also not exactly right...", }, [30000906] = { ID = 30000906, Speaker = "Vera", Text = "Besides... I’m a little angry.", }, [30000907] = { ID = 30000907, Speaker = "Me", Text = "Angry?", }, [30000908] = { ID = 30000908, Speaker = "Vera", Text = "Before this... I clearly also wanted to develop a deeper relationship with my number one fan.", }, [30000909] = { ID = 30000909, Speaker = "Vera", Text = "But someone intercepted halfway...", }, [30000910] = { ID = 30000910, Speaker = "Vera", Text = "Even though my number one fan said they wanted to save their first experience for me...", }, [30000911] = { ID = 30000911, Speaker = "Vera", Text = "But...", }, [30000912] = { ID = 30000912, Speaker = "Me", Text = "...I see, I understand now.", }, [30000913] = { ID = 30000913, Speaker = "Me", Text = "It’s all right, let me show you with an unprecedented passion...", }, [30000914] = { ID = 30000914, Speaker = "Me", Text = "What true lovemaking really is!", }, [30000915] = { ID = 30000915, Speaker = "Vera", Text = "My number one fan’s cock... is starting to Accelerate... Nngh!", }, [30000916] = { ID = 30000916, Speaker = "Vera", Text = "You came inside...", }, [30000917] = { ID = 30000917, Speaker = "Vera", Text = "So this is... true lovemaking...? Nngh!", }, [30000918] = { ID = 30000918, Speaker = "Vera", Text = "There’s this... really strange feeling...", }, [30000919] = { ID = 30000919, Speaker = "Me", Text = "Vera?", }, [30000920] = { ID = 30000920, Speaker = "Vera", Text = "...Right now... I feel a little strange... Nngh...", }, [30000921] = { ID = 30000921, Speaker = "Vera", Text = "There are some... strange sensations... inside my head...", }, [30000922] = { ID = 30000922, Speaker = "Vera", Text = "My head feels a bit hot... my chest feels a bit tight...", }, [30000923] = { ID = 30000923, Speaker = "Vera", Text = "What... kind of feeling is this...?", }, [30000924] = { ID = 30000924, Speaker = "Me", Text = "(Is this the lingering influence left by the Annihilation Engine...?)", }, [30000925] = { ID = 30000925, Speaker = "Me", Text = "(Or is it that the memories about the heart that the Annihilation Engine left on Vera’s body are starting to awaken?)", }, [30000926] = { ID = 30000926, Speaker = "Me", Text = "(There’s only one way to verify it...)", }, [30000927] = { ID = 30000927, Speaker = "Vera", Text = "Nngh... number... one... fan...?", }, [30000928] = { ID = 30000928, Speaker = "Vera", Text = "That place is...", }, [30000929] = { ID = 30000929, Speaker = "Me", Text = "How is it... This is a way of lovemaking you’ve never read about, isn’t it?", }, [30000930] = { ID = 30000930, Speaker = "Me", Text = "Lovemaking that doesn’t involve reproduction, done purely for the pleasure of the flesh...", }, [30000931] = { ID = 30000931, Speaker = "Vera", Text = "Haa... just for... the pursuit of pleasure...? Nngh...", }, [30000932] = { ID = 30000932, Speaker = "Vera", Text = "This kind of... mmh... is also what you would call... the human heart?", }, [30000933] = { ID = 30000933, Speaker = "Me", Text = "Heh heh... What do you think?", }, [30000934] = { ID = 30000934, Speaker = "Vera", Text = "Confused... Behavior like this... besides pleasure... what other benefit is there? Nngh...", }, [30000935] = { ID = 30000935, Speaker = "Me", Text = "Pleasure? Is that reason not sufficient enough?", }, [30000936] = { ID = 30000936, Speaker = "Me", Text = "Come on... Vera...?", }, [30000937] = { ID = 30000937, Speaker = "Me", Text = "Tell me... how do you feel right now?", }, [30000938] = { ID = 30000938, Speaker = "Vera", Text = "At first... I was a little nervous... Nngh...", }, [30000939] = { ID = 30000939, Speaker = "Vera", Text = "But now... haa... it’s starting to feel good...", }, [30000940] = { ID = 30000940, Speaker = "Vera", Text = "My number one fan’s cock... keeps thrusting in and out of the little hole down below... Nngh...", }, [30000941] = { ID = 30000941, Speaker = "Me", Text = "Oh? So Vera is this sensitive, huh. What a pleasant surprise.", }, [30000942] = { ID = 30000942, Speaker = "Vera", Text = "Yeah... even though... it’s not going into the hole up top...", }, [30000943] = { ID = 30000943, Speaker = "Vera", Text = "But... the force of the impact... is spreading out...", }, [30000944] = { ID = 30000944, Speaker = "Vera", Text = "It feels just like... the little hole up top... is also being penetrated by my number one fan at the same time...", }, [30000945] = { ID = 30000945, Speaker = "Vera", Text = "Originally... Nngh... originally... the little hole down below wasn’t supposed to feel anything...", }, [30000946] = { ID = 30000946, Speaker = "Vera", Text = "But... but under this kind of impact from my number one fan...", }, [30000947] = { ID = 30000947, Speaker = "Vera", Text = "I keep feeling like... ngh! the little hole down below is becoming just as sensitive... ngh!", }, [30000948] = { ID = 30000948, Speaker = "Me", Text = "Your reactions are getting more and more intense... Very good, Vera, learn to be a bit more honest with yourself.", }, [30000949] = { ID = 30000949, Speaker = "Vera", Text = "This feeling... how am I even supposed to put it into words...", }, [30000950] = { ID = 30000950, Speaker = "Vera", Text = "Clearly I feel like I shouldn’t... yet I still want it to keep going like this...", }, [30000951] = { ID = 30000951, Speaker = "Me", Text = "If we call this desire... or perhaps the human heart?", }, [30000952] = { ID = 30000952, Speaker = "Vera", Text = "So... this is what it feels like?", }, [30000953] = { ID = 30000953, Speaker = "Me", Text = "(It seems, just as the Annihilation Engine said, Vera is gradually coming to understand what emotions are.)", }, [30000954] = { ID = 30000954, Speaker = "Me", Text = "The answer to this question... can only be given by you yourself.", }, [30000955] = { ID = 30000955, Speaker = "Vera", Text = "Ngh! My number one fan’s cum... is being released inside the little hole down below!", }, [30000956] = { ID = 30000956, Speaker = "Vera", Text = "So hot... it’s just like a downpour... showering over my body...", }, [30000957] = { ID = 30000957, Speaker = "Vera", Text = "Haa... haa...", }, [30000958] = { ID = 30000958, Speaker = "Vera", Text = "This current state… should I call it an afterglow? Or laziness…", }, [30000959] = { ID = 30000959, Speaker = "Vera", Text = "I kind of… still want my number one fan to keep putting his cock into my little pussy…", }, [30000960] = { ID = 30000960, Speaker = "Me", Text = "Oh? But aren’t both of your mouths down there already stuffed full?", }, [30000961] = { ID = 30000961, Speaker = "Vera", Text = "This… is what they call greed, right?", }, [30000962] = { ID = 30000962, Speaker = "Vera", Text = "Number one fan?", }, [30000963] = { ID = 30000963, Speaker = "Vera", Text = "Now that you’ve let me taste something this delicious… don’t think you can just deal with things easily afterward.", }, [30000964] = { ID = 30000964, Speaker = "Vera", Text = "As an idol… I am very greedy too.", }, [30000965] = { ID = 30000965, Speaker = "Lewadulan", Text = "Lewadulan Placeholder", }, [30000966] = { ID = 30000966, Speaker = "Lewadulan", Text = "Lewadulan Placeholder 2", }, [30000967] = { ID = 30000967, Speaker = "Ilva", Text = "Ilva Placeholder", }, [30000968] = { ID = 30000968, Speaker = "Ilva", Text = "Ilva Placeholder 2", }, [30000969] = { ID = 30000969, Speaker = "Grisham", Text = "Grisham Placeholder", }, [30000970] = { ID = 30000970, Speaker = "Grisham", Text = "Grisham Placeholder 2", }, [30000971] = { ID = 30000971, Speaker = "Yeer", Text = "Child of man… you still came to seek me out after all.", }, [30000972] = { ID = 30000972, Speaker = "Yeer", Text = "Hehe… Even if I don’t say it, you and I should both understand.", }, [30000973] = { ID = 30000973, Speaker = "Yeer", Text = "The condition of your body… is a little off, isn’t it?", }, [30000974] = { ID = 30000974, Speaker = "Me", Text = "As expected of Miss Yeer, these things really can’t be hidden from you.", }, [30000975] = { ID = 30000975, Speaker = "Me", Text = "Since you deliberately called me over, that means you have a way to resolve it, right?", }, [30000976] = { ID = 30000976, Speaker = "Yeer", Text = "It’s impossible to solve it completely, but if it’s just a temporary measure, there is one way.", }, [30000977] = { ID = 30000977, Speaker = "Yeer", Text = "Come with me, and I shall let you witness… the power hidden within this land.", }, [30000978] = { ID = 30000978, Text = "Transition", }, [30000979] = { ID = 30000979, Speaker = "Yeer", Text = "Mm… is it like this? Or like this?", }, [30000980] = { ID = 30000980, Speaker = "Yeer", Text = "If I remember correctly, I’m supposed to masturbate a bit before the ritual…", }, [30000981] = { ID = 30000981, Speaker = "Yeer", Text = "Oh no, oh no, maybe I should have gotten ready first.", }, [30000982] = { ID = 30000982, Speaker = "Yeer", Text = "And this dildo… in theory, it should be connected to your body, right?", }, [30000983] = { ID = 30000983, Speaker = "Yeer", Text = "How is it? Do you feel your cock itching?", }, [30000984] = { ID = 30000984, Speaker = "Yeer", Text = "If you can’t feel it, then that would be a problem.", }, [30000985] = { ID = 30000985, Speaker = "Me", Text = "What are you doing this time…?", }, [30000986] = { ID = 30000986, Speaker = "Yeer", Text = "Hehe… it’s nothing, just a few secret arts I’ve been keeping to myself.", }, [30000987] = { ID = 30000987, Speaker = "Yeer", Text = "Your body right now isn’t unhealthy, it’s just not strong enough.", }, [30000988] = { ID = 30000988, Speaker = "Yeer", Text = "Therefore, as long as you pass this mysterious trial… your body will be further enhanced.", }, [30000989] = { ID = 30000989, Speaker = "Yeer", Text = "Come now… boy?", }, [30000990] = { ID = 30000990, Speaker = "Yeer", Text = "Try thrusting it into my little pussy?", }, [30000991] = { ID = 30000991, Speaker = "Me", Text = "Again with this…?", }, [30000992] = { ID = 30000992, Speaker = "Me", Text = "This is…?", }, [30000993] = { ID = 30000993, Speaker = "Yeer", Text = "Ah… no, that won’t do, boy, this won’t do at all.", }, [30000994] = { ID = 30000994, Speaker = "Yeer", Text = "Since it’s a trial, it’s not going to be that simple.", }, [30000995] = { ID = 30000995, Speaker = "Yeer", Text = "Look… right now your cock is already connected to this offering.", }, [30000996] = { ID = 30000996, Speaker = "Yeer", Text = "Right now, I can continuously absorb your power through this offering…", }, [30000997] = { ID = 30000997, Speaker = "Yeer", Text = "That’s why you can’t even break through this bit of protection.", }, [30000998] = { ID = 30000998, Speaker = "Me", Text = "What a wicked, crooked method…", }, [30000999] = { ID = 30000999, Speaker = "Yeer", Text = "What’s wrong, boy…?", }, [30001000] = { ID = 30001000, Speaker = "Yeer", Text = "Are you feeling really unwilling…?", }, [30001001] = { ID = 30001001, Speaker = "Yeer", Text = "My pussy is clearly right in front of you, yet you can’t get it in.", }, [30001002] = { ID = 30001002, Speaker = "Yeer", Text = "And at the same time… I’m toying with your cock from a distance… hehehe…", }, [30001003] = { ID = 30001003, Speaker = "Me", Text = "Nngh…", }, [30001004] = { ID = 30001004, Speaker = "Yeer", Text = "Don’t rush… calm yourself.", }, [30001005] = { ID = 30001005, Speaker = "Yeer", Text = "If you get too worked up and accidentally cum, that would be really embarrassing… hehe…", }, [30001006] = { ID = 30001006, Speaker = "Me", Text = "This is such a vile-natured trial…", }, [30001007] = { ID = 30001007, Speaker = "Me", Text = "No, it seems the one with the vile nature is Miss Yeer.", }, [30001008] = { ID = 30001008, Speaker = "Yeer", Text = "Why are you talking like that? I’m doing this for your own good too.", }, [30001009] = { ID = 30001009, Speaker = "Yeer", Text = "Hurry up, keep swinging your hips, will you?", }, [30001010] = { ID = 30001010, Speaker = "Yeer", Text = "Your little hole is right in front of me... you know?", }, [30001011] = { ID = 30001011, Speaker = "Me", Text = "You’re really composed, Miss Yeer.", }, [30001012] = { ID = 30001012, Speaker = "Me", Text = "What I enjoy the most... is the moment when that expression of yours collapses.", }, [30001013] = { ID = 30001013, Speaker = "Yeer", Text = "Eh... w-wait!", }, [30001014] = { ID = 30001014, Speaker = "Yeer", Text = "Th-this... what the hell are these things... Nngh!", }, [30001015] = { ID = 30001015, Speaker = "Yeer", Text = "Hold on, don’t tell me these things are going to... kyaaaaaa!", }, [30001016] = { ID = 30001016, Speaker = "Yeer", Text = "Kyaaaaaa!", }, [30001017] = { ID = 30001017, Speaker = "Me", Text = "My, my, looks like someone carelessly played with fire and got burned.", }, [30001018] = { ID = 30001018, Speaker = "Me", Text = "Since you used magic on my cock, it’s only natural for my magical cock to bully you back, right?", }, [30001019] = { ID = 30001019, Speaker = "Yeer", Text = "You... nngh... don’t tell me...", }, [30001020] = { ID = 30001020, Speaker = "Yeer", Text = "That ability of yours... has already undergone Evolution somewhere I didn’t know about...? Nngh!", }, [30001021] = { ID = 30001021, Speaker = "Yeer", Text = "You learned how to imitate my magic... in an instant... Nnghhh!", }, [30001022] = { ID = 30001022, Speaker = "Yeer", Text = "Every single cock... is just like yours, boy... haa...", }, [30001023] = { ID = 30001023, Speaker = "Yeer", Text = "This kind of multiple stimulation... nngh... how did you even endure it all... Nnghhh...", }, [30001024] = { ID = 30001024, Speaker = "Me", Text = "When it comes to these matters, all I can say is it’s a long story, Miss Yeer.", }, [30001025] = { ID = 30001025, Speaker = "Me", Text = "Is my growth really that surprising to you?", }, [30001026] = { ID = 30001026, Speaker = "Yeer", Text = "Nngh... rather than surprising... it’s more like you scared me... Nnghhh...", }, [30001027] = { ID = 30001027, Speaker = "Yeer", Text = "I didn’t expect... you’d break through the trial in one go...", }, [30001028] = { ID = 30001028, Speaker = "Yeer", Text = "And even turn it around... using me as a medium... to absorb the power of this place...", }, [30001029] = { ID = 30001029, Speaker = "Yeer", Text = "You really are... nngh... as if you never get tired at all...", }, [30001030] = { ID = 30001030, Speaker = "Yeer", Text = "The boy’s cock... is just rampaging in and out of every part of my body like this...", }, [30001031] = { ID = 30001031, Speaker = "Yeer", Text = "And... depending on the different spots... the thrusting strength changes too...", }, [30001032] = { ID = 30001032, Speaker = "Yeer", Text = "Where on earth did you learn... all these techniques for pleasing a woman... Nnghhhh...", }, [30001033] = { ID = 30001033, Speaker = "Me", Text = "Not at all, not at all, it’s all because Miss Yeer taught me well.", }, [30001034] = { ID = 30001034, Speaker = "Me", Text = "Miss Yeer, the expression on your face right now is really cute.", }, [30001035] = { ID = 30001035, Speaker = "Me", Text = "You’re completely drowning in lust, positively glowing.", }, [30001036] = { ID = 30001036, Speaker = "Yeer", Text = "Haa... can’t you go a little easier on me?", }, [30001037] = { ID = 30001037, Speaker = "Yeer", Text = "Thrusting into I like this... aren’t you afraid you’ll break me?", }, [30001038] = { ID = 30001038, Speaker = "Me", Text = "But Miss Yeer’s body isn’t saying the same thing, you know?", }, [30001039] = { ID = 30001039, Speaker = "Me", Text = "Just look...", }, [30001040] = { ID = 30001040, Speaker = "Me", Text = "Whether it’s this little pussy or this little ass...", }, [30001041] = { ID = 30001041, Speaker = "Me", Text = "Or that greedy, pleasure-drunk little mouth...", }, [30001042] = { ID = 30001042, Speaker = "Me", Text = "They’re all doing their best to suck on my cock, aren’t they?", }, [30001043] = { ID = 30001043, Speaker = "Yeer", Text = "Nngh... seriously... I have... nothing to say...", }, [30001044] = { ID = 30001044, Speaker = "Yeer", Text = "Right now, I... really can say that... I’ve lost to your cock, boy...", }, [30001045] = { ID = 30001045, Speaker = "Yeer", Text = "Haa... Nngh... from head to toe... I’m really stuffed completely full...", }, [30001046] = { ID = 30001046, Speaker = "Yeer", Text = "No matter where I look... it’s all the boy’s cock... Nngh...", }, [30001047] = { ID = 30001047, Speaker = "Yeer", Text = "I’m about to... lose the ability to think... the taste of cock is everywhere...", }, [30001048] = { ID = 30001048, Speaker = "Me", Text = "Miss Yeer, please pay attention.", }, [30001049] = { ID = 30001049, Speaker = "Me", Text = "Because I’m just about to—", }, [30001050] = { ID = 30001050, Speaker = "Yeer", Text = "Nngh...", }, [30001051] = { ID = 30001051, Speaker = "Yeer", Text = "Yaaaaaaaah!", }, [30001052] = { ID = 30001052, Speaker = "Yeer", Text = "Haa... haaaaaa...", }, [30001053] = { ID = 30001053, Speaker = "Yeer", Text = "I really have... been filled to the brim by you, boy...", }, [30001054] = { ID = 30001054, Speaker = "Yeer", Text = "Whether it’s the mouth up here... or the hole down there...", }, [30001055] = { ID = 30001055, Speaker = "Yeer", Text = "They’re all packed completely full...", }, [30001056] = { ID = 30001056, Speaker = "Yeer", Text = "I was worried at first whether you could handle this power... looks like I was overthinking it...", }, [30001057] = { ID = 30001057, Speaker = "Me", Text = "You still have the strength to say so much? Looks like I really underestimated you, Miss Yeer.", }, [30001058] = { ID = 30001058, Speaker = "Yeer", Text = "Oh... boy, are you really trying to fuck me until I’m completely exhausted...?", }, [30001059] = { ID = 30001059, Speaker = "Yeer", Text = "Could it be... that I’ve created a monster myself?", }, [30001060] = { ID = 30001060, Speaker = "Yeer", Text = "I see... boy, your adventure is far more thrilling than I imagined.", }, [30001061] = { ID = 30001061, Speaker = "Yeer", Text = "No wonder you’ve grown this much...", }, [30001062] = { ID = 30001062, Speaker = "Yeer", Text = "Hehe... though calling it growth isn’t exactly right, is it?", }, [30001063] = { ID = 30001063, Speaker = "Yeer", Text = "For you, it should just be finally doing what you were always capable of.", }, [30001064] = { ID = 30001064, Speaker = "Me", Text = "Let’s just put it that way for now.", }, [30001065] = { ID = 30001065, Speaker = "Yeer", Text = "Power awakened through lust... this really is a bit beyond what I expected.", }, [30001066] = { ID = 30001066, Speaker = "Yeer", Text = "And according to what you said, this power of yours will grow stronger with experience?", }, [30001067] = { ID = 30001067, Speaker = "Yeer", Text = "That should include sexual experience as well, right?", }, [30001068] = { ID = 30001068, Speaker = "Me", Text = "What do you say?", }, [30001069] = { ID = 30001069, Speaker = "Yeer", Text = "If that’s the case, I’m not sleepy anymore.", }, [30001070] = { ID = 30001070, Speaker = "Yeer", Text = "Boy... since the last time we crossed paths, what new ways have you learned to play?", }, [30001071] = { ID = 30001071, Speaker = "Yeer", Text = "Show me a little of what you can do, will you?", }, [30001072] = { ID = 30001072, Speaker = "Me", Text = "As you wish...!", }, [30001073] = { ID = 30001073, Text = "Transition", }, [30001074] = { ID = 30001074, Speaker = "Yeer", Text = "This position is...!", }, [30001075] = { ID = 30001075, Speaker = "Yeer", Text = "You actually made me take such an embarrassing pose...", }, [30001076] = { ID = 30001076, Speaker = "Yeer", Text = "My legs are being spread open like this by you, boy...", }, [20010001] = { ID = 20010001, Text = "Qifei Date System Placeholder CG1-1", }, [20010002] = { ID = 20010002, Text = "Qifei Date System Placeholder CG1-2", }, [20010003] = { ID = 20010003, Text = "Qifei Date System Placeholder CG1-3", }, [20010004] = { ID = 20010004, Text = "Qifei Date System Placeholder CG1-4", }, [20010005] = { ID = 20010005, Text = "Qifei Date System Placeholder CG1-5", }, [20010006] = { ID = 20010006, Text = "Qifei Date System Placeholder CG1-6", }, [20010007] = { ID = 20010007, Text = "Qifei Date System Placeholder CG1-7", }, [20010008] = { ID = 20010008, Text = "Qifei Date System Placeholder CG1-8", }, [20010009] = { ID = 20010009, Text = "Qifei Date System Placeholder CG1-9", }, [20010010] = { ID = 20010010, Text = "Qifei Date System Placeholder CG1-1", }, [20010011] = { ID = 20010011, Text = "Qifei Date System Placeholder CG1-2", }, [20010012] = { ID = 20010012, Text = "Qifei Date System Placeholder CG1-3", }, [20010013] = { ID = 20010013, Text = "Qifei Date System Placeholder CG2-1", }, [20010014] = { ID = 20010014, Text = "Qifei Date System Placeholder CG2-2", }, [20010015] = { ID = 20010015, Text = "Qifei Date System Placeholder CG2-3", }, [20010016] = { ID = 20010016, Text = "Qifei Date System Placeholder CG3-1", }, [20010017] = { ID = 20010017, Text = "Qifei Date System Placeholder CG3-2", }, [20010018] = { ID = 20010018, Text = "Qifei Date System Placeholder CG3-3", }, [20010019] = { ID = 20010019, Text = "Qifei Date System Placeholder CG1-1", }, [20010020] = { ID = 20010020, Text = "Qifei Date System Placeholder CG1-2", }, [20010021] = { ID = 20010021, Text = "Qifei Date System Placeholder CG1-3", }, [20010022] = { ID = 20010022, Text = "Qifei Date System Placeholder CG2-1", }, [20010023] = { ID = 20010023, Text = "Qifei Date System Placeholder CG2-2", }, [20010024] = { ID = 20010024, Text = "Qifei Date System Placeholder CG2-3", }, [20010025] = { ID = 20010025, Text = "Qifei Date System Placeholder CG3-1", }, [20010026] = { ID = 20010026, Text = "Qifei Date System Placeholder CG3-2", }, [20010027] = { ID = 20010027, Text = "Qifei Date System Placeholder CG3-3", }, [20020001] = { ID = 20020001, Text = "Gerin Date System Placeholder CG1-1", }, [20020002] = { ID = 20020002, Text = "Gerin Date System Placeholder CG1-2", }, [20020003] = { ID = 20020003, Text = "Gerin Date System Placeholder CG1-3", }, [20020004] = { ID = 20020004, Text = "Gerin Date System Placeholder CG1-4", }, [20020005] = { ID = 20020005, Text = "Grimm Date System Placeholder CG1-5", }, [20020006] = { ID = 20020006, Text = "Grimm Date System Placeholder CG1-6", }, [20020007] = { ID = 20020007, Text = "Grimm Date System Placeholder CG1-7", }, [20020008] = { ID = 20020008, Text = "Grimm Date System Placeholder CG1-8", }, [20020009] = { ID = 20020009, Text = "Grimm Date System Placeholder CG1-9", }, [20020010] = { ID = 20020010, Text = "Grimm Date System Placeholder CG2-1", }, [20020011] = { ID = 20020011, Text = "Grimm Date System Placeholder CG2-2", }, [20020012] = { ID = 20020012, Text = "Grimm Date System Placeholder CG2-3", }, [20020013] = { ID = 20020013, Text = "Grimm Date System Placeholder CG2-4", }, [20020014] = { ID = 20020014, Text = "Grimm Date System Placeholder CG2-5", }, [20020015] = { ID = 20020015, Text = "Grimm Date System Placeholder CG2-6", }, [20020016] = { ID = 20020016, Text = "Grimm Date System Placeholder CG2-7", }, [20020017] = { ID = 20020017, Text = "Grimm Date System Placeholder CG2-8", }, [20020018] = { ID = 20020018, Text = "Grimm Date System Placeholder CG2-9", }, [20020019] = { ID = 20020019, Text = "Grimm Date System Placeholder CG3-1", }, [20020020] = { ID = 20020020, Text = "Grimm Date System Placeholder CG3-2", }, [20020021] = { ID = 20020021, Text = "Grimm Date System Placeholder CG3-3", }, [20020022] = { ID = 20020022, Text = "Grimm Date System Placeholder CG3-4", }, [20020023] = { ID = 20020023, Text = "Grimm Date System Placeholder CG3-5", }, [20020024] = { ID = 20020024, Text = "Grimm Date System Placeholder CG3-6", }, [20020025] = { ID = 20020025, Text = "Grimm Date System Placeholder CG3-7", }, [20020026] = { ID = 20020026, Text = "Grimm Date System Placeholder CG3-8", }, [20020027] = { ID = 20020027, Text = "Grimm Date System Placeholder CG3-9", }, [20030001] = { ID = 20030001, }, [20030002] = { ID = 20030002, Speaker = "Me", Text = "Hey! Anyone there?", }, [20030003] = { ID = 20030003, Speaker = "Me", Text = "Open the door!", }, [20030004] = { ID = 20030004, Speaker = "Me", Text = "\"I know you're in there!\"", }, [20030005] = { ID = 20030005, Text = "\"(The wooden door opens, and the Eldritch before I looks completely different from usual.)\"", }, [20030006] = { ID = 20030006, Text = "\"(Sehexith is wearing cotton pajamas with a teddy bear pattern, and there is even a pair of knitted gloves over the horns on her head.)\"", }, [20030007] = { ID = 20030007, Text = "\"(Her long white hair is a bit messy, and her eyes are somewhat vacant, as if she just got out of bed.)\"", }, [20030008] = { ID = 20030008, Speaker = "Saehesis", Text = "\"Huh...?\"", }, [20030009] = { ID = 20030009, Speaker = "Saehesis", Text = "\"You... why did you come here by yourself? And why aren't you wearing any clothes at all!\"", }, [20030010] = { ID = 20030010, Speaker = "Me", Text = "\"How should I know? Are you trying to get me killed again or what?\"", }, [20030011] = { ID = 20030011, Speaker = "Saehesis", Text = "\"N—no no no, I didn't set anything up, okay?\"", }, [20030012] = { ID = 20030012, Speaker = "Me", Text = "\"Then what are you doing right now?\"", }, [20030013] = { ID = 20030013, Speaker = "Saehesis", Text = "\"Isn't it obvious enough? You idiot!\"", }, [20030014] = { ID = 20030014, Speaker = "Saehesis", Text = "\"I am very clearly sleeping.\"", }, [20030015] = { ID = 20030015, Speaker = "Me", Text = "\"Oh?\"", }, [20030016] = { ID = 20030016, Speaker = "Saehesis", Text = "\"It's true! I didn't drag you in here!\"", }, [20030017] = { ID = 20030017, Speaker = "Me", Text = "\"Then how did I get in?\"", }, [20030018] = { ID = 20030018, Speaker = "Saehesis", Text = "\"What do I do, what am I supposed to do?\"", }, [20030019] = { ID = 20030019, Speaker = "Saehesis", Text = "\"I don't know either!\"", }, [20030020] = { ID = 20030020, Speaker = "Me", Text = "\"...You don't know?\"", }, [20030021] = { ID = 20030021, Speaker = "Saehesis", Text = "\"Does that answer really disappoint you?\"", }, [20030022] = { ID = 20030022, Speaker = "Me", Text = "\"Not disappointed, just a bit surprised.\"", }, [20030023] = { ID = 20030023, Speaker = "Me", Text = "\"Isn't the usual process—you drag me in, make fun of me—\"", }, [20030024] = { ID = 20030024, Speaker = "Me", Text = "\"And then try to get on top of me?\"", }, [20030025] = { ID = 20030025, Speaker = "Saehesis", Text = "\"Yaa—hahahaha!\"", }, [20030026] = { ID = 20030026, Speaker = "Saehesis", Text = "\"You actually memorized the entire process!\"", }, [20030027] = { ID = 20030027, Speaker = "Saehesis", Text = "\"Just thinking about how you've already started treating being dragged in by me as a daily routine... I'm about to...\"", }, [20030028] = { ID = 20030028, Speaker = "Me", Text = "\"After going through it so many times, it'd be weirder if I hadn't memorized it.\"", }, [20030029] = { ID = 20030029, Speaker = "Saehesis", Text = "\"This is really just... haah......\"", }, [20030030] = { ID = 20030030, Text = "\"(She rubs her eyes with her tentacles and beckons I into the house.)\"", }, [20030031] = { ID = 20030031, Speaker = "Saehesis", Text = "\"Forget it. Don’t just stand in the doorway.\"", }, [20030032] = { ID = 20030032, Speaker = "Saehesis", Text = "\"You’re already here, and you can’t get out now—\"", }, [20030033] = { ID = 20030033, Speaker = "Saehesis", Text = "\"In this space, unless Xing splits the wall open.\"", }, [20030034] = { ID = 20030034, Speaker = "Saehesis", Text = "\"Otherwise, once you come in, you have to wait a while before you can leave.\"", }, [20030035] = { ID = 20030035, Speaker = "Me", Text = "\"Oh, so you’re not planning to take this chance to do something to me?\"", }, [20030036] = { ID = 20030036, Speaker = "Saehesis", Text = "\"What? Did you think evil schemes just fall from the sky?\"", }, [20030037] = { ID = 20030037, Speaker = "Saehesis", Text = "\"You suddenly show up like this, I don’t have any time to prepare at all.\"", }, [20030038] = { ID = 20030038, Speaker = "Saehesis", Text = "\"I’m not going to use some half-baked plan.\"", }, [20030039] = { ID = 20030039, Speaker = "Me", Text = "\"So... that’s it?\"", }, [20030040] = { ID = 20030040, Speaker = "Saehesis", Text = "\"That’s it.\"", }, [20030041] = { ID = 20030041, Speaker = "Me", Text = "......", }, [20030042] = { ID = 20030042, }, [20030043] = { ID = 20030043, Text = "\"(I take a few steps back and hurl myself at the door with all my strength.)\"", }, [20030044] = { ID = 20030044, Speaker = "Me", Text = "......", }, [20030045] = { ID = 20030045, Speaker = "Me", Text = "\"Open up!\"", }, [20030046] = { ID = 20030046, Text = "\"(I slam into it again.)\"", }, [20030047] = { ID = 20030047, Speaker = "Me", Text = "\"I know you’re in there!\"", }, [20030048] = { ID = 20030048, Speaker = "Saehesis", Text = "\"Who is it! In the middle of the night! Banging on the door like that!\"", }, [20030049] = { ID = 20030049, Text = "\"(The wooden door swings open, and the Eldritch in front of me looks completely different from usual.)\"", }, [20030050] = { ID = 20030050, Text = "\"(Sehoxis is wearing cotton pajamas with a little bear pattern, and there’s a pair of knitted mittens pulled over the horns on her head.)\"", }, [20030051] = { ID = 20030051, Text = "\"(Her long white hair is a bit messy, and her eyes are full of anger, as if she’s just been woken up.)\"", }, [20030052] = { ID = 20030052, Speaker = "Saehesis", Text = "\"Huh...?\"", }, [20030053] = { ID = 20030053, Speaker = "Saehesis", Text = "\"You... why did you come here on your own? And why aren’t you wearing any clothes at all!\"", }, [20030054] = { ID = 20030054, Speaker = "Me", Text = "\"How should I know, are you trying to kill me again or what?\"", }, [20030055] = { ID = 20030055, Speaker = "Saehesis", Text = "\"N—no no no, I didn’t set anything up, okay?\"", }, [20030056] = { ID = 20030056, Speaker = "Me", Text = "\"Then what are you doing right now?\"", }, [20030057] = { ID = 20030057, Speaker = "Saehesis", Text = "Is it still not obvious enough, you idiot!", }, [20030058] = { ID = 20030058, Speaker = "Saehesis", Text = "I am obviously sleeping.", }, [20030059] = { ID = 20030059, Speaker = "Me", Text = "Oh?", }, [20030060] = { ID = 20030060, Speaker = "Saehesis", Text = "It’s true! I wasn’t the one who brought you in!", }, [20030061] = { ID = 20030061, Speaker = "Me", Text = "Then how did I get in?", }, [20030062] = { ID = 20030062, Speaker = "Saehesis", Text = "What do I do, what should I do?", }, [20030063] = { ID = 20030063, Speaker = "Saehesis", Text = "I don’t know either!", }, [20030064] = { ID = 20030064, Speaker = "Me", Text = "…You don’t know?", }, [20030065] = { ID = 20030065, Speaker = "Saehesis", Text = "Does that answer disappoint you a lot?", }, [20030066] = { ID = 20030066, Speaker = "Me", Text = "Not disappointed, just a bit surprised.", }, [20030067] = { ID = 20030067, Speaker = "Me", Text = "Isn’t the usual process—you drag me in, make fun of me—", }, [20030068] = { ID = 20030068, Speaker = "Me", Text = "And then try to get on top of me?", }, [20030069] = { ID = 20030069, Speaker = "Saehesis", Text = "Yaa—hahahaha!", }, [20030070] = { ID = 20030070, Speaker = "Saehesis", Text = "You actually memorized the whole routine already!", }, [20030071] = { ID = 20030071, Speaker = "Saehesis", Text = "Just thinking about how you’ve already gotten used to being dragged in by me as a daily occurrence… I’m about to…", }, [20030072] = { ID = 20030072, Speaker = "Me", Text = "After running this so many times, it’d be strange if I didn’t memorize it.", }, [20030073] = { ID = 20030073, Speaker = "Saehesis", Text = "You really are just… haah...", }, [20030074] = { ID = 20030074, Text = "(She rubs her eyes with her tentacles and motions for I to come further into the house.)", }, [20030075] = { ID = 20030075, Speaker = "Saehesis", Text = "Forget it. Don’t just stand in the doorway.", }, [20030076] = { ID = 20030076, Speaker = "Saehesis", Text = "You’re already here, and you can’t get out now—", }, [20030077] = { ID = 20030077, Speaker = "Saehesis", Text = "In this space, unless Xing splits the wall open.", }, [20030078] = { ID = 20030078, Speaker = "Saehesis", Text = "Otherwise, once you come in, you have to wait a while before you can leave.", }, [20030079] = { ID = 20030079, Speaker = "Me", Text = "Oh, so you’re not planning to take advantage of this chance to do something to me?", }, [20030080] = { ID = 20030080, Speaker = "Saehesis", Text = "What? Did you think evil schemes just fall from the sky?", }, [20030081] = { ID = 20030081, Speaker = "Saehesis", Text = "You suddenly barging in like this, I didn’t have any time to prepare at all.", }, [20030082] = { ID = 20030082, Speaker = "Saehesis", Text = "I’m not about to use some half-baked plan.", }, [20030083] = { ID = 20030083, Speaker = "Me", Text = "So… that’s it?", }, [20030084] = { ID = 20030084, Speaker = "Saehesis", Text = "That’s it.", }, [20030085] = { ID = 20030085, Speaker = "Me", Text = "......", }, [20030086] = { ID = 20030086, }, [20030087] = { ID = 20030087, Text = "(I walk to the side and tap lightly on the window.)", }, [20030088] = { ID = 20030088, Text = "(I wait for a bit, but there’s no response.)", }, [20030089] = { ID = 20030089, Text = "(Then I press my face against the window, and just as I finally see clearly inside—)", }, [20030090] = { ID = 20030090, Text = "(The window opens, and the Eldritch in front of me looks completely different from usual.)", }, [20030091] = { ID = 20030091, Text = "(Sehecysis is wearing cotton pajamas with little bear patterns, and there’s a pair of knitted mittens slipped over the horns on her head.)", }, [20030092] = { ID = 20030092, Text = "(Her long white hair is a bit messy, and her eyes are somewhat vacant, as if she just got out of bed.)", }, [20030093] = { ID = 20030093, Speaker = "Saehesis", Text = "Huh…?", }, [20030094] = { ID = 20030094, Speaker = "Saehesis", Text = "Gate Key? Why are you…", }, [20030095] = { ID = 20030095, Speaker = "Saehesis", Text = "Haa… wait…", }, [20030096] = { ID = 20030096, Speaker = "Saehesis", Text = "Go to the front door, I’ll open it for you.", }, [20030097] = { ID = 20030097, Text = "(After a few seconds, the front door opens.)", }, [20030098] = { ID = 20030098, Speaker = "Saehesis", Text = "You… why did you come by yourself? And why aren’t you wearing any clothes at all!", }, [20030099] = { ID = 20030099, Speaker = "Me", Text = "How should I know? Are you trying to get me killed again or what?", }, [20030100] = { ID = 20030100, Speaker = "Saehesis", Text = "N–no no no, I didn’t set anything up, okay?", }, [20030101] = { ID = 20030101, Speaker = "Me", Text = "Then what are you doing right now?", }, [20030102] = { ID = 20030102, Speaker = "Saehesis", Text = "Isn’t it obvious enough, you idiot!", }, [20030103] = { ID = 20030103, Speaker = "Saehesis", Text = "I’m obviously sleeping.", }, [20030104] = { ID = 20030104, Speaker = "Me", Text = "Oh?", }, [20030105] = { ID = 20030105, Speaker = "Saehesis", Text = "It’s true! I didn’t bring you in!", }, [20030106] = { ID = 20030106, Speaker = "Me", Text = "Then how did I get in here?", }, [20030107] = { ID = 20030107, Speaker = "Saehesis", Text = "What do I do, what am I supposed to do?", }, [20030108] = { ID = 20030108, Speaker = "Saehesis", Text = "I don’t know either!", }, [20030109] = { ID = 20030109, Speaker = "Me", Text = "\"......You don't know?\"", }, [20030110] = { ID = 20030110, Speaker = "Saehesis", Text = "\"Does this answer disappoint you?\"", }, [20030111] = { ID = 20030111, Speaker = "Me", Text = "\"Not disappointed, just a bit surprised.\"", }, [20030112] = { ID = 20030112, Speaker = "Me", Text = "\"Isn't the usual process—you drag I in here, make fun of I—\"", }, [20030113] = { ID = 20030113, Speaker = "Me", Text = "\"And then try to get on I?\"", }, [20030114] = { ID = 20030114, Speaker = "Saehesis", Text = "\"Yaa—hahahahaha!\"", }, [20030115] = { ID = 20030115, Speaker = "Saehesis", Text = "\"You actually already memorized the whole process!\"", }, [20030116] = { ID = 20030116, Speaker = "Saehesis", Text = "\"Just thinking about how you've already taken being dragged in by I as something routine... I'm about to...\"", }, [20030117] = { ID = 20030117, Speaker = "Me", Text = "\"After running this many times, it'd be weirder not to have it memorized.\"", }, [20030118] = { ID = 20030118, Speaker = "Saehesis", Text = "\"You really are... haah......\"", }, [20030119] = { ID = 20030119, Text = "(She rubs her eyes with her tentacles and beckons I further into the house.)", }, [20030120] = { ID = 20030120, Speaker = "Saehesis", Text = "\"Forget it. Don't just stand in the doorway.\"", }, [20030121] = { ID = 20030121, Speaker = "Saehesis", Text = "\"You're already here, and you can't get out now—\"", }, [20030122] = { ID = 20030122, Speaker = "Saehesis", Text = "\"Unless Xing splits the wall open in this space.\"", }, [20030123] = { ID = 20030123, Speaker = "Saehesis", Text = "\"Otherwise, once you come in, you have to wait a while before you can leave.\"", }, [20030124] = { ID = 20030124, Speaker = "Me", Text = "\"Oh, so you're not planning to do anything to I while you have the chance?\"", }, [20030125] = { ID = 20030125, Speaker = "Saehesis", Text = "\"What? You think evil schemes just fall from the sky?\"", }, [20030126] = { ID = 20030126, Speaker = "Saehesis", Text = "\"You suddenly barging in like this, I had no time to prepare at all.\"", }, [20030127] = { ID = 20030127, Speaker = "Saehesis", Text = "\"I won't use some half-baked plan.\"", }, [20030128] = { ID = 20030128, Speaker = "Me", Text = "\"So... that's it?\"", }, [20030129] = { ID = 20030129, Speaker = "Saehesis", Text = "\"That's it.\"", }, [20030130] = { ID = 20030130, Speaker = "Me", Text = "......", }, [20030131] = { ID = 20030131, }, [20030132] = { ID = 20030132, Text = "(The interior looks about the same as before, filled with purple tentacles.)", }, [20030133] = { ID = 20030133, Text = "(But this time there are a few Normal pieces of furniture added, along with a huge sofa.)", }, [20030134] = { ID = 20030134, Speaker = "Saehesis", Text = "\"Are you planning to just stand in my living room forever?\"", }, [20030135] = { ID = 20030135, Speaker = "Me", Text = "\"I can stand here all day.\"", }, [20030136] = { ID = 20030136, Speaker = "Saehesis", Text = "Did you really think there was some mechanism in my chair?", }, [20030137] = { ID = 20030137, Speaker = "Saehesis", Text = "It’s just a Normal restraint chair with straps on the armrests, that’s all.", }, [20030138] = { ID = 20030138, Speaker = "Me", Text = "That would be very wrong.", }, [20030139] = { ID = 20030139, Speaker = "Saehesis", Text = "Aaah! You bastard, take the sofa, I’ll sit on the chair.", }, [20030140] = { ID = 20030140, Speaker = "Me", Text = "......", }, [20030141] = { ID = 20030141, Speaker = "Me", Text = "Forget it, I’ll sit. You look pretty pitiful like that.", }, [20030142] = { ID = 20030142, Speaker = "Saehesis", Text = "Are you pitying I? That’s really......", }, [20030143] = { ID = 20030143, Speaker = "Saehesis", Text = "Ugh...... this sense of humiliation......", }, [20030144] = { ID = 20030144, Speaker = "Saehesis", Text = "Hahahahahaha!", }, [20030145] = { ID = 20030145, Speaker = "Saehesis", Text = "......", }, [20030146] = { ID = 20030146, Speaker = "Saehesis", Text = "After you made such a fuss I’m a bit too awake to sleep, and since you rarely come over.", }, [20030147] = { ID = 20030147, Text = "(She snapped her fingers, and her pajamas were wrapped in Flame.)", }, [20030148] = { ID = 20030148, Text = "(After that, Sehecis returned to her usual naked body.)", }, [20030149] = { ID = 20030149, Speaker = "Saehesis", Text = "Want a cup of tea?", }, [20030150] = { ID = 20030150, Speaker = "Me", Text = "Will you add anything to it? A charm drug? Poison?", }, [20030151] = { ID = 20030151, Speaker = "Saehesis", Text = "Listen up, you little punk, if you have to doubt everything I do.", }, [20030152] = { ID = 20030152, Speaker = "Saehesis", Text = "Then we’ll waste a whole bunch of time on this kind of Q&A.", }, [20030153] = { ID = 20030153, Speaker = "Saehesis", Text = "I can swear to the goddess that I won’t kill you today.", }, [20030154] = { ID = 20030154, Speaker = "Me", Text = "I......", }, [20030155] = { ID = 20030155, Speaker = "Saehesis", Text = "Hold it right there, you little bastard, you’re about to ask whether my oath means anything, aren’t you.", }, [20030156] = { ID = 20030156, Speaker = "Saehesis", Text = "Am I really that unworthy of your trust?", }, [20030157] = { ID = 20030157, Speaker = "Me", Text = "If you didn’t spend all day thinking about killing me.", }, [20030158] = { ID = 20030158, Speaker = "Saehesis", Text = "......", }, [20030159] = { ID = 20030159, }, [20030160] = { ID = 20030160, Text = "(The interior is more or less the same as before, filled with purple tentacles.)", }, [20030161] = { ID = 20030161, Text = "(But this time there are a few more Normal pieces of furniture, and a huge sofa.)", }, [20030162] = { ID = 20030162, Speaker = "Saehesis", Text = "Huh? What’s with that look on your face?", }, [20030163] = { ID = 20030163, Speaker = "Me", Text = "I suspect there’s something wrong with your home.", }, [20030164] = { ID = 20030164, Speaker = "Saehesis", Text = "Are you crazy? Hahaha! Nobody sets traps in their own home!", }, [20030165] = { ID = 20030165, Speaker = "Saehesis", Text = "Did you really think there was some mechanism on the chair I’m going to sit on?", }, [20030166] = { ID = 20030166, Speaker = "Saehesis", Text = "It’s just a Normal restraint chair with armrests fitted with straps, that’s all.", }, [20030167] = { ID = 20030167, Speaker = "Me", Text = "That would be very wrong.", }, [20030168] = { ID = 20030168, Speaker = "Saehesis", Text = "Aaah! You bastard, you take the sofa, I’ll sit on the chair.", }, [20030169] = { ID = 20030169, Speaker = "Me", Text = "......", }, [20030170] = { ID = 20030170, Speaker = "Me", Text = "Forget it, I’ll sit. You look pretty pitiful like that.", }, [20030171] = { ID = 20030171, Speaker = "Saehesis", Text = "Are you pitying I? It’s really...", }, [20030172] = { ID = 20030172, Speaker = "Saehesis", Text = "Ugh... this sense of humiliation...", }, [20030173] = { ID = 20030173, Speaker = "Saehesis", Text = "Hahahahahaha!", }, [20030174] = { ID = 20030174, Speaker = "Saehesis", Text = "......", }, [20030175] = { ID = 20030175, Speaker = "Saehesis", Text = "After you made such a fuss I’m a bit too awake to sleep, and since you rarely come here.", }, [20030176] = { ID = 20030176, Text = "(She snapped her fingers, and her pajamas were wrapped in Flame.)", }, [20030177] = { ID = 20030177, Text = "(After that, Sehecis returned to her usual naked body.)", }, [20030178] = { ID = 20030178, Speaker = "Saehesis", Text = "Want a cup of tea?", }, [20030179] = { ID = 20030179, Speaker = "Me", Text = "Will you add anything to it? An aphrodisiac? Poison?", }, [20030180] = { ID = 20030180, Speaker = "Saehesis", Text = "Listen up, you little punk, if you have to doubt everything I do.", }, [20030181] = { ID = 20030181, Speaker = "Saehesis", Text = "Then we’ll waste a whole bunch of time on this kind of Q&A.", }, [20030182] = { ID = 20030182, Speaker = "Saehesis", Text = "I can swear to the goddess that I won’t kill you today.", }, [20030183] = { ID = 20030183, Speaker = "Me", Text = "I...", }, [20030184] = { ID = 20030184, Speaker = "Saehesis", Text = "Hold it right there, you little bastard, you’re about to ask whether my oath means anything, aren’t you.", }, [20030185] = { ID = 20030185, Speaker = "Saehesis", Text = "Am I really that unworthy of your trust?", }, [20030186] = { ID = 20030186, Speaker = "Me", Text = "If you didn’t spend all day thinking about killing me.", }, [20030187] = { ID = 20030187, Speaker = "Saehesis", Text = "......", }, [20030188] = { ID = 20030188, }, [20030189] = { ID = 20030189, Speaker = "Saehesis", Text = "Aaaaaaaaaaah!", }, [20030190] = { ID = 20030190, Speaker = "Saehesis", Text = "So unpleasant, so unpleasant, so unpleasant!", }, [20030191] = { ID = 20030191, Speaker = "Saehesis", Text = "I just wanted to entertain you, you idiot who somehow showed up here for no reason!", }, [20030192] = { ID = 20030192, Speaker = "Saehesis", Text = "If I really wanted to get on you—", }, [20030193] = { ID = 20030193, Speaker = "Saehesis", Text = "I would’ve already made you shoot until you dried up like a mummy!", }, [20030194] = { ID = 20030194, Speaker = "Saehesis", Text = "Why would you still think I’d nicely pour tea for you?", }, [20030195] = { ID = 20030195, Speaker = "Me", Text = "......", }, [20030196] = { ID = 20030196, Speaker = "Me", Text = "What you’re saying makes sense, but you’re extremely suspicious at the same time.", }, [20030197] = { ID = 20030197, Speaker = "Saehesis", Text = "Aaaaaaaaah!", }, [20030198] = { ID = 20030198, Speaker = "Saehesis", Text = "You’re picking a fight on purpose, aren’t you? You want it or not!", }, [20030199] = { ID = 20030199, Speaker = "Me", Text = "If there’s nothing wrong with this tea, of course I want it.", }, [20030200] = { ID = 20030200, Speaker = "Saehesis", Text = "Who cares what you think! If you don’t drink it today, you’re disrespecting me!", }, [20030201] = { ID = 20030201, Speaker = "Saehesis", Text = "Even if there’s an aphrodisiac in it, you’re going to drink it for me!", }, [20030202] = { ID = 20030202, Speaker = "Me", Text = "Alright, calm down! Just take it as me joking.", }, [20030203] = { ID = 20030203, Speaker = "Me", Text = "How about this, then.", }, [20030204] = { ID = 20030204, Speaker = "Me", Text = "You take a sip, I take a sip.", }, [20030205] = { ID = 20030205, Speaker = "Saehesis", Text = "Fine, I’ll drink.", }, [20030206] = { ID = 20030206, Speaker = "Me", Text = "But how do I know the poison you used only works on me?", }, [20030207] = { ID = 20030207, Speaker = "Me", Text = "It’s possible you’re completely immune yourself.", }, [20030208] = { ID = 20030208, Speaker = "Saehesis", Text = "You! Y-y-you-you-you!", }, [20030209] = { ID = 20030209, Speaker = "Saehesis", Text = "Are you done yet?!", }, [20030210] = { ID = 20030210, }, [20030211] = { ID = 20030211, Speaker = "Me", Text = "…It probably doesn’t matter if I just take a quick look, right.", }, [20030212] = { ID = 20030212, Speaker = "Me", Text = "(If I put it nicely, I’d call this personality; if I put it bluntly, it’s just a mess.)", }, [20030213] = { ID = 20030213, Speaker = "Me", Text = "This stack on the floor… are these books…?", }, [20030214] = { ID = 20030214, Text = "“A Thousand Methods of Torture,” “The Deep Orgasm Technique,” and all sorts of porn magazines.", }, [20030215] = { ID = 20030215, Speaker = "Familiar", Text = "Mii! (A protest.)", }, [20030216] = { ID = 20030216, Speaker = "Me", Text = "Alright, I won’t touch them. I did say I wouldn’t open anything.", }, [20030217] = { ID = 20030217, Text = "(After circling halfway around, the entire living room is spread out before my eyes.)", }, [20030218] = { ID = 20030218, Text = "(Several irregular islands of clutter are piled up on the floor, and there isn’t a single clean spot to be found on the table.)", }, [20030219] = { ID = 20030219, Text = "(In a sense, this actually suits Saehesis very well.)", }, [20030220] = { ID = 20030220, Speaker = "Me", Text = "…What a truly free way of living.", }, [20030221] = { ID = 20030221, Text = "(My gaze continues to wander aimlessly and finally falls on a half-open door in the corner.)", }, [20030222] = { ID = 20030222, Speaker = "Me", Text = "That door… is it not closed?", }, [20030223] = { ID = 20030223, Speaker = "Familiar", Text = "Mii! Mimimimimi! (Fierce sounds of protest.)", }, [20030224] = { ID = 20030224, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030225] = { ID = 20030225, Speaker = "Me", Text = "Some kind of presence is leaking out from the crack of the door.", }, [20030226] = { ID = 20030226, Speaker = "Me", Text = "Should I try it, just give it a little push…", }, [20030227] = { ID = 20030227, Speaker = "Me", Text = "…Just a tiny bit.", }, [20030228] = { ID = 20030228, Speaker = "Saehesis", Text = "I’m back—", }, [20030229] = { ID = 20030229, Speaker = "Saehesis", Text = "—Yaaahhhhhhh!", }, [20030230] = { ID = 20030230, Speaker = "Saehesis", Text = "W–wait, wait wait wait!!", }, [20030231] = { ID = 20030231, Text = "(She practically sprints over, throwing her whole body between me and that door.)", }, [20030232] = { ID = 20030232, Speaker = "Me", Text = "…Oh?", }, [20030233] = { ID = 20030233, Speaker = "Saehesis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030234] = { ID = 20030234, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030235] = { ID = 20030235, Speaker = "Saehesis", Text = "Hahahaha! You were seeing things!", }, [20030236] = { ID = 20030236, Speaker = "Me", Text = "I was not seeing things.", }, [20030237] = { ID = 20030237, Speaker = "Saehesis", Text = "Go sit down! I… inside there’s a tentacle breeding bed, if you go in you’ll get grabbed… haha…", }, [20030238] = { ID = 20030238, }, [20030239] = { ID = 20030239, Speaker = "Me", Text = "…It probably wouldn’t matter if I just took a quick look.", }, [20030240] = { ID = 20030240, Speaker = "Me", Text = "(Calling this place “full of personality” would be generous; less generously, it’s just a mess.)", }, [20030241] = { ID = 20030241, Speaker = "Me", Text = "…This Eldritch being actually has a photo together with Ishtar?", }, [20030242] = { ID = 20030242, Speaker = "Me", Text = "Though Ishtar does look very unhappy in it.", }, [20030243] = { ID = 20030243, Speaker = "Familiar", Text = "Mii! (Protesting.)", }, [20030244] = { ID = 20030244, Speaker = "Me", Text = "Alright, I won’t touch it. I promised I wouldn’t tear anything down.", }, [20030245] = { ID = 20030245, Text = "(After circling halfway around, the entire living room is laid out before my eyes.)", }, [20030246] = { ID = 20030246, Text = "(Several irregular islands of clutter are piled up on the floor, and there isn’t a single clean spot to be found on the table.)", }, [20030247] = { ID = 20030247, Text = "(In a certain sense, it really does fit Saehesis as a person.)", }, [20030248] = { ID = 20030248, Speaker = "Me", Text = "...What a truly free way of living.", }, [20030249] = { ID = 20030249, Text = "(My gaze continues to wander aimlessly and finally falls on a half-open door in the corner.)", }, [20030250] = { ID = 20030250, Speaker = "Me", Text = "That door... is it not closed?", }, [20030251] = { ID = 20030251, Speaker = "Familiar", Text = "Mii! Mimimimimi! (Fierce sounds of protest)", }, [20030252] = { ID = 20030252, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030253] = { ID = 20030253, Speaker = "Me", Text = "Some kind of presence is leaking out from the crack of the door.", }, [20030254] = { ID = 20030254, Speaker = "Me", Text = "Should I try it, just give it a little push...", }, [20030255] = { ID = 20030255, Speaker = "Me", Text = "...Just a tiny bit.", }, [20030256] = { ID = 20030256, Speaker = "Saehesis", Text = "I’m back—", }, [20030257] = { ID = 20030257, Speaker = "Saehesis", Text = "—Yaaahhhhhhh!", }, [20030258] = { ID = 20030258, Speaker = "Saehesis", Text = "W–wait, wait wait wait!!", }, [20030259] = { ID = 20030259, Text = "(She practically sprints over, throwing her whole body between me and that door.)", }, [20030260] = { ID = 20030260, Speaker = "Me", Text = "...Oh?", }, [20030261] = { ID = 20030261, Speaker = "Saehesis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030262] = { ID = 20030262, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030263] = { ID = 20030263, Speaker = "Saehesis", Text = "Hahahaha! You were seeing things!", }, [20030264] = { ID = 20030264, Speaker = "Me", Text = "I was not seeing things.", }, [20030265] = { ID = 20030265, Speaker = "Saehesis", Text = "Go sit down! I–Inside... inside there’s a tentacle breeding bed, if you go in you’ll get grabbed... haha...", }, [20030266] = { ID = 20030266, Text = "Saehesis Date System Placeholder CG2-3", }, [20030267] = { ID = 20030267, Speaker = "Me", Text = "...It probably doesn’t matter if I just take a quick look.", }, [20030268] = { ID = 20030268, Speaker = "Me", Text = "(Calling this place “full of personality” is putting it nicely; less nicely, it’s just a mess.)", }, [20030269] = { ID = 20030269, Text = "The box is filled with glass jars of all sizes and adult toys.", }, [20030270] = { ID = 20030270, Text = "There are also some scrapped plans that look like evil schemes.", }, [20030271] = { ID = 20030271, Text = "Including, but not limited to, things like tying I to a chair and draining I dry.", }, [20030272] = { ID = 20030272, Speaker = "Familiar", Text = "Meow! (A protest.)", }, [20030273] = { ID = 20030273, Speaker = "Me", Text = "Alright, I won’t touch it. We agreed I wouldn’t take anything apart.", }, [20030274] = { ID = 20030274, Text = "(After circling halfway around, the entire living room is spread out before me like this.)", }, [20030275] = { ID = 20030275, Text = "(Several irregular islands of clutter pile up on the floor, and there isn’t a single clean spot to be found on the tabletop.)", }, [20030276] = { ID = 20030276, Text = "(In a sense, it actually suits Saehesis as a person very well.)", }, [20030277] = { ID = 20030277, Speaker = "Me", Text = "…Such a truly free way of living.", }, [20030278] = { ID = 20030278, Text = "(My gaze continues to wander aimlessly and finally lands on a half-open door in the corner.)", }, [20030279] = { ID = 20030279, Speaker = "Me", Text = "That door… isn’t closed?", }, [20030280] = { ID = 20030280, Speaker = "Familiar", Text = "Meow! Meow meow meow meow meow! (Fierce protest.)", }, [20030281] = { ID = 20030281, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030282] = { ID = 20030282, Speaker = "Me", Text = "Some kind of presence is leaking out through the crack of the door.", }, [20030283] = { ID = 20030283, Speaker = "Me", Text = "Should I try it, just give it a little push…", }, [20030284] = { ID = 20030284, Speaker = "Me", Text = "…Just a tiny bit.", }, [20030285] = { ID = 20030285, Speaker = "Saehesis", Text = "I’m back—", }, [20030286] = { ID = 20030286, Speaker = "Saehesis", Text = "—Yaaahhhhhhh!", }, [20030287] = { ID = 20030287, Speaker = "Saehesis", Text = "W–wait, wait wait wait!!", }, [20030288] = { ID = 20030288, Text = "(She practically sprints over, throwing her whole body between me and that door.)", }, [20030289] = { ID = 20030289, Speaker = "Me", Text = "…Oh?", }, [20030290] = { ID = 20030290, Speaker = "Saehesis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030291] = { ID = 20030291, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030292] = { ID = 20030292, Speaker = "Saehesis", Text = "Hahahaha! You were seeing things!", }, [20030293] = { ID = 20030293, Speaker = "Me", Text = "I was not seeing things.", }, [20030294] = { ID = 20030294, Speaker = "Saehesis", Text = "Go sit down! I-Inside there’s a tentacle seedbed, if you go in you’ll get caught… haha…", }, [20030295] = { ID = 20030295, }, [20030296] = { ID = 20030296, Speaker = "Me", Text = "Then how about this—", }, [20030297] = { ID = 20030297, Speaker = "Me", Text = "Look! There’s a super huge naked goddess over there!", }, [20030298] = { ID = 20030298, Speaker = "Saehesis", Text = "\"Where! I want to see!\"", }, [20030299] = { ID = 20030299, Text = "\"Taking advantage of that opening, I slipped behind her and opened the door to the room.\"", }, [20030300] = { ID = 20030300, Text = "\"(The door opened, and what came into view was... on the wall, on the desk, on the pillow—)\"", }, [20030301] = { ID = 20030301, Text = "\"(Ishtar. Ishtar, Ishtar, Ishtar.)\"", }, [20030302] = { ID = 20030302, Text = "\"(Front-facing, side-facing, smiling, with her back turned—)\"", }, [20030303] = { ID = 20030303, Text = "\"(And also various photos of her bathing, sleeping, and close-ups of her chest and armpits.)\"", }, [20030304] = { ID = 20030304, Speaker = "Me", Text = "......", }, [20030305] = { ID = 20030305, Speaker = "Saehesis", Text = "......", }, [20030306] = { ID = 20030306, Speaker = "Me", Text = "\"Although I already knew—\"", }, [20030307] = { ID = 20030307, Speaker = "Me", Text = "\"—you really are a pervert.\"", }, [20030308] = { ID = 20030308, Speaker = "Saehesis", Text = "\"Thanks for the compliment.\"", }, [20030309] = { ID = 20030309, Speaker = "Saehesis", Text = "\"But get out of this room.\"", }, [20030310] = { ID = 20030310, Speaker = "Me", Text = "\"Wait. This one is her... she’s... mas—!?\"", }, [20030311] = { ID = 20030311, Speaker = "Saehesis", Text = "\"Give it back! That one is especially precious!\"", }, [20030312] = { ID = 20030312, Speaker = "Me", Text = "\"This angle... did you lie on the roof to take it?\"", }, [20030313] = { ID = 20030313, Speaker = "Saehesis", Text = "\"Shut up!\"", }, [20030314] = { ID = 20030314, Speaker = "Me", Text = "\"Okay, I’ll shut up. This one—did she look back because she noticed she was being followed?\"", }, [20030315] = { ID = 20030315, Speaker = "Saehesis", Text = "\"When I said shut up, I meant stop talking, not keep asking!\"", }, [20030316] = { ID = 20030316, Speaker = "Me", Text = "\"I’m not talking, I’m just looking.\"", }, [20030317] = { ID = 20030317, Speaker = "Saehesis", Text = "\"You’re not allowed to look!\"", }, [20030318] = { ID = 20030318, Speaker = "Me", Text = "\"You didn’t stop me either.\"", }, [20030319] = { ID = 20030319, Speaker = "Saehesis", Text = "\"What do I do, what am I supposed to do? No matter what I do, I just can’t get rid of this person!\"", }, [20030320] = { ID = 20030320, Speaker = "Me", Text = "\"Want to give it a try? You explain it to me, and once I’ve seen enough, I’ll leave.\"", }, [20030321] = { ID = 20030321, Speaker = "Saehesis", Text = "\"Explain what!\"", }, [20030322] = { ID = 20030322, Speaker = "Me", Text = "\"The classification logic. How are they sorted by theme?\"", }, [20030323] = { ID = 20030323, Speaker = "Saehesis", Text = "\"Ha—hahahaha! Are you serious! You think I’d tell you!\"", }, [20030324] = { ID = 20030324, Speaker = "Me", Text = "\"If you won’t say, I’ll guess myself. This row... taken when your emotions were especially intense?\"", }, [20030325] = { ID = 20030325, Speaker = "Saehesis", Text = "—No guessing allowed!", }, [20030326] = { ID = 20030326, Speaker = "Me", Text = "Your categorization is so systematic. Are you managing these like a collection?", }, [20030327] = { ID = 20030327, Speaker = "Saehesis", Text = "\"Yes, of course... no! I did not!\"", }, [20030328] = { ID = 20030328, Speaker = "Me", Text = "\"You just said ‘yes.’\"", }, [20030329] = { ID = 20030329, Speaker = "Saehesis", Text = "\"That was a reflex!\"", }, [20030330] = { ID = 20030330, Speaker = "Me", Text = "\"‘A seriously perverted collecting habit,’ to sum it up for you.\"", }, [20030331] = { ID = 20030331, Speaker = "Saehesis", Text = "\"Ha—hahahaha! Are you looking to die?!\"", }, [20030332] = { ID = 20030332, Speaker = "Me", Text = "\"That’s not my commentary, I’m just describing what I see in front of me.\"", }, [20030333] = { ID = 20030333, Speaker = "Saehesis", Text = "\"You’re the one who added the word ‘perverted’!\"", }, [20030334] = { ID = 20030334, Speaker = "Saehesis", Text = "\"And another thing! In this situation, who’s actually the pervert here?!\"", }, [20030335] = { ID = 20030335, }, [20030336] = { ID = 20030336, Speaker = "Me", Text = "\"Then how about this—\"", }, [20030337] = { ID = 20030337, Speaker = "Me", Text = "\"Watch me!\"", }, [20030338] = { ID = 20030338, Speaker = "Saehesis", Text = "\"Eee-yaaah—!\"", }, [20030339] = { ID = 20030339, Speaker = "Saehesis", Text = "\"You! You actually groped my chest!\"", }, [20030340] = { ID = 20030340, Text = "\"Taking advantage of that opening, I slipped behind her and opened the door to the room.\"", }, [20030341] = { ID = 20030341, Text = "\"(The door opened, and what came into view was... on the wall, on the desk, on the pillow—)\"", }, [20030342] = { ID = 20030342, Text = "\"(Ishtar. Ishtar, Ishtar, Ishtar.)\"", }, [20030343] = { ID = 20030343, Text = "\"(Front-facing, side-facing, smiling, with her back turned—)\"", }, [20030344] = { ID = 20030344, Text = "\"(And also photos of her bathing, sleeping, and various close-ups of her chest and armpits.)\"", }, [20030345] = { ID = 20030345, Speaker = "Me", Text = "......", }, [20030346] = { ID = 20030346, Speaker = "Saehesis", Text = "......", }, [20030347] = { ID = 20030347, Speaker = "Me", Text = "\"I already knew this, but—\"", }, [20030348] = { ID = 20030348, Speaker = "Me", Text = "\"—you really are a total pervert.\"", }, [20030349] = { ID = 20030349, Speaker = "Saehesis", Text = "\"Thanks for the compliment.\"", }, [20030350] = { ID = 20030350, Speaker = "Saehesis", Text = "\"But get out of this room.\"", }, [20030351] = { ID = 20030351, Speaker = "Me", Text = "\"Hold on. This one is her... she’s... mas—!?\"", }, [20030352] = { ID = 20030352, Speaker = "Saehesis", Text = "\"Give it back! That one’s especially precious!\"", }, [20030353] = { ID = 20030353, Speaker = "Me", Text = "\"From this angle... were you lying on the roof to take this?\"", }, [20030354] = { ID = 20030354, Speaker = "Saehesis", Text = "\"Shut up!\"", }, [20030355] = { ID = 20030355, Speaker = "Me", Text = "\"Fine, I’ll shut up. This one—did she turn around because she noticed she was being followed?\"", }, [20030356] = { ID = 20030356, Speaker = "Saehesis", Text = "\"When I said shut up, I meant stop talking, not keep asking questions!\"", }, [20030357] = { ID = 20030357, Speaker = "Me", Text = "\"I’m not talking, I’m just looking.\"", }, [20030358] = { ID = 20030358, Speaker = "Saehesis", Text = "\"You’re not allowed to look!\"", }, [20030359] = { ID = 20030359, Speaker = "Me", Text = "\"You didn’t stop me either.\"", }, [20030360] = { ID = 20030360, Speaker = "Saehesis", Text = "\"What do I do, what am I supposed to do? Why won’t this person go away no matter how I try to drive them off!\"", }, [20030361] = { ID = 20030361, Speaker = "Me", Text = "\"Want to give it a try? You explain it to me, and once I’ve seen enough, I’ll leave.\"", }, [20030362] = { ID = 20030362, Speaker = "Saehesis", Text = "\"Explain what!\"", }, [20030363] = { ID = 20030363, Speaker = "Me", Text = "\"The sorting logic. What themes are you using to categorize them?\"", }, [20030364] = { ID = 20030364, Speaker = "Saehesis", Text = "\"Ha—hahahaha! Are you serious! You think I’d tell you!\"", }, [20030365] = { ID = 20030365, Speaker = "Me", Text = "\"If you won’t say, I’ll guess on my own. This row… taken when your emotions were especially intense?\"", }, [20030366] = { ID = 20030366, Speaker = "Saehesis", Text = "\"—You’re not allowed to guess!\"", }, [20030367] = { ID = 20030367, Speaker = "Me", Text = "\"With such a systematic classification, are you managing these like a collection?\"", }, [20030368] = { ID = 20030368, Speaker = "Saehesis", Text = "\"Yeah, of course… no! I’m not!\"", }, [20030369] = { ID = 20030369, Speaker = "Me", Text = "\"You just said ‘yeah.’\"", }, [20030370] = { ID = 20030370, Speaker = "Saehesis", Text = "\"That was a reflex!\"", }, [20030371] = { ID = 20030371, Speaker = "Me", Text = "\"‘Serious perverted collecting behavior,’ let me sum it up for you.\"", }, [20030372] = { ID = 20030372, Speaker = "Saehesis", Text = "\"Ha—hahahaha! Do you have a death wish!\"", }, [20030373] = { ID = 20030373, Speaker = "Me", Text = "\"That’s not my commentary, I’m just describing what I see in front of me.\"", }, [20030374] = { ID = 20030374, Speaker = "Saehesis", Text = "\"You’re the one who added the word ‘perverted’ in there!\"", }, [20030375] = { ID = 20030375, Speaker = "Saehesis", Text = "\"And another thing! In this situation, who’s really the pervert here!\"", }, [20030376] = { ID = 20030376, }, [20030377] = { ID = 20030377, Speaker = "Saehesis", Text = "\"You bastard! Look between your legs!\"", }, [20030378] = { ID = 20030378, Speaker = "Saehesis", Text = "\"You! You’re actually looking at someone else’s collection—!\"", }, [20030379] = { ID = 20030379, Speaker = "Saehesis", Text = "\"And reacting in such a shameless way!\"", }, [20030380] = { ID = 20030380, Text = "\"(Sehexis pushes I down and pins I under her.)\"", }, [20030381] = { ID = 20030381, Speaker = "Me", Text = "Cut the crap, this is just a natural physical reaction!", }, [20030382] = { ID = 20030382, Speaker = "Saehesis", Text = "You! You’re not allowed to take my collection away!", }, [20030383] = { ID = 20030383, Speaker = "Me", Text = "You answer me first! Where did these photos of Ishtar come from?", }, [20030384] = { ID = 20030384, Speaker = "Saehesis", Text = "Who would bother answering you!", }, [20030385] = { ID = 20030385, Speaker = "Me", Text = "So you’re not talking, huh! If you don’t talk, I’m going to have to use some nasty tricks!", }, [20030386] = { ID = 20030386, Speaker = "Saehesis", Text = "What do you even have that could threaten me?", }, [20030387] = { ID = 20030387, Speaker = "Me", Text = "If you don’t tell me, I’ll shoot one off right onto Ishtar’s photo right now.", }, [20030388] = { ID = 20030388, Speaker = "Saehesis", Text = "......", }, [20030389] = { ID = 20030389, Speaker = "Me", Text = "Don’t think I can’t do it, okay?", }, [20030390] = { ID = 20030390, Speaker = "Saehesis", Text = "You’ve got to be joking with me… You vulgar, filthy bastard!", }, [20030391] = { ID = 20030391, Speaker = "Me", Text = "You were the one who was vulgar first, I’m just giving you a taste of your own medicine!", }, [20030392] = { ID = 20030392, Speaker = "Saehesis", Text = "I really never imagined—", }, [20030393] = { ID = 20030393, Speaker = "Saehesis", Text = "That a little slut like you could come up with something so… disgusting it even makes me sick!", }, [20030394] = { ID = 20030394, Speaker = "Me", Text = "I only turned out like this because I have to deal with you.", }, [20030395] = { ID = 20030395, Speaker = "Me", Text = "I was totally led astray by you, wasn’t I.", }, [20030396] = { ID = 20030396, Speaker = "Saehesis", Text = "Hoh hoh!? You actually have the face to say that kind of trash.", }, [20030397] = { ID = 20030397, Speaker = "Saehesis", Text = "Watch me turn you into a dried-up husk!", }, [20030398] = { ID = 20030398, Speaker = "Me", Text = "Oh? Really? You’re going to do me here?", }, [20030399] = { ID = 20030399, Speaker = "Me", Text = "Aren’t you afraid I’ll make a mess all over your precious collection?", }, [20030400] = { ID = 20030400, Speaker = "Saehesis", Text = "You… damn monkey…", }, [20030401] = { ID = 20030401, Speaker = "Saehesis", Text = "How about we both take a step back, okay…", }, [20030402] = { ID = 20030402, Speaker = "Me", Text = "Now you suddenly want to negotiate with me, huh?", }, [20030403] = { ID = 20030403, Speaker = "Saehesis", Text = "Get this straight, your dick is in my tentacles right now!", }, [20030404] = { ID = 20030404, Speaker = "Saehesis", Text = "It’d be a waste, but don’t push me, or I’ll snap it off and feed it to the dogs!", }, [20030405] = { ID = 20030405, Speaker = "Me", Text = "Bring it on! Mere tentacles could never shake my steel-like mighty eagle—", }, [20030406] = { ID = 20030406, Speaker = "Me", Text = "Aaagh! It hurts, it hurts! Don’t do it like that—", }, [20030407] = { ID = 20030407, Speaker = "Saehesis", Text = "Put that photo down!", }, [20030408] = { ID = 20030408, Text = "Saehesis Date System Placeholder CG3-1", }, [20030409] = { ID = 20030409, Speaker = "Me", Text = "So I drank it, fine. Tell me what’s in it.", }, [20030410] = { ID = 20030410, Speaker = "Me", Text = "What did you put in it?", }, [20030411] = { ID = 20030411, Speaker = "Saehesis", Text = "Ultra‑powerful aphrodisiac!", }, [20030412] = { ID = 20030412, Speaker = "Me", Text = "An aphrodisiac.", }, [20030413] = { ID = 20030413, Speaker = "Saehesis", Text = "The kind that completely Unlocks your abilities.", }, [20030414] = { ID = 20030414, Speaker = "Saehesis", Text = "Next you’ll turn into a beast with nothing but mating on the brain!", }, [20030415] = { ID = 20030415, Speaker = "Me", Text = "Didn’t you say this is what you usually drink?", }, [20030416] = { ID = 20030416, Speaker = "Saehesis", Text = "I’ve long gotten used to drinking it! You’re the one who drank from the wrong cup!", }, [20030417] = { ID = 20030417, Text = "(Something is spreading in my chest—not pain, and not dizziness.)", }, [20030418] = { ID = 20030418, Speaker = "Me", Text = "This feels a little… strange.", }, [20030419] = { ID = 20030419, Speaker = "Saehesis", Text = "What should I do, what should I do?", }, [20030420] = { ID = 20030420, Speaker = "Saehesis", Text = "Hahaha! It’s gotten so big, it looks absolutely delicious...", }, [20030421] = { ID = 20030421, Speaker = "Saehesis", Text = "If you get down on your knees like livestock and lick my feet—", }, [20030422] = { ID = 20030422, Speaker = "Saehesis", Text = "Maybe I’ll consider helping you get it out? Hahahahaha—", }, [20030423] = { ID = 20030423, Speaker = "Me", Text = "So you think this will make my abilities go out of control?", }, [20030424] = { ID = 20030424, Speaker = "Saehesis", Text = "No creature other than me can stay sane under such a high concentration of aphrodisiac.", }, [20030425] = { ID = 20030425, Speaker = "Saehesis", Text = "Just thinking about what’s going to happen next, I’m about to—", }, [20030426] = { ID = 20030426, Speaker = "Me", Text = "Don’t get too naive—", }, [20030427] = { ID = 20030427, Speaker = "Saehesis", Text = "Hm?", }, [20030428] = { ID = 20030428, Speaker = "Me", Text = "Don’t think something like this is enough to threaten me!", }, [20030429] = { ID = 20030429, Speaker = "Me", Text = "Don’t underestimate the bond between me and my sexual desire!", }, [20030430] = { ID = 20030430, Speaker = "Me", Text = "You say lust will overwhelm reason?", }, [20030431] = { ID = 20030431, Speaker = "Me", Text = "That’s just my default state! You small‑fry Eldritch god!", }, [20030432] = { ID = 20030432, Speaker = "Saehesis", Text = "Huh!?", }, [20030433] = { ID = 20030433, Speaker = "Saehesis", Text = "Suddenly such a hot-blooded and completely illogical sexual harassment line!", }, [20030434] = { ID = 20030434, }, [20030435] = { ID = 20030435, Speaker = "Saehesis", Text = "You’ve been hard ever since you walked into the room!", }, [20030436] = { ID = 20030436, Speaker = "Saehesis", Text = "The drug doesn’t work that fast yet!", }, [20030437] = { ID = 20030437, Speaker = "Me", Text = "So what’s inside?", }, [20030438] = { ID = 20030438, Speaker = "Saehesis", Text = "Super powerful aphrodisiac!", }, [20030439] = { ID = 20030439, Speaker = "Me", Text = "Aphrodisiac.", }, [20030440] = { ID = 20030440, Speaker = "Saehesis", Text = "The kind that lets your abilities fully Unlock.", }, [20030441] = { ID = 20030441, Speaker = "Saehesis", Text = "Next you’ll turn into a beast with nothing but mating on your mind!", }, [20030442] = { ID = 20030442, Speaker = "Me", Text = "Didn’t you say this is what you usually drink?", }, [20030443] = { ID = 20030443, Speaker = "Saehesis", Text = "I have long since gotten used to drinking it! You’re the one who drank from the wrong cup!", }, [20030444] = { ID = 20030444, Text = "(Something is spreading in my chest—not pain, and not dizziness.)", }, [20030445] = { ID = 20030445, Speaker = "Me", Text = "This feeling is a bit…strange.", }, [20030446] = { ID = 20030446, Speaker = "Saehesis", Text = "What should I do, what should I do?", }, [20030447] = { ID = 20030447, Speaker = "Saehesis", Text = "Hahaha! It’s gotten so big, it looks really delicious......", }, [20030448] = { ID = 20030448, Speaker = "Saehesis", Text = "If you kneel down like livestock and lick my feet—", }, [20030449] = { ID = 20030449, Speaker = "Saehesis", Text = "Maybe I can consider helping you let it out? Hahahahaha—", }, [20030450] = { ID = 20030450, Speaker = "Me", Text = "So you think my abilities will go out of control like this?", }, [20030451] = { ID = 20030451, Speaker = "Saehesis", Text = "No living being other than me can stay sane under such a high concentration of aphrodisiac.", }, [20030452] = { ID = 20030452, Speaker = "Saehesis", Text = "Just thinking about what’s going to happen next, I’m about to—", }, [20030453] = { ID = 20030453, Speaker = "Me", Text = "Don’t be so naive—", }, [20030454] = { ID = 20030454, Speaker = "Saehesis", Text = "Hm?", }, [20030455] = { ID = 20030455, Speaker = "Me", Text = "Don’t think this level is enough to pose a threat to me!", }, [20030456] = { ID = 20030456, Speaker = "Me", Text = "Don’t underestimate the bond between me and my sexual desire!", }, [20030457] = { ID = 20030457, Speaker = "Me", Text = "You’re saying sexual desire will override reason?", }, [20030458] = { ID = 20030458, Speaker = "Me", Text = "\"That's just my default state! You small-fry Eldritch!\"", }, [20030459] = { ID = 20030459, Speaker = "Saehesis", Text = "\"Huh!?\"", }, [20030460] = { ID = 20030460, Speaker = "Saehesis", Text = "\"Suddenly such a hot-blooded and completely illogical sexual harassment line!\"", }, [20030461] = { ID = 20030461, }, [20030462] = { ID = 20030462, Speaker = "Saehesis", Text = "\"Hahahahahaha! You're already in the bag for me!\"", }, [20030463] = { ID = 20030463, Speaker = "Me", Text = "(Takes another sip.)", }, [20030464] = { ID = 20030464, Speaker = "Saehesis", Text = "\"......You......\"", }, [20030465] = { ID = 20030465, Speaker = "Me", Text = "(Takes another sip.)", }, [20030466] = { ID = 20030466, Speaker = "Saehesis", Text = "\"Wait! Stop drinking it!\"", }, [20030467] = { ID = 20030467, Speaker = "Saehesis", Text = "\"Aren't you curious what's inside?\"", }, [20030468] = { ID = 20030468, Speaker = "Me", Text = "(Takes another sip.)", }, [20030469] = { ID = 20030469, Speaker = "Me", Text = "\"So what's inside?\"", }, [20030470] = { ID = 20030470, Speaker = "Saehesis", Text = "......", }, [20030471] = { ID = 20030471, Speaker = "Saehesis", Text = "\"Ultra‑powerful aphrodisiac.\"", }, [20030472] = { ID = 20030472, Speaker = "Me", Text = "\"I see?\"", }, [20030473] = { ID = 20030473, Speaker = "Me", Text = "(Takes another sip.)", }, [20030474] = { ID = 20030474, Speaker = "Saehesis", Text = "\"The kind that fully Unlocks your abilities.\"", }, [20030475] = { ID = 20030475, Speaker = "Saehesis", Text = "\"Next you'll turn into a beast with nothing but mating on your mind!\"", }, [20030476] = { ID = 20030476, Speaker = "Saehesis", Text = "\"Stop drinking it!\"", }, [20030477] = { ID = 20030477, Speaker = "Me", Text = "\"Didn't you say this is what you usually drink?\"", }, [20030478] = { ID = 20030478, Speaker = "Saehesis", Text = "\"I've long gotten used to drinking it! You're the one who drank from the wrong cup!\"", }, [20030479] = { ID = 20030479, Text = "(Something spreads through the chest—not pain, and not dizziness.)", }, [20030480] = { ID = 20030480, Speaker = "Me", Text = "\"This feeling is... kind of strange.\"", }, [20030481] = { ID = 20030481, Speaker = "Saehesis", Text = "\"What should I do, what should I do?\"", }, [20030482] = { ID = 20030482, Speaker = "Saehesis", Text = "\"Hahaha! It's gotten so big, it looks really delicious......\"", }, [20030483] = { ID = 20030483, Speaker = "Saehesis", Text = "\"If you get down on your knees like livestock and lick my feet—\"", }, [20030484] = { ID = 20030484, Speaker = "Saehesis", Text = "\"Maybe I could consider helping you get it out? Hahahahaha—\"", }, [20030485] = { ID = 20030485, Speaker = "Me", Text = "\"So you think this way my power will go out of control?\"", }, [20030486] = { ID = 20030486, Speaker = "Saehesis", Text = "\"No living being other than I can stay sane under such a high concentration of charm potion.\"", }, [20030487] = { ID = 20030487, Speaker = "Saehesis", Text = "\"Just thinking about what’s going to happen next, I’m about to—\"", }, [20030488] = { ID = 20030488, Speaker = "Me", Text = "\"Don’t be so naive—\"", }, [20030489] = { ID = 20030489, Speaker = "Saehesis", Text = "\"Hm?\"", }, [20030490] = { ID = 20030490, Speaker = "Me", Text = "\"Don’t think this level is enough to pose a threat to me!\"", }, [20030491] = { ID = 20030491, Speaker = "Me", Text = "\"Don’t underestimate the bond between I and my lust!\"", }, [20030492] = { ID = 20030492, Speaker = "Me", Text = "\"You say lust will overwhelm reason?\"", }, [20030493] = { ID = 20030493, Speaker = "Me", Text = "\"That’s just my permanent state! You small fry Eldritch!\"", }, [20030494] = { ID = 20030494, Speaker = "Saehesis", Text = "\"Eh!?\"", }, [20030495] = { ID = 20030495, Speaker = "Saehesis", Text = "\"Suddenly such a hot-blooded and completely illogical sexual harassment line!\"", }, [20030496] = { ID = 20030496, }, [20030497] = { ID = 20030497, Speaker = "Saehesis", Text = "\"...That is!\"", }, [20030498] = { ID = 20030498, Speaker = "Saehesis", Text = "\"Hahaha, chains? You think mere chains can bind me?\"", }, [20030499] = { ID = 20030499, Speaker = "Saehesis", Text = "\"Watch as I immediately...\"", }, [20030500] = { ID = 20030500, Speaker = "Saehesis", Text = "\"Eh? Why... is this so sturdy?\"", }, [20030501] = { ID = 20030501, Speaker = "Me", Text = "\"You forgot something extremely basic.\"", }, [20030502] = { ID = 20030502, Speaker = "Me", Text = "\"What drives my power are emotions.\"", }, [20030503] = { ID = 20030503, Speaker = "Me", Text = "\"You actually foolishly made me drink a potion that can amplify emotions.\"", }, [20030504] = { ID = 20030504, Speaker = "Saehesis", Text = "\"Wait, wait, wait! Ultimately you’re the one who drank the wrong one, aren’t you!?\"", }, [20030505] = { ID = 20030505, Speaker = "Saehesis", Text = "\"I wasn’t wrong, was I?\"", }, [20030506] = { ID = 20030506, Speaker = "Saehesis", Text = "\"Look! Your cup really didn’t have anything added to it.\"", }, [20030507] = { ID = 20030507, Speaker = "Me", Text = "\"I know, but since I’ve already fallen for the trap, I might as well just...\"", }, [20030508] = { ID = 20030508, Speaker = "Saehesis", Text = "\"Eek!\"", }, [20030509] = { ID = 20030509, }, [20030510] = { ID = 20030510, Speaker = "Saehesis", Text = "\"Guh! Eeeeeeek!\"", }, [20030511] = { ID = 20030511, Speaker = "Saehesis", Text = "\"T-To think you’d toy with my body like this... ugh!\"", }, [20030512] = { ID = 20030512, Speaker = "Saehesis", Text = "My body... the inside is going to get pierced through...", }, [20030513] = { ID = 20030513, Speaker = "Saehesis", Text = "You’ve already shot more than a dozen times and it’s still getting bigger inside...", }, [20030514] = { ID = 20030514, Speaker = "Me", Text = "This is all because of your own aphrodisiac!", }, [20030515] = { ID = 20030515, Speaker = "Me", Text = "I don’t feel tired at all yet.", }, [20030516] = { ID = 20030516, Speaker = "Me", Text = "Feels like I could still shoot another ten times.", }, [20030517] = { ID = 20030517, Speaker = "Saehesis", Text = "You... monkey with nothing but sex in your head...", }, [20030518] = { ID = 20030518, Speaker = "Saehesis", Text = "Nngh... guhhaaahhh...", }, [20030519] = { ID = 20030519, Speaker = "Saehesis", Text = "Slower, I’m going to come again...", }, [20030520] = { ID = 20030520, Speaker = "Saehesis", Text = "Eeeeeeiiiiiiiii!", }, [20030521] = { ID = 20030521, Speaker = "Saehesis", Text = "I... I can’t take it anymore...", }, [20030522] = { ID = 20030522, Speaker = "Saehesis", Text = "This cock... is just way too fierce...", }, [20030523] = { ID = 20030523, Speaker = "Me", Text = "I never thought there’d be a day you’d make that kind of sound, like you’re begging I for mercy, huh?", }, [20030524] = { ID = 20030524, Speaker = "Saehesis", Text = "It’s just that the cock is a bit big, don’t get so full of yourself over there...", }, [20030525] = { ID = 20030525, Speaker = "Saehesis", Text = "Nngh... iiaaaahhhhh...", }, [20030526] = { ID = 20030526, Speaker = "Me", Text = "Your lewd moans are so loud, I can’t hear what you’re saying, you know?", }, [20030527] = { ID = 20030527, Speaker = "Me", Text = "Your mouth is talking so big, but your little pussy keeps tightening nonstop.", }, [20030528] = { ID = 20030528, Speaker = "Me", Text = "You might as well change jobs and become a full-time onahole!", }, [20030529] = { ID = 20030529, Speaker = "Saehesis", Text = "Aaahhh... what humiliation...", }, [20030530] = { ID = 20030530, Speaker = "Saehesis", Text = "But—so excited—love it so much—", }, [20030531] = { ID = 20030531, Speaker = "Saehesis", Text = "Aaaahhhh, I’m going to be conquered by this cock—", }, [20030532] = { ID = 20030532, Speaker = "Saehesis", Text = "Ee-ee, eeeeeeeeee!", }, [20030533] = { ID = 20030533, Speaker = "Saehesis", Text = "My brain... my head is going to melt...", }, [20030534] = { ID = 20030534, Speaker = "Saehesis", Text = "This man... has absolutely no intention of stopping...", }, [20030535] = { ID = 20030535, }, [20030536] = { ID = 20030536, Text = "(On a night no more Normal than any other, I lie on my bed and sleep as usual.)", }, [20030537] = { ID = 20030537, Text = "(And that familiar, ominous premonition appears, and the feeling of the bed disappears again.)", }, [20030538] = { ID = 20030538, Speaker = "Me", Text = "Ah! Better not be happening again!", }, [20030539] = { ID = 20030539, Text = "Opening my eyes, what comes into view is the otherworldly space that has appeared before me more than a dozen times.", }, [20030540] = { ID = 20030540, Text = "I am just standing there, barely clothed, in the black, twisted space.", }, [20030541] = { ID = 20030541, Speaker = "Me", Text = "Her house… should be this way, right?", }, [20030542] = { ID = 20030542, Speaker = "Me", Text = "Turn left...... go straight here...... then turn right at this petrified little dwarf.", }, [20030543] = { ID = 20030543, Speaker = "Me", Text = "Found it.", }, [20030544] = { ID = 20030544, }, [20030545] = { ID = 20030545, }, [20030546] = { ID = 20030546, Speaker = "Saehesis", Text = "Phew...... deep breath...... keep Saehesis’s good mood of chaos......", }, [20030547] = { ID = 20030547, Speaker = "Me", Text = "......", }, [20030548] = { ID = 20030548, Speaker = "Saehesis", Text = "Well then, wait a moment, I’ll go make some tea.", }, [20030549] = { ID = 20030549, Speaker = "Saehesis", Text = "Also.", }, [20030550] = { ID = 20030550, Speaker = "Saehesis", Text = "During the ten minutes I’m making tea, please don’t tear my house apart.", }, [20030551] = { ID = 20030551, Speaker = "Me", Text = "…Am I really that dangerous?", }, [20030552] = { ID = 20030552, Speaker = "Saehesis", Text = "You’re more dangerous than you think! Don’t touch anything, just sit and wait, you hear me?", }, [20030553] = { ID = 20030553, Speaker = "Me", Text = "Alright, alright, I got it.", }, [20030554] = { ID = 20030554, Speaker = "Saehesis", Text = "I’m not joking! And go find some pants to put on.", }, [20030555] = { ID = 20030555, Speaker = "Saehesis", Text = "You waving food in front of my eyes like this......", }, [20030556] = { ID = 20030556, Speaker = "Saehesis", Text = "Hahahahaaaah! I’m drooling already!", }, [20030557] = { ID = 20030557, Speaker = "Saehesis", Text = "Ahem—", }, [20030558] = { ID = 20030558, Speaker = "Saehesis", Text = "I’ll leave this mini familiar here to keep an eye on you.", }, [20030559] = { ID = 20030559, Speaker = "Saehesis", Text = "Don’t you dare cause trouble, you little brat.", }, [20030560] = { ID = 20030560, Text = "(Saehesis’s footsteps grow more and more distant.)", }, [20030561] = { ID = 20030561, }, [20030562] = { ID = 20030562, Text = "(I follow her out of that room, shutting out that indescribable aura——)", }, [20030563] = { ID = 20030563, Speaker = "Me", Text = "......I’m exhausted.", }, [20030564] = { ID = 20030564, Speaker = "Saehesis", Text = "Sigh...... I really shouldn’t have let you, this walking disaster, into my house.", }, [20030565] = { ID = 20030565, Text = "(I sit on the chair and take a sip of hot tea.)", }, [20030566] = { ID = 20030566, Speaker = "Saehesis", Text = "Wait! That cup is mine——", }, [20030567] = { ID = 20030567, Speaker = "Me", }, [20030568] = { ID = 20030568, Speaker = "Me", Text = "So you really did add something!", }, [20030569] = { ID = 20030569, Speaker = "Saehesis", Text = "Ah—hahahahaha!", }, [20030570] = { ID = 20030570, Speaker = "Saehesis", Text = "You actually drank it! This wasn’t my plan, but you still drank my tea!", }, [20040001] = { ID = 20040001, }, [20040002] = { ID = 20040002, Speaker = "Me", Text = "Wait, that sounds a bit suspicious.", }, [20040003] = { ID = 20040003, Speaker = "Yaga", Text = "There’s nothing suspicious at all.", }, [20040004] = { ID = 20040004, Speaker = "Me", Text = "Suddenly saying you’re taking someone to your room… usually that means—", }, [20040005] = { ID = 20040005, Speaker = "Yaga", Text = "It means this Prodigy has something to show you. That’s it, explanation over.", }, [20040006] = { ID = 20040006, Speaker = "Yaga", Text = "What? Don’t you want to see the Prodigy's Chamber of a super genius pretty girl?", }, [20040007] = { ID = 20040007, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040008] = { ID = 20040008, Speaker = "Yaga", Text = "What, you think I’d use you for biological experiments or something?", }, [20040009] = { ID = 20040009, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040010] = { ID = 20040010, Speaker = "Yaga", Text = "Mm~ I don’t remember, anyway—", }, [20040011] = { ID = 20040011, Speaker = "Yaga", Text = "Yes or ok? What’s your answer?", }, [20040012] = { ID = 20040012, Speaker = "Me", Text = "That’s not even a choice, is it? Fine... I’ll go with you and take a look.", }, [20040013] = { ID = 20040013, Speaker = "Yaga", Text = "Your answer was completely within my expectations too.", }, [20040014] = { ID = 20040014, }, [20040015] = { ID = 20040015, }, [20040016] = { ID = 20040016, Text = "(There’s a heavy hatch at the end of the corridor—the room is full of things I’ve never seen before.)", }, [20040017] = { ID = 20040017, Speaker = "Me", Text = "…Am I still on my ship? Where am I?", }, [20040018] = { ID = 20040018, Speaker = "Yaga", Text = "The workshop of a genius pretty girl.", }, [20040019] = { ID = 20040019, Speaker = "Me", Text = "The equipment you have here… I’ve barely seen any of this before.", }, [20040020] = { ID = 20040020, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little introduction.", }, [20040021] = { ID = 20040021, Speaker = "Yaga", Text = "Which machine is the assistant more interested in?", }, [20040022] = { ID = 20040022, }, [20040023] = { ID = 20040023, Speaker = "Me", Text = "Do you just casually bring men back to your room like this?", }, [20040024] = { ID = 20040024, Speaker = "Yaga", Text = "What’s so strange about that?", }, [20040025] = { ID = 20040025, Speaker = "Yaga", Text = "Or should I have told you, “There’s a cat in my lab that can do backflips”?", }, [20040026] = { ID = 20040026, Speaker = "Yaga", Text = "Of course I called you here because there’s something I want to show you.", }, [20040027] = { ID = 20040027, Speaker = "Yaga", Text = "What? You don’t want to take a look at the Prodigy's Chamber of the super genius pretty girl?", }, [20040028] = { ID = 20040028, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040029] = { ID = 20040029, Speaker = "Yaga", Text = "What else could I possibly do, use you for biological experiments?", }, [20040030] = { ID = 20040030, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040031] = { ID = 20040031, Speaker = "Yaga", Text = "Mm~ I don’t remember, anyway—", }, [20040032] = { ID = 20040032, Speaker = "Yaga", Text = "Yes or OK? What’s your answer?", }, [20040033] = { ID = 20040033, Speaker = "Me", Text = "Isn’t that basically no choice at all? Fine... I’ll go with you and have a look.", }, [20040034] = { ID = 20040034, Speaker = "Yaga", Text = "Your answer was completely within my expectations too.", }, [20040035] = { ID = 20040035, }, [20040036] = { ID = 20040036, }, [20040037] = { ID = 20040037, Text = "(There is a heavy hatch at the end of the corridor. Yaga pushes it open—the room is filled with things I have never seen before.)", }, [20040038] = { ID = 20040038, Speaker = "Me", Text = "…Am I still on my ship? Where am I?", }, [20040039] = { ID = 20040039, Speaker = "Yaga", Text = "The workshop of a genius pretty girl.", }, [20040040] = { ID = 20040040, Speaker = "Me", Text = "The equipment you have here… I’ve barely seen any of it before.", }, [20040041] = { ID = 20040041, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little introduction.", }, [20040042] = { ID = 20040042, Speaker = "Yaga", Text = "Which machine is the assistant more interested in?", }, [20040043] = { ID = 20040043, }, [20040044] = { ID = 20040044, Speaker = "Yaga", Text = "Oh? You’re that resigned to your fate?", }, [20040045] = { ID = 20040045, Speaker = "Yaga", Text = "Don’t tell me you’re gradually being trained into a house pet?", }, [20040046] = { ID = 20040046, Speaker = "Me", Text = "No way!", }, [20040047] = { ID = 20040047, Speaker = "Me", Text = "It’s just that I have a feeling that if I don’t agree, you’ll keep pestering me until I do.", }, [20040048] = { ID = 20040048, Speaker = "Yaga", Text = "Looks like you’re already very familiar with how this goes.", }, [20040049] = { ID = 20040049, Speaker = "Yaga", Text = "Ahem...", }, [20040050] = { ID = 20040050, Speaker = "Yaga", Text = "Of course I called you here because there’s something I want to show you.", }, [20040051] = { ID = 20040051, Speaker = "Yaga", Text = "What? You don’t want to take a look at the Prodigy's Chamber of the super genius pretty girl?", }, [20040052] = { ID = 20040052, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040053] = { ID = 20040053, Speaker = "Yaga", Text = "What else could I possibly do, use you for biological experiments?", }, [20040054] = { ID = 20040054, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040055] = { ID = 20040055, Speaker = "Yaga", Text = "Hmm~ I don’t remember, anyway—", }, [20040056] = { ID = 20040056, Speaker = "Yaga", Text = "Yes or ok? What’s your answer?", }, [20040057] = { ID = 20040057, Speaker = "Me", Text = "So there’s basically no choice at all, huh? Fine... I’ll go take a look with you.", }, [20040058] = { ID = 20040058, Speaker = "Yaga", Text = "Your answer was completely within my expectations as well.", }, [20040059] = { ID = 20040059, }, [20040060] = { ID = 20040060, }, [20040061] = { ID = 20040061, Text = "(There is a heavy hatch at the end of the corridor. Yaga pushes it open—the room is filled with things I have never seen before.)", }, [20040062] = { ID = 20040062, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20040063] = { ID = 20040063, Speaker = "Yaga", Text = "The workshop of a genius beautiful girl.", }, [20040064] = { ID = 20040064, Speaker = "Me", Text = "The equipment you have here... I’ve barely seen any of these before.", }, [20040065] = { ID = 20040065, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little introduction.", }, [20040066] = { ID = 20040066, Speaker = "Yaga", Text = "Which machine is the assistant more interested in?", }, [20040067] = { ID = 20040067, }, [20040068] = { ID = 20040068, Speaker = "Yaga", Text = "The coffee machine. You should have at least heard of this one.", }, [20040069] = { ID = 20040069, Speaker = "Me", Text = "...A coffee machine is the most important thing?", }, [20040070] = { ID = 20040070, Speaker = "Yaga", Text = "For a researcher, of course it is. Thinking requires Energy, and Energy comes from coffee. There is nothing logically wrong with that.", }, [20040071] = { ID = 20040071, Speaker = "Yaga", Text = "Those other mostly useless ones are, respectively, a spectrometer and a molecular synthesis station—but what I mainly want to show you today is this.", }, [20040072] = { ID = 20040072, Speaker = "Me", Text = "And this one is?", }, [20040073] = { ID = 20040073, Speaker = "Yaga", Text = "A 3D printer.", }, [20040074] = { ID = 20040074, Speaker = "Me", Text = "A 3D printer—I think I’ve heard you mention it?", }, [20040075] = { ID = 20040075, Speaker = "Yaga", Text = "Correct. Give it the right parameters, and it can output whatever you want.", }, [20040076] = { ID = 20040076, Speaker = "Yaga", Text = "Sounds very similar to something, doesn’t it?", }, [20040077] = { ID = 20040077, Speaker = "Me", Text = "Me?", }, [20040078] = { ID = 20040078, Speaker = "Yaga", Text = "Correct.", }, [20040079] = { ID = 20040079, Speaker = "Me", Text = "That’s... not the same, right.", }, [20040080] = { ID = 20040080, Speaker = "Yaga", Text = "How is it different?", }, [20040081] = { ID = 20040081, Speaker = "Yaga", Text = "The logic of a 3D printer is: give it materials and parameters, and it converts a design into a physical object. Conceptually, you are very close to it.", }, [20040082] = { ID = 20040082, Speaker = "Me", Text = "Conceptually... is that so.", }, [20040083] = { ID = 20040083, Speaker = "Yaga", Text = "The assistant’s version is a bit stranger. The machine needs materials; you don’t. This part is something this genius has not yet fully analyzed.", }, [20040084] = { ID = 20040084, Speaker = "Me", Text = "Wait—are you analyzing my abilities?", }, [20040085] = { ID = 20040085, Speaker = "Yaga", Text = "If it worked, dissection might be faster, but it doesn’t seem to function that way.", }, [20040086] = { ID = 20040086, Speaker = "Me", Text = "…You’re a bit too straightforward.", }, [20040087] = { ID = 20040087, Speaker = "Yaga", Text = "Lying is a waste of time.", }, [20040088] = { ID = 20040088, Speaker = "Yaga", Text = "When encountering an interesting phenomenon, you study it. That is the basic professional ethic of a researcher.", }, [20040089] = { ID = 20040089, Speaker = "Me", Text = "Treating people as research subjects is also called professional ethics?", }, [20040090] = { ID = 20040090, Speaker = "Yaga", Text = "Oh? Weren’t you also happily feeling me up?", }, [20040091] = { ID = 20040091, Speaker = "Me", Text = "…Depends on the situation.", }, [20040092] = { ID = 20040092, Speaker = "Yaga", Text = "By the way, there’s one more thing I came to you for today.", }, [20040093] = { ID = 20040093, Speaker = "Yaga", Text = "Come sit over here properly, look at this.", }, [20040094] = { ID = 20040094, Speaker = "Yaga", Text = "This machine is called a video game where we come from.", }, [20040095] = { ID = 20040095, Speaker = "Me", Text = "Video game, what is that used for?", }, [20040096] = { ID = 20040096, Speaker = "Yaga", Text = "Used to kill time. I’ll teach you.", }, [20040097] = { ID = 20040097, }, [20040098] = { ID = 20040098, Speaker = "Yaga", Text = "This is a microwave. Anyway, on our planet, we freeze food.", }, [20040099] = { ID = 20040099, Speaker = "Yaga", Text = "When we need to eat it, we put it into this machine to make it hot again.", }, [20040100] = { ID = 20040100, Speaker = "Me", Text = "That sounds disgusting…", }, [20040101] = { ID = 20040101, Speaker = "Yaga", Text = "Once you get used to the taste, there’s actually nothing wrong with it.", }, [20040102] = { ID = 20040102, Speaker = "Yaga", Text = "Those other mostly useless ones are a spectrometer and a molecular synthesis station—but what I mainly want to show you today is this.", }, [20040103] = { ID = 20040103, Speaker = "Me", Text = "This one is?", }, [20040104] = { ID = 20040104, Speaker = "Yaga", Text = "A 3D printer.", }, [20040105] = { ID = 20040105, Speaker = "Me", Text = "3D printer—I think I’ve heard you mention it?", }, [20040106] = { ID = 20040106, Speaker = "Yaga", Text = "Correct. Give it the right parameters and it can output what you want.", }, [20040107] = { ID = 20040107, Speaker = "Yaga", Text = "Sounds a lot like something, doesn’t it?", }, [20040108] = { ID = 20040108, Speaker = "Me", Text = "I?", }, [20040109] = { ID = 20040109, Speaker = "Yaga", Text = "Correct.", }, [20040110] = { ID = 20040110, Speaker = "Me", Text = "That... isn’t the same thing.", }, [20040111] = { ID = 20040111, Speaker = "Yaga", Text = "How is it different?", }, [20040112] = { ID = 20040112, Speaker = "Yaga", Text = "The logic of a 3D printer is: give it materials and parameters, and it turns a design into a physical object. And your concept is very close to that.", }, [20040113] = { ID = 20040113, Speaker = "Me", Text = "Conceptually... is that so?", }, [20040114] = { ID = 20040114, Speaker = "Yaga", Text = "The assistant’s version is a bit stranger. The machine needs materials, you don’t. This part, this genius still doesn’t have a complete analysis result for.", }, [20040115] = { ID = 20040115, Speaker = "Me", Text = "Wait—are you analyzing my ability?", }, [20040116] = { ID = 20040116, Speaker = "Yaga", Text = "If it worked, dissection might be faster, but it doesn’t seem to operate that way.", }, [20040117] = { ID = 20040117, Speaker = "Me", Text = "...You’re a bit too blunt.", }, [20040118] = { ID = 20040118, Speaker = "Yaga", Text = "Lying is a waste of time.", }, [20040119] = { ID = 20040119, Speaker = "Yaga", Text = "When encountering an interesting phenomenon, you study it. That’s the basic professional ethics of a researcher.", }, [20040120] = { ID = 20040120, Speaker = "Me", Text = "Treating people as research subjects is also called professional ethics?", }, [20040121] = { ID = 20040121, Speaker = "Yaga", Text = "Oh? Weren’t you happily feeling me up too?", }, [20040122] = { ID = 20040122, Speaker = "Me", Text = "...Depends on the situation.", }, [20040123] = { ID = 20040123, Speaker = "Yaga", Text = "By the way, there’s one more thing I called you here for today.", }, [20040124] = { ID = 20040124, Speaker = "Yaga", Text = "Come sit over here properly, look at this.", }, [20040125] = { ID = 20040125, Speaker = "Yaga", Text = "This machine, where I come from, is called a video game console.", }, [20040126] = { ID = 20040126, Speaker = "Me", Text = "A video game console, what is that used for?", }, [20040127] = { ID = 20040127, Speaker = "Yaga", Text = "It’s for killing time, I’ll teach you.", }, [20040128] = { ID = 20040128, }, [20040129] = { ID = 20040129, Text = "(Yaga pulls the curtains closed and turns off the lights.)", }, [20040130] = { ID = 20040130, Speaker = "Yaga", Text = "Oh? You’re asking me why I turned off the lights?", }, [20040131] = { ID = 20040131, Speaker = "Yaga", Text = "Hehe—this is where you don’t get it.", }, [20040132] = { ID = 20040132, Speaker = "Yaga", Text = "Playing games with the lights off is a kind of romance.", }, [20040133] = { ID = 20040133, Speaker = "Yaga", Text = "Like using the lab’s network to watch animal videos, or helping yourself grab concert tickets?", }, [20040134] = { ID = 20040134, Speaker = "Yaga", Text = "Even though there’s no rule saying I can’t, it feels like I’m taking the lead in causing trouble. Isn’t that pretty fun?", }, [20040135] = { ID = 20040135, Speaker = "Yaga", Text = "And it’s not because I don’t want people saying things like “How youthful” or “You’re just like a student”!", }, [20040136] = { ID = 20040136, Speaker = "Yaga", Text = "Even if in reality my age really is pretty close to that, it still doesn’t make it okay!", }, [20040137] = { ID = 20040137, Speaker = "Yaga", Text = "Besides… don’t a lot of people have those kinds of school memories?", }, [20040138] = { ID = 20040138, Speaker = "Yaga", Text = "In the lab late at night after the professor has already gone home, everyone using a projector to play games together.", }, [20040139] = { ID = 20040139, Speaker = "Yaga", Text = "Waiting for the program to finish calculating the data, ordering delivery pizza, and all sorts of pointless nonsense talk without any purpose.", }, [20040140] = { ID = 20040140, Speaker = "Yaga", Text = "I’ve always really wanted to experience that kind of feeling at least once.", }, [20040141] = { ID = 20040141, Speaker = "Yaga", Text = "It’s just that because I’m a grade-skipping genius, I’ve always been out of sync with the classmates around me......", }, [20040142] = { ID = 20040142, Speaker = "Yaga", Text = "Alright, alright, enough rambling, hurry up and pick up your controller!", }, [20040143] = { ID = 20040143, Speaker = "Yaga", Text = "And don’t think I’ll go easy on you just because it’s your first time playing me!", }, [20040144] = { ID = 20040144, }, [20040145] = { ID = 20040145, Speaker = "Yaga", Text = "Waaah! So you can actually jump onto that wall?", }, [20040146] = { ID = 20040146, Speaker = "Yaga", Text = "Wait, wait, hold on! How did you get into that colorful state! That’s so cheap!", }, [20040147] = { ID = 20040147, Speaker = "Yaga", Text = "Saying stuff like this is a racing game, not a bumper car game, if you want to block others use items instead… shut up already!", }, [20040148] = { ID = 20040148, Speaker = "Yaga", Text = "You little… you’ve actually played this game before, haven’t you!", }, [20040149] = { ID = 20040149, Speaker = "Yaga", Text = "What do you mean you haven’t! Damn it, watch me ram you to pieces.", }, [20040150] = { ID = 20040150, Speaker = "Yaga", Text = "Wahhh! Don’t shove me off the track while I’m talking!", }, [20040151] = { ID = 20040151, }, [20040152] = { ID = 20040152, Speaker = "Yaga", Text = "Ha… hahahaha!", }, [20040153] = { ID = 20040153, Speaker = "Yaga", Text = "This is the victory of empirical science and statistics!", }, [20040154] = { ID = 20040154, Speaker = "Yaga", Text = "All I have to do is imitate your racing line, then calculate the action patterns of the other NPC Characters.", }, [20040155] = { ID = 20040155, Speaker = "Yaga", Text = "That way I can trigger a chain-reaction pileup right before the finish line!", }, [20040156] = { ID = 20040156, Speaker = "Yaga", Text = "As long as everyone gets sent flying, who crosses the line first comes down purely to luck!", }, [20040157] = { ID = 20040157, Speaker = "Yaga", Text = "What, what are you laughing at over there! Want to go another round?", }, [20040158] = { ID = 20040158, Speaker = "Me", Text = "It’s nothing, I just think you’re laughing really happily.", }, [20040159] = { ID = 20040159, Speaker = "Yaga", Text = "Eh? I look really happy?", }, [20040160] = { ID = 20040160, Speaker = "Yaga", Text = "Ahem...... I’m just running tests, stop nagging, I still have other games.", }, [20040161] = { ID = 20040161, Speaker = "Yaga", Text = "For more complete experimental data——", }, [20040162] = { ID = 20040162, Speaker = "Yaga", Text = "——This genius will reluctantly keep you company for a few more rounds.", }, [20040163] = { ID = 20040163, }, [20040164] = { ID = 20040164, Speaker = "Yaga", Text = "Oh? Is that so?", }, [20040165] = { ID = 20040165, Speaker = "Yaga", Text = "I just wanted to see that look on your face——", }, [20040166] = { ID = 20040166, Speaker = "Yaga", Text = "——that unwilling, frustrated expression.", }, [20040167] = { ID = 20040167, Speaker = "Yaga", Text = "Hehe......", }, [20040168] = { ID = 20040168, Speaker = "Yaga", Text = "It is so interesting that one could write several papers about it.", }, [20040169] = { ID = 20040169, Speaker = "Me", Text = "It is getting a bit sadistic, isn’t it.", }, [20040170] = { ID = 20040170, Speaker = "Yaga", Text = "Ahem, that is true.", }, [20040171] = { ID = 20040171, Speaker = "Yaga", Text = "I got a little too worked up.", }, [20040172] = { ID = 20040172, Speaker = "Yaga", Text = "It is a bit out of character for the usually quiet, beautiful girl persona.", }, [20040173] = { ID = 20040173, Speaker = "Yaga", Text = "How about this instead? Let us have a little competition.", }, [20040174] = { ID = 20040174, Speaker = "Me", Text = "A competition?", }, [20040175] = { ID = 20040175, Speaker = "Yaga", Text = "That is right. If I just keep letting you lose like this, you will lack any sense of achievement.", }, [20040176] = { ID = 20040176, Speaker = "Yaga", Text = "To motivate my assistant and give you more drive to win.", }, [20040177] = { ID = 20040177, Speaker = "Yaga", Text = "From now on, as long as you beat me once, I will take off one piece of clothing. How about it?", }, [20040178] = { ID = 20040178, Speaker = "Yaga", Text = "Of course, in terms of Rate, that is impossible to achieve.", }, [20040179] = { ID = 20040179, Speaker = "Me", Text = "Using something like that as a bargaining chip...... really......", }, [20040180] = { ID = 20040180, Speaker = "Yaga", Text = "Huh!?", }, [20040181] = { ID = 20040181, Text = "(Yaga looks at I with eyes closed, somewhat stunned and shaken.)", }, [20040182] = { ID = 20040182, Speaker = "Yaga", Text = "A-Are you trying to tell me to take good care of my body?", }, [20040183] = { ID = 20040183, Speaker = "Yaga", Text = "That does seem to be the case......", }, [20040184] = { ID = 20040184, Speaker = "Yaga", Text = "Sorry, it seems I went a bit too far with the bet......", }, [20040185] = { ID = 20040185, Speaker = "Me", Text = "Prepare yourself! I am getting serious now!", }, [20040186] = { ID = 20040186, Speaker = "Yaga", Text = "Eh?", }, [20040187] = { ID = 20040187, }, [20040188] = { ID = 20040188, Speaker = "Yaga", Text = "Haha! So you are actually full of fighting spirit?", }, [20040189] = { ID = 20040189, Speaker = "Yaga", Text = "I want to see how you plan to defeat I.", }, [20040190] = { ID = 20040190, Speaker = "Yaga", Text = "But if we’re just playing like this, it feels a bit boring, doesn’t it?", }, [20040191] = { ID = 20040191, Speaker = "Yaga", Text = "How about this instead? Let’s have a little match.", }, [20040192] = { ID = 20040192, Speaker = "Me", Text = "A match?", }, [20040193] = { ID = 20040193, Speaker = "Yaga", Text = "That’s right. If you just keep losing like this, you’ll also lack any sense of achievement.", }, [20040194] = { ID = 20040194, Speaker = "Yaga", Text = "To motivate my assistant and give you more drive to win.", }, [20040195] = { ID = 20040195, Speaker = "Yaga", Text = "From now on, as long as you win against me once, I’ll take off one piece of clothing. How about it?", }, [20040196] = { ID = 20040196, Speaker = "Yaga", Text = "Of course, in terms of Rate, that’s impossible to achieve.", }, [20040197] = { ID = 20040197, Speaker = "Me", Text = "Using something like that as a bargaining chip... seriously...", }, [20040198] = { ID = 20040198, Speaker = "Yaga", Text = "Huh!?", }, [20040199] = { ID = 20040199, Text = "(Yaga looks at I with I eyes closed, somewhat stunned and shaken.)", }, [20040200] = { ID = 20040200, Speaker = "Yaga", Text = "A-Are you trying to tell I to take better care of my body?", }, [20040201] = { ID = 20040201, Speaker = "Yaga", Text = "I guess that’s true too...", }, [20040202] = { ID = 20040202, Speaker = "Yaga", Text = "Sorry, I might have gone a bit too far with this bet...", }, [20040203] = { ID = 20040203, Speaker = "Me", Text = "Then I have no choice but to strip you completely!", }, [20040204] = { ID = 20040204, Speaker = "Yaga", Text = "Eh?", }, [20040205] = { ID = 20040205, }, [20040206] = { ID = 20040206, Speaker = "Yaga", Text = "How pitiful, are you already begging for mercy?", }, [20040207] = { ID = 20040207, Speaker = "Yaga", Text = "If you’re like this, someday you’ll end up completely at the mercy of some shady little brat of a girl, you know?", }, [20040208] = { ID = 20040208, Speaker = "Me", Text = "Where would that bratty girl even come from?", }, [20040209] = { ID = 20040209, Speaker = "Yaga", Text = "How about this instead? Let’s have a little match.", }, [20040210] = { ID = 20040210, Speaker = "Me", Text = "A match?", }, [20040211] = { ID = 20040211, Speaker = "Yaga", Text = "That’s right. If you just keep losing like this, you’ll also lack any sense of achievement.", }, [20040212] = { ID = 20040212, Speaker = "Yaga", Text = "To motivate my assistant and give you more drive to win.", }, [20040213] = { ID = 20040213, Speaker = "Yaga", Text = "From now on, as long as you win against me once, I’ll take off one piece of clothing. How about it?", }, [20040214] = { ID = 20040214, Speaker = "Yaga", Text = "Of course, in terms of Rate, that’s impossible to achieve.", }, [20040215] = { ID = 20040215, Speaker = "Me", Text = "To actually use something like this as a bargaining chip... Seriously...", }, [20040216] = { ID = 20040216, Speaker = "Yaga", Text = "Huh!?", }, [20040217] = { ID = 20040217, Text = "(Yaga looks at I with eyes closed, somewhat shocked and shaken.)", }, [20040218] = { ID = 20040218, Speaker = "Yaga", Text = "I-Is it that you want me to properly cherish my own body?", }, [20040219] = { ID = 20040219, Speaker = "Yaga", Text = "I guess that’s true too...", }, [20040220] = { ID = 20040220, Speaker = "Yaga", Text = "Sorry, I might’ve gambled a bit too hard...", }, [20040221] = { ID = 20040221, Speaker = "Me", Text = "Then I just have to strip you completely!", }, [20040222] = { ID = 20040222, Speaker = "Yaga", Text = "Eh?", }, [20040223] = { ID = 20040223, }, [20040224] = { ID = 20040224, Speaker = "Yaga", Text = "H-How is that possible—!", }, [20040225] = { ID = 20040225, Speaker = "Yaga", Text = "Up until just now, everything was still within my calculations...", }, [20040226] = { ID = 20040226, Speaker = "Me", Text = "Haha! I’m gonna win!", }, [20040227] = { ID = 20040227, Speaker = "Yaga", Text = "What on earth did you do?", }, [20040228] = { ID = 20040228, Speaker = "Me", Text = "What did I do? Take a good look into my eyes!", }, [20040229] = { ID = 20040229, Speaker = "Yaga", Text = "You’re doing combos with your eyes closed!?", }, [20040230] = { ID = 20040230, Speaker = "Yaga", Text = "Impossible, that makes no sense!?", }, [20040231] = { ID = 20040231, Speaker = "Me", Text = "All your analysis of my moves is based on model simulations.", }, [20040232] = { ID = 20040232, Speaker = "Me", Text = "But within that, there’s an absolute loophole!", }, [20040233] = { ID = 20040233, Speaker = "Me", Text = "And that is—so long as I don’t know what I’m doing!", }, [20040234] = { ID = 20040234, Speaker = "Me", Text = "You’ll never know what I’m doing!", }, [20040235] = { ID = 20040235, Speaker = "Yaga", Text = "D-Damn it! Who plays like this!", }, [20040236] = { ID = 20040236, Speaker = "Me", Text = "Don’t underestimate my desire to see someone naked!", }, [20040237] = { ID = 20040237, Speaker = "Yaga", Text = "You monster!", }, [20040238] = { ID = 20040238, Speaker = "Yaga", Text = "It’s just one win, don’t get so full of yourself!", }, [20040239] = { ID = 20040239, Text = "(Yaga takes off one of her slippers.)", }, [20040240] = { ID = 20040240, Speaker = "Me", Text = "If you’re going to take off shoes, shouldn’t you take off both?", }, [20040241] = { ID = 20040241, Speaker = "Yaga", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20040242] = { ID = 20040242, Speaker = "Yaga", Text = "On that basis, you also put on shoes one foot at a time.", }, [20040243] = { ID = 20040243, Speaker = "Yaga", Text = "So taking them off should naturally be done separately too.", }, [20040244] = { ID = 20040244, Speaker = "Me", Text = "You’re cheating!", }, [20040245] = { ID = 20040245, Speaker = "Yaga", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20040246] = { ID = 20040246, Speaker = "Yaga", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower only at this level?", }, [20040247] = { ID = 20040247, Speaker = "Me", Text = "Don’t underestimate men! I’ll definitely strip you completely naked!", }, [20040248] = { ID = 20040248, }, [20040249] = { ID = 20040249, Speaker = "Yaga", Text = "Eek! What are you doing!?", }, [20040250] = { ID = 20040250, Speaker = "Me", Text = "I didn’t do anything at all, did I?", }, [20040251] = { ID = 20040251, Speaker = "Yaga", Text = "You jerk! You actually blew air into my ear!", }, [20040252] = { ID = 20040252, Speaker = "Yaga", Text = "Ugh, you’re actually trying to make me slip up with that kind of trick!", }, [20040253] = { ID = 20040253, Speaker = "Yaga", Text = "So shameless!", }, [20040254] = { ID = 20040254, Speaker = "Me", Text = "Hahaha! All’s fair in war and deception!", }, [20040255] = { ID = 20040255, Speaker = "Yaga", Text = "Then don’t blame me for showing no mercy! Watch my counterattack!", }, [20040256] = { ID = 20040256, Speaker = "Me", Text = "Wah! You’re actually sucking on my ear!", }, [20040257] = { ID = 20040257, Speaker = "Yaga", Text = "Gah! There can only be one winner here!", }, [20040258] = { ID = 20040258, Speaker = "Me", Text = "Then don’t blame me for showing no mercy!", }, [20040259] = { ID = 20040259, Speaker = "Yaga", Text = "Eeyaah! Who just goes straight for licking the neck like that!", }, [20040260] = { ID = 20040260, Speaker = "Yaga", Text = "D-damn it! Who plays like this!", }, [20040261] = { ID = 20040261, Speaker = "Me", Text = "Don’t underestimate my desire to see you naked!", }, [20040262] = { ID = 20040262, Speaker = "Yaga", Text = "You monster!", }, [20040263] = { ID = 20040263, Speaker = "Yaga", Text = "It’s just one round you won, don’t get so full of yourself!", }, [20040264] = { ID = 20040264, Text = "(Yaga took off the slipper on one foot.)", }, [20040265] = { ID = 20040265, Speaker = "Me", Text = "If you’re going to take off shoes, shouldn’t you take off both?", }, [20040266] = { ID = 20040266, Speaker = "Yaga", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20040267] = { ID = 20040267, Speaker = "Yaga", Text = "On this basis, you also put on shoes one foot at a time.", }, [20040268] = { ID = 20040268, Speaker = "Yaga", Text = "So taking them off should naturally be done separately as well.", }, [20040269] = { ID = 20040269, Speaker = "Me", Text = "You’re cheating!", }, [20040270] = { ID = 20040270, Speaker = "Yaga", Text = "Only losers cheat; what I’m saying is perfectly reasonable.", }, [20040271] = { ID = 20040271, Speaker = "Yaga", Text = "What’s wrong? Don’t tell me you’re going to admit defeat already. Is your willpower only at this level?", }, [20040272] = { ID = 20040272, Speaker = "Me", Text = "Don’t underestimate men! I will definitely strip you bare!", }, [20040273] = { ID = 20040273, }, [20040274] = { ID = 20040274, Speaker = "Yaga", Text = "......", }, [20040275] = { ID = 20040275, Speaker = "Me", Text = "Yaga~", }, [20040276] = { ID = 20040276, Speaker = "Yaga", Text = "......", }, [20040277] = { ID = 20040277, Speaker = "Me", Text = "Do you need me to remind you?", }, [20040278] = { ID = 20040278, Speaker = "Me", Text = "About what you have to do after you lose?", }, [20040279] = { ID = 20040279, Speaker = "Yaga", Text = "Yaaah! So noisy, so noisy!", }, [20040280] = { ID = 20040280, Speaker = "Yaga", Text = "It’s all your fault for distracting me!", }, [20040281] = { ID = 20040281, Speaker = "Me", Text = "But in the end, you still lost, didn’t you.", }, [20040282] = { ID = 20040282, Speaker = "Yaga", Text = "......", }, [20040283] = { ID = 20040283, Speaker = "Yaga", Text = "Damn it.", }, [20040284] = { ID = 20040284, Speaker = "Me", Text = "Are your hands still holding the controller steady?", }, [20040285] = { ID = 20040285, Speaker = "Me", Text = "Do you need me to help you take it off?", }, [20040286] = { ID = 20040286, Speaker = "Yaga", Text = "Hmph, all of this was within my expectations.", }, [20040287] = { ID = 20040287, Speaker = "Yaga", Text = "Next, I will change my computation logic.", }, [20040288] = { ID = 20040288, Speaker = "Yaga", Text = "I’ll unleash 120% focus and completely crush you!", }, [20040289] = { ID = 20040289, Speaker = "Me", Text = "Bring it on!", }, [20040290] = { ID = 20040290, Text = "(Yaga stands up and stares intently at the TV.)", }, [20040291] = { ID = 20040291, Text = "(As Yaga types in commands, her body and chest keep swaying left and right.)", }, [20040292] = { ID = 20040292, Text = "(The butt in just a pair of panties is wriggling at the edge of my peripheral vision.)", }, [20040293] = { ID = 20040293, Speaker = "Yaga", Text = "An opening!", }, [20040294] = { ID = 20040294, Speaker = "Me", Text = "Huh!?", }, [20040295] = { ID = 20040295, Speaker = "Yaga", Text = "Heh heh... I won again.", }, [20040296] = { ID = 20040296, Speaker = "Yaga", Text = "Your turn to strip!", }, [20040297] = { ID = 20040297, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop pulling on my clothes.", }, [20040298] = { ID = 20040298, Text = "......", }, [20040299] = { ID = 20040299, Speaker = "Yaga", Text = "You’ve slowed down again. What are you doing......", }, [20040300] = { ID = 20040300, Speaker = "Yaga", Text = "What’s with that look on your face!", }, [20040301] = { ID = 20040301, Speaker = "Yaga", Text = "Eek! Don’t keep staring at my body!", }, [20040302] = { ID = 20040302, Speaker = "Yaga", Text = "Focus on the game!", }, [20040303] = { ID = 20040303, Speaker = "Me", Text = "See! Your moves are slowing down too!", }, [20040304] = { ID = 20040304, Speaker = "Me", Text = "This is my strategy!", }, [20040305] = { ID = 20040305, Speaker = "Yaga", Text = "Aaah! Don’t stare like that!", }, [20040306] = { ID = 20040306, Speaker = "Me", Text = "If you lose one more round, even your panties won’t be safe!", }, [20040307] = { ID = 20040307, Speaker = "Me", Text = "Still not going to focus a bit more?", }, [20040308] = { ID = 20040308, Speaker = "Yaga", Text = "So shameless! Do you have no bottom line at all?", }, [20040309] = { ID = 20040309, Speaker = "Yaga", Text = "Science should still care about humanity, right!", }, [20040310] = { ID = 20040310, Speaker = "Me", Text = "But lust doesn’t care about humanity!", }, [20040311] = { ID = 20040311, Speaker = "Yaga", Text = "Assistant, you primitive human!", }, [20040312] = { ID = 20040312, }, [20040313] = { ID = 20040313, Speaker = "Yaga", Text = "......", }, [20040314] = { ID = 20040314, Speaker = "Me", Text = "Yaga~", }, [20040315] = { ID = 20040315, Speaker = "Yaga", Text = "......", }, [20040316] = { ID = 20040316, Speaker = "Me", Text = "Time to take off your top.", }, [20040317] = { ID = 20040317, Speaker = "Yaga", Text = "Yaaah! So noisy, so noisy!", }, [20040318] = { ID = 20040318, Speaker = "Yaga", Text = "It’s all your fault I’m getting distracted!", }, [20040319] = { ID = 20040319, Speaker = "Me", Text = "Haha, I still like it best when you’re so defiant and arrogant.", }, [20040320] = { ID = 20040320, Speaker = "Yaga", Text = "Ugh! I’ll strip, I’ll strip. It’s just being naked, right?", }, [20040321] = { ID = 20040321, Speaker = "Yaga", Text = "Damn it.", }, [20040322] = { ID = 20040322, Speaker = "Me", Text = "Can your hands still hold the controller steady?", }, [20040323] = { ID = 20040323, Speaker = "Me", Text = "Need me to help you take it off?", }, [20040324] = { ID = 20040324, Speaker = "Yaga", Text = "Hmph, all of this was within my expectations.", }, [20040325] = { ID = 20040325, Speaker = "Yaga", Text = "Next, I will change my computation logic.", }, [20040326] = { ID = 20040326, Speaker = "Yaga", Text = "I’ll use 120% of my focus and completely crush you!", }, [20040327] = { ID = 20040327, Speaker = "Me", Text = "Bring it on!", }, [20040328] = { ID = 20040328, Text = "(Yaga stands up and stares intently at the TV.)", }, [20040329] = { ID = 20040329, Text = "(As Yaga types in commands, her body and chest keep swaying from side to side.)", }, [20040330] = { ID = 20040330, Text = "(Her butt, clad in only a single pair of panties, is wriggling at the edge of my vision.)", }, [20040331] = { ID = 20040331, Speaker = "Yaga", Text = "There’s an opening!", }, [20040332] = { ID = 20040332, Speaker = "Me", Text = "Huh!?", }, [20040333] = { ID = 20040333, Speaker = "Yaga", Text = "Heh heh... I won again.", }, [20040334] = { ID = 20040334, Speaker = "Yaga", Text = "Your turn to strip!", }, [20040335] = { ID = 20040335, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop pulling on my clothes.", }, [20040336] = { ID = 20040336, Text = "......", }, [20040337] = { ID = 20040337, Speaker = "Yaga", Text = "You’ve slowed down again. What are you doing...", }, [20040338] = { ID = 20040338, Speaker = "Yaga", Text = "What’s with that expression!", }, [20040339] = { ID = 20040339, Speaker = "Yaga", Text = "Eek! Don’t keep staring at my body!", }, [20040340] = { ID = 20040340, Speaker = "Yaga", Text = "Focus on the game!", }, [20040341] = { ID = 20040341, Speaker = "Me", Text = "See! Your movements have slowed down too!", }, [20040342] = { ID = 20040342, Speaker = "Me", Text = "This is my strategy!", }, [20040343] = { ID = 20040343, Speaker = "Yaga", Text = "Aaah! Don’t stare like that!", }, [20040344] = { ID = 20040344, Speaker = "Me", Text = "If you lose one more round, you won’t even get to keep your panties!", }, [20040345] = { ID = 20040345, Speaker = "Me", Text = "Still not going to focus a bit more?", }, [20040346] = { ID = 20040346, Speaker = "Yaga", Text = "So shameless! Do you have no bottom line at all?", }, [20040347] = { ID = 20040347, Speaker = "Yaga", Text = "Science should care about humanity too, right?", }, [20040348] = { ID = 20040348, Speaker = "Me", Text = "Sexual desire doesn’t care about humanity!", }, [20040349] = { ID = 20040349, Speaker = "Yaga", Text = "Assistant, you primitive human!", }, [20040350] = { ID = 20040350, }, [20040351] = { ID = 20040351, Speaker = "Yaga", Text = "...To live.", }, [20040352] = { ID = 20040352, Speaker = "Yaga", Text = "Assistant, go turn on the AC, it's so hot.", }, [20040353] = { ID = 20040353, Text = "(A cushion comes flying over.)", }, [20040354] = { ID = 20040354, Speaker = "Me", Text = "No.", }, [20040355] = { ID = 20040355, Text = "(I throw the cushion back.)", }, [20040356] = { ID = 20040356, Speaker = "Yaga", Text = "Why.", }, [20040357] = { ID = 20040357, Speaker = "Me", Text = "I'm on the floor.", }, [20040358] = { ID = 20040358, Speaker = "Yaga", }, [20040359] = { ID = 20040359, Speaker = "Me", Text = "You go.", }, [20040360] = { ID = 20040360, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20040361] = { ID = 20040361, Speaker = "Yaga", Text = "I'm on the floor too.", }, [20040362] = { ID = 20040362, Speaker = "Me", Text = "Then that's that.", }, [20040363] = { ID = 20040363, Speaker = "Yaga", Text = "...Hungry.", }, [20040364] = { ID = 20040364, Speaker = "Me", Text = "Mm. Me too.", }, [20040365] = { ID = 20040365, Speaker = "Yaga", Text = "Assistant, I want to eat pizza, use your powers to make pizza for me.", }, [20040366] = { ID = 20040366, Speaker = "Me", Text = "And how could I possibly make that?", }, [20040367] = { ID = 20040367, Speaker = "Yaga", Text = "Then let's play rock-paper-scissors. The loser goes to turn on the AC.", }, [20040368] = { ID = 20040368, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040369] = { ID = 20040369, Speaker = "Yaga", Text = "This is called using statistical methods for responsibility allocation. It is fundamentally different from gambling.", }, [20040370] = { ID = 20040370, }, [20040371] = { ID = 20040371, Speaker = "Yaga", Text = "I feel like a salted fish, the really hot kind.", }, [20040372] = { ID = 20040372, Speaker = "Yaga", Text = "Assistant, go turn on the AC.", }, [20040373] = { ID = 20040373, Text = "(A cushion comes flying over.)", }, [20040374] = { ID = 20040374, Speaker = "Me", Text = "No.", }, [20040375] = { ID = 20040375, Text = "(I throw the cushion back.)", }, [20040376] = { ID = 20040376, Speaker = "Yaga", Text = "Why.", }, [20040377] = { ID = 20040377, Speaker = "Me", Text = "I'm on the floor.", }, [20040378] = { ID = 20040378, Speaker = "Yaga", }, [20040379] = { ID = 20040379, Speaker = "Me", Text = "You go.", }, [20040380] = { ID = 20040380, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20040381] = { ID = 20040381, Speaker = "Yaga", Text = "I am on the floor too.", }, [20040382] = { ID = 20040382, Speaker = "Me", Text = "Then that’s that.", }, [20040383] = { ID = 20040383, Speaker = "Yaga", Text = "…Hungry.", }, [20040384] = { ID = 20040384, Speaker = "Me", Text = "Mm. Me too.", }, [20040385] = { ID = 20040385, Speaker = "Yaga", Text = "Assistant, I want to eat pizza. Use your abilities to make pizza for me.", }, [20040386] = { ID = 20040386, Speaker = "Me", Text = "And how could I possibly make that?", }, [20040387] = { ID = 20040387, Speaker = "Yaga", Text = "Then let’s play rock-paper-scissors. The loser goes to turn on the AC.", }, [20040388] = { ID = 20040388, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040389] = { ID = 20040389, Speaker = "Yaga", Text = "This is called using statistical methods for responsibility allocation. It is fundamentally different from gambling.", }, [20040390] = { ID = 20040390, }, [20040391] = { ID = 20040391, Speaker = "Yaga", Text = "Even without clothes on, I am still a first-rate genius pretty girl.", }, [20040392] = { ID = 20040392, Speaker = "Yaga", Text = "But before that—", }, [20040393] = { ID = 20040393, Speaker = "Yaga", Text = "Assistant, go turn on the AC, it’s so hot.", }, [20040394] = { ID = 20040394, Text = "(A cushion comes flying over.)", }, [20040395] = { ID = 20040395, Speaker = "Me", Text = "No.", }, [20040396] = { ID = 20040396, Text = "(I throw the cushion back.)", }, [20040397] = { ID = 20040397, Speaker = "Yaga", Text = "Why.", }, [20040398] = { ID = 20040398, Speaker = "Me", Text = "I’m on the floor.", }, [20040399] = { ID = 20040399, Speaker = "Yaga", }, [20040400] = { ID = 20040400, Speaker = "Me", Text = "You go.", }, [20040401] = { ID = 20040401, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20040402] = { ID = 20040402, Speaker = "Yaga", Text = "I am on the floor too.", }, [20040403] = { ID = 20040403, Speaker = "Me", Text = "Then that’s that.", }, [20040404] = { ID = 20040404, Speaker = "Yaga", Text = "…Hungry.", }, [20040405] = { ID = 20040405, Speaker = "Me", Text = "Mm. Me too.", }, [20040406] = { ID = 20040406, Speaker = "Yaga", Text = "Assistant, I want to eat pizza. Use your abilities to make pizza for me.", }, [20040407] = { ID = 20040407, Speaker = "Me", Text = "And how could I possibly pull that off?", }, [20040408] = { ID = 20040408, Speaker = "Yaga", Text = "Then rock-paper-scissors. The loser goes and turns on the AC.", }, [20040409] = { ID = 20040409, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040410] = { ID = 20040410, Speaker = "Yaga", Text = "This is called using statistical methods for responsibility allocation. It is fundamentally different from gambling.", }, [20040411] = { ID = 20040411, }, [20040412] = { ID = 20040412, Speaker = "Me", Text = "I win.", }, [20040413] = { ID = 20040413, Speaker = "Yaga", Text = "Wait a second.", }, [20040414] = { ID = 20040414, Speaker = "Me", Text = "Hm?", }, [20040415] = { ID = 20040415, Speaker = "Yaga", Text = "This round doesn’t count. This is the warm-up round—a preparatory phase to Confirm the rules and synchronize both sides’ expectations.", }, [20040416] = { ID = 20040416, Speaker = "Yaga", Text = "The official best-of-three starts from the next round.", }, [20040417] = { ID = 20040417, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20040418] = { ID = 20040418, Speaker = "Yaga", Text = "A rigorous experimental design is supposed to include a lead time; that’s basic.", }, [20040419] = { ID = 20040419, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20040420] = { ID = 20040420, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040421] = { ID = 20040421, Speaker = "Me", Text = "......", }, [20040422] = { ID = 20040422, Speaker = "Yaga", Text = "This genius’s hand isn’t warmed up yet.", }, [20040423] = { ID = 20040423, Speaker = "Me", Text = "One to zero.", }, [20040424] = { ID = 20040424, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040425] = { ID = 20040425, Speaker = "Me", Text = "Two to zero, I win.", }, [20040426] = { ID = 20040426, Speaker = "Yaga", Text = "Wait a second.", }, [20040427] = { ID = 20040427, Speaker = "Me", Text = "Are you thinking of changing it to best of five?", }, [20040428] = { ID = 20040428, Speaker = "Yaga", Text = "How did you know in advance what this genius was going to say?", }, [20040429] = { ID = 20040429, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20040430] = { ID = 20040430, Speaker = "Yaga", Text = "This genius is not cheating. This genius merely believes that, in this high-temperature environment—", }, [20040431] = { ID = 20040431, Speaker = "Yaga", Text = "The reaction speed of the peripheral nerves has suffered systemic Interference, resulting in a significant bias in the outcome and a lack of validity.", }, [20040432] = { ID = 20040432, Speaker = "Me", Text = "Translate that?", }, [20040433] = { ID = 20040433, Speaker = "Yaga", Text = "…It’s really hot.", }, [20040434] = { ID = 20040434, Speaker = "Me", Text = "We lost two rounds both because it was too hot?", }, [20040435] = { ID = 20040435, Speaker = "Yaga", Text = "Otherwise can you suggest any other variables?", }, [20040436] = { ID = 20040436, Speaker = "Me", Text = "Then go turn on the AC and we guess again?", }, [20040437] = { ID = 20040437, Speaker = "Yaga", Text = "…That’s about as much trouble as just going to make food.", }, [20040438] = { ID = 20040438, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20040439] = { ID = 20040439, Text = "(I hadn’t even reacted yet—she had already flopped right down on top of me.)", }, [20040440] = { ID = 20040440, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.", }, [20040441] = { ID = 20040441, Speaker = "Me", Text = "Hey.", }, [20040442] = { ID = 20040442, Speaker = "Yaga", Text = "Mm?", }, [20040443] = { ID = 20040443, Speaker = "Me", Text = "What are you doing.", }, [20040444] = { ID = 20040444, Speaker = "Yaga", Text = "Making you so hot you can’t stand it.", }, [20040445] = { ID = 20040445, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040446] = { ID = 20040446, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20040447] = { ID = 20040447, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040448] = { ID = 20040448, Speaker = "Yaga", Text = "This great genius can endure it.", }, [20040449] = { ID = 20040449, Speaker = "Me", Text = "Alright, then I’ll wait it out too.", }, [20040450] = { ID = 20040450, Text = "......", }, [20040451] = { ID = 20040451, Speaker = "Yaga", Text = "It’s so hot! Assistant! Hurry up and admit defeat!", }, [20040452] = { ID = 20040452, Speaker = "Me", Text = "I have a compromise!", }, [20040453] = { ID = 20040453, Speaker = "Yaga", Text = "Oh? Let’s hear it?", }, [20040454] = { ID = 20040454, }, [20040455] = { ID = 20040455, Speaker = "Yaga", Text = "I win.", }, [20040456] = { ID = 20040456, Speaker = "Me", Text = "Hold on.", }, [20040457] = { ID = 20040457, Speaker = "Yaga", Text = "You’re not thinking of cheating, are you! Assistant!", }, [20040458] = { ID = 20040458, Speaker = "Me", Text = "No, I just want to say, games like this are usually best two out of three, right?", }, [20040459] = { ID = 20040459, Speaker = "Yaga", Text = "There’s no such thing, that’s cheating, cheating!", }, [20040460] = { ID = 20040460, Speaker = "Yaga", Text = "You damn ape-man!", }, [20040461] = { ID = 20040461, Speaker = "Me", Text = "Are you afraid that if we guess two more rounds, you’ll lose to me?", }, [20040462] = { ID = 20040462, Speaker = "Yaga", Text = "No way! That’s just a fantasy before you die. Watch me shatter it!", }, [20040463] = { ID = 20040463, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20040464] = { ID = 20040464, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040465] = { ID = 20040465, Speaker = "Me", Text = "......", }, [20040466] = { ID = 20040466, Speaker = "Yaga", Text = "Hmph! Just lucky, that’s all.", }, [20040467] = { ID = 20040467, Speaker = "Me", Text = "One to one.", }, [20040468] = { ID = 20040468, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040469] = { ID = 20040469, Speaker = "Me", Text = "Two to one, I win.", }, [20040470] = { ID = 20040470, Speaker = "Yaga", Text = "Hold on.", }, [20040471] = { ID = 20040471, Speaker = "Me", Text = "Do you want to change it to best of five?", }, [20040472] = { ID = 20040472, Speaker = "Yaga", Text = "How did you know in advance what this genius was about to say?", }, [20040473] = { ID = 20040473, Speaker = "Me", Text = "Isn’t it easy enough to guess?", }, [20040474] = { ID = 20040474, Speaker = "Yaga", Text = "Are you afraid that if we guess two more rounds, you’ll lose to me?", }, [20040475] = { ID = 20040475, Speaker = "Me", Text = "You actually dare use my own magic against me!?", }, [20040476] = { ID = 20040476, Speaker = "Yaga", Text = "Messing around like this has made my whole body even hotter!", }, [20040477] = { ID = 20040477, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20040478] = { ID = 20040478, Text = "(I hadn’t even reacted yet—and she had already flopped right down on top of me.)", }, [20040479] = { ID = 20040479, Text = "(Her whole body pressed down, her face buried between my shoulder and neck, not moving at all.", }, [20040480] = { ID = 20040480, Speaker = "Me", Text = "Hey.", }, [20040481] = { ID = 20040481, Speaker = "Yaga", Text = "Mm?", }, [20040482] = { ID = 20040482, Speaker = "Me", Text = "What are you doing.", }, [20040483] = { ID = 20040483, Speaker = "Yaga", Text = "Making you so hot you can’t stand it.", }, [20040484] = { ID = 20040484, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040485] = { ID = 20040485, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20040486] = { ID = 20040486, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040487] = { ID = 20040487, Speaker = "Yaga", Text = "I, this genius, can endure this.", }, [20040488] = { ID = 20040488, Speaker = "Me", Text = "Fine, then I’ll wait too.", }, [20040489] = { ID = 20040489, Text = "......", }, [20040490] = { ID = 20040490, Speaker = "Yaga", Text = "So hot! Assistant! Hurry up and admit defeat!", }, [20040491] = { ID = 20040491, Speaker = "Me", Text = "I have a compromise!", }, [20040492] = { ID = 20040492, Speaker = "Yaga", Text = "Oh? Let’s hear it.", }, [20040493] = { ID = 20040493, }, [20040494] = { ID = 20040494, Speaker = "Me", Text = "It’s a tie.", }, [20040495] = { ID = 20040495, Speaker = "Yaga", Text = "Then let’s go again. I’m telling you, this time I’m going to throw scissors!", }, [20040496] = { ID = 20040496, Speaker = "Me", Text = "Who would fall for such a childish trick!", }, [20040497] = { ID = 20040497, Speaker = "Yaga", Text = "...Why did you actually throw scissors,", }, [20040498] = { ID = 20040498, Speaker = "Me", Text = "I was about to ask you, why did you throw paper.", }, [20040499] = { ID = 20040499, Speaker = "Yaga", Text = "This round doesn’t count. This was just a warm-up round—", }, [20040500] = { ID = 20040500, Speaker = "Yaga", Text = "The official best-of-three starts from the next round.", }, [20040501] = { ID = 20040501, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20040502] = { ID = 20040502, Speaker = "Yaga", Text = "A rigorous experimental design needs to set a lead-in phase to begin with. That’s basic.", }, [20040503] = { ID = 20040503, Speaker = "Yaga", Text = "Besides, we both lied, which is absolutely not allowed in an experiment.", }, [20040504] = { ID = 20040504, Speaker = "Me", Text = "Alright, best-of-three, starting now.", }, [20040505] = { ID = 20040505, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040506] = { ID = 20040506, Speaker = "Me", Text = "......", }, [20040507] = { ID = 20040507, Speaker = "Yaga", Text = "I, this genius, haven’t even warmed up my hands yet.", }, [20040508] = { ID = 20040508, Speaker = "Me", Text = "One to zero.", }, [20040509] = { ID = 20040509, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20040510] = { ID = 20040510, Speaker = "Me", Text = "Two to zero, I win.", }, [20040511] = { ID = 20040511, Speaker = "Yaga", Text = "Hold on.", }, [20040512] = { ID = 20040512, Speaker = "Me", Text = "Are you thinking of changing it to best-of-five?", }, [20040513] = { ID = 20040513, Speaker = "Yaga", Text = "How did you know in advance what I, this genius, was going to say?", }, [20040514] = { ID = 20040514, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20040515] = { ID = 20040515, Speaker = "Yaga", Text = "This genius is not cheating. This genius merely believes that, in this high-temperature environment,", }, [20040516] = { ID = 20040516, Speaker = "Yaga", Text = "the reaction speed of the peripheral nerves is being systematically affected by Interference, resulting in a significant deviation in the outcome and a lack of validity.", }, [20040517] = { ID = 20040517, Speaker = "Me", Text = "Translate that?", }, [20040518] = { ID = 20040518, Speaker = "Yaga", Text = "...It’s very hot.", }, [20040519] = { ID = 20040519, Speaker = "Me", Text = "You lost two rounds both because it’s too hot?", }, [20040520] = { ID = 20040520, Speaker = "Yaga", Text = "Otherwise, can you propose any other variables?", }, [20040521] = { ID = 20040521, Speaker = "Me", Text = "Then let’s turn on the air conditioner and guess again?", }, [20040522] = { ID = 20040522, Speaker = "Yaga", Text = "...That’s about as much trouble as just going to make food.", }, [20040523] = { ID = 20040523, Speaker = "Me", Text = "So you just don’t want to go.", }, [20040524] = { ID = 20040524, Text = "(I hadn’t even reacted yet—she had already flopped right down on top of me.)", }, [20040525] = { ID = 20040525, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.", }, [20040526] = { ID = 20040526, Speaker = "Me", Text = "Hey.", }, [20040527] = { ID = 20040527, Speaker = "Yaga", Text = "Hm?", }, [20040528] = { ID = 20040528, Speaker = "Me", Text = "What are you doing.", }, [20040529] = { ID = 20040529, Speaker = "Yaga", Text = "Making you so hot you can’t stand it.", }, [20040530] = { ID = 20040530, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040531] = { ID = 20040531, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the air conditioner.", }, [20040532] = { ID = 20040532, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040533] = { ID = 20040533, Speaker = "Yaga", Text = "This genius can endure it.", }, [20040534] = { ID = 20040534, Speaker = "Me", Text = "Alright, then I’ll wait too.", }, [20040535] = { ID = 20040535, Text = "......", }, [20040536] = { ID = 20040536, Speaker = "Yaga", Text = "It’s so hot! Assistant! Hurry up and admit defeat!", }, [20040537] = { ID = 20040537, Speaker = "Me", Text = "I have a compromise!", }, [20040538] = { ID = 20040538, Speaker = "Yaga", Text = "Oh? Let’s hear it?", }, [20040539] = { ID = 20040539, }, [20040540] = { ID = 20040540, Speaker = "Yaga", Text = "Ha... ha-oo...", }, [20040541] = { ID = 20040541, Speaker = "Me", Text = "Is this the sound a genius beautiful girl researcher makes?", }, [20040542] = { ID = 20040542, Speaker = "Yaga", Text = "L-Less... less nonsense, everything is still within My calculations...", }, [20040543] = { ID = 20040543, Speaker = "Yaga", Text = "It’s just that... your compromise method... is absolutely terrible.", }, [20040544] = { ID = 20040544, Speaker = "Me", Text = "You agreed to it yourself: whoever comes first has to go make the food.", }, [20040545] = { ID = 20040545, Speaker = "Yaga", Text = "I clearly only allowed you to touch the outside.", }, [20040546] = { ID = 20040546, Speaker = "Yaga", Text = "Who gave you permission to just shove it straight in like this... ngh!", }, [20040547] = { ID = 20040547, Speaker = "Me", Text = "You’re the one who kept rubbing your lower body against Mine.", }, [20040548] = { ID = 20040548, Speaker = "Me", Text = "You stubborn-mouthed bastard!", }, [20040549] = { ID = 20040549, Speaker = "Yaga", Text = "Nngh... don’t...!", }, [20040550] = { ID = 20040550, Speaker = "Yaga", Text = "My nipples are very sensitive... if you knead them like that... I’ll... ngh...", }, [20040551] = { ID = 20040551, Speaker = "Yaga", Text = "Ngh... I-I’m... coming... haa...", }, [20040552] = { ID = 20040552, Text = "(Yaga lifts Her body, and the moment the cock pulls out, a splash of fluid sprays from Her lower body, leaving wet marks all over the carpet.)", }, [20040553] = { ID = 20040553, Speaker = "Yaga", Text = "Haaah... aaah...", }, [20040554] = { ID = 20040554, Text = "(Yaga’s body goes limp and lies motionless on Mine.)", }, [20040555] = { ID = 20040555, Speaker = "Yaga", Text = "I... I give up... ngh...", }, [20040556] = { ID = 20040556, Speaker = "Yaga", Text = "W-Wait... what are you going to do!?", }, [20040557] = { ID = 20040557, Speaker = "Yaga", Text = "Nngh! Not now, I just came—don’t put it in!", }, [20040558] = { ID = 20040558, Speaker = "Yaga", Text = "Nnngh—! Eeeaaah—!", }, [20040559] = { ID = 20040559, Speaker = "Me", Text = "You came again just from putting it in?", }, [20040560] = { ID = 20040560, Speaker = "Yaga", Text = "Haaah... I already gave up, at least let Me rest a bit...", }, [20040561] = { ID = 20040561, Speaker = "Yaga", Text = "My climax... it won’t stop, ngh...", }, [20040562] = { ID = 20040562, Speaker = "Me", Text = "Oh? How about this then: as long as you let Me cum once, I’ll count it as your win, okay?", }, [20040563] = { ID = 20040563, Speaker = "Me", Text = "Until I ejaculate, I’m going to properly punish this small loser pussy of yours.", }, [20040564] = { ID = 20040564, Speaker = "Yaga", Text = "Nngh! I am not... ngh...", }, [20040565] = { ID = 20040565, Speaker = "Yaga", Text = "D-Damn it... hurry...", }, [20040566] = { ID = 20040566, Speaker = "Yaga", Text = "Cum...", }, [20040567] = { ID = 20040567, Speaker = "Yaga", Text = "Haaah......my consciousness is about to fly away......", }, [20040568] = { ID = 20040568, Speaker = "Yaga", Text = "It really......feels so good......", }, [20040569] = { ID = 20040569, Speaker = "Yaga", Text = "Keeping on bullying the inside of mine like this......", }, [20040570] = { ID = 20040570, Speaker = "Yaga", Text = "Hurry......hurry up......shoot it inside of mine......", }, [20040571] = { ID = 20040571, Speaker = "Me", Text = "If any leaks out, then you lose, you know......", }, [20040572] = { ID = 20040572, Speaker = "Yaga", Text = "Nngh......you’re cheating......", }, [20040573] = { ID = 20040573, Speaker = "Me", Text = "The one who loves to cheat the most is you, so take it all for me.", }, [20040574] = { ID = 20040574, Speaker = "Yaga", Text = "Nngh.......you’re cheating......nngh oh......", }, [20040575] = { ID = 20040575, Text = "(Yaga’s body arches, her legs twitching nonstop in midair, and nothing but cries of climax come out of her mouth.)", }, [20040576] = { ID = 20040576, Text = "(Afterward her whole body goes limp on top of I, and semen keeps flowing out from the tightly closed little hole.)", }, [20040577] = { ID = 20040577, Speaker = "Me", Text = "Yaga? Are you okay?", }, [20040578] = { ID = 20040578, Speaker = "Yaga", Text = "Ehehehe......hehe......I......I won.", }, [20040579] = { ID = 20040579, Speaker = "Me", Text = "Sigh......this girl......", }, [20040580] = { ID = 20040580, Speaker = "Me", Text = "Looks like she won’t be coming back to her senses anytime soon.", }, [20040581] = { ID = 20040581, Speaker = "Me", Text = "I should go make her something to eat.", }, [20040582] = { ID = 20040582, Speaker = "Me", Text = "And then continue again after that......", }, [20040583] = { ID = 20040583, }, [20040584] = { ID = 20040584, Text = "(Gentle sunlight pours in through the curtains; it seems today is yet another peaceful day with no one to disturb us.)", }, [20040585] = { ID = 20040585, Text = "(Usually when I think that, it always——)", }, [20040586] = { ID = 20040586, Speaker = "Yaga", Text = "Assistant~Open up, open up, open up——", }, [20040587] = { ID = 20040587, Text = "(Here we go, right on cue. Yaga’s knocking comes from outside the door.)", }, [20040588] = { ID = 20040588, Speaker = "Yaga", Text = "Oh, what a coincidence, running into you in a place like this.", }, [20040589] = { ID = 20040589, Speaker = "Me", Text = "A place like this meaning......my room?", }, [20040590] = { ID = 20040590, Speaker = "Yaga", Text = "That’s right, I have something very important to tell you today.", }, [20040591] = { ID = 20040591, Speaker = "Yaga", Text = "Be grateful, I just finished installing the last component, so I can take you——", }, [20040592] = { ID = 20040592, Speaker = "Yaga", Text = "To go see the workshop of this genius beautiful girl researcher.", }, [20040593] = { ID = 20040593, }, [20040594] = { ID = 20040594, Speaker = "Yaga", Text = "Hehe~ with this...... that makes ten wins in a row.", }, [20040595] = { ID = 20040595, Speaker = "Yaga", Text = "As long as I accurately record your behavioral patterns and make predictions based on them.", }, [20040596] = { ID = 20040596, Speaker = "Yaga", Text = "Then you have no chance of winning.", }, [20040597] = { ID = 20040597, Text = "(Yaga flashed a victory sign at I in triumph, the ahoge on her head swaying from side to side.)", }, [20040598] = { ID = 20040598, Text = "(She leaned against the armrest of the sofa, the cat slippers on her feet swaying as her face brimmed with pride.)", }, [20040599] = { ID = 20040599, Speaker = "Me", Text = "Well, it is my first time playing, after all.", }, [20040600] = { ID = 20040600, Speaker = "Yaga", Text = "Hm? It’s my first time playing too~", }, [20040601] = { ID = 20040601, Speaker = "Yaga", Text = "That can’t be used as an excuse.", }, [20040602] = { ID = 20040602, Speaker = "Yaga", Text = "In terms of data, we’re standing on the same starting line.", }, [20040603] = { ID = 20040603, Speaker = "Yaga", Text = "That’s not enough to satisfy me. Let’s switch to another game.", }, [20040604] = { ID = 20040604, }, [20040605] = { ID = 20040605, Text = "(Only the game sound effects and the ticking of the clock remained in the room.)", }, [20040606] = { ID = 20040606, Text = "(The completely naked Yaga lay face down motionless on the sofa, her face buried in the cat pillow.)", }, [20040607] = { ID = 20040607, Text = "(The two of us were limp all over, our clothes long since completely lost.)", }, [20050001] = { ID = 20050001, }, [20050002] = { ID = 20050002, Speaker = "Me", Text = "That one? Which one? Is it this one?", }, [20050003] = { ID = 20050003, Speaker = "Delia", Text = "Yes! That one—eh, not that one! A bit more to the side! The one on the left!", }, [20050004] = { ID = 20050004, Speaker = "Me", Text = "......How many wrenches are there in here, anyway?", }, [20050005] = { ID = 20050005, Speaker = "Delia", Text = "I can’t really say either. I just keep all the ones that feel good to use!", }, [20050006] = { ID = 20050006, Speaker = "Me", Text = "So you can’t tell which one is which yourself?", }, [20050007] = { ID = 20050007, Speaker = "Delia", Text = "I can tell! It’s just... there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20050008] = { ID = 20050008, Text = "(Delia takes the wrench, half-squats and slips into the engine bay entrance, her movements crisp and efficient.)", }, [20050009] = { ID = 20050009, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its orange round goggles gleaming in the steam.)", }, [20050010] = { ID = 20050010, Text = "(And I can only stand in the back, watching Delia’s butt sway left and right outside the hatch.)", }, [20050011] = { ID = 20050011, Speaker = "Delia", Text = "...This pipe feels a bit strange, like something’s stuck in it. Huh?", }, [20050012] = { ID = 20050012, Speaker = "Delia", Text = "Wait a second, let me drag it out!", }, [20050013] = { ID = 20050013, Speaker = "Delia", Text = "There’s something blocking the front of the pipeline here! It feels... so soft and squishy?", }, [20050014] = { ID = 20050014, Speaker = "Me", Text = "This thing?", }, [20050015] = { ID = 20050015, Speaker = "Delia", Text = "(After a burst of rustling sounds, Delia backs out from the hatch, holding a round object in both hands—", }, [20050016] = { ID = 20050016, Text = "(Wires, insulation cotton, and feathers scavenged from who-knows-where are all tangled together in a fluffy mass.)", }, [20050017] = { ID = 20050017, Speaker = "Delia", Text = "Wow! Is this a miracle of mechanics? The Spaceship gave me a handmade wire art piece!", }, [20050018] = { ID = 20050018, Speaker = "Me", Text = "No, this is obviously a bird’s nest, isn’t it?", }, [20050019] = { ID = 20050019, Speaker = "Delia", Text = "A bird’s nest? So this was made by a bird?", }, [20050020] = { ID = 20050020, Speaker = "Delia", Text = "Using my wires for something like this, seriously!", }, [20050021] = { ID = 20050021, Speaker = "Delia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last city we docked at!", }, [20050022] = { ID = 20050022, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20050023] = { ID = 20050023, Speaker = "Me", Text = "There seems to be something inside.", }, [20050024] = { ID = 20050024, Speaker = "Delia", Text = "Huh?", }, [20050025] = { ID = 20050025, Text = "(Two pale gray eggs, round and plump, lie quietly in the cradle woven from wires and feathers, completely motionless.)", }, [20050026] = { ID = 20050026, Speaker = "Delia", Text = "Eggs!?", }, [20050027] = { ID = 20050027, Speaker = "Delia", Text = "There are two eggs inside!?", }, [20050028] = { ID = 20050028, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050029] = { ID = 20050029, Speaker = "Delia", Text = "So... so cute...", }, [20050030] = { ID = 20050030, Speaker = "Delia", Text = "Um! I mean—my wires have been taken over!", }, [20050031] = { ID = 20050031, Speaker = "Delia", Text = "Then... what are we supposed to do with this?", }, [20050032] = { ID = 20050032, }, [20050033] = { ID = 20050033, Speaker = "Me", Text = "Uh, Leonardo?", }, [20050034] = { ID = 20050034, Text = "(Leonardo hops over with a small wrench in his mouth, and I hand that wrench to Delia.)", }, [20050035] = { ID = 20050035, Speaker = "Delia", Text = "Ooh! Impressive, Captain, you actually knew what I wanted?", }, [20050036] = { ID = 20050036, Speaker = "Delia", Text = "Looks like Unlocking the radio communication function isn’t far off now!", }, [20050037] = { ID = 20050037, Text = "(Leonardo and I exchange a glance.)", }, [20050038] = { ID = 20050038, Speaker = "Me", Text = "…How many wrenches are there in here, exactly?", }, [20050039] = { ID = 20050039, Speaker = "Delia", Text = "I can’t really say either. I just keep all the ones that feel good to use!", }, [20050040] = { ID = 20050040, Speaker = "Me", Text = "So you’re saying even you can’t tell which is which?", }, [20050041] = { ID = 20050041, Speaker = "Delia", Text = "I can tell! It’s just… there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20050042] = { ID = 20050042, Text = "(Delia takes the wrench, half-squats and slips into the engine bay entrance, her movements crisp and efficient.)", }, [20050043] = { ID = 20050043, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its round orange goggles glinting in the steam.)", }, [20050044] = { ID = 20050044, Text = "(And I can only stand behind, watching Delia’s butt sway left and right outside the hatch.)", }, [20050045] = { ID = 20050045, Speaker = "Delia", Text = "…This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20050046] = { ID = 20050046, Speaker = "Delia", Text = "Hold on, let me pull it out!", }, [20050047] = { ID = 20050047, Speaker = "Delia", Text = "There’s something blocking the front of the line here! It feels… really soft?", }, [20050048] = { ID = 20050048, Speaker = "Me", Text = "This?", }, [20050049] = { ID = 20050049, Speaker = "Delia", Text = "(After a burst of rustling sounds, Delia backs out of the hatch, cupping a round object in both hands—", }, [20050050] = { ID = 20050050, Text = "(Wires, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy ball.)", }, [20050051] = { ID = 20050051, Speaker = "Delia", Text = "Wow! Is this a miracle of engineering? The Spaceship gave me a handmade wire art piece!", }, [20050052] = { ID = 20050052, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20050053] = { ID = 20050053, Speaker = "Delia", Text = "A bird’s nest? So this was made by a bird?", }, [20050054] = { ID = 20050054, Speaker = "Delia", Text = "Using my wires for something like this, seriously!", }, [20050055] = { ID = 20050055, Speaker = "Delia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last port city!", }, [20050056] = { ID = 20050056, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20050057] = { ID = 20050057, Speaker = "Me", Text = "There seems to be something inside.", }, [20050058] = { ID = 20050058, Speaker = "Delia", Text = "Huh?", }, [20050059] = { ID = 20050059, Text = "(Two light gray eggs, round and plump, lie quietly in a cradle woven from wires and feathers, completely motionless.)", }, [20050060] = { ID = 20050060, Speaker = "Delia", Text = "Eggs!?", }, [20050061] = { ID = 20050061, Speaker = "Delia", Text = "There are two eggs inside!?", }, [20050062] = { ID = 20050062, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050063] = { ID = 20050063, Speaker = "Delia", Text = "So... so cute...", }, [20050064] = { ID = 20050064, Speaker = "Delia", Text = "Hey! I mean—my wires are being occupied!", }, [20050065] = { ID = 20050065, Speaker = "Delia", Text = "Then... what should be done about this?", }, [20050066] = { ID = 20050066, }, [20050067] = { ID = 20050067, Speaker = "Me", Text = "Uh? Give them to you?", }, [20050068] = { ID = 20050068, Speaker = "Delia", Text = "Huh? No, that’s not it!", }, [20050069] = { ID = 20050069, Speaker = "Delia", Text = "Although most things really can be solved with a hammer.", }, [20050070] = { ID = 20050070, Speaker = "Delia", Text = "But at times like this, you still have to use a wrench!", }, [20050071] = { ID = 20050071, Speaker = "Delia", Text = "But the mechanical ancestor once said!", }, [20050072] = { ID = 20050072, Speaker = "Delia", Text = "As long as the wrench is big enough, it can also be used as a hammer!", }, [20050073] = { ID = 20050073, Speaker = "Me", Text = "What on earth is a mechanical ancestor supposed to be...?", }, [20050074] = { ID = 20050074, Text = "(Delia takes the wrench, half-squats and ducks into the engine bay entrance, moving deftly.)", }, [20050075] = { ID = 20050075, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its round orange goggles gleaming in the steam.)", }, [20050076] = { ID = 20050076, Text = "(And I can only I stand behind, watching Delia’s butt sway left and right outside the hatch.)", }, [20050077] = { ID = 20050077, Speaker = "Delia", Text = "...This pipe feels a bit strange, like something’s stuck in it, huh?", }, [20050078] = { ID = 20050078, Speaker = "Delia", Text = "Wait a second, let me pull it out!", }, [20050079] = { ID = 20050079, Speaker = "Delia", Text = "There’s something blocking the front of the pipeline here! It feels... so soft and squishy?", }, [20050080] = { ID = 20050080, Speaker = "Me", Text = "This?", }, [20050081] = { ID = 20050081, Speaker = "Delia", Text = "(After a rustling sound, Delia backs out from the hatch, holding a round object in both hands—", }, [20050082] = { ID = 20050082, Text = "(Wires, insulation, and feathers scavenged from who-knows-where are all tangled together, fluffy and puffy.)", }, [20050083] = { ID = 20050083, Speaker = "Delia", Text = "Whoa! Is this a miracle of mechanics? The Spaceship gave me a handmade wire art piece!", }, [20050084] = { ID = 20050084, Speaker = "Me", Text = "No, this is obviously a bird’s nest, isn’t it?", }, [20050085] = { ID = 20050085, Speaker = "Delia", Text = "A bird’s nest? So this was made by birds?", }, [20050086] = { ID = 20050086, Speaker = "Delia", Text = "They actually used my wires for something like this!", }, [20050087] = { ID = 20050087, Speaker = "Delia", Text = "Looking closely, this is the wire I lost! I specially brought it back from the city where we docked last time!", }, [20050088] = { ID = 20050088, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20050089] = { ID = 20050089, Speaker = "Me", Text = "There seems to be something inside.", }, [20050090] = { ID = 20050090, Speaker = "Delia", Text = "Huh?", }, [20050091] = { ID = 20050091, Text = "(Two pale gray eggs, round and plump, lie quietly in the cradle woven from wires and feathers, completely motionless.)", }, [20050092] = { ID = 20050092, Speaker = "Delia", Text = "Eggs!?", }, [20050093] = { ID = 20050093, Speaker = "Delia", Text = "There are two eggs inside!?", }, [20050094] = { ID = 20050094, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050095] = { ID = 20050095, Speaker = "Delia", Text = "So… so cute…", }, [20050096] = { ID = 20050096, Speaker = "Delia", Text = "Um! I mean—my wires have been taken over!", }, [20050097] = { ID = 20050097, Speaker = "Delia", Text = "Then… what should be done about this?", }, [20050098] = { ID = 20050098, }, [20050099] = { ID = 20050099, Speaker = "Delia", Text = "Fried eggs? That doesn’t sound bad?", }, [20050100] = { ID = 20050100, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20050101] = { ID = 20050101, Speaker = "Me", Text = "No! I was joking! Don’t actually consider it!", }, [20050102] = { ID = 20050102, Speaker = "Me", Text = "There is life inside the bird eggs, they are in the process of hatching, so they must not be disturbed, and definitely must not be eaten.", }, [20050103] = { ID = 20050103, Speaker = "Delia", Text = "Hatch… ing? What does that mean?", }, [20050104] = { ID = 20050104, Speaker = "Me", Text = "It means there is a little bird inside the egg slowly growing, and when the time comes, it will break out of the shell on its own.", }, [20050105] = { ID = 20050105, Speaker = "Delia", Text = "Break out of the shell!?", }, [20050106] = { ID = 20050106, Speaker = "Delia", Text = "Then… who makes it grow?", }, [20050107] = { ID = 20050107, Speaker = "Me", Text = "The bird mom or bird dad. They take turns sitting on the eggs, using their own body heat to keep them warm so the little Bao inside can stay alive.", }, [20050108] = { ID = 20050108, Speaker = "Delia", Text = "Waaah—!", }, [20050109] = { ID = 20050109, Speaker = "Delia", Text = "So little babies aren’t bought online or assembled!?", }, [20050110] = { ID = 20050110, Speaker = "Me", }, [20050111] = { ID = 20050111, Speaker = "Me", Text = "Did you think life could be bought online or put together from parts?", }, [20050112] = { ID = 20050112, Speaker = "Delia", Text = "Leonardo is someone I made!", }, [20050113] = { ID = 20050113, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050114] = { ID = 20050114, Speaker = "Delia", Text = "Huh? How is that any different?", }, [20050115] = { ID = 20050115, Speaker = "Me", Text = "How about putting it this way—if Leonardo breaks, you can fix him, right?", }, [20050116] = { ID = 20050116, Speaker = "Delia", Text = "Of course, I can fix any machine!", }, [20050117] = { ID = 20050117, Speaker = "Me", Text = "But if the little bird in this egg gets hurt, there are no spare parts to replace.", }, [20050118] = { ID = 20050118, Speaker = "Delia", Text = "Mmph…!", }, [20050119] = { ID = 20050119, Speaker = "Delia", Text = "So… these two eggs are very precious?", }, [20050120] = { ID = 20050120, Speaker = "Me", Text = "All life is.", }, [20050121] = { ID = 20050121, Speaker = "Delia", Text = "Wow…", }, [20050122] = { ID = 20050122, Text = "(Delia lowers her head to look at the nest, at the two eggs lying in the cradle of wires.)", }, [20050123] = { ID = 20050123, Text = "(The shock on her face slowly settles into an emotion of deeper complexity.)", }, [20050124] = { ID = 20050124, Speaker = "Delia", Text = "…So what do we do now? We can’t let them stay in the engine room; it’s too dangerous here.", }, [20050125] = { ID = 20050125, Speaker = "Me", Text = "Find a well-ventilated, safe place to put them for now.", }, [20050126] = { ID = 20050126, Speaker = "Delia", Text = "Mm…", }, [20050127] = { ID = 20050127, }, [20050128] = { ID = 20050128, Text = "(A steam lamp is lit on the lookout, and the warm golden sunset makes the deck feel like a nest.)", }, [20050129] = { ID = 20050129, Text = "(Delia leans against the railing of the lookout, humming a tune. The two eggs rest in the nest, gently illuminated by the heat lamp.)", }, [20050130] = { ID = 20050130, Speaker = "Me", Text = "You’ve studied how to keep bird eggs warm?", }, [20050131] = { ID = 20050131, Speaker = "Delia", Text = "Leonardo set them up. I have absolutely no idea how to take care of this egg.", }, [20050132] = { ID = 20050132, Speaker = "Delia", Text = "But I can’t just ignore it because I don’t understand! If it doesn’t feel right, I adjust it; I’ll eventually find just the right spot!", }, [20050133] = { ID = 20050133, Speaker = "Me", Text = "Has your mechanical intuition switched careers to biology now?", }, [20050134] = { ID = 20050134, Speaker = "Delia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20050135] = { ID = 20050135, Speaker = "Me", Text = "Living beings don’t have standard specs.", }, [20050136] = { ID = 20050136, Speaker = "Delia", Text = "Hey! That’s so unfriendly! With machines, once you get the blueprints, you know everything!", }, [20050137] = { ID = 20050137, Speaker = "Me", Text = "Then just treat them as precision instruments in storage.", }, [20050138] = { ID = 20050138, Speaker = "Delia", Text = "\"......A precision instrument?\"", }, [20050139] = { ID = 20050139, Speaker = "Delia", Text = "......", }, [20050140] = { ID = 20050140, Speaker = "Delia", Text = "\"Hey, Captain sir, the little bird inside—does he know what the outside is like now?\"", }, [20050141] = { ID = 20050141, Speaker = "Me", Text = "\"Probably not. You can’t see anything inside an egg.\"", }, [20050142] = { ID = 20050142, Speaker = "Delia", Text = "\"When you put it that way, it sounds so amazing......just curled up inside, knowing nothing at all.\"", }, [20050143] = { ID = 20050143, Speaker = "Delia", Text = "\"Then one day, it suddenly breaks out of the shell, and the whole world appears all at once.\"", }, [20050144] = { ID = 20050144, }, [20050145] = { ID = 20050145, Speaker = "Delia", Text = "\"Bird mom? But I’ve never seen any birds on the ship other than Leonardo?\"", }, [20050146] = { ID = 20050146, Speaker = "Leonardo", Text = "\"Chirp! Chirp chirp!!\"", }, [20050147] = { ID = 20050147, Speaker = "Me", Text = "\"Hmm......this place doesn’t look like somewhere you could build a nest either. It’s more like the nest slid down along the pipes.\"", }, [20050148] = { ID = 20050148, Speaker = "Delia", Text = "\"Then what should we do?\"", }, [20050149] = { ID = 20050149, Speaker = "Me", Text = "\"If we just leave it here like this, the bird mom probably won’t find this place.\"", }, [20050150] = { ID = 20050150, Speaker = "Me", Text = "\"It might die right after it hatches.\"", }, [20050151] = { ID = 20050151, Speaker = "Delia", Text = "\"Hatch......? What does that mean?\"", }, [20050152] = { ID = 20050152, Speaker = "Me", Text = "\"It means there’s a little bird inside the egg slowly growing, and when the time comes, it will break out of the shell on its own.\"", }, [20050153] = { ID = 20050153, Speaker = "Delia", Text = "\"Break out of the shell!?\"", }, [20050154] = { ID = 20050154, Speaker = "Delia", Text = "\"Then...who makes it grow?\"", }, [20050155] = { ID = 20050155, Speaker = "Me", Text = "\"The bird mom or bird dad. They take turns sitting on the egg, using their own body heat to keep it warm so the little Bao inside can stay alive.\"", }, [20050156] = { ID = 20050156, Speaker = "Delia", Text = "\"Waaah—!\"", }, [20050157] = { ID = 20050157, Speaker = "Delia", Text = "\"So little Baos aren’t bought online or assembled from parts!?\"", }, [20050158] = { ID = 20050158, Speaker = "Me", }, [20050159] = { ID = 20050159, Speaker = "Me", Text = "\"You thought life could be bought online or put together from parts?\"", }, [20050160] = { ID = 20050160, Speaker = "Delia", Text = "\"Leonardo is something I made!\"", }, [20050161] = { ID = 20050161, Speaker = "Leonardo", Text = "\"Chirp chirp!\"", }, [20050162] = { ID = 20050162, Speaker = "Delia", Text = "\"Eh? How is that different?\"", }, [20050163] = { ID = 20050163, Speaker = "Me", Text = "\"How about putting it this way—if Leonardo breaks, you can fix him, right?\"", }, [20050164] = { ID = 20050164, Speaker = "Delia", Text = "\"Of course, I can fix any machine!\"", }, [20050165] = { ID = 20050165, Speaker = "Me", Text = "\"But if the little bird in this egg gets hurt, there are no spare parts to replace.\"", }, [20050166] = { ID = 20050166, Speaker = "Delia", Text = "“Mmph…!”", }, [20050167] = { ID = 20050167, Speaker = "Delia", Text = "“So… these two eggs are very precious?”", }, [20050168] = { ID = 20050168, Speaker = "Me", Text = "“All life is.”", }, [20050169] = { ID = 20050169, Speaker = "Delia", Text = "“Wow…”", }, [20050170] = { ID = 20050170, Text = "“(Delia lowers her head to look at the nest, at the two eggs lying in the cradle of cables.)”", }, [20050171] = { ID = 20050171, Text = "“(The shock on her face slowly settles into a more complex emotion.)”", }, [20050172] = { ID = 20050172, Speaker = "Delia", Text = "“...So what do we do now? We can’t let them stay in the engine room; it’s too dangerous here.”", }, [20050173] = { ID = 20050173, Speaker = "Me", Text = "“Find a ventilated, safe place to put them for now.”", }, [20050174] = { ID = 20050174, Speaker = "Delia", Text = "“Mm…”", }, [20050175] = { ID = 20050175, }, [20050176] = { ID = 20050176, Text = "“(A steam lamp is lit on the lookout, and the warm golden sunset makes the deck feel like a nest.)”", }, [20050177] = { ID = 20050177, Text = "“(Delia leans against the railing of the lookout, humming a tune. The two eggs rest in the nest, gently illuminated by the heat lamp.)”", }, [20050178] = { ID = 20050178, Speaker = "Me", Text = "“You’ve studied how to keep bird eggs warm?”", }, [20050179] = { ID = 20050179, Speaker = "Delia", Text = "“Leonardo set it up. I have absolutely no idea how to take care of this egg.”", }, [20050180] = { ID = 20050180, Speaker = "Delia", Text = "“But you can’t just ignore it because you don’t understand! If it doesn’t feel right, adjust it; you’ll eventually find just the right spot!”", }, [20050181] = { ID = 20050181, Speaker = "Me", Text = "“So your mechanical intuition has changed careers to biology now?”", }, [20050182] = { ID = 20050182, Speaker = "Delia", Text = "“I just don’t know what the standard specs for bird eggs are…”", }, [20050183] = { ID = 20050183, Speaker = "Me", Text = "“Living things don’t have standard specs.”", }, [20050184] = { ID = 20050184, Speaker = "Delia", Text = "“Hey! That’s so unfriendly! With machines, once you get the blueprints you know everything!”", }, [20050185] = { ID = 20050185, Speaker = "Me", Text = "“Then treat them like precision instruments in storage.”", }, [20050186] = { ID = 20050186, Speaker = "Delia", Text = "“…Precision instruments?”", }, [20050187] = { ID = 20050187, Speaker = "Delia", Text = "......", }, [20050188] = { ID = 20050188, Speaker = "Delia", Text = "“Hey, Captain, do you think the little bird inside—does it know what the outside world is like right now?”", }, [20050189] = { ID = 20050189, Speaker = "Me", Text = "“Probably not. You can’t see anything inside an egg.”", }, [20050190] = { ID = 20050190, Speaker = "Delia", Text = "“When you put it that way, it’s kind of amazing… Just curled up in there, knowing nothing.”", }, [20050191] = { ID = 20050191, Speaker = "Delia", Text = "“Then one day, it suddenly breaks out of the shell, and the whole world appears.”", }, [20050192] = { ID = 20050192, }, [20050193] = { ID = 20050193, Speaker = "Delia", Text = "“Hm?”", }, [20050194] = { ID = 20050194, Speaker = "Me", Text = "Are you okay?", }, [20050195] = { ID = 20050195, Speaker = "Delia", Text = "Whoa, are your eyes leaking engine oil?", }, [20050196] = { ID = 20050196, Speaker = "Delia", Text = "Haha... Sorry for worrying you, Captain. It’s just... looking at this little bird...", }, [20050197] = { ID = 20050197, Speaker = "Delia", Text = "It kind of reminded me of things back home.", }, [20050198] = { ID = 20050198, Speaker = "Me", Text = "You mean the mechanical planet?", }, [20050199] = { ID = 20050199, Speaker = "Delia", Text = "Mm... Captain, would you be willing to listen to me?", }, [20050200] = { ID = 20050200, Speaker = "Me", Text = "Of course, no problem.", }, [20050201] = { ID = 20050201, Speaker = "Delia", Text = "—I, actually have never seen my own parents.", }, [20050202] = { ID = 20050202, Speaker = "Delia", Text = "Ever since I can remember, my grandfather has been my only family.", }, [20050203] = { ID = 20050203, Speaker = "Delia", Text = "Maybe that’s why? Or maybe my personality was just a bit unlikeable from the start.", }, [20050204] = { ID = 20050204, Speaker = "Delia", Text = "Anyway, I felt like everyone pretty much disliked me.", }, [20050205] = { ID = 20050205, Speaker = "Delia", Text = "Not only did I never really make any friends, in the end I even stopped going to school and just stayed in my grandpa’s shop all day helping out.", }, [20050206] = { ID = 20050206, Speaker = "Delia", Text = "I guess it was around that time? I started to feel that machines were much easier to understand than people.", }, [20050207] = { ID = 20050207, Speaker = "Delia", Text = "Apply force and they move; if they rust, you just need to polish it off.", }, [20050208] = { ID = 20050208, Speaker = "Delia", Text = "Unlike humans— even if you cut open their hearts, you still can’t read them at all.", }, [20050209] = { ID = 20050209, Speaker = "Delia", Text = "Maybe I just didn’t want to come into contact with others? After my grandpa passed away, I barely even wanted to step outside the door...", }, [20050210] = { ID = 20050210, Speaker = "Delia", Text = "My grandpa’s shop was in a really remote place, and fewer and fewer people needed their clocks repaired.", }, [20050211] = { ID = 20050211, Speaker = "Delia", Text = "Sometimes I would go an entire month and only say a single sentence to someone.", }, [20050212] = { ID = 20050212, Speaker = "Delia", Text = "But... I didn’t really feel especially lonely or miserable.", }, [20050213] = { ID = 20050213, Speaker = "Delia", Text = "Listening to the ticking of the big clock my grandpa left behind, I felt like those days actually weren’t so bad.", }, [20050214] = { ID = 20050214, Speaker = "Delia", Text = "Later on... I still had no choice but to bow my head to reality for the sake of making a living.", }, [20050215] = { ID = 20050215, Speaker = "Delia", Text = "At first I really hated all of it—hated humans, hated work, hated my own reclusive self.", }, [20050216] = { ID = 20050216, Speaker = "Delia", Text = "Then I met Miss Isna. Even though I’m always causing her trouble and often get scolded by her...", }, [20050217] = { ID = 20050217, Speaker = "Delia", Text = "I still...", }, [20050218] = { ID = 20050218, Speaker = "Delia", Text = "Ah—sorry, I seem to have gone on for too long without noticing.", }, [20050219] = { ID = 20050219, Speaker = "Delia", Text = "It just came to me when I saw the little bird, that’s all.", }, [20050220] = { ID = 20050220, Speaker = "Delia", Text = "I always feel like this is all my life will ever amount to, that I’ll never stir up any waves at all.", }, [20050221] = { ID = 20050221, Speaker = "Delia", Text = "Outdated technology, empty fantasies, discarded parts…", }, [20050222] = { ID = 20050222, Speaker = "Delia", Text = "I can’t shine like a goddess, nor can I be as reliable as Miss Isna.", }, [20050223] = { ID = 20050223, Speaker = "Delia", Text = "It’s like a little gear that fell to the floor and rolled under the bed where no one can see it.", }, [20050224] = { ID = 20050224, Speaker = "Delia", Text = "Since it’s not important and not needed, then isn’t it fine to just let it lie there under the bed like that?", }, [20050225] = { ID = 20050225, Speaker = "Delia", Text = "But... the way I am now...", }, [20050226] = { ID = 20050226, Speaker = "Delia", Text = "If Grandpa could see me now, I wonder what he would say?", }, [20050227] = { ID = 20050227, Speaker = "Delia", Text = "Would he scold me a little? Or would he give me a hug?", }, [20050228] = { ID = 20050228, Speaker = "Delia", Text = "Or... would he be proud of me?", }, [20050229] = { ID = 20050229, Speaker = "Delia", Text = "...Haha, what am I even talking about.", }, [20050230] = { ID = 20050230, Speaker = "Delia", Text = "Sorry for suddenly dumping all this on you out of nowhere.", }, [20050231] = { ID = 20050231, Speaker = "Delia", Text = "It’s really a bit unlike I myself. If you can, just forget it.", }, [20050232] = { ID = 20050232, Text = "I don’t know what to say, so I can only quietly listen to Delia talk.", }, [20050233] = { ID = 20050233, Text = "The girl beside me has her hair fluttering, as if it’s about to melt into the orange glow of the setting sun and disappear at any moment.", }, [20050234] = { ID = 20050234, }, [20050235] = { ID = 20050235, Speaker = "Me", Text = "Just let me sleep for five more minutes...", }, [20050236] = { ID = 20050236, Text = "(I roll over, pull the blanket over myself, and try to cut my connection with the world.)", }, [20050237] = { ID = 20050237, Text = "(Then I hear the sound of little running footsteps coming from the hallway.)", }, [20050238] = { ID = 20050238, Speaker = "Delia", Text = "Delia—!", }, [20050239] = { ID = 20050239, Speaker = "Delia", Text = "Blast—! Pile driver—!", }, [20050240] = { ID = 20050240, Speaker = "Delia", Text = "Hee-yah—!", }, [20050241] = { ID = 20050241, Text = "(A heavy thud echoes out, and I can clearly feel that something has failed to break through the door.)", }, [20050242] = { ID = 20050242, Text = "(I get dressed and open the door.)", }, [20050243] = { ID = 20050243, Text = "(Delia is squatting at the doorway, clutching her swollen head.)", }, [20050244] = { ID = 20050244, Speaker = "Me", Text = "Delia... are you okay...", }, [20050245] = { ID = 20050245, Speaker = "Delia", Text = "I can feel it... I need a real pile driver...", }, [20050246] = { ID = 20050246, Speaker = "Delia", Text = "No! That’s not the point!", }, [20050247] = { ID = 20050247, Speaker = "Delia", Text = "Anyway, Captain, come with me for a bit!", }, [20050248] = { ID = 20050248, Speaker = "Me", Text = "Where to?", }, [20050249] = { ID = 20050249, Speaker = "Delia", Text = "My room! There’s something really important I have to show you! Hurry, hurry, hurry!", }, [20050250] = { ID = 20050250, Text = "(Delia has already grabbed my sleeve and is dragging me toward the corridor; I’m being pulled along before I’ve even gotten my slippers on properly.)", }, [20050251] = { ID = 20050251, Text = "(Delia’s room is already crammed like a storage room, with half-disassembled parts piled up in every corner.)", }, [20050252] = { ID = 20050252, Text = "(The moment I step through the door, I notice something gently wriggling near the little nest in the corner.)", }, [20050253] = { ID = 20050253, Speaker = "Me", Text = "That is...", }, [20050254] = { ID = 20050254, Speaker = "Delia", Text = "Shh! Keep your voice down! Don’t scare them!", }, [20050255] = { ID = 20050255, Speaker = "Me", Text = "Them...?", }, [20050256] = { ID = 20050256, Speaker = "Delia", Text = "Chicks! They hatched last night! Look, look!", }, [20050257] = { ID = 20050257, Text = "(I lean in—what used to be two eggs have now become two little fluffy creatures.)", }, [20050258] = { ID = 20050258, Text = "(They’re curled up in the little nest Delia made out of wires and scraps of cloth, their eyes not fully open yet, breathing evenly.)", }, [20050259] = { ID = 20050259, Speaker = "Me", Text = "Wow, they really hatched.", }, [20050260] = { ID = 20050260, Speaker = "Delia", Text = "Right?! I felt like there was already some movement last night, so I stayed right next to them, and then—pop—they came out!", }, [20050261] = { ID = 20050261, Speaker = "Me", Text = "You stayed up all night?", }, [20050262] = { ID = 20050262, Speaker = "Delia", Text = "More or less, I couldn’t sleep anyway.", }, [20050263] = { ID = 20050263, Speaker = "Me", Text = "Did you remake this nest yourself?", }, [20050264] = { ID = 20050264, Speaker = "Delia", Text = "Yeah! I cut open a spare insulation sleeve for the base, then used scrap coils to hold the shape. I think the temperature should be just right!", }, [20050265] = { ID = 20050265, Speaker = "Me", Text = "“Feels just right” according to what standard...", }, [20050266] = { ID = 20050266, Speaker = "Delia", Text = "Instinct! A craftswoman’s instinct! Hahaha!", }, [20050267] = { ID = 20050267, Speaker = "Me", Text = "Have they eaten anything?", }, [20050268] = { ID = 20050268, Speaker = "Delia", Text = "Yeah, yeah, yeah! I went and found some spare rations and ground them up, tried feeding them a bit, but it doesn’t seem like they ate much?", }, [20050269] = { ID = 20050269, Speaker = "Me", Text = "You’re practically like a mom.", }, [20050270] = { ID = 20050270, Speaker = "Delia", Text = "\"......Huh?\"", }, [20050271] = { ID = 20050271, Speaker = "Delia", Text = "\"M-Mom!? How am I anything like a mom!!\"", }, [20050272] = { ID = 20050272, Speaker = "Delia", Text = "\"T-That’s only because it’s a craftsman’s duty! Machines or living things, it’s all the same! It has nothing to do with being a mom!!\"", }, [20050273] = { ID = 20050273, Speaker = "Delia", Text = "\"If I really became a mom, I’d still want my own child to be a giant Robot after all!\"", }, [20050274] = { ID = 20050274, Speaker = "Delia", Text = "\"We’re getting off topic! We should probably find more things birds can eat, right?\"", }, [20050275] = { ID = 20050275, Speaker = "Delia", Text = "\"But what exactly is better for them to eat?\"", }, [20050276] = { ID = 20050276, }, [20050277] = { ID = 20050277, Speaker = "Delia", Text = "\"Eh, eh? There’s no time to get dressed!\"", }, [20050278] = { ID = 20050278, Speaker = "Delia", Text = "\"Open the door!\"", }, [20050279] = { ID = 20050279, Text = "(Delia turns the doorknob and opens the door directly.)", }, [20050280] = { ID = 20050280, Speaker = "Delia", Text = "\"Yaaah! Little bird!\"", }, [20050281] = { ID = 20050281, Speaker = "Me", Text = "\"How rude! Wait for me!\"", }, [20050282] = { ID = 20050282, Speaker = "Me", Text = "......", }, [20050283] = { ID = 20050283, Speaker = "Me", Text = "\"It’s not little at all!\"", }, [20050284] = { ID = 20050284, Text = "(With a thump, Delia shuts the door.)", }, [20050285] = { ID = 20050285, Text = "(A few minutes later I finish getting dressed and open the door.)", }, [20050286] = { ID = 20050286, Speaker = "Me", Text = "\"Delia......are you okay......\"", }, [20050287] = { ID = 20050287, Speaker = "Delia", Text = "\"I feel unclean now......\"", }, [20050288] = { ID = 20050288, Speaker = "Delia", Text = "\"No! That’s not the point!\"", }, [20050289] = { ID = 20050289, Speaker = "Delia", Text = "\"Anyway, Captain, come with me for a bit!\"", }, [20050290] = { ID = 20050290, Speaker = "Me", Text = "\"Where to?\"", }, [20050291] = { ID = 20050291, Speaker = "Delia", Text = "\"My room! There’s something really important I need to show you! Hurry, hurry, hurry!\"", }, [20050292] = { ID = 20050292, Text = "(Delia has already grabbed my sleeve and is dragging me toward the corridor; I’m being pulled along before I can even get my slippers on properly.)", }, [20050293] = { ID = 20050293, Text = "(Delia’s room was already crammed like a storage room, half-disassembled parts piled up in every corner.)", }, [20050294] = { ID = 20050294, Text = "(The moment I step through the door, I notice something gently wriggling near the little nest in the corner.)", }, [20050295] = { ID = 20050295, Speaker = "Me", Text = "\"That is......\"", }, [20050296] = { ID = 20050296, Speaker = "Delia", Text = "\"Shh! Keep your voice down! Don’t scare them!\"", }, [20050297] = { ID = 20050297, Speaker = "Me", Text = "\"Them…?\"", }, [20050298] = { ID = 20050298, Speaker = "Delia", Text = "\"Chicks! They hatched last night! Look, look!\"", }, [20050299] = { ID = 20050299, Text = "\"(I lean closer—the two original eggs have now turned into two little fluffy things.)\"", }, [20050300] = { ID = 20050300, Text = "\"(They curl up in the small nest Delia made from wires and scraps of cloth, their eyes not fully open yet, breathing evenly.)\"", }, [20050301] = { ID = 20050301, Speaker = "Me", Text = "\"Wow, they really hatched.\"", }, [20050302] = { ID = 20050302, Speaker = "Delia", Text = "\"Right?! I felt like there was already some movement last night, so I stayed by their side the whole time, and then—pop—they came out!\"", }, [20050303] = { ID = 20050303, Speaker = "Me", Text = "\"You stayed up all night?\"", }, [20050304] = { ID = 20050304, Speaker = "Delia", Text = "\"More or less, I couldn’t sleep anyway.\"", }, [20050305] = { ID = 20050305, Speaker = "Me", Text = "\"Did you remake this nest yourself?\"", }, [20050306] = { ID = 20050306, Speaker = "Delia", Text = "\"Yeah! I cut open a spare insulating sleeve to line the bottom, then used scrap coils to hold the shape. I feel like the temperature should be just right!\"", }, [20050307] = { ID = 20050307, Speaker = "Me", Text = "\"‘Feels just right’ according to what standard…\"", }, [20050308] = { ID = 20050308, Speaker = "Delia", Text = "\"Instinct! A craftsman’s instinct! Hahaha!\"", }, [20050309] = { ID = 20050309, Speaker = "Me", Text = "\"Have they eaten anything?\"", }, [20050310] = { ID = 20050310, Speaker = "Delia", Text = "\"Yes yes yes! I went to find some spare rations and ground them up, tried feeding them a bit, but it doesn’t seem like they ate much?\"", }, [20050311] = { ID = 20050311, Speaker = "Me", Text = "\"You’re practically like a mom.\"", }, [20050312] = { ID = 20050312, Speaker = "Delia", Text = "\"…Huh?\"", }, [20050313] = { ID = 20050313, Speaker = "Delia", Text = "\"M-Mom!? How am I like a mom!!\"", }, [20050314] = { ID = 20050314, Speaker = "Delia", Text = "\"Th-that’s only because it’s a craftsman’s duty! Machines or living things, it’s all the same! It has nothing to do with being a mom!!\"", }, [20050315] = { ID = 20050315, Speaker = "Delia", Text = "\"If I were really going to be a mom, I’d definitely still want my own child to be a giant Robot!\"", }, [20050316] = { ID = 20050316, Speaker = "Delia", Text = "\"We’re getting off topic! We should probably find more things birds can eat, right?\"", }, [20050317] = { ID = 20050317, Speaker = "Delia", Text = "\"But what exactly is best for them to eat?\"", }, [20050318] = { ID = 20050318, }, [20050319] = { ID = 20050319, Speaker = "Me", Text = "\"Really? Then I’m opening the door!\"", }, [20050320] = { ID = 20050320, Speaker = "Delia", Text = "\"Door, open!\"", }, [20050321] = { ID = 20050321, Speaker = "Delia", Text = "......", }, [20050322] = { ID = 20050322, Speaker = "Delia", Text = "\"Yaaah! Little birds!\"", }, [20050323] = { ID = 20050323, Speaker = "Me", Text = "\"How rude! Weren’t you the one who told me to open the door?\"", }, [20050324] = { ID = 20050324, Speaker = "Me", Text = "......", }, [20050325] = { ID = 20050325, Speaker = "Me", Text = "Not small at all!", }, [20050326] = { ID = 20050326, Text = "(With a bang, Delia slams the door shut.)", }, [20050327] = { ID = 20050327, Speaker = "Delia", Text = "At least put on some pants! Only a steam engine would execute commands like that!", }, [20050328] = { ID = 20050328, Text = "(A few minutes later I finish getting dressed and open the door.)", }, [20050329] = { ID = 20050329, Speaker = "Me", Text = "Delia... are you okay...", }, [20050330] = { ID = 20050330, Speaker = "Delia", Text = "I feel like I’m not clean anymore...", }, [20050331] = { ID = 20050331, Speaker = "Delia", Text = "No! That’s not the point!", }, [20050332] = { ID = 20050332, Speaker = "Delia", Text = "Anyway, Captain, sir, come with me for a bit!", }, [20050333] = { ID = 20050333, Speaker = "Me", Text = "Where to?", }, [20050334] = { ID = 20050334, Speaker = "Delia", Text = "My room! There’s something really important I need to show you! Hurry, hurry, hurry!", }, [20050335] = { ID = 20050335, Text = "(Delia has already grabbed my sleeve and is dragging me toward the corridor; I’m being pulled along before I’ve even gotten my slippers on properly.)", }, [20050336] = { ID = 20050336, Text = "(Delia’s room is already crammed like a storage room, half-disassembled parts piled up in every corner.)", }, [20050337] = { ID = 20050337, Text = "(I’ve barely stepped through the door when I notice something gently wriggling near the little nest in the corner.)", }, [20050338] = { ID = 20050338, Speaker = "Me", Text = "That’s...", }, [20050339] = { ID = 20050339, Speaker = "Delia", Text = "Shh! Keep your voice down! Don’t scare them!", }, [20050340] = { ID = 20050340, Speaker = "Me", Text = "Them...?", }, [20050341] = { ID = 20050341, Speaker = "Delia", Text = "Chicks! They hatched last night! Look, look!", }, [20050342] = { ID = 20050342, Text = "(I lean in—the two original eggs have now been replaced by two little fluffy things.)", }, [20050343] = { ID = 20050343, Text = "(They’re curled up in the little nest Delia ringed with wires and scraps of cloth, their eyes not fully open yet, breathing evenly.)", }, [20050344] = { ID = 20050344, Speaker = "Me", Text = "Wow, they really hatched.", }, [20050345] = { ID = 20050345, Speaker = "Delia", Text = "Right?! I felt like there was already some movement last night, so I kept watch by their side, and then—pop—they came out!", }, [20050346] = { ID = 20050346, Speaker = "Me", Text = "You kept watch all night?", }, [20050347] = { ID = 20050347, Speaker = "Delia", Text = "More or less, I couldn’t sleep anyway.", }, [20050348] = { ID = 20050348, Speaker = "Me", Text = "Did you remake this nest yourself?", }, [20050349] = { ID = 20050349, Speaker = "Delia", Text = "Yeah! I cut open a spare insulation sleeve to line the bottom, then used scrap coils to hold the shape. I think the temperature should be just right!", }, [20050350] = { ID = 20050350, Speaker = "Me", Text = "\"What standard is this so-called ‘feels just right’ based on…?\"", }, [20050351] = { ID = 20050351, Speaker = "Delia", Text = "\"Instinct! A craftsman’s instinct! Hahaha!\"", }, [20050352] = { ID = 20050352, Speaker = "Me", Text = "\"Have they eaten anything?\"", }, [20050353] = { ID = 20050353, Speaker = "Delia", Text = "\"Yes, yes, yes! I went and found some spare rations and ground them up, tried feeding them a bit, but it doesn’t seem like they ate much?\"", }, [20050354] = { ID = 20050354, Speaker = "Me", Text = "\"You’re practically like a mom.\"", }, [20050355] = { ID = 20050355, Speaker = "Delia", Text = "\"…Huh?\"", }, [20050356] = { ID = 20050356, Speaker = "Delia", Text = "\"M-Mom!? How am I like a mom!!\"", }, [20050357] = { ID = 20050357, Speaker = "Delia", Text = "\"Th-That’s only because it’s a craftsman’s duty! Machines or living creatures, it’s all the same! It has nothing to do with being a mom!!\"", }, [20050358] = { ID = 20050358, Speaker = "Delia", Text = "\"If I really became a mom, I’d still want my child to be a giant Robot!\"", }, [20050359] = { ID = 20050359, Speaker = "Delia", Text = "\"We’re getting off topic! We should probably find more things that birds can eat, right?\"", }, [20050360] = { ID = 20050360, Speaker = "Delia", Text = "\"But what exactly is better for them to eat?\"", }, [20050361] = { ID = 20050361, }, [20050362] = { ID = 20050362, Speaker = "Delia", Text = "\"Good point! Leonardo usually eats this too. Since they’re all birds, maybe…\"", }, [20050363] = { ID = 20050363, Speaker = "Leonardo", Text = "\"Chirp chirp chirp chirp chirp!\"", }, [20050364] = { ID = 20050364, Speaker = "Delia", Text = "\"Ouch! Hey—Leonardo, why are you pecking me!\"", }, [20050365] = { ID = 20050365, Speaker = "Leonardo", Text = "\"Chirp!\"", }, [20050366] = { ID = 20050366, Speaker = "Delia", Text = "\"I just wanted to help them replenish their Energy…\"", }, [20050367] = { ID = 20050367, Speaker = "Me", Text = "\"I’m on Leonardo’s side.\"", }, [20050368] = { ID = 20050368, Speaker = "Delia", Text = "\"Weren’t you the one who said to feed them chicken fat? If not that, then what should we feed them?\"", }, [20050369] = { ID = 20050369, Speaker = "Me", Text = "\"Let me think… Bugs, I guess? Most chicks rely on those.\"", }, [20050370] = { ID = 20050370, Speaker = "Delia", Text = "\"…Bugs are so gross. Do birds really like eating them?\"", }, [20050371] = { ID = 20050371, Speaker = "Me", Text = "\"It’s instinct for them, not a matter of taste.\"", }, [20050372] = { ID = 20050372, Speaker = "Delia", Text = "\"But those wet, squishy ones that still wriggle… Just thinking about it… urgh, urgh…\"", }, [20050373] = { ID = 20050373, Speaker = "Delia", Text = "\"They should just eat pasta instead, it’s pretty similar to bugs…\"", }, [20050374] = { ID = 20050374, Speaker = "Leonardo", Text = "\"Chirp chirp chirp!\"", }, [20050375] = { ID = 20050375, Speaker = "Delia", Text = "\"Whoa, whoa—okay! Okay! I’ll go look! I’ll go look for them, all right!\"", }, [20050376] = { ID = 20050376, Speaker = "Leonardo", Text = "Chirp.", }, [20050377] = { ID = 20050377, Speaker = "Me", Text = "There’s a little flower bed over on the deck. Anywhere with soil usually has a chance.", }, [20050378] = { ID = 20050378, Speaker = "Delia", Text = "Eh! Yeah, I’ve been there!", }, [20050379] = { ID = 20050379, Text = "(Delia picks up the bird’s nest.)", }, [20050380] = { ID = 20050380, Speaker = "Me", Text = "You’re taking the nest with you?", }, [20050381] = { ID = 20050381, Speaker = "Delia", Text = "Feeding them on the spot is fresher! Otherwise what if the bugs run away.", }, [20050382] = { ID = 20050382, Speaker = "Delia", Text = "Besides, someone has to keep an eye on them!", }, [20050383] = { ID = 20050383, Speaker = "Me", Text = "When you put it that way, it kind of makes sense.", }, [20050384] = { ID = 20050384, }, [20050385] = { ID = 20050385, Speaker = "Delia", Text = "...Bugs... where are you...", }, [20050386] = { ID = 20050386, Speaker = "Me", Text = "Try turning the soil over?", }, [20050387] = { ID = 20050387, Speaker = "Delia", Text = "With my hands?", }, [20050388] = { ID = 20050388, Speaker = "Me", Text = "You don’t mind getting dirty when you’re taking an engine apart with your bare hands.", }, [20050389] = { ID = 20050389, Speaker = "Delia", Text = "That’s completely different! There are living things in the dirt—", }, [20050390] = { ID = 20050390, Speaker = "Me", Text = "We might be about to find that living thing.", }, [20050391] = { ID = 20050391, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050392] = { ID = 20050392, Speaker = "Delia", Text = "Eh? Leonardo, you can dig in the dirt?!", }, [20050393] = { ID = 20050393, Speaker = "Me", Text = "Much more confident than we are.", }, [20050394] = { ID = 20050394, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050395] = { ID = 20050395, Speaker = "Me", Text = "You found an earthworm that fast?", }, [20050396] = { ID = 20050396, Speaker = "Delia", Text = "...So gross!!", }, [20050397] = { ID = 20050397, Speaker = "Delia", Text = "We did find it! But it’s moving! It just keeps wriggling and wriggling!", }, [20050398] = { ID = 20050398, Text = "(Leonardo pecks the earthworm into several pieces and carries them to the chicks’ beaks. The chicks then swallow the entire earthworm.)", }, [20050399] = { ID = 20050399, Text = "(Its tail gives one last twist in the air before disappearing inside. A second later, it opens its beak again, waiting for the second one.)", }, [20050400] = { ID = 20050400, Speaker = "Delia", Text = "That’s really amazing! ...But it’s also really disgusting!", }, [20050401] = { ID = 20050401, Speaker = "Me", Text = "Oh?", }, [20050402] = { ID = 20050402, }, [20050403] = { ID = 20050403, Speaker = "Delia", Text = "Milk? Huh? But......", }, [20050404] = { ID = 20050404, Text = "(Delia’s face turns red as she shyly sways from side to side.)", }, [20050405] = { ID = 20050405, Speaker = "Delia", Text = "I don’t even know if I can produce any milk......?", }, [20050406] = { ID = 20050406, Speaker = "Me", Text = "Hm?", }, [20050407] = { ID = 20050407, Speaker = "Delia", Text = "Does it have to be like a dairy cow with a milking machine...... strapped to the machine...... milk......", }, [20050408] = { ID = 20050408, Speaker = "Me", Text = "Delia, hold on, I actually meant formula.", }, [20050409] = { ID = 20050409, Speaker = "Delia", Text = "Huh? So—so you meant formula!?", }, [20050410] = { ID = 20050410, Speaker = "Delia", Text = "You should’ve said so earlier!", }, [20050411] = { ID = 20050411, Speaker = "Delia", Text = "But we don’t have any formula on the ship, do we? Is there any other alternative?", }, [20050412] = { ID = 20050412, Speaker = "Me", Text = "An alternative...... bugs, I guess? Most chicks rely on that.", }, [20050413] = { ID = 20050413, Speaker = "Delia", Text = "...Bugs are so gross, would birds really like eating them?", }, [20050414] = { ID = 20050414, Speaker = "Me", Text = "It’s instinct for them, not a matter of taste.", }, [20050415] = { ID = 20050415, Speaker = "Delia", Text = "But those wet, squishy, wriggling things... just thinking about it makes me... urk, urk......", }, [20050416] = { ID = 20050416, Speaker = "Delia", Text = "Let’s just eat spaghetti instead, it’s pretty similar to worms......", }, [20050417] = { ID = 20050417, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050418] = { ID = 20050418, Speaker = "Delia", Text = "Whoa, whoa—okay! Okay! I’ll go look! I’ll go look, all right!?", }, [20050419] = { ID = 20050419, Speaker = "Leonardo", Text = "Chirp.", }, [20050420] = { ID = 20050420, Speaker = "Me", Text = "There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.", }, [20050421] = { ID = 20050421, Speaker = "Delia", Text = "Ah! Right, I’ve been there before!", }, [20050422] = { ID = 20050422, Text = "(Delia picks up the bird’s nest.)", }, [20050423] = { ID = 20050423, Speaker = "Me", Text = "You’re taking the nest with you?", }, [20050424] = { ID = 20050424, Speaker = "Delia", Text = "Feeding them on the spot is fresher! What if the bugs crawl away otherwise?", }, [20050425] = { ID = 20050425, Speaker = "Delia", Text = "Besides, someone has to keep an eye on them!", }, [20050426] = { ID = 20050426, Speaker = "Me", Text = "When you put it that way, it kind of makes sense.", }, [20050427] = { ID = 20050427, }, [20050428] = { ID = 20050428, Speaker = "Delia", Text = "...Little bugs... where are you...", }, [20050429] = { ID = 20050429, Speaker = "Me", Text = "Try digging the soil?", }, [20050430] = { ID = 20050430, Speaker = "Delia", Text = "With your hands?", }, [20050431] = { ID = 20050431, Speaker = "Me", Text = "You don’t mind getting your hands dirty when you take an engine apart.", }, [20050432] = { ID = 20050432, Speaker = "Delia", Text = "That’s completely different! There are living things in the soil—", }, [20050433] = { ID = 20050433, Speaker = "Me", Text = "We might be about to find that living thing.", }, [20050434] = { ID = 20050434, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050435] = { ID = 20050435, Speaker = "Delia", Text = "Huh? Leonardo, you can dig in the dirt?!", }, [20050436] = { ID = 20050436, Speaker = "Me", Text = "Way more confident than we are.", }, [20050437] = { ID = 20050437, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050438] = { ID = 20050438, Speaker = "Me", Text = "You found an earthworm that fast?", }, [20050439] = { ID = 20050439, Speaker = "Delia", Text = "…So gross!!", }, [20050440] = { ID = 20050440, Speaker = "Delia", Text = "We did find it! But it’s moving! It just keeps wriggling around!", }, [20050441] = { ID = 20050441, Text = "(Leonardo pecks the earthworm into several pieces and holds them by the chick’s beak. The chick then swallows the entire worm.)", }, [20050442] = { ID = 20050442, Text = "(Its tail gives one last wriggle in the air before disappearing inside. A second later, it opens its beak again, waiting for the second one.)", }, [20050443] = { ID = 20050443, Speaker = "Delia", Text = "That’s really amazing! …But it’s also really disgusting!", }, [20050444] = { ID = 20050444, Speaker = "Me", Text = "Oh?", }, [20050445] = { ID = 20050445, }, [20050446] = { ID = 20050446, Speaker = "Delia", Text = "Oh! This one’s nice!", }, [20050447] = { ID = 20050447, Speaker = "Delia", Text = "Nutritious and tasty, I like this one too!", }, [20050448] = { ID = 20050448, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20050449] = { ID = 20050449, Speaker = "Delia", Text = "Ow! Hey—Leonardo, why are you pecking me!", }, [20050450] = { ID = 20050450, Speaker = "Leonardo", Text = "Chirp!", }, [20050451] = { ID = 20050451, Speaker = "Delia", Text = "But it tastes really good...", }, [20050452] = { ID = 20050452, Speaker = "Me", Text = "No... There’s no way a bird would eat that kind of thing.", }, [20050453] = { ID = 20050453, Speaker = "Delia", Text = "Weren’t you the one who said you wanted to feed it? What else are we supposed to feed it?", }, [20050454] = { ID = 20050454, Speaker = "Me", Text = "Let me think… Bugs, I guess? Most chicks rely on those.", }, [20050455] = { ID = 20050455, Speaker = "Delia", Text = "\"...Bugs are so gross. Do birds really like eating them?\"", }, [20050456] = { ID = 20050456, Speaker = "Me", Text = "\"It's their instinct, not a matter of taste.\"", }, [20050457] = { ID = 20050457, Speaker = "Delia", Text = "\"But those wet, squishy, wriggling ones... just thinking about it makes me... urgh, urgh...\"", }, [20050458] = { ID = 20050458, Speaker = "Delia", Text = "\"Let's just eat pasta instead. It's pretty similar to worms...\"", }, [20050459] = { ID = 20050459, Speaker = "Leonardo", Text = "\"Chirp chirp chirp!\"", }, [20050460] = { ID = 20050460, Speaker = "Delia", Text = "\"Whoa, whoa—okay! Okay! I’ll go look! I’ll go look, all right?!\"", }, [20050461] = { ID = 20050461, Speaker = "Leonardo", Text = "\"Chirp.\"", }, [20050462] = { ID = 20050462, Speaker = "Me", Text = "\"There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.\"", }, [20050463] = { ID = 20050463, Speaker = "Delia", Text = "\"Eh! Right, I’ve been there!\"", }, [20050464] = { ID = 20050464, Text = "\"(Delia picks up the bird’s nest.)\"", }, [20050465] = { ID = 20050465, Speaker = "Me", Text = "\"You’re taking the nest with you?\"", }, [20050466] = { ID = 20050466, Speaker = "Delia", Text = "\"Feeding them on the spot is fresher! What if the bugs run away otherwise.\"", }, [20050467] = { ID = 20050467, Speaker = "Delia", Text = "\"Besides, someone has to watch over them!\"", }, [20050468] = { ID = 20050468, Speaker = "Me", Text = "\"When you put it that way, it kind of makes sense.\"", }, [20050469] = { ID = 20050469, }, [20050470] = { ID = 20050470, Speaker = "Delia", Text = "\"...Little bugs... where are you...\"", }, [20050471] = { ID = 20050471, Speaker = "Me", Text = "\"Try turning the soil over?\"", }, [20050472] = { ID = 20050472, Speaker = "Delia", Text = "\"With my hands?\"", }, [20050473] = { ID = 20050473, Speaker = "Me", Text = "\"You don’t mind getting your hands dirty tearing an engine apart.\"", }, [20050474] = { ID = 20050474, Speaker = "Delia", Text = "\"That’s completely different! There are living things in the dirt—\"", }, [20050475] = { ID = 20050475, Speaker = "Me", Text = "\"We might be about to find that living thing.\"", }, [20050476] = { ID = 20050476, Speaker = "Leonardo", Text = "\"Chirp chirp!\"", }, [20050477] = { ID = 20050477, Speaker = "Delia", Text = "\"Huh? Leonardo, you can dig in the dirt?!\"", }, [20050478] = { ID = 20050478, Speaker = "Me", Text = "\"Much more confident than we are.\"", }, [20050479] = { ID = 20050479, Speaker = "Leonardo", Text = "\"Chirp chirp chirp!\"", }, [20050480] = { ID = 20050480, Speaker = "Me", Text = "\"You found an earthworm that fast?\"", }, [20050481] = { ID = 20050481, Speaker = "Delia", Text = "\"...So gross!!\"", }, [20050482] = { ID = 20050482, Speaker = "Delia", Text = "\"We found it, sure! But it’s moving! It keeps wriggling around!\"", }, [20050483] = { ID = 20050483, Text = "\"(Leonardo pecks the earthworm into several pieces and carries them to the chick’s beak. The chick then swallows the entire worm.)\"", }, [20050484] = { ID = 20050484, Text = "\"(The tail twists once more in midair before disappearing inside. A second later, it opens its beak again, waiting for the second one.)\"", }, [20050485] = { ID = 20050485, Speaker = "Delia", Text = "\"It’s really amazing! ...But it’s also really disgusting!\"", }, [20050486] = { ID = 20050486, Speaker = "Me", Text = "\"Oh?\"", }, [20050487] = { ID = 20050487, }, [20050488] = { ID = 20050488, Text = "\"(Before I can finish, a shadow streaks past overhead at extreme speed.)\"", }, [20050489] = { ID = 20050489, Speaker = "Leonardo", Text = "\"Chirp chirp chirp chirp chirp!\"", }, [20050490] = { ID = 20050490, Speaker = "Delia", Text = "\"Up there—an eagle!\"", }, [20050491] = { ID = 20050491, Text = "\"(The eagle has already folded its wings and is diving, its talons aimed at the chick in the flowerbed.)\"", }, [20050492] = { ID = 20050492, Speaker = "Delia", Text = "\"No!\"", }, [20050493] = { ID = 20050493, Speaker = "Me", Text = "\"Delia!\"", }, [20050494] = { ID = 20050494, Speaker = "Leonardo", Text = "\"Chiiirp—!!\"", }, [20050495] = { ID = 20050495, Speaker = "Delia", Text = "\"Ugh—!\"", }, [20050496] = { ID = 20050496, Text = "\"(The eagle’s talons hook her clothes and tear them open, but she lies flat and doesn’t move, stubbornly shielding the chick beneath her.)\"", }, [20050497] = { ID = 20050497, Speaker = "Leonardo", Text = "\"Chiiirp—!!\"", }, [20050498] = { ID = 20050498, Text = "\"(Leonardo is struck by the eagle’s foot and rolls twice across the floor.)\"", }, [20050499] = { ID = 20050499, Speaker = "Delia", Text = "\"My wrench...\"", }, [20050500] = { ID = 20050500, Speaker = "Delia", Text = "\"Found it!\"", }, [20050501] = { ID = 20050501, Speaker = "Delia", }, [20050502] = { ID = 20050502, Speaker = "Delia", Text = "\"Go away!!\"", }, [20050503] = { ID = 20050503, Speaker = "Leonardo", Text = "\"Chirp chirp!! Chirp chirp chirp chirp!!\"", }, [20050504] = { ID = 20050504, Speaker = "Delia", Text = "\"Go away, go away!!\"", }, [20050505] = { ID = 20050505, Speaker = "Delia", Text = "\"Watch this! I won’t let you deal DMG to my baby!\"", }, [20050506] = { ID = 20050506, Speaker = "Delia", Text = "\"Yaaah!\"", }, [20050507] = { ID = 20050507, Text = "\"(The eagle’s head is struck by the wrench. Its wings beat hard a few times, then it finally flies off into the distance.)\"", }, [20050508] = { ID = 20050508, Speaker = "Me", Text = "\"...Gone?\"", }, [20050509] = { ID = 20050509, Speaker = "Delia", }, [20050510] = { ID = 20050510, Speaker = "Me", Text = "\"Are you okay?\"", }, [20050511] = { ID = 20050511, Speaker = "Delia", Text = "\"Waaah... I'm covered in dirt and bird smell.\"", }, [20050512] = { ID = 20050512, Speaker = "Me", Text = "\"Your clothes...\"", }, [20050513] = { ID = 20050513, Speaker = "Delia", Text = "\"Forget about the clothes for now, okay? What about the little birds?\"", }, [20050514] = { ID = 20050514, Speaker = "Delia", Text = "\"Are the little birds all right?\"", }, [20050515] = { ID = 20050515, Text = "\"(Delia hurriedly leaned her head toward the nest.)\"", }, [20050516] = { ID = 20050516, Text = "\"(Two chicks are in the nest, and they do not seem to be seriously hurt.)\"", }, [20050517] = { ID = 20050517, Speaker = "Delia", Text = "\"Thank goodness, they’re okay.\"", }, [20050518] = { ID = 20050518, Speaker = "Delia", Text = "\"Next time, let’s just dig the worms up and bring them back to the room.\"", }, [20050519] = { ID = 20050519, Speaker = "Me", Text = "\"But if they’re always kept in the room, they’ll never learn to fly, right?\"", }, [20050520] = { ID = 20050520, Speaker = "Me", Text = "\"Wouldn’t they lose the ability to survive on their own that way?\"", }, [20050521] = { ID = 20050521, Speaker = "Delia", Text = "\"But... this feels so strange...\"", }, [20050522] = { ID = 20050522, Speaker = "Delia", Text = "\"Do little animals that lose their parents... really have no room to survive at all?\"", }, [20050523] = { ID = 20050523, Speaker = "Delia", Text = "\"Out there, dangers like eagles are everywhere.\"", }, [20050524] = { ID = 20050524, Speaker = "Delia", Text = "\"Careful protection... will make them unable to survive on their own...\"", }, [20050525] = { ID = 20050525, Speaker = "Delia", Text = "\"But if they’re in the wild, they’ll run into danger.\"", }, [20050526] = { ID = 20050526, Speaker = "Me", Text = "\"In nature, things like this are always bound to happen...\"", }, [20050527] = { ID = 20050527, Speaker = "Delia", Text = "\"Nature is so cruel... At times like this, it makes machines feel gentler by comparison...\"", }, [20050528] = { ID = 20050528, Speaker = "Me", Text = "\"Maybe so. For now, should we take the little birds back to the room?\"", }, [20050529] = { ID = 20050529, Speaker = "Delia", Text = "\"I’m exhausted, ugh—\"", }, [20050530] = { ID = 20050530, Text = "\"(Delia flops down on her back. Leonardo hops to Delia’s cheek and gently leans against her.)\"", }, [20050531] = { ID = 20050531, }, [20050532] = { ID = 20050532, Speaker = "Delia", Text = "\"It’s fine... you’ve seen it so many times anyway...\"", }, [20050533] = { ID = 20050533, Text = "\"(Just then, the sound of wings sweeps past from above.)\"", }, [20050534] = { ID = 20050534, Text = "\"(Then a bird quietly lands on the railing of the nearby boat.)\"", }, [20050535] = { ID = 20050535, Speaker = "Delia", Text = "Waaah! Another bird!!", }, [20050536] = { ID = 20050536, Speaker = "Delia", Text = "Huh——?", }, [20050537] = { ID = 20050537, Speaker = "Delia", Text = "It’s not an eagle…?", }, [20050538] = { ID = 20050538, Speaker = "Me", Text = "It doesn’t seem like it wants to use ATK.", }, [20050539] = { ID = 20050539, Speaker = "Delia", Text = "It feels like… it’s looking at this little one?", }, [20050540] = { ID = 20050540, Speaker = "Me", Text = "It’s better to just stand still for now.", }, [20050541] = { ID = 20050541, Speaker = "Delia", Text = "But what does it even want to do? Don’t tell me......", }, [20050542] = { ID = 20050542, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20050543] = { ID = 20050543, Speaker = "Delia", Text = "What are you saying! Slow down!", }, [20050544] = { ID = 20050544, Speaker = "Leonardo", Text = "Chiiirp—— chirp chirp. Chiiirp—— chirp chirp.", }, [20050545] = { ID = 20050545, Speaker = "Delia", Text = "That one… this one… this one is that one’s…?", }, [20050546] = { ID = 20050546, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050547] = { ID = 20050547, Speaker = "Me", Text = "Are they the same kind?", }, [20050548] = { ID = 20050548, Speaker = "Leonardo", Text = "Chiiirp——!", }, [20050549] = { ID = 20050549, Speaker = "Delia", Text = "Wait… are you saying that one is this little one’s… mom?", }, [20050550] = { ID = 20050550, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20050551] = { ID = 20050551, Speaker = "Me", Text = "Leonardo, are you Confirm?", }, [20050552] = { ID = 20050552, Speaker = "Leonardo", Text = "Chirp!", }, [20050553] = { ID = 20050553, Speaker = "Delia", }, [20050554] = { ID = 20050554, Speaker = "Delia", Text = "It came here on its own…? It knew the child was here, so it flew over by itself?", }, [20050555] = { ID = 20050555, Speaker = "Me", Text = "Delia, what’s wrong with you?", }, [20050556] = { ID = 20050556, Speaker = "Delia", Text = "I? I’ve got so much going on! I’ve got something huge going on!", }, [20050557] = { ID = 20050557, Speaker = "Delia", Text = "Captain, the bird mom came here on her own! She remembered where her child was, so she flew over!", }, [20050558] = { ID = 20050558, Speaker = "Me", Text = "You’re very happy?", }, [20050559] = { ID = 20050559, Speaker = "Delia", Text = "I......", }, [20050560] = { ID = 20050560, Speaker = "Delia", Text = "Of course! This little one can go back to its mom! What could be more worth being happy about than that?", }, [20050561] = { ID = 20050561, Speaker = "Delia", Text = "Mmph......", }, [20050562] = { ID = 20050562, Speaker = "Me", Text = "Delia, we have to give the baby back to its bird mama.", }, [20050563] = { ID = 20050563, Speaker = "Delia", Text = "Mmph......I know, but I still can’t quite bear to part with it......", }, [20050564] = { ID = 20050564, Speaker = "Me", Text = "The child really should go back to its mother’s side.", }, [20050565] = { ID = 20050565, Speaker = "Delia", Text = "Mmph......wait— but they still can’t fly yet, how is the bird mama supposed to take them away?", }, [20050566] = { ID = 20050566, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20050567] = { ID = 20050567, Speaker = "Delia", Text = "Right! Find a safe place to put them, so the bird mama can bring her kids in with her!", }, [20050568] = { ID = 20050568, Speaker = "Delia", Text = "I’ve got an idea!", }, [20050569] = { ID = 20050569, Text = "(Delia runs into the cabin, then comes back carrying a few planks of wood.)", }, [20050570] = { ID = 20050570, Text = "(After some quick sawing and work, they’re turned into a tiny birdhouse.)", }, [20050571] = { ID = 20050571, Text = "(Delia carefully scoops up the nest in her hands, completely different from how she usually barrels around the cabin.)", }, [20050572] = { ID = 20050572, Text = "(The bird mama on the railing doesn’t fly away, only flutters over to perch on Delia’s shoulder.)", }, [20050573] = { ID = 20050573, Speaker = "Delia", Text = "Alright, I’ll put the birdhouse here. There are bugs here, and an orchard too.", }, [20050574] = { ID = 20050574, Speaker = "Delia", Text = "You can live here happily as a family, and of course, if one day you want to leave......", }, [20050575] = { ID = 20050575, Text = "(Delia glances at me.)", }, [20050576] = { ID = 20050576, Speaker = "Delia", Text = "I’ll wish you all a smooth journey.", }, [20050577] = { ID = 20050577, Speaker = "Mother Bird", Text = "Chirp chirp!", }, [20050578] = { ID = 20050578, Text = "(The bird mama and her chicks squeeze together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20050579] = { ID = 20050579, Speaker = "Delia", Text = "Kids really do grow up fast......", }, [20050580] = { ID = 20050580, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20050581] = { ID = 20050581, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20050582] = { ID = 20050582, Speaker = "Delia", Text = "True, let’s go back!", }, [20050583] = { ID = 20050583, }, [20050584] = { ID = 20050584, Speaker = "Delia", Text = "I’m so tired......I need a steam cart to carry me back to my room.", }, [20050585] = { ID = 20050585, Text = "(Just then, the sound of wings sweeps past from above.)", }, [20050586] = { ID = 20050586, Text = "(Then a bird quietly lands on the nearby ship’s railing.)", }, [20050587] = { ID = 20050587, Speaker = "Delia", Text = "Waaah! Another bird!!", }, [20050588] = { ID = 20050588, Speaker = "Delia", Text = "Huh—?", }, [20050589] = { ID = 20050589, Speaker = "Delia", Text = "Not an eagle…?", }, [20050590] = { ID = 20050590, Speaker = "Me", Text = "It doesn’t seem like it wants to ATK.", }, [20050591] = { ID = 20050591, Speaker = "Delia", Text = "Feels like… it’s looking at this little one?", }, [20050592] = { ID = 20050592, Speaker = "Me", Text = "It’s better to just stand still for now.", }, [20050593] = { ID = 20050593, Speaker = "Delia", Text = "But what on earth does it want to do? Don’t tell me...", }, [20050594] = { ID = 20050594, Speaker = "Leonardo", Text = "Chirp! Cheep cheep! Cheep cheep cheep!", }, [20050595] = { ID = 20050595, Speaker = "Delia", Text = "What are you saying! Slow down!", }, [20050596] = { ID = 20050596, Speaker = "Leonardo", Text = "Chiiirp— cheep cheep. Chiiirp— cheep cheep.", }, [20050597] = { ID = 20050597, Speaker = "Delia", Text = "That one… this one… this one is that one’s…?", }, [20050598] = { ID = 20050598, Speaker = "Leonardo", Text = "Cheep cheep!", }, [20050599] = { ID = 20050599, Speaker = "Me", Text = "The same kind?", }, [20050600] = { ID = 20050600, Speaker = "Leonardo", Text = "Chiiirp—!", }, [20050601] = { ID = 20050601, Speaker = "Delia", Text = "Wait… are you saying that one is this little one’s… mom?", }, [20050602] = { ID = 20050602, Speaker = "Leonardo", Text = "Chirp! Cheep cheep!", }, [20050603] = { ID = 20050603, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20050604] = { ID = 20050604, Speaker = "Leonardo", Text = "Chirp!", }, [20050605] = { ID = 20050605, Speaker = "Delia", }, [20050606] = { ID = 20050606, Speaker = "Delia", Text = "It came here on its own…? It knew the baby was here, so it flew over by itself?", }, [20050607] = { ID = 20050607, Speaker = "Me", Text = "Delia, what’s wrong with you?", }, [20050608] = { ID = 20050608, Speaker = "Delia", Text = "Me? I’ve got a lot going on! I’ve got something huge going on!", }, [20050609] = { ID = 20050609, Speaker = "Delia", Text = "Mr. Captain, the mama bird came here on her own! She remembered where her baby was, so she flew over here!", }, [20050610] = { ID = 20050610, Speaker = "Me", Text = "You’re very happy?", }, [20050611] = { ID = 20050611, Speaker = "Delia", Text = "I...", }, [20050612] = { ID = 20050612, Speaker = "Delia", Text = "Of course! This little one can go back to its mom now! What could be happier than that?", }, [20050613] = { ID = 20050613, Speaker = "Delia", Text = "Mmph......", }, [20050614] = { ID = 20050614, Speaker = "Me", Text = "Delia, we have to give the baby back to the mama bird.", }, [20050615] = { ID = 20050615, Speaker = "Delia", Text = "Mmph...... I know, but I still feel a bit reluctant to part with them......", }, [20050616] = { ID = 20050616, Speaker = "Me", Text = "We should let the child go back to its mother.", }, [20050617] = { ID = 20050617, Speaker = "Delia", Text = "Mmph...... Wait— but they still can’t fly yet, how is the bird mom going to take them away?", }, [20050618] = { ID = 20050618, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20050619] = { ID = 20050619, Speaker = "Delia", Text = "Right! Find a safe place to put them, so the bird mom can bring her kids in with her!", }, [20050620] = { ID = 20050620, Speaker = "Delia", Text = "I’ve got an idea!", }, [20050621] = { ID = 20050621, Text = "(Delia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20050622] = { ID = 20050622, Text = "(After some quick sawing and shaping, they’re turned into a tiny birdhouse.)", }, [20050623] = { ID = 20050623, Text = "(Delia carefully cups the nest in her hands, completely different from how she usually barrels around the cabin.)", }, [20050624] = { ID = 20050624, Text = "(The bird mom on the railing doesn’t fly away, only flutters over to perch on Delia’s shoulder.)", }, [20050625] = { ID = 20050625, Speaker = "Delia", Text = "Alright, I’ll put the birdhouse over here. There are bugs here, and an orchard too.", }, [20050626] = { ID = 20050626, Speaker = "Delia", Text = "You can live here together as a family, and of course, if one day you decide you want to leave......", }, [20050627] = { ID = 20050627, Text = "(Delia glances at me.)", }, [20050628] = { ID = 20050628, Speaker = "Delia", Text = "I’ll wish you a safe journey.", }, [20050629] = { ID = 20050629, Speaker = "Bird Mom", Text = "Chirp chirp!", }, [20050630] = { ID = 20050630, Text = "(The bird mom and her chicks huddle together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20050631] = { ID = 20050631, Speaker = "Delia", Text = "Kids really do grow up fast......", }, [20050632] = { ID = 20050632, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20050633] = { ID = 20050633, Speaker = "Me", Text = "We can’t have them coming back on board and seeing you naked, can we?", }, [20050634] = { ID = 20050634, Speaker = "Delia", Text = "True, let’s go back!", }, [20050635] = { ID = 20050635, }, [20050636] = { ID = 20050636, Speaker = "Delia", Text = "The wooden floor is surprisingly warm, actually. Let me sleep for five more minutes.", }, [20050637] = { ID = 20050637, Text = "(Just then, the sound of wings sweeps past from above.)", }, [20050638] = { ID = 20050638, Text = "(Then a bird quietly lands on the nearby ship’s railing.)", }, [20050639] = { ID = 20050639, Speaker = "Delia", Text = "Waaah! Another bird!!", }, [20050640] = { ID = 20050640, Speaker = "Delia", Text = "Huh—?", }, [20050641] = { ID = 20050641, Speaker = "Delia", Text = "\"Not an eagle…?\"", }, [20050642] = { ID = 20050642, Speaker = "Me", Text = "\"It doesn’t seem like it wants to ATK.\"", }, [20050643] = { ID = 20050643, Speaker = "Delia", Text = "\"It feels like… it’s looking at this little one?\"", }, [20050644] = { ID = 20050644, Speaker = "Me", Text = "\"It’s better to just stand still for now.\"", }, [20050645] = { ID = 20050645, Speaker = "Delia", Text = "\"But what on earth does it want to do? Don’t tell me…\"", }, [20050646] = { ID = 20050646, Speaker = "Leonardo", Text = "\"Chirp! Cheep cheep! Cheep cheep cheep!\"", }, [20050647] = { ID = 20050647, Speaker = "Delia", Text = "\"What are you saying! Slow down!\"", }, [20050648] = { ID = 20050648, Speaker = "Leonardo", Text = "\"Chiiirp—cheep cheep. Chiiirp—cheep cheep.\"", }, [20050649] = { ID = 20050649, Speaker = "Delia", Text = "\"That one… this one… this one is that one’s…?\"", }, [20050650] = { ID = 20050650, Speaker = "Leonardo", Text = "\"Cheep cheep!\"", }, [20050651] = { ID = 20050651, Speaker = "Me", Text = "\"The same kind?\"", }, [20050652] = { ID = 20050652, Speaker = "Leonardo", Text = "\"Chiiirp—!\"", }, [20050653] = { ID = 20050653, Speaker = "Delia", Text = "\"Wait… are you saying that one is this little one’s… mom?\"", }, [20050654] = { ID = 20050654, Speaker = "Leonardo", Text = "\"Chirp! Cheep cheep!\"", }, [20050655] = { ID = 20050655, Speaker = "Me", Text = "\"Leonardo, are you sure?\"", }, [20050656] = { ID = 20050656, Speaker = "Leonardo", Text = "\"Chirp!\"", }, [20050657] = { ID = 20050657, Speaker = "Delia", }, [20050658] = { ID = 20050658, Speaker = "Delia", Text = "\"It came here on its own…? It knew the baby was here, so it flew over by itself?\"", }, [20050659] = { ID = 20050659, Speaker = "Me", Text = "\"Delia, what’s wrong with you?\"", }, [20050660] = { ID = 20050660, Speaker = "Delia", Text = "\"Me? I’m super worked up! This is a super big deal!\"", }, [20050661] = { ID = 20050661, Speaker = "Delia", Text = "\"Captain, the bird mom came here on her own! She remembered where her baby was, so she flew over!\"", }, [20050662] = { ID = 20050662, Speaker = "Me", Text = "\"You’re very happy?\"", }, [20050663] = { ID = 20050663, Speaker = "Delia", Text = "\"I…\"", }, [20050664] = { ID = 20050664, Speaker = "Delia", Text = "\"Of course! This little one can go back to its mom! What could be more worth being happy about than that?\"", }, [20050665] = { ID = 20050665, Speaker = "Delia", Text = "Mmph......", }, [20050666] = { ID = 20050666, Speaker = "Me", Text = "\"Delia, we have to give the baby back to the bird mom.\"", }, [20050667] = { ID = 20050667, Speaker = "Delia", Text = "\"Mm… I know, but I still can’t quite bear to…\"", }, [20050668] = { ID = 20050668, Speaker = "Me", Text = "We should let the child go back to its mother.", }, [20050669] = { ID = 20050669, Speaker = "Delia", Text = "Mmph...... Wait—but they still can’t fly yet, how is the mother bird going to take them away?", }, [20050670] = { ID = 20050670, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20050671] = { ID = 20050671, Speaker = "Delia", Text = "Right! Find a safe place to put them, so the mother bird can bring her kids in together!", }, [20050672] = { ID = 20050672, Speaker = "Delia", Text = "I have an idea!", }, [20050673] = { ID = 20050673, Text = "(Delia runs into the cabin, then comes back out carrying a few planks of wood.)", }, [20050674] = { ID = 20050674, Text = "(After some quick sawing and work, they are turned into a tiny birdhouse.)", }, [20050675] = { ID = 20050675, Text = "(Delia carefully cups the nest in her hands, completely different from how she usually barrels around the cabin.)", }, [20050676] = { ID = 20050676, Text = "(The mother bird on the railing doesn’t fly away, only flies onto Delia’s shoulder.)", }, [20050677] = { ID = 20050677, Speaker = "Delia", Text = "Alright, I’ll put the birdhouse here. There are bugs here, and an orchard too.", }, [20050678] = { ID = 20050678, Speaker = "Delia", Text = "You can live here happily as a family. Of course, if one day you want to leave......", }, [20050679] = { ID = 20050679, Text = "(Delia glances at I.)", }, [20050680] = { ID = 20050680, Speaker = "Delia", Text = "I’ll wish you a safe journey.", }, [20050681] = { ID = 20050681, Speaker = "Bird Mom", Text = "Chirp chirp!", }, [20050682] = { ID = 20050682, Text = "(The mother bird and the chicks squeeze together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20050683] = { ID = 20050683, Speaker = "Delia", Text = "Kids really do grow up fast......", }, [20050684] = { ID = 20050684, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20050685] = { ID = 20050685, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20050686] = { ID = 20050686, Speaker = "Delia", Text = "True, let’s go back!", }, [20050687] = { ID = 20050687, }, [20050688] = { ID = 20050688, Speaker = "Delia", Text = "Honestly...... how did things end up like this again?", }, [20050689] = { ID = 20050689, Speaker = "Me", Text = "Delia is especially cute today.", }, [20050690] = { ID = 20050690, Speaker = "Me", Text = "The way she took care of the little birds was full of maternal radiance.", }, [20050691] = { ID = 20050691, Speaker = "Me", Text = "And just now, when we were ATKed by the eagle, Delia’s legs went weak.", }, [20050692] = { ID = 20050692, Speaker = "Me", Text = "To keep my adorable crew member from slipping in the bath.", }, [20050693] = { ID = 20050693, Speaker = "Me", Text = "I came to help, didn’t I?", }, [20050694] = { ID = 20050694, Speaker = "Delia", Text = "\"It's just that after Captain saw my naked body, you got all horny, didn't you?\"", }, [20050695] = { ID = 20050695, }, [20050696] = { ID = 20050696, Text = "\"(From the bathroom in Delia's room came the faint sound of running water and bodies colliding.)\"", }, [20050697] = { ID = 20050697, Speaker = "Me", Text = "\"Doesn't Delia really like this too?\"", }, [20050698] = { ID = 20050698, Speaker = "Me", Text = "\"The water is running all the way down your thighs, you know?\"", }, [20050699] = { ID = 20050699, Speaker = "Delia", Text = "\"Nngh, no it's not, that's just the water from the showerhead,\"", }, [20050700] = { ID = 20050700, Speaker = "Me", Text = "\"How could the water from the showerhead be this sticky and slippery.\"", }, [20050701] = { ID = 20050701, Speaker = "Delia", Text = "\"It's all Captain's fault......\"", }, [20050702] = { ID = 20050702, Speaker = "Delia", Text = "\"Grabbing my butt like this and thrusting—\"", }, [20050703] = { ID = 20050703, Speaker = "Delia", Text = "\"Eeek—slow down...... if you keep hitting my deepest part like that......\"", }, [20050704] = { ID = 20050704, Speaker = "Delia", Text = "\"—Nnnh—I'm cumming......\"", }, [20050705] = { ID = 20050705, Text = "\"(Delia's legs trembled as semen overflowed from her pussy and dripped onto the floor.)\"", }, [20050706] = { ID = 20050706, Speaker = "Delia", Text = "\"Haaah......\"", }, [20050707] = { ID = 20050707, Speaker = "Delia", Text = "\"Uwahhh! Why did Captain start moving again!\"", }, [20050708] = { ID = 20050708, Speaker = "Delia", Text = "\"Guhhh—let me rest a bit.\"", }, [20050709] = { ID = 20050709, Speaker = "Delia", Text = "\"We've been this busy all day, how are you still this energetic.\"", }, [20050710] = { ID = 20050710, Speaker = "Delia", Text = "\"Your engine—nngh, does it not need any rest at all?\"", }, [20050711] = { ID = 20050711, Speaker = "Delia", Text = "\"Your sex drive is practically like a perpetual motion machine......\"", }, [20050712] = { ID = 20050712, Speaker = "Delia", Text = "\"I thought after hearing all that, Captain would be a little gentler to girls.\"", }, [20050713] = { ID = 20050713, Speaker = "Delia", Text = "\"But you're still like some out-of-control machine...... haaah......\"", }, [20050714] = { ID = 20050714, Speaker = "Delia", Text = "\"Relentlessly...... ramming into my deepest place......\"", }, [20050715] = { ID = 20050715, Speaker = "Me", Text = "\"Why is Delia talking about me like that.\"", }, [20050716] = { ID = 20050716, Speaker = "Me", Text = "\"I'm definitely the type who's always especially gentle to girls, you know?\"", }, [20050717] = { ID = 20050717, Speaker = "Me", Text = "\"It's rare to see Delia show such a gentle side.\"", }, [20050718] = { ID = 20050718, Speaker = "Me", Text = "\"So it's my turn to take good care of you.\"", }, [20050719] = { ID = 20050719, Speaker = "Delia", Text = "\"Eek—don't say things like that while you're doing this——\"", }, [20050720] = { ID = 20050720, Speaker = "Delia", Text = "While you’re kneading my butt like this.", }, [20050721] = { ID = 20050721, Speaker = "Delia", Text = "Nngh... I’m going to climax again...", }, [20050722] = { ID = 20050722, Speaker = "Delia", Text = "If this keeps up, I’ll break—", }, [20050723] = { ID = 20050723, Speaker = "Delia", Text = "Haa-uh... haaahhh...!", }, [20050724] = { ID = 20050724, Speaker = "Delia", Text = "Captain, when you do this... and cum on my butt and my back...", }, [20050725] = { ID = 20050725, Speaker = "Delia", Text = "Didn’t that bath I just took go completely to waste...?", }, [20050726] = { ID = 20050726, Speaker = "Delia", Text = "Since we’re going to bathe again later, then... it’s my turn to go on the offensive, okay?", }, [20050727] = { ID = 20050727, Speaker = "Delia", Text = "When that time comes, don’t you dare beg for mercy... haa...", }, [20050728] = { ID = 20050728, }, [20050729] = { ID = 20050729, Text = "(In the afternoon, in order to replenish supplies for the Spaceship, we approached a planet that looked like a rest stop.)", }, [20050730] = { ID = 20050730, Speaker = "Delia", Text = "Those two... we’re just docking for a bit, why are they running off so fast!", }, [20050731] = { ID = 20050731, Speaker = "Me", Text = "Qubi said she wanted to go look for things that explode and dashed off in a flash.", }, [20050732] = { ID = 20050732, Speaker = "Me", Text = "Isna, on the other hand, was afraid we’d end up with a sky‑high fine on our backs, so she hurriedly chased after her.", }, [20050733] = { ID = 20050733, Speaker = "Delia", Text = "It’s a rare stopover, and they don’t even ask whether I need a hand here!", }, [20050734] = { ID = 20050734, Speaker = "Delia", Text = "...Forget it! I was planning to do a full maintenance check on the ship today anyway! It’s best to do it while it’s quiet with fewer people around!", }, [20050735] = { ID = 20050735, Speaker = "Delia", Text = "Besides, getting off the ship to walk around at the right time keeps your body from getting all stuffy.", }, [20050736] = { ID = 20050736, Speaker = "Me", Text = "Then I’ll stay and help you too.", }, [20050737] = { ID = 20050737, Speaker = "Delia", Text = "Eh? Captain? But... since we finally made port, shouldn’t you go out and have a look around?", }, [20050738] = { ID = 20050738, Speaker = "Me", Text = "It’s about time I occasionally paid some attention to my own ship and my adorable crew.", }, [20050739] = { ID = 20050739, Speaker = "Delia", Text = "...When you put it that way, that’s true enough.", }, [20050740] = { ID = 20050740, Speaker = "Delia", Text = "Alright! Then Captain, you’re sticking with me today! Your main job is to help me carry tools!", }, [20050741] = { ID = 20050741, Speaker = "Me", Text = "Got it! Where do we start?", }, [20050742] = { ID = 20050742, Speaker = "Delia", Text = "These past few days I’ve felt like the air system is acting a little strange.", }, [20050743] = { ID = 20050743, Speaker = "Delia", Text = "Let’s go take a look!", }, [20050744] = { ID = 20050744, }, [20050745] = { ID = 20050745, Text = "(Delia’s upper body is buried inside the duct, and the sounds of machinery being disassembled and reassembled echo from within.)", }, [20050746] = { ID = 20050746, Speaker = "Delia", Text = "Captain! Help me grab that thing!", }, [20050747] = { ID = 20050747, }, [20050748] = { ID = 20050748, Text = "(At dawn, I am still curled up on the large bed, the blanket slipped down to my waist. A thin light filters through the window crack; the sky has just begun to brighten.)", }, [20050749] = { ID = 20050749, Speaker = "Delia", Text = "Captain, sir!", }, [20050750] = { ID = 20050750, Speaker = "Delia", Text = "Captain! Captain! Wake up, quick!!", }, [20050751] = { ID = 20050751, Speaker = "Me", Text = "...Huh?", }, [20050752] = { ID = 20050752, Speaker = "Delia", Text = "I’ve been waiting for so long! How can you still be sleeping now!", }, [20050753] = { ID = 20050753, Speaker = "Me", Text = "Delia... what time is it now?", }, [20050754] = { ID = 20050754, Speaker = "Delia", Text = "It’s almost afternoon already!", }, [20050755] = { ID = 20050755, Speaker = "Me", Text = "Why do I feel... especially tired...", }, [20050756] = { ID = 20050756, Speaker = "Delia", Text = "Hurry, hurry, hurry! The early bird catches the worm!", }, [20050757] = { ID = 20050757, Speaker = "Me", Text = "Where are Isna and the others?", }, [20050758] = { ID = 20050758, Speaker = "Delia", Text = "Miss Isna was still in her pajamas early this morning when Qubi dragged her off the ship.", }, [20050759] = { ID = 20050759, Speaker = "Me", Text = "Feels like they won’t be back for the whole day today.", }, [20050760] = { ID = 20050760, Speaker = "Delia", Text = "Yeah! Qubi took snacks when heading out, totally looks like they’re going to play all day!", }, [20050761] = { ID = 20050761, Speaker = "Me", Text = "Got it... So what am I supposed to do now...?", }, [20050762] = { ID = 20050762, Speaker = "Delia", Text = "Open the door now!", }, [20050763] = { ID = 20050763, }, [20050764] = { ID = 20050764, Text = "(The eagle’s shadow disappears into the sky, and the flowerbed finally quiets down...)", }, [20050765] = { ID = 20050765, Speaker = "Delia", Text = "So tired—", }, [20050766] = { ID = 20050766, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20060001] = { ID = 20060001, }, [20060002] = { ID = 20060002, Speaker = "Vera", Text = "If I practice singing, Fan No. 1 will surely want to have sex again.", }, [20060003] = { ID = 20060003, Speaker = "Vera", Text = "Therefore, today I shall practice other subjects first.", }, [20060004] = { ID = 20060004, Speaker = "Me", Text = "There’s absolutely no causal relationship there!", }, [20060005] = { ID = 20060005, Speaker = "Vera", Text = "Back to the main topic.", }, [20060006] = { ID = 20060006, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans.", }, [20060007] = { ID = 20060007, Speaker = "Vera", Text = "Just appearing on the street will cause a commotion.", }, [20060008] = { ID = 20060008, Speaker = "Vera", Text = "For this, we need to practice how not to be noticed.", }, [20060009] = { ID = 20060009, Speaker = "Me", Text = "Strictly speaking, I’m the only fan right now, aren’t I?", }, [20060010] = { ID = 20060010, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20060011] = { ID = 20060011, Speaker = "Vera", Text = "The number of fans keeps growing.", }, [20060012] = { ID = 20060012, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20060013] = { ID = 20060013, Speaker = "Me", Text = "Where does this confidence of “it will happen in the future” come from?", }, [20060014] = { ID = 20060014, Speaker = "Vera", Text = "I see. You still don’t understand.", }, [20060015] = { ID = 20060015, Speaker = "Vera", Text = "Becoming an idol is something that was already decided. From the moment I first spoke.", }, [20060016] = { ID = 20060016, Speaker = "Me", Text = "Oh… then what about me, was I also decided along with that?", }, [20060017] = { ID = 20060017, Speaker = "Vera", Text = "Yes. You are going to practice with me.", }, [20060018] = { ID = 20060018, Speaker = "Me", Text = "…That conclusion came really fast.", }, [20060019] = { ID = 20060019, Speaker = "Me", Text = "Then how about you tell me first, what does the practice involve?", }, [20060020] = { ID = 20060020, Speaker = "Vera", Text = "Today we’ll start from the very basics. Going out.", }, [20060021] = { ID = 20060021, Speaker = "Me", Text = "You even need to practice something like that…?", }, [20060022] = { ID = 20060022, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is a performance. Before getting used to it, it’s easy to slip up.", }, [20060023] = { ID = 20060023, Speaker = "Me", Text = "Then what Characters do I play in this practice?", }, [20060024] = { ID = 20060024, Speaker = "Vera", Text = "Thinking——", }, [20060025] = { ID = 20060025, Speaker = "Vera", Text = "Hmm, how about this kind of Settings?", }, [20060026] = { ID = 20060026, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry, who keeps making moves on the female artists under him?", }, [20060027] = { ID = 20060027, Speaker = "Me", Text = "Rejected, a Normal agent or a fan is fine.", }, [20060028] = { ID = 20060028, Speaker = "Vera", Text = "…Yes. Let’s go with that.", }, [20060029] = { ID = 20060029, Speaker = "Me", Text = "Then… alright, I’ll go get—", }, [20060030] = { ID = 20060030, Speaker = "Vera", Text = "Wait a moment.", }, [20060031] = { ID = 20060031, Speaker = "Vera", Text = "You need a disguise to go out.", }, [20060032] = { ID = 20060032, Speaker = "Me", Text = "…A disguise?", }, [20060033] = { ID = 20060033, Speaker = "Vera", Text = "Yes, if you appear on the street in this state.", }, [20060034] = { ID = 20060034, Speaker = "Vera", Text = "It will inevitably cause a commotion on the scale of planetary destruction.", }, [20060035] = { ID = 20060035, Speaker = "Vera", Text = "I mean, in the Mirai it will.", }, [20060036] = { ID = 20060036, Speaker = "Vera", Text = "To deal with this, I need a disguise,", }, [20060037] = { ID = 20060037, Speaker = "Vera", Text = "Number-one fan and manager, do you have any ideas?", }, [20060038] = { ID = 20060038, }, [20060039] = { ID = 20060039, Speaker = "Vera", Text = "Saying no has a higher priority.", }, [20060040] = { ID = 20060040, Speaker = "Vera", Text = "Allow me to explain, number-one fan.", }, [20060041] = { ID = 20060041, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans.", }, [20060042] = { ID = 20060042, Speaker = "Vera", Text = "Just appearing on the street would cause a commotion.", }, [20060043] = { ID = 20060043, Speaker = "Vera", Text = "For that, we need to practice how not to be noticed.", }, [20060044] = { ID = 20060044, Speaker = "Me", Text = "But strictly speaking, I’m the only fan right now, aren’t I?", }, [20060045] = { ID = 20060045, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20060046] = { ID = 20060046, Speaker = "Vera", Text = "The number of fans is constantly growing.", }, [20060047] = { ID = 20060047, Speaker = "Vera", Text = "One day, it will surpass the current human counting units.", }, [20060048] = { ID = 20060048, Speaker = "Me", Text = "Where does this confidence of “there will be more in the future” come from?", }, [20060049] = { ID = 20060049, Speaker = "Vera", Text = "I see. You still don’t understand.", }, [20060050] = { ID = 20060050, Speaker = "Vera", Text = "Becoming an idol is something already decided. From the moment I opened my mouth.", }, [20060051] = { ID = 20060051, Speaker = "Me", Text = "Oh… then what about me, was I decided along with that too?", }, [20060052] = { ID = 20060052, Speaker = "Vera", Text = "Yes. You’re going to practice with me.", }, [20060053] = { ID = 20060053, Speaker = "Me", Text = "…That conclusion came really fast.", }, [20060054] = { ID = 20060054, Speaker = "Me", Text = "Then why don’t you tell me first what the practice is about?", }, [20060055] = { ID = 20060055, Speaker = "Vera", Text = "Today we’ll start with the very basics. Going out.", }, [20060056] = { ID = 20060056, Speaker = "Me", Text = "You even have to practice something like that…?", }, [20060057] = { ID = 20060057, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is a performance. Before you get used to it, it’s easy to slip up.", }, [20060058] = { ID = 20060058, Speaker = "Me", Text = "Then what Characters do I play in this practice?", }, [20060059] = { ID = 20060059, Speaker = "Vera", Text = "Thinking——", }, [20060060] = { ID = 20060060, Speaker = "Vera", Text = "Hmm, how about this Settings?", }, [20060061] = { ID = 20060061, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry, who keeps laying his dirty hands on the female artists under him?", }, [20060062] = { ID = 20060062, Speaker = "Me", Text = "Vetoed, being a Normal agent or just a fan is enough.", }, [20060063] = { ID = 20060063, Speaker = "Vera", Text = "...Yes. That’s it.", }, [20060064] = { ID = 20060064, Speaker = "Me", Text = "Then... alright, I’ll go get—", }, [20060065] = { ID = 20060065, Speaker = "Vera", Text = "Wait.", }, [20060066] = { ID = 20060066, Speaker = "Vera", Text = "We need a disguise to go out.", }, [20060067] = { ID = 20060067, Speaker = "Me", Text = "...A disguise?", }, [20060068] = { ID = 20060068, Speaker = "Vera", Text = "Yes, if I appear on the street like this.", }, [20060069] = { ID = 20060069, Speaker = "Vera", Text = "It will inevitably cause a planet-destroying level of commotion.", }, [20060070] = { ID = 20060070, Speaker = "Vera", Text = "I mean, it will in the Mirai.", }, [20060071] = { ID = 20060071, Speaker = "Vera", Text = "To deal with this, I need a set of disguises,", }, [20060072] = { ID = 20060072, Speaker = "Vera", Text = "Fan No. 1 and also my agent, do you have any ideas?", }, [20060073] = { ID = 20060073, }, [20060074] = { ID = 20060074, Speaker = "Vera", Text = "Denied, an idol has no time to fool around.", }, [20060075] = { ID = 20060075, Speaker = "Vera", Text = "Allow me to explain, Fan No. 1.", }, [20060076] = { ID = 20060076, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans.", }, [20060077] = { ID = 20060077, Speaker = "Vera", Text = "Just appearing on the street will cause a commotion.", }, [20060078] = { ID = 20060078, Speaker = "Vera", Text = "For that, we need to practice how not to be noticed.", }, [20060079] = { ID = 20060079, Speaker = "Me", Text = "But strictly speaking, I’m the only fan right now, aren’t I?", }, [20060080] = { ID = 20060080, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20060081] = { ID = 20060081, Speaker = "Vera", Text = "The number of fans is constantly growing.", }, [20060082] = { ID = 20060082, Speaker = "Vera", Text = "One day, it will surpass the current human counting units.", }, [20060083] = { ID = 20060083, Speaker = "Me", Text = "Where does this confidence of “there will be more” even come from?", }, [20060084] = { ID = 20060084, Speaker = "Vera", Text = "I see. You still don’t understand.", }, [20060085] = { ID = 20060085, Speaker = "Vera", Text = "Becoming an idol is something already decided. From the moment I first spoke.", }, [20060086] = { ID = 20060086, Speaker = "Me", Text = "Oh... then what about me, was I decided along with you?", }, [20060087] = { ID = 20060087, Speaker = "Vera", Text = "Yes. You’re going to practice with me.", }, [20060088] = { ID = 20060088, Speaker = "Me", Text = "\"...That conclusion came really fast.\"", }, [20060089] = { ID = 20060089, Speaker = "Me", Text = "\"Then how about you tell me first, what is the content of the practice?\"", }, [20060090] = { ID = 20060090, Speaker = "Vera", Text = "\"Today we’ll start from the very basics. Going out.\"", }, [20060091] = { ID = 20060091, Speaker = "Me", Text = "\"You even need to practice this kind of thing...?\"", }, [20060092] = { ID = 20060092, Speaker = "Vera", Text = "\"Of course. Every step an idol takes outside is a performance. Before you get used to it, it’s easy to slip up.\"", }, [20060093] = { ID = 20060093, Speaker = "Me", Text = "\"Then what Characters do I play in this practice?\"", }, [20060094] = { ID = 20060094, Speaker = "Vera", Text = "\"Thinking—\"", }, [20060095] = { ID = 20060095, Speaker = "Vera", Text = "\"Hmm, how about this Settings?\"", }, [20060096] = { ID = 20060096, Speaker = "Vera", Text = "\"A perverted manager with a terrible reputation in the industry, constantly laying his hands on the female artists under him?\"", }, [20060097] = { ID = 20060097, Speaker = "Me", Text = "\"Rejected, a Normal agent or a fan is fine.\"", }, [20060098] = { ID = 20060098, Speaker = "Vera", Text = "\"...Yes. Let’s go with that.\"", }, [20060099] = { ID = 20060099, Speaker = "Me", Text = "\"Then... alright, I’ll go get—\"", }, [20060100] = { ID = 20060100, Speaker = "Vera", Text = "\"Wait a moment.\"", }, [20060101] = { ID = 20060101, Speaker = "Vera", Text = "\"You need a disguise to go out.\"", }, [20060102] = { ID = 20060102, Speaker = "Me", Text = "\"...A disguise?\"", }, [20060103] = { ID = 20060103, Speaker = "Vera", Text = "\"Yes. If you appear on the street in this state.\"", }, [20060104] = { ID = 20060104, Speaker = "Vera", Text = "\"It will inevitably cause a commotion on the scale of planetary annihilation.\"", }, [20060105] = { ID = 20060105, Speaker = "Vera", Text = "\"I mean, it will in the Mirai.\"", }, [20060106] = { ID = 20060106, Speaker = "Vera", Text = "\"To deal with this, I need a set of disguises,\"", }, [20060107] = { ID = 20060107, Speaker = "Vera", Text = "\"Fan No. 1 and agent, do you have any ideas?\"", }, [20060108] = { ID = 20060108, }, [20060109] = { ID = 20060109, Speaker = "Vera", Text = "\"Bunny girl......\"", }, [20060110] = { ID = 20060110, Speaker = "Vera", Text = "\"It seems quite excellent as a stage performance costume.\"", }, [20060111] = { ID = 20060111, Speaker = "Vera", Text = "\"In human classification there is also a type of clothing called the reverse bunny girl.\"", }, [20060112] = { ID = 20060112, Speaker = "Vera", Text = "\"I wonder if I can switch to Annihilation Engine and perform wearing this kind of clothing.\"", }, [20060113] = { ID = 20060113, Speaker = "Vera", Text = "\"Hmm, to be examined.\"", }, [20060114] = { ID = 20060114, Speaker = "Me", Text = "Please, don't......", }, [20060115] = { ID = 20060115, Speaker = "Vera", Text = "A bunny girl outfit is certainly not bad.", }, [20060116] = { ID = 20060116, Speaker = "Vera", Text = "But actually, I already made preparations.", }, [20060117] = { ID = 20060117, Speaker = "Vera", Text = "Please disembark first and wait for me at the port until I finish getting dressed.", }, [20060118] = { ID = 20060118, Speaker = "Vera", Text = "I will show up in a way that Fan No. 1 absolutely will not recognize.", }, [20060119] = { ID = 20060119, }, [20060120] = { ID = 20060120, Text = "(After waiting at the port for a while, an extremely conspicuous silhouette walked toward me.)", }, [20060121] = { ID = 20060121, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060122] = { ID = 20060122, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060123] = { ID = 20060123, Speaker = "Me", Text = "You look more like you're about to commit a robbery. Confirm?", }, [20060124] = { ID = 20060124, Speaker = "Vera", Text = "Absolutely confirm.", }, [20060125] = { ID = 20060125, Speaker = "Me", Text = "All of this together just makes you look even more conspicuous.", }, [20060126] = { ID = 20060126, Speaker = "Me", Text = "You covered your face.", }, [20060127] = { ID = 20060127, Speaker = "Me", Text = "But not the clockwork key.", }, [20060128] = { ID = 20060128, Speaker = "Vera", Text = "The clockwork key cannot be removed.", }, [20060129] = { ID = 20060129, Speaker = "Me", Text = "Wear a hat?", }, [20060130] = { ID = 20060130, Speaker = "Vera", Text = "If the clockwork key is covered, then there is no idol trait left.", }, [20060131] = { ID = 20060131, Speaker = "Me", Text = "Weren't you going to disguise yourself? A disguise should cover up your traits!", }, [20060132] = { ID = 20060132, Speaker = "Vera", Text = "I see.", }, [20060133] = { ID = 20060133, Speaker = "Me", Text = "\"I see\" does not solve the problem!", }, [20060134] = { ID = 20060134, Speaker = "Me", Text = "One more thing.", }, [20060135] = { ID = 20060135, Speaker = "Me", Text = "And then—your garter stockings are way too eye-catching.", }, [20060136] = { ID = 20060136, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20060137] = { ID = 20060137, Speaker = "Me", Text = "Everything below the coat is exposed!", }, [20060138] = { ID = 20060138, Speaker = "Vera", Text = "Fans identify their idol starting from the face.", }, [20060139] = { ID = 20060139, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you as you, but they will crowd around to look at someone dressed strangely!", }, [20060140] = { ID = 20060140, Speaker = "Vera", Text = "But they won’t recognize it as Vera.", }, [20060141] = { ID = 20060141, Speaker = "Me", Text = "This is sophistry!", }, [20060142] = { ID = 20060142, Speaker = "Vera", Text = "An effective disguise.", }, [20060143] = { ID = 20060143, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? No normal person dresses like this!", }, [20060144] = { ID = 20060144, Speaker = "Vera", Text = "I am God.", }, [20060145] = { ID = 20060145, Speaker = "Me", Text = "...That is true, actually.", }, [20060146] = { ID = 20060146, Speaker = "Vera", Text = "Let’s head out.", }, [20060147] = { ID = 20060147, }, [20060148] = { ID = 20060148, Speaker = "Vera", Text = "Agreed, the huge mascot costume is very eye-catching.", }, [20060149] = { ID = 20060149, Speaker = "Vera", Text = "But the overly bulky limbs are not good for movement.", }, [20060150] = { ID = 20060150, Speaker = "Vera", Text = "Not good for escaping from the photographers’ pursuit.", }, [20060151] = { ID = 20060151, Speaker = "Vera", Text = "And, as a disguise, it is too conspicuous.", }, [20060152] = { ID = 20060152, Speaker = "Vera", Text = "Maybe it could be used as a stage costume.", }, [20060153] = { ID = 20060153, Speaker = "Vera", Text = "Include it in the considerations for future plans.", }, [20060154] = { ID = 20060154, Speaker = "Vera", Text = "As for the disguise, I have actually already prepared it.", }, [20060155] = { ID = 20060155, Speaker = "Vera", Text = "Please disembark first and wait for me at the port while I finish getting dressed.", }, [20060156] = { ID = 20060156, Speaker = "Vera", Text = "I will appear in a way that Fan No. 1 absolutely won’t recognize.", }, [20060157] = { ID = 20060157, }, [20060158] = { ID = 20060158, Text = "(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)", }, [20060159] = { ID = 20060159, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060160] = { ID = 20060160, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060161] = { ID = 20060161, Speaker = "Me", Text = "You look more like you’re about to commit a robbery. Are you sure about this?", }, [20060162] = { ID = 20060162, Speaker = "Vera", Text = "Absolutely sure.", }, [20060163] = { ID = 20060163, Speaker = "Me", Text = "All of this together just makes you stand out more.", }, [20060164] = { ID = 20060164, Speaker = "Me", Text = "You did cover your face.", }, [20060165] = { ID = 20060165, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20060166] = { ID = 20060166, Speaker = "Vera", Text = "The winding key cannot be removed.", }, [20060167] = { ID = 20060167, Speaker = "Me", Text = "Wearing a hat?", }, [20060168] = { ID = 20060168, Speaker = "Vera", Text = "If the winding key is covered, then there’s no idol flair left.", }, [20060169] = { ID = 20060169, Speaker = "Me", Text = "Weren’t you going to disguise yourself? A disguise is supposed to cover up your distinctive traits, right?", }, [20060170] = { ID = 20060170, Speaker = "Vera", Text = "I see.", }, [20060171] = { ID = 20060171, Speaker = "Me", Text = "“I see” doesn’t solve the problem!", }, [20060172] = { ID = 20060172, Speaker = "Me", Text = "And one more thing.", }, [20060173] = { ID = 20060173, Speaker = "Me", Text = "And—your suspender stockings are way too eye‑catching.", }, [20060174] = { ID = 20060174, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20060175] = { ID = 20060175, Speaker = "Me", Text = "Everything below the coat is completely exposed!", }, [20060176] = { ID = 20060176, Speaker = "Vera", Text = "Fans identify an idol starting from the face.", }, [20060177] = { ID = 20060177, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll crowd around to look at someone dressed weirdly!", }, [20060178] = { ID = 20060178, Speaker = "Vera", Text = "But they won’t recognize you as Vera.", }, [20060179] = { ID = 20060179, Speaker = "Me", Text = "That’s sophistry!", }, [20060180] = { ID = 20060180, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20060181] = { ID = 20060181, Speaker = "Me", Text = "It’s more suspicious than no disguise at all, okay? Normal people don’t dress like this!", }, [20060182] = { ID = 20060182, Speaker = "Vera", Text = "I am a god.", }, [20060183] = { ID = 20060183, Speaker = "Me", Text = "…That’s true enough.", }, [20060184] = { ID = 20060184, Speaker = "Vera", Text = "Let’s head out.", }, [20060185] = { ID = 20060185, }, [20060186] = { ID = 20060186, Speaker = "Vera", Text = "I think this is a terrible idea.", }, [20060187] = { ID = 20060187, Speaker = "Vera", Text = "If I were to become male—", }, [20060188] = { ID = 20060188, Speaker = "Vera", Text = "I imagine my radiance would be impossible to conceal.", }, [20060189] = { ID = 20060189, Speaker = "Vera", Text = "The whole world would pay even more attention to me.", }, [20060190] = { ID = 20060190, Speaker = "Vera", Text = "In the end, I would appear on stage everywhere, as both Vera and male Vera.", }, [20060191] = { ID = 20060191, Speaker = "Vera", Text = "Constantly rushing between all the major stages.", }, [20060192] = { ID = 20060192, Speaker = "Vera", Text = "Monopolizing the idol scene of this world.", }, [20060193] = { ID = 20060193, Speaker = "Vera", Text = "If someone as overly perfect as I am were to even take over the men’s track, I would be far too powerful.", }, [20060194] = { ID = 20060194, Speaker = "Me", Text = "I can no longer understand anything at all.", }, [20060195] = { ID = 20060195, Speaker = "Vera", Text = "As for the disguise part, I have actually already prepared it.", }, [20060196] = { ID = 20060196, Speaker = "Vera", Text = "Please disembark first and wait for me at the port until I finish getting dressed.", }, [20060197] = { ID = 20060197, Speaker = "Vera", Text = "I will appear in a way that Fan No. 1 absolutely will not recognize.", }, [20060198] = { ID = 20060198, }, [20060199] = { ID = 20060199, Text = "(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)", }, [20060200] = { ID = 20060200, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060201] = { ID = 20060201, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060202] = { ID = 20060202, Speaker = "Me", Text = "You look more like you’re about to commit a robbery. Are you sure?", }, [20060203] = { ID = 20060203, Speaker = "Vera", Text = "Absolutely Confirm.", }, [20060204] = { ID = 20060204, Speaker = "Me", Text = "All of this together just makes you look even more conspicuous.", }, [20060205] = { ID = 20060205, Speaker = "Me", Text = "You’ve covered your face.", }, [20060206] = { ID = 20060206, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20060207] = { ID = 20060207, Speaker = "Vera", Text = "The winding key cannot be removed.", }, [20060208] = { ID = 20060208, Speaker = "Me", Text = "Wear a hat?", }, [20060209] = { ID = 20060209, Speaker = "Vera", Text = "If the winding key is covered, then there’s no idol trait left.", }, [20060210] = { ID = 20060210, Speaker = "Me", Text = "Weren’t you going to disguise yourself? A disguise should cover up your distinctive traits!", }, [20060211] = { ID = 20060211, Speaker = "Vera", Text = "I see.", }, [20060212] = { ID = 20060212, Speaker = "Me", Text = "“I see” does not solve the problem!", }, [20060213] = { ID = 20060213, Speaker = "Me", Text = "There’s one more thing.", }, [20060214] = { ID = 20060214, Speaker = "Me", Text = "And then—your garter stockings are way too eye-catching as well.", }, [20060215] = { ID = 20060215, Speaker = "Vera", Text = "The coat covers the upper body.", }, [20060216] = { ID = 20060216, Speaker = "Me", Text = "Everything below the coat is completely exposed!", }, [20060217] = { ID = 20060217, Speaker = "Vera", Text = "Fans identify their idol starting from the face.", }, [20060218] = { ID = 20060218, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you as you, but they’ll crowd around to look at someone dressed strangely!", }, [20060219] = { ID = 20060219, Speaker = "Vera", Text = "But they won’t recognize her as Vera.", }, [20060220] = { ID = 20060220, Speaker = "Me", Text = "This is sophistry!", }, [20060221] = { ID = 20060221, Speaker = "Vera", Text = "An effective disguise.", }, [20060222] = { ID = 20060222, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? Normal people don’t dress like this!", }, [20060223] = { ID = 20060223, Speaker = "Vera", Text = "I am God.", }, [20060224] = { ID = 20060224, Speaker = "Me", Text = "…That is true, I suppose.", }, [20060225] = { ID = 20060225, Speaker = "Vera", Text = "Let’s head out.", }, [20060226] = { ID = 20060226, Speaker = "Vera", Text = "Hm?", }, [20060227] = { ID = 20060227, Speaker = "Me", Text = "Your face is very red.", }, [20060228] = { ID = 20060228, Speaker = "Vera", Text = "Is it?", }, [20060229] = { ID = 20060229, Speaker = "Me", Text = "Very red. Even your ears.", }, [20060230] = { ID = 20060230, Speaker = "Vera", Text = "It’s because of the sunlight.", }, [20060231] = { ID = 20060231, Speaker = "Me", Text = "It’s cloudy right now.", }, [20060232] = { ID = 20060232, Speaker = "Me", Text = "You’re not having a heatstroke, are you?", }, [20060233] = { ID = 20060233, Speaker = "Me", Text = "…No, that’s not right, how could a Robot possibly get heatstroke.", }, [20060234] = { ID = 20060234, Speaker = "Vera", Text = "Correct. I do not possess the function to suffer heatstroke.", }, [20060235] = { ID = 20060235, Speaker = "Me", Text = "Then what’s with your face being red.", }, [20060236] = { ID = 20060236, Text = "(Before the conversation could continue, Vera suddenly leaned in and wrapped both hands around my arm.)", }, [20060237] = { ID = 20060237, Speaker = "Me", Text = "What are you practicing here.", }, [20060238] = { ID = 20060238, Speaker = "Vera", Text = "An idol’s daily life.", }, [20060239] = { ID = 20060239, Speaker = "Me", Text = "An idol’s daily life doesn’t require hanging off the arm of the person next to them, does it.", }, [20060240] = { ID = 20060240, Speaker = "Vera", Text = "For a typical idol, it indeed does not.", }, [20060241] = { ID = 20060241, Speaker = "Me", Text = "So you’re a special model.", }, [20060242] = { ID = 20060242, Speaker = "Vera", Text = "You could say that.", }, [20060243] = { ID = 20060243, Text = "(She grabbed my wrist, and then—very slowly—)", }, [20060244] = { ID = 20060244, Text = "(She pulls my hand toward her coat, until it slips into the gap along the side of her chest.)", }, [20060245] = { ID = 20060245, Speaker = "Me", Text = "\"...Vera, you are—!\"", }, [20060246] = { ID = 20060246, Text = "(What my fingers touch is not the feel of fabric. It is skin. Warm, smooth skin.)", }, [20060247] = { ID = 20060247, Text = "(Skin carrying that uniquely uniform temperature of an automaton, just lying there in my palm.)", }, [20060248] = { ID = 20060248, Speaker = "Me", Text = "\"Wait!\"", }, [20060249] = { ID = 20060249, Speaker = "Vera", Text = "\"Yes?\"", }, [20060250] = { ID = 20060250, Speaker = "Me", Text = "\"Under your coat...\"", }, [20060251] = { ID = 20060251, Speaker = "Vera", Text = "\"I’m not wearing anything.\"", }, [20060252] = { ID = 20060252, Speaker = "Me", Text = "\"Wha...\"", }, [20060253] = { ID = 20060253, Speaker = "Vera", Text = "\"Down below as well. If I fall, it can be seen directly.\"", }, [20060254] = { ID = 20060254, Speaker = "Me", Text = "\"...Are you some kind of pervert.\"", }, [20060255] = { ID = 20060255, Speaker = "Vera", Text = "\"This is a necessary sacrifice for an idol.\"", }, [20060256] = { ID = 20060256, Speaker = "Me", Text = "\"What kind of idol goes out wearing a coat with absolutely nothing underneath!!\"", }, [20060257] = { ID = 20060257, Speaker = "Vera", Text = "\"I do.\"", }, [20060258] = { ID = 20060258, Speaker = "Me", Text = "\"That’s only you!!\"", }, [20060259] = { ID = 20060259, Speaker = "Vera", Text = "\"An idol is supposed to be one of a kind.\"", }, [20060260] = { ID = 20060260, Speaker = "Me", Text = "\"Being one of a kind in this way is completely wrong!!\"", }, [20060261] = { ID = 20060261, Speaker = "Vera", Text = "\"Then how about this?\"", }, [20060262] = { ID = 20060262, Text = "(Vera hooks a finger into the gap of her coat, and from my angle I can clearly see her nipple.)", }, [20060263] = { ID = 20060263, Speaker = "Me", Text = "\"Stop that right now!\"", }, [20060264] = { ID = 20060264, }, [20060265] = { ID = 20060265, Speaker = "Me", Text = "\"Forget it. Let’s just go home first. If we stay here, even more people will see.\"", }, [20060266] = { ID = 20060266, Speaker = "Vera", Text = "\"...No.\"", }, [20060267] = { ID = 20060267, Speaker = "Me", Text = "\"Why not.\"", }, [20060268] = { ID = 20060268, Speaker = "Vera", Text = "\"Practice isn’t over yet.\"", }, [20060269] = { ID = 20060269, Speaker = "Vera", Text = "\"Learning to remain calm under the spotlight is a required course for becoming an idol.\"", }, [20060270] = { ID = 20060270, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060271] = { ID = 20060271, Speaker = "Vera", Text = "But?", }, [20060272] = { ID = 20060272, Speaker = "Me", Text = "What fans usually focus on with an idol is her talent, her singing, her performance.", }, [20060273] = { ID = 20060273, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it.", }, [20060274] = { ID = 20060274, Speaker = "Vera", Text = "How is it different?", }, [20060275] = { ID = 20060275, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under your coat.", }, [20060276] = { ID = 20060276, Speaker = "Vera", Text = "That’s what makes me even more charming, isn’t it.", }, [20060277] = { ID = 20060277, Speaker = "Me", Text = "N—No, that’s not right, you can’t do that.", }, [20060278] = { ID = 20060278, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060279] = { ID = 20060279, Speaker = "Me", Text = "If you’re going to be an exhibitionist, do it on the ship.", }, [20060280] = { ID = 20060280, Speaker = "Vera", Text = "On the ship?", }, [20060281] = { ID = 20060281, Speaker = "Me", Text = "At least then I’d be the only one who sees it.", }, [20060282] = { ID = 20060282, Speaker = "Vera", }, [20060283] = { ID = 20060283, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060284] = { ID = 20060284, Speaker = "Me", Text = "That’s not the point—", }, [20060285] = { ID = 20060285, Speaker = "Vera", Text = "I see, I will reflect deeply, and reserve this kind of play exclusively for Fan No. 1.", }, [20060286] = { ID = 20060286, Speaker = "Me", Text = "Wait, what do you mean by that “I see”—", }, [20060287] = { ID = 20060287, Speaker = "Vera", Text = "Let’s continue practice.", }, [20060288] = { ID = 20060288, Speaker = "Me", Text = "Wait, I said we should stop already.", }, [20060289] = { ID = 20060289, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060290] = { ID = 20060290, }, [20060291] = { ID = 20060291, Speaker = "Vera", Text = "Tch!", }, [20060292] = { ID = 20060292, Speaker = "Me", Text = "Eh? You clicked your tongue!", }, [20060293] = { ID = 20060293, Speaker = "Vera", Text = "I believe that was just Fan No. 1’s hallucination.", }, [20060294] = { ID = 20060294, Speaker = "Me", Text = "There’s no way we’re going to a Love Hotel! Isn’t your character setting that you’re an idol?", }, [20060295] = { ID = 20060295, Speaker = "Me", Text = "Let’s hurry home. If we stay here, even more people will see you.", }, [20060296] = { ID = 20060296, Speaker = "Vera", Text = "…No.", }, [20060297] = { ID = 20060297, Speaker = "Me", Text = "Why not?", }, [20060298] = { ID = 20060298, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20060299] = { ID = 20060299, Speaker = "Vera", Text = "Learning to remain calm under the spotlight is a required course for becoming an idol.", }, [20060300] = { ID = 20060300, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060301] = { ID = 20060301, Speaker = "Vera", Text = "But?", }, [20060302] = { ID = 20060302, Speaker = "Me", Text = "What fans of ordinary idols focus on is their talent, their singing, their performance.", }, [20060303] = { ID = 20060303, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it?", }, [20060304] = { ID = 20060304, Speaker = "Vera", Text = "How is it different?", }, [20060305] = { ID = 20060305, Speaker = "Me", Text = "I think I just mentioned that you’re not wearing anything under your coat.", }, [20060306] = { ID = 20060306, Speaker = "Vera", Text = "That only makes me more charming, doesn’t it?", }, [20060307] = { ID = 20060307, Speaker = "Me", Text = "N–No, that’s not right, you can’t do that.", }, [20060308] = { ID = 20060308, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060309] = { ID = 20060309, Speaker = "Me", Text = "If you want to be an exhibitionist, just do it on the ship.", }, [20060310] = { ID = 20060310, Speaker = "Vera", Text = "On the ship?", }, [20060311] = { ID = 20060311, Speaker = "Me", Text = "At least that way I’d be the only one who sees it.", }, [20060312] = { ID = 20060312, Speaker = "Vera", }, [20060313] = { ID = 20060313, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060314] = { ID = 20060314, Speaker = "Me", Text = "That’s not the point—", }, [20060315] = { ID = 20060315, Speaker = "Vera", Text = "I see, I will reflect deeply; this kind of play will be reserved only for Fan No. 1.", }, [20060316] = { ID = 20060316, Speaker = "Me", Text = "Wait, what do you mean by that “I see”—", }, [20060317] = { ID = 20060317, Speaker = "Vera", Text = "Let’s continue practice.", }, [20060318] = { ID = 20060318, Speaker = "Me", Text = "Wait, I said we should stop.", }, [20060319] = { ID = 20060319, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060320] = { ID = 20060320, }, [20060321] = { ID = 20060321, Speaker = "Vera", Text = "Of course, you must always have a backup plan at all times.", }, [20060322] = { ID = 20060322, Speaker = "Vera", Text = "That is what makes a perfect idol.", }, [20060323] = { ID = 20060323, Speaker = "Vera", Text = "For fetish use...", }, [20060324] = { ID = 20060324, Speaker = "Me", Text = "I would rather go to a Love Hotel.", }, [20060325] = { ID = 20060325, Speaker = "Vera", Text = "Understood, let’s hurry and go.", }, [20060326] = { ID = 20060326, Speaker = "Me", Text = "As if! Why would we go to a Love Hotel for no reason?", }, [20060327] = { ID = 20060327, Speaker = "Vera", Text = "To have sex.", }, [20060328] = { ID = 20060328, Speaker = "Me", Text = "Let’s hurry home! Staying here any longer will just let more people see us.", }, [20060329] = { ID = 20060329, Speaker = "Vera", Text = "…No.", }, [20060330] = { ID = 20060330, Speaker = "Me", Text = "Why not?", }, [20060331] = { ID = 20060331, Speaker = "Vera", Text = "Practice is not over yet.", }, [20060332] = { ID = 20060332, Speaker = "Vera", Text = "Learning to remain calm under the spotlight is a required course for becoming an idol.", }, [20060333] = { ID = 20060333, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060334] = { ID = 20060334, Speaker = "Vera", Text = "But?", }, [20060335] = { ID = 20060335, Speaker = "Me", Text = "What ordinary idol fans focus on is her talent, her singing, her performance.", }, [20060336] = { ID = 20060336, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it?", }, [20060337] = { ID = 20060337, Speaker = "Vera", Text = "How is it different?", }, [20060338] = { ID = 20060338, Speaker = "Me", Text = "The fact that you aren’t wearing clothes under your coat, I think I mentioned that just now.", }, [20060339] = { ID = 20060339, Speaker = "Vera", Text = "That just makes me more charming, doesn’t it?", }, [20060340] = { ID = 20060340, Speaker = "Me", Text = "N–No, that’s wrong, you can’t do that.", }, [20060341] = { ID = 20060341, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060342] = { ID = 20060342, Speaker = "Me", Text = "If you want to be an exhibitionist, just do it on the ship.", }, [20060343] = { ID = 20060343, Speaker = "Vera", Text = "On the ship?", }, [20060344] = { ID = 20060344, Speaker = "Me", Text = "At least that way I’m the only one who sees it.", }, [20060345] = { ID = 20060345, Speaker = "Vera", }, [20060346] = { ID = 20060346, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060347] = { ID = 20060347, Speaker = "Me", Text = "That’s not the point—", }, [20060348] = { ID = 20060348, Speaker = "Vera", Text = "I see, I will reflect deeply. This kind of play will be reserved only for Fan No. 1.", }, [20060349] = { ID = 20060349, Speaker = "Me", Text = "Wait, what do you mean by that “I see”—", }, [20060350] = { ID = 20060350, Speaker = "Vera", Text = "Keep practicing.", }, [20060351] = { ID = 20060351, Speaker = "Me", Text = "Wait, I said I can’t go on anymore.", }, [20060352] = { ID = 20060352, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060353] = { ID = 20060353, Speaker = "Me", Text = "No, we’re going home.", }, [20060354] = { ID = 20060354, }, [20060355] = { ID = 20060355, Text = "(Her lips puffed up. Her cheeks puffed out slightly—an expression completely different from her usual indifference.)", }, [20060356] = { ID = 20060356, Text = "(Vera’s eyes slowly turned red.)", }, [20060357] = { ID = 20060357, Speaker = "Vera?", Text = "…Confirm, non-standard Interference has persisted beyond the allowable threshold.", }, [20060358] = { ID = 20060358, Speaker = "Vera?", Text = "Proposal: invoke planetary atmospheric control authority to execute localized precipitation over the designated area.", }, [20060359] = { ID = 20060359, Speaker = "Me", Text = "…W-wait a second—", }, [20060360] = { ID = 20060360, Text = "(The temperature suddenly plummeted. Then a heavy rain poured down without any warning.)", }, [20060361] = { ID = 20060361, Speaker = "Me", }, [20060362] = { ID = 20060362, Speaker = "Vera", }, [20060363] = { ID = 20060363, Speaker = "Me", Text = "Hey—!", }, [20060364] = { ID = 20060364, Speaker = "Me", Text = "W-wait—A hotel?! You’re dragging me into a hotel?!", }, [20060365] = { ID = 20060365, Speaker = "Vera", }, [20060366] = { ID = 20060366, Speaker = "Me", Text = "Wait, Vera—!", }, [20060367] = { ID = 20060367, Speaker = "Vera", Text = "This is the second part of the practice.", }, [20060368] = { ID = 20060368, Speaker = "Me", Text = "…The second part.", }, [20060369] = { ID = 20060369, Speaker = "Vera", Text = "Caught on camera entering a hotel with a fan—what should be done.", }, [20060370] = { ID = 20060370, Speaker = "Me", Text = "…So you created a heavy rain and forced me in here.", }, [20060371] = { ID = 20060371, Speaker = "Vera", Text = "Yes.", }, [20060372] = { ID = 20060372, Speaker = "Me", Text = "…I guess I’m completely beaten by you.", }, [20060373] = { ID = 20060373, Speaker = "Vera", Text = "For the next part of the practice, I would like to change my clothes first.", }, [20060374] = { ID = 20060374, Speaker = "Me", Text = "How many more practice sessions are there?", }, [20060375] = { ID = 20060375, Text = "(Vera stood up and walked toward the bathroom.)", }, [20060376] = { ID = 20060376, Text = "(Then singing and the sound of water came from the bathroom.)", }, [20060377] = { ID = 20060377, }, [20060378] = { ID = 20060378, Speaker = "Vera", Text = "Thanks for waiting, Fan No. 1.", }, [20060379] = { ID = 20060379, Text = "(She came out wearing only a white bath towel, and the long hair that was usually braided was now completely let down.)", }, [20060380] = { ID = 20060380, Speaker = "Me", Text = "\"......Is this still part of the practice?\"", }, [20060381] = { ID = 20060381, Speaker = "Vera", Text = "\"Mm, helping an idol change clothes, do makeup, and blow-dry hair is the manager’s duty.\"", }, [20060382] = { ID = 20060382, Speaker = "Me", Text = "\"Am I a manager or a fan right now......\"", }, [20060383] = { ID = 20060383, Speaker = "Vera", Text = "\"You are...... mm, that’s not important.\"", }, [20060384] = { ID = 20060384, Speaker = "Me", Text = "\"Alright, stop dripping water over there. Come here, I’ll help you dry off.\"", }, [20060385] = { ID = 20060385, Speaker = "Vera", Text = "\"Okay.\"", }, [20060386] = { ID = 20060386, Text = "(Vera hands the bracelet to I and, with only a bath towel wrapped around her body, sits directly down on the bed.)", }, [20060387] = { ID = 20060387, Speaker = "Me", Text = "\"It’s hard for me to dry you when you’re facing I.\"", }, [20060388] = { ID = 20060388, Speaker = "Vera", Text = "\"I want Fan No. 1 to look at I.\"", }, [20060389] = { ID = 20060389, Speaker = "Vera", Text = "\"Please help I dry off.\"", }, [20060390] = { ID = 20060390, Speaker = "Vera", Text = "\"My hair.\"", }, [20060391] = { ID = 20060391, Speaker = "Vera", Text = "\"And......\"", }, [20060392] = { ID = 20060392, Speaker = "Vera", Text = "\"My body.\"", }, [20060393] = { ID = 20060393, Speaker = "Me", Text = "\"Say it clearly first—\"", }, [20060394] = { ID = 20060394, Speaker = "Vera", Text = "\"Hold this.\"", }, [20060395] = { ID = 20060395, Text = "(Vera loosens the bath towel on her body and hands it over.)", }, [20060396] = { ID = 20060396, Speaker = "Vera", Text = "\"What’s wrong? You’ve clearly already seen it so many times.\"", }, [20060397] = { ID = 20060397, Speaker = "Me", }, [20060398] = { ID = 20060398, Speaker = "Me", Text = "\"You planned on doing this from the very beginning, didn’t you.\"", }, [20060399] = { ID = 20060399, Speaker = "Vera", Text = "\"I see. Did I?\"", }, [20060400] = { ID = 20060400, Speaker = "Me", Text = "\"You really are something.\"", }, [20060401] = { ID = 20060401, Speaker = "Vera", Text = "\"Hey, Fan No. 1.\"", }, [20060402] = { ID = 20060402, Speaker = "Me", Text = "\"What is it now?\"", }, [20060403] = { ID = 20060403, Text = "(Vera stares at I, the corners of her mouth curling up.)", }, [20060404] = { ID = 20060404, Speaker = "Vera", Text = "\"You’re still...... the same as before.\"", }, [20060405] = { ID = 20060405, Speaker = "Me", Text = "\"I’ve long since forgotten everything from back then.\"", }, [20060406] = { ID = 20060406, Speaker = "Vera", Text = "I know.", }, [20060407] = { ID = 20060407, Speaker = "Vera", Text = "Although, it has been a very long wait.", }, [20060408] = { ID = 20060408, Speaker = "Vera", Text = "But at this moment, you appear before Me once again.", }, [20060409] = { ID = 20060409, Speaker = "Vera", Text = "Being able to travel with you, across different planets......", }, [20060410] = { ID = 20060410, Speaker = "Vera", Text = "......", }, [20060411] = { ID = 20060411, Speaker = "Vera", Text = "I will always remember it, not just today......", }, [20060412] = { ID = 20060412, Speaker = "Vera", Text = "The Mirai...... is still very long, right?", }, [20060413] = { ID = 20060413, Speaker = "Me", Text = "P-probably, I guess—", }, [20060414] = { ID = 20060414, Text = "......", }, [20060415] = { ID = 20060415, Speaker = "Vera", Text = "Make sure to dry your belly and down there too.", }, [20060416] = { ID = 20060416, Speaker = "Me", Text = "Sigh...... you really know how to ruin the mood.", }, [20060417] = { ID = 20060417, }, [20060418] = { ID = 20060418, Speaker = "Vera", Text = "If it’s three thousand questions, you’ll need to make a reservation.", }, [20060419] = { ID = 20060419, Speaker = "Vera", Text = "You have to do three thousand practice runs first.", }, [20060420] = { ID = 20060420, Speaker = "Me", Text = "......", }, [20060421] = { ID = 20060421, Speaker = "Me", Text = "Then what is the content of this practice......", }, [20060422] = { ID = 20060422, Speaker = "Vera", Text = "What an idol should do when encountering a fan overcome by bestial desire and attempting to violate her.", }, [20060423] = { ID = 20060423, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060424] = { ID = 20060424, Speaker = "Vera", Text = "From a book.", }, [20060425] = { ID = 20060425, Speaker = "Me", Text = "What kind of books are you even reading?", }, [20060426] = { ID = 20060426, Speaker = "Vera", Text = "Materials about human emotions. Only by reading extensively can I be fully prepared.", }, [20060427] = { ID = 20060427, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice this.", }, [20060428] = { ID = 20060428, Speaker = "Vera", Text = "Is that so?", }, [20060429] = { ID = 20060429, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re obviously teasing Me.", }, [20060430] = { ID = 20060430, Speaker = "Vera", Text = "I see.", }, [20060431] = { ID = 20060431, Speaker = "Me", Text = "......And that’s it?", }, [20060432] = { ID = 20060432, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20060433] = { ID = 20060433, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20060434] = { ID = 20060434, Speaker = "Vera", Text = "You said I was teasing you, and I admitted it. There’s nothing wrong with that.", }, [20060435] = { ID = 20060435, Speaker = "Me", Text = "...Don’t you think saying it so directly is going too far?", }, [20060436] = { ID = 20060436, Speaker = "Vera", Text = "There is no need to lie.", }, [20060437] = { ID = 20060437, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060438] = { ID = 20060438, Speaker = "Vera", Text = "Answer: practice.", }, [20060439] = { ID = 20060439, Speaker = "Me", Text = "You just admitted it wasn’t for practice.", }, [20060440] = { ID = 20060440, Speaker = "Vera", Text = "Then let’s say it’s both.", }, [20060441] = { ID = 20060441, Text = "(I realize that, logically speaking, I probably can’t win against her.)", }, [20060442] = { ID = 20060442, }, [20060443] = { ID = 20060443, Speaker = "Vera", Text = "This is to go along with the practice that comes next.", }, [20060444] = { ID = 20060444, Speaker = "Vera", Text = "Listen carefully. This practice is extremely important.", }, [20060445] = { ID = 20060445, Speaker = "Me", Text = "......", }, [20060446] = { ID = 20060446, Speaker = "Me", Text = "Then what is the content of this practice...?", }, [20060447] = { ID = 20060447, Speaker = "Vera", Text = "What an idol should do when confronted with a fan whose lust has gone out of control and assaults her.", }, [20060448] = { ID = 20060448, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060449] = { ID = 20060449, Speaker = "Vera", Text = "From books.", }, [20060450] = { ID = 20060450, Speaker = "Me", Text = "What kind of books are you reading?", }, [20060451] = { ID = 20060451, Speaker = "Vera", Text = "Materials about human emotions. Only by reading widely can I be properly prepared.", }, [20060452] = { ID = 20060452, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have its idols practice this.", }, [20060453] = { ID = 20060453, Speaker = "Vera", Text = "Is that so?", }, [20060454] = { ID = 20060454, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re clearly teasing me, aren’t you?", }, [20060455] = { ID = 20060455, Speaker = "Vera", Text = "I see.", }, [20060456] = { ID = 20060456, Speaker = "Me", Text = "...That’s it? We’re just moving on?", }, [20060457] = { ID = 20060457, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20060458] = { ID = 20060458, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20060459] = { ID = 20060459, Speaker = "Vera", Text = "You said I was teasing you, and I admitted it. There’s nothing wrong with that.", }, [20060460] = { ID = 20060460, Speaker = "Me", Text = "...Don’t you think saying it so directly is going too far?", }, [20060461] = { ID = 20060461, Speaker = "Vera", Text = "There is no need to lie.", }, [20060462] = { ID = 20060462, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060463] = { ID = 20060463, Speaker = "Vera", Text = "Answer: practice.", }, [20060464] = { ID = 20060464, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20060465] = { ID = 20060465, Speaker = "Vera", Text = "Then let’s say it’s both.", }, [20060466] = { ID = 20060466, Text = "(I realize that, logically speaking, I probably can’t beat her.)", }, [20060467] = { ID = 20060467, }, [20060468] = { ID = 20060468, Speaker = "Vera", Text = "Yes. What comes next is the main event of today’s practice.", }, [20060469] = { ID = 20060469, Speaker = "Vera", Text = "Listen carefully.", }, [20060470] = { ID = 20060470, Speaker = "Me", Text = "......", }, [20060471] = { ID = 20060471, Speaker = "Me", Text = "So what’s the content of this practice……", }, [20060472] = { ID = 20060472, Speaker = "Vera", Text = "What an idol should do when assaulted by a fan whose lust has gone out of control.", }, [20060473] = { ID = 20060473, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060474] = { ID = 20060474, Speaker = "Vera", Text = "From books.", }, [20060475] = { ID = 20060475, Speaker = "Me", Text = "What kind of books are you even reading?", }, [20060476] = { ID = 20060476, Speaker = "Vera", Text = "Materials about human emotions. Only by reading widely can I be fully prepared.", }, [20060477] = { ID = 20060477, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have its idols practice this.", }, [20060478] = { ID = 20060478, Speaker = "Vera", Text = "Is that so?", }, [20060479] = { ID = 20060479, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re clearly teasing me, aren’t you?", }, [20060480] = { ID = 20060480, Speaker = "Vera", Text = "I see.", }, [20060481] = { ID = 20060481, Speaker = "Me", Text = "……That’s it? We’re just moving on like that?", }, [20060482] = { ID = 20060482, Speaker = "Vera", Text = "It’s fine even if I admit it.", }, [20060483] = { ID = 20060483, Speaker = "Me", Text = "Wait—what did you just say? You said you admitted it?", }, [20060484] = { ID = 20060484, Speaker = "Vera", Text = "You said I was teasing you, and I admitted it. There’s nothing wrong with that.", }, [20060485] = { ID = 20060485, Speaker = "Me", Text = "……Don’t you think saying it so bluntly is going too far?", }, [20060486] = { ID = 20060486, Speaker = "Vera", Text = "There is no need to lie.", }, [20060487] = { ID = 20060487, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060488] = { ID = 20060488, Speaker = "Vera", Text = "Answer: practice.", }, [20060489] = { ID = 20060489, Speaker = "Me", Text = "\"You just admitted it wasn’t practice.\"", }, [20060490] = { ID = 20060490, Speaker = "Vera", Text = "\"Then let’s count it as both.\"", }, [20060491] = { ID = 20060491, Text = "\"(I realized that, logically speaking, I probably couldn’t win against her.)\"", }, [20060492] = { ID = 20060492, }, [20060493] = { ID = 20060493, Speaker = "Vera", Text = "\"Why?\"", }, [20060494] = { ID = 20060494, Speaker = "Me", Text = "\"Because if you keep teasing me in this state, something’s going to happen sooner or later.\"", }, [20060495] = { ID = 20060495, Speaker = "Vera", Text = "\"Puzzled, what is going to happen?\"", }, [20060496] = { ID = 20060496, Speaker = "Me", Text = "\"Well… that kind of thing, you should know.\"", }, [20060497] = { ID = 20060497, Speaker = "Vera", Text = "\"Guessing, animal desire running wild?\"", }, [20060498] = { ID = 20060498, Speaker = "Me", Text = "\"Okay, forget it, forget it. Anyway, you should put your clothes on now.\"", }, [20060499] = { ID = 20060499, Speaker = "Vera", Text = "\"Do you think you need me to wear them, or are you worried about yourself?\"", }, [20060500] = { ID = 20060500, Speaker = "Me", Text = "\"That… is the same thing.\"", }, [20060501] = { ID = 20060501, Speaker = "Vera", Text = "\"No, it’s not.\"", }, [20060502] = { ID = 20060502, Speaker = "Me", Text = "\"Then you tell me, what’s the difference.\"", }, [20060503] = { ID = 20060503, Speaker = "Vera", Text = "\"If not, how about we try it the other way around?\"", }, [20060504] = { ID = 20060504, Speaker = "Me", Text = "\"Wait, what do you mean by ‘the other way ar—’\"", }, [20060505] = { ID = 20060505, Text = "\"(Before I could finish, my center of gravity vanished. It was only the moment my back hit the bed that I figured out what was going on—)\"", }, [20060506] = { ID = 20060506, Text = "\"(Vera had her hands planted on either side of me, her long hair hanging down as she looked down at me from above.)\"", }, [20060507] = { ID = 20060507, Speaker = "Me", Text = "\"…Your strength is way too over the top.\"", }, [20060508] = { ID = 20060508, Speaker = "Vera", Text = "\"Refuting, in idol form I am just a weak Woman.\"", }, [20060509] = { ID = 20060509, Speaker = "Me", Text = "\"There’s no way a human could move that fast.\"", }, [20060510] = { ID = 20060510, Speaker = "Vera", Text = "\"I was never human to begin with.\"", }, [20060511] = { ID = 20060511, Speaker = "Me", Text = "\"…You sound way too calm saying something like that.\"", }, [20060512] = { ID = 20060512, Speaker = "Vera", Text = "\"So, shall we continue practicing next?\"", }, [20060513] = { ID = 20060513, }, [20060514] = { ID = 20060514, Speaker = "Vera", Text = "\"I see, so you prefer that kind of play, sir?\"", }, [20060515] = { ID = 20060515, Speaker = "Me", Text = "\"Of course not!\"", }, [20060516] = { ID = 20060516, Speaker = "Me", Text = "\"But if you keep staying naked like you are now, something’s going to happen sooner or later.\"", }, [20060517] = { ID = 20060517, Speaker = "Vera", Text = "\"Puzzled, what is going to happen?\"", }, [20060518] = { ID = 20060518, Speaker = "Me", Text = "\"It’s... that kind of thing, you should know.\"", }, [20060519] = { ID = 20060519, Speaker = "Vera", Text = "\"Speculating, overcome by lust?\"", }, [20060520] = { ID = 20060520, Speaker = "Me", Text = "\"Okay, forget it, forget it. Anyway, you should put your clothes on now.\"", }, [20060521] = { ID = 20060521, Speaker = "Vera", Text = "\"Do you think you need me to wear them, or are you worried about yourself?\"", }, [20060522] = { ID = 20060522, Speaker = "Me", Text = "\"That... is the same thing.\"", }, [20060523] = { ID = 20060523, Speaker = "Vera", Text = "\"No, it’s not.\"", }, [20060524] = { ID = 20060524, Speaker = "Me", Text = "\"Then you tell me, what exactly is the difference.\"", }, [20060525] = { ID = 20060525, Speaker = "Vera", Text = "\"Then how about we try it the other way around?\"", }, [20060526] = { ID = 20060526, Speaker = "Me", Text = "\"Wait, what do you mean by the other wa—\"", }, [20060527] = { ID = 20060527, Text = "\"(Before I could finish, my balance vanished. It was only the moment my back hit the bed that I figured out what was going on—)\"", }, [20060528] = { ID = 20060528, Text = "\"(Vera planted both hands on either side of me, her long hair hanging down as she looked down at me from above.)\"", }, [20060529] = { ID = 20060529, Speaker = "Me", Text = "\"...Your strength is way too over the top.\"", }, [20060530] = { ID = 20060530, Speaker = "Vera", Text = "\"Refuting, in idol form I am just a weak Woman.\"", }, [20060531] = { ID = 20060531, Speaker = "Me", Text = "\"There’s no way a human could move that fast.\"", }, [20060532] = { ID = 20060532, Speaker = "Vera", Text = "\"I was never human to begin with.\"", }, [20060533] = { ID = 20060533, Speaker = "Me", Text = "\"...You sound way too calm saying something like that.\"", }, [20060534] = { ID = 20060534, Speaker = "Vera", Text = "\"So, shall we continue practicing next?\"", }, [20060535] = { ID = 20060535, }, [20060536] = { ID = 20060536, Speaker = "Vera", Text = "\"Mm... Fan No. 1’s...\"", }, [20060537] = { ID = 20060537, Speaker = "Vera", Text = "\"Lust... as expected, you’re letting it all out on my body like this.\"", }, [20060538] = { ID = 20060538, Speaker = "Me", Text = "\"You’re the one who keeps seducing me.\"", }, [20060539] = { ID = 20060539, Speaker = "Me", Text = "\"I’m going to make sure you understand what happens when you mess with a fanatic fan.\"", }, [20060540] = { ID = 20060540, Speaker = "Vera", Text = "\"Ha... my head... is overheating...\"", }, [20060541] = { ID = 20060541, Speaker = "Vera", Text = "\"Even though you just shot so many loads inside me...\"", }, [20060542] = { ID = 20060542, Speaker = "Vera", Text = "Why am I still this energetic......", }, [20060543] = { ID = 20060543, Speaker = "Vera", Text = "Confused...... I can’t compute properly anymore......", }, [20060544] = { ID = 20060544, Speaker = "Vera", Text = "Nngh...... number one fan......", }, [20060545] = { ID = 20060545, Speaker = "Vera", Text = "Like this, where are you going to take me......", }, [20060546] = { ID = 20060546, Speaker = "Vera", Text = "Haaah......", }, [20060547] = { ID = 20060547, Speaker = "Vera", Text = "You actually did this, sticking me onto the window......", }, [20060548] = { ID = 20060548, Speaker = "Vera", Text = "Nngh...... there are people...... passing by below......", }, [20060549] = { ID = 20060549, Speaker = "Vera", Text = "If I keep moving...... my brain is going to melt......", }, [20060550] = { ID = 20060550, Speaker = "Me", Text = "Oh? Just thinking that I might get found out—", }, [20060551] = { ID = 20060551, Speaker = "Me", Text = "Makes your little pussy squeeze even tighter?", }, [20060552] = { ID = 20060552, Speaker = "Vera", Text = "No it doesn’t...... you pervert......", }, [20060553] = { ID = 20060553, Speaker = "Me", Text = "You still dare talk back?", }, [20060554] = { ID = 20060554, Speaker = "Me", Text = "I’ve been putting up with you all day.", }, [20060555] = { ID = 20060555, Speaker = "Me", Text = "Being an exhibitionist on the street, deliberately going naked, and pinning me down on the bed.", }, [20060556] = { ID = 20060556, Speaker = "Me", Text = "Don’t you really want to be violated?", }, [20060557] = { ID = 20060557, Speaker = "Vera", Text = "Haaah...... number one fan’s......", }, [20060558] = { ID = 20060558, Speaker = "Vera", Text = "Want to be violated by my number one fan......", }, [20060559] = { ID = 20060559, Speaker = "Vera", Text = "Want my number one fan’s hot semen......", }, [20060560] = { ID = 20060560, Speaker = "Vera", Text = "Guhh! My number one fan’s cum... it’s all been shot inside......", }, [20060561] = { ID = 20060561, Text = "(Vera’s legs go limp as she kneels on the floor, semen running down her thighs onto the floor.)", }, [20060562] = { ID = 20060562, Speaker = "Vera", Text = "Haa... haa...", }, [20060563] = { ID = 20060563, Speaker = "Vera", Text = "My belly is all filled with my number one fan’s cum......", }, [20060564] = { ID = 20060564, Speaker = "Vera", Text = "If my belly gets big...... I won’t be able to keep being an idol anymore......", }, [20060565] = { ID = 20060565, Speaker = "Vera", Text = "When that happens, my number one fan will have to take care of me for life......", }, [20060566] = { ID = 20060566, Speaker = "Vera", Text = "It’s a promise......", }, [20060567] = { ID = 20060567, Speaker = "Vera", Text = "This time... I won't let you escape again...", }, [20060569] = { ID = 20060569, Text = "But the footsteps coming from the end of the corridor destined today to be unsettled.", }, [20060570] = { ID = 20060570, Speaker = "Vera", Text = "Found you, Captain.", }, [20060571] = { ID = 20060571, Speaker = "Vera", Text = "No, Number One Fan.", }, [20060572] = { ID = 20060572, Speaker = "Me", Text = "Oh? Is it idol mode again today?", }, [20060573] = { ID = 20060573, Speaker = "Vera", Text = "It always is, the perfect idol.", }, [20060574] = { ID = 20060574, Speaker = "Vera", Text = "There is something I want to ask you to help with.", }, [20060575] = { ID = 20060575, Speaker = "Me", Text = "What is it this time?", }, [20060576] = { ID = 20060576, Speaker = "Vera", Text = "Idol practice.", }, [20060577] = { ID = 20060577, Text = "(The sensation of that instant still lingers in my palm. There was nothing worn under the coat—)", }, [20060578] = { ID = 20060578, Speaker = "Me", Text = "Vera. You’re walking outside like this… are you serious.", }, [20060579] = { ID = 20060579, Speaker = "Vera", Text = "Mm... I feel... excited...", }, [20060580] = { ID = 20060580, Speaker = "Vera", Text = "If anyone were to discover that I have this kind of relationship with Number One Fan...", }, [20060581] = { ID = 20060581, Speaker = "Vera", Text = "I could only retire and become Number One Fan’s plaything...", }, [20060582] = { ID = 20060582, Speaker = "Me", Text = "What on earth are you thinking...", }, [20060583] = { ID = 20060583, Speaker = "Vera", Text = "A playstyle unique to humans.", }, [20060584] = { ID = 20060584, Speaker = "Me", Text = "Those kinds of humans are generally classified by us as perverts.", }, [20060585] = { ID = 20060585, Speaker = "Vera", Text = "I am wearing a coat.", }, [20060586] = { ID = 20060586, Speaker = "Me", Text = "That doesn’t count as wearing clothes.", }, [20060587] = { ID = 20060587, Speaker = "Vera", Text = "Confused? A coat is originally clothing.", }, [20060588] = { ID = 20060588, Speaker = "Vera", Text = "What does Number One Fan want to do now? A Love Hotel is one suggestion.", }, [20060589] = { ID = 20060589, Text = "(Vera, having dried her body, stands up.)", }, [20060590] = { ID = 20060590, Speaker = "Vera", Text = "Mm, next is the following practice.", }, [20060591] = { ID = 20060591, Speaker = "Vera", Text = "Are you ready? Number One Fan.", }, [20060592] = { ID = 20060592, Speaker = "Vera", Text = "So that you can be mentally prepared.", }, [20060593] = { ID = 20060593, Speaker = "Vera", Text = "This time you are allowed to ask one question.", }, [20070001] = { ID = 20070001, Text = "Lewadulan Date System Placeholder CG1-1", }, [20070002] = { ID = 20070002, Text = "Lewadulan Date System Placeholder CG1-2", }, [20070003] = { ID = 20070003, Text = "Lewadulan Date System Placeholder CG1-3", }, [20070004] = { ID = 20070004, Text = "Lewadulan Date System Placeholder CG1-4", }, [20070005] = { ID = 20070005, Text = "Lewadulan Date System Placeholder CG1-5", }, [20070006] = { ID = 20070006, Text = "Lewadulan Date System Placeholder CG1-6", }, [20070007] = { ID = 20070007, Text = "Lewadulan Date System Placeholder CG1-7", }, [20070008] = { ID = 20070008, Text = "Lewadulan Date System Placeholder CG1-8", }, [20070009] = { ID = 20070009, Text = "Lewadulan Date System Placeholder CG1-9", }, [20070010] = { ID = 20070010, Text = "Lewadulan Date System Placeholder CG2-1", }, [20070011] = { ID = 20070011, Text = "Lewadulan Date System Placeholder CG2-2", }, [20070012] = { ID = 20070012, Text = "Lewadulan Date System Placeholder CG2-3", }, [20070013] = { ID = 20070013, Text = "Lewadulan Date System Placeholder CG2-4", }, [20070014] = { ID = 20070014, Text = "Lewadulan Date System Placeholder CG2-5", }, [20070015] = { ID = 20070015, Text = "Lewadulan Date System Placeholder CG2-6", }, [20070016] = { ID = 20070016, Text = "Lewadulan Date System Placeholder CG2-7", }, [20070017] = { ID = 20070017, Text = "Lewadulan Date System Placeholder CG2-8", }, [20070018] = { ID = 20070018, Text = "Lewadulan Date System Placeholder CG2-9", }, [20070019] = { ID = 20070019, Text = "Lewadulan Date System Placeholder CG3-1", }, [20070020] = { ID = 20070020, Text = "Lewadulan Date System Placeholder CG3-2", }, [20070021] = { ID = 20070021, Text = "Lewadulan Date System Placeholder CG3-3", }, [20070022] = { ID = 20070022, Text = "Lewadulan Date System Placeholder CG3-4", }, [20070023] = { ID = 20070023, Text = "Lewadulan Date System Placeholder CG3-5", }, [20070024] = { ID = 20070024, Text = "Lewadulan Date System Placeholder CG3-6", }, [20070025] = { ID = 20070025, Text = "Lewadulan Date System Placeholder CG3-7", }, [20070026] = { ID = 20070026, Text = "Lewadulan Date System Placeholder CG3-8", }, [20070027] = { ID = 20070027, Text = "Lewadulan Date System Placeholder CG3-9", }, [20080001] = { ID = 20080001, Text = "Ilva Date System Placeholder CG1-1", }, [20080002] = { ID = 20080002, Text = "Ilva Date System Placeholder CG1-2", }, [20080003] = { ID = 20080003, Text = "Ilva Date System Placeholder CG1-3", }, [20080004] = { ID = 20080004, Text = "Ilva Date System Placeholder CG1-4", }, [20080005] = { ID = 20080005, Text = "Ilva Date System Placeholder CG1-5", }, [20080006] = { ID = 20080006, Text = "Ilva Date System Placeholder CG1-6", }, [20080007] = { ID = 20080007, Text = "Ilva Date System Placeholder CG1-7", }, [20080008] = { ID = 20080008, Text = "Ilva Date System Placeholder CG1-8", }, [20080009] = { ID = 20080009, Text = "Ilva Date System Placeholder CG1-9", }, [20080010] = { ID = 20080010, Text = "Ilva Date System Placeholder CG2-1", }, [20080011] = { ID = 20080011, Text = "Ilva Date System Placeholder CG2-2", }, [20080012] = { ID = 20080012, Text = "Ilva Date System Placeholder CG2-3", }, [20080013] = { ID = 20080013, Text = "Ilva Date System Placeholder CG2-4", }, [20080014] = { ID = 20080014, Text = "Ilva Date System Placeholder CG2-5", }, [20080015] = { ID = 20080015, Text = "Ilva Date System Placeholder CG2-6", }, [20080016] = { ID = 20080016, Text = "Ilva Date System Placeholder CG2-7", }, [20080017] = { ID = 20080017, Text = "Ilva Date System Placeholder CG2-8", }, [20080018] = { ID = 20080018, Text = "Ilva Date System Placeholder CG2-9", }, [20080019] = { ID = 20080019, Text = "Ilva Date System Placeholder CG3-1", }, [20080020] = { ID = 20080020, Text = "Ilva Date System Placeholder CG3-2", }, [20080021] = { ID = 20080021, Text = "Ilva Date System Placeholder CG3-3", }, [20080022] = { ID = 20080022, Text = "Ilva Date System Placeholder CG3-4", }, [20080023] = { ID = 20080023, Text = "Ilva Date System Placeholder CG3-5", }, [20080024] = { ID = 20080024, Text = "Ilva Date System Placeholder CG3-6", }, [20080025] = { ID = 20080025, Text = "Ilva Date System Placeholder CG3-7", }, [20080026] = { ID = 20080026, Text = "Ilva Date System Placeholder CG3-8", }, [20080027] = { ID = 20080027, Text = "Ilva Date System Placeholder CG3-9", }, [20090001] = { ID = 20090001, Text = "Grisham Date System Placeholder CG1-1", }, [20090002] = { ID = 20090002, Text = "Grisham Date System Placeholder CG1-2", }, [20090003] = { ID = 20090003, Text = "Grisham Date System Placeholder CG1-3", }, [20090004] = { ID = 20090004, Text = "Grisham Date System Placeholder CG1-4", }, [20090005] = { ID = 20090005, Text = "Grisham Date System Placeholder CG1-5", }, [20090006] = { ID = 20090006, Text = "Grisham Date System Placeholder CG1-6", }, [20090007] = { ID = 20090007, Text = "Grisham Date System Placeholder CG1-7", }, [20090008] = { ID = 20090008, Text = "Grisham Date System Placeholder CG1-8", }, [20090009] = { ID = 20090009, Text = "Grisham Date System Placeholder CG1-9", }, [20090010] = { ID = 20090010, Text = "Grisham Date System Placeholder CG2-1", }, [20090011] = { ID = 20090011, Text = "Grisham Date System Placeholder CG2-2", }, [20090012] = { ID = 20090012, Text = "Grisham Date System Placeholder CG2-3", }, [20090013] = { ID = 20090013, Text = "Grisham Date System Placeholder CG2-4", }, [20090014] = { ID = 20090014, Text = "Grisham Date System Placeholder CG2-5", }, [20090015] = { ID = 20090015, Text = "Grisham Date System Placeholder CG2-6", }, [20090016] = { ID = 20090016, Text = "Grisham Date System Placeholder CG2-7", }, [20090017] = { ID = 20090017, Text = "Grisham Date System Placeholder CG2-8", }, [20090018] = { ID = 20090018, Text = "Grisham Date System Placeholder CG2-9", }, [20090019] = { ID = 20090019, Text = "Grisham Date System Placeholder CG3-1", }, [20090020] = { ID = 20090020, Text = "Grisham Date System Placeholder CG3-2", }, [20090021] = { ID = 20090021, Text = "Grisham Date System Placeholder CG3-3", }, [20090022] = { ID = 20090022, Text = "Grisham Date System Placeholder CG3-4", }, [20090023] = { ID = 20090023, Text = "Grisham Date System Placeholder CG3-5", }, [20090024] = { ID = 20090024, Text = "Grisham Date System Placeholder CG3-6", }, [20090025] = { ID = 20090025, Text = "Grisham Date System Placeholder CG3-7", }, [20090026] = { ID = 20090026, Text = "Grisham Date System Placeholder CG3-8", }, [20090027] = { ID = 20090027, Text = "Grisham Date System Placeholder CG3-9", }, [20100001] = { ID = 20100001, }, [20100002] = { ID = 20100002, Speaker = "Yeer", Text = "That really is quite interesting.", }, [20100003] = { ID = 20100003, Speaker = "Yeer", Text = "In this world, many things are merely coincidences, which can be called the arrangement of fate.", }, [20100004] = { ID = 20100004, Speaker = "Me", Text = "That makes I feel even less at ease when I hear it.", }, [20100005] = { ID = 20100005, Speaker = "Yeer", Text = "Hehe… relax, young man. What in this forest would be worth I specially setting up a scheme for?", }, [20100006] = { ID = 20100006, Speaker = "Me", Text = "A spell formation? Some kind of ritual to an ancient Eldritch being?", }, [20100007] = { ID = 20100007, Speaker = "Yeer", Text = "Ha… the young man’s imagination is certainly rich.", }, [20100008] = { ID = 20100008, Speaker = "Me", Text = "I don’t think any of that is impossible.", }, [20100009] = { ID = 20100009, Speaker = "Yeer", Text = "How troublesome, let’s leave those things for next week, shall we?", }, [20100010] = { ID = 20100010, Speaker = "Yeer", Text = "Since you “just happened to be passing by,” how about…?", }, [20100011] = { ID = 20100011, Speaker = "Yeer", Text = "I am gathering some herbs right now, so this strong young man should come help this weak Woman.", }, [20100012] = { ID = 20100012, Speaker = "Me", Text = "Hearing that from your mouth makes it a bit unconvincing.", }, [20100013] = { ID = 20100013, Speaker = "Yeer", Text = "I will just take it as you agreeing.", }, [20100014] = { ID = 20100014, Speaker = "Me", Text = "......", }, [20100015] = { ID = 20100015, Speaker = "Yeer", Text = "Anyway, in this area, there is a kind of grass that looks like this. Help I find a bit more of it.", }, [20100016] = { ID = 20100016, Text = "(Yeer hands I a yellowed piece of paper, with a picture of a five-leafed herb printed on it.)", }, [20100017] = { ID = 20100017, Speaker = "Me", Text = "I have never even seen this kind of herb before.", }, [20100018] = { ID = 20100018, Speaker = "Yeer", Text = "You’ll see it once you walk around enough, or—", }, [20100019] = { ID = 20100019, Speaker = "Yeer", Text = "Do you want to hold I hand? Let big sister take you to look for it step by step?", }, [20100020] = { ID = 20100020, Speaker = "Me", Text = "It just feels like I’m being led around by the nose......", }, [20100021] = { ID = 20100021, Speaker = "Yeer", Text = "What is the young man talking about? I, this Woman, don’t understand, you know.", }, [20100022] = { ID = 20100022, Speaker = "Me", Text = "……Forget it.", }, [20100023] = { ID = 20100023, Text = "(In the end I still followed along, not because I really believed her when she said it was “just a walk.”)", }, [20100024] = { ID = 20100024, Text = "(It was because if I didn’t follow, I wouldn’t know what she was plotting—at the very least, I had to keep her within sight and hold on to a bit of initiative.)", }, [20100025] = { ID = 20100025, Text = "(……That said, the way she walks is much more relaxed than I imagined, as if she really is just out for a stroll.)", }, [20100026] = { ID = 20100026, Speaker = "Yeer", Text = "All right, my adorable young man, hurry up and keep up, this forest trail is quite pleasant.", }, [20100027] = { ID = 20100027, Speaker = "Yeer", Text = "Come, let us embark together on a joyful herb-gathering trip~", }, [20100028] = { ID = 20100028, }, [20100029] = { ID = 20100029, Speaker = "Me", Text = "You must know what’s inside this forest, right?", }, [20100030] = { ID = 20100030, Speaker = "Me", Text = "As for whether my goal is that sort of thing, that’s for you to judge.", }, [20100031] = { ID = 20100031, Speaker = "Yeer", Text = "My, are you imitating the way I talk, young man? Seeing you this close really is quite annoying.", }, [20100032] = { ID = 20100032, Speaker = "Me", Text = "As long as you understand!", }, [20100033] = { ID = 20100033, Speaker = "Yeer", Text = "Hehe…… Relax, young man. What in this forest would be worth I, this Woman, going out of my way to set up a scheme?", }, [20100034] = { ID = 20100034, Speaker = "Me", Text = "A magic circle? Some kind of ritual to worship an ancient Eldritch being?", }, [20100035] = { ID = 20100035, Speaker = "Yeer", Text = "Ha…… The young man’s imagination is certainly rich.", }, [20100036] = { ID = 20100036, Speaker = "Me", Text = "I don’t think any of that is impossible.", }, [20100037] = { ID = 20100037, Speaker = "Yeer", Text = "How troublesome. Let’s put those things off until next week, shall we?", }, [20100038] = { ID = 20100038, Speaker = "Yeer", Text = "Since you “just happened to be passing by,” how about......?", }, [20100039] = { ID = 20100039, Speaker = "Yeer", Text = "I’m gathering some herbs right now, so how about the strong young man comes and helps out this weak Woman.", }, [20100040] = { ID = 20100040, Speaker = "Me", Text = "Hearing that come out of your mouth is a little unconvincing.", }, [20100041] = { ID = 20100041, Speaker = "Yeer", Text = "I, this Woman, will just take that as your agreement.", }, [20100042] = { ID = 20100042, Speaker = "Me", Text = "......", }, [20100043] = { ID = 20100043, Speaker = "Yeer", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help me find a bit more of it.", }, [20100044] = { ID = 20100044, Text = "(Yeer hands me a yellowed piece of paper, printed with an image of a five-leafed herb.)", }, [20100045] = { ID = 20100045, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20100046] = { ID = 20100046, Speaker = "Yeer", Text = "You’ll see it once you’ve walked around enough, or—", }, [20100047] = { ID = 20100047, Speaker = "Yeer", Text = "\"Do you want to hold my hand? Let big sister lead you along step by step to look for it, okay?\"", }, [20100048] = { ID = 20100048, Speaker = "Me", Text = "\"I just feel like I’m being led around by the nose......\"", }, [20100049] = { ID = 20100049, Speaker = "Yeer", Text = "\"What is the young man saying? I, your humble self, don’t understand, you know.\"", }, [20100050] = { ID = 20100050, Speaker = "Me", Text = "\"...Forget it.\"", }, [20100051] = { ID = 20100051, Text = "\"(In the end I still followed along, not because I really believed her when she said it was ‘just a walk.’)\"", }, [20100052] = { ID = 20100052, Text = "\"(But because if I didn’t follow, I wouldn’t know what she was plotting—at the very least, keeping her within sight lets me stay a bit more in control.\"", }, [20100053] = { ID = 20100053, Text = "\"( ...That said, the way she walks is much more relaxed than I imagined, as if she really is just out for a stroll.)\"", }, [20100054] = { ID = 20100054, Speaker = "Yeer", Text = "\"All right, my adorable young man, hurry and keep up. This forest trail is quite pleasant.\"", }, [20100055] = { ID = 20100055, Speaker = "Yeer", Text = "\"Come, let’s embark together on a joyful herb-gathering trip~\"", }, [20100056] = { ID = 20100056, }, [20100057] = { ID = 20100057, Speaker = "Me", Text = "\"I have a grand plan: to build a planetary fortress in this forest.\"", }, [20100058] = { ID = 20100058, Speaker = "Me", Text = "\"Then I’ll launch a holy charge against the goddess and take back everything that belongs to me.\"", }, [20100059] = { ID = 20100059, Speaker = "Yeer", Text = "\"Is this the plot of some popular recent comic? I’m quite curious about the title.\"", }, [20100060] = { ID = 20100060, Speaker = "Yeer", Text = "\"If a plan like that really exists, don’t forget to count me in when the time comes.\"", }, [20100061] = { ID = 20100061, Speaker = "Yeer", Text = "\"Anyway, let’s get back to the main topic.\"", }, [20100062] = { ID = 20100062, Speaker = "Yeer", Text = "\"Hehe... relax, young man. What in this forest could possibly be worth me, your humble self, going out of my way to set up a scheme?\"", }, [20100063] = { ID = 20100063, Speaker = "Me", Text = "\"A magic circle? Some kind of ritual to an ancient Eldritch?\"", }, [20100064] = { ID = 20100064, Speaker = "Yeer", Text = "\"Ha... just what interesting works have you been reading? Such a wild imagination.\"", }, [20100065] = { ID = 20100065, Speaker = "Me", Text = "\"I don’t think any of that is impossible.\"", }, [20100066] = { ID = 20100066, Speaker = "Yeer", Text = "\"How troublesome. Let’s put those things off until next week, shall we?\"", }, [20100067] = { ID = 20100067, Speaker = "Yeer", Text = "\"Since you ‘just happened to be passing by,’ how about......?\"", }, [20100068] = { ID = 20100068, Speaker = "Yeer", Text = "\"I’m gathering some herbs right now, so how about the strong young man comes and helps out a weak Woman.\"", }, [20100069] = { ID = 20100069, Speaker = "Me", Text = "\"Hearing that come out of your mouth makes it a bit hard to believe.\"", }, [20100070] = { ID = 20100070, Speaker = "Yeer", Text = "\"I, your humble self, will just take that as your agreement.\"", }, [20100071] = { ID = 20100071, Speaker = "Me", Text = "......", }, [20100072] = { ID = 20100072, Speaker = "Yeer", Text = "\"Anyway, in this area there’s a kind of grass that looks like this. Help me find a bit more of it.\"", }, [20100073] = { ID = 20100073, Text = "\"(Yeer hands me a yellowed piece of paper, printed with an image of a five-leafed herb.)\"", }, [20100074] = { ID = 20100074, Speaker = "Me", Text = "\"I’ve never even seen this kind of herb before.\"", }, [20100075] = { ID = 20100075, Speaker = "Yeer", Text = "\"You’ll see it if you walk a bit more, or else—\"", }, [20100076] = { ID = 20100076, Speaker = "Yeer", Text = "\"Do you want to hold I, your humble concubine’s hand? Let big sister take you to look for it step by step?\"", }, [20100077] = { ID = 20100077, Speaker = "Me", Text = "\"I keep feeling like I’m being led by the nose...\"", }, [20100078] = { ID = 20100078, Speaker = "Yeer", Text = "\"What is the young man saying? I, your humble concubine didn’t understand, yoh.\"", }, [20100079] = { ID = 20100079, Speaker = "Me", Text = "\"...Forget it.\"", }, [20100080] = { ID = 20100080, Text = "\"(In the end I still followed along, not because I really believed her when she said it was ‘just a stroll.’)\"", }, [20100081] = { ID = 20100081, Text = "\"(But because if I didn’t follow, I wouldn’t know what she was plotting—at least if she stayed within my line of sight, I could keep a bit of initiative.)\"", }, [20100082] = { ID = 20100082, Text = "\"(...That said, she walked much more leisurely than I imagined, as if she really was just taking a stroll.)\"", }, [20100083] = { ID = 20100083, Speaker = "Yeer", Text = "\"All right, my adorable young man, hurry and keep up. This forest trail is really quite pleasant.\"", }, [20100084] = { ID = 20100084, Speaker = "Yeer", Text = "\"Just forget your grand plan for now and come embark on a joyful herb-gathering trip together~\"", }, [20100085] = { ID = 20100085, }, [20100086] = { ID = 20100086, Text = "\"(I made a loop through the forest. There were indeed quite a lot of five-leaf ones, so I picked a few that looked the most similar and headed back.)\"", }, [20100087] = { ID = 20100087, Speaker = "Me", Text = "\"Oh? This one should be right, Yeer, take a look.\"", }, [20100088] = { ID = 20100088, Speaker = "Me", Text = "\"Yeer?\"", }, [20100089] = { ID = 20100089, Speaker = "Yeer", Text = "\"Honestly, you have to call me big sister first.\"", }, [20100090] = { ID = 20100090, Speaker = "Me", Text = "......", }, [20100091] = { ID = 20100091, Speaker = "Yeer", Text = "\"Just kidding, I don’t have that kind of interest.\"", }, [20100092] = { ID = 20100092, Speaker = "Yeer", Text = "\"Young man, this one does look quite similar.\"", }, [20100093] = { ID = 20100093, Speaker = "Yeer", Text = "\"It’s just that the shape of the edges isn’t quite right. However, there is a certain tiny difference between these two kinds of herbs that is both cute and subtle.\"", }, [20100094] = { ID = 20100094, Speaker = "Me", Text = "\"Difference? What is it?\"", }, [20100095] = { ID = 20100095, Speaker = "Yeer", Text = "\"Take a guess~\"", }, [20100096] = { ID = 20100096, Speaker = "Me", Text = "\"Don’t tell me it’s poisonous...?\"", }, [20100097] = { ID = 20100097, Text = "\"(Yeer showed a radiant smile and made a circle with both hands in front of her chest.)\"", }, [20100098] = { ID = 20100098, Speaker = "Me", Text = "\"Is there any treatment?\"", }, [20100099] = { ID = 20100099, Speaker = "Yeer", Text = "\"It’s very simple, yoh. Just go and find this red flower and bring it back.\"", }, [20100100] = { ID = 20100100, Text = "\"(Yeer took out another drawing.)\"", }, [20100101] = { ID = 20100101, Speaker = "Yeer", Text = "There seem to be a lot in that direction.", }, [20100102] = { ID = 20100102, Speaker = "Me", Text = "......I’ll go again right now.", }, [20100103] = { ID = 20100103, }, [20100104] = { ID = 20100104, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20100105] = { ID = 20100105, Speaker = "Me", Text = "—Nngh.", }, [20100106] = { ID = 20100106, Text = "(I look down and see that my palm has already turned red, covered in a mass of rashes, swollen up like a steamed bun.)", }, [20100107] = { ID = 20100107, Speaker = "Yeer", Text = "Young man, you really are outstanding~", }, [20100108] = { ID = 20100108, Speaker = "Me", Text = "......This one is poisonous too!?", }, [20100109] = { ID = 20100109, Speaker = "Yeer", Text = "It doesn’t really count as poison. It’s just that when the sap touches the skin it heats up, then causes rashes, and in the end the heart stops.", }, [20100110] = { ID = 20100110, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20100111] = { ID = 20100111, Speaker = "Yeer", Text = "You always manage to find subspecies that look very similar but are poisonous. Your talent in herbology is truly astonishing.", }, [20100112] = { ID = 20100112, Text = "(Yeer’s lips curl up into an irrepressible arc.)", }, [20100113] = { ID = 20100113, Speaker = "Me", Text = "Then what am I supposed to do now!?", }, [20100114] = { ID = 20100114, Speaker = "Yeer", Text = "Alright, I’ve had my fun too. Give me your hand.", }, [20100115] = { ID = 20100115, Text = "(The moment Yeer touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100116] = { ID = 20100116, Speaker = "Me", }, [20100117] = { ID = 20100117, Speaker = "Yeer", Text = "Impressive, right?", }, [20100118] = { ID = 20100118, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100119] = { ID = 20100119, Speaker = "Yeer", Text = "Don’t worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100120] = { ID = 20100120, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20100121] = { ID = 20100121, Speaker = "Yeer", Text = "So let’s not waste time~", }, [20100122] = { ID = 20100122, }, [20100123] = { ID = 20100123, Text = "(I circle around in the woods, my gaze sweeping over clumps of leaves.)", }, [20100124] = { ID = 20100124, Speaker = "Me", Text = "What did the picture just now......look like again?", }, [20100125] = { ID = 20100125, Speaker = "Me", Text = "Oh? This one should be it, right?", }, [20100126] = { ID = 20100126, Text = "(I casually pick a few stalks of grass with six leaves and bring them back.)", }, [20100127] = { ID = 20100127, Speaker = "Me", Text = "Yeer, this is what you wanted, right?", }, [20100128] = { ID = 20100128, Speaker = "Yeer", Text = "How troublesome, this is a bit too many.", }, [20100129] = { ID = 20100129, Speaker = "Me", Text = "\"Too many?\"", }, [20100130] = { ID = 20100130, Speaker = "Yeer", Text = "\"Yeah, with this much poisonous weed, I’d have to kill a whole lot of people to use it all~\"", }, [20100131] = { ID = 20100131, Speaker = "Me", Text = "\"Poisonous weed! You had me go look for poisonous weed!?\"", }, [20100132] = { ID = 20100132, Speaker = "Yeer", Text = "\"I’m not that cruel. Boy, take a look at the picture. The two are very different.\"", }, [20100133] = { ID = 20100133, Speaker = "Yeer", Text = "\"Here, take another look at the picture.\"", }, [20100134] = { ID = 20100134, Speaker = "Me", Text = "......", }, [20100135] = { ID = 20100135, Speaker = "Yeer", Text = "\"They’re really different, aren’t they?\"", }, [20100136] = { ID = 20100136, Speaker = "Me", Text = "\"Is there any treatment?\"", }, [20100137] = { ID = 20100137, Speaker = "Yeer", Text = "\"It’s very simple, just go find this red flower and bring it back.\"", }, [20100138] = { ID = 20100138, Text = "\"(Yeer takes out another drawing.)\"", }, [20100139] = { ID = 20100139, Speaker = "Yeer", Text = "\"There seem to be a lot in that direction.\"", }, [20100140] = { ID = 20100140, Speaker = "Me", Text = "\"…I’ll go again right now.\"", }, [20100141] = { ID = 20100141, }, [20100142] = { ID = 20100142, Speaker = "Me", Text = "\"There shouldn’t be any problem this time, right?\"", }, [20100143] = { ID = 20100143, Speaker = "Me", Text = "\"—Nngh.\"", }, [20100144] = { ID = 20100144, Text = "(I look down and see my palm already flushed red, covered in rashes and swollen like a steamed bun.)", }, [20100145] = { ID = 20100145, Speaker = "Yeer", Text = "Young man, you really are outstanding~", }, [20100146] = { ID = 20100146, Speaker = "Me", Text = "...This is poisonous too!?", }, [20100147] = { ID = 20100147, Speaker = "Yeer", Text = "Not exactly poison. It is just that when the sap touches the skin it heats up, then causes rashes, and in the end the heart stops.", }, [20100148] = { ID = 20100148, Speaker = "Me", Text = "That is exactly what you call poisonous!", }, [20100149] = { ID = 20100149, Speaker = "Yeer", Text = "You always manage to find very similar subspecies that are poisonous instead. Your talent in herbology is truly astonishing.", }, [20100150] = { ID = 20100150, Text = "(The corners of Yeer’s mouth curl up into an irrepressible arc.)", }, [20100151] = { ID = 20100151, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20100152] = { ID = 20100152, Speaker = "Yeer", Text = "Alright, I have had my fun too, give me your hand.", }, [20100153] = { ID = 20100153, Text = "(The moment Yeer touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100154] = { ID = 20100154, Speaker = "Me", }, [20100155] = { ID = 20100155, Speaker = "Yeer", Text = "Impressive, right?", }, [20100156] = { ID = 20100156, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100157] = { ID = 20100157, Speaker = "Yeer", Text = "Do not worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100158] = { ID = 20100158, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20100159] = { ID = 20100159, Speaker = "Yeer", Text = "So let us not waste time~", }, [20100160] = { ID = 20100160, }, [20100161] = { ID = 20100161, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves, but I still do not find the herb Yeer needs.)", }, [20100162] = { ID = 20100162, Speaker = "Me", Text = "There are, however, a lot of Mushrooms under the deadwood.", }, [20100163] = { ID = 20100163, Speaker = "Me", Text = "Thalea seems to really like eating this kind of Mushroom, so I should pick some more to bring back.", }, [20100164] = { ID = 20100164, Text = "(I pull the black Mushrooms from under the deadwood and drop them into the basket.)", }, [20100165] = { ID = 20100165, Speaker = "Yeer", Text = "Young man, did you find any herbs over there?", }, [20100166] = { ID = 20100166, Speaker = "Yeer", Text = "......", }, [20100167] = { ID = 20100167, Speaker = "Me", Text = "Being able to make you show that kind of expression makes everything feel worthwhile to me.", }, [20100168] = { ID = 20100168, Speaker = "Yeer", Text = "Fungi and plants are fundamentally different, you know. It is quite obvious this is not what I need.", }, [20100169] = { ID = 20100169, Speaker = "Me", Text = "I know, I am just adding a dish to dinner. I still have not found the herb you want.", }, [20100170] = { ID = 20100170, Speaker = "Yeer", Text = "Do your Pals have the habit of eating poisonous Mushrooms? It seems an ordinary witch is still not quite up to standard then.", }, [20100171] = { ID = 20100171, Speaker = "Me", Text = "Poisonous Mushrooms? Are these not just Normal Mushrooms?", }, [20100172] = { ID = 20100172, Speaker = "Yeer", Text = "The plants in this forest have absorbed a large amount of mana, so their toxicity is distributed a bit differently from the outside world, you know.", }, [20100173] = { ID = 20100173, Speaker = "Me", Text = "Mana!? Where did it come from?", }, [20100174] = { ID = 20100174, Speaker = "Yeer", Text = "Oh dear, I let that slip. Anyway, worry about your hand first, boy, you’re already poisoned.", }, [20100175] = { ID = 20100175, Speaker = "Me", Text = "Poisoned? Is there any way to treat it?", }, [20100176] = { ID = 20100176, Speaker = "Yeer", Text = "It’s very simple, just go and bring back this red flower.", }, [20100177] = { ID = 20100177, Text = "(Yeer takes out another drawing.)", }, [20100178] = { ID = 20100178, Speaker = "Yeer", Text = "There seem to be many in that direction.", }, [20100179] = { ID = 20100179, Speaker = "Me", Text = "…I’ll go there again right away.", }, [20100180] = { ID = 20100180, }, [20100181] = { ID = 20100181, Speaker = "Me", Text = "There won’t be any problem this time, right?", }, [20100182] = { ID = 20100182, Speaker = "Me", Text = "—Ngh.", }, [20100183] = { ID = 20100183, Text = "(I look down and see my palm already flushed red, covered in a mass of rashes, swollen like a steamed bun.)", }, [20100184] = { ID = 20100184, Speaker = "Yeer", Text = "Boy, you really are outstanding~", }, [20100185] = { ID = 20100185, Speaker = "Me", Text = "…This one is poisonous too!?", }, [20100186] = { ID = 20100186, Speaker = "Yeer", Text = "It doesn’t really count as poison. It’s just that when the sap touches the skin it heats up, then causes rashes, and finally the heart stops.", }, [20100187] = { ID = 20100187, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20100188] = { ID = 20100188, Speaker = "Yeer", Text = "You always manage to find subspecies that look very similar but are poisonous. Your talent in herbology is truly astonishing.", }, [20100189] = { ID = 20100189, Text = "(The corners of Yeer’s mouth curl up into an irrepressible smile.)", }, [20100190] = { ID = 20100190, Speaker = "Me", Text = "Then what am I supposed to do now!?", }, [20100191] = { ID = 20100191, Speaker = "Yeer", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20100192] = { ID = 20100192, Text = "(The moment Yeer touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100193] = { ID = 20100193, Speaker = "Me", }, [20100194] = { ID = 20100194, Speaker = "Yeer", Text = "Impressive, right?", }, [20100195] = { ID = 20100195, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100196] = { ID = 20100196, Speaker = "Yeer", Text = "Don’t worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100197] = { ID = 20100197, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20100198] = { ID = 20100198, Speaker = "Yeer", Text = "So let’s not waste time~", }, [20100199] = { ID = 20100199, }, [20100200] = { ID = 20100200, Speaker = "Yeer", Text = "Young man, hurry up and keep pace with I.", }, [20100201] = { ID = 20100201, Speaker = "Me", Text = "Wait, where are you taking me?", }, [20100202] = { ID = 20100202, Speaker = "Yeer", Text = "Giving you a little surprise, hehe...", }, [20100203] = { ID = 20100203, Speaker = "Me", Text = "A surprise...", }, [20100204] = { ID = 20100204, Speaker = "Me", Text = "I just have a bad feeling about this.", }, [20100205] = { ID = 20100205, Speaker = "Yeer", Text = "Oh my? What do you mean by a bad feeling?", }, [20100206] = { ID = 20100206, Speaker = "Me", Text = "You’re never exactly well-behaved, and now you suddenly say you’re taking me somewhere for a surprise...", }, [20100207] = { ID = 20100207, Speaker = "Yeer", Text = "Young man, you really have too little faith in I.", }, [20100208] = { ID = 20100208, Speaker = "Me", Text = "Being absolutely sure you’re going to stir up trouble is actually the greatest trust I can place in you...", }, [20100209] = { ID = 20100209, Speaker = "Yeer", Text = "That really is such an honor for me~", }, [20100210] = { ID = 20100210, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20100211] = { ID = 20100211, Speaker = "Yeer", Text = "I am nothing but utterly sincere.", }, [20100212] = { ID = 20100212, Speaker = "Yeer", Text = "Alright, we’re here~", }, [20100213] = { ID = 20100213, Speaker = "Yeer", Text = "Are you satisfied with this answer?", }, [20100214] = { ID = 20100214, }, [20100215] = { ID = 20100215, Text = "(What appears before my eyes is a vast hollow within a giant tree. The trees climb upward, and the densely packed branches in the sky form a domed canopy.)", }, [20100216] = { ID = 20100216, Text = "(Sunlight filters through the leaves, softening its glare while making the entire space cooler and more comfortable than outside.)", }, [20100217] = { ID = 20100217, Speaker = "Me", Text = "...Wow.", }, [20100218] = { ID = 20100218, Speaker = "Me", Text = "This place is...", }, [20100219] = { ID = 20100219, Speaker = "Yeer", Text = "Well? Does this surprise measure up?", }, [20100220] = { ID = 20100220, Speaker = "Me", Text = "It’s truly breathtaking...", }, [20100221] = { ID = 20100221, Speaker = "Me", Text = "But... since when did you get so thoughtful?", }, [20100222] = { ID = 20100222, Speaker = "Yeer", Text = "Since when did I get so thoughtful?", }, [20100223] = { ID = 20100223, Speaker = "Yeer", Text = "This is my favorite place in this whole forest. It’s great, isn’t it?", }, [20100224] = { ID = 20100224, Speaker = "Yeer", Text = "Since I happened to run into you, I just felt I had to bring you here to see it.", }, [20100225] = { ID = 20100225, Speaker = "Me", Text = "...Just what kind of position are you even in?", }, [20100226] = { ID = 20100226, Speaker = "Yeer", Text = "\"Well, about that.\"", }, [20100227] = { ID = 20100227, Speaker = "Yeer", Text = "\"From my standpoint, things have indeed always been very vague. That much I will not deny.\"", }, [20100228] = { ID = 20100228, Speaker = "Me", }, [20100229] = { ID = 20100229, Speaker = "Yeer", Text = "\"But there is one thing I can state without question.\"", }, [20100230] = { ID = 20100230, Text = "\"(Yeer places a finger on my lips.)\"", }, [20100231] = { ID = 20100231, Speaker = "Yeer", Text = "\"Hurting you, and that alone, is something I will absolutely never do.\"", }, [20100232] = { ID = 20100232, Speaker = "Me", }, [20100233] = { ID = 20100233, Speaker = "Yeer", Text = "\"I see... you still don’t believe me.\"", }, [20100234] = { ID = 20100234, Speaker = "Yeer", Text = "\"I simply hope that, when you have time in the days to come, you might try relying on me a little, boy.\"", }, [20100235] = { ID = 20100235, Speaker = "Yeer", Text = "\"Even if right now, I am unable to tell you anything at all.\"", }, [20100236] = { ID = 20100236, Speaker = "Yeer", Text = "\"On some day in the Mirai, you will surely understand me completely, boy, and I—\"", }, [20100237] = { ID = 20100237, Speaker = "Yeer", Text = "\"—will once more entrust my everything to you as well.\"", }, [20100238] = { ID = 20100238, Text = "\"(The wind lifts the feather on her hat once again. She turns around and continues walking into the tree hollow.)\"", }, [20100239] = { ID = 20100239, }, [20100240] = { ID = 20100240, Speaker = "Yeer", Text = "\"Boy, hurry and keep up with my pace.\"", }, [20100241] = { ID = 20100241, Text = "\"(My steps slow, and a small distance opens up between Yeer and I.)\"", }, [20100242] = { ID = 20100242, Speaker = "Me", Text = "\"Where on earth am I going to be taken...\"", }, [20100243] = { ID = 20100243, Speaker = "Me", Text = "\"Am I just going to be kidnapped like this?\"", }, [20100244] = { ID = 20100244, Speaker = "Me", Text = "\"I need to contact Isna in advance. If there’s no response within a few hours...\"", }, [20100245] = { ID = 20100245, Text = "\"She must rescue me from this old hag’s clutches no matter what...\"", }, [20100246] = { ID = 20100246, Speaker = "Yeer", Text = "\"I can hear all of that, you know.\"", }, [20100247] = { ID = 20100247, Speaker = "Me", Text = "\"I let you hear it on purpose... or maybe not.\"", }, [20100248] = { ID = 20100248, Speaker = "Yeer", Text = "\"Oh my? Am I really that terrifying?\"", }, [20100249] = { ID = 20100249, Speaker = "Me", Text = "\"You’re never exactly well-behaved, and now you suddenly say you’re taking me to some kind of surprise place...\"", }, [20100250] = { ID = 20100250, Speaker = "Yeer", Text = "\"You really have far too little faith in me, boy.\"", }, [20100251] = { ID = 20100251, Speaker = "Me", Text = "\"Being absolutely certain you’ll stir up trouble is actually the greatest trust I can place in you...\"", }, [20100252] = { ID = 20100252, Speaker = "Yeer", Text = "\"Well, that truly is an honor~\"", }, [20100253] = { ID = 20100253, Speaker = "Me", Text = "\"That smile of yours is seriously a problem.\"", }, [20100254] = { ID = 20100254, Speaker = "Yeer", Text = "I am nothing but sincere.", }, [20100255] = { ID = 20100255, Speaker = "Yeer", Text = "All right, here we are~", }, [20100256] = { ID = 20100256, Speaker = "Yeer", Text = "Are you satisfied with this kind of answer?", }, [20100257] = { ID = 20100257, }, [20100258] = { ID = 20100258, Text = "(What appears before my eyes is the space of a huge tree hollow. The tree climbs upward, and the densely packed branches in the sky form a domed ceiling.)", }, [20100259] = { ID = 20100259, Text = "(Sunlight filters through the leaves, softening its glare while making the entire space cooler and more comfortable than outside.)", }, [20100260] = { ID = 20100260, Speaker = "Me", Text = "...Wow.", }, [20100261] = { ID = 20100261, Speaker = "Me", Text = "This place is...", }, [20100262] = { ID = 20100262, Speaker = "Yeer", Text = "So, how is it? Is this surprise up to standard?", }, [20100263] = { ID = 20100263, Speaker = "Me", Text = "It’s truly breathtaking...", }, [20100264] = { ID = 20100264, Speaker = "Me", Text = "But... how do you come up with so many little schemes?", }, [20100265] = { ID = 20100265, Speaker = "Yeer", Text = "How would I have so many little schemes?", }, [20100266] = { ID = 20100266, Speaker = "Yeer", Text = "This is my favorite place in this whole forest. It’s great, isn’t it?", }, [20100267] = { ID = 20100267, Speaker = "Yeer", Text = "Since I happened to run into you, I thought I absolutely had to bring you here for a look.", }, [20100268] = { ID = 20100268, Speaker = "Me", Text = "...Just what kind of position are you even taking?", }, [20100269] = { ID = 20100269, Speaker = "Yeer", Text = "Well, about that.", }, [20100270] = { ID = 20100270, Speaker = "Yeer", Text = "My position has indeed always been very vague; that much I will not deny.", }, [20100271] = { ID = 20100271, Speaker = "Me", }, [20100272] = { ID = 20100272, Speaker = "Yeer", Text = "But there is one thing I can state absolutely.", }, [20100273] = { ID = 20100273, Text = "(Yeer places a finger on my lips.)", }, [20100274] = { ID = 20100274, Speaker = "Yeer", Text = "Hurting you is the one thing I will absolutely never do.", }, [20100275] = { ID = 20100275, Speaker = "Me", }, [20100276] = { ID = 20100276, Speaker = "Yeer", Text = "I see... you still don’t believe me.", }, [20100277] = { ID = 20100277, Speaker = "Yeer", Text = "I only hope that, when you have time in the days to come, you can try relying on me a little, boy.", }, [20100278] = { ID = 20100278, Speaker = "Yeer", Text = "Even if, right now, I can’t tell you anything at all.", }, [20100279] = { ID = 20100279, Speaker = "Yeer", Text = "On some day in the Mirai, you will definitely understand me completely, boy, and I—", }, [20100280] = { ID = 20100280, Speaker = "Yeer", Text = "—will once again entrust my everything to you.", }, [20100281] = { ID = 20100281, Text = "(The wind lifts the feather on her hat once more. She turns around and continues walking deeper into the tree hollow.)", }, [20100282] = { ID = 20100282, }, [20100283] = { ID = 20100283, Text = "(I casually grab a handy big wooden stick.)", }, [20100284] = { ID = 20100284, Text = "(Slowly approaching the front of that grass, it looks just like a carrot lying flat on the soil.)", }, [20100285] = { ID = 20100285, Text = "(Even comfortably propping a hand on the carrot top.)", }, [20100286] = { ID = 20100286, Text = "(Then I grab the stick and smash it down on her head.)", }, [20100287] = { ID = 20100287, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100288] = { ID = 20100288, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100289] = { ID = 20100289, Speaker = "Yeer", Text = "That seems pretty fun. Should I be screaming along too?", }, [20100290] = { ID = 20100290, Text = "(The leaf ball suddenly shudders, its two thin roots stomp hard on the leaf‑littered ground, turning into an afterimage as it blasts out of the cave.)", }, [20100291] = { ID = 20100291, Speaker = "Me", Text = "It ran away! Yeer! Hurry and chase it!", }, [20100292] = { ID = 20100292, Speaker = "Yeer", Text = "Did I not say that I would hardly be able to catch up?", }, [20100293] = { ID = 20100293, Speaker = "Me", Text = "How was I supposed to know one whack wouldn’t knock it out!", }, [20100294] = { ID = 20100294, Speaker = "Yeer", Text = "Expecting a plant to faint is somewhat a bit of a wild fantasy.", }, [20100295] = { ID = 20100295, Speaker = "Me", Text = "......", }, [20100296] = { ID = 20100296, }, [20100297] = { ID = 20100297, Speaker = "Yeer", Text = "Boy, it’s over there!", }, [20100298] = { ID = 20100298, Speaker = "Me", Text = "Drive it into a corner!", }, [20100299] = { ID = 20100299, Speaker = "Yeer", Text = "Which corner?", }, [20100300] = { ID = 20100300, }, [20100301] = { ID = 20100301, Text = "(I quietly advance toward that plant.)", }, [20100302] = { ID = 20100302, Text = "(Having walked to the front of that Running Grass, it looks just like a carrot lying flat on the soil.)", }, [20100303] = { ID = 20100303, Text = "(Even comfortably propping a hand on the carrot top.)", }, [20100304] = { ID = 20100304, Text = "(Then I reach out and grab the leaves on its head with all my strength.)", }, [20100305] = { ID = 20100305, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100306] = { ID = 20100306, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100307] = { ID = 20100307, Speaker = "Yeer", Text = "That seems pretty fun. Should I be screaming along too?", }, [20100308] = { ID = 20100308, Text = "(The Running Grass struggles violently, then the grass on its head separates from its body.)", }, [20100309] = { ID = 20100309, Text = "(The carrot body falls to the ground, its two thin roots stomp hard on the leaf‑littered ground, turning into an afterimage as it blasts out of the cave.)", }, [20100310] = { ID = 20100310, Speaker = "Me", Text = "It ran away! Yeer! Hurry and chase it!", }, [20100311] = { ID = 20100311, Speaker = "Yeer", Text = "Did I not say I can’t really catch up to it?", }, [20100312] = { ID = 20100312, Speaker = "Me", Text = "I didn’t know it could do that! If I’d known, I would’ve grabbed its body.", }, [20100313] = { ID = 20100313, }, [20100314] = { ID = 20100314, Speaker = "Yeer", Text = "Boy, it’s over there!", }, [20100315] = { ID = 20100315, Speaker = "Me", Text = "Drive it into a corner!", }, [20100316] = { ID = 20100316, Speaker = "Yeer", Text = "Which corner?", }, [20100317] = { ID = 20100317, }, [20100318] = { ID = 20100318, Text = "(I watched the front of that plant. It looked just like a carrot lying on the soil.)", }, [20100319] = { ID = 20100319, Text = "(It was even comfortably propping up its carrot head with its hand.)", }, [20100320] = { ID = 20100320, Text = "(Then I picked up a big rock and hurled it at it.)", }, [20100321] = { ID = 20100321, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100322] = { ID = 20100322, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100323] = { ID = 20100323, Speaker = "Yeer", Text = "What are you doing, boy!?", }, [20100324] = { ID = 20100324, Text = "(The leaf-ball suddenly shuddered, its two thin roots stomping hard on the leaf-littered ground as it turned into a blur and blasted out of the cave.)", }, [20100325] = { ID = 20100325, Speaker = "Me", Text = "It ran away, Yeer! Hurry and chase it!", }, [20100326] = { ID = 20100326, Speaker = "Yeer", Text = "What are you doing!?", }, [20100327] = { ID = 20100327, Speaker = "Me", Text = "I don’t know, I thought I could knock it out?", }, [20100328] = { ID = 20100328, Speaker = "Yeer", Text = "You didn’t even hit its leaves!", }, [20100329] = { ID = 20100329, Speaker = "Me", Text = "That was purely a mistake.", }, [20100330] = { ID = 20100330, Speaker = "Me", Text = "But you looking this worked up is truly Rare. I have to remember it well.", }, [20100331] = { ID = 20100331, Speaker = "Yeer", Text = "......", }, [20100332] = { ID = 20100332, }, [20100333] = { ID = 20100333, Speaker = "Yeer", Text = "Boy, it’s over there!", }, [20100334] = { ID = 20100334, Speaker = "Me", Text = "Drive it into a corner!", }, [20100335] = { ID = 20100335, Speaker = "Yeer", Text = "Which corner?", }, [20100336] = { ID = 20100336, }, [20100337] = { ID = 20100337, Speaker = "Me", Text = "It ran east!", }, [20100338] = { ID = 20100338, Speaker = "Me", Text = "Force it toward the cliff!", }, [20100339] = { ID = 20100339, Speaker = "Yeer", Text = "I saw it.", }, [20100340] = { ID = 20100340, Speaker = "Me", Text = "You run faster than I imagined!", }, [20100341] = { ID = 20100341, Speaker = "Yeer", Text = "I have lived longer than you imagine.", }, [20100342] = { ID = 20100342, Speaker = "Me", Text = "...What kind of answer is that supposed to be?", }, [20100343] = { ID = 20100343, Speaker = "Yeer", Text = "Boy, ahead—", }, [20100344] = { ID = 20100344, Text = "(Before the words are finished, branches from the bushes on the right whoosh past, snagging the corner of the peacock-feather shawl and tearing it open.)", }, [20100345] = { ID = 20100345, Speaker = "Me", Text = "Your clothes—", }, [20100346] = { ID = 20100346, Speaker = "Yeer", Text = "Oh my, it’s nothing.", }, [20100347] = { ID = 20100347, Speaker = "Me", Text = "...Listen to me, I have an idea.", }, [20100348] = { ID = 20100348, Speaker = "Me", Text = "Running Grass keeps charging straight ahead, and there’s a cliff terrain up front. If we force it into a corner, it will have no way out.", }, [20100349] = { ID = 20100349, Speaker = "Yeer", Text = "I am listening.", }, [20100350] = { ID = 20100350, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press from the left—we’ll drive it together toward the cliff side.", }, [20100351] = { ID = 20100351, Speaker = "Yeer", Text = "Hehe... how amusing.", }, [20100352] = { ID = 20100352, Speaker = "Me", Text = "Does that mean you agree!?", }, [20100353] = { ID = 20100353, Speaker = "Yeer", Text = "Don’t talk, boy. Look.", }, [20100354] = { ID = 20100354, Speaker = "Me", Text = "It stopped!", }, [20100355] = { ID = 20100355, Text = "(At the cliff’s edge, Running Grass looks around left and right—there is nothing in front, nothing below, and Yeer and I slowly close in from both sides.)", }, [20100356] = { ID = 20100356, Speaker = "Me", Text = "Easy, don’t scare it—", }, [20100357] = { ID = 20100357, Text = "(Running Grass turns to face the two of us, then raises its carrot hand and makes a saluting gesture.)", }, [20100358] = { ID = 20100358, Text = "(It falls backward toward the cliff.)", }, [20100359] = { ID = 20100359, Speaker = "Me", Text = "Wait, it jumped down!?", }, [20100360] = { ID = 20100360, Speaker = "Yeer", Text = "Hehe... that Running Grass fellow does have a bit of backbone.", }, [20100361] = { ID = 20100361, Speaker = "Me", Text = "Want to try chasing a bit farther? Maybe it’s still alive?", }, [20100362] = { ID = 20100362, Speaker = "Yeer", Text = "Oh? Boy, are you usually this motivated?", }, [20100363] = { ID = 20100363, Speaker = "Me", Text = "I’m just looking out for your grand herb-gathering plan here. Would be a shame to have chased it for nothing.", }, [20100364] = { ID = 20100364, Speaker = "Yeer", Text = "...Forget it, let it live two more days for today. That thing’s vitality is very tough; it will return to the cave sooner or later.", }, [20100365] = { ID = 20100365, Speaker = "Me", Text = "Looks like we failed... but you, Yeer...", }, [20100366] = { ID = 20100366, Speaker = "Yeer", Text = "A bit breezy, huh.", }, [20100367] = { ID = 20100367, Speaker = "Me", Text = "Your butt is completely showing! Your clothes!", }, [20100368] = { ID = 20100368, Speaker = "Yeer", Text = "It doesn’t matter, there’s only the two of us here anyway, and you’ve already seen it many times, haven’t you?", }, [20100369] = { ID = 20100369, Text = "(He leans close to my mouth and whispers in my ear.)", }, [20100370] = { ID = 20100370, Speaker = "Yeer", Text = "Even further inside, you know.", }, [20100371] = { ID = 20100371, Speaker = "Me", Text = "......", }, [20100372] = { ID = 20100372, Speaker = "Me", Text = "Let’s talk about this another day. I’ll help you stitch up your clothes first, then you can go back to your secret Base.", }, [20100373] = { ID = 20100373, }, [20100374] = { ID = 20100374, }, [20100375] = { ID = 20100375, Speaker = "Me", Text = "It ran to the east!", }, [20100376] = { ID = 20100376, Speaker = "Me", Text = "Drive it toward the riverbank!", }, [20100377] = { ID = 20100377, Speaker = "Yeer", Text = "I have seen it.", }, [20100378] = { ID = 20100378, Speaker = "Me", Text = "You run faster than I imagined!", }, [20100379] = { ID = 20100379, Speaker = "Yeer", Text = "I have lived longer than you imagined.", }, [20100380] = { ID = 20100380, Speaker = "Me", Text = "…What kind of answer is that supposed to be.", }, [20100381] = { ID = 20100381, Speaker = "Yeer", Text = "Boy, ahead—", }, [20100382] = { ID = 20100382, Text = "(Before the words are finished, branches from the bushes on the right whoosh past, snagging the corner of the peacock-feather shawl and tearing it open.)", }, [20100383] = { ID = 20100383, Speaker = "Me", Text = "Your clothes—", }, [20100384] = { ID = 20100384, Speaker = "Yeer", Text = "Oh my, it’s nothing serious.", }, [20100385] = { ID = 20100385, Speaker = "Me", Text = "…Listen to me, I have an idea.", }, [20100386] = { ID = 20100386, Speaker = "Me", Text = "The Running Grass keeps charging forward, and there’s a river terrain up ahead on the right. If we drive it to the riverside, it’ll have no way out.", }, [20100387] = { ID = 20100387, Speaker = "Yeer", Text = "I am listening.", }, [20100388] = { ID = 20100388, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press from the left—we’ll drive it together toward the waterfall.", }, [20100389] = { ID = 20100389, Speaker = "Yeer", Text = "Hehe… how amusing.", }, [20100390] = { ID = 20100390, Speaker = "Me", Text = "Does that mean you agree!?", }, [20100391] = { ID = 20100391, Speaker = "Yeer", Text = "Don’t talk, boy. Look.", }, [20100392] = { ID = 20100392, Speaker = "Me", Text = "It stopped!", }, [20100393] = { ID = 20100393, Text = "(The Running Grass looks around—there’s a rapid river ahead, and further down is the waterfall. Yeer and I slowly close in from both sides.)", }, [20100394] = { ID = 20100394, Speaker = "Me", Text = "\"Take it slow, don’t scare it—\"", }, [20100395] = { ID = 20100395, Text = "\"(Running Grass turns around to face the two of us, then raises its carrot-hand in a saluting gesture.)\"", }, [20100396] = { ID = 20100396, Text = "\"(Then it jumps into the rapids and is swept down the waterfall at high speed.)\"", }, [20100397] = { ID = 20100397, Speaker = "Me", Text = "\"Wait, it jumped down!?\"", }, [20100398] = { ID = 20100398, Speaker = "Yeer", Text = "\"Hehe… that Running Grass fellow does have some backbone.\"", }, [20100399] = { ID = 20100399, Speaker = "Me", Text = "\"Want to try chasing it a bit farther? Maybe it’s still alive?\"", }, [20100400] = { ID = 20100400, Speaker = "Yeer", Text = "\"Oh? Boy, are you usually this motivated?\"", }, [20100401] = { ID = 20100401, Speaker = "Me", Text = "\"I’m just looking out for your grand herb-gathering plan. Would be a shame to have chased it for nothing.\"", }, [20100402] = { ID = 20100402, Speaker = "Yeer", Text = "\"…Forget it, let’s just let it live a couple more days. That thing’s vitality is very tough; it’ll return to the cave sooner or later.\"", }, [20100403] = { ID = 20100403, Speaker = "Me", Text = "\"Looks like we failed… but you, Yeer…\"", }, [20100404] = { ID = 20100404, Speaker = "Yeer", Text = "\"You’re getting a bit of fresh air.\"", }, [20100405] = { ID = 20100405, Speaker = "Me", Text = "\"Your whole butt is sticking out! Your clothes!\"", }, [20100406] = { ID = 20100406, Speaker = "Yeer", Text = "\"Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.\"", }, [20100407] = { ID = 20100407, Text = "\"(He leans close to my mouth and whispers in my ear.)\"", }, [20100408] = { ID = 20100408, Speaker = "Yeer", Text = "\"Even further inside too.\"", }, [20100409] = { ID = 20100409, Speaker = "Me", Text = "......", }, [20100410] = { ID = 20100410, Speaker = "Me", Text = "\"Let’s talk about this another day. I’ll help you stitch up your clothes first, back at your secret Base\"", }, [20100411] = { ID = 20100411, }, [20100412] = { ID = 20100412, Speaker = "Me", Text = "\"…Where did that picnic basket come from?\"", }, [20100413] = { ID = 20100413, Speaker = "Yeer", Text = "\"I’m a witch, you know? A single picnic basket is enough to amaze you, boy?\"", }, [20100414] = { ID = 20100414, Speaker = "Me", Text = "\"You’re a witch, not a magician. Since when do you have spatial storage… never mind.\"", }, [20100415] = { ID = 20100415, Text = "\"(Watching her take a teapot and teacups out of the basket, I decide not to ask further.)\"", }, [20100416] = { ID = 20100416, Speaker = "Yeer", Text = "\"Don’t ask about things you don’t need to know; it makes life much simpler.\"", }, [20100417] = { ID = 20100417, Speaker = "Yeer", Text = "\"I’ve got needle and thread too. Catch, boy.\"", }, [20100418] = { ID = 20100418, Speaker = "Me", Text = "\"She really did bring needle and thread.\"", }, [20100419] = { ID = 20100419, Speaker = "Yeer", Text = "\"When you’re out and about, this level of preparation is nothing.\"", }, [20100420] = { ID = 20100420, Speaker = "Me", Text = "\"…Oh? What are you doing?\"", }, [20100421] = { ID = 20100421, Speaker = "Yeer", Text = "Young man, if you are going to help this concubine mend clothes, then of course this concubine has to take them off and give them to you to sew, right?", }, [20100422] = { ID = 20100422, Speaker = "Me", Text = "...Do you really need to take off the entire piece just to mend a hole?", }, [20100423] = { ID = 20100423, Speaker = "Yeer", Text = "It’s inconvenient to sew while wearing it. Young man, do you always act this hesitantly when you do things?", }, [20100424] = { ID = 20100424, Speaker = "Me", Text = "Can’t I just sew the torn part!?", }, [20100425] = { ID = 20100425, Speaker = "Yeer", Text = "This concubine is used to it, you don’t need to mind it so much.", }, [20100426] = { ID = 20100426, Text = "(I take the dress handed to me; the fabric is even lighter and smoother than it looks. Yeer sits down on the picnic mat, holding a teacup in her hands.)", }, [20100427] = { ID = 20100427, Text = "(Her demeanor is as relaxed as if she were in her own courtyard, not caring in the slightest that there is nothing on her body.)", }, [20100428] = { ID = 20100428, Speaker = "Yeer", Text = "Tea doesn’t taste good once it’s cold, so this concubine will drink it first.", }, [20100429] = { ID = 20100429, Speaker = "Me", Text = "...As you wish.", }, [20100430] = { ID = 20100430, Speaker = "Me", Text = "This hole of yours isn’t small; it’ll take at least ten minutes to sew.", }, [20100431] = { ID = 20100431, Speaker = "Yeer", Text = "No rush, this concubine isn’t going anywhere today.", }, [20100432] = { ID = 20100432, Speaker = "Yeer", Text = "But you, young man......", }, [20100433] = { ID = 20100433, Speaker = "Yeer", Text = "Being this serious, you’ll miss out on a lot of things, you know.", }, [20100434] = { ID = 20100434, Speaker = "Me", Text = "......I’m concentrating.", }, [20100435] = { ID = 20100435, Speaker = "Yeer", Text = "Are you really not going to look up~?", }, [20100436] = { ID = 20100436, Speaker = "Yeer", Text = "In life, you should take more time to look at the more beautiful scenery, you know.", }, [20100437] = { ID = 20100437, Speaker = "Yeer", Text = "Look, if I just lift my legs a little bit higher......", }, [20100438] = { ID = 20100438, Speaker = "Yeer", Text = "My, my, young man, your hands are shaking. How are you going to sew properly like that?", }, [20100439] = { ID = 20100439, Speaker = "Me", Text = "......", }, [20100440] = { ID = 20100440, Speaker = "Yeer", Text = "Your gaze keeps drifting upward; you can’t concentrate like this.", }, [20100441] = { ID = 20100441, Speaker = "Yeer", Text = "If you tear my clothes by mistake, I’ll have no choice but to accompany you all back to the ship like this, you know.", }, [20100442] = { ID = 20100442, Speaker = "Yeer", Text = "Or does the young man want me to go back to town just like this... to buy a new set of clothes?", }, [20100443] = { ID = 20100443, Speaker = "Yeer", Text = "What if I run into bad people~?", }, [20100444] = { ID = 20100444, Speaker = "Me", Text = "Damn it... damn it...", }, [20100445] = { ID = 20100445, Speaker = "Yeer", Text = "Do your best, young man. Once you’re done sewing——", }, [20100446] = { ID = 20100446, Speaker = "Yeer", Text = "I’ll give you a proper reward, ehehe.", }, [20100447] = { ID = 20100447, }, [20100448] = { ID = 20100448, Speaker = "Yeer", Text = "How cold of you.", }, [20100449] = { ID = 20100449, Speaker = "Me", Text = "All done!", }, [20100450] = { ID = 20100450, Speaker = "Yeer", Text = "Is it finally over?", }, [20100451] = { ID = 20100451, Speaker = "Yeer", Text = "You stitched it so adorably, I really must thank you, boy,", }, [20100452] = { ID = 20100452, Speaker = "Yeer", Text = "isn’t it time for a little reward now?", }, [20100453] = { ID = 20100453, Speaker = "Me", Text = "N-no... no need—", }, [20100454] = { ID = 20100454, Speaker = "Yeer", Text = "Really~?", }, [20100455] = { ID = 20100455, Speaker = "Yeer", Text = "Then it’s my turn to make a request~", }, [20100456] = { ID = 20100456, Text = "(Yeer’s whole body presses against I, pinning I down, her lips gently drawing close to my ear.)", }, [20100457] = { ID = 20100457, Speaker = "Yeer", Text = "Actually...", }, [20100458] = { ID = 20100458, Speaker = "Yeer", Text = "there’s still one last material missing.", }, [20100459] = { ID = 20100459, Speaker = "Me", Text = "......", }, [20100460] = { ID = 20100460, Text = "(The sole of Yeer’s foot presses fully against my tense pants, rubbing against them.)", }, [20100461] = { ID = 20100461, Speaker = "Yeer", Text = "Aren’t you curious what it is?", }, [20100462] = { ID = 20100462, Speaker = "Me", Text = "What will happen if I say I’m not curious?", }, [20100463] = { ID = 20100463, Speaker = "Yeer", Text = "Sometimes, no matter what choice you make, it won’t change the destined outcome.", }, [20100464] = { ID = 20100464, Speaker = "Me", Text = "...What exactly are you missing?", }, [20100465] = { ID = 20100465, Speaker = "Yeer", Text = "Of course it’s that hot thing of yours. It’s time to give the hardworking boy who helped me sew clothes a little reward, don’t you think?", }, [20100466] = { ID = 20100466, }, [20100467] = { ID = 20100467, Speaker = "Me", Text = "Let me focus and finish the sewing first, then you can do whatever you want after, alright?", }, [20100468] = { ID = 20100468, Speaker = "Yeer", Text = "Eh~ but I clearly haven’t done anything at all, you know?", }, [20100469] = { ID = 20100469, Speaker = "Yeer", Text = "It’s your own thing, twitching and jerking over and over under my sole, isn’t it, boy?", }, [20100470] = { ID = 20100470, Speaker = "Yeer", Text = "Hurry up and keep it up, okay?", }, [20100471] = { ID = 20100471, Speaker = "Yeer", Text = "If it’s not sewn up before it comes out, that would be really embarrassing, you know.", }, [20100472] = { ID = 20100472, }, [20100473] = { ID = 20100473, Speaker = "Yeer", Text = "You stitched it so adorably, I really must thank you, boy,", }, [20100474] = { ID = 20100474, Speaker = "Yeer", Text = "isn’t it time for a little reward now?", }, [20100475] = { ID = 20100475, Speaker = "Me", Text = "N-no... no need—", }, [20100476] = { ID = 20100476, Speaker = "Yeer", Text = "\"Really~?\"", }, [20100477] = { ID = 20100477, Speaker = "Yeer", Text = "\"Then it’s my turn to make a request~\"", }, [20100478] = { ID = 20100478, Text = "\"(Yeer’s body presses completely against mine, pushing me down, her lips gently approaching my ear.)\"", }, [20100479] = { ID = 20100479, Speaker = "Yeer", Text = "\"Actually......\"", }, [20100480] = { ID = 20100480, Speaker = "Yeer", Text = "\"There’s still one last material missing, you know.\"", }, [20100481] = { ID = 20100481, Speaker = "Me", Text = "......", }, [20100482] = { ID = 20100482, Speaker = "Yeer", Text = "\"Aren’t you curious what it is?\"", }, [20100483] = { ID = 20100483, Text = "\"(The sole of Yeer’s foot presses fully against my tight pants, rubbing against them.)\"", }, [20100484] = { ID = 20100484, Speaker = "Me", Text = "\"I’m saying, aren’t you curious what will happen?\"", }, [20100485] = { ID = 20100485, Speaker = "Yeer", Text = "\"Sometimes, no matter what choice is made, it won’t change the destined outcome, you know.\"", }, [20100486] = { ID = 20100486, Speaker = "Me", Text = "\"......What exactly are you missing?\"", }, [20100487] = { ID = 20100487, Speaker = "Yeer", Text = "\"Of course it’s that hot thing of yours. It’s about time to give the hardworking boy who helped I sew clothes a little reward, don’t you think?\"", }, [20100488] = { ID = 20100488, }, [20100489] = { ID = 20100489, Speaker = "Yeer", Text = "\"How cold of you.\"", }, [20100490] = { ID = 20100490, Speaker = "Yeer", Text = "\"Or should it be like this~\"", }, [20100491] = { ID = 20100491, Text = "\"(Yeer uses her toes to pull down my zipper, then pulls open my underwear.)\"", }, [20100492] = { ID = 20100492, Speaker = "Yeer", Text = "\"Even like this, you still won’t be affected?\"", }, [20100493] = { ID = 20100493, Speaker = "Yeer", Text = "\"You really are persistent, huh? Do you like sewing that much, boy?\"", }, [20100494] = { ID = 20100494, Speaker = "Yeer", Text = "\"It’s all flowing out in front, getting all over my foot, you know.\"", }, [20100495] = { ID = 20100495, Speaker = "Yeer", Text = "\"You really won’t even take a look?\"", }, [20100496] = { ID = 20100496, Speaker = "Yeer", Text = "\"Hurry up and keep it up, okay?\"", }, [20100497] = { ID = 20100497, Speaker = "Yeer", Text = "\"If it’s still not sewn up before you come, it’ll be really embarrassing, you know.\"", }, [20100498] = { ID = 20100498, Speaker = "Yeer", Text = "\"When the time comes, I’ll give the good boy a proper reward.\"", }, [20100499] = { ID = 20100499, }, [20100500] = { ID = 20100500, Speaker = "Yeer", Text = "\"You sewed it so cutely, I really have to thank you, boy.\"", }, [20100501] = { ID = 20100501, Speaker = "Yeer", Text = "\"Isn’t it time for a little reward now?\"", }, [20100502] = { ID = 20100502, Speaker = "Me", Text = "\"N-No....... no need——\"", }, [20100503] = { ID = 20100503, Speaker = "Yeer", Text = "\"Really~? Weren’t there several times just now when you almost came?\"", }, [20100504] = { ID = 20100504, Speaker = "Yeer", Text = "Then it’s time for this concubine to name her request~", }, [20100505] = { ID = 20100505, Text = "(Yeer’s whole body presses against me, pinning me down, her lips gently drawing close to my ear.)", }, [20100506] = { ID = 20100506, Speaker = "Yeer", Text = "Actually...", }, [20100507] = { ID = 20100507, Speaker = "Yeer", Text = "There’s still one last material missing, you know.", }, [20100508] = { ID = 20100508, Speaker = "Me", Text = "......", }, [20100509] = { ID = 20100509, Speaker = "Yeer", Text = "Aren’t you curious what it is?", }, [20100510] = { ID = 20100510, Text = "(The sole of Yeer’s foot presses fully against my shaft, rubbing up and down.)", }, [20100511] = { ID = 20100511, Speaker = "Me", Text = "What if I say you’re not curious what will happen?", }, [20100512] = { ID = 20100512, Speaker = "Yeer", Text = "Sometimes, no matter what choice is made, it won’t change the destined outcome.", }, [20100513] = { ID = 20100513, Speaker = "Me", Text = "...What exactly are you missing?", }, [20100514] = { ID = 20100514, Speaker = "Yeer", Text = "Of course it’s that hot thing of yours. It’s about time to give the hardworking boy who helped this concubine sew clothes a little reward, don’t you think?", }, [20100515] = { ID = 20100515, }, [20100516] = { ID = 20100516, Speaker = "Me", Text = "Look at the time now, it seems it’s about time for me to go home too.", }, [20100517] = { ID = 20100517, Speaker = "Yeer", Text = "Hm? You’re usually not like this, are you? Boy.", }, [20100518] = { ID = 20100518, Speaker = "Me", Text = "Then why don’t you tell me what I’m usually like?", }, [20100519] = { ID = 20100519, Speaker = "Yeer", Text = "Why, of course—", }, [20100520] = { ID = 20100520, Speaker = "Yeer", Text = "A lust-driven monster, like a beast, going around mating with all sorts of beautiful women.", }, [20100521] = { ID = 20100521, Speaker = "Yeer", Text = "So why do you turn into a little bunny in front of big sis?", }, [20100522] = { ID = 20100522, Speaker = "Yeer", Text = "Not coming?", }, [20100523] = { ID = 20100523, Speaker = "Yeer", Text = "Use your strong power to push me down.", }, [20100524] = { ID = 20100524, Speaker = "Yeer", Text = "And then vent all your searing desire on my body?", }, [20100525] = { ID = 20100525, Speaker = "Yeer", Text = "Of course, I’m joking.", }, [20100526] = { ID = 20100526, Speaker = "Yeer", Text = "The look on your face is really interesting, boy.", }, [20100527] = { ID = 20100527, Speaker = "Yeer", Text = "I just wanted to see that unwilling expression of yours, it’s too cute.", }, [20100528] = { ID = 20100528, Speaker = "Yeer", Text = "Hm?", }, [20100529] = { ID = 20100529, Speaker = "Yeer", Text = "Eh? Boy, what is your hand doing?", }, [20100530] = { ID = 20100530, Speaker = "Yeer", Text = "Wah! Huh... W-Wait, wait!", }, [20100531] = { ID = 20100531, }, [20100532] = { ID = 20100532, Speaker = "Me", Text = "Miss Yeer, your expression right now is also very cute, you know.", }, [20100533] = { ID = 20100533, Speaker = "Me", Text = "I really wish I could let you see for yourself just what kind of expression you’re making right now.", }, [20100534] = { ID = 20100534, Speaker = "Yeer", Text = "Haa...... As expected, you still can’t suppress your animal lust, boy?", }, [20100535] = { ID = 20100535, Speaker = "Yeer", Text = "To think you’d do it just like this in the forest.", }, [20100536] = { ID = 20100536, Speaker = "Yeer", Text = "Mmph...... Pinning a poor, weak Woman against a tree......", }, [20100537] = { ID = 20100537, Speaker = "Yeer", Text = "With such intense thrusting, haa-oo......", }, [20100538] = { ID = 20100538, Speaker = "Me", Text = "Oh? Aren’t you going to take a look at how you yourself are panting so sweetly right now?", }, [20100539] = { ID = 20100539, Speaker = "Yeer", Text = "Guh-oo...... I’ll barely give you a passing grade......", }, [20100540] = { ID = 20100540, Speaker = "Yeer", Text = "It’s just that your technique has gotten a bit better, that’s all.", }, [20100541] = { ID = 20100541, Speaker = "Yeer", Text = "This is still far from enough to please me...... haa......", }, [20100542] = { ID = 20100542, Speaker = "Me", Text = "Is that so? Miss Yeer’s little mouth down below has long since turned into a flood, you know?", }, [20100543] = { ID = 20100543, Speaker = "Yeer", Text = "Mmph......! Don’t say that kind of thing......", }, [20100544] = { ID = 20100544, Speaker = "Yeer", Text = "While you’re also ramming so hard inside like this......", }, [20100545] = { ID = 20100545, Speaker = "Yeer", Text = "Doing it like this in the forest——", }, [20100546] = { ID = 20100546, Speaker = "Yeer", Text = "It’s practically just like animals mating...... guh-oo!", }, [20100547] = { ID = 20100547, Speaker = "Me", Text = "Oh?", }, [20100548] = { ID = 20100548, Speaker = "Me", Text = "Does Miss Yeer not like it?", }, [20100549] = { ID = 20100549, Speaker = "Me", Text = "Then I’ll pull out, okay?", }, [20100550] = { ID = 20100550, Speaker = "Yeer", Text = "Eh!", }, [20100551] = { ID = 20100551, Speaker = "Yeer", Text = "H-how could you?", }, [20100552] = { ID = 20100552, Speaker = "Me", Text = "What did you say? I can’t really hear you, you know?", }, [20100553] = { ID = 20100553, Speaker = "Me", Text = "I’m going to pull out, okay?", }, [20100554] = { ID = 20100554, Speaker = "Yeer", Text = "Mmph! Don’t, how could you stop here——", }, [20100555] = { ID = 20100555, Speaker = "Yeer", Text = "Hurry up... push it in deeper again.", }, [20100556] = { ID = 20100556, Speaker = "Yeer", Text = "Mmph-oo-oo...... It’s actually getting even bigger.", }, [20100557] = { ID = 20100557, Speaker = "Yeer", Text = "It’s reached somewhere it’s never reached before.......", }, [20100558] = { ID = 20100558, Speaker = "Yeer", Text = "Keeping on ramming against the cervix like this, it’s about to...... Mmph......", }, [20100559] = { ID = 20100559, Speaker = "Me", Text = "Miss Yeer let out a cry like livestock, you know.", }, [20100560] = { ID = 20100560, Speaker = "Yeer", Text = "It’s all because your cock is too fierce, boy......", }, [20100561] = { ID = 20100561, Speaker = "Yeer", Text = "Twitching like this inside, a bit faster......", }, [20100562] = { ID = 20100562, Speaker = "Yeer", Text = "Let it all out inside......", }, [20100563] = { ID = 20100563, Speaker = "Me", Text = "Mmph...... it suddenly tightened up inside, if this keeps up......", }, [20100564] = { ID = 20100564, Speaker = "Yeer", Text = "Haa… uuhaaahhh——!", }, [20100565] = { ID = 20100565, Speaker = "Yeer", Text = "This... this cock...... is just like an animal......", }, [20100566] = { ID = 20100566, Speaker = "Yeer", Text = "It all...... got shot inside......", }, [20100567] = { ID = 20100567, Text = "(As it was pulled out, Yeer’s legs went limp, and she collapsed straight onto her knees on the grass.)", }, [20100568] = { ID = 20100568, Text = "(Her pussy opened and closed, and the liquid of semen mixed with love juices kept dripping onto the grass.)", }, [20100569] = { ID = 20100569, Speaker = "Me", Text = "Yeer? Yeer?", }, [20100570] = { ID = 20100570, Speaker = "Yeer", Text = "Ehehe...... haaah......", }, [20100571] = { ID = 20100571, Speaker = "Me", Text = "Did you cum so hard you broke?", }, [20100572] = { ID = 20100572, Speaker = "Me", Text = "But I’m not satisfied yet, you know? To dare tempt I like this, don’t think it’s going to end just like that.", }, [20100573] = { ID = 20100573, Speaker = "Yeer", Text = "Haa...... more...... give I more......", }, [20100574] = { ID = 20100574, }, [20100575] = { ID = 20100575, Text = "(Morning light slanted through the gaps between the leaves, casting tiny specks of light at their feet.)", }, [20100576] = { ID = 20100576, Text = "(Only the sound of stepping on dead leaves and the occasional birdsong. No particular destination—)", }, [20100577] = { ID = 20100577, Text = "(But the quiet felt somehow off.)", }, [20100578] = { ID = 20100578, Text = "(Hard to say why, just a chill at the nape of the neck.)", }, [20100579] = { ID = 20100579, Speaker = "Me", Text = "......Is anyone there?", }, [20100580] = { ID = 20100580, Text = "(The air stayed silent for a while, then a somewhat familiar voice came from behind the bushes.", }, [20100581] = { ID = 20100581, Speaker = "???", Text = "No one~", }, [20100582] = { ID = 20100582, Speaker = "Me", Text = "No one? Then that’s fine——", }, [20100583] = { ID = 20100583, Speaker = "Me", Text = "—Yeah, right! Get out here!", }, [20100584] = { ID = 20100584, }, [20100585] = { ID = 20100585, Speaker = "Yeer", Text = "Hehe...", }, [20100586] = { ID = 20100586, Speaker = "Yeer", Text = "Long time no see. I knew it, you’re especially sharp, boy.", }, [20100587] = { ID = 20100587, Speaker = "Me", Text = "Yeer? How are you here?", }, [20100588] = { ID = 20100588, Speaker = "Yeer", Text = "And what are you doing here again, boy?", }, [20100589] = { ID = 20100589, Speaker = "Me", Text = "I asked first. Didn’t your witch teacher ever teach you not to answer a question with a question?", }, [20100590] = { ID = 20100590, Speaker = "Yeer", Text = "Oh my? That look in your eyes, boy... Don’t tell me you think I would hurt you?", }, [20100591] = { ID = 20100591, Speaker = "Me", Text = "It’s just this inexplicable hunch that nothing good ever comes from acting together with you...", }, [20100592] = { ID = 20100592, Speaker = "Yeer", Text = "Hehe... This isn’t the time. I only came out for a walk today.", }, [20100593] = { ID = 20100593, Speaker = "Yeer", Text = "I’ve saved your life several times, you know. At least trust that big sis here is on your side, alright?", }, [20100594] = { ID = 20100594, Speaker = "Me", Text = "So this “walk” of yours is also to lead me down some path, huh?", }, [20100595] = { ID = 20100595, Speaker = "Yeer", Text = "Sigh, you’re overthinking me, boy. I really just came out to gather some herbs today, nothing more—right?", }, [20100596] = { ID = 20100596, Speaker = "Yeer", Text = "Alright~ Next it’s your turn, boy. Now it’s your turn to answer me: what did you come here for today?", }, [20100597] = { ID = 20100597, }, [20100598] = { ID = 20100598, Text = "(Sunlight filters through the canopy, scattering irregular golden patches at my feet. I swallow the last mouthful of water—then sit back against the tree trunk.)", }, [20100599] = { ID = 20100599, Speaker = "Yeer", Text = "Hehe... Boy, that’s about enough, isn’t it?", }, [20100600] = { ID = 20100600, Text = "(She lazily leans against the tree beside her, pushes her peacock-feather hat back a little, and glances at me from the corner of her eye.)", }, [20100601] = { ID = 20100601, Speaker = "Me", Text = "About enough? You mean you want to go home? Or are you hungry?", }, [20100602] = { ID = 20100602, Speaker = "Yeer", Text = "Oh, you actually remembered to ask about my feelings, boy. That’s unexpectedly impressive.", }, [20100603] = { ID = 20100603, Speaker = "Me", Text = "Does that count as progress?", }, [20100604] = { ID = 20100604, Speaker = "Yeer", Text = "Barely. Alright, we’ve rested enough—time for business.", }, [20100605] = { ID = 20100605, Speaker = "Me", Text = "Oh? Herb gathering is only the warm-up?", }, [20100606] = { ID = 20100606, Speaker = "Yeer", Text = "Gathering herbs is of course business—but the real reason I came to find you today is that there’s one more little matter.", }, [20100607] = { ID = 20100607, Speaker = "Me", Text = "I see. So this “chance encounter” was an act?", }, [20100608] = { ID = 20100608, Speaker = "Yeer", Text = "That depends on whether you believe it or not, boy.", }, [20100609] = { ID = 20100609, Speaker = "Me", Text = "Then how about this—just say it. What do you need help with?", }, [20100610] = { ID = 20100610, Speaker = "Yeer", Text = "Hehe... All right, I will just say it directly. There is a kind of herb that I cannot pick myself and need you, young man, to step in.", }, [20100611] = { ID = 20100611, Speaker = "Me", Text = "Why can’t you pick it?", }, [20100612] = { ID = 20100612, Speaker = "Yeer", Text = "Because it has legs.", }, [20100613] = { ID = 20100613, Speaker = "Me", Text = "...Legs?", }, [20100614] = { ID = 20100614, Speaker = "Yeer", Text = "Mm, two of them. It runs very fast, you know.", }, [20100615] = { ID = 20100615, Speaker = "Me", Text = "Want to try—saying a bit more? Are you really helpless just because it’s a plant that grew legs?", }, [20100616] = { ID = 20100616, Speaker = "Yeer", Text = "It is called Running Grass. As the name suggests, it is a plant that can move. And it is extremely sensitive to magic power.", }, [20100617] = { ID = 20100617, Speaker = "Me", Text = "How sensitive?", }, [20100618] = { ID = 20100618, Speaker = "Yeer", Text = "The moment I get close, it immediately takes to its heels and runs. Every single time.", }, [20100619] = { ID = 20100619, Speaker = "Me", Text = "So you came to me because I don’t have magic power?", }, [20100620] = { ID = 20100620, Speaker = "Yeer", Text = "In my eyes, your magic power is even weaker than a baby’s. In the eyes of Running Grass, you are probably no different from a transparent person.", }, [20100621] = { ID = 20100621, Speaker = "Me", Text = "...Then how do I catch it?", }, [20100622] = { ID = 20100622, Speaker = "Yeer", Text = "Use your hands to catch it.", }, [20100623] = { ID = 20100623, Speaker = "Me", Text = "I feel like I just asked something pointless... That’s it?", }, [20100624] = { ID = 20100624, Speaker = "Yeer", Text = "That’s it—but here is a Tip: Running Grass won’t run when it’s asleep. You have to act before it wakes up.", }, [20100625] = { ID = 20100625, Speaker = "Me", Text = "It sleeps during the day?", }, [20100626] = { ID = 20100626, Speaker = "Yeer", Text = "What’s wrong with that? I like it very much too.", }, [20100627] = { ID = 20100627, Text = "(I follow behind Yeer and walk into the deeper shade of the trees. The moss under my feet grows thicker and thicker, and the sound of pattering footsteps comes through.)", }, [20100628] = { ID = 20100628, Speaker = "Me", Text = "How many times have you been here?", }, [20100629] = { ID = 20100629, Speaker = "Yeer", Text = "The number of times is not important. It’s just that every time it runs away from me. After it runs so many times, I end up remembering the way.", }, [20100630] = { ID = 20100630, Speaker = "Me", Text = "So that’s why you recruited me as reinforcements.", }, [20100631] = { ID = 20100631, Speaker = "Yeer", Text = "The young man is especially clever today.", }, [20100632] = { ID = 20100632, Speaker = "Me", Text = "Thanks for the compliment. If it wakes up and starts running, can I chase it?", }, [20100633] = { ID = 20100633, Speaker = "Yeer", Text = "You can chase it—I just can’t catch up. If you are confident, young man, I would very much like to see it.", }, [20100634] = { ID = 20100634, Speaker = "Me", Text = "The look on your face when you say “would like to see it” makes me a little worried.", }, [20100635] = { ID = 20100635, Speaker = "Yeer", Text = "Relax, this concubine will at most stand by and take notes.", }, [20100636] = { ID = 20100636, Speaker = "Yeer", Text = "All right, right over there. Do you have any ideas?", }, [20100637] = { ID = 20100637, }, [20100638] = { ID = 20100638, Speaker = "Yeer", Text = "Still not done yet~? Boy? At this rate, I’ll start doubting whether you can even sew clothes.", }, [20100639] = { ID = 20100639, Speaker = "Me", Text = "......", }, [20100640] = { ID = 20100640, Speaker = "Yeer", Text = "Boy~ is your soul still in there?", }, [20100641] = { ID = 20100641, Speaker = "Me", Text = "......", }, [20100642] = { ID = 20100642, Speaker = "Yeer", Text = "Don’t stay completely silent~ Compared to the coldness upstairs—", }, [20100643] = { ID = 20100643, Speaker = "Yeer", Text = "Things are much more lively over here!", }, [20100644] = { ID = 20100644, Speaker = "Yeer", Text = "Stomp, stomp—ehehe~", }, [20110001] = { ID = 20110001, Text = "Nefertiti Date System Placeholder CG1-1", }, [20110002] = { ID = 20110002, Text = "Nefertiti Date System Placeholder CG1-2", }, [20110003] = { ID = 20110003, Text = "Nefertiti Date System Placeholder CG1-3", }, [20110004] = { ID = 20110004, Text = "Nefertiti Date System Placeholder CG1-4", }, [20110005] = { ID = 20110005, Text = "Nefertiti Date System Placeholder CG1-5", }, [20110006] = { ID = 20110006, Text = "Nefertiti Date System Placeholder CG1-6", }, [20110007] = { ID = 20110007, Text = "Nefertiti Date System Placeholder CG1-7", }, [20110008] = { ID = 20110008, Text = "Nefertiti Date System Placeholder CG1-8", }, [20110009] = { ID = 20110009, Text = "Nefertiti Date System Placeholder CG1-9", }, [20110010] = { ID = 20110010, Text = "Nefertiti Date System Placeholder CG2-1", }, [20110011] = { ID = 20110011, Text = "Nefertiti Date System Placeholder CG2-2", }, [20110012] = { ID = 20110012, Text = "Nefertiti Date System Placeholder CG2-3", }, [20110013] = { ID = 20110013, Text = "Nefertiti Date System Placeholder CG2-4", }, [20110014] = { ID = 20110014, Text = "Nefertiti Date System Placeholder CG2-5", }, [20110015] = { ID = 20110015, Text = "Nefertiti Date System Placeholder CG2-6", }, [20110016] = { ID = 20110016, Text = "Nefertiti Date System Placeholder CG2-7", }, [20110017] = { ID = 20110017, Text = "Nefertiti Date System Placeholder CG2-8", }, [20110018] = { ID = 20110018, Text = "Nefertiti Date System Placeholder CG2-9", }, [20110019] = { ID = 20110019, Text = "Nefertiti Date System Placeholder CG3-1", }, [20110020] = { ID = 20110020, Text = "Nefertiti Date System Placeholder CG3-2", }, [20110021] = { ID = 20110021, Text = "Nefertiti Date System Placeholder CG3-3", }, [20110022] = { ID = 20110022, Text = "Nefertiti Date System Placeholder CG3-4", }, [20110023] = { ID = 20110023, Text = "Nefertiti Date System Placeholder CG3-5", }, [20110024] = { ID = 20110024, Text = "Nefertiti Date System Placeholder CG3-6", }, [20110025] = { ID = 20110025, Text = "Nefertiti Date System Placeholder CG3-7", }, [20110026] = { ID = 20110026, Text = "Nefertiti Date System Placeholder CG3-8", }, [20110027] = { ID = 20110027, Text = "Nefertiti Date System Placeholder CG3-9", }, [20120001] = { ID = 20120001, Text = "Pupetta Date System Placeholder CG1-1", }, [20120002] = { ID = 20120002, Text = "Pupetta Date System Placeholder CG1-2", }, [20120003] = { ID = 20120003, Text = "Pupetta Date System Placeholder CG1-3", }, [20120004] = { ID = 20120004, Text = "Pupetta Date System Placeholder CG1-4", }, [20120005] = { ID = 20120005, Text = "Pupetta Date System Placeholder CG1-5", }, [20120006] = { ID = 20120006, Text = "Pupetta Date System Placeholder CG1-6", }, [20120007] = { ID = 20120007, Text = "Pupetta Date System Placeholder CG1-7", }, [20120008] = { ID = 20120008, Text = "Pupetta Date System Placeholder CG1-8", }, [20120009] = { ID = 20120009, Text = "Pupetta Date System Placeholder CG1-9", }, [20120010] = { ID = 20120010, Text = "Pupetta Date System Placeholder CG2-1", }, [20120011] = { ID = 20120011, Text = "Pupetta Date System Placeholder CG2-2", }, [20120012] = { ID = 20120012, Text = "Pupetta Date System Placeholder CG2-3", }, [20120013] = { ID = 20120013, Text = "Pupetta Date System Placeholder CG2-4", }, [20120014] = { ID = 20120014, Text = "Pupetta Date System Placeholder CG2-5", }, [20120015] = { ID = 20120015, Text = "Pupetta Date System Placeholder CG2-6", }, [20120016] = { ID = 20120016, Text = "Pupetta Date System Placeholder CG2-7", }, [20120017] = { ID = 20120017, Text = "Pupetta Date System Placeholder CG2-8", }, [20120018] = { ID = 20120018, Text = "Pupetta Date System Placeholder CG2-9", }, [20120019] = { ID = 20120019, Text = "Pupetta Date System Placeholder CG3-1", }, [20120020] = { ID = 20120020, Text = "Pupetta Date System Placeholder CG3-2", }, [20120021] = { ID = 20120021, Text = "Pupetta Date System Placeholder CG3-3", }, [20120022] = { ID = 20120022, Text = "Pupetta Date System Placeholder CG3-4", }, [20120023] = { ID = 20120023, Text = "Pupetta Date System Placeholder CG3-5", }, [20120024] = { ID = 20120024, Text = "Pupetta Date System Placeholder CG3-6", }, [20120025] = { ID = 20120025, Text = "Pupetta Date System Placeholder CG3-7", }, [20120026] = { ID = 20120026, Text = "Pupetta Date System Placeholder CG3-8", }, [20120027] = { ID = 20120027, Text = "Pupetta Date System Placeholder CG3-9", }, [20130001] = { ID = 20130001, Text = "Black Screen Transition", }, [20130002] = { ID = 20130002, Speaker = "Me", Text = "It suits you very well!", }, [20130003] = { ID = 20130003, Speaker = "Isna", Text = "Oh?", }, [20130004] = { ID = 20130004, Speaker = "Isna", Text = "Praising a girl by saying a bunny girl outfit really suits her.", }, [20130005] = { ID = 20130005, Speaker = "Isna", Text = "Isn’t that basically sexual harassment?", }, [20130006] = { ID = 20130006, Speaker = "Isna", Text = "Hmph! Don’t think that’ll make me happy!", }, [20130007] = { ID = 20130007, Speaker = "Me", Text = "You do look really happy, senpai.", }, [20130008] = { ID = 20130008, Speaker = "Isna", Text = "Cut the nonsense, that’s just an illusion the lighting is giving you.", }, [20130009] = { ID = 20130009, Speaker = "Isna", Text = "Anyway, sit down already! Since you’re here, I’ll properly show you what real bar culture is!", }, [20130010] = { ID = 20130010, Text = "Black Screen Transition", }, [20130011] = { ID = 20130011, Speaker = "Me", Text = "Dressed like this, you look very different from usual.", }, [20130012] = { ID = 20130012, Speaker = "Isna", Text = "Of course it’s very different, I picked this out especially.", }, [20130013] = { ID = 20130013, Speaker = "Isna", Text = "I’m in a good mood today, so I’ll let you praise me a bit more.", }, [20130014] = { ID = 20130014, Speaker = "Me", Text = "With this outfit on you, senpai, your chest looks especially eye‑catching, your waist looks especially slim, and with that high slit—", }, [20130015] = { ID = 20130015, Speaker = "Me", Text = "Your butt looks especially big, it’s really nice!", }, [20130016] = { ID = 20130016, Speaker = "Isna", Text = "What the hell are you babbling about by the lake, you jerk!", }, [20130017] = { ID = 20130017, Speaker = "Isna", Text = "This is outright sexual harassment!", }, [20130018] = { ID = 20130018, Speaker = "Isna", Text = "You jerk! Just keep those thoughts in your head, don’t you dare say them out loud to me!", }, [20130019] = { ID = 20130019, Speaker = "Isna", Text = "Even if you have to say it, just say it to me and that’s it!", }, [20130020] = { ID = 20130020, Speaker = "Isna", Text = "Seriously!", }, [20130021] = { ID = 20130021, Speaker = "Isna", Text = "With the way you talk, it wouldn’t be surprising if you got arrested by the police one of these days!", }, [20130022] = { ID = 20130022, Text = "(Isna’s face turns red all the way to her ears as she turns her head away.)", }, [20130023] = { ID = 20130023, Speaker = "Isna", Text = "Anyway, sit down already! Since you’re here, I’ll properly show you what real bar culture is!", }, [20130024] = { ID = 20130024, }, [20130025] = { ID = 20130025, Speaker = "Me", Text = "Cheap beer is fine.", }, [20130026] = { ID = 20130026, Speaker = "Isna", Text = "...What?", }, [20130027] = { ID = 20130027, Speaker = "Isna", Text = "You said cheap beer?", }, [20130028] = { ID = 20130028, Speaker = "Isna", Text = "Junior, are you sure?", }, [20130029] = { ID = 20130029, Speaker = "Me", Text = "Yeah, they taste about the same.", }, [20130030] = { ID = 20130030, Speaker = "Isna", Text = "No way. They’re totally different, okay!", }, [20130031] = { ID = 20130031, Speaker = "Isna", Text = "Do you even know what that stuff represents? If you drink that cheap junk, how are you respecting your own status?", }, [20130032] = { ID = 20130032, Speaker = "Me", Text = "My status... I’m just a Normal junior.", }, [20130033] = { ID = 20130033, Speaker = "Isna", Text = "That’s exactly why you need to be more particular!", }, [20130034] = { ID = 20130034, Speaker = "Isna", Text = "Taste is cultivated through everyday choices.", }, [20130035] = { ID = 20130035, Speaker = "Isna", Text = "If a corporate drone living at the bottom keeps drinking cheap beer day after day, they’ll be stuck as a corporate drone forever!", }, [20130036] = { ID = 20130036, Speaker = "Me", Text = "Is reality... really that cruel?", }, [20130037] = { ID = 20130037, Speaker = "Me", Text = "Then how about this?", }, [20130038] = { ID = 20130038, Speaker = "Me", Text = "You’ve definitely got way more experience drinking than I do, senpai. How about picking a drink for me?", }, [20130039] = { ID = 20130039, Speaker = "Isna", Text = "...What?", }, [20130040] = { ID = 20130040, Speaker = "Isna", Text = "Wait, you said... you want me to pick for you?", }, [20130041] = { ID = 20130041, Text = "(Her movements paused for a moment. Her fingers lifted to touch her bangs, then dropped again—)", }, [20130042] = { ID = 20130042, Speaker = "Isna", Text = "I-It’s not like it’s impossible or anything.", }, [20130043] = { ID = 20130043, Speaker = "Isna", Text = "I do have more experience than you, you don’t need to remind me of that.", }, [20130044] = { ID = 20130044, Speaker = "Me", Text = "Then I’ll be in your care, senpai.", }, [20130045] = { ID = 20130045, Speaker = "Isna", Text = "Nonsense, who said you could trouble me?", }, [20130046] = { ID = 20130046, Speaker = "Isna", Text = "You really leave me with no choice…", }, [20130047] = { ID = 20130047, Speaker = "Me", Text = "Oh? Senpai, were you just laughing?", }, [20130048] = { ID = 20130048, Speaker = "Isna", Text = "Was I?! I wasn’t!", }, [20130049] = { ID = 20130049, Speaker = "Isna", Text = "Be quiet for a bit and let me think.", }, [20130050] = { ID = 20130050, Text = "(I watched her lower her head and mix the drink—ice cubes, a bit of clear base, then a few drops of darker-colored liqueur—)", }, [20130051] = { ID = 20130051, Speaker = "Isna", Text = "Done.", }, [20130052] = { ID = 20130052, Text = "(Senpai slid a glass of pinkish-orange cocktail in front of me.)", }, [20130053] = { ID = 20130053, Speaker = "Isna", Text = "It’s sweet, you should be used to that. A hundred times better than that cheap beer you mentioned.", }, [20130054] = { ID = 20130054, Speaker = "Me", Text = "…Senpai, you really put a lot of thought into this for me.", }, [20130055] = { ID = 20130055, Speaker = "Isna", Text = "Don’t get the wrong idea, I just don’t want anyone saying the drinks I mix taste bad.", }, [20130056] = { ID = 20130056, Speaker = "Isna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20130057] = { ID = 20130057, }, [20130058] = { ID = 20130058, Speaker = "Isna", Text = "Junior, what do you want to drink? The selection here is fairly complete, we’ve got both light and strong, so tell me.", }, [20130059] = { ID = 20130059, Speaker = "Me", Text = "If not, then that one, the tallest bottle.", }, [20130060] = { ID = 20130060, Speaker = "Isna", Text = "…Wait, which one are you talking about?", }, [20130061] = { ID = 20130061, Speaker = "Me", Text = "That one. The one that looks the most expensive.", }, [20130062] = { ID = 20130062, Speaker = "Isna", Text = "Are you Confirm? That’s a rare brew shipped directly from the steam distillery for this voyage, usually only Experts who study spirits order it.", }, [20130063] = { ID = 20130063, Speaker = "Isna", Text = "If you have no idea what it even is, then why is it on your ship?", }, [20130064] = { ID = 20130064, Speaker = "Me", Text = "Good question. Maybe I once had a crewmate on this ship who really liked to drink?", }, [20130065] = { ID = 20130065, Speaker = "Me", Text = "Anyway, the liquor sounds amazing. I’ll go with that one, senpai.", }, [20130066] = { ID = 20130066, Speaker = "Isna", Text = "…Tch, fine, have it your way.", }, [20130067] = { ID = 20130067, Speaker = "Isna", Text = "I’ve never opened such an expensive bottle before, it just feels like it ought to be a bit more ceremonial.", }, [20130068] = { ID = 20130068, Speaker = "Me", Text = "Let’s treat this as practice, then. Next time we’ll go to a real bar together.", }, [20130069] = { ID = 20130069, Speaker = "Isna", Text = "Junior, you really do have an eye for things—first time in a bar and you go straight for the priciest bottle on the whole shelf. I’ve learned something today.", }, [20130070] = { ID = 20130070, Speaker = "Me", Text = "Oh? Is Senior praising me?", }, [20130071] = { ID = 20130071, Speaker = "Isna", Text = "I’m just stating the facts, don’t twist the meaning.", }, [20130072] = { ID = 20130072, Speaker = "Me", Text = "Then I’ll drink it.", }, [20130073] = { ID = 20130073, Text = "(I pick up the glass and take a sniff—the smell hits hard, a mix of steam engine oil and smoked wood.)", }, [20130074] = { ID = 20130074, Text = "(I take a sip. The moment it goes down, it’s like something lights a fire at the root of my tongue, burning all the way down my throat to my chest.)", }, [20130075] = { ID = 20130075, Speaker = "Me", Text = "…Mm. It’s a bit… hard to swallow.", }, [20130076] = { ID = 20130076, Speaker = "Isna", Text = "You’re saying it’s hard to swallow?", }, [20130077] = { ID = 20130077, Speaker = "Me", Text = "Yeah. Very strong, and spicy.", }, [20130078] = { ID = 20130078, Speaker = "Isna", Text = "…Then let me help you calibrate your standards.", }, [20130079] = { ID = 20130079, Text = "(Isna’s expression freezes in that instant. The corner of her mouth twitches slightly as her gaze slowly drifts off into the distance.)", }, [20130080] = { ID = 20130080, Speaker = "Isna", Text = "…Ugh…", }, [20130081] = { ID = 20130081, Speaker = "Me", Text = "Senior!?", }, [20130082] = { ID = 20130082, Speaker = "Isna", Text = "It’s way too spicy!", }, [20130083] = { ID = 20130083, Speaker = "Me", Text = "Oh—Senior just said this is something only an Expert would drink…", }, [20130084] = { ID = 20130084, Speaker = "Isna", Text = "W-When did I say that? Did I? Maybe I mistook it for another drink.", }, [20130085] = { ID = 20130085, Speaker = "Me", Text = "You said it just now. “Usually only Experts order this.”", }, [20130086] = { ID = 20130086, Speaker = "Isna", Text = "…All right, forget it, let’s set this one aside for now. How about we switch to something sweeter instead, I’ll mix you a drink.", }, [20130087] = { ID = 20130087, Speaker = "Me", Text = "Senior can mix drinks?", }, [20130088] = { ID = 20130088, Speaker = "Isna", Text = "If a bartender can’t even do that much, what kind of bartender would they be?", }, [20130089] = { ID = 20130089, Speaker = "Me", Text = "Right now you look more like a bunny girl.", }, [20130090] = { ID = 20130090, Speaker = "Isna", Text = "Cut the nonsense!", }, [20130092] = { ID = 20130092, Speaker = "Isna", Text = "There. It’s done.", }, [20130093] = { ID = 20130093, Text = "(Senior pushes a glass of pale peach-colored cocktail in front of me.)", }, [20130094] = { ID = 20130094, Speaker = "Isna", Text = "It's sweet, you should be able to handle it. If you can't even drink this, then all we have left is milk.", }, [20130095] = { ID = 20130095, Speaker = "Me", Text = "...Senior really put a lot of thought into this for me.", }, [20130096] = { ID = 20130096, Speaker = "Isna", Text = "Don't get the wrong idea, I just don't want people saying the drinks I mix taste bad.", }, [20130097] = { ID = 20130097, Speaker = "Isna", Text = "Hurry up and try it, and don't forget to tell me what you think.", }, [20130098] = { ID = 20130098, }, [20130099] = { ID = 20130099, Speaker = "Me", Text = "Um... Senior.", }, [20130100] = { ID = 20130100, Speaker = "Isna", Text = "What is it?", }, [20130101] = { ID = 20130101, Speaker = "Me", Text = "I don't really understand these. Could you pick one for me?", }, [20130102] = { ID = 20130102, Speaker = "Isna", Text = "Don't really understand?", }, [20130103] = { ID = 20130103, Speaker = "Isna", Text = "Even if you haven't been to a bar, you at least occasionally see me drink, right?", }, [20130104] = { ID = 20130104, Speaker = "Me", Text = "I see you drink, but that doesn't mean I understand it.", }, [20130105] = { ID = 20130105, Speaker = "Me", Text = "Speaking of which, most of my impression of alcohol is probably just Ishtar and Kai going crazy after they drink.", }, [20130106] = { ID = 20130106, Speaker = "Isna", Text = "You don't even remember what you yourself drink, but you remember other people going crazy drunk?", }, [20130107] = { ID = 20130107, Speaker = "Me", Text = "Yeah, what else would I remember?", }, [20130108] = { ID = 20130108, Speaker = "Isna", Text = "You clearly are someone who can drink! How can your common sense be this low!", }, [20130109] = { ID = 20130109, Speaker = "Me", Text = "I just drink whatever, really.", }, [20130110] = { ID = 20130110, Speaker = "Me", Text = "If it tastes good, I drink more; if it tastes bad, I stop. Something like that?", }, [20130111] = { ID = 20130111, Speaker = "Isna", }, [20130112] = { ID = 20130112, Speaker = "Me", Text = "Then how about this?", }, [20130113] = { ID = 20130113, Speaker = "Isna", Text = "How about?", }, [20130114] = { ID = 20130114, Speaker = "Me", Text = "Senior, make a drink for me. One that you designed yourself.", }, [20130115] = { ID = 20130115, Speaker = "Me", Text = "Isn't there that kind of bartending? The kind where the glasses go flying through the air?", }, [20130116] = { ID = 20130116, Speaker = "Isna", Text = "...What?", }, [20130117] = { ID = 20130117, Speaker = "Isna", Text = "No, wait! Normal people can't do that at all, that's way too professional!", }, [20130118] = { ID = 20130118, Speaker = "Isna", Text = "If it's just normal bartending, I do know a little...", }, [20130119] = { ID = 20130119, Speaker = "Isna", Text = "(Does adding lemon and soda water to alcohol already count as bartending?)", }, [20130120] = { ID = 20130120, Speaker = "Isna", Text = "(This should be fine, right? My junior’s tongue probably can’t tell the difference, can it?)", }, [20130121] = { ID = 20130121, Speaker = "Me", Text = "Senpai’s special cocktail. I’m starting to look forward to it.", }, [20130122] = { ID = 20130122, Speaker = "Isna", Text = "Just you wait, I’ll mix a perfect one right now.", }, [20130123] = { ID = 20130123, }, [20130124] = { ID = 20130124, Speaker = "Isna", Text = "All done.", }, [20130125] = { ID = 20130125, Text = "(Senpai slides a glass of pinkish-orange cocktail in front of me.)", }, [20130126] = { ID = 20130126, Speaker = "Isna", Text = "It’s sweet, you should be used to that. If you can’t even drink this, then all we’ve got left is milk.", }, [20130127] = { ID = 20130127, Speaker = "Me", Text = "…Senpai really put a lot of thought into this for me.", }, [20130128] = { ID = 20130128, Speaker = "Isna", Text = "Don’t get the wrong idea, I just don’t want people saying the drinks I mix taste bad.", }, [20130129] = { ID = 20130129, Speaker = "Isna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20130130] = { ID = 20130130, }, [20130131] = { ID = 20130131, Speaker = "Me", Text = "Besides, if I’m the only one drinking, it just feels a bit lonely.", }, [20130132] = { ID = 20130132, Speaker = "Isna", Text = "…That has nothing to do with me.", }, [20130133] = { ID = 20130133, Speaker = "Isna", Text = "Right now I’m the bartender, how could I drink together with you?", }, [20130134] = { ID = 20130134, Speaker = "Me", Text = "Senpai, it’s after hours now.", }, [20130135] = { ID = 20130135, Speaker = "Isna", }, [20130136] = { ID = 20130136, Speaker = "Isna", Text = "Even if it’s after hours, that doesn’t mean anything goes!", }, [20130137] = { ID = 20130137, Speaker = "Me", Text = "Then what kind of flavor do you like, Senpai? Sweet? More on the bitter side?", }, [20130138] = { ID = 20130138, Speaker = "Isna", Text = "…Nonsense.", }, [20130139] = { ID = 20130139, Text = "(I pick up the glass and pour half of it for her.)", }, [20130140] = { ID = 20130140, Speaker = "Isna", Text = "I never said I wanted a drink!", }, [20130141] = { ID = 20130141, Speaker = "Me", Text = "It’s more fun if we drink together, just do it for me.", }, [20130142] = { ID = 20130142, Speaker = "Isna", Text = "Who would do anything for you, you narcissist!", }, [20130143] = { ID = 20130143, Speaker = "Me", Text = "Then let’s at least have a toast, Senpai.", }, [20130144] = { ID = 20130144, Speaker = "Isna", }, [20130145] = { ID = 20130145, Speaker = "Isna", Text = "…Just this once.", }, [20130146] = { ID = 20130146, Speaker = "Me", Text = "Just this once.", }, [20130147] = { ID = 20130147, Text = "(Our glasses lightly clink, the clear sound quickly drowned out by the bustle of the bar.)", }, [20130148] = { ID = 20130148, Speaker = "Isna", Text = "…Does it taste good?", }, [20130149] = { ID = 20130149, Speaker = "Me", Text = "As expected of you, senpai, it’s especially tasty.", }, [20130150] = { ID = 20130150, Speaker = "Isna", Text = "If you want to see I make a fool of myself, you’ll be waiting in vain.", }, [20130151] = { ID = 20130151, Speaker = "Me", Text = "Oh?", }, [20130152] = { ID = 20130152, Speaker = "Isna", Text = "I actually hold my liquor pretty well, so you won’t get a chance to laugh at me.", }, [20130153] = { ID = 20130153, Speaker = "Me", Text = "I see.", }, [20130154] = { ID = 20130154, Speaker = "Me", Text = "That’s great, then.", }, [20130155] = { ID = 20130155, Speaker = "Me", Text = "This time I finally don’t have to take care of someone going on a drunken rampage.", }, [20130156] = { ID = 20130156, Speaker = "Isna", Text = "Do you still want another drink?", }, [20130157] = { ID = 20130157, Speaker = "Isna", Text = "I can make an exception and fix one more for you, it’s fine.", }, [20130158] = { ID = 20130158, Speaker = "Me", Text = "Awesome, then I’ll be in your care, senpai!", }, [20130159] = { ID = 20130159, Speaker = "Isna", Text = "What a troublesome guy.", }, [20130160] = { ID = 20130160, }, [20130161] = { ID = 20130161, }, [20130162] = { ID = 20130162, Speaker = "Isna", Text = "What the hell are you talking about?", }, [20130163] = { ID = 20130163, Speaker = "Isna", Text = "This is my carefully crafted special mix.", }, [20130164] = { ID = 20130164, Speaker = "Me", Text = "Then senpai, have a little too?", }, [20130165] = { ID = 20130165, Speaker = "Isna", Text = "So that was your goal?", }, [20130166] = { ID = 20130166, Speaker = "Isna", Text = "To have I drink with you?", }, [20130167] = { ID = 20130167, Speaker = "Isna", Text = "Then get me completely drunk.", }, [20130168] = { ID = 20130168, Speaker = "Isna", Text = "And do some perverted things to me.", }, [20130169] = { ID = 20130169, Speaker = "Me", Text = "Uh.", }, [20130170] = { ID = 20130170, Speaker = "Isna", Text = "You don’t need to explain, you pervert.", }, [20130171] = { ID = 20130171, Speaker = "Isna", Text = "But I’m afraid you’ll be disappointed.", }, [20130172] = { ID = 20130172, Speaker = "Isna", Text = "If you want to see I make a fool of myself, you’ll be waiting in vain.", }, [20130173] = { ID = 20130173, Speaker = "Me", Text = "Oh?", }, [20130174] = { ID = 20130174, Speaker = "Isna", Text = "I actually hold my liquor pretty well, so you won’t get a chance to laugh at me.", }, [20130175] = { ID = 20130175, Speaker = "Me", Text = "I see.", }, [20130176] = { ID = 20130176, Speaker = "Me", Text = "That would be great.", }, [20130177] = { ID = 20130177, Speaker = "Me", Text = "This time I finally don’t have to look after someone going on a drunken rampage.", }, [20130178] = { ID = 20130178, Speaker = "Me", Text = "Actually I just wanted to have Senpai drink with me.", }, [20130179] = { ID = 20130179, Speaker = "Isna", Text = "Who would believe something that honest from you, you lust-crazed monster!", }, [20130180] = { ID = 20130180, }, [20130181] = { ID = 20130181, Speaker = "Isna", Text = "Want another drink?", }, [20130182] = { ID = 20130182, Speaker = "Isna", Text = "I can make an exception and fix you one more, it’s fine.", }, [20130183] = { ID = 20130183, Speaker = "Me", Text = "Awesome, I’ll be in your care then, Senpai!", }, [20130184] = { ID = 20130184, Speaker = "Isna", Text = "What a troublesome guy.", }, [20130185] = { ID = 20130185, Text = "Black screen", }, [20130186] = { ID = 20130186, }, [20130187] = { ID = 20130187, Speaker = "Me", Text = "Oh right—Senpai, you’ve been on this ship for a while now. Have you gotten used to it?", }, [20130188] = { ID = 20130188, Speaker = "Me", Text = "Have you gotten used to life on the ship?", }, [20130189] = { ID = 20130189, Speaker = "Isna", Text = "“Used to”... is a strange way to put it.", }, [20130190] = { ID = 20130190, Speaker = "Me", Text = "What’s strange about it?", }, [20130191] = { ID = 20130191, Speaker = "Isna", Text = "That’s not right. “Getting used to” sounds like something you say about things that can’t be changed.", }, [20130192] = { ID = 20130192, Speaker = "Me", Text = "Like what?", }, [20130193] = { ID = 20130193, Speaker = "Isna", Text = "Like how the administrative system is a complete mess. The document formats aren’t unified, the report submission windows keep changing, and the whole ship is full of lunatics!", }, [20130194] = { ID = 20130194, Speaker = "Me", Text = "Sounds rough.", }, [20130195] = { ID = 20130195, Speaker = "Isna", Text = "It’s not about whether it’s rough or not, it’s about whether it’s right or not!", }, [20130196] = { ID = 20130196, Speaker = "Me", Text = "So Senpai went and organized it all?", }, [20130197] = { ID = 20130197, Speaker = "Isna", Text = "...There wasn’t any other way, right. If things are lying around in a mess and you just leave them, that’s the real problem.", }, [20130198] = { ID = 20130198, Text = "(She’s drinking faster than I expected. I glanced at the glass and kept quiet.)", }, [20130199] = { ID = 20130199, Speaker = "Me", Text = "What about daily life? Anything you’re not used to?", }, [20130200] = { ID = 20130200, Speaker = "Isna", Text = "Daily life... there’s a lot I’m not used to. Breakfast doesn’t have a fixed time, and my schedule is completely different from before.", }, [20130201] = { ID = 20130201, Speaker = "Isna", Text = "Sometimes the cabin air conditioning is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—", }, [20130202] = { ID = 20130202, Speaker = "Me", Text = "I’ll go talk to Delia about that light.", }, [20130203] = { ID = 20130203, Speaker = "Isna", Text = "\"...Nonsense, I am not complaining to ask you to fix the light.\"", }, [20130204] = { ID = 20130204, Speaker = "Me", Text = "\"But a flickering light is really annoying, right?\"", }, [20130205] = { ID = 20130205, Speaker = "Isna", Text = "\"... ... ...It is very annoying.\"", }, [20130206] = { ID = 20130206, Speaker = "Me", Text = "\"So you are not used to it, senpai.\"", }, [20130207] = { ID = 20130207, Speaker = "Isna", Text = "I told you, not being used to it isn’t the point. The point is that these things can be solved, so we just solve them.", }, [20130208] = { ID = 20130208, Speaker = "Me", Text = "Then what after you’ve solved them?", }, [20130209] = { ID = 20130209, Speaker = "Isna", Text = "…Once it’s solved, it’s on to the next one.", }, [20130210] = { ID = 20130210, Speaker = "Me", Text = "Doesn’t this tire you out, upperclassman?", }, [20130211] = { ID = 20130211, Speaker = "Isna", Text = "Since when does life have “tired” or “not tired”? Without my management, wouldn’t this ship have fallen apart by now?", }, [20130212] = { ID = 20130212, Speaker = "Isna", Text = "How could I possibly just stand by and watch this ship break down like that?", }, [20130213] = { ID = 20130213, Speaker = "Me", Text = "Shouldn’t it be exhausting to shoulder everything alone?", }, [20130214] = { ID = 20130214, Speaker = "Isna", Text = "Wait, when did I ever shoulder everything alone…? Did you misunderstand something?", }, [20130215] = { ID = 20130215, Speaker = "Me", Text = "Really?", }, [20130216] = { ID = 20130216, Speaker = "Isna", Text = "…Anyway, compared to when we were on the Steam Planet——", }, [20130217] = { ID = 20130217, Speaker = "Me", Text = "Compared to…?", }, [20130218] = { ID = 20130218, Speaker = "Isna", Text = "I’m a bit happier than before.", }, [20130219] = { ID = 20130219, Speaker = "Me", Text = "Eh——", }, [20130220] = { ID = 20130220, Speaker = "Isna", Text = "What “Eh——”! I’m just stating a fact. A fact is a fact, don’t look at me with that expression.", }, [20130221] = { ID = 20130221, Text = "(I leaned forward a little and took a closer look. From the base of her ears to her cheeks, there was a faint layer of red——)", }, [20130222] = { ID = 20130222, Speaker = "Me", Text = "…Upperclassman, your face is really red.", }, [20130223] = { ID = 20130223, Speaker = "Isna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning’s fault. I told you, the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130224] = { ID = 20130224, }, [20130225] = { ID = 20130225, Speaker = "Me", Text = "Right——about what happened on the Steam Planet before, upperclassman…?", }, [20130226] = { ID = 20130226, Speaker = "Me", Text = "Do you have any thoughts about it?", }, [20130227] = { ID = 20130227, Speaker = "Isna", Text = "What thoughts could I possibly have?", }, [20130228] = { ID = 20130228, Speaker = "Isna", Text = "All of a sudden, everything turned into this in an instant.", }, [20130229] = { ID = 20130229, Speaker = "Isna", Text = "I didn’t even have time to adapt.", }, [20130230] = { ID = 20130230, Speaker = "Me", Text = "Like what?", }, [20130231] = { ID = 20130231, Speaker = "Isna", Text = "You still dare to ask me? You piloted that junk heap down from the sky without even taking proper care of it.", }, [20130232] = { ID = 20130232, Speaker = "Isna", Text = "If Delia and I hadn’t been working hard to manage things, this ship would have fallen to pieces long ago.", }, [20130233] = { ID = 20130233, Speaker = "Me", Text = "You’ve worked hard.", }, [20130234] = { ID = 20130234, Speaker = "Isna", Text = "That’s not the point at all!", }, [20130235] = { ID = 20130235, Speaker = "Isna", Text = "Besides, the Goddess even comes aboard this ship sometimes... and she even seems to be on pretty good terms with you.", }, [20130236] = { ID = 20130236, Speaker = "Isna", Text = "You junior... you’re really full of mysteries...", }, [20130237] = { ID = 20130237, Speaker = "Me", Text = "What about your daily life? Anything you’re not used to?", }, [20130238] = { ID = 20130238, Speaker = "Isna", Text = "In daily life... there are many things I’m not used to. There’s no fixed time for breakfast, and my schedule is completely different from before.", }, [20130239] = { ID = 20130239, Speaker = "Isna", Text = "The air conditioning in the cabins is sometimes too cold and sometimes too hot, and there’s also a light in the corridor that keeps flickering in the middle of the night—", }, [20130240] = { ID = 20130240, Speaker = "Me", Text = "I’ll go talk to Delia about that light.", }, [20130241] = { ID = 20130241, Speaker = "Isna", Text = "...Nonsense, I’m not complaining so you’ll go fix the light.", }, [20130242] = { ID = 20130242, Speaker = "Me", Text = "But a flickering light is really annoying, right?", }, [20130243] = { ID = 20130243, Speaker = "Isna", Text = "...It is very annoying.", }, [20130244] = { ID = 20130244, Speaker = "Me", Text = "So that’s something you’re not used to, Senpai.", }, [20130245] = { ID = 20130245, Speaker = "Isna", Text = "I said, whether I’m used to it or not isn’t the point. The point is that these things can be fixed, so they should just be fixed.", }, [20130246] = { ID = 20130246, Speaker = "Me", Text = "And after you’ve fixed them?", }, [20130247] = { ID = 20130247, Speaker = "Isna", Text = "...After I fix them, I move on to the next one.", }, [20130248] = { ID = 20130248, Speaker = "Me", Text = "Doesn’t living like that tire you out, Senpai?", }, [20130249] = { ID = 20130249, Speaker = "Isna", Text = "Life isn’t about being tired or not.", }, [20130250] = { ID = 20130250, Speaker = "Isna", Text = "There’s no way I could just stand by and watch this ship fall apart.", }, [20130251] = { ID = 20130251, Speaker = "Me", Text = "Shouldering everything alone would be exhausting, wouldn’t it?", }, [20130252] = { ID = 20130252, Speaker = "Isna", Text = "Hold on, when did I ever shoulder everything alone... did you misunderstand something?", }, [20130253] = { ID = 20130253, Speaker = "Me", Text = "Did I?", }, [20130254] = { ID = 20130254, Speaker = "Isna", Text = "...Anyway, compared to when we were on the Steam Planet—", }, [20130255] = { ID = 20130255, Speaker = "Me", Text = "Compared to...?", }, [20130256] = { ID = 20130256, Speaker = "Isna", Text = "I’m a bit happier than before.", }, [20130257] = { ID = 20130257, Speaker = "Me", Text = "Huh—", }, [20130258] = { ID = 20130258, Speaker = "Isna", Text = "What do you mean, \"Huh——\"! I’m just stating facts. Facts are facts, don’t look at me with that expression.", }, [20130259] = { ID = 20130259, Text = "(I leaned forward a little and took a closer look. From the base of the ears to the cheeks, there was a faint layer of red——)", }, [20130260] = { ID = 20130260, Speaker = "Me", Text = "…Senpai, your face is really red.", }, [20130261] = { ID = 20130261, Speaker = "Isna", Text = "No! It’s stuffy in here, it’s the air conditioning, I told you the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130262] = { ID = 20130262, }, [20130263] = { ID = 20130263, Speaker = "Me", Text = "How long have you and Delia known each other…?", }, [20130264] = { ID = 20130264, Speaker = "Isna", Text = "How long… He’s just a craftsman. At the very beginning we were only coworkers, that’s all.", }, [20130265] = { ID = 20130265, Speaker = "Isna", Text = "I never imagined our relationship would become this good.", }, [20130266] = { ID = 20130266, Speaker = "Isna", Text = "Since way back, that guy has always been unconventional and always makes people worry.", }, [20130267] = { ID = 20130267, Speaker = "Me", Text = "Like what?", }, [20130268] = { ID = 20130268, Speaker = "Isna", Text = "That guy often goes without sleep or rest to repair things that don’t need fixing at all.", }, [20130269] = { ID = 20130269, Speaker = "Isna", Text = "He creates a whole bunch of convenient tools that are hard to manage.", }, [20130270] = { ID = 20130270, Speaker = "Me", Text = "Is that a bad thing?", }, [20130271] = { ID = 20130271, Speaker = "Isna", Text = "As his superior officer, I have a duty to supervise his rest!", }, [20130272] = { ID = 20130272, Speaker = "Me", Text = "What about daily life? Are there things you’re not used to?", }, [20130273] = { ID = 20130273, Speaker = "Isna", Text = "In daily life… there are many things I’m not used to. There’s no fixed time for breakfast, and his schedule is completely different from what I was used to before.", }, [20130274] = { ID = 20130274, Speaker = "Isna", Text = "Sometimes the cabin air conditioning is too cold, sometimes it’s too hot, and there’s a light in the corridor that keeps flickering in the middle of the night——", }, [20130275] = { ID = 20130275, Speaker = "Me", Text = "I’ll go talk to Delia about that light.", }, [20130276] = { ID = 20130276, Speaker = "Isna", Text = "…Nonsense, I wasn’t complaining so you’d go fix the light.", }, [20130277] = { ID = 20130277, Speaker = "Me", Text = "But a flickering light is annoying, right?", }, [20130278] = { ID = 20130278, Speaker = "Isna", Text = "…………It’s very annoying.", }, [20130279] = { ID = 20130279, Speaker = "Me", Text = "So you’re not used to it, then, Senpai.", }, [20130280] = { ID = 20130280, Speaker = "Isna", Text = "I told you, whether I’m used to it or not isn’t the point. The point is these things can be fixed, so they should just be fixed.", }, [20130281] = { ID = 20130281, Speaker = "Me", Text = "And after they’re fixed?", }, [20130282] = { ID = 20130282, Speaker = "Isna", Text = "…Once they’re fixed, it’s on to the next one.", }, [20130283] = { ID = 20130283, Speaker = "Me", Text = "Doesn’t living like that tire you out, Senpai?", }, [20130284] = { ID = 20130284, Speaker = "Isna", Text = "There’s no such thing as being tired or not tired in life.", }, [20130285] = { ID = 20130285, Speaker = "Isna", Text = "How could I possibly just stand by and watch this ship break down like that?", }, [20130286] = { ID = 20130286, Speaker = "Me", Text = "Anyone would get tired if they tried to shoulder everything alone, right?", }, [20130287] = { ID = 20130287, Speaker = "Isna", Text = "Wait, I’m not shouldering everything alone… Did you misunderstand something?", }, [20130288] = { ID = 20130288, Speaker = "Me", Text = "Is that so?", }, [20130289] = { ID = 20130289, Speaker = "Isna", Text = "…Anyway, compared to back on the Steam Planet—", }, [20130290] = { ID = 20130290, Speaker = "Me", Text = "Compared to…?", }, [20130291] = { ID = 20130291, Speaker = "Isna", Text = "I’m a bit happier than before.", }, [20130292] = { ID = 20130292, Speaker = "Me", Text = "Huh—", }, [20130293] = { ID = 20130293, Speaker = "Isna", Text = "What do you mean, “Huh—”! I’m just stating a fact. A fact is a fact, don’t look at I with that expression.", }, [20130294] = { ID = 20130294, Text = "(I leaned forward a little and took a closer look. From the base of the ears to the cheeks, there was a faint layer of red—not the kind from being teased, more like it was seeping out from within.)", }, [20130295] = { ID = 20130295, Speaker = "Me", Text = "…Senpai, your face is really red.", }, [20130296] = { ID = 20130296, Speaker = "Isna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning, I told you the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130297] = { ID = 20130297, }, [20130298] = { ID = 20130298, Speaker = "Me", Text = "Senpai, why is your face a bit red?", }, [20130299] = { ID = 20130299, Speaker = "Isna", Text = "W-Where is it red! It’s just too hot in here! Can’t you feel it at all? The temperature here is not compliant with regulations at all.", }, [20130300] = { ID = 20130300, Speaker = "Isna", Text = "You little brat, do you want to get reported to the Labor Administration Bureau?", }, [20130301] = { ID = 20130301, Speaker = "Me", Text = "Is that so? I don’t feel very hot, though.", }, [20130302] = { ID = 20130302, Speaker = "Isna", Text = "You junior, stop nitpicking over there!", }, [20130303] = { ID = 20130303, Speaker = "Me", Text = "Oh, then I’ll just keep observing.", }, [20130304] = { ID = 20130304, Speaker = "Isna", Text = "Observing what! …Mm, no, wait, what was I about to say just now?", }, [20130305] = { ID = 20130305, Speaker = "Me", Text = "What were you about to say?", }, [20130306] = { ID = 20130306, Speaker = "Isna", Text = "I said… I said… It doesn’t matter anyway! The point is that it’s not red!", }, [20130307] = { ID = 20130307, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20130308] = { ID = 20130308, Speaker = "Isna", Text = "Only… only a few. As a responsible administrative officer, how could I possibly just…", }, [20130309] = { ID = 20130309, Speaker = "Me", Text = "Just what?", }, [20130310] = { ID = 20130310, Speaker = "Isna", Text = "And then like this... Huh? What am I even saying?", }, [20130311] = { ID = 20130311, Speaker = "Me", Text = "Senpai.", }, [20130312] = { ID = 20130312, Speaker = "Isna", Text = "Wh-... what?", }, [20130313] = { ID = 20130313, Speaker = "Me", Text = "You’re drunk.", }, [20130314] = { ID = 20130314, Speaker = "Isna", Text = "Nonsense! I am not! I have a very, very good tolerance for alcohol! You junior, don’t talk nonsense!", }, [20130315] = { ID = 20130315, Speaker = "Me", Text = "Okay, okay, okay.", }, [20130316] = { ID = 20130316, Speaker = "Isna", Text = "Exactly! ...Mm... it’s so hot. Why is it so hot in here.", }, [20130317] = { ID = 20130317, Speaker = "Me", Text = "The AC is on, it shouldn’t be that hot...", }, [20130318] = { ID = 20130318, Text = "(Isna reaches out to undo the buttons on the side of the bunny girl outfit, her movements swaying unsteadily.)", }, [20130319] = { ID = 20130319, Speaker = "Isna", Text = "Turn what on! It’s just hot! Junior, this outfit is way too stuffy!", }, [20130320] = { ID = 20130320, Speaker = "Me", Text = "W-wait, Senpai!! What are you doing—", }, [20130321] = { ID = 20130321, Speaker = "Isna", Text = "Taking my clothes off! Who said you have to wear a bunny girl outfit on a Date anyway! It’s hot and tight, it’s super uncomfortable!", }, [20130322] = { ID = 20130322, Speaker = "Me", Text = "But this isn’t your place!!", }, [20130323] = { ID = 20130323, Speaker = "Isna", Text = "So what? ...Junior, you know, I actually work really hard every day. Rules, procedures, all that...", }, [20130324] = { ID = 20130324, Speaker = "Isna", Text = "I remember them all. Junior, are you listening? Junior?", }, [20130325] = { ID = 20130325, Speaker = "Me", Text = "...I’m listening.", }, [20130326] = { ID = 20130326, Text = "(Isna’s bunny girl outfit has already been completely taken off, leaving only two pasties on her swaying breasts.)", }, [20130327] = { ID = 20130327, Text = "(The bunny tail extends a strip forward, connecting to cover her crotch.)", }, [20130328] = { ID = 20130328, Speaker = "Isna", Text = "Mm, mm... No, that’s not it, what was I saying. Junior, you look really nice. N-no, that’s not what I was trying to say just now?", }, [20130329] = { ID = 20130329, Speaker = "Isna", Text = "Don’t... it’s hot... Junior, underclassman... from now on you have to... have to always... anyway just... okay, the sofa.", }, [20130330] = { ID = 20130330, Text = "(By the end even she doesn’t know what she’s saying anymore; she kicks off the rest of her things and just collapses straight onto the sofa.)", }, [20130331] = { ID = 20130331, Text = "(Isna is now lying stark naked on the sofa like that, sometimes rolling to this side, sometimes to the other.)", }, [20130332] = { ID = 20130332, Text = "(Her bun has long since come completely undone, her hair sticking to her cheeks, and her mouth is still mumbling things I can’t make out at all.)", }, [20130333] = { ID = 20130333, Speaker = "Me", Text = "What am I supposed to do now!", }, [20130334] = { ID = 20130334, }, [20130335] = { ID = 20130335, Speaker = "Me", Text = "Senpai, do you still want to drink?", }, [20130336] = { ID = 20130336, Speaker = "Isna", Text = "Hahaha~ Pour me some more~", }, [20130337] = { ID = 20130337, Speaker = "Isna", Text = "Hehe~ Junior, you look so twisted~", }, [20130338] = { ID = 20130338, Speaker = "Me", Text = "It’s I, your senior. Get a hold of yourself.", }, [20130339] = { ID = 20130339, Speaker = "Isna", Text = "You must be here to check whether I’ve been properly managing Delia!", }, [20130340] = { ID = 20130340, Speaker = "Me", Text = "Why does it have to be Delia......", }, [20130341] = { ID = 20130341, Speaker = "Isna", Text = "If Delia gets bullied......it’s the responsibility of management......", }, [20130342] = { ID = 20130342, Speaker = "Me", Text = "What are you trying to say?", }, [20130343] = { ID = 20130343, Speaker = "Isna", Text = "I’m saying… I’m saying… it doesn’t matter anyway! In short, it’s like... goddess boss~ planet explosion~", }, [20130344] = { ID = 20130344, Speaker = "Me", Text = "Senior, how many drinks have you had tonight?", }, [20130345] = { ID = 20130345, Speaker = "Isna", Text = "Just… just a few. As a responsible administrator, there’s no way I would just…", }, [20130346] = { ID = 20130346, Speaker = "Me", Text = "Just what?", }, [20130347] = { ID = 20130347, Speaker = "Isna", Text = "Just… huh? What am I saying?", }, [20130348] = { ID = 20130348, Speaker = "Me", Text = "Senior.", }, [20130349] = { ID = 20130349, Speaker = "Isna", Text = "W-What?", }, [20130350] = { ID = 20130350, Speaker = "Me", Text = "You’re drunk.", }, [20130351] = { ID = 20130351, Speaker = "Isna", Text = "Nonsense! I am not! I can hold my liquor really, really well! Junior, don’t talk nonsense!", }, [20130352] = { ID = 20130352, Speaker = "Me", Text = "Alright, alright.", }, [20130353] = { ID = 20130353, Speaker = "Isna", Text = "Exactly! …Mm… It’s so hot. Why is it so hot in here?", }, [20130354] = { ID = 20130354, Speaker = "Me", Text = "The air conditioning is on, it shouldn’t be that hot…", }, [20130355] = { ID = 20130355, Text = "(Isna reaches out to undo the side buttons of the bunny girl outfit, her movements swaying unsteadily.)", }, [20130356] = { ID = 20130356, Speaker = "Isna", Text = "Turn what on! It’s just hot! Junior, this outfit is way too stuffy!", }, [20130357] = { ID = 20130357, Speaker = "Me", Text = "W-Wait, Senior!! What are you doing—", }, [20130358] = { ID = 20130358, Speaker = "Isna", Text = "Taking off my clothes! Who said you have to wear a bunny girl outfit on a Date! It’s hot and tight, it’s super uncomfortable!", }, [20130359] = { ID = 20130359, Speaker = "Me", Text = "But this isn’t your home!!", }, [20130360] = { ID = 20130360, Speaker = "Isna", Text = "So what? …Junior, you know, I actually work really hard every day. Rules, procedures, all that…", }, [20130361] = { ID = 20130361, Speaker = "Isna", Text = "I remember it all. Junior, are you even listening? Junior?", }, [20130362] = { ID = 20130362, Speaker = "Me", Text = "...I’m listening.", }, [20130363] = { ID = 20130363, Text = "(Isna’s bunny girl outfit has been completely taken off, leaving only two pasties on her swaying breasts.)", }, [20130364] = { ID = 20130364, Text = "(A strip extends from the bunny tail forward, covering her crotch.)", }, [20130365] = { ID = 20130365, Speaker = "Isna", Text = "Mm, mm... No, what was I saying again. Junior, you look really good. N-no, that’s not what I was trying to say just now?", }, [20130366] = { ID = 20130366, Speaker = "Isna", Text = "Don’t... it’s hot... Junior, underclassman... from now on you have to... always... anyway just... okay, the sofa.", }, [20130367] = { ID = 20130367, Text = "(By the end even she has no idea what she’s saying anymore. She kicks off the rest of her things and just collapses onto the sofa.)", }, [20130368] = { ID = 20130368, Text = "(Isna is now lying stark naked on the sofa, sometimes rolling to this side, sometimes to that side.)", }, [20130369] = { ID = 20130369, Text = "(Her bun has long since come completely undone, her hair sticking to her cheeks, and she’s still mumbling something I can’t make out at all.)", }, [20130370] = { ID = 20130370, Speaker = "Me", Text = "What am I supposed to do now!", }, [20130371] = { ID = 20130371, }, [20130372] = { ID = 20130372, Speaker = "Me", Text = "Didn’t you say you can really hold your liquor!?", }, [20130373] = { ID = 20130373, Speaker = "Isna", Text = "Really good, really good! Look, I can still walk in a straight line!", }, [20130374] = { ID = 20130374, Speaker = "Isna", Text = "You little... do you not trust my professional, professional... straight-line walking~", }, [20130375] = { ID = 20130375, Speaker = "Me", Text = "......", }, [20130376] = { ID = 20130376, Speaker = "Isna", Text = "Hehe~", }, [20130377] = { ID = 20130377, Speaker = "Me", Text = "I’ll take a picture for you, and when you sober up I’ll show it to you...", }, [20130378] = { ID = 20130378, Speaker = "Isna", Text = "Junior’s going to take pictures of me~?", }, [20130379] = { ID = 20130379, Speaker = "Isna", Text = "Then I’ll get... get ready~", }, [20130380] = { ID = 20130380, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20130381] = { ID = 20130381, Speaker = "Me", Text = "No, get ready for what?", }, [20130382] = { ID = 20130382, Text = "(Isna reaches for the buttons on the side of her bunny girl outfit, her movements unsteady and wobbly.)", }, [20130383] = { ID = 20130383, Speaker = "Isna", Text = "If you’re taking pictures, you have to be naked for them to look good~", }, [20130384] = { ID = 20130384, Speaker = "Me", Text = "W-wait, Senpai!! What are you doing—", }, [20130385] = { ID = 20130385, Speaker = "Isna", Text = "Taking my clothes off! Isn’t that how photos are always taken?", }, [20130386] = { ID = 20130386, Text = "Junior, junior! You listen... *hic*... carefully to me!", }, [20130387] = { ID = 20130387, Speaker = "Me", Text = "...I’m listening.", }, [20130388] = { ID = 20130388, Text = "(Like an exhibitionist, Isna yanks down the top of her bunny girl outfit.)", }, [20130389] = { ID = 20130389, Speaker = "Isna", Text = "\"Look! I’ve got pasties on!\"", }, [20130390] = { ID = 20130390, Speaker = "Me", Text = "......", }, [20130391] = { ID = 20130391, Text = "\"(Presses the shutter.)\"", }, [20130392] = { ID = 20130392, Text = "\"(Isna’s bunny girl outfit has been completely taken off, leaving only two pasties on her jiggling breasts.)\"", }, [20130393] = { ID = 20130393, Text = "\"(A bunny tail extends a strip forward, connecting to cover her crotch.)\"", }, [20130394] = { ID = 20130394, Speaker = "Isna", Text = "\"Mm, mm… no, that’s not it, what was I saying again. Junior, you look really good. N-no, that’s not what I was trying to say just now?\"", }, [20130395] = { ID = 20130395, Speaker = "Isna", Text = "\"Don’t… it’s hot… junior, underclassman… from now on you… you have to always… anyway just… okay, the sofa.\"", }, [20130396] = { ID = 20130396, Text = "\"(By the end even she has no idea what she’s saying anymore. She kicks away the rest of her things and just collapses straight onto the sofa.)\"", }, [20130397] = { ID = 20130397, Text = "\"(Isna is now lying stark naked on the sofa like this, sometimes rolling to this side, sometimes to that side.)\"", }, [20130398] = { ID = 20130398, Text = "\"(Her bun has long since come completely undone, her hair sticking to her cheeks, and her mouth is still mumbling things I can’t make out at all.)\"", }, [20130399] = { ID = 20130399, Speaker = "Me", Text = "\"What am I supposed to do now!\"", }, [20130400] = { ID = 20130400, }, [20130401] = { ID = 20130401, Speaker = "Me", Text = "\"......I can hardly bear to keep watching.\"", }, [20130402] = { ID = 20130402, Speaker = "Isna", Text = "\"Juni~or, listen to me~\"", }, [20130403] = { ID = 20130403, Speaker = "Me", Text = "\"I’m listening......what is it?\"", }, [20130404] = { ID = 20130404, Text = "\"(I rub my aching temples with my fingers. In the end I still have to take care of the drunk.)\"", }, [20130405] = { ID = 20130405, Text = "\"(At the very least, I absolutely can’t let the other lunatics see this facility on the ship.)\"", }, [20130406] = { ID = 20130406, Speaker = "Isna", Text = "\"Actually......I’ve always felt uneasy......\"", }, [20130407] = { ID = 20130407, Speaker = "Isna", Text = "\"My whole life......\"", }, [20130408] = { ID = 20130408, Speaker = "Isna", Text = "\"Has gone so smoothly it’s a little boring.\"", }, [20130409] = { ID = 20130409, Speaker = "Isna", Text = "\"I don’t even know~ if that’s a good thing or a bad thing!\"", }, [20130410] = { ID = 20130410, Speaker = "Isna", Text = "\"Maybe......if a junior hadn’t fallen from the sky.\"", }, [20130411] = { ID = 20130411, Speaker = "Isna", Text = "\"I’d still be on that boring planet, being an unlikable bad bad supervisor~\"", }, [20130412] = { ID = 20130412, Speaker = "Isna", Text = "\"Juni~or, are you still listening~?\"", }, [20130413] = { ID = 20130413, Speaker = "Me", Text = "\"I’m still here, senpai. You should get some rest.\"", }, [20130414] = { ID = 20130414, Speaker = "Isna", Text = "\"Nooo~ I still want my junior to keep me company a bit longer~\"", }, [20130415] = { ID = 20130415, Speaker = "Isna", Text = "\"It’s been so, so long since I relaxed like this.\"", }, [20130416] = { ID = 20130416, Speaker = "Isna", Text = "The pressure is really, really overwhelming.", }, [20130417] = { ID = 20130417, Speaker = "Isna", Text = "I’ve always worked so hard, so hard, wanting to do everything well~", }, [20130418] = { ID = 20130418, Speaker = "Isna", Text = "I’m already an adult, so I can’t act spoiled like Qubi.", }, [20130419] = { ID = 20130419, Speaker = "Isna", Text = "So at least for now, junior......", }, [20130420] = { ID = 20130420, Speaker = "Isna", Text = "you can just look at me, stay by my side, and drink with me.", }, [20130421] = { ID = 20130421, Speaker = "Isna", Text = "That’s when I feel that coming to this place...", }, [20130422] = { ID = 20130422, Speaker = "Isna", Text = "makes me so happy......", }, [20130423] = { ID = 20130423, Speaker = "Isna", Text = "So......", }, [20130424] = { ID = 20130424, Speaker = "Isna", Text = "I want my junior to give me a little more encouragement.", }, [20130425] = { ID = 20130425, Speaker = "Isna", Text = "Hehe......", }, [20130426] = { ID = 20130426, Speaker = "Isna", Text = "Did I do well?", }, [20130427] = { ID = 20130427, Speaker = "Isna", Text = "Junior.", }, [20130428] = { ID = 20130428, }, [20130429] = { ID = 20130429, }, [20130430] = { ID = 20130430, Speaker = "Me", Text = "Senpai, put on a jacket, here, take this one.", }, [20130431] = { ID = 20130431, Speaker = "Me", Text = "What about your original clothes?", }, [20130432] = { ID = 20130432, Speaker = "Isna", Text = "Sent them to be washed~ The elite manager’s clothes~ have to be washed and smell nice every day, you know.", }, [20130433] = { ID = 20130433, Speaker = "Me", Text = "You should at least prepare an outfit for yourself that isn’t a bunny girl costume!", }, [20130434] = { ID = 20130434, Speaker = "Isna", Text = "*Hic*......", }, [20130435] = { ID = 20130435, Speaker = "Me", Text = "......I can’t even bear to keep watching this.", }, [20130436] = { ID = 20130436, Speaker = "Isna", Text = "Juni~or, listen to me~", }, [20130437] = { ID = 20130437, Speaker = "Me", Text = "I’m listening...... what is it?", }, [20130438] = { ID = 20130438, Text = "(I rubbed my aching temples with my fingers, and in the end I still had to take care of the drunk maniac.)", }, [20130439] = { ID = 20130439, Text = "(At the very least, I absolutely can’t let the other lunatics see this facility on the ship.)", }, [20130440] = { ID = 20130440, Speaker = "Isna", Text = "Actually...... I’ve always felt really uneasy......", }, [20130441] = { ID = 20130441, Speaker = "Isna", Text = "My whole life......", }, [20130442] = { ID = 20130442, Speaker = "Isna", Text = "has gone so smoothly it’s gotten a bit boring.", }, [20130443] = { ID = 20130443, Speaker = "Isna", Text = "I really don’t know~ whether it’s a good thing or a bad thing!", }, [20130444] = { ID = 20130444, Speaker = "Isna", Text = "Maybe......if a junior hadn’t fallen from the sky.", }, [20130445] = { ID = 20130445, Speaker = "Isna", Text = "I would still be on that boring planet, being an unlikable bad bad supervisor~", }, [20130446] = { ID = 20130446, Speaker = "Isna", Text = "Junior~ are you still listening~?", }, [20130447] = { ID = 20130447, Speaker = "Me", Text = "I’m still here, senpai. You should get some rest.", }, [20130448] = { ID = 20130448, Speaker = "Isna", Text = "No waaay~ I still want my junior to keep me company a bit longer~", }, [20130449] = { ID = 20130449, Speaker = "Isna", Text = "It’s been such a long, long time since I relaxed like this.", }, [20130450] = { ID = 20130450, Speaker = "Isna", Text = "The pressure has really been so, so heavy.", }, [20130451] = { ID = 20130451, Speaker = "Isna", Text = "I’ve always been working so hard, trying so hard to do everything well~", }, [20130452] = { ID = 20130452, Speaker = "Isna", Text = "I’m already an adult, so I can’t act spoiled like Qubi.", }, [20130453] = { ID = 20130453, Speaker = "Isna", Text = "So at least for now, junior......", }, [20130454] = { ID = 20130454, Speaker = "Isna", Text = "You can look only at me, you can stay by my side, drink with me.", }, [20130455] = { ID = 20130455, Speaker = "Isna", Text = "Then I feel that coming to this place.", }, [20130456] = { ID = 20130456, Speaker = "Isna", Text = "Makes me so happy......", }, [20130457] = { ID = 20130457, Speaker = "Isna", Text = "So......", }, [20130458] = { ID = 20130458, Speaker = "Isna", Text = "I want my junior to give me a little more encouragement.", }, [20130459] = { ID = 20130459, Speaker = "Isna", Text = "Hehe......", }, [20130460] = { ID = 20130460, Speaker = "Isna", Text = "Did I do well?", }, [20130461] = { ID = 20130461, Speaker = "Isna", Text = "Junior.", }, [20130462] = { ID = 20130462, }, [20130463] = { ID = 20130463, Speaker = "Me", Text = "...Senpai, just how many glasses have you had.", }, [20130464] = { ID = 20130464, Speaker = "Isna", Text = "I-I’m not drunk at all! I’m completely sober!", }, [20130465] = { ID = 20130465, Speaker = "Isna", Text = "This is the first glass~ Hehe~.", }, [20130466] = { ID = 20130466, Text = "(Isna is lying on the sofa, hugging an empty bottle and pinching it between her breasts, twisting her body left and right.)", }, [20130467] = { ID = 20130467, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20130468] = { ID = 20130468, Speaker = "Isna", Text = "......Impossible.", }, [20130469] = { ID = 20130469, Speaker = "Isna", Text = "One...... two...... fou~r~ o~ne~", }, [20130470] = { ID = 20130470, Speaker = "Isna", Text = "Hehe~", }, [20130471] = { ID = 20130471, Speaker = "Me", Text = "All right, all right, it’s real. How about we go back to sleep first and continue tomorrow.", }, [20130472] = { ID = 20130472, Speaker = "Isna", Text = "No!", }, [20130473] = { ID = 20130473, Text = "(She immediately sat up straight, almost slipping off the high stool, frantically grabbing the edge of the bar counter.)", }, [20130474] = { ID = 20130474, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole glass.", }, [20130475] = { ID = 20130475, Speaker = "Isna", Text = "...That was... that was an accident.", }, [20130476] = { ID = 20130476, Speaker = "Me", Text = "Let’s go, I’ll help you back.", }, [20130477] = { ID = 20130477, Speaker = "Isna", Text = "Nooo~", }, [20130478] = { ID = 20130478, Speaker = "Isna", Text = "Otherwise...... how about we play a game?", }, [20130479] = { ID = 20130479, Text = "(Isna suddenly shook off the hand I reached out. She stood up, swayed a little—)", }, [20130480] = { ID = 20130480, Text = "(Then her gaze fell on the dartboard hanging in the corner of the bar—the look in her eyes suddenly cleared, carrying a certain dangerous determination.)", }, [20130481] = { ID = 20130481, Speaker = "Isna", Text = "Darts?", }, [20130482] = { ID = 20130482, Speaker = "Me", Text = "...Huh?", }, [20130483] = { ID = 20130483, Speaker = "Isna", Text = "Let’s have a dart match! The loser has to do whatever the winner says!", }, [20130484] = { ID = 20130484, Text = "(She put both hands on her hips, steadied herself, her expression full of fighting spirit.)", }, [20130485] = { ID = 20130485, Speaker = "Me", Text = "Senpai, you can barely even stand straight right now...", }, [20130486] = { ID = 20130486, Speaker = "Isna", Text = "I’m totally fine!", }, [20130487] = { ID = 20130487, Speaker = "Me", Text = "(This drunk, there’s no way her darts will be accurate... Isn’t this just a free win.)", }, [20130488] = { ID = 20130488, Speaker = "Me", Text = "Fine, let’s do it.", }, [20130489] = { ID = 20130489, Speaker = "Isna", Text = "If I win, you’re not allowed to say the six words “go back to sleep” again tonight!", }, [20130490] = { ID = 20130490, Text = "(Looking completely justified, she held up her fingers in the air to show a “three”.)", }, [20130491] = { ID = 20130491, Speaker = "Me", Text = "Then what if you lose, Senpai?", }, [20130492] = { ID = 20130492, Speaker = "Isna", Text = "Hmph! I won’t lose!", }, [20130493] = { ID = 20130493, Text = "(Isna flicked out three darts in an instant, like an assassin throwing knives.)", }, [20130494] = { ID = 20130494, Speaker = "Me", Text = "(...How was that move just now so smooth.)", }, [20130495] = { ID = 20130495, Text = "(All three darts are stuck near the bullseye, and the look in the eyes when they were thrown is so sharp it’s like a different person.)", }, [20130496] = { ID = 20130496, Text = "(I lower my head to look at where my first two darts landed on the board, then look at the last one in my hand.)", }, [20130497] = { ID = 20130497, Speaker = "Isna", Text = "Yay~ I won! I won~", }, [20130498] = { ID = 20130498, Speaker = "Isna", Text = "Hehe~", }, [20130499] = { ID = 20130499, Speaker = "Isna", Text = "Then I’ll go Claim the winner’s reward~", }, [20130500] = { ID = 20130500, Speaker = "Me", Text = "What reward—mmph!", }, [20130501] = { ID = 20130501, Text = "(Before I can figure out what’s happening, Isna suddenly pounces on me.)", }, [20130502] = { ID = 20130502, Text = "(Her lips press quickly against mine, and she directly slips her tongue inside.)", }, [20130503] = { ID = 20130503, }, [20130504] = { ID = 20130504, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had.", }, [20130505] = { ID = 20130505, Speaker = "Isna", Text = "I-I am not drunk! I’m completely sober!", }, [20130506] = { ID = 20130506, Speaker = "Isna", Text = "This is the first one~ Hehe~.", }, [20130507] = { ID = 20130507, Text = "(Isna lay on the sofa, hugging an empty bottle and pinning it with her chest, twisting her body left and right.)", }, [20130508] = { ID = 20130508, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20130509] = { ID = 20130509, Speaker = "Isna", Text = "...Impossible.", }, [20130510] = { ID = 20130510, Speaker = "Isna", Text = "O......ne...... two...... fou~r~ o~ne~", }, [20130511] = { ID = 20130511, Speaker = "Isna", Text = "Hehe~", }, [20130512] = { ID = 20130512, Speaker = "Me", Text = "All right, all right, it’s real. How about we go back to sleep for now and continue tomorrow.", }, [20130513] = { ID = 20130513, Speaker = "Isna", Text = "No!", }, [20130514] = { ID = 20130514, Text = "(She immediately sat up straight, almost slipping off the barstool, flailing as she grabbed the edge of the counter.)", }, [20130515] = { ID = 20130515, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole thing.", }, [20130516] = { ID = 20130516, Speaker = "Isna", Text = "...That was... that was an accident.", }, [20130517] = { ID = 20130517, Speaker = "Me", Text = "Sigh, but I am actually a little curious......", }, [20130518] = { ID = 20130518, Text = "(I fix my gaze on the white fluffy ball on senpai’s butt.)", }, [20130519] = { ID = 20130519, Speaker = "Me", Text = "You’ve already taken off the bunny girl outfit, so what exactly is this tail...... I’ll pull it!", }, [20130520] = { ID = 20130520, Speaker = "Isna", Text = "Yaaah!", }, [20130521] = { ID = 20130521, Speaker = "Me", Text = "......", }, [20130522] = { ID = 20130522, Speaker = "Me", Text = "Uh, I’ll pull it one more time to Confirm...... this shouldn’t be......", }, [20130523] = { ID = 20130523, Speaker = "Isna", Text = "Haaah......", }, [20130524] = { ID = 20130524, Text = "(Isna’s lower body now looks like something flat is covering her crotch, and the tail is stuck onto that flat piece.)", }, [20130525] = { ID = 20130525, Text = "(But after I gave it a tug, there was clearly some resistance.)", }, [20130526] = { ID = 20130526, Text = "(After pulling harder, the flat cover and Isna’s crotch separated a little, and underneath it were—)", }, [20130527] = { ID = 20130527, Text = "(Two thick rods, covered in body fluids—)", }, [20130528] = { ID = 20130528, Speaker = "Me", }, [20130529] = { ID = 20130529, Speaker = "Me", Text = "Waaah!!!", }, [20130530] = { ID = 20130530, Speaker = "Isna", Text = "Junior, what are you doing~", }, [20130531] = { ID = 20130531, Speaker = "Me", Text = "Senpai! You—have you had this stuck in you the whole time since just now?", }, [20130532] = { ID = 20130532, Speaker = "Isna", Text = "What could I do about it~", }, [20130533] = { ID = 20130533, Speaker = "Isna", Text = "I bought it from the shop, and the tail just came like this......", }, [20130534] = { ID = 20130534, Speaker = "Isna", Text = "A bunny girl just can’t be without a tail~", }, [20130535] = { ID = 20130535, Speaker = "Isna", Text = "Anyway, junior.", }, [20130536] = { ID = 20130536, Speaker = "Me", Text = "What—mmph!", }, [20130537] = { ID = 20130537, Text = "(Before I could figure out what was happening, Isna suddenly pounced on me.)", }, [20130538] = { ID = 20130538, Text = "(Her lips quickly pressed against mine, and she directly pushed her tongue inside.)", }, [20130539] = { ID = 20130539, }, [20130540] = { ID = 20130540, Speaker = "Me", Text = "Since senpai is this drunk right now.", }, [20130541] = { ID = 20130541, Speaker = "Me", Text = "Might as well do something a little naughty.", }, [20130542] = { ID = 20130542, Speaker = "Me", Text = "Senpai, are you still awake?", }, [20130543] = { ID = 20130543, Speaker = "Isna", Text = "Yeees~ Teacher~ I’m still here!", }, [20130544] = { ID = 20130544, Speaker = "Me", Text = "Senpai, what are your measurements.", }, [20130545] = { ID = 20130545, Speaker = "Isna", Text = "I’ve got this~ From top to bottom it’s......", }, [20130546] = { ID = 20130546, }, [20130547] = { ID = 20130547, Speaker = "Me", Text = "I’m starting to feel a bit guilty, I really shouldn’t keep doing this.", }, [20130548] = { ID = 20130548, Speaker = "Me", Text = "I hope Mirai-senpai won’t retain any memories tomorrow.", }, [20130549] = { ID = 20130549, Speaker = "Isna", Text = "Junior, are you asking if there’s someone I like?", }, [20130550] = { ID = 20130550, Speaker = "Isna", Text = "That is...... it’s......", }, [20130551] = { ID = 20130551, Speaker = "Me", Text = "Stop! Senpai! Stop it! I didn’t ask you that!", }, [20130552] = { ID = 20130552, Speaker = "Me", Text = "I’m protecting your Mirai!", }, [20130553] = { ID = 20130553, Speaker = "Me", Text = "Please don’t say any more, it’s my fault!", }, [20130554] = { ID = 20130554, Speaker = "Isna", Text = "Hehe~ Junior’s face is so red, why are you so nervous~", }, [20130555] = { ID = 20130555, Speaker = "Isna", Text = "Could it be that......", }, [20130556] = { ID = 20130556, Speaker = "Isna", Text = "Right now your head is completely filled with lewd thoughts?", }, [20130557] = { ID = 20130557, Speaker = "Isna", Text = "Actually..... lewd things can be done right now, you know~", }, [20130558] = { ID = 20130558, Speaker = "Me", }, [20130559] = { ID = 20130559, Speaker = "Me", Text = "Eh?", }, [20130560] = { ID = 20130560, Speaker = "Isna", Text = "Hehe...... *hic*——", }, [20130561] = { ID = 20130561, Speaker = "Isna", Text = "*Munch*~", }, [20130562] = { ID = 20130562, Speaker = "Me", Text = "What the— mmph!", }, [20130563] = { ID = 20130563, Text = "(Before I could figure out what was happening, Isna suddenly pounced on me.)", }, [20130564] = { ID = 20130564, Text = "(Her lips quickly pressed against mine, and she directly pushed her tongue into my mouth.)", }, [20130565] = { ID = 20130565, }, [20130566] = { ID = 20130566, Speaker = "Me", Text = "W-w-w-wait!!", }, [20130567] = { ID = 20130567, Speaker = "Me", Text = "Senpai!", }, [20130568] = { ID = 20130568, Speaker = "Me", Text = "C-c-calm down!", }, [20130569] = { ID = 20130569, Speaker = "Isna", Text = "I’m very calm, you know. But this part of you, Junior...... Hehe......", }, [20130570] = { ID = 20130570, Text = "(Isna’s hand went straight for my crotch, then slipped into my pants.)", }, [20130571] = { ID = 20130571, Speaker = "Isna", Text = "Hehe...... and you still want me to calm down like this?", }, [20130572] = { ID = 20130572, Speaker = "Me", Text = "Senpai, snap out of it, quickly!", }, [20130573] = { ID = 20130573, Speaker = "Isna", Text = "Noo~ That’s so boring, right now I just want to have sex with my junior!", }, [20130574] = { ID = 20130574, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20130575] = { ID = 20130575, Text = "(Isna grabs my hand and guides it toward her crotch, to that flat piece of material covering her there.)", }, [20130576] = { ID = 20130576, Text = "(Then she has my hand grab the fluffy ball of the bunny tail and slowly... forcefully pulls it out...)", }, [20130577] = { ID = 20130577, Speaker = "Isna", Text = "Haaah... i-it’s... so big...", }, [20130578] = { ID = 20130578, Speaker = "Me", Text = "......", }, [20130579] = { ID = 20130579, Text = "(As senpai collapses limply onto me, I finally see what I just pulled out.)", }, [20130580] = { ID = 20130580, Text = "(Two thick, beaded objects are drawn out from senpai’s vagina and anus, and the overflowing fluids are already running all down her thighs.)", }, [20130581] = { ID = 20130581, Text = "(And the senpai in front of me is gasping for breath, rubbing her wet pussy against my thigh over and over.)", }, [20130582] = { ID = 20130582, Speaker = "Isna", Text = "Look... it’s already like this... aren’t you going to put it in?", }, [20130583] = { ID = 20130583, Speaker = "Isna", Text = "Hamu~", }, [20130584] = { ID = 20130584, Text = "(Senpai leans in close to my ear and gently takes my ear into her lips.)", }, [20130585] = { ID = 20130585, }, [20130586] = { ID = 20130586, Speaker = "Me", Text = "W-wait, wait, wait!!", }, [20130587] = { ID = 20130587, Text = "(I run over to the door and grab the doorknob hard.)", }, [20130588] = { ID = 20130588, Speaker = "Me", Text = "Open!", }, [20130589] = { ID = 20130589, Speaker = "Me", Text = "......", }, [20130590] = { ID = 20130590, Speaker = "Me", Text = "Why is it locked from the inside!", }, [20130591] = { ID = 20130591, Speaker = "Isna", Text = "Hehe~ I was afraid my junior would get too drunk~ and cause trouble for other people~", }, [20130592] = { ID = 20130592, Speaker = "Isna", Text = "After all, it’s already really late now... it’d be bad if we disturbed anyone~", }, [20130593] = { ID = 20130593, Speaker = "Me", Text = "Senpai! Calm down a little!", }, [20130594] = { ID = 20130594, Speaker = "Isna", Text = "I’m very calm, you know. But this part of my junior... hehe...", }, [20130595] = { ID = 20130595, Text = "(I’m suddenly pushed straight down onto the sofa.)", }, [20130596] = { ID = 20130596, Text = "(Isna’s hand goes straight for my crotch, then slips into my pants.)", }, [20130597] = { ID = 20130597, Speaker = "Isna", Text = "Hehe... and you still want me to calm down like this?", }, [20130598] = { ID = 20130598, Speaker = "Me", Text = "Senpai, hurry up and come to your senses!", }, [20130599] = { ID = 20130599, Speaker = "Isna", Text = "Noo~ That’s so boring, right now I just want to have sex with my junior!", }, [20130600] = { ID = 20130600, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20130601] = { ID = 20130601, Text = "(Isna grabs I hand and guides it toward her lower body, to that sheet-like object covering her crotch.)", }, [20130602] = { ID = 20130602, Text = "(Then she has I hand grab the fluffy ball of the bunny tail, slowly... and forcefully pulls it out...)", }, [20130603] = { ID = 20130603, Speaker = "Isna", Text = "Haaah... so... so big...", }, [20130604] = { ID = 20130604, Speaker = "Me", Text = "......", }, [20130605] = { ID = 20130605, Text = "(As senpai collapses limply onto I, I finally see what I just pulled out.)", }, [20130606] = { ID = 20130606, Text = "(Two thick, beaded objects are drawn out from senpai’s vagina and anus, the overflowing fluids already running all over her thighs.)", }, [20130607] = { ID = 20130607, Text = "(And the senpai before I is gasping for breath, rubbing her wet pussy against I thigh over and over.)", }, [20130608] = { ID = 20130608, Speaker = "Isna", Text = "Look... it’s already like this... aren’t you going to put it in?", }, [20130609] = { ID = 20130609, Speaker = "Isna", Text = "Hamu~", }, [20130610] = { ID = 20130610, Text = "(Senpai leans in close to I ear and gently takes I earlobe into her lips.)", }, [20130611] = { ID = 20130611, }, [20130612] = { ID = 20130612, Text = "(I am pushed straight down onto the sofa.)", }, [20130613] = { ID = 20130613, Text = "(Isna’s hand reaches directly for I crotch, then slips into I pants.)", }, [20130614] = { ID = 20130614, Speaker = "Isna", Text = "Hehe... I’ve caught my junior...", }, [20130615] = { ID = 20130615, Speaker = "Isna", Text = "So hard... so big... this hot meat rod...", }, [20130616] = { ID = 20130616, Speaker = "Me", Text = "Senpai, please snap out of it!", }, [20130617] = { ID = 20130617, Speaker = "Isna", Text = "Nooo~ That’s so boring, right now I just want to have sex with my junior!", }, [20130618] = { ID = 20130618, Speaker = "Me", Text = "This is bad, I can’t get through to her at all!", }, [20130619] = { ID = 20130619, Text = "(Isna grabs I hand and guides it toward her lower body, to that sheet-like object covering her crotch.)", }, [20130620] = { ID = 20130620, Text = "(Then she has I hand grab the fluffy ball of the bunny tail, slowly... and forcefully pulls it out...)", }, [20130621] = { ID = 20130621, Speaker = "Isna", Text = "Haaah... so... so big...", }, [20130622] = { ID = 20130622, Speaker = "Me", Text = "......", }, [20130623] = { ID = 20130623, Text = "(As senpai collapses limply onto I, I finally see what I just pulled out.)", }, [20130624] = { ID = 20130624, Text = "(Two thick, beaded objects are drawn out from senpai’s vagina and anus, the overflowing fluids already running all over her thighs.)", }, [20130625] = { ID = 20130625, Text = "(And the senpai before I is gasping for breath, rubbing her wet pussy against I thigh over and over.)", }, [20130626] = { ID = 20130626, Speaker = "Isna", Text = "Look... it’s already like this... aren’t you going to put it in?", }, [20130627] = { ID = 20130627, Speaker = "Isna", Text = "Hamu~", }, [20130628] = { ID = 20130628, Text = "(Senpai leans in close to I ear and gently takes I earlobe into her lips.)", }, [20130629] = { ID = 20130629, }, [20130630] = { ID = 20130630, Text = "Black screen transition", }, [20130631] = { ID = 20130631, Speaker = "Isna", Text = "Hamu~ huu~", }, [20130632] = { ID = 20130632, Speaker = "Isna", Text = "Tongue... ngh...", }, [20130633] = { ID = 20130633, Speaker = "Me", Text = "Senpai, I’m almost not able to cum anymore...", }, [20130634] = { ID = 20130634, Speaker = "Isna", Text = "You’ve only cum a few times, give me... more...", }, [20130635] = { ID = 20130635, Text = "(Before I could finish, Senpai once again sealed my lips with hers.)", }, [20130636] = { ID = 20130636, Text = "(She pressed her whole body down on top of me, her ample breasts pressing directly against me.)", }, [20130637] = { ID = 20130637, Text = "(At the same time, her hips were vigorously thrusting up and down.)", }, [20130638] = { ID = 20130638, Text = "(Lewd slapping sounds echoed throughout the entire room.)", }, [20130639] = { ID = 20130639, Speaker = "Isna", Text = "Haaah— I’m gonna... I’m gonna come again—", }, [20130640] = { ID = 20130640, Speaker = "Isna", Text = "Guhhh!", }, [20130641] = { ID = 20130641, Text = "(Isna’s body convulsed and tightened again, her eyes unfocused as she collapsed on top of me.)", }, [20130642] = { ID = 20130642, Speaker = "Isna", Text = "That’s all you’ve got...? Is this the best you can do...?", }, [20130643] = { ID = 20130643, Speaker = "Isna", Text = "If it’s only to this extent... no one’s going to be satisfied, you know?", }, [20130644] = { ID = 20130644, Speaker = "Me", Text = "D-damn it, don’t you dare push your luck with me...", }, [20130645] = { ID = 20130645, Speaker = "Isna", Text = "Eek... suddenly, inside...", }, [20130646] = { ID = 20130646, Speaker = "Isna", Text = "It’s still getting bigger...", }, [20130647] = { ID = 20130647, Text = "(I grabbed Isna’s butt with both hands and pushed into the deepest part.)", }, [20130648] = { ID = 20130648, Speaker = "Me", Text = "Damn it... you perverted woman...", }, [20130649] = { ID = 20130649, Speaker = "Me", Text = "You actually had that kind of thing stuck in while drinking with me right in front of my face!", }, [20130650] = { ID = 20130650, Speaker = "Isna", Text = "Haaah... this is obviously all my junior’s fault...", }, [20130651] = { ID = 20130651, Text = "(Isna’s tongue was hanging out at the corner of her mouth as she lay on my shoulder, trembling nonstop.)", }, [20130652] = { ID = 20130652, Speaker = "Me", Text = "Take all of it for me.", }, [20130653] = { ID = 20130653, Speaker = "Isna", Text = "Hurry... take it all... shoot it all inside...", }, [20130654] = { ID = 20130654, Speaker = "Isna", Text = "Guh... haaaaaah...", }, [20130655] = { ID = 20130655, Speaker = "Me", Text = "Ha... ha... this time... I really can’t get it up anymore.", }, [20130656] = { ID = 20130656, Text = "(Isna’s butt lifts up, and semen keeps flowing out from her pussy, dripping onto the sofa.)", }, [20130657] = { ID = 20130657, Text = "(Then she collapses forward onto I.)", }, [20130658] = { ID = 20130658, Speaker = "Me", Text = "Senpai? Senpai?", }, [20130659] = { ID = 20130659, Speaker = "Isna", Text = "Hummm...", }, [20130660] = { ID = 20130660, Speaker = "Me", Text = "Did she fall asleep...?", }, [20130661] = { ID = 20130661, Speaker = "Me", Text = "Forget it...", }, [20130662] = { ID = 20130662, Speaker = "Me", Text = "Just leave it like this...", }, [20130663] = { ID = 20130663, Speaker = "Me", Text = "Good night...", }, [20130664] = { ID = 20130664, Text = "......", }, [20130665] = { ID = 20130665, Text = "Black screen", }, [20130666] = { ID = 20130666, Text = "Black screen transition", }, [20130667] = { ID = 20130667, Speaker = "Isna", Text = "Huaa~ I’m exhausted. There really was a lot of maintenance work today; managing other people is way easier.", }, [20130668] = { ID = 20130668, Speaker = "Me", Text = "Speaking of which, what did Senpai usually do at work before?", }, [20130669] = { ID = 20130669, Speaker = "Isna", Text = "Oh? You want to know?", }, [20130670] = { ID = 20130670, Speaker = "Isna", Text = "Of course, it was—", }, [20130671] = { ID = 20130671, Speaker = "Isna", Text = "Training you Brats who love to slack off and loaf around.", }, [20130672] = { ID = 20130672, Speaker = "Me", Text = "Is that the reason you’re holding a whip...?", }, [20130673] = { ID = 20130673, Speaker = "Me", Text = "What about after work?", }, [20130674] = { ID = 20130674, Speaker = "Isna", Text = "I’d probably go to a bar. How nostalgic. I haven’t gone even once since I left that place.", }, [20130675] = { ID = 20130675, Speaker = "Me", Text = "A bar, that sounds nice. I don’t have any memories of ever going to one.", }, [20130676] = { ID = 20130676, Speaker = "Isna", Text = "Seriously? With how debauched your usual comments are, I thought you’d be the type who’s always hanging around bars.", }, [20130677] = { ID = 20130677, Speaker = "Me", Text = "Surprised, right? Deep down, I’m actually a pure-hearted boy.", }, [20130678] = { ID = 20130678, Speaker = "Isna", Text = "Who are you trying to fool! You habitual sexual harasser!", }, [20130679] = { ID = 20130679, Speaker = "Isna", Text = "Well, since you’ve never been to a bar, let me think...", }, [20130680] = { ID = 20130680, Speaker = "Isna", Text = "Come to this place tonight, okay?", }, [20130681] = { ID = 20130681, Speaker = "Me", Text = "\"Isn't this the coordinate on my own ship?\"", }, [20130682] = { ID = 20130682, Speaker = "Me", Text = "\"Senior seems to care about this even more than I do.\"", }, [20130683] = { ID = 20130683, Speaker = "Isna", Text = "\"I don't care at all! It's just... as a senior, seeing a junior with such a huge blank in this area, I kind of feel a certain sense of responsibility... Forget it! Just leave it to me!\"", }, [20130684] = { ID = 20130684, }, [20130685] = { ID = 20130685, Text = "\"(The lower deck is much quieter than during the day, with most of the rowdy folks already asleep.)\"", }, [20130686] = { ID = 20130686, Text = "\"(The corridor lights are dim. Following Senior's directions, the door with the little red light is around the corner.)\"", }, [20130687] = { ID = 20130687, Text = "\"(Pushing the door open reveals a lavishly decorated space, with red sofas and a peachwood cabinet displaying a large collection of alcohol.\"", }, [20130688] = { ID = 20130688, Speaker = "Me", Text = "\"On my ship... there was a place like this here all along...?\"", }, [20130689] = { ID = 20130689, Speaker = "Me", Text = "\"Senior~ Are you in there?\"", }, [20130690] = { ID = 20130690, Speaker = "Isna", Text = "\"Stop yelling, I'm coming out!\"", }, [20130691] = { ID = 20130691, Speaker = "Isna", Text = "\"You... you can't even... even remember what facilities your own ship has? We have to help you dig them out one by one.\"", }, [20130692] = { ID = 20130692, Text = "\"(Isna steps out from behind the door and stands behind the bar counter.)\"", }, [20130693] = { ID = 20130693, Text = "\"(Unlike usual, Senior is wearing a black bunny girl outfit—completely breaking apart the cold, administrative lines she usually carries. A few empty glasses are lined up at her side. She is very deliberately trying to keep a calm expression, but that half-stutter has already given away half her hand.)\"", }, [20130694] = { ID = 20130694, Speaker = "Isna", Text = "\"H-how is it, left you speechless, hasn't it!\"", }, [20130695] = { ID = 20130695, Speaker = "Me", Text = "\"Is the bunny girl outfit also something that was originally on my ship?\"", }, [20130696] = { ID = 20130696, Speaker = "Isna", Text = "\"No! Ahem—\"", }, [20130697] = { ID = 20130697, Text = "\"Fade to black transition\"", }, [20130698] = { ID = 20130698, Text = "\"The two of them spend some time drinking like this.\"", }, [20130699] = { ID = 20130699, Text = "\"What should I chat about with Isna?\"", }, [20130700] = { ID = 20130700, Text = "\"Fade to black transition\"", }, [20130701] = { ID = 20130701, Text = "\"(The bar's lighting is dim. A completely naked Isna sits behind the counter, with a row of empty glasses lined up at her side.)\"", }, [20130702] = { ID = 20130702, Text = "\"(I sit next to her, a bit unsure how to clean up this situation.)\"", }, [20140001] = { ID = 20140001, Text = "Qubi Date System Placeholder CG1-1", }, [20140002] = { ID = 20140002, Text = "Qubi Date System Placeholder CG1-2", }, [20140003] = { ID = 20140003, Text = "Qubi Date System Placeholder CG1-3", }, [20140004] = { ID = 20140004, Text = "Qubi Date System Placeholder CG1-4", }, [20140005] = { ID = 20140005, Text = "Qubi Date System Placeholder CG1-5", }, [20140006] = { ID = 20140006, Text = "Qubi Date System Placeholder CG1-6", }, [20140007] = { ID = 20140007, Text = "Qubi Date System Placeholder CG1-7", }, [20140008] = { ID = 20140008, Text = "Qubi Date System Placeholder CG1-8", }, [20140009] = { ID = 20140009, Text = "Qubi Date System Placeholder CG1-9", }, [20140010] = { ID = 20140010, Text = "Qubi Date System Placeholder CG2-1", }, [20140011] = { ID = 20140011, Text = "Qubi Date System Placeholder CG2-2", }, [20140012] = { ID = 20140012, Text = "Qubi Date System Placeholder CG2-3", }, [20140013] = { ID = 20140013, Text = "Qubi Date System Placeholder CG2-4", }, [20140014] = { ID = 20140014, Text = "Qubi Date System Placeholder CG2-5", }, [20140015] = { ID = 20140015, Text = "Qubi Date System Placeholder CG2-6", }, [20140016] = { ID = 20140016, Text = "Qubi Date System Placeholder CG2-7", }, [20140017] = { ID = 20140017, Text = "Qubi Date System Placeholder CG2-8", }, [20140018] = { ID = 20140018, Text = "Qubi Date System Placeholder CG2-9", }, [20140019] = { ID = 20140019, Text = "Qubi Date System Placeholder CG3-1", }, [20140020] = { ID = 20140020, Text = "Qubi Date System Placeholder CG3-2", }, [20140021] = { ID = 20140021, Text = "Qubi Date System Placeholder CG3-3", }, [20140022] = { ID = 20140022, Text = "Qubi Date System Placeholder CG3-4", }, [20140023] = { ID = 20140023, Text = "Qubi Date System Placeholder CG3-5", }, [20140024] = { ID = 20140024, Text = "Qubi Date System Placeholder CG3-6", }, [20140025] = { ID = 20140025, Text = "Qubi Date System Placeholder CG3-7", }, [20140026] = { ID = 20140026, Text = "Qubi Date System Placeholder CG3-8", }, [20140027] = { ID = 20140027, Text = "Qubi Date System Placeholder CG3-9", }, [20150001] = { ID = 20150001, }, [20150002] = { ID = 20150002, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep would not occur naturally; perhaps it is some kind of magic.", }, [20150003] = { ID = 20150003, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20150004] = { ID = 20150004, Speaker = "Ishtar", Text = "At the very least, it wouldn’t be my first choice.", }, [20150005] = { ID = 20150005, Speaker = "Me", Text = "Then what about the one in the middle? Narrow and dark.", }, [20150006] = { ID = 20150006, Speaker = "Ishtar", Text = "The middle path offers no information that can be interpreted. Precisely because of that, it is the hardest of the three to judge.", }, [20150007] = { ID = 20150007, Speaker = "Me", Text = "Then I’ve decided, let’s take the right one.", }, [20150008] = { ID = 20150008, Speaker = "Ishtar", Text = "The floor on that path is all rubble, with no light sources at all. It doesn’t look like a good choice.", }, [20150009] = { ID = 20150009, Speaker = "Me", Text = "Hear me out.", }, [20150010] = { ID = 20150010, Speaker = "Me", Text = "What is the essence of a dungeon?", }, [20150011] = { ID = 20150011, Speaker = "Ishtar", Text = "…A city underground?", }, [20150012] = { ID = 20150012, Speaker = "Me", Text = "Not that kind.", }, [20150013] = { ID = 20150013, Speaker = "Me", Text = "I mean that anything truly valuable must be placed in the most dangerous place. A treasure without guards, what kind of treasure is that?", }, [20150014] = { ID = 20150014, Speaker = "Ishtar", Text = "…That logic holds under certain premises.", }, [20150015] = { ID = 20150015, Speaker = "Me", Text = "And one more thing. Why do you think the path on the left is so bright?", }, [20150016] = { ID = 20150016, Speaker = "Ishtar", }, [20150017] = { ID = 20150017, Speaker = "Me", Text = "Maybe that’s the real trap.", }, [20150018] = { ID = 20150018, Speaker = "Ishtar", Text = "I see……is it?", }, [20150019] = { ID = 20150019, Speaker = "Ishtar", Text = "No, it’s not entirely unreasonable.", }, [20150020] = { ID = 20150020, Speaker = "Ishtar", Text = "I understand. Then we shall follow your decision and go.", }, [20150021] = { ID = 20150021, Speaker = "Me", Text = "You’re agreeing just like that? I thought you would argue with me.", }, [20150022] = { ID = 20150022, Speaker = "Ishtar", Text = "A judgment based on evidence is different from a reckless decision. Besides, I would not question your judgment.", }, [20150023] = { ID = 20150023, Speaker = "Me", Text = "I actually wish you’d argue with me more. That way it would feel more like a Date.", }, [20150024] = { ID = 20150024, Speaker = "Ishtar", Text = "Mmph! A Date!", }, [20150025] = { ID = 20150025, Text = "(In the darkness, Ishtar cups her flushed cheeks in both hands, but soon returns to a calm expression.)", }, [20150026] = { ID = 20150026, Speaker = "Ishtar", Text = "It’s really dark here.", }, [20150027] = { ID = 20150027, Speaker = "Me", Text = "Yeah. It has the feeling of being the most dangerous path.", }, [20150028] = { ID = 20150028, Speaker = "Ishtar", Text = "...I would prefer if you could be at least a little nervous when you say things like that.", }, [20150029] = { ID = 20150029, Speaker = "Me", Text = "Being nervous won’t make the path any brighter.", }, [20150030] = { ID = 20150030, Speaker = "Ishtar", Text = "Stop.", }, [20150031] = { ID = 20150031, Speaker = "Me", Text = "What is it?", }, [20150032] = { ID = 20150032, Speaker = "Ishtar", Text = "Three steps ahead. The color of the stone slabs is off. Go around through the gap in the wall on the left.", }, [20150033] = { ID = 20150033, Text = "(Ishtar throws a stone over; the instant it hits the ground, a barrage of bolts shoots out from the walls.)", }, [20150034] = { ID = 20150034, Text = "(The two of us exchange a glance.)", }, [20150035] = { ID = 20150035, Speaker = "Ishtar", Text = "I think we should turn back.", }, [20150036] = { ID = 20150036, Speaker = "Me", Text = "All that effort put into these mechanisms, we ought to appreciate them, don’t you think?", }, [20150037] = { ID = 20150037, Speaker = "Ishtar", Text = "...Your way of appreciating danger is a bit unusual.", }, [20150038] = { ID = 20150038, Speaker = "Me", Text = "All right, we’re past it. See? Nothing—", }, [20150039] = { ID = 20150039, Speaker = "Ishtar", Text = "Run!", }, [20150040] = { ID = 20150040, Text = "(The stone slabs behind us collapse one after another, vanishing into the darkness. The moment our heels leave the ground, the slab we were on disappears.)", }, [20150041] = { ID = 20150041, Speaker = "Ishtar", Text = "The path is over here!", }, [20150042] = { ID = 20150042, Speaker = "Me", Text = "Got it!", }, [20150043] = { ID = 20150043, Text = "(I jump after, but the instant I land my foot slips, and a hollow emptiness rises from beneath my soles.)", }, [20150044] = { ID = 20150044, Speaker = "Ishtar", Text = "I’ve got you!", }, [20150045] = { ID = 20150045, Speaker = "Me", Text = "Thanks.", }, [20150046] = { ID = 20150046, Speaker = "Ishtar", Text = "There’s light ahead. That’s the exit.", }, [20150047] = { ID = 20150047, Speaker = "Me", Text = "Then let’s sprint for it!", }, [20150048] = { ID = 20150048, Speaker = "Ishtar", Text = "Above you!", }, [20150049] = { ID = 20150049, Speaker = "Me", }, [20150051] = { ID = 20150051, Speaker = "Me", Text = "We’re out!", }, [20150052] = { ID = 20150052, Speaker = "Ishtar", Text = "......", }, [20150053] = { ID = 20150053, Speaker = "Me", Text = "A bit more thrilling than I expected. That was pretty fun.", }, [20150054] = { ID = 20150054, Speaker = "Ishtar", Text = "You really are incredibly lucky to be alive...", }, [20150055] = { ID = 20150055, Speaker = "Ishtar", Text = "Look! There’s an iron gate ahead.", }, [20150056] = { ID = 20150056, Text = "(Ishtar points toward the end of the path, where there is a large iron gate)", }, [20150057] = { ID = 20150057, }, [20150058] = { ID = 20150058, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep would not occur naturally; it might be some kind of magic.", }, [20150059] = { ID = 20150059, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20150060] = { ID = 20150060, Speaker = "Ishtar", Text = "At the very least, it wouldn’t be my first choice.", }, [20150061] = { ID = 20150061, Speaker = "Me", Text = "Then what about the one in the middle? Narrow and dark.", }, [20150062] = { ID = 20150062, Speaker = "Ishtar", Text = "There is no information that can be interpreted from the middle path. Precisely because of that, it is the hardest to judge among the three.", }, [20150063] = { ID = 20150063, Speaker = "Me", Text = "Then let’s take the one on the left.", }, [20150064] = { ID = 20150064, Speaker = "Ishtar", Text = "…I see.", }, [20150065] = { ID = 20150065, Speaker = "Ishtar", Text = "You chose the one that looks safer.", }, [20150066] = { ID = 20150066, Speaker = "Me", Text = "What’s wrong, is there a problem?", }, [20150067] = { ID = 20150067, Speaker = "Ishtar", Text = "No problem. It’s just—I thought you would choose the more dangerous one.", }, [20150068] = { ID = 20150068, Speaker = "Me", Text = "Then you’re far too naive! My dear Ishtar!", }, [20150069] = { ID = 20150069, Speaker = "Ishtar", Text = "Wha!? Dear……!", }, [20150070] = { ID = 20150070, Speaker = "Me", Text = "Think about it—this path, why does it look so safe?", }, [20150071] = { ID = 20150071, Speaker = "Ishtar", Text = "…Because it really is safe?", }, [20150072] = { ID = 20150072, Speaker = "Me", Text = "Absolutely wrong!", }, [20150073] = { ID = 20150073, Speaker = "Me", Text = "The reason this path looks so safe is because someone wants us to “think” it’s safe.", }, [20150074] = { ID = 20150074, Speaker = "Ishtar", Text = "Someone…?", }, [20150075] = { ID = 20150075, Speaker = "Me", Text = "The author of the dungeon.", }, [20150076] = { ID = 20150076, Speaker = "Ishtar", Text = "Author?", }, [20150077] = { ID = 20150077, Speaker = "Me", Text = "That’s right. The tidy ground, the bright and well-ventilated passage—all of it is a signal meant to lure people into a trap.", }, [20150078] = { ID = 20150078, Speaker = "Me", Text = "This kind of “passage that looks very safe” is, in most creative conventions, a trap eight or nine times out of ten.", }, [20150079] = { ID = 20150079, Speaker = "Me", Text = "Once you go in, you’ll find it’s full of hidden dangers inside, and you could trigger some mechanism at any moment.", }, [20150080] = { ID = 20150080, Speaker = "Ishtar", }, [20150081] = { ID = 20150081, Speaker = "Me", Text = "So! I already anticipated the author’s anticipation.", }, [20150082] = { ID = 20150082, Speaker = "Me", Text = "On the surface, I chose the “safe route” — but in reality, I stepped into the game of my own accord and chose the most dangerous one.", }, [20150083] = { ID = 20150083, Speaker = "Ishtar", Text = "Is this a serious analysis?", }, [20150084] = { ID = 20150084, Speaker = "Me", Text = "One thousand percent.", }, [20150085] = { ID = 20150085, Speaker = "Ishtar", Text = "…I cannot directly refute this logic.", }, [20150086] = { ID = 20150086, Speaker = "Me", Text = "Oh?", }, [20150087] = { ID = 20150087, Speaker = "Ishtar", Text = "As your sword, I will not question your decision, but that does not mean I agree with the conclusion.", }, [20150088] = { ID = 20150088, Speaker = "Me", Text = "Once we reach the end, we’ll know who was right.", }, [20150089] = { ID = 20150089, Text = "(Ishtar fell silent for a moment, then followed and stepped into the passage.)", }, [20150090] = { ID = 20150090, Text = "(Cut to black)", }, [20150091] = { ID = 20150091, Text = "(Cut to black)", }, [20150092] = { ID = 20150092, Speaker = "Ishtar", Text = "So far, nothing has happened.", }, [20150093] = { ID = 20150093, Speaker = "Me", Text = "Mm. We haven’t reached the end yet.", }, [20150094] = { ID = 20150094, Speaker = "Ishtar", Text = "This so-called “fraught with danger” you mentioned…", }, [20150095] = { ID = 20150095, Speaker = "Me", Text = "Don’t rush it. Crises cannot be anticipated.", }, [20150096] = { ID = 20150096, Speaker = "Ishtar", Text = "This passage is longer than I expected.", }, [20150097] = { ID = 20150097, Speaker = "Me", Text = "Is your sense of danger kicking in?", }, [20150098] = { ID = 20150098, Text = "(The passage continues to stretch on. Footsteps, left and right, echo between the excessively silent stone walls.)", }, [20150099] = { ID = 20150099, Speaker = "Ishtar", Text = "Not yet, for the moment.", }, [20150100] = { ID = 20150100, Speaker = "Me", Text = "Most traps only spring when you’re at your most off guard—", }, [20150101] = { ID = 20150101, Speaker = "Ishtar", Text = "There’s light ahead.", }, [20150104] = { ID = 20150104, Text = "(At the end of the passage is a slightly larger space. In the center sits a brightly colored treasure chest.)", }, [20150105] = { ID = 20150105, Text = "(On the small wooden tray beside it, several plump, round fruits are neatly arranged, their sheen uniform, looking nothing like they are real.)", }, [20150106] = { ID = 20150106, Speaker = "Me", Text = "\"...A treasure chest? No, wait, this is made of paper?\"", }, [20150107] = { ID = 20150107, Speaker = "Ishtar", Text = "\"The fruit next to it is made of wax, ugh...\"", }, [20150108] = { ID = 20150108, Speaker = "Me", Text = "\"Did you eat it?\"", }, [20150109] = { ID = 20150109, Speaker = "Me", Text = "\"...The most dangerous thing is to return empty-handed?\"", }, [20150110] = { ID = 20150110, Speaker = "Ishtar", Text = "\"Your choices are surprising every single time...\"", }, [20150111] = { ID = 20150111, Speaker = "Me", Text = "\"...Wait, was that just now a compliment or sarcasm?\"", }, [20150112] = { ID = 20150112, Speaker = "Ishtar", Text = "\"I think it was sarcasm.\"", }, [20150113] = { ID = 20150113, Speaker = "Me", Text = "\"You’ve started to make jokes now.\"", }, [20150114] = { ID = 20150114, Text = "\"(Ishtar lets out a sigh)\"", }, [20150115] = { ID = 20150115, Speaker = "Ishtar", Text = "\"Look, there’s an iron gate ahead.\"", }, [20150116] = { ID = 20150116, Text = "\"(Ishtar points to the end of the stone chamber, where there is a large iron gate)\"", }, [20150117] = { ID = 20150117, }, [20150118] = { ID = 20150118, Speaker = "Ishtar", Text = "\"The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.\"", }, [20150119] = { ID = 20150119, Speaker = "Me", Text = "\"What about the one on the right? It doesn’t look quite right.\"", }, [20150120] = { ID = 20150120, Speaker = "Ishtar", Text = "\"At the very least, it wouldn’t be my first choice.\"", }, [20150121] = { ID = 20150121, Speaker = "Me", Text = "\"Then what about the one in the middle? It’s so narrow and dark.\"", }, [20150122] = { ID = 20150122, Speaker = "Ishtar", Text = "\"There’s no information at all that can be read from the middle path. Precisely because of that, it’s the hardest of the three to judge.\"", }, [20150123] = { ID = 20150123, Speaker = "Ishtar", Text = "\"The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.\"", }, [20150124] = { ID = 20150124, Speaker = "Me", Text = "\"What about the one on the right? It doesn’t look quite right.\"", }, [20150125] = { ID = 20150125, Speaker = "Ishtar", Text = "\"At the very least, it wouldn’t be my first choice.\"", }, [20150126] = { ID = 20150126, Speaker = "Me", Text = "\"Then what about the one in the middle? It’s so narrow and dark.\"", }, [20150127] = { ID = 20150127, Speaker = "Ishtar", Text = "\"There’s no information at all that can be read from the middle path. Precisely because of that, it’s the hardest of the three to judge.\"", }, [20150128] = { ID = 20150128, Speaker = "Ishtar", Text = "\"The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.\"", }, [20150129] = { ID = 20150129, Speaker = "Me", Text = "\"What about the one on the right? It doesn’t look quite right.\"", }, [20150130] = { ID = 20150130, Speaker = "Ishtar", Text = "\"At the very least, it wouldn’t be my first choice.\"", }, [20150131] = { ID = 20150131, Speaker = "Me", Text = "\"Then what about the one in the middle? It’s so narrow and dark.\"", }, [20150132] = { ID = 20150132, Speaker = "Ishtar", Text = "The one in the middle doesn’t contain any information that can be interpreted. Precisely because of that, it’s the hardest of the three paths to judge.", }, [20150133] = { ID = 20150133, Speaker = "Me", Text = "Let’s go with this one.", }, [20150134] = { ID = 20150134, Speaker = "Ishtar", Text = "That gap is so narrow that even turning sideways to get in would be Hard. are you Confirm you want to choose this?", }, [20150135] = { ID = 20150135, Speaker = "Me", Text = "As long as there’s some width, there’s a chance.", }, [20150136] = { ID = 20150136, Speaker = "Ishtar", Text = "Is that your unique interpretation of the word “chance”?", }, [20150137] = { ID = 20150137, Speaker = "Me", Text = "If I squeeze a bit, it should work, right?", }, [20150138] = { ID = 20150138, Speaker = "Ishtar", Text = "The actual width of this gap—mmph!", }, [20150139] = { ID = 20150139, Speaker = "Ishtar", Text = "…I’m stuck.", }, [20150140] = { ID = 20150140, Speaker = "Me", Text = "Ishtar’s chest......", }, [20150141] = { ID = 20150141, Speaker = "Me", }, [20150142] = { ID = 20150142, Speaker = "Ishtar", Text = "You’re holding back a laugh.", }, [20150143] = { ID = 20150143, Speaker = "Me", Text = "Not at all.", }, [20150144] = { ID = 20150144, Speaker = "Ishtar", Text = "Your expression says it all.", }, [20150145] = { ID = 20150145, Speaker = "Ishtar", Text = "Confirm complete. This path is blocked, let’s switch to the next one.", }, [20150146] = { ID = 20150146, Speaker = "Me", Text = "Wait!", }, [20150147] = { ID = 20150147, Speaker = "Me", Text = "I’ll go give it a try.", }, [20150148] = { ID = 20150148, Speaker = "Ishtar", Text = "Your shoulder width isn’t suited for that opening either.", }, [20150149] = { ID = 20150149, Speaker = "Me", Text = "Then how about this instead?", }, [20150150] = { ID = 20150150, Speaker = "Me", Text = "You push me in from behind, and after I see what’s inside, you pull me back out.", }, [20150151] = { ID = 20150151, Speaker = "Ishtar", Text = "I’m worried I’ll hurt you, and besides, I don’t feel at ease being separated from you.", }, [20150152] = { ID = 20150152, Speaker = "Me", Text = "Even if I get hurt, it still counts as having made it through, right? Or is Ishtar afraid of being lonely?", }, [20150153] = { ID = 20150153, Speaker = "Ishtar", Text = "Your logic is deeply concerning......", }, [20150154] = { ID = 20150154, Speaker = "Me", Text = "But you didn’t say no, did you? Let’s give it a try.", }, [20150155] = { ID = 20150155, Speaker = "Ishtar", }, [20150156] = { ID = 20150156, Speaker = "Ishtar", Text = "Your judgment is equally concerning......", }, [20150157] = { ID = 20150157, Speaker = "Me", Text = "Anyway, let’s just try it first. You’re already getting ready to cooperate with me, aren’t you?", }, [20150158] = { ID = 20150158, Speaker = "Ishtar", Text = "This is only to Confirm whether my prediction is correct. Are you ready.", }, [20150159] = { ID = 20150159, Text = "(The moment I was pushed into the gap—the stone walls pressed in from both sides, my shoulders and back were clamped at the same time, and I couldn’t move even a single step forward.)", }, [20150160] = { ID = 20150160, Speaker = "Me", Text = "Ah. I really can’t get through—no, wait! I’m stuck!", }, [20150161] = { ID = 20150161, Speaker = "Ishtar", Text = "Just as I expected.", }, [20150162] = { ID = 20150162, Speaker = "Me", Text = "Can you pull me out?", }, [20150163] = { ID = 20150163, Text = "(Ishtar grabbed my hand and yanked backward. Once, twice, a third time—)", }, [20150164] = { ID = 20150164, Speaker = "Ishtar", Text = "You’re not coming out.", }, [20150165] = { ID = 20150165, Speaker = "Me", Text = "You look pretty calm. You must have a solution, right?", }, [20150166] = { ID = 20150166, Speaker = "Ishtar", Text = "Hoo......", }, [20150167] = { ID = 20150167, Text = "(Ishtar’s standing illustration leaves the screen.)", }, [20150168] = { ID = 20150168, Speaker = "Me", Text = "Ishtar?", }, [20150169] = { ID = 20150169, Speaker = "Ishtar", Text = "My liege, please close your eyes.", }, [20150170] = { ID = 20150170, Speaker = "Me", Text = "Huh?", }, [20150171] = { ID = 20150171, Speaker = "Ishtar", Text = "Ready—", }, [20150172] = { ID = 20150172, Speaker = "Me", Text = "Wait, wait—", }, [20150173] = { ID = 20150173, Text = "(Ishtar’s standing illustration flashes quickly across the screen, then the screen shakes, and then returns to its original position.)", }, [20150174] = { ID = 20150174, Text = "(A thunderous roar shattered the silence of the dungeon. The entire stone wall crumbled, ash and rubble blasting forward—)", }, [20150175] = { ID = 20150175, Text = "(At the same moment, a violent impact slammed into my back, pushing my whole body out.)", }, [20150176] = { ID = 20150176, Speaker = "Me", Text = "Good grief! I almost got killed!", }, [20150177] = { ID = 20150177, Speaker = "Ishtar", Text = "It’s better than becoming a specimen in the dungeon, isn’t it?", }, [20150178] = { ID = 20150178, Speaker = "Ishtar", Text = "This was the fastest solution, and you did get out.", }, [20150179] = { ID = 20150179, Speaker = "Me", Text = "You could at least have told me you were going to do that first!", }, [20150180] = { ID = 20150180, Speaker = "Ishtar", Text = "I did tell you to close your eyes.", }, [20150183] = { ID = 20150183, }, [20150184] = { ID = 20150184, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20150185] = { ID = 20150185, Speaker = "Ishtar", Text = "The keyhole’s design is unusual. This door was not placed here at random.", }, [20150186] = { ID = 20150186, Speaker = "Me", Text = "That works out nicely. I can use my ability to create a key.", }, [20150187] = { ID = 20150187, Speaker = "Me", Text = "That should let us open the door, right?", }, [20150188] = { ID = 20150188, Text = "(Ishtar’s brow furrows slightly, as if hesitating.)", }, [20150189] = { ID = 20150189, Speaker = "Ishtar", Text = "…The decision is yours to make.", }, [20150190] = { ID = 20150190, Speaker = "Me", Text = "Oh?", }, [20150191] = { ID = 20150191, Speaker = "Me", Text = "Ishtar, it seems like something is bothering you?", }, [20150192] = { ID = 20150192, Speaker = "Me", Text = "What are you thinking about?", }, [20150193] = { ID = 20150193, Speaker = "Ishtar", Text = "Please forgive my presumption.", }, [20150194] = { ID = 20150194, Speaker = "Ishtar", Text = "I believe that since a key exists, it means the designer of this dungeon wanted someone to find it.", }, [20150195] = { ID = 20150195, Speaker = "Ishtar", Text = "Just cheating our way through like this—it feels like it would upset the designer.", }, [20150196] = { ID = 20150196, Speaker = "Me", Text = "Cheating?", }, [20150197] = { ID = 20150197, Speaker = "Me", Text = "You care whether the designer is upset or not?", }, [20150198] = { ID = 20150198, Speaker = "Ishtar", Text = "That is not the essence of the issue.", }, [20150199] = { ID = 20150199, Speaker = "Me", Text = "Then what is the essence of the issue?", }, [20150200] = { ID = 20150200, Speaker = "Ishtar", Text = "This door exists because someone set up a trial here. That trial itself is a form of intent.", }, [20150201] = { ID = 20150201, Speaker = "Ishtar", Text = "Ignoring that intent and skipping it with a shortcut—that does indeed count as cheating.", }, [20150202] = { ID = 20150202, Speaker = "Me", Text = "That makes a lot of sense, like using hacks when playing a game?", }, [20150203] = { ID = 20150203, Speaker = "Me", Text = "So by your logic, we should go look for the real key?", }, [20150204] = { ID = 20150204, Speaker = "Ishtar", Text = "I believe that would be more appropriate.", }, [20150205] = { ID = 20150205, Speaker = "Me", Text = "However, you didn’t directly object just now.", }, [20150206] = { ID = 20150206, Speaker = "Ishtar", Text = "You are the decision-maker here. My judgment is meant to assist, not obstruct.", }, [20150207] = { ID = 20150207, Speaker = "Me", Text = "Is that because of your status as a knight?", }, [20150208] = { ID = 20150208, Speaker = "Ishtar", Text = "Before the monarch makes a choice, I have a duty to make you aware of what might otherwise be overlooked.", }, [20150209] = { ID = 20150209, Speaker = "Me", Text = "So your reaction just now was to draw my attention and then wait for me to ask you?", }, [20150210] = { ID = 20150210, Speaker = "Ishtar", }, [20150211] = { ID = 20150211, Speaker = "Me", Text = "Alright, I’ve changed my mind.", }, [20150212] = { ID = 20150212, Speaker = "Me", Text = "Let’s go look for the real key.", }, [20150213] = { ID = 20150213, Speaker = "Ishtar", Text = "I see.", }, [20150214] = { ID = 20150214, Speaker = "Me", Text = "By the way—you’re a bit different today.", }, [20150215] = { ID = 20150215, Speaker = "Ishtar", Text = "Different how?", }, [20150216] = { ID = 20150216, Speaker = "Me", Text = "Normally, you probably wouldn’t use something like “the designer will be unhappy” as a reason to convince me.", }, [20150217] = { ID = 20150217, Speaker = "Ishtar", Text = "…Indeed, saying that doesn’t really sound like something I would say.", }, [20150218] = { ID = 20150218, Speaker = "Me", Text = "Oh? You think so too?", }, [20150219] = { ID = 20150219, Speaker = "Ishtar", Text = "I just think—this dungeon itself is quite interesting.", }, [20150220] = { ID = 20150220, Speaker = "Me", Text = "That means you’re enjoying the adventure.", }, [20150221] = { ID = 20150221, Speaker = "Ishtar", Text = "I’m not sure that counts as enjoyment.", }, [20150222] = { ID = 20150222, Speaker = "Me", Text = "Then how about this—if you find yourself wondering “what’s coming next,” that means you’re enjoying it.", }, [20150223] = { ID = 20150223, Speaker = "Ishtar", }, [20150224] = { ID = 20150224, Speaker = "Me", Text = "Well, are you?", }, [20150225] = { ID = 20150225, Speaker = "Ishtar", Text = "…Maybe a little.", }, [20150226] = { ID = 20150226, Speaker = "Me", Text = "Then that’s called enjoyment.", }, [20150227] = { ID = 20150227, Speaker = "Ishtar", Text = "You’re very good at pushing your luck.", }, [20150228] = { ID = 20150228, Text = "(Ishtar’s expression doesn’t quite turn into a real smile, but that sense of distance that usually feels carved into place seems to have grown a little shallower.)", }, [20150229] = { ID = 20150229, Speaker = "Me", Text = "Thanks for the compliment.", }, [20150230] = { ID = 20150230, Speaker = "Ishtar", Text = "Back to business, where do you think the key might be?", }, [20150231] = { ID = 20150231, Speaker = "Ishtar", Text = "Since the designer wants the key to be found, they wouldn’t make it completely untraceable. There should be some kind of clue.", }, [20150232] = { ID = 20150232, Text = "(Following the route, the two of them walk into a more spacious room.)", }, [20150233] = { ID = 20150233, Text = "(Fade to black.)", }, [20150234] = { ID = 20150234, Text = "(Fade to black.)", }, [20150235] = { ID = 20150235, Text = "(The passage ahead is still long. Talk to Ishtar about something?)", }, [20150236] = { ID = 20150236, }, [20150237] = { ID = 20150237, Speaker = "Me", Text = "This door is quite sturdy.", }, [20150238] = { ID = 20150238, Speaker = "Ishtar", Text = "The keyhole design is unusual. This door was not placed here casually.", }, [20150239] = { ID = 20150239, Speaker = "Me", Text = "Hmm... then how are we supposed to get over there?", }, [20150240] = { ID = 20150240, Speaker = "Me", Text = "No way around, no tools to pry it open, explosives... and no explosives either.", }, [20150241] = { ID = 20150241, Speaker = "Me", Text = "Then how about...", }, [20150242] = { ID = 20150242, Text = "(I turn my head and happen to meet Ishtar's gaze.)", }, [20150243] = { ID = 20150243, Speaker = "Ishtar", Text = "...Your gaze is making me uneasy.", }, [20150244] = { ID = 20150244, Speaker = "Ishtar", Text = "I believe you are definitely plotting—", }, [20150245] = { ID = 20150245, Speaker = "Me", Text = "Ishtar, how about you ram through this door?", }, [20150246] = { ID = 20150246, Speaker = "Ishtar", }, [20150247] = { ID = 20150247, Text = "(Ishtar widens her eyes, silently looks at the door, then looks at me.)", }, [20150248] = { ID = 20150248, Speaker = "Ishtar", Text = "The thickness of this door is at least thirty centimeters, to say the least.", }, [20150249] = { ID = 20150249, Speaker = "Me", Text = "Indeed! It does look quite thick.", }, [20150250] = { ID = 20150250, Speaker = "Me", Text = "You can’t break through it?", }, [20150251] = { ID = 20150251, Text = "(Ishtar puffs up her cheeks and lets out a breath.)", }, [20150252] = { ID = 20150252, Speaker = "Ishtar", Text = "...I can.", }, [20150253] = { ID = 20150253, Speaker = "Me", Text = "Then let’s do just that—", }, [20150254] = { ID = 20150254, Speaker = "Ishtar", Text = "Wait a moment!", }, [20150255] = { ID = 20150255, Speaker = "Me", Text = "What is it?", }, [20150256] = { ID = 20150256, Speaker = "Ishtar", Text = "I just want to Confirm one thing.", }, [20150257] = { ID = 20150257, Speaker = "Me", Text = "What is it?", }, [20150258] = { ID = 20150258, Speaker = "Ishtar", Text = "I wish to Confirm something very important.", }, [20150259] = { ID = 20150259, Speaker = "Ishtar", Text = "That is, what kind of impression I truly leave in my lord’s mind?", }, [20150260] = { ID = 20150260, Speaker = "Me", Text = "Oh? Does Ishtar want a more intimate relationship?", }, [20150261] = { ID = 20150261, Speaker = "Ishtar", Text = "Eh!? N-no—that is not what I mean. What I mean is, my lord’s impression of me—", }, [20150262] = { ID = 20150262, Speaker = "Ishtar", Text = "—is that of a knight who ought to stand in this world by swordsmanship, bearing, and judgment...", }, [20150263] = { ID = 20150263, Speaker = "Ishtar", Text = "Or maybe, a muscle-brained girl who smashes through iron gates with brute force?", }, [20150264] = { ID = 20150264, Speaker = "Me", Text = "\"...Huh?\"", }, [20150265] = { ID = 20150265, Speaker = "Me", Text = "\"These two images should be able to coexist, right?\"", }, [20150266] = { ID = 20150266, Speaker = "Ishtar", Text = "\"They are extremely contradictory.\"", }, [20150267] = { ID = 20150267, Speaker = "Me", Text = "\"...Are they?\"", }, [20150268] = { ID = 20150268, Speaker = "Ishtar", Text = "\"This may be of little importance to you, but to I, this is a fundamental issue of identity.\"", }, [20150269] = { ID = 20150269, Text = "(Ishtar steps in closer)", }, [20150270] = { ID = 20150270, Speaker = "Ishtar", Text = "\"When you suggested that I smash through this gate—on what basis did you judge that I could do it?\"", }, [20150271] = { ID = 20150271, Speaker = "Me", Text = "\"Um...\"", }, [20150272] = { ID = 20150272, Speaker = "Me", Text = "\"Because... you are very strong?\"", }, [20150273] = { ID = 20150273, Speaker = "Ishtar", }, [20150274] = { ID = 20150274, Speaker = "Me", Text = "\"W-wait, wait, what I mean is—\"", }, [20150275] = { ID = 20150275, Speaker = "Me", Text = "\"You are a knight, and a truly remarkable one at that! Not strong in the Normal sense.\"", }, [20150276] = { ID = 20150276, Speaker = "Me", Text = "\"The kind of... strong, beautiful, immortal kind of strong!\"", }, [20150277] = { ID = 20150277, Speaker = "Ishtar", Text = "\"...Strong and beautiful?\"", }, [20150278] = { ID = 20150278, Speaker = "Me", Text = "\"Yes! Exactly!\"", }, [20150279] = { ID = 20150279, Speaker = "Ishtar", Text = "\"And then you chose to have someone like that go and smash through an iron gate.\"", }, [20150280] = { ID = 20150280, Speaker = "Me", Text = "\"Because... that gate was blocking you?\"", }, [20150281] = { ID = 20150281, Speaker = "Ishtar", }, [20150282] = { ID = 20150282, Speaker = "Ishtar", Text = "\"...Indeed. That gate was blocking me.\"", }, [20150283] = { ID = 20150283, Text = "(Ishtar puffs out her cheeks again)", }, [20150284] = { ID = 20150284, Speaker = "Me", Text = "\"Ishtar?\"", }, [20150285] = { ID = 20150285, Speaker = "Ishtar", Text = "\"Please step back.\"", }, [20150286] = { ID = 20150286, Speaker = "Me", Text = "\"O-okay!\"", }, [20150287] = { ID = 20150287, Text = "(Ishtar draws her sword and holds it at her side, the blade emitting a faint glow.)", }, [20150288] = { ID = 20150288, Text = "(She then swings forward; the heavy iron gate is cleanly cut in two under the radiance and crashes heavily to the ground.)", }, [20150289] = { ID = 20150289, Speaker = "Me", Text = "\"...Whoa.\"", }, [20150290] = { ID = 20150290, Speaker = "Ishtar", Text = "(Ishtar is still puffing out her cheeks at I. To avoid getting chopped, I hurriedly clap.)", }, [20150291] = { ID = 20150291, Speaker = "Me", Text = "This swordsmanship is so beautiful. As expected of the elegant and reliable Ishtar.", }, [20150292] = { ID = 20150292, Speaker = "Ishtar", Text = "Mmph!", }, [20150293] = { ID = 20150293, Text = "(Ishtar twirls the tip of her hair with her finger, her face a little red.)", }, [20150294] = { ID = 20150294, Speaker = "Ishtar", Text = "We should get going.", }, [20150295] = { ID = 20150295, Text = "(She takes I hand and walks toward the inside of the passage.)", }, [20150296] = { ID = 20150296, Text = "(Fade to black)", }, [20150297] = { ID = 20150297, Text = "(Fade to black)", }, [20150298] = { ID = 20150298, Text = "(The passage ahead is still very long. Should I chat about something with Ishtar?)", }, [20150299] = { ID = 20150299, }, [20150300] = { ID = 20150300, Speaker = "Me", Text = "This door is quite sturdy.", }, [20150301] = { ID = 20150301, Speaker = "Ishtar", Text = "The keyhole design is unusual. This door was not placed here casually.", }, [20150302] = { ID = 20150302, Speaker = "Me", Text = "Let’s turn back.", }, [20150303] = { ID = 20150303, Speaker = "Ishtar", Text = "…Oh?", }, [20150304] = { ID = 20150304, Speaker = "Me", Text = "Since I haven’t found the key yet, it means there must be some path I haven’t taken. I’ll go back and finish exploring first.", }, [20150305] = { ID = 20150305, Speaker = "Ishtar", Text = "I see.", }, [20150306] = { ID = 20150306, Speaker = "Me", Text = "When it comes to exploring dungeons, I have a habit that might be a bit troublesome.", }, [20150307] = { ID = 20150307, Speaker = "Ishtar", Text = "I want to hear it. What kind of habit is it?", }, [20150308] = { ID = 20150308, Speaker = "Me", Text = "Even if a fork in the road ahead feels very likely to be a dead end, I still have to go all the way to the end to Confirm it.", }, [20150309] = { ID = 20150309, Speaker = "Me", Text = "As long as there are still unexplored paths on the map, I can’t relax and keep moving forward.", }, [20150310] = { ID = 20150310, Speaker = "Ishtar", Text = "It feels like a very cautious and charming habit.", }, [20150311] = { ID = 20150311, Speaker = "Me", Text = "It really slows down progress.", }, [20150312] = { ID = 20150312, Speaker = "Ishtar", Text = "Progress—what do you mean by that?", }, [20150313] = { ID = 20150313, Speaker = "Me", Text = "I mean the progress of continuing forward. The progress of pushing deeper into the dungeon.", }, [20150314] = { ID = 20150314, Speaker = "Ishtar", Text = "But Confirming every path is also for the sake of being able to keep moving forward.", }, [20150315] = { ID = 20150315, Speaker = "Ishtar", Text = "No, carefully Confirming every path you’ve taken is originally a part of moving forward itself.", }, [20150316] = { ID = 20150316, Speaker = "Ishtar", Text = "I very much enjoy the progress of exploring the dungeon with you, my liege.", }, [20150317] = { ID = 20150317, Speaker = "Ishtar", Text = "Mmph!", }, [20150318] = { ID = 20150318, Text = "(Ishtar seems to realize that what she just said is actually quite shy, and pats her own cheeks.)", }, [20150319] = { ID = 20150319, Speaker = "Me", Text = "That does make a lot of sense.", }, [20150320] = { ID = 20150320, Speaker = "Ishtar", Text = "To speak frankly, I originally thought you would have me open that door.", }, [20150321] = { ID = 20150321, Speaker = "Me", Text = "Open it? Like, chop off the lock with a sword?", }, [20150322] = { ID = 20150322, Speaker = "Ishtar", Text = "Or use your power to go straight past it, or even have me ram the door down or something like that.", }, [20150323] = { ID = 20150323, Speaker = "Ishtar", Text = "I feel very ashamed that I still harbored such a poor impression of you.", }, [20150324] = { ID = 20150324, Speaker = "Me", Text = "After all, what I enjoy is the feeling of exploring together with Ishtar.", }, [20150325] = { ID = 20150325, Speaker = "Ishtar", Text = "Mmph! Thank you.", }, [20150326] = { ID = 20150326, Speaker = "Ishtar", Text = "I feel very gratified.", }, [20150327] = { ID = 20150327, Speaker = "Me", Text = "...Huh?", }, [20150328] = { ID = 20150328, Speaker = "Ishtar", Text = "You were willing to turn back and walk the path again, without letting me make a move, without looking for shortcuts—that changed my view of you.", }, [20150329] = { ID = 20150329, Speaker = "Me", Text = "Eh, what’s with you praising people today, so directly... I’m not really used to it.", }, [20150330] = { ID = 20150330, Speaker = "Me", Text = "(It’s not like I never thought about having Ishtar smash that door open, or finding a way around it myself—that would’ve been much easier.)", }, [20150331] = { ID = 20150331, Text = "(But... it feels like if we walk a few more rounds, Ishtar will be a bit happier. Looks like this choice was absolutely right.)", }, [20150332] = { ID = 20150332, Speaker = "Me", Text = "Alright, then let’s keep going. Let’s finish covering the remaining paths before anything else.", }, [20150333] = { ID = 20150333, Text = "(Fade to black transition)", }, [20150334] = { ID = 20150334, Text = "(Fade to black transition)", }, [20150335] = { ID = 20150335, Text = "(The passage ahead is still very long. Should I chat about something with Ishtar?)", }, [20150336] = { ID = 20150336, }, [20150337] = { ID = 20150337, Speaker = "Me", Text = "Ishtar, I want to ask you something.", }, [20150338] = { ID = 20150338, Speaker = "Ishtar", Text = "What is it?", }, [20150339] = { ID = 20150339, Speaker = "Me", Text = "What do you think the treasure of a dungeon is?", }, [20150340] = { ID = 20150340, Speaker = "Ishtar", Text = "Treasure?", }, [20150341] = { ID = 20150341, Speaker = "Ishtar", Text = "Hmm—what counts as treasure among the things left in a dungeon depends on one’s needs. There is no fixed answer.", }, [20150342] = { ID = 20150342, Speaker = "Me", Text = "\"All right, then let's talk about you personally—what would you yourself want?\"", }, [20150343] = { ID = 20150343, Speaker = "Ishtar", Text = "\"I am not in the habit of thinking about questions like ‘what do I want.’\"", }, [20150344] = { ID = 20150344, Speaker = "Me", Text = "\"Then think about it now.\"", }, [20150345] = { ID = 20150345, Speaker = "Ishtar", Text = "\"...Gourmet food?\"", }, [20150346] = { ID = 20150346, Speaker = "Me", Text = "\"Yeah, that makes sense......\"", }, [20150347] = { ID = 20150347, Speaker = "Ishtar", Text = "\"I did not say I wanted it, I merely listed a reasonable option!\"", }, [20150348] = { ID = 20150348, Speaker = "Me", Text = "\"Fine, never mind. Then Gemstones? The shiny kind.\"", }, [20150349] = { ID = 20150349, Speaker = "Ishtar", Text = "\"The value of Gemstones varies depending on their use—ornamental, monetary, archival. If we speak only of appearance, I have no particular requirements.\"", }, [20150350] = { ID = 20150350, Speaker = "Me", Text = "\"Then do you like them?\"", }, [20150351] = { ID = 20150351, Speaker = "Ishtar", Text = "\"...I do not particularly like them.\"", }, [20150352] = { ID = 20150352, Speaker = "Me", Text = "\"So, you mean you don’t want anything at all.\"", }, [20150353] = { ID = 20150353, Speaker = "Ishtar", Text = "\"I am your sword. As a sword, I have no need for treasures.\"", }, [20150354] = { ID = 20150354, Speaker = "Me", Text = "\"That’s just too sad...\"", }, [20150355] = { ID = 20150355, Speaker = "Ishtar", Text = "\"This is not sad, this is merely a definition.\"", }, [20150356] = { ID = 20150356, Speaker = "Me", Text = "\"Well... I don’t really have anything I especially want either.\"", }, [20150357] = { ID = 20150357, Speaker = "Ishtar", Text = "\"Then this question has no answer to begin with.\"", }, [20150358] = { ID = 20150358, Speaker = "Me", Text = "\"Speaking of which, if I could have a sword of my own, that’d be pretty cool, right?\"", }, [20150359] = { ID = 20150359, Speaker = "Ishtar", }, [20150360] = { ID = 20150360, Text = "\"(Ishtar, walking behind, widens her eyes, and her pace slows even further.)\"", }, [20150361] = { ID = 20150361, Speaker = "Ishtar", Text = "\"...A new......sword!?\"", }, [20150362] = { ID = 20150362, Speaker = "Ishtar", Text = "\"Am I... already not enough?\"", }, [20150363] = { ID = 20150363, Speaker = "Ishtar", Text = "\"Where does a knight who has been replaced... go?\"", }, [20150364] = { ID = 20150364, Speaker = "Ishtar", Text = "\"He said ‘that’d be pretty cool’—that implies wanting it.\"", }, [20150365] = { ID = 20150365, Speaker = "Ishtar", Text = "\"...So he wants a new knight.\"", }, [20150366] = { ID = 20150366, Text = "\"(I notice a faint choking sound from behind, so I turn back to check.)\"", }, [20150367] = { ID = 20150367, Text = "\"(I see Ishtar clutching the sword tightly in both hands, looking at me with an expression I have never seen on her face before—.)\"", }, [20150368] = { ID = 20150368, Text = "(Her gaze falls straight on I, and I can’t tell whether she’s waiting or worrying.", }, [20150369] = { ID = 20150369, Text = "(It’s completely different from her usual composure of looking down on everything, she’s practically like a little dog afraid of being abandoned.)", }, [20150370] = { ID = 20150370, Speaker = "Me", Text = "...Ishtar?", }, [20150371] = { ID = 20150371, Speaker = "Ishtar", }, [20150372] = { ID = 20150372, Speaker = "Me", Text = "What’s wrong with you?", }, [20150373] = { ID = 20150373, Speaker = "Ishtar", Text = "...Ugh, I cannot interfere with any decision made by my lord, but if you wish for a new sword......", }, [20150374] = { ID = 20150374, Speaker = "Me", Text = "...Wait, don’t tell me you think I’m going to replace you?", }, [20150375] = { ID = 20150375, Speaker = "Ishtar", Text = "I never said that’s what I meant.", }, [20150376] = { ID = 20150376, Speaker = "Me", Text = "You definitely thought that.", }, [20150377] = { ID = 20150377, Speaker = "Ishtar", }, [20150378] = { ID = 20150378, Speaker = "Me", Text = "I’m talking about Normal items! The kind that just look cool when you hold them, completely different from you.", }, [20150379] = { ID = 20150379, Speaker = "Ishtar", Text = "...I see.", }, [20150380] = { ID = 20150380, Speaker = "Me", Text = "Besides, even if I really had another sword, it would have nothing to do with you.", }, [20150381] = { ID = 20150381, Speaker = "Me", Text = "You are someone important to me, Ishtar. Not a tool, not a knight— a person.", }, [20150382] = { ID = 20150382, Speaker = "Ishtar", Text = "...That is a strange way to put it. Is this how you usually go about charming the people around you?", }, [20150383] = { ID = 20150383, Speaker = "Ishtar", Text = "Using all sorts of sweet words......", }, [20150384] = { ID = 20150384, Speaker = "Ishtar", Text = "To bewitch the people around you?", }, [20150385] = { ID = 20150385, Speaker = "Me", Text = "All of this is from the bottom of my heart.", }, [20150386] = { ID = 20150386, Speaker = "Me", Text = "You are an important family member, not some tool that can just be replaced.", }, [20150387] = { ID = 20150387, Speaker = "Ishtar", Text = "Even if one day you no longer need a sword......", }, [20150388] = { ID = 20150388, Speaker = "Ishtar", Text = "Can I still stay by your side?", }, [20150389] = { ID = 20150389, Speaker = "Ishtar", Text = "...Yeah.", }, [20150390] = { ID = 20150390, Speaker = "Me", Text = "Of course that’s no problem.", }, [20150391] = { ID = 20150391, Speaker = "Ishtar", Text = "Truly... thank you so very much......", }, [20150392] = { ID = 20150392, Speaker = "Ishtar", Text = "My liege......", }, [20150393] = { ID = 20150393, Speaker = "Me", Text = "What did you just say?", }, [20150394] = { ID = 20150394, Speaker = "Ishtar", Text = "It’s nothing, I was just talking to myself.", }, [20150395] = { ID = 20150395, Speaker = "Ishtar", Text = "\"Let's go together.\"", }, [20150396] = { ID = 20150396, Text = "(Without saying anything more, Ishtar gently took hold of my hand and led me forward.)", }, [20150397] = { ID = 20150397, Speaker = "Me", Text = "\"...Huh?\"", }, [20150398] = { ID = 20150398, Text = "(A soft sensation came from Ishtar's palm.)", }, [20150399] = { ID = 20150399, Text = "(Unlike the usually resolute girl, Ishtar at this moment seemed more like a Normal girl enjoying an adventure.)", }, [20150400] = { ID = 20150400, }, [20150401] = { ID = 20150401, Speaker = "Me", Text = "\"Ishtar.\"", }, [20150402] = { ID = 20150402, Speaker = "Ishtar", Text = "\"What is it.\"", }, [20150403] = { ID = 20150403, Speaker = "Me", Text = "\"Since the passage is so long anyway, why don't we chat about something to pass the time?\"", }, [20150404] = { ID = 20150404, Speaker = "Ishtar", Text = "\"...Chatting.\"", }, [20150405] = { ID = 20150405, Speaker = "Ishtar", Text = "\"I'm not very good at it.\"", }, [20150406] = { ID = 20150406, Speaker = "Me", Text = "\"Then I'll just ask directly.\"", }, [20150407] = { ID = 20150407, Speaker = "Me", Text = "\"What does Ishtar usually do?\"", }, [20150408] = { ID = 20150408, Speaker = "Ishtar", Text = "\"Usually...\"", }, [20150409] = { ID = 20150409, Speaker = "Ishtar", Text = "\"I see. You mean the time outside of my mission.\"", }, [20150410] = { ID = 20150410, Speaker = "Ishtar", Text = "\"I mostly train.\"", }, [20150411] = { ID = 20150411, Speaker = "Me", Text = "\"Train?\"", }, [20150412] = { ID = 20150412, Speaker = "Ishtar", Text = "\"Swing my sword, regulate my breathing, Confirm the condition of my body.\"", }, [20150413] = { ID = 20150413, Speaker = "Ishtar", Text = "\"It doesn't really feel like I'm doing anything special.\"", }, [20150414] = { ID = 20150414, Speaker = "Me", Text = "\"So... that's all?\"", }, [20150415] = { ID = 20150415, Speaker = "Ishtar", Text = "\"What is wrong with that.\"", }, [20150416] = { ID = 20150416, Speaker = "Me", Text = "\"Nothing, it just feels like...\"", }, [20150417] = { ID = 20150417, Speaker = "Me", Text = "\"Ishtar doesn't really have any leisure activities of her own.\"", }, [20150418] = { ID = 20150418, Speaker = "Ishtar", Text = "\"Leisure of my own......?\"", }, [20150419] = { ID = 20150419, Speaker = "Ishtar", Text = "\"...I'm not sure what that would be.\"", }, [20150420] = { ID = 20150420, Speaker = "Me", Text = "\"Then maybe we can find some clues today.\"", }, [20150421] = { ID = 20150421, Speaker = "Ishtar", Text = "\"......Is that so.\"", }, [20150422] = { ID = 20150422, Speaker = "Ishtar", Text = "\"Then, let’s change direction.\"", }, [20150423] = { ID = 20150423, Speaker = "Ishtar", Text = "\"What do you usually do, my lord?\"", }, [20150424] = { ID = 20150424, Speaker = "Me", Text = "\"Oh? Now it’s my turn to be questioned?\"", }, [20150425] = { ID = 20150425, Speaker = "Me", Text = "\"Mm... there are a lot of easygoing girls on the ship.\"", }, [20150426] = { ID = 20150426, Speaker = "Me", Text = "\"I just chat with everyone, eat together, kill time and such.\"", }, [20150427] = { ID = 20150427, Text = "(Ishtar’s brows quietly furrow.)", }, [20150428] = { ID = 20150428, Speaker = "Ishtar", Text = "\"......I see.\"", }, [20150429] = { ID = 20150429, Speaker = "Ishtar", Text = "\"You’re still the same as before.\"", }, [20150430] = { ID = 20150430, Speaker = "Ishtar", Text = "\"A man of unrestrained debauchery.\"", }, [20150431] = { ID = 20150431, Speaker = "Me", Text = "\"Hey, that’s way too blunt.\"", }, [20150432] = { ID = 20150432, Speaker = "Me", Text = "\"I’m just talking about proper socializing.\"", }, [20150433] = { ID = 20150433, Speaker = "Ishtar", Text = "\"There’s not much difference. I’ve already heard rumors about you everywhere in the past.\"", }, [20150434] = { ID = 20150434, Speaker = "Me", Text = "\"There’s a huge difference!\"", }, [20150435] = { ID = 20150435, Speaker = "Me", Text = "\"But...\"", }, [20150436] = { ID = 20150436, Speaker = "Me", Text = "\"To be honest, doing something like this with Ishtar—just walking around and chatting in the dungeon... is actually pretty fun.\"", }, [20150437] = { ID = 20150437, Speaker = "Ishtar", }, [20150438] = { ID = 20150438, Text = "(Ishtar lets out a soft sigh.)", }, [20150439] = { ID = 20150439, Speaker = "Ishtar", Text = "\"Anyway, in the end—\"", }, [20150440] = { ID = 20150440, Speaker = "Ishtar", Text = "\"Inside your head, you’ll still only be thinking about lewd things, won’t you.\"", }, [20150441] = { ID = 20150441, Speaker = "Me", Text = "\"Why do you distrust me this much!\"", }, [20150442] = { ID = 20150442, Speaker = "Ishtar", Text = "\"Is that so? I feel like I can already foresee what’s going to happen next, you know?\"", }, [20150443] = { ID = 20150443, Speaker = "Me", Text = "\"No, no matter how starved a person is, there’s no way they’d do that kind of thing in a dungeon, right!?\"", }, [20150444] = { ID = 20150444, Speaker = "Ishtar", Text = "\"Sigh...... please remember what you just said.\"", }, [20150445] = { ID = 20150445, Text = "(The passage ahead widened slightly, and their footsteps grew heavier. Ishtar paused for a moment.)", }, [20150446] = { ID = 20150446, Speaker = "Ishtar", Text = "\"However.\"", }, [20150447] = { ID = 20150447, Speaker = "Ishtar", Text = "\"Like this, with no quest, no mission to carry out, just simply walking...\"", }, [20150448] = { ID = 20150448, Speaker = "Ishtar", Text = "\"It really is a feeling I have never had before.\"", }, [20150449] = { ID = 20150449, Speaker = "Ishtar", Text = "\"I am very happy.\"", }, [20150450] = { ID = 20150450, Speaker = "Me", Text = "\"What did you just say?\"", }, [20150451] = { ID = 20150451, Speaker = "Ishtar", Text = "\"It is nothing, I was just talking to myself.\"", }, [20150452] = { ID = 20150452, Speaker = "Ishtar", Text = "\"Let us walk together.\"", }, [20150453] = { ID = 20150453, Text = "\"(Without saying anything more, Ishtar gently took hold of my hand and pulled me forward.)\"", }, [20150454] = { ID = 20150454, Speaker = "Me", Text = "\"...Huh?\"", }, [20150455] = { ID = 20150455, Text = "\"(A soft sensation comes from Ishtar’s palm.)\"", }, [20150456] = { ID = 20150456, Text = "\"(Unlike the usually resolute girl, at this moment Ishtar is more like a Normal girl simply enjoying the adventure.)\"", }, [20150457] = { ID = 20150457, Speaker = "Ishtar", Text = "\"Truly......thank you so very much......\"", }, [20150458] = { ID = 20150458, Speaker = "Ishtar", Text = "\"My liege......\"", }, [20150459] = { ID = 20150459, Text = "\"Ishtar spoke in a voice so quiet that no one could hear it.\"", }, [20150460] = { ID = 20150460, }, [20150461] = { ID = 20150461, Speaker = "Me", Text = "Since we’re here, let’s search thoroughly.", }, [20150462] = { ID = 20150462, Speaker = "Ishtar", Text = "Rummaging around without a clear target is very inefficient.", }, [20150463] = { ID = 20150463, Speaker = "Me", Text = "Then let’s carefully go through it layer by layer.", }, [20150464] = { ID = 20150464, Speaker = "Ishtar", Text = "I understand. Please allow I to assist you.", }, [20150465] = { ID = 20150465, Speaker = "Me", Text = "Then I won’t stand on ceremony.", }, [20150466] = { ID = 20150466, Text = "(Inside the first crate is a pile of metal parts so rusted their shapes can’t be recognized.)", }, [20150467] = { ID = 20150467, Text = "(Ishtar picks up a wooden crate, and a heap of items instantly falls out from its rotten bottom.)", }, [20150468] = { ID = 20150468, Speaker = "Ishtar", Text = "These things… must have been left here for a long time.", }, [20150469] = { ID = 20150469, Speaker = "Ishtar", Text = "Feels like a collection point for waste.", }, [20150470] = { ID = 20150470, Speaker = "Me", Text = "You’re very familiar with places like this?", }, [20150471] = { ID = 20150471, Speaker = "Ishtar", Text = "It’s nothing more than a conclusion drawn from what I see.", }, [20150472] = { ID = 20150472, Speaker = "Me", Text = "Oh? I feel like I could ask you about many things.", }, [20150473] = { ID = 20150473, Speaker = "Me", Text = "What’s this—stone tablet carved with symbols?", }, [20150474] = { ID = 20150474, Speaker = "Ishtar", Text = "An old-style marking stone, something used to record warehouse ownership.", }, [20150475] = { ID = 20150475, Text = "(Ishtar tilts her head and thinks for quite a while.)", }, [20150476] = { ID = 20150476, Speaker = "Ishtar", Text = "Something similar to a deed of title.", }, [20150477] = { ID = 20150477, Speaker = "Me", Text = "Oh, so this place was used by someone before.", }, [20150478] = { ID = 20150478, Text = "(As I keep digging deeper, the dust grows thicker. Just when I’m about to give up on this corner—)", }, [20150479] = { ID = 20150479, Text = "(My fingers touch something unexpectedly solid—)", }, [20150480] = { ID = 20150480, Text = "(A round, bulging clay jar, with a ring of runes I can’t read carved along the edge of its lid.)", }, [20150481] = { ID = 20150481, Speaker = "Me", Text = "Eh, this…", }, [20150482] = { ID = 20150482, Speaker = "Me", Text = "Heavier than you expected?", }, [20150483] = { ID = 20150483, Speaker = "Ishtar", Text = "Please let I take a look.", }, [20150484] = { ID = 20150484, Speaker = "Me", Text = "I’ll try opening it.", }, [20150485] = { ID = 20150485, Speaker = "Me", Text = "…There’s a familiar smell.", }, [20150486] = { ID = 20150486, Speaker = "Ishtar", Text = "\"Cheese?\"", }, [20150487] = { ID = 20150487, Speaker = "Ishtar", Text = "\"I see. The preservation technique is quite good, to keep it for such a long time.\"", }, [20150488] = { ID = 20150488, Text = "\"(The hall fell quiet again, stayed quiet for about a second—and then a not‑so‑small sound came from Ishtar’s direction.)\"", }, [20150489] = { ID = 20150489, Speaker = "Me", Text = "\"(Slowly turns my head over)\"", }, [20150490] = { ID = 20150490, Speaker = "Ishtar", Text = "......", }, [20150491] = { ID = 20150491, Speaker = "Me", Text = "\"Your stomach growled.\"", }, [20150492] = { ID = 20150492, Speaker = "Ishtar", Text = "\"I know.\"", }, [20150493] = { ID = 20150493, Speaker = "Me", Text = "\"Can this be eaten?\"", }, [20150494] = { ID = 20150494, Speaker = "Ishtar", Text = "\"We brought emergency rations.\"", }, [20150495] = { ID = 20150495, Speaker = "Me", Text = "\"What if we didn’t?\"", }, [20150496] = { ID = 20150496, Speaker = "Ishtar", Text = "\"Even then, we shouldn’t eat food of unknown origin.\"", }, [20150497] = { ID = 20150497, Speaker = "Me", Text = "\"I just want to Confirm whether it’s edible.\"", }, [20150498] = { ID = 20150498, Speaker = "Me", Text = "\"Take a look for me.\"", }, [20150499] = { ID = 20150499, Speaker = "Ishtar", }, [20150501] = { ID = 20150501, Speaker = "Me", Text = "\"W‑wait!!\"", }, [20150502] = { ID = 20150502, Speaker = "Me", Text = "\"I was just kidding.\"", }, [20150503] = { ID = 20150503, Speaker = "Me", Text = "\"If you’re really hungry, just go eat the emergency rations.\"", }, [20150504] = { ID = 20150504, Speaker = "Ishtar", Text = "\"Actually, looking closely, this stuff still seems edible.\"", }, [20150505] = { ID = 20150505, Speaker = "Me", Text = "\"Let’s not do that…\"", }, [20150506] = { ID = 20150506, Text = "\"(And then she ate it. She was so fast I didn’t react at all. By the time I came to my senses.)\"", }, [20150507] = { ID = 20150507, Text = "\"(Ishtar was already cradling the clay jar to her chest, her eyes now carrying an indescribable gleam they hadn’t had before.)\"", }, [20150508] = { ID = 20150508, Speaker = "Ishtar", Text = "\"It’s actually very delicious.\"", }, [20150509] = { ID = 20150509, Text = "\"(I try to take the jar back, but she’s holding it very tightly.)\"", }, [20150510] = { ID = 20150510, Speaker = "Me", Text = "......", }, [20150511] = { ID = 20150511, Speaker = "Ishtar", Text = "\"Maybe we should bring it back to the ship. There might be others who want to try it.\"", }, [20150512] = { ID = 20150512, Speaker = "Me", Text = "\"…All right.\"", }, [20150513] = { ID = 20150513, Speaker = "Me", Text = "\"(This person…)\"", }, [20150515] = { ID = 20150515, Text = "(Ishtar finally raises her head, her expression returning to its usual calm. The clay pot is still in her hands.)", }, [20150516] = { ID = 20150516, Speaker = "Me", Text = "N-no, it’s fine, let’s keep exploring.", }, [20150517] = { ID = 20150517, Speaker = "Ishtar", Text = "Maybe we can find other kinds......", }, [20150518] = { ID = 20150518, Text = "(Ishtar tucks the clay pot under her arm and walks forward. I follow behind her, heading toward the next passage.)", }, [20150519] = { ID = 20150519, Text = "Following along from the end of the room, several different rooms come into view.", }, [20150520] = { ID = 20150520, Speaker = "Ishtar", Text = "The design here is quite peculiar. As long as one of the doors is opened, the others will automatically lock.", }, [20150522] = { ID = 20150522, }, [20150523] = { ID = 20150523, Speaker = "Me", Text = "Since we’re here, we might as well search thoroughly.", }, [20150524] = { ID = 20150524, Speaker = "Ishtar", Text = "Rummaging around without a clear goal is very inefficient.", }, [20150525] = { ID = 20150525, Speaker = "Me", Text = "Wow, this place really is a mess.", }, [20150526] = { ID = 20150526, Speaker = "Ishtar", Text = "A terrain with paths in all directions is good for searching, but it also makes it easy to get separated.", }, [20150527] = { ID = 20150527, Speaker = "Me", Text = "Then how about we just wander around the nearby piles of shelves for now? The exit is in that direction anyway.", }, [20150528] = { ID = 20150528, Speaker = "Ishtar", Text = "...“Wander around” is a phrase that sounds somewhat unsettling.", }, [20150529] = { ID = 20150529, Speaker = "Me", Text = "Relax, nothing’s going to happen.", }, [20150530] = { ID = 20150530, Speaker = "Ishtar", Text = "In a dungeon, people who say “nothing’s going to happen” always have a rather high Rate of accidents.", }, [20150531] = { ID = 20150531, Speaker = "Me", Text = "I’ll be careful—eh, is that a bookshelf over there?", }, [20150532] = { ID = 20150532, Speaker = "Me", Text = "Huh, the writing in these books is really strange. I can’t read it at all.", }, [20150533] = { ID = 20150533, Speaker = "Ishtar", Text = "Books whose edges are sealed with magic like this are generally not recommended for casual reading.", }, [20150534] = { ID = 20150534, Speaker = "Me", Text = "Oh? But I’m just looking at the cover. I’m not opening it.", }, [20150535] = { ID = 20150535, Speaker = "Ishtar", Text = "The problem is that, for you, my liege, “looking at the cover” is usually just the step before opening it.", }, [20150536] = { ID = 20150536, Speaker = "Me", Text = "...So I’ve been seen through to this extent, huh.", }, [20150537] = { ID = 20150537, Speaker = "Ishtar", Text = "It may already qualify as a matter of experience.", }, [20150538] = { ID = 20150538, Speaker = "Me", Text = "Eh—this one seems a bit different.", }, [20150540] = { ID = 20150540, Speaker = "Me", Text = "It's just flipping a page, just one page, I'll put it back right after I finish.", }, [20150541] = { ID = 20150541, Speaker = "Ishtar", Text = "......", }, [20150543] = { ID = 20150543, Speaker = "Ishtar", }, [20150544] = { ID = 20150544, Text = "(The pages begin to turn on their own between my fingers. A dark green light seeps from the paper’s surface, and then with a swish, something tears its way out.)", }, [20150545] = { ID = 20150545, Speaker = "Me", Text = "...Oh?", }, [20150546] = { ID = 20150546, Text = "(What gushes out from the gaps between the pages are tentacles. One, two, five—dripping with thick fluid.)", }, [20150547] = { ID = 20150547, Text = "(They ignore me and rush straight toward Ishtar, wrapping her up tight in the blink of an eye.)", }, [20150548] = { ID = 20150548, Speaker = "Me", Text = "Ishtar! That... that came out of the book, I didn’t do it on purpose!", }, [20150549] = { ID = 20150549, Speaker = "Ishtar", Text = "Sigh... I already suspected as much.", }, [20150550] = { ID = 20150550, Speaker = "Me", Text = "You’re way too calm about this!", }, [20150551] = { ID = 20150551, Speaker = "Ishtar", Text = "Overreacting will not help resolve the current situation.", }, [20150552] = { ID = 20150552, Speaker = "Me", Text = "Then... do you need my help!?", }, [20150553] = { ID = 20150553, Speaker = "Ishtar", Text = "Please step back.", }, [20150554] = { ID = 20150554, Speaker = "Me", Text = "(I hop aside.)", }, [20150555] = { ID = 20150555, Text = "(A flash of the blade. I barely see how Ishtar draws her sword; all I catch is a sweep of violet arc-light.)", }, [20150556] = { ID = 20150556, Text = "(Slime splatters everywhere as the tentacles are severed one after another at the root, wriggle a few times, then crumble into ink. The floor is covered in fluid.)", }, [20150557] = { ID = 20150557, Speaker = "Me", Text = "...Dealt with in just a few moves.", }, [20150558] = { ID = 20150558, Speaker = "Ishtar", Text = "This level does not qualify as a threat.", }, [20150561] = { ID = 20150561, Speaker = "Me", Text = "(I wasn’t talking about function... I meant all that slime all over you...)", }, [20150562] = { ID = 20150562, Speaker = "Ishtar", Text = "You must be thinking something very rude right now.", }, [20150563] = { ID = 20150563, Speaker = "Me", Text = "I’m not, I swear.", }, [20150564] = { ID = 20150564, Speaker = "Ishtar", Text = "...Based on my understanding of you as a monarch, you’re definitely thinking of things like a defeated Knightess being violated by tentacles, aren’t you?", }, [20150565] = { ID = 20150565, Speaker = "Me", Text = "No, that’s way too specific—where did you even learn those terms?", }, [20150566] = { ID = 20150566, Speaker = "Ishtar", Text = "There are four related books on your bookshelf, and two under your bed.", }, [20150567] = { ID = 20150567, Speaker = "Me", }, [20150568] = { ID = 20150568, Speaker = "Me", Text = "\"Well... those are all things from a long time ago.\"", }, [20150569] = { ID = 20150569, Speaker = "Ishtar", Text = "\"The two under the bed were acquired last month.\"", }, [20150570] = { ID = 20150570, Speaker = "Me", }, [20150571] = { ID = 20150571, Speaker = "Me", Text = "\"When did you enter my room?\"", }, [20150572] = { ID = 20150572, Speaker = "Ishtar", Text = "\"Necessary information gathering as a bodyguard.\"", }, [20150573] = { ID = 20150573, Speaker = "Me", Text = "\"Does a bodyguard really need to gather that kind of information!?\"", }, [20150574] = { ID = 20150574, Speaker = "Ishtar", Text = "\"Next time, before opening an unknown Magic Tome, Your Majesty, please at least Confirm that there is no one else standing nearby.\"", }, [20150575] = { ID = 20150575, Text = "\"(Ishtar walks straight toward the passage.)\"", }, [20150576] = { ID = 20150576, Text = "\"(I follow behind her, heading down the next passage.)\"", }, [20150577] = { ID = 20150577, Text = "\"Following along from the far end of the room, several different rooms come into view.\"", }, [20150578] = { ID = 20150578, Speaker = "Ishtar", Text = "\"The design here is quite peculiar. As long as one of these doors is opened, the others will automatically lock.\"", }, [20150579] = { ID = 20150579, Speaker = "Ishtar", Text = "\"Any thoughts?\"", }, [20150580] = { ID = 20150580, }, [20150581] = { ID = 20150581, Speaker = "Me", Text = "\"If not, let's check out this glittering room over here.\"", }, [20150582] = { ID = 20150582, Text = "\"(The moment my fingers touch the doorknob, the sound of the other rooms' doors locking echoes out.)\"", }, [20150583] = { ID = 20150583, Speaker = "Ishtar", Text = "\"Mm.\"", }, [20150584] = { ID = 20150584, Text = "\"(The instant the door swings open, my vision is caught by a field of gold.)\"", }, [20150585] = { ID = 20150585, Text = "\"(Gold covers the floor, piled so thick it nearly reaches my ankles; golden goblets lie toppled here and there among it.)\"", }, [20150586] = { ID = 20150586, Text = "\"(A few Gemstones refract scattered glimmers of light from the gaps. The whole room looks as if someone dumped an entire vault straight into it.)\"", }, [20150587] = { ID = 20150587, Speaker = "Me", Text = "\"Wow, we've struck it rich.\"", }, [20150588] = { ID = 20150588, Speaker = "Ishtar", Text = "\"What is this place.\"", }, [20150589] = { ID = 20150589, Speaker = "Me", Text = "\"Who would leave so much treasure in a place like this?\"", }, [20150590] = { ID = 20150590, Speaker = "Ishtar", Text = "\"No guards. And no trace of traps.\"", }, [20150591] = { ID = 20150591, Speaker = "Me", Text = "\"Maybe it was meant to be left here for passing explorers in the first place.\"", }, [20150592] = { ID = 20150592, Speaker = "Ishtar", Text = "\"It really feels like a trap...\"", }, [20150593] = { ID = 20150593, Speaker = "Me", Text = "\"It's enough if I can convince myself.\"", }, [20150594] = { ID = 20150594, Text = "\"(I yank Ishtar into the room and flop down into the Gold, like a child lying in a ball pit.)\"", }, [20150595] = { ID = 20150595, Text = "(Ishtar glanced sideways and said nothing.)", }, [20150596] = { ID = 20150596, Speaker = "Me", Text = "See, even the wine glasses are made of Gold. The previous owner had decent taste.", }, [20150597] = { ID = 20150597, Text = "(I walked a few more steps inside, every step landing on a pile of Gold. The fine clinking of metal spread out from under my feet.)", }, [20150598] = { ID = 20150598, Speaker = "Me", Text = "Walking on money feels rather strange.", }, [20150599] = { ID = 20150599, Speaker = "Ishtar", Text = "Mm.", }, [20150600] = { ID = 20150600, Text = "(Ishtar casually picked up a sword made of Gold and scratched the back of her head in puzzlement.)", }, [20150601] = { ID = 20150601, Speaker = "Me", Text = "This is my first time walking on so much money.", }, [20150602] = { ID = 20150602, Speaker = "Ishtar", Text = "Even in other dungeons, I’ve never seen this many treasures.", }, [20150603] = { ID = 20150603, Speaker = "Ishtar", Text = "How much would you like to take with you?", }, [20150604] = { ID = 20150604, Speaker = "Me", Text = "Oh? You’re asking me?", }, [20150605] = { ID = 20150605, Speaker = "Ishtar", Text = "There should only be the two of us here.", }, [20150606] = { ID = 20150606, Speaker = "Me", Text = "To be honest… I don’t really have any special interest in money.", }, [20150607] = { ID = 20150607, Speaker = "Ishtar", Text = "What?", }, [20150608] = { ID = 20150608, Speaker = "Me", Text = "I mean, even if I bring these Gold coins back, they’ll just be piled up with nowhere to use them.", }, [20150609] = { ID = 20150609, Speaker = "Me", Text = "Besides, with my own abilities, I can have as many Gold coins as I want, can’t I?", }, [20150610] = { ID = 20150610, Speaker = "Ishtar", Text = "I see.", }, [20150611] = { ID = 20150611, Speaker = "Me", Text = "Provided that Ishtar lets me touch her as much as I want first.", }, [20150612] = { ID = 20150612, Text = "(Ishtar stared at me with the expression of someone looking at a lewd creature.)", }, [20150613] = { ID = 20150613, Speaker = "Me", Text = "But if it were a beautiful woman’s room instead, that would be another story.", }, [20150614] = { ID = 20150614, Speaker = "Ishtar", }, [20150615] = { ID = 20150615, Text = "(I can feel Ishtar’s gaze stabbing over as if it were something tangible.)", }, [20150616] = { ID = 20150616, Speaker = "Me", Text = "You seem even more relaxed again.", }, [20150617] = { ID = 20150617, Text = "(Ishtar lets out a heavy sigh.)", }, [20150618] = { ID = 20150618, Speaker = "Ishtar", Text = "By your side, I can’t even manage to stay serious.", }, [20150619] = { ID = 20150619, Speaker = "Me", Text = "That’s good, Ishtar is a bit cuter like this.", }, [20150620] = { ID = 20150620, Speaker = "Me", Text = "There’s no sense of drawn swords and tense bows, just like a beautiful Knightess.", }, [20150621] = { ID = 20150621, Speaker = "Ishtar", Text = "I see......", }, [20150622] = { ID = 20150622, Text = "(Ishtar shyly fiddles with the tips of her hair.)", }, [20150623] = { ID = 20150623, Speaker = "Me", Text = "Mm, this is good.", }, [20150624] = { ID = 20150624, Text = "(I squat down in the pile of Gold, casually flip through a few coins, and finally pick one whose edge is still relatively intact.)", }, [20150625] = { ID = 20150625, Speaker = "Ishtar", Text = "Just that?", }, [20150626] = { ID = 20150626, Speaker = "Me", Text = "One is enough. A memento of our adventure.", }, [20150627] = { ID = 20150627, Speaker = "Ishtar", Text = "You just said you weren’t interested in money.", }, [20150628] = { ID = 20150628, Speaker = "Me", Text = "This is a keepsake of the adventure with Ishtar, not money.", }, [20150629] = { ID = 20150629, Speaker = "Ishtar", Text = "......There’s not much difference.", }, [20150630] = { ID = 20150630, Speaker = "Me", Text = "Then how about this", }, [20150631] = { ID = 20150631, Text = "(I take Ishtar’s hand and put a silver ring on her finger.)", }, [20150632] = { ID = 20150632, Speaker = "Ishtar", Text = "Eh!", }, [20150633] = { ID = 20150633, Speaker = "Ishtar", Text = "Th-this...... mmph!", }, [20150634] = { ID = 20150634, Speaker = "Ishtar", Text = "You really do love to joke, this absolutely won’t do.", }, [20150635] = { ID = 20150635, Speaker = "Me", Text = "There’s nothing wrong with it; today’s memories belong to just the two of us.", }, [20150636] = { ID = 20150636, Speaker = "Me", Text = "If you refuse, you might regret it in the future.", }, [20150637] = { ID = 20150637, Speaker = "Me", Text = "I do have some experience with that.", }, [20150638] = { ID = 20150638, Text = "(I step out of the stone gate and back into the corridor. The sensation under my feet is completely different from before—)", }, [20150639] = { ID = 20150639, Text = "(Soft, sticky, like stepping on something jelly-like.)", }, [20150640] = { ID = 20150640, Speaker = "Me", Text = "......This corridor.", }, [20150641] = { ID = 20150641, Speaker = "Ishtar", Text = "It’s full of slimes.", }, [20150642] = { ID = 20150642, Text = "(Ishtar grabs me with one hand and pulls me back into the room, shielding me in front of her.)", }, [20150643] = { ID = 20150643, Speaker = "Ishtar", Text = "Please give the order.", }, [20150644] = { ID = 20150644, }, [20150645] = { ID = 20150645, Speaker = "Me", Text = "Otherwise, let’s check out this room that should be the wine cellar.", }, [20150646] = { ID = 20150646, Text = "(The moment my fingers touch the doorknob, I hear the sound of doors in other rooms being locked.)", }, [20150647] = { ID = 20150647, Speaker = "Ishtar", Text = "Mmph......Alcohol?", }, [20150648] = { ID = 20150648, Text = "(A sweet alcoholic aroma rushes into my nose. All around the room, large and small wooden barrels are neatly arranged, each fitted with a tap.)", }, [20150649] = { ID = 20150649, Speaker = "Me", Text = "Wow......I really didn’t expect this.", }, [20150650] = { ID = 20150650, Speaker = "Ishtar", Text = "A dungeon hiding a wine cellar.", }, [20150651] = { ID = 20150651, Speaker = "Me", Text = "That builder has pretty good taste.", }, [20150652] = { ID = 20150652, Speaker = "Ishtar", Text = "Looks like it’s all moonshine. This is illegal in some regions......", }, [20150653] = { ID = 20150653, Speaker = "Me", Text = "Anyway, the builder is probably already dead, so let’s forgive him.", }, [20150654] = { ID = 20150654, Speaker = "Ishtar", Text = "......Not unlikely.", }, [20150655] = { ID = 20150655, Speaker = "Me", Text = "What language is this label in? I can’t read it at all.", }, [20150656] = { ID = 20150656, Speaker = "Ishtar", Text = "Never seen it. The wax seal is intact, so it probably hasn’t been opened.", }, [20150657] = { ID = 20150657, Speaker = "Me", Text = "Then let’s try it first. I happen to have an empty water bottle.", }, [20150658] = { ID = 20150658, Speaker = "Ishtar", Text = "......You’re just going to drink it like that?", }, [20150659] = { ID = 20150659, Speaker = "Me", Text = "What, do you want to smell it first before deciding?", }, [20150660] = { ID = 20150660, Speaker = "Ishtar", Text = "Mmph......Forget it.", }, [20150661] = { ID = 20150661, Text = "(I lightly taste it with the tip of my tongue. The liquid spreads through my mouth, sweet, yet somewhat burning.)", }, [20150662] = { ID = 20150662, Speaker = "Me", Text = "This is really good.", }, [20150663] = { ID = 20150663, Speaker = "Ishtar", Text = "How good are we talking?", }, [20150664] = { ID = 20150664, Speaker = "Me", Text = "I don’t really know much about this kind of thing, so it’s hard to describe. Anyway, it tastes pretty good.", }, [20150665] = { ID = 20150665, Speaker = "Ishtar", Text = "What are you going to do?", }, [20150666] = { ID = 20150666, Speaker = "Me", Text = "Leaving such good wine here is a waste, take a pot with you.", }, [20150668] = { ID = 20150668, Speaker = "Me", Text = "Of course I’m serious. But is Ishtar really fine with it?", }, [20150669] = { ID = 20150669, Speaker = "Me", Text = "Your face is a bit red.", }, [20150670] = { ID = 20150670, Speaker = "Ishtar", Text = "Mmph......", }, [20150671] = { ID = 20150671, Text = "(The condensed aroma of alcohol spreads through the space—it’s much more direct than when we first came in, almost assaulting the nose.)", }, [20150672] = { ID = 20150672, Speaker = "Ishtar", }, [20150673] = { ID = 20150673, Speaker = "Ishtar", Text = "I’m fine.", }, [20150674] = { ID = 20150674, Speaker = "Ishtar", Text = "It’s the air.", }, [20150675] = { ID = 20150675, Speaker = "Me", Text = "Mm, the air is full of alcohol.", }, [20150676] = { ID = 20150676, Speaker = "Ishtar", Text = "…Hurry up and finish filling it.", }, [20150677] = { ID = 20150677, Speaker = "Me", Text = "Alright, alright.", }, [20150678] = { ID = 20150678, Speaker = "Me", Text = "Speaking of which… just from the smell alone you’re already like this. Do you still remember what happened the last time you came into contact with alcohol?", }, [20150680] = { ID = 20150680, Text = "(Ishtar covers her face with both hands.)", }, [20150681] = { ID = 20150681, Speaker = "Me", Text = "I haven’t even said anything yet—", }, [20150682] = { ID = 20150682, Speaker = "Ishtar", Text = "There’s no need to bring that up again. I absolutely refuse to admit that kind of lewd appearance is one side of me.", }, [20150683] = { ID = 20150683, Speaker = "Me", Text = "Alright, alright, I won’t. But back then you were actually quite…", }, [20150684] = { ID = 20150684, Speaker = "Ishtar", Text = "Please don’t say any more.", }, [20150685] = { ID = 20150685, Text = "(Ishtar’s face is red to the tips of her ears; it’s hard to tell whether it’s from embarrassment or the alcohol.)", }, [20150686] = { ID = 20150686, Speaker = "Me", Text = "Alright, alright, I’ll keep my mouth shut, I won’t say it.", }, [20150687] = { ID = 20150687, Speaker = "Ishtar", Text = "That matter… from now on it is never to be mentioned again. Ever.", }, [20150688] = { ID = 20150688, Speaker = "Ishtar", Text = "You lecherous man!", }, [20150689] = { ID = 20150689, Text = "(I agree with my mouth, but I still can’t suppress the curve at the corner of my lips.)", }, [20150690] = { ID = 20150690, Speaker = "Ishtar", Text = "What are you laughing at.", }, [20150691] = { ID = 20150691, Speaker = "Me", Text = "Nothing, you’re overthinking it. Alright, let’s go.", }, [20150692] = { ID = 20150692, Text = "(I step out of the stone gate and back into the corridor. The sensation from under my feet is completely different from when we came—)", }, [20150693] = { ID = 20150693, Text = "(Soft and sticky, like stepping on something jelly-like.)", }, [20150694] = { ID = 20150694, Speaker = "Me", Text = "...This corridor.", }, [20150695] = { ID = 20150695, Speaker = "Ishtar", Text = "Is entirely slime.", }, [20150696] = { ID = 20150696, Text = "(Ishtar grabs I with one hand and pulls I back into the room, shielding I in front of her.)", }, [20150697] = { ID = 20150697, Speaker = "Ishtar", Text = "Please give the order.", }, [20150698] = { ID = 20150698, }, [20150699] = { ID = 20150699, Speaker = "Me", Text = "Ishtar! Go! Cut those slimes down!", }, [20150700] = { ID = 20150700, Text = "(No sooner had the words left the mouth than a slick squelch rose from underfoot. Ishtar’s steps halted abruptly—)", }, [20150701] = { ID = 20150701, Text = "(Soaked, glistening slimes squeezed in from all directions. In the blink of an eye, the two were surrounded by dozens of them in the very center of the corridor.)", }, [20150702] = { ID = 20150702, Speaker = "Ishtar", Text = "Yes!", }, [20150703] = { ID = 20150703, Text = "(Ishtar’s sword flashed in a swift arc, pale violet light cleaving every slime before her cleanly in two.)", }, [20150704] = { ID = 20150704, Speaker = "Ishtar", Text = "So they’re just Normal low-level monsters?", }, [20150705] = { ID = 20150705, Speaker = "Me", Text = "Good thing they’re not some really dangerous kind of monster.", }, [20150706] = { ID = 20150706, Speaker = "Ishtar", Text = "It’s not over yet, they’re still moving.", }, [20150707] = { ID = 20150707, Text = "(Ishtar stepped forward, sword light sweeping sideways—the three slimes in the front row were neatly split apart, semi-transparent jelly splattering everywhere.)", }, [20150708] = { ID = 20150708, Text = "(Yet in the very next second, each of the six halves slowly contracted and re-formed, merging back into complete spheres.)", }, [20150709] = { ID = 20150709, Speaker = "Me", Text = "Ehhh—", }, [20150710] = { ID = 20150710, Speaker = "Ishtar", Text = "...So physical means don’t seem to work? Does that mean I have no choice but to use that move?", }, [20150711] = { ID = 20150711, Speaker = "Me", Text = "No no no, you don’t have any means other than physical right now either!", }, [20150712] = { ID = 20150712, Speaker = "Ishtar", Text = "Cut one and it becomes two. There’s no record of this kind of behavior in the literature.", }, [20150713] = { ID = 20150713, Speaker = "Me", Text = "T-this way they’ll just keep multiplying the more we cut—", }, [20150714] = { ID = 20150714, Speaker = "Ishtar", Text = "I admit, that was my mistake.", }, [20150715] = { ID = 20150715, Speaker = "Me", Text = "Anyone could misjudge in this kind of situation—but you’re still cutting!", }, [20150716] = { ID = 20150716, Speaker = "Me", Text = "Stop for a second, there are more and more of them!", }, [20150717] = { ID = 20150717, Speaker = "Me", Text = "Then how about this—we run around them?", }, [20150718] = { ID = 20150718, Speaker = "Ishtar", Text = "There are some behind us too. Our retreat is cut off.", }, [20150719] = { ID = 20150719, Text = "(Just as the two were working out a plan, the front row of slimes moved in unison, all turning toward Ishtar at once.)", }, [20160001] = { ID = 20160001, Text = "Elena Date System Placeholder CG1-1", }, [20160002] = { ID = 20160002, Text = "Elena Date System Placeholder CG1-2", }, [20160003] = { ID = 20160003, Text = "Elena Date System Placeholder CG1-3", }, [20160004] = { ID = 20160004, Text = "Elena Date System Placeholder CG1-4", }, [20160005] = { ID = 20160005, Text = "Elena Date System Placeholder CG1-5", }, [20160006] = { ID = 20160006, Text = "Elena Date System Placeholder CG1-6", }, [20160007] = { ID = 20160007, Text = "Elena Date System Placeholder CG1-7", }, [20160008] = { ID = 20160008, Text = "Elena Date System Placeholder CG1-8", }, [20160009] = { ID = 20160009, Text = "Elena Date System Placeholder CG1-9", }, [20160010] = { ID = 20160010, Text = "Elena Date System Placeholder CG2-1", }, [20160011] = { ID = 20160011, Text = "Elena Date System Placeholder CG2-2", }, [20160012] = { ID = 20160012, Text = "Elena Date System Placeholder CG2-3", }, [20160013] = { ID = 20160013, Text = "Elena Date System Placeholder CG2-4", }, [20160014] = { ID = 20160014, Text = "Elena Date System Placeholder CG2-5", }, [20160015] = { ID = 20160015, Text = "Elena Date System Placeholder CG2-6", }, [20160016] = { ID = 20160016, Text = "Elena Date System Placeholder CG2-7", }, [20160017] = { ID = 20160017, Text = "Elena Date System Placeholder CG2-8", }, [20160018] = { ID = 20160018, Text = "Elena Date System Placeholder CG2-9", }, [20160019] = { ID = 20160019, Text = "Elena Date System Placeholder CG3-1", }, [20160020] = { ID = 20160020, Text = "Elena Date System Placeholder CG3-2", }, [20160021] = { ID = 20160021, Text = "Elena Date System Placeholder CG3-3", }, [20160022] = { ID = 20160022, Text = "Elena Date System Placeholder CG3-4", }, [20160023] = { ID = 20160023, Text = "Elena Date System Placeholder CG3-5", }, [20160024] = { ID = 20160024, Text = "Elena Date System Placeholder CG3-6", }, [20160025] = { ID = 20160025, Text = "Elena Date System Placeholder CG3-7", }, [20160026] = { ID = 20160026, Text = "Elena Date System Placeholder CG3-8", }, [20160027] = { ID = 20160027, Text = "Elena Date System Placeholder CG3-9", }, [20170001] = { ID = 20170001, Text = "Cecia Date System Placeholder CG1-1", }, [20170002] = { ID = 20170002, Text = "Cecia Date System Placeholder CG1-2", }, [20170003] = { ID = 20170003, Text = "Cecia Date System Placeholder CG1-3", }, [20170004] = { ID = 20170004, Text = "Cecia Date System Placeholder CG1-4", }, [20170005] = { ID = 20170005, Text = "Cecia Date System Placeholder CG1-5", }, [20170006] = { ID = 20170006, Text = "Cecia Date System Placeholder CG1-6", }, [20170007] = { ID = 20170007, Text = "Cecia Date System Placeholder CG1-7", }, [20170008] = { ID = 20170008, Text = "Cecia Date System Placeholder CG1-8", }, [20170009] = { ID = 20170009, Text = "Cecia Date System Placeholder CG1-9", }, [20170010] = { ID = 20170010, Text = "Cecia Date System Placeholder CG2-1", }, [20170011] = { ID = 20170011, Text = "Cecia Date System Placeholder CG2-2", }, [20170012] = { ID = 20170012, Text = "Cecia Date System Placeholder CG2-3", }, [20170013] = { ID = 20170013, Text = "Cecia Date System Placeholder CG2-4", }, [20170014] = { ID = 20170014, Text = "Cecia Date System Placeholder CG2-5", }, [20170015] = { ID = 20170015, Text = "Cecia Date System Placeholder CG2-6", }, [20170016] = { ID = 20170016, Text = "Cecia Date System Placeholder CG2-7", }, [20170017] = { ID = 20170017, Text = "Cecia Date System Placeholder CG2-8", }, [20170018] = { ID = 20170018, Text = "Cecia Date System Placeholder CG2-9", }, [20170019] = { ID = 20170019, Text = "Cecia Date System Placeholder CG3-1", }, [20170020] = { ID = 20170020, Text = "Cecia Date System Placeholder CG3-2", }, [20170021] = { ID = 20170021, Text = "Cecia Date System Placeholder CG3-3", }, [20170022] = { ID = 20170022, Text = "Cecia Date System Placeholder CG3-4", }, [20170023] = { ID = 20170023, Text = "Cecia Date System Placeholder CG3-5", }, [20170024] = { ID = 20170024, Text = "Cecia Date System Placeholder CG3-6", }, [20170025] = { ID = 20170025, Text = "Cecia Date System Placeholder CG3-7", }, [20170026] = { ID = 20170026, Text = "Cecia Date System Placeholder CG3-8", }, [20170027] = { ID = 20170027, Text = "Cecia Date System Placeholder CG3-9", }, [20180001] = { ID = 20180001, Text = "Kai Date System Placeholder CG1-1", }, [20180002] = { ID = 20180002, Text = "Kai Date System Placeholder CG1-2", }, [20180003] = { ID = 20180003, Text = "Kai Date System Placeholder CG1-3", }, [20180004] = { ID = 20180004, Text = "Kai Date System Placeholder CG1-4", }, [20180005] = { ID = 20180005, Text = "Kai Date System Placeholder CG1-5", }, [20180006] = { ID = 20180006, Text = "Kai Date System Placeholder CG1-6", }, [20180007] = { ID = 20180007, Text = "Kai Date System Placeholder CG1-7", }, [20180008] = { ID = 20180008, Text = "Kai Date System Placeholder CG1-8", }, [20180009] = { ID = 20180009, Text = "Kai Date System Placeholder CG1-9", }, [20180010] = { ID = 20180010, Text = "Kai Date System Placeholder CG2-1", }, [20180011] = { ID = 20180011, Text = "Kai Date System Placeholder CG2-2", }, [20180012] = { ID = 20180012, Text = "Kai Date System Placeholder CG2-3", }, [20180013] = { ID = 20180013, Text = "Kai Date System Placeholder CG2-4", }, [20180014] = { ID = 20180014, Text = "Kai Date System Placeholder CG2-5", }, [20180015] = { ID = 20180015, Text = "Kai Date System Placeholder CG2-6", }, [20180016] = { ID = 20180016, Text = "Kai Date System Placeholder CG2-7", }, [20180017] = { ID = 20180017, Text = "Kai Date System Placeholder CG2-8", }, [20180018] = { ID = 20180018, Text = "Kai Date System Placeholder CG2-9", }, [20180019] = { ID = 20180019, Text = "Kai Date System Placeholder CG3-1", }, [20180020] = { ID = 20180020, Text = "Kai Date System Placeholder CG3-2", }, [20180021] = { ID = 20180021, Text = "Kai Date System Placeholder CG3-3", }, [20180022] = { ID = 20180022, Text = "Kai Date System Placeholder CG3-4", }, [20180023] = { ID = 20180023, Text = "Kai Date System Placeholder CG3-5", }, [20180024] = { ID = 20180024, Text = "Kai Date System Placeholder CG3-6", }, [20180025] = { ID = 20180025, Text = "Kai Date System Placeholder CG3-7", }, [20180026] = { ID = 20180026, Text = "Kai Date System Placeholder CG3-8", }, [20180027] = { ID = 20180027, Text = "Kai Date System Placeholder CG3-9", }, [20190001] = { ID = 20190001, Text = "Risa Date System Placeholder CG1-1", }, [20190002] = { ID = 20190002, Text = "Risa Date System Placeholder CG1-2", }, [20190003] = { ID = 20190003, Text = "Risa Date System Placeholder CG1-3", }, [20190004] = { ID = 20190004, Text = "Risa Date System Placeholder CG1-4", }, [20190005] = { ID = 20190005, Text = "Risa Date System Placeholder CG1-5", }, [20190006] = { ID = 20190006, Text = "Risa Date System Placeholder CG1-6", }, [20190007] = { ID = 20190007, Text = "Risa Date System Placeholder CG1-7", }, [20190008] = { ID = 20190008, Text = "Risa Date System Placeholder CG1-8", }, [20190009] = { ID = 20190009, Text = "Risa Date System Placeholder CG1-9", }, [20190010] = { ID = 20190010, Text = "Risa Date System Placeholder CG2-1", }, [20190011] = { ID = 20190011, Text = "Risa Date System Placeholder CG2-2", }, [20190012] = { ID = 20190012, Text = "Risa Date System Placeholder CG2-3", }, [20190013] = { ID = 20190013, Text = "Risa Date System Placeholder CG2-4", }, [20190014] = { ID = 20190014, Text = "Risa Date System Placeholder CG2-5", }, [20190015] = { ID = 20190015, Text = "Risa Date System Placeholder CG2-6", }, [20190016] = { ID = 20190016, Text = "Risa Date System Placeholder CG2-7", }, [20190017] = { ID = 20190017, Text = "Risa Date System Placeholder CG2-8", }, [20190018] = { ID = 20190018, Text = "Risa Date System Placeholder CG2-9", }, [20190019] = { ID = 20190019, Text = "Risa Date System Placeholder CG3-1", }, [20190020] = { ID = 20190020, Text = "Risa Date System Placeholder CG3-2", }, [20190021] = { ID = 20190021, Text = "Risa Date System Placeholder CG3-3", }, [20190022] = { ID = 20190022, Text = "Risa Date System Placeholder CG3-4", }, [20190023] = { ID = 20190023, Text = "Risa Date System Placeholder CG3-5", }, [20190024] = { ID = 20190024, Text = "Risa Date System Placeholder CG3-6", }, [20190025] = { ID = 20190025, Text = "Risa Date System Placeholder CG3-7", }, [20190026] = { ID = 20190026, Text = "Risa Date System Placeholder CG3-8", }, [20190027] = { ID = 20190027, Text = "Risa Date System Placeholder CG3-9", }, [30001740] = { ID = 30001740, Speaker = "Risa", Text = "Risa Placeholder", }, [30001741] = { ID = 30001741, Speaker = "Risa", Text = "Risa Placeholder 2", }, [10011270] = { ID = 10011270, }, [10011359] = { ID = 10011359, }, [10011493] = { ID = 10011493, }, [10011600] = { ID = 10011600, }, [10011665] = { ID = 10011665, }, [20001073] = { ID = 20001073, }, [20001074] = { ID = 20001074, Speaker = "Me", Text = "Wait, that sounds kind of suspicious.", }, [20001075] = { ID = 20001075, Speaker = "Yaga", Text = "There is absolutely nothing suspicious about it.", }, [20001076] = { ID = 20001076, Speaker = "Me", Text = "When someone suddenly says they’re taking you to their room… usually that means—", }, [20001077] = { ID = 20001077, Speaker = "Yaga", Text = "It means this genius has something to show you. That’s it, explanation over.", }, [20001078] = { ID = 20001078, Speaker = "Yaga", Text = "What? You don’t want to see a cute girl’s room?", }, [20001079] = { ID = 20001079, Speaker = "Me", Text = "You really don’t have any ulterior motives?", }, [20001080] = { ID = 20001080, Speaker = "Yaga", Text = "What, you think I’m going to use you for some kind of biological experiment?", }, [20001081] = { ID = 20001081, Speaker = "Me", Text = "\"...This kind of thing has happened before, right?\"", }, [20001082] = { ID = 20001082, Speaker = "Yaga", Text = "\"Mm~ I don’t really remember, anyway.\"", }, [20001083] = { ID = 20001083, Speaker = "Yaga", Text = "\"Yes or OK? What’s your answer?\"", }, [20001084] = { ID = 20001084, Speaker = "Me", Text = "\"That’s not even a real choice, is it? Fine... I’ll go take a look with you.\"", }, [20001085] = { ID = 20001085, Speaker = "Yaga", Text = "\"Your answer was exactly what I expected.\"", }, [20001086] = { ID = 20001086, }, [20001087] = { ID = 20001087, Text = "\"(There’s a heavy hatch at the end of the corridor. Yaga pushes it open—the room inside is filled with things I have never seen before.)\"", }, [20001088] = { ID = 20001088, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20001089] = { ID = 20001089, Speaker = "Yaga", Text = "The workshop of a genius beautiful girl.", }, [20001090] = { ID = 20001090, Speaker = "Me", Text = "All this equipment you’ve got here... I don’t recognize almost any of it.", }, [20001091] = { ID = 20001091, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little tour.", }, [20001092] = { ID = 20001092, Speaker = "Yaga", Text = "Which machine is my assistant most interested in?", }, [20001093] = { ID = 20001093, }, [20001094] = { ID = 20001094, Speaker = "Me", Text = "Do you just casually drag men back to your room like this?", }, [20001095] = { ID = 20001095, Speaker = "Yaga", Text = "What’s so strange about that?", }, [20001096] = { ID = 20001096, Speaker = "Yaga", Text = "Or should I have told you, “There’s a cat in my lab that can do backflips”?", }, [20001097] = { ID = 20001097, Speaker = "Yaga", Text = "Obviously I called you here because I have something to show you.", }, [20001098] = { ID = 20001098, Speaker = "Yaga", Text = "What’s wrong? Don’t you want to see a cute girl’s room?", }, [20001099] = { ID = 20001099, Speaker = "Me", Text = "You really don’t have any ulterior motives, huh.", }, [20001100] = { ID = 20001100, Speaker = "Yaga", Text = "What, you think I’m going to use you for some kind of biological experiment?", }, [20001101] = { ID = 20001101, Speaker = "Me", Text = "...There’s definitely precedent for that kind of thing, isn’t there?", }, [20001102] = { ID = 20001102, Speaker = "Yaga", Text = "Mm~ I don’t remember, anyway.", }, [20001103] = { ID = 20001103, Speaker = "Yaga", Text = "Yes or OK? What’s your answer?", }, [20001104] = { ID = 20001104, Speaker = "Me", Text = "That’s not even a real choice, is it? Fine... I’ll go have a look with you.", }, [20001105] = { ID = 20001105, Speaker = "Yaga", Text = "Your answer was exactly what I expected.", }, [20001106] = { ID = 20001106, }, [20001107] = { ID = 20001107, Text = "(There’s a heavy hatch at the end of the corridor. Yaga pushes it open—the room beyond is filled with things I’ve never seen before.)", }, [20001108] = { ID = 20001108, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20001109] = { ID = 20001109, Speaker = "Yaga", Text = "The workshop of a genius beautiful girl.", }, [20001110] = { ID = 20001110, Speaker = "Me", Text = "All this equipment you’ve got here... I don’t recognize almost any of it.", }, [20001111] = { ID = 20001111, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little tour.", }, [20001112] = { ID = 20001112, Speaker = "Yaga", Text = "Which machine is my assistant most interested in?", }, [20001113] = { ID = 20001113, }, [20001114] = { ID = 20001114, Speaker = "Yaga", Text = "Oh? Accepting your fate so easily?", }, [20001115] = { ID = 20001115, Speaker = "Yaga", Text = "Don’t tell me you’re slowly being trained into a good little house pet?", }, [20001116] = { ID = 20001116, Speaker = "Me", Text = "Of course not!", }, [20001117] = { ID = 20001117, Speaker = "Me", Text = "I just have this feeling that if I say no, you’ll keep pestering me until I give in.", }, [20001118] = { ID = 20001118, Speaker = "Yaga", Text = "Sounds like you’re already pretty familiar with how this goes.", }, [20001119] = { ID = 20001119, Speaker = "Yaga", Text = "Ahem... anyway—", }, [20001120] = { ID = 20001120, Speaker = "Yaga", Text = "Obviously I called you here because I have something to show you.", }, [20001121] = { ID = 20001121, Speaker = "Yaga", Text = "What’s wrong? Don’t you want to see a cute girl’s room?", }, [20001122] = { ID = 20001122, Speaker = "Me", Text = "You really don’t have any ulterior motives?", }, [20001123] = { ID = 20001123, Speaker = "Yaga", Text = "What, you think I’m going to use you for some kind of biology experiment?", }, [20001124] = { ID = 20001124, Speaker = "Me", Text = "...Hasn’t that kind of thing actually happened before?", }, [20001125] = { ID = 20001125, Speaker = "Yaga", Text = "Mm~ I don’t remember, anyway.", }, [20001126] = { ID = 20001126, Speaker = "Yaga", Text = "Yes or OK? What’s your answer?", }, [20001127] = { ID = 20001127, Speaker = "Me", Text = "That’s not even a real choice, is it? Fine... I’ll go have a look with you.", }, [20001128] = { ID = 20001128, Speaker = "Yaga", Text = "Your answer was exactly what I expected.", }, [20001129] = { ID = 20001129, }, [20001130] = { ID = 20001130, Text = "(There’s a heavy hatch at the end of the corridor. Yaga pushes it open—and inside are all kinds of things I’ve never seen before.)", }, [20001131] = { ID = 20001131, Speaker = "Me", Text = "...Am I still on my ship? Where even am I?", }, [20001132] = { ID = 20001132, Speaker = "Yaga", Text = "In the workshop of a genius pretty girl.", }, [20001133] = { ID = 20001133, Speaker = "Me", Text = "The equipment you’ve got here... I barely recognize any of it.", }, [20001134] = { ID = 20001134, Speaker = "Yaga", Text = "Oh? Really. Then let me give you a little tour.", }, [20001135] = { ID = 20001135, Speaker = "Yaga", Text = "Which machine is my assistant most interested in?", }, [20001136] = { ID = 20001136, }, [20001137] = { ID = 20001137, Speaker = "Yaga", Text = "The coffee machine. You’ve at least heard of that one, right?", }, [20001138] = { ID = 20001138, Speaker = "Me", Text = "...The coffee machine is the most important thing here?", }, [20001139] = { ID = 20001139, Speaker = "Yaga", Text = "For a researcher, of course it is. Thinking takes Energy, and Energy comes from coffee. Perfectly sound logic.", }, [20001140] = { ID = 20001140, Speaker = "Yaga", Text = "Those other mostly useless ones are a spectrometer, a molecular synthesis station—and the one I mainly wanted to show you today is this.", }, [20001141] = { ID = 20001141, Speaker = "Me", Text = "And this one is?", }, [20001142] = { ID = 20001142, Speaker = "Yaga", Text = "A 3D printer.", }, [20001143] = { ID = 20001143, Speaker = "Me", Text = "A 3D printer—didn’t I hear you mention that before?", }, [20001144] = { ID = 20001144, Speaker = "Yaga", Text = "Correct. Give it the right parameters and it’ll output whatever you want.", }, [20001145] = { ID = 20001145, Speaker = "Yaga", Text = "Sounds a lot like something else, doesn’t it?", }, [20001146] = { ID = 20001146, Speaker = "Me", Text = "Me?", }, [20001147] = { ID = 20001147, Speaker = "Yaga", Text = "Correct.", }, [20001148] = { ID = 20001148, Speaker = "Me", Text = "That’s… not the same thing, is it.", }, [20001149] = { ID = 20001149, Speaker = "Yaga", Text = "How is it different?", }, [20001150] = { ID = 20001150, Speaker = "Yaga", Text = "The logic of a 3D printer is: give it materials and parameters, and it turns a design into a physical object. Conceptually, you’re very close to that.", }, [20001151] = { ID = 20001151, Speaker = "Me", Text = "Conceptually… is that so.", }, [20001152] = { ID = 20001152, Speaker = "Yaga", Text = "The assistant version is even stranger. Machines need materials; you don’t. This part of the great genius’s analysis is still incomplete.", }, [20001153] = { ID = 20001153, Speaker = "Me", Text = "Wait—have you been analyzing my abilities?", }, [20001154] = { ID = 20001154, Speaker = "Yaga", Text = "If it worked, dissection would be faster, but it doesn’t seem to operate that way.", }, [20001155] = { ID = 20001155, Speaker = "Me", Text = "…You’re way too blunt.", }, [20001156] = { ID = 20001156, Speaker = "Yaga", Text = "Lying is a waste of time.", }, [20001157] = { ID = 20001157, Speaker = "Yaga", Text = "When you encounter something interesting, you study it. That’s the basic professional ethic of a researcher.", }, [20001158] = { ID = 20001158, Speaker = "Me", Text = "Treating people as research subjects counts as professional ethics?", }, [20001159] = { ID = 20001159, Speaker = "Yaga", Text = "Oh? Weren’t you having plenty of fun feeling me up too?", }, [20001160] = { ID = 20001160, Speaker = "Me", Text = "…Depends on the situation.", }, [20001161] = { ID = 20001161, Speaker = "Yaga", Text = "By the way, there’s another reason I called you over today.", }, [20001162] = { ID = 20001162, Speaker = "Yaga", Text = "Come sit over here. Look at this.", }, [20001163] = { ID = 20001163, Speaker = "Yaga", Text = "This machine is called a video game where I come from.", }, [20001164] = { ID = 20001164, Speaker = "Me", Text = "A video game? What’s it for?", }, [20001165] = { ID = 20001165, Speaker = "Yaga", Text = "For killing time. I’ll show you.", }, [20001166] = { ID = 20001166, }, [20001167] = { ID = 20001167, Speaker = "Yaga", Text = "This is a microwave. Anyway, on our planet, we freeze food.", }, [20001168] = { ID = 20001168, Speaker = "Yaga", Text = "When we want to eat it, we put it into this machine to make it hot again.", }, [20001169] = { ID = 20001169, Speaker = "Me", Text = "\"That sounds disgusting...\"", }, [20001170] = { ID = 20001170, Speaker = "Yaga", Text = "\"Once you get used to the taste, it’s really not that bad.\"", }, [20001171] = { ID = 20001171, Speaker = "Yaga", Text = "\"Those other machines that aren’t very useful are a spectrometer and a molecular synthesizer—but what I mainly wanted to show you today is this.\"", }, [20001172] = { ID = 20001172, Speaker = "Me", Text = "\"And this is?\"", }, [20001173] = { ID = 20001173, Speaker = "Yaga", Text = "\"A 3D printer.\"", }, [20001174] = { ID = 20001174, Speaker = "Me", Text = "\"A 3D printer—you mentioned it before, I think?\"", }, [20001175] = { ID = 20001175, Speaker = "Yaga", Text = "\"Correct. Give it the right parameters and it can output whatever you want.\"", }, [20001176] = { ID = 20001176, Speaker = "Yaga", Text = "\"Doesn’t that sound a lot like something else?\"", }, [20001177] = { ID = 20001177, Speaker = "Me", Text = "\"I?\"", }, [20001178] = { ID = 20001178, Speaker = "Yaga", Text = "\"Correct.\"", }, [20001179] = { ID = 20001179, Speaker = "Me", Text = "\"That’s... not the same thing.\"", }, [20001180] = { ID = 20001180, Speaker = "Yaga", Text = "\"How is it different?\"", }, [20001181] = { ID = 20001181, Speaker = "Yaga", Text = "\"The logic of a 3D printer is: you give it materials and parameters, and it turns a design into a physical object. Conceptually, you’re very close to that.\"", }, [20001182] = { ID = 20001182, Speaker = "Me", Text = "\"Conceptually... is that so.\"", }, [20001183] = { ID = 20001183, Speaker = "Yaga", Text = "\"The assistant version is even stranger. Machines need materials; you don’t. This part is something this genius still hasn’t fully analyzed.\"", }, [20001184] = { ID = 20001184, Speaker = "Me", Text = "\"Wait—you’ve been analyzing my abilities?\"", }, [20001185] = { ID = 20001185, Speaker = "Yaga", Text = "\"If it worked, dissection would probably be faster, but it doesn’t seem to operate that way.\"", }, [20001186] = { ID = 20001186, Speaker = "Me", Text = "\"...You’re way too blunt.\"", }, [20001187] = { ID = 20001187, Speaker = "Yaga", Text = "\"Lying is a waste of time.\"", }, [20001188] = { ID = 20001188, Speaker = "Yaga", Text = "\"When you encounter an interesting phenomenon, you study it. That’s basic professional ethics for a researcher.\"", }, [20001189] = { ID = 20001189, Speaker = "Me", Text = "\"Treating people as research subjects counts as professional ethics?\"", }, [20001190] = { ID = 20001190, Speaker = "Yaga", Text = "\"Oh? Weren’t you enjoying touching me just as much?\"", }, [20001191] = { ID = 20001191, Speaker = "Me", Text = "\"...Depends on the situation.\"", }, [20001192] = { ID = 20001192, Speaker = "Yaga", Text = "\"By the way, there’s one more reason I called you here today.\"", }, [20001193] = { ID = 20001193, Speaker = "Yaga", Text = "\"Come sit over here. Take a look at this.\"", }, [20001194] = { ID = 20001194, Speaker = "Yaga", Text = "This machine, back where I come from, is called a video game console.", }, [20001195] = { ID = 20001195, Speaker = "Me", Text = "A video game? What’s that for?", }, [20001196] = { ID = 20001196, Speaker = "Yaga", Text = "It’s for killing time. I’ll show you.", }, [20001197] = { ID = 20001197, }, [20001198] = { ID = 20001198, Text = "(Yaga pulls the curtains shut and turns off the lights.)", }, [20001199] = { ID = 20001199, Speaker = "Yaga", Text = "Oh? You’re asking why I turned the lights off?", }, [20001200] = { ID = 20001200, Speaker = "Yaga", Text = "Heh heh—this is where you don’t get it.", }, [20001201] = { ID = 20001201, Speaker = "Yaga", Text = "Playing games in the dark is its own kind of romance.", }, [20001202] = { ID = 20001202, Speaker = "Yaga", Text = "Like using the lab’s network to watch animal videos, or scrambling to buy concert tickets for yourself online?", }, [20001203] = { ID = 20001203, Speaker = "Yaga", Text = "Even if there’s no rule saying I can’t, it still feels like I’m the one starting trouble. Isn’t that kind of fun?", }, [20001204] = { ID = 20001204, Speaker = "Yaga", Text = "And it is absolutely not because I don’t want people saying things like, “How youthful,” or “You’re just like a student”!", }, [20001205] = { ID = 20001205, Speaker = "Yaga", Text = "Even if, in reality, my age really is pretty close to that, it still doesn’t count!", }, [20001206] = { ID = 20001206, Speaker = "Yaga", Text = "Besides… don’t a lot of people have school memories like this?", }, [20001207] = { ID = 20001207, Speaker = "Yaga", Text = "Everyone playing games together with a projector in the lab late at night after the professor’s already gone home.", }, [20001208] = { ID = 20001208, Speaker = "Yaga", Text = "Waiting for the program to finish crunching the data, ordering pizza delivery, and shooting the breeze about absolutely nothing.", }, [20001209] = { ID = 20001209, Speaker = "Yaga", Text = "I’ve always wanted to experience that kind of feeling at least once.", }, [20001210] = { ID = 20001210, Speaker = "Yaga", Text = "It’s just that I’m a grade-skipping genius, so I never really fit in with the classmates around me...", }, [20001211] = { ID = 20001211, Speaker = "Yaga", Text = "Alright, alright, enough talking. Hurry up and grab your controller!", }, [20001212] = { ID = 20001212, Speaker = "Yaga", Text = "And don’t think I’ll go easy on you just because it’s your first time playing!", }, [20001213] = { ID = 20001213, }, [20001214] = { ID = 20001214, Speaker = "Yaga", Text = "Whoa! You can actually jump onto that wall?", }, [20001215] = { ID = 20001215, Speaker = "Yaga", Text = "Wait, wait, hold on! How did you get into that rainbow-colored state? That’s so cheap!", }, [20001216] = { ID = 20001216, Speaker = "Yaga", Text = "Saying stuff like, this is a racing game, not bumper cars, if you want to block people use items instead… shut up already!", }, [20001217] = { ID = 20001217, Speaker = "Yaga", Text = "You little… you’ve totally played this game before, haven’t you!", }, [20001218] = { ID = 20001218, Speaker = "Yaga", Text = "What do you mean, no you haven’t! Damn it, I’m gonna ram you to pieces.", }, [20001219] = { ID = 20001219, Speaker = "Yaga", Text = "Waaah! Don’t shove me off the track while I’m talking!", }, [20001220] = { ID = 20001220, }, [20001221] = { ID = 20001221, Speaker = "Yaga", Text = "Ha… hahahaha!", }, [20001222] = { ID = 20001222, Speaker = "Yaga", Text = "This is the triumph of empirical science and statistics!", }, [20001223] = { ID = 20001223, Speaker = "Yaga", Text = "All I had to do was copy your running pattern, then calculate the behavioral patterns of the other NPC Characters.", }, [20001224] = { ID = 20001224, Speaker = "Yaga", Text = "That way I can trigger a chain-reaction pileup right before the finish line!", }, [20001225] = { ID = 20001225, Speaker = "Yaga", Text = "Once everyone gets sent flying, who crosses the line first is purely up to luck!", }, [20001226] = { ID = 20001226, Speaker = "Yaga", Text = "What, what are you laughing at over there? Want to go another round?", }, [20001227] = { ID = 20001227, Speaker = "Me", Text = "Nothing, I just think you look really happy when you laugh like that.", }, [20001228] = { ID = 20001228, Speaker = "Yaga", Text = "Eh? I look really happy?", }, [20001229] = { ID = 20001229, Speaker = "Yaga", Text = "Ahem... I’m just running tests, that’s all. Quit yapping, I’ve got other games to work on.", }, [20001230] = { ID = 20001230, Speaker = "Yaga", Text = "For the sake of more comprehensive experimental data—", }, [20001231] = { ID = 20001231, Speaker = "Yaga", Text = "—this genius will reluctantly keep you company for a few more rounds.", }, [20001232] = { ID = 20001232, }, [20001233] = { ID = 20001233, Speaker = "Yaga", Text = "Oh? Is that so?", }, [20001234] = { ID = 20001234, Speaker = "Yaga", Text = "I just wanted to see that look on your face—", }, [20001235] = { ID = 20001235, Speaker = "Yaga", Text = "—that frustrated, unwilling-to-accept-it expression.", }, [20001236] = { ID = 20001236, Speaker = "Yaga", Text = "Heh heh...", }, [20001237] = { ID = 20001237, Speaker = "Yaga", Text = "It’s so fascinating I could write several papers about it.", }, [20001238] = { ID = 20001238, Speaker = "Me", Text = "That’s getting a little sadistic, don’t you think.", }, [20001239] = { ID = 20001239, Speaker = "Yaga", Text = "Ahem, you have a point.", }, [20001240] = { ID = 20001240, Speaker = "Yaga", Text = "I did get a bit too worked up.", }, [20001241] = { ID = 20001241, Speaker = "Yaga", Text = "It’s not exactly in line with how I usually present myself.", }, [20001242] = { ID = 20001242, Speaker = "Yaga", Text = "How about this, then? Let’s have a little contest.", }, [20001243] = { ID = 20001243, Speaker = "Me", Text = "A contest?", }, [20001244] = { ID = 20001244, Speaker = "Yaga", Text = "That’s right. If I just keep making you lose like this, you won’t feel any sense of accomplishment.", }, [20001245] = { ID = 20001245, Speaker = "Yaga", Text = "To motivate my assistant and give you more drive to win.", }, [20001246] = { ID = 20001246, Speaker = "Yaga", Text = "From now on, every time you beat me once, I’ll take off one piece of clothing. How’s that?", }, [20001247] = { ID = 20001247, Speaker = "Yaga", Text = "Of course, statistically speaking, that’s not something you’ll ever manage to achieve.", }, [20001248] = { ID = 20001248, Speaker = "Me", Text = "Using something like this as a bargaining chip... seriously...", }, [20001249] = { ID = 20001249, Speaker = "Yaga", Text = "Huh!?", }, [20001250] = { ID = 20001250, Text = "(Yaga looks at I with my eyes shut, a bit stunned and shaken.)", }, [20001251] = { ID = 20001251, Speaker = "Yaga", Text = "A-Are you trying to make me take better care of my body?", }, [20001252] = { ID = 20001252, Speaker = "Yaga", Text = "I guess that’s true too...", }, [20001253] = { ID = 20001253, Speaker = "Yaga", Text = "Sorry, I might’ve gone a little overboard with this bet...", }, [20001254] = { ID = 20001254, Speaker = "Me", Text = "Prepare to die! I’m getting serious now!", }, [20001255] = { ID = 20001255, Speaker = "Yaga", Text = "Eh?", }, [20001256] = { ID = 20001256, }, [20001257] = { ID = 20001257, Speaker = "Yaga", Text = "Haha! So you’re actually fired up now?", }, [20001258] = { ID = 20001258, Speaker = "Yaga", Text = "I’d love to see how you plan to beat me.", }, [20001259] = { ID = 20001259, Speaker = "Yaga", Text = "But if we just play like this, it feels a bit boring, doesn’t it?", }, [20001260] = { ID = 20001260, Speaker = "Yaga", Text = "How about this instead? Let’s turn it into a little contest.", }, [20001261] = { ID = 20001261, Speaker = "Me", Text = "A contest?", }, [20001262] = { ID = 20001262, Speaker = "Yaga", Text = "That’s right. If you just keep losing like this, you won’t feel any sense of accomplishment.", }, [20001263] = { ID = 20001263, Speaker = "Yaga", Text = "To motivate my assistant, to give you more drive to win.", }, [20001264] = { ID = 20001264, Speaker = "Yaga", Text = "From now on, every time you win a round against me, I’ll take off one piece of clothing. How about that?", }, [20001265] = { ID = 20001265, Speaker = "Yaga", Text = "Of course, statistically speaking, that’s not going to happen.", }, [20001266] = { ID = 20001266, Speaker = "Me", Text = "Using something like this as a bargaining chip... seriously...", }, [20001267] = { ID = 20001267, Speaker = "Yaga", Text = "Huh!?", }, [20001268] = { ID = 20001268, Text = "(Yaga looks at I with my eyes shut, a bit stunned and shaken.)", }, [20001269] = { ID = 20001269, Speaker = "Yaga", Text = "A-Are you trying to make me take better care of my body?", }, [20001270] = { ID = 20001270, Speaker = "Yaga", Text = "I guess that’s true too...", }, [20001271] = { ID = 20001271, Speaker = "Yaga", Text = "Sorry, I might’ve gone a little overboard with this bet...", }, [20001272] = { ID = 20001272, Speaker = "Me", Text = "Then I’ve got no choice but to tear you to pieces!", }, [20001273] = { ID = 20001273, Speaker = "Yaga", Text = "Eh?", }, [20001274] = { ID = 20001274, }, [20001275] = { ID = 20001275, Speaker = "Yaga", Text = "How pathetic. Are you already begging for mercy?", }, [20001276] = { ID = 20001276, Speaker = "Yaga", Text = "If you keep this up, some shady little brat of a girl is going to have you wrapped around her finger someday, you know?", }, [20001277] = { ID = 20001277, Speaker = "Me", Text = "What little brat are you even talking about?", }, [20001278] = { ID = 20001278, Speaker = "Yaga", Text = "How about this instead? Let’s have a little contest.", }, [20001279] = { ID = 20001279, Speaker = "Me", Text = "A contest?", }, [20001280] = { ID = 20001280, Speaker = "Yaga", Text = "That’s right. If I just keep crushing you like this, you won’t feel any sense of achievement.", }, [20001281] = { ID = 20001281, Speaker = "Yaga", Text = "To motivate my assistant, to give you a real drive to win.", }, [20001282] = { ID = 20001282, Speaker = "Yaga", Text = "From here on, if you can beat me even once, I’ll take off one piece of clothing. How’s that?", }, [20001283] = { ID = 20001283, Speaker = "Yaga", Text = "Of course, statistically speaking, that’s basically impossible.", }, [20001284] = { ID = 20001284, Speaker = "Me", Text = "You’re really using something like that as a wager… seriously…", }, [20001285] = { ID = 20001285, Speaker = "Yaga", Text = "Huh!?", }, [20001286] = { ID = 20001286, Text = "(Yaga looks at I with my eyes shut, clearly shaken and at a loss.)", }, [20001287] = { ID = 20001287, Speaker = "Yaga", Text = "A-Are you… trying to get me to take better care of my body?", }, [20001288] = { ID = 20001288, Speaker = "Yaga", Text = "I guess that… kind of makes sense…", }, [20001289] = { ID = 20001289, Speaker = "Yaga", Text = "Sorry, I might’ve gone a bit too far with that bet…", }, [20001290] = { ID = 20001290, Speaker = "Me", Text = "Then I’ve got no choice but to tear you to pieces!", }, [20001291] = { ID = 20001291, Speaker = "Yaga", Text = "Huh?", }, [20001292] = { ID = 20001292, }, [20001293] = { ID = 20001293, Speaker = "Yaga", Text = "H-How… how is that even possible—!?", }, [20001294] = { ID = 20001294, Speaker = "Yaga", Text = "Everything was going exactly as calculated just a moment ago…", }, [20001295] = { ID = 20001295, Speaker = "Me", Text = "Haha! I’m gonna win!", }, [20001296] = { ID = 20001296, Speaker = "Yaga", Text = "What the hell did you do?", }, [20001297] = { ID = 20001297, Speaker = "Me", Text = "What did I do? Take a good look into my eyes!", }, [20001298] = { ID = 20001298, Speaker = "Yaga", Text = "You’re pulling off combos with your eyes closed!?", }, [20001299] = { ID = 20001299, Speaker = "Yaga", Text = "No way, that makes no sense!?", }, [20001300] = { ID = 20001300, Speaker = "Me", Text = "All your analysis of my moves is based entirely on theoretical models.", }, [20001301] = { ID = 20001301, Speaker = "Me", Text = "But there’s one absolute loophole in all of this!", }, [20001302] = { ID = 20001302, Speaker = "Me", Text = "And that is—so long as I don’t know what I’m doing myself!", }, [20001303] = { ID = 20001303, Speaker = "Me", Text = "You’ll never know what I’m doing!", }, [20001304] = { ID = 20001304, Speaker = "Yaga", Text = "Th-That’s cheating! Who even plays like that?!", }, [20001305] = { ID = 20001305, Speaker = "Me", Text = "Don’t underestimate how badly I want to see you naked!", }, [20001306] = { ID = 20001306, Speaker = "Yaga", Text = "You monster!", }, [20001307] = { ID = 20001307, Speaker = "Yaga", Text = "It’s just one win, don’t get so full of yourself!", }, [20001308] = { ID = 20001308, Text = "(Yaga slips off the slipper on one foot.)", }, [20001309] = { ID = 20001309, Speaker = "Me", Text = "If you’re taking off shoes, shouldn’t you take off both?", }, [20001310] = { ID = 20001310, Speaker = "Yaga", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20001311] = { ID = 20001311, Speaker = "Yaga", Text = "Based on that, you also put shoes on one foot at a time.", }, [20001312] = { ID = 20001312, Speaker = "Yaga", Text = "So taking them off should be done separately too.", }, [20001313] = { ID = 20001313, Speaker = "Me", Text = "You’re cheating!", }, [20001314] = { ID = 20001314, Speaker = "Yaga", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20001315] = { ID = 20001315, Speaker = "Yaga", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower really that weak?", }, [20001316] = { ID = 20001316, Speaker = "Me", Text = "Don’t underestimate a man! I’ll strip you bare, down to the last stitch!", }, [20001317] = { ID = 20001317, }, [20001318] = { ID = 20001318, Speaker = "Yaga", Text = "Eek! What are you doing!?", }, [20001319] = { ID = 20001319, Speaker = "Me", Text = "I didn’t do anything at all.", }, [20001320] = { ID = 20001320, Speaker = "Yaga", Text = "You jerk! You actually blew into my ear!", }, [20001321] = { ID = 20001321, Speaker = "Yaga", Text = "Ugh, trying to make me mess up with a dirty trick like that!", }, [20001322] = { ID = 20001322, Speaker = "Yaga", Text = "So shameless!", }, [20001323] = { ID = 20001323, Speaker = "Me", Text = "Hahaha! All’s fair in war and deception!", }, [20001324] = { ID = 20001324, Speaker = "Yaga", Text = "Then don’t blame me for being ruthless! Watch my counterattack!", }, [20001325] = { ID = 20001325, Speaker = "Me", Text = "Wah! You’re actually sucking on my ear!", }, [20001326] = { ID = 20001326, Speaker = "Yaga", Text = "Graaah! There can only be one winner here!", }, [20001327] = { ID = 20001327, Speaker = "Me", Text = "Then don’t blame me for being ruthless!", }, [20001328] = { ID = 20001328, Speaker = "Yaga", Text = "Eek—ah! Who just goes straight for the neck like that?!", }, [20001329] = { ID = 20001329, Speaker = "Yaga", Text = "D-Damn it! Who plays like this?!", }, [20001330] = { ID = 20001330, Speaker = "Me", Text = "Don’t underestimate how badly I want to see you naked!", }, [20001331] = { ID = 20001331, Speaker = "Yaga", Text = "You monster!", }, [20001332] = { ID = 20001332, Speaker = "Yaga", Text = "It’s just one win, don’t get so full of yourself!", }, [20001333] = { ID = 20001333, Text = "(Yaga slips off the slipper on one foot.)", }, [20001334] = { ID = 20001334, Speaker = "Me", Text = "If you’re taking shoes off, shouldn’t you take off both?", }, [20001335] = { ID = 20001335, Speaker = "Yaga", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20001336] = { ID = 20001336, Speaker = "Yaga", Text = "Based on that, you also put shoes on one foot at a time.", }, [20001337] = { ID = 20001337, Speaker = "Yaga", Text = "So taking them off should be done separately too.", }, [20001338] = { ID = 20001338, Speaker = "Me", Text = "You’re cheating!", }, [20001339] = { ID = 20001339, Speaker = "Yaga", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20001340] = { ID = 20001340, Speaker = "Yaga", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower really that weak?", }, [20001341] = { ID = 20001341, Speaker = "Me", Text = "Don’t underestimate a man! I’ll strip you completely naked!", }, [20001342] = { ID = 20001342, }, [20001343] = { ID = 20001343, Speaker = "Yaga", }, [20001344] = { ID = 20001344, Speaker = "Me", Text = "Yaga~", }, [20001345] = { ID = 20001345, Speaker = "Yaga", }, [20001346] = { ID = 20001346, Speaker = "Me", Text = "Need me to remind you?", }, [20001347] = { ID = 20001347, Speaker = "Me", Text = "About what you have to do if you lose?", }, [20001348] = { ID = 20001348, Speaker = "Yaga", Text = "Aaah! Shut up, shut up!", }, [20001349] = { ID = 20001349, Speaker = "Yaga", Text = "You’re the one distracting me!", }, [20001350] = { ID = 20001350, Speaker = "Me", Text = "But in the end, you still lost, didn’t you?", }, [20001351] = { ID = 20001351, Speaker = "Yaga", }, [20001352] = { ID = 20001352, Speaker = "Yaga", Text = "Damn it.", }, [20001353] = { ID = 20001353, Speaker = "Me", Text = "Can your hands still hold the controller steady?", }, [20001354] = { ID = 20001354, Speaker = "Me", Text = "Need me to help you take it off?", }, [20001355] = { ID = 20001355, Speaker = "Yaga", Text = "Hmph, this was all within my expectations anyway.", }, [20001356] = { ID = 20001356, Speaker = "Yaga", Text = "Next, I will alter my computation logic.", }, [20001357] = { ID = 20001357, Speaker = "Yaga", Text = "I’m cranking my focus up to 120%. I’m going to crush you completely!", }, [20001358] = { ID = 20001358, Speaker = "Me", Text = "Bring it on!", }, [20001359] = { ID = 20001359, Text = "(Yaga stands up, eyes fixed intently on the TV.)", }, [20001360] = { ID = 20001360, Text = "(As Yaga types in commands, her body and breasts sway side to side.)", }, [20001361] = { ID = 20001361, Text = "(Her panty-clad ass is wriggling right at the edge of my vision.)", }, [20001362] = { ID = 20001362, Speaker = "Yaga", Text = "An opening!", }, [20001363] = { ID = 20001363, Speaker = "Me", Text = "Huh!?", }, [20001364] = { ID = 20001364, Speaker = "Yaga", Text = "Heh heh... I win again.", }, [20001365] = { ID = 20001365, Speaker = "Yaga", Text = "Your turn to strip!", }, [20001366] = { ID = 20001366, Speaker = "Me", Text = "Alright, alright, I’ll take it off. Stop tugging on my clothes.", }, [20001367] = { ID = 20001367, }, [20001368] = { ID = 20001368, Speaker = "Yaga", Text = "You’ve slowed down again. What are you even doing...", }, [20001369] = { ID = 20001369, Speaker = "Yaga", Text = "What’s with that look on your face!", }, [20001370] = { ID = 20001370, Speaker = "Yaga", Text = "Eek! Don’t keep staring at my body!", }, [20001371] = { ID = 20001371, Speaker = "Yaga", Text = "Focus on the game!", }, [20001372] = { ID = 20001372, Speaker = "Me", Text = "See? You’re slowing down too!", }, [20001373] = { ID = 20001373, Speaker = "Me", Text = "That’s my strategy!", }, [20001374] = { ID = 20001374, Speaker = "Yaga", Text = "Aaah! Don’t stare like that!", }, [20001375] = { ID = 20001375, Speaker = "Me", Text = "If you lose one more round, even your panties won’t be safe!", }, [20001376] = { ID = 20001376, Speaker = "Me", Text = "Still not going to focus a little more?", }, [20001377] = { ID = 20001377, Speaker = "Yaga", Text = "You’re shameless! Do you have no bottom line at all?", }, [20001378] = { ID = 20001378, Speaker = "Yaga", Text = "Science is supposed to have some humanity, isn’t it?", }, [20001379] = { ID = 20001379, Speaker = "Me", Text = "Sex drive doesn’t care about humanity!", }, [20001380] = { ID = 20001380, Speaker = "Yaga", Text = "Assistant, you primitive caveman!", }, [20001381] = { ID = 20001381, }, [20001382] = { ID = 20001382, Speaker = "Yaga", }, [20001383] = { ID = 20001383, Speaker = "Me", Text = "Yaga~", }, [20001384] = { ID = 20001384, Speaker = "Yaga", }, [20001385] = { ID = 20001385, Speaker = "Me", Text = "Time to take off your top.", }, [20001386] = { ID = 20001386, Speaker = "Yaga", Text = "Aaah! You’re so damn noisy!", }, [20001387] = { ID = 20001387, Speaker = "Yaga", Text = "You’re the one making me lose focus!", }, [20001388] = { ID = 20001388, Speaker = "Me", Text = "Haha, I still like you best when you’re all proud and defiant.", }, [20001389] = { ID = 20001389, Speaker = "Yaga", Text = "Nngh! Fine, I’ll take it off. It’s just being naked, right?", }, [20001390] = { ID = 20001390, Speaker = "Yaga", Text = "Damn it.", }, [20001391] = { ID = 20001391, Speaker = "Me", Text = "Can you still hold the controller steady?", }, [20001392] = { ID = 20001392, Speaker = "Me", Text = "Need me to help you take it off?", }, [20001393] = { ID = 20001393, Speaker = "Yaga", Text = "Hmph, this was all within my expectations.", }, [20001394] = { ID = 20001394, Speaker = "Yaga", Text = "Next, I’ll change up my calculation logic.", }, [20001395] = { ID = 20001395, Speaker = "Yaga", Text = "I’m cranking my focus up to 120%. I’m going to crush you completely!", }, [20001396] = { ID = 20001396, Speaker = "Me", Text = "Bring it on!", }, [20001397] = { ID = 20001397, Text = "(Yaga stands up, eyes fixed on the TV.)", }, [20001398] = { ID = 20001398, Text = "(As Yaga types in commands, her body and chest sway side to side.)", }, [20001399] = { ID = 20001399, Text = "(Her panty-clad ass is wriggling right at the edge of my vision.)", }, [20001400] = { ID = 20001400, Speaker = "Yaga", Text = "An opening!", }, [20001401] = { ID = 20001401, Speaker = "Me", Text = "Huh!?", }, [20001402] = { ID = 20001402, Speaker = "Yaga", Text = "Heh heh... I win again.", }, [20001403] = { ID = 20001403, Speaker = "Yaga", Text = "Your turn to strip!", }, [20001404] = { ID = 20001404, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop tugging on my clothes.", }, [20001405] = { ID = 20001405, }, [20001406] = { ID = 20001406, Speaker = "Yaga", Text = "You’re slowing down again. What are you doing...?", }, [20001407] = { ID = 20001407, Speaker = "Yaga", Text = "What’s with that look on your face!?", }, [20001408] = { ID = 20001408, Speaker = "Yaga", Text = "Eek! Don’t keep staring at my body!", }, [20001409] = { ID = 20001409, Speaker = "Yaga", Text = "Focus on the game!", }, [20001410] = { ID = 20001410, Speaker = "Me", Text = "See? You’re slowing down too!", }, [20001411] = { ID = 20001411, Speaker = "Me", Text = "This is my strategy!", }, [20001412] = { ID = 20001412, Speaker = "Yaga", Text = "Aaah! Don’t stare at me like that!", }, [20001413] = { ID = 20001413, Speaker = "Me", Text = "If you lose one more round, you won’t even get to keep your panties!", }, [20001414] = { ID = 20001414, Speaker = "Me", Text = "Still not going to focus a little?", }, [20001415] = { ID = 20001415, Speaker = "Yaga", Text = "That’s shameless! Do you seriously have no bottom line at all?", }, [20001416] = { ID = 20001416, Speaker = "Yaga", Text = "Science is supposed to care about basic humanity, isn’t it?", }, [20001417] = { ID = 20001417, Speaker = "Me", Text = "Sex drive doesn’t care about humanity!", }, [20001418] = { ID = 20001418, Speaker = "Yaga", Text = "Assistant, you primitive caveman!", }, [20001419] = { ID = 20001419, }, [20001420] = { ID = 20001420, Speaker = "Yaga", Text = "…Staying alive.", }, [20001421] = { ID = 20001421, Speaker = "Yaga", Text = "Assistant, turn on the AC. It’s hot.", }, [20001422] = { ID = 20001422, Text = "(A cushion comes flying over.)", }, [20001423] = { ID = 20001423, Speaker = "Me", Text = "No.", }, [20001424] = { ID = 20001424, Text = "(I throw the cushion back.)", }, [20001425] = { ID = 20001425, Speaker = "Yaga", Text = "Why.", }, [20001426] = { ID = 20001426, Speaker = "Me", Text = "I’m on the floor.", }, [20001427] = { ID = 20001427, Speaker = "Yaga", }, [20001428] = { ID = 20001428, Speaker = "Me", Text = "You go.", }, [20001429] = { ID = 20001429, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20001430] = { ID = 20001430, Speaker = "Yaga", Text = "I’m on the floor too.", }, [20001431] = { ID = 20001431, Speaker = "Me", Text = "Then we’re done here.", }, [20001432] = { ID = 20001432, Speaker = "Yaga", Text = "…Hungry.", }, [20001433] = { ID = 20001433, Speaker = "Me", Text = "Mm. Me too.", }, [20001434] = { ID = 20001434, Speaker = "Yaga", Text = "Assistant, I want pizza. Use your powers to make me a pizza.", }, [20001435] = { ID = 20001435, Speaker = "Me", Text = "And how the hell would I even be able to do that?", }, [20001436] = { ID = 20001436, Speaker = "Yaga", Text = "Then let’s play rock-paper-scissors. Loser goes to turn on the AC.", }, [20001437] = { ID = 20001437, Speaker = "Me", Text = "You really are addicted to gambling.", }, [20001438] = { ID = 20001438, Speaker = "Yaga", Text = "This is called allocating responsibility using statistical methods. It’s fundamentally different from gambling.", }, [20001439] = { ID = 20001439, }, [20001440] = { ID = 20001440, Speaker = "Yaga", Text = "I feel like a salted fish… the really hot kind.", }, [20001441] = { ID = 20001441, Speaker = "Yaga", Text = "Assistant, go turn on the AC.", }, [20001442] = { ID = 20001442, Text = "(A pillow comes flying over.)", }, [20001443] = { ID = 20001443, Speaker = "Me", Text = "No.", }, [20001444] = { ID = 20001444, Text = "(I throw the pillow back.)", }, [20001445] = { ID = 20001445, Speaker = "Yaga", Text = "Why not?", }, [20001446] = { ID = 20001446, Speaker = "Me", Text = "I’m on the floor.", }, [20001447] = { ID = 20001447, Speaker = "Yaga", }, [20001448] = { ID = 20001448, Speaker = "Me", Text = "You go.", }, [20001449] = { ID = 20001449, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20001450] = { ID = 20001450, Speaker = "Yaga", Text = "I’m on the floor too.", }, [20001451] = { ID = 20001451, Speaker = "Me", Text = "Then we’re staying like this.", }, [20001452] = { ID = 20001452, Speaker = "Yaga", Text = "…Hungry.", }, [20001453] = { ID = 20001453, Speaker = "Me", Text = "Yeah. Me too.", }, [20001454] = { ID = 20001454, Speaker = "Yaga", Text = "Assistant, I want pizza. Use your powers to make pizza for me.", }, [20001455] = { ID = 20001455, Speaker = "Me", Text = "And how am I supposed to pull that off?", }, [20001456] = { ID = 20001456, Speaker = "Yaga", Text = "Then let’s play rock-paper-scissors. Loser goes to turn on the AC.", }, [20001457] = { ID = 20001457, Speaker = "Me", Text = "You really are addicted to gambling.", }, [20001458] = { ID = 20001458, Speaker = "Yaga", Text = "This is called allocating responsibility using statistical methods. It’s fundamentally different from gambling.", }, [20001459] = { ID = 20001459, }, [20001460] = { ID = 20001460, Speaker = "Yaga", Text = "Even if I’m not wearing any clothes, I’m still a top-tier genius beauty.", }, [20001461] = { ID = 20001461, Speaker = "Yaga", Text = "But before that—", }, [20001462] = { ID = 20001462, Speaker = "Yaga", Text = "Assistant, go turn on the AC, it’s so hot.", }, [20001463] = { ID = 20001463, Text = "(A pillow comes flying over.)", }, [20001464] = { ID = 20001464, Speaker = "Me", Text = "No.", }, [20001465] = { ID = 20001465, Text = "(I throw the pillow back.)", }, [20001466] = { ID = 20001466, Speaker = "Yaga", Text = "Why?", }, [20001467] = { ID = 20001467, Speaker = "Me", Text = "I’m on the floor.", }, [20001468] = { ID = 20001468, Speaker = "Yaga", }, [20001469] = { ID = 20001469, Speaker = "Me", Text = "You go.", }, [20001470] = { ID = 20001470, Text = "(With a thud, Yaga rolls onto the carpet.)", }, [20001471] = { ID = 20001471, Speaker = "Yaga", Text = "I’m on the floor too.", }, [20001472] = { ID = 20001472, Speaker = "Me", Text = "Then that’s that.", }, [20001473] = { ID = 20001473, Speaker = "Yaga", Text = "…Hungry.", }, [20001474] = { ID = 20001474, Speaker = "Me", Text = "Yeah. Me too.", }, [20001475] = { ID = 20001475, Speaker = "Yaga", Text = "Assistant, I want pizza. Use your powers to make pizza for me.", }, [20001476] = { ID = 20001476, Speaker = "Me", Text = "And how am I supposed to pull that off?", }, [20001477] = { ID = 20001477, Speaker = "Yaga", Text = "Then let’s play rock-paper-scissors. Loser goes and turns on the AC.", }, [20001478] = { ID = 20001478, Speaker = "Me", Text = "You’re really addicted to gambling, huh.", }, [20001479] = { ID = 20001479, Speaker = "Yaga", Text = "This is called using statistical methods for responsibility allocation. It’s fundamentally different from gambling.", }, [20001480] = { ID = 20001480, }, [20001481] = { ID = 20001481, Speaker = "Me", Text = "I win.", }, [20001482] = { ID = 20001482, Speaker = "Yaga", Text = "Hold on.", }, [20001483] = { ID = 20001483, Speaker = "Me", Text = "Hm?", }, [20001484] = { ID = 20001484, Speaker = "Yaga", Text = "This round doesn’t count. This was a warm-up—Confirming the rules and syncing our expectations.", }, [20001485] = { ID = 20001485, Speaker = "Yaga", Text = "The real best-of-three starts next round.", }, [20001486] = { ID = 20001486, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20001487] = { ID = 20001487, Speaker = "Yaga", Text = "A rigorous experimental design needs a lead-in phase. That’s basic.", }, [20001488] = { ID = 20001488, Speaker = "Me", Text = "Fine, best of three, starting now.", }, [20001489] = { ID = 20001489, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001490] = { ID = 20001490, Speaker = "Me", }, [20001491] = { ID = 20001491, Speaker = "Yaga", Text = "This genius’s hand isn’t warmed up yet.", }, [20001492] = { ID = 20001492, Speaker = "Me", Text = "One to zero.", }, [20001493] = { ID = 20001493, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001494] = { ID = 20001494, Speaker = "Me", Text = "Two to zero, I win.", }, [20001495] = { ID = 20001495, Speaker = "Yaga", Text = "Hold on.", }, [20001496] = { ID = 20001496, Speaker = "Me", Text = "Are you trying to change it to best of five?", }, [20001497] = { ID = 20001497, Speaker = "Yaga", Text = "How did you know in advance what this genius was about to say?", }, [20001498] = { ID = 20001498, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20001499] = { ID = 20001499, Speaker = "Yaga", Text = "This genius is not cheating. This genius merely believes that, in this high-temperature environment—", }, [20001500] = { ID = 20001500, Speaker = "Yaga", Text = "the reaction speed of the peripheral nerves has been subjected to systemic Interference, resulting in a significant deviation in the outcome and a lack of validity.", }, [20001501] = { ID = 20001501, Speaker = "Me", Text = "Translation, please?", }, [20001502] = { ID = 20001502, Speaker = "Yaga", Text = "…It’s really hot.", }, [20001503] = { ID = 20001503, Speaker = "Me", Text = "So you lost two rounds just because it’s too hot?", }, [20001504] = { ID = 20001504, Speaker = "Yaga", Text = "Otherwise, can you propose any other variables?", }, [20001505] = { ID = 20001505, Speaker = "Me", Text = "Then go turn on the AC and we’ll redo the guessing?", }, [20001506] = { ID = 20001506, Speaker = "Yaga", Text = "…That’s about as much trouble as just getting up to make food.", }, [20001507] = { ID = 20001507, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20001508] = { ID = 20001508, Text = "(Before I could react—she was already sprawled right on top of me.)", }, [20001509] = { ID = 20001509, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.)", }, [20001510] = { ID = 20001510, Speaker = "Me", Text = "Hey.", }, [20001511] = { ID = 20001511, Speaker = "Yaga", Text = "Mm?", }, [20001512] = { ID = 20001512, Speaker = "Me", Text = "What are you doing.", }, [20001513] = { ID = 20001513, Speaker = "Yaga", Text = "Making you so hot you can’t stand it.", }, [20001514] = { ID = 20001514, Speaker = "Me", Text = "Your sweat is all over me now.", }, [20001515] = { ID = 20001515, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20001516] = { ID = 20001516, Speaker = "Me", Text = "Aren’t you hot too?", }, [20001517] = { ID = 20001517, Speaker = "Yaga", Text = "This genius can endure it.", }, [20001518] = { ID = 20001518, Speaker = "Me", Text = "All right, then I’ll wait it out too.", }, [20001519] = { ID = 20001519, }, [20001520] = { ID = 20001520, Speaker = "Yaga", Text = "So hot! Assistant! Hurry up and admit defeat!", }, [20001521] = { ID = 20001521, Speaker = "Me", Text = "I have a compromise!", }, [20001522] = { ID = 20001522, Speaker = "Yaga", Text = "Oh? Let’s hear it.", }, [20001523] = { ID = 20001523, }, [20001524] = { ID = 20001524, Speaker = "Yaga", Text = "I win.", }, [20001525] = { ID = 20001525, Speaker = "Me", Text = "Hold on.", }, [20001526] = { ID = 20001526, Speaker = "Yaga", Text = "You’re not trying to cheat, are you, Assistant?!", }, [20001527] = { ID = 20001527, Speaker = "Me", Text = "No, I just mean… games like this are usually best two out of three, right?", }, [20001528] = { ID = 20001528, Speaker = "Yaga", Text = "No way, that’s totally cheating, cheating!", }, [20001529] = { ID = 20001529, Speaker = "Yaga", Text = "You damn ape!", }, [20001530] = { ID = 20001530, Speaker = "Me", Text = "What, are you scared that if we play a couple more rounds you’ll lose to me?", }, [20001531] = { ID = 20001531, Speaker = "Yaga", Text = "As if! That’s just your little fantasy before you die, and I’m about to shatter it!", }, [20001532] = { ID = 20001532, Speaker = "Me", Text = "Fine, best two out of three, starting now.", }, [20001533] = { ID = 20001533, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001534] = { ID = 20001534, Speaker = "Me", }, [20001535] = { ID = 20001535, Speaker = "Yaga", Text = "Hmph! You just got lucky.", }, [20001536] = { ID = 20001536, Speaker = "Me", Text = "One to one.", }, [20001537] = { ID = 20001537, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001538] = { ID = 20001538, Speaker = "Me", Text = "Two to one, I win.", }, [20001539] = { ID = 20001539, Speaker = "Yaga", Text = "Hold on.", }, [20001540] = { ID = 20001540, Speaker = "Me", Text = "Now you want to change it to best three out of five?", }, [20001541] = { ID = 20001541, Speaker = "Yaga", Text = "How did you know what this genius was about to say?", }, [20001542] = { ID = 20001542, Speaker = "Me", Text = "Was it really that hard to guess?", }, [20001543] = { ID = 20001543, Speaker = "Yaga", Text = "What, are you scared that if we play a couple more rounds you’ll lose to me?", }, [20001544] = { ID = 20001544, Speaker = "Me", Text = "You dare use my own magic against me!?", }, [20001545] = { ID = 20001545, Speaker = "Yaga", Text = "Messing around like this is making me even hotter!", }, [20001546] = { ID = 20001546, Speaker = "Me", Text = "So you just don’t want to go, huh?", }, [20001547] = { ID = 20001547, Text = "(Before I could even react—she was already sprawled right on top of me.)", }, [20001548] = { ID = 20001548, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving an inch.", }, [20001549] = { ID = 20001549, Speaker = "Me", Text = "Hey.", }, [20001550] = { ID = 20001550, Speaker = "Yaga", Text = "Hm?", }, [20001551] = { ID = 20001551, Speaker = "Me", Text = "What are you doing.", }, [20001552] = { ID = 20001552, Speaker = "Yaga", Text = "Making you so hot you can’t take it.", }, [20001553] = { ID = 20001553, Speaker = "Me", Text = "Your sweat’s all over me now.", }, [20001554] = { ID = 20001554, Speaker = "Me", Text = "So you’re lying on top of me just to overheat me until I go turn on the AC.", }, [20001555] = { ID = 20001555, Speaker = "Me", Text = "Aren’t you hot too?", }, [20001556] = { ID = 20001556, Speaker = "Yaga", Text = "A genius like me can endure it.", }, [20001557] = { ID = 20001557, Speaker = "Me", Text = "Fine, then I’ll wait it out too.", }, [20001558] = { ID = 20001558, }, [20001559] = { ID = 20001559, Speaker = "Yaga", Text = "It’s so hot! Assistant! Hurry up and give in already!", }, [20001560] = { ID = 20001560, Speaker = "Me", Text = "I’ve got a compromise!", }, [20001561] = { ID = 20001561, Speaker = "Yaga", Text = "Oh? Let’s hear it.", }, [20001562] = { ID = 20001562, }, [20001563] = { ID = 20001563, Speaker = "Me", Text = "It’s a draw.", }, [20001564] = { ID = 20001564, Speaker = "Yaga", Text = "Then we go again. I’m telling you, this time I’m throwing scissors!", }, [20001565] = { ID = 20001565, Speaker = "Me", Text = "Who’d fall for such a kiddie trick!", }, [20001566] = { ID = 20001566, Speaker = "Yaga", Text = "...Why did you actually throw scissors,", }, [20001567] = { ID = 20001567, Speaker = "Me", Text = "I was about to ask you why you threw paper.", }, [20001568] = { ID = 20001568, Speaker = "Yaga", Text = "This round doesn’t count. That was just a warm-up—", }, [20001569] = { ID = 20001569, Speaker = "Yaga", Text = "The real best-of-three starts next round.", }, [20001570] = { ID = 20001570, Speaker = "Me", Text = "Rock-paper-scissors has warm-up rounds?", }, [20001571] = { ID = 20001571, Speaker = "Yaga", Text = "A rigorous experimental design needs a lead-in phase. That’s basic.", }, [20001572] = { ID = 20001572, Speaker = "Yaga", Text = "Besides, we both lied. That’s absolutely unacceptable in an experiment.", }, [20001573] = { ID = 20001573, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20001574] = { ID = 20001574, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001575] = { ID = 20001575, Speaker = "Me", }, [20001576] = { ID = 20001576, Speaker = "Yaga", Text = "This genius’s hands aren’t even warmed up yet.", }, [20001577] = { ID = 20001577, Speaker = "Me", Text = "One to zero.", }, [20001578] = { ID = 20001578, Speaker = "Yaga", Text = "Rock, paper, scissors.", }, [20001579] = { ID = 20001579, Speaker = "Me", Text = "Two to zero, I win.", }, [20001580] = { ID = 20001580, Speaker = "Yaga", Text = "Hold on.", }, [20001581] = { ID = 20001581, Speaker = "Me", Text = "Are you trying to change it to best three out of five?", }, [20001582] = { ID = 20001582, Speaker = "Yaga", Text = "How did you know what this genius was about to say in advance?", }, [20001583] = { ID = 20001583, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20001584] = { ID = 20001584, Speaker = "Yaga", Text = "This genius is not cheating. This genius simply believes that, in this high-temperature environment—", }, [20001585] = { ID = 20001585, Speaker = "Yaga", Text = "The reaction speed of the peripheral nerves is being systematically affected by Interference, causing a significant deviation in the results and making them invalid.", }, [20001586] = { ID = 20001586, Speaker = "Me", Text = "Want a translation?", }, [20001587] = { ID = 20001587, Speaker = "Yaga", Text = "…It’s really hot.", }, [20001588] = { ID = 20001588, Speaker = "Me", Text = "You lost two rounds just because it’s too hot?", }, [20001589] = { ID = 20001589, Speaker = "Yaga", Text = "Then can you point out any other variables?", }, [20001590] = { ID = 20001590, Speaker = "Me", Text = "So we turn on the AC and do a rematch?", }, [20001591] = { ID = 20001591, Speaker = "Yaga", Text = "…That’s about as much trouble as just going to cook something.", }, [20001592] = { ID = 20001592, Speaker = "Me", Text = "So you just don’t want to go.", }, [20001593] = { ID = 20001593, Text = "(Before I could even react—she was already sprawled right on top of me.)", }, [20001594] = { ID = 20001594, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.)", }, [20001595] = { ID = 20001595, Speaker = "Me", Text = "Hey.", }, [20001596] = { ID = 20001596, Speaker = "Yaga", Text = "Mm?", }, [20001597] = { ID = 20001597, Speaker = "Me", Text = "What are you doing.", }, [20001598] = { ID = 20001598, Speaker = "Yaga", Text = "Making it so you’re so hot you can’t stand it.", }, [20001599] = { ID = 20001599, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20001600] = { ID = 20001600, Speaker = "Me", Text = "So you’re lying on top of me just so I’ll get so hot I have to go turn on the AC?", }, [20001601] = { ID = 20001601, Speaker = "Me", Text = "Aren’t you burning up too?", }, [20001602] = { ID = 20001602, Speaker = "Yaga", Text = "This genius can handle it.", }, [20001603] = { ID = 20001603, Speaker = "Me", Text = "Alright, then I’ll wait it out too.", }, [20001604] = { ID = 20001604, }, [20001605] = { ID = 20001605, Speaker = "Yaga", Text = "It’s so hot! Assistant! Hurry up and give in!", }, [20001606] = { ID = 20001606, Speaker = "Me", Text = "I’ve got a compromise!", }, [20001607] = { ID = 20001607, Speaker = "Yaga", Text = "Oh? Let’s hear it.", }, [20001609] = { ID = 20001609, Speaker = "Yaga", Text = "Ha... haah...", }, [20001610] = { ID = 20001610, Speaker = "Me", Text = "Is that really the kind of sound a genius, beautiful researcher makes?", }, [20001611] = { ID = 20001611, Speaker = "Yaga", Text = "S‑shut up... it’s all still within my calculations...", }, [20001612] = { ID = 20001612, Speaker = "Yaga", Text = "It’s just... your so‑called compromise... is the worst.", }, [20001613] = { ID = 20001613, Speaker = "Me", Text = "You agreed to it yourself. Whoever comes first has to go make food.", }, [20001614] = { ID = 20001614, Speaker = "Yaga", Text = "I only said you could touch me on the outside.", }, [20001615] = { ID = 20001615, Speaker = "Yaga", Text = "Who said you could just shove it in like that... ngh!", }, [20001616] = { ID = 20001616, Speaker = "Me", Text = "You’re the one who kept rubbing yourself against me down there.", }, [20001617] = { ID = 20001617, Speaker = "Me", Text = "You stubborn little thing.", }, [20001618] = { ID = 20001618, Speaker = "Yaga", Text = "Nngh... no...!", }, [20001619] = { ID = 20001619, Speaker = "Yaga", Text = "My nipples are really sensitive... if you rub them like that... I’ll... ngh...", }, [20001620] = { ID = 20001620, Speaker = "Yaga", Text = "Guh... I’m... I’m coming... haa...", }, [20001621] = { ID = 20001621, Text = "(Yaga lifts her body, and the moment the cock slips out, a spray of fluid bursts from her pussy, splattering wet marks all over the carpet.)", }, [20001622] = { ID = 20001622, Speaker = "Yaga", Text = "Haaah... aaah...", }, [20001623] = { ID = 20001623, Text = "(Yaga’s body goes limp and collapses on top of me, completely still.)", }, [20001624] = { ID = 20001624, Speaker = "Yaga", Text = "I... I give... ngh...", }, [20001625] = { ID = 20001625, Speaker = "Yaga", Text = "W‑wait... what are you doing!?", }, [20001626] = { ID = 20001626, Speaker = "Yaga", Text = "Nngh! Not now, I just came—don’t put it in!", }, [20001627] = { ID = 20001627, Speaker = "Yaga", Text = "Nnngh—! Aaahhh—!", }, [20001628] = { ID = 20001628, Speaker = "Me", Text = "You came again just from putting it in?", }, [20001629] = { ID = 20001629, Speaker = "Yaga", Text = "Haaah... I give up already, at least let me rest a bit...", }, [20001630] = { ID = 20001630, Speaker = "Yaga", Text = "My orgasms... just won’t stop, ngh...", }, [20001631] = { ID = 20001631, Speaker = "Me", Text = "Oh? How about this then—if you let me cum once, I’ll count it as your win, okay?", }, [20001632] = { ID = 20001632, Speaker = "Me", Text = "Until I cum, I’m going to give this loser little pussy of yours a proper lesson.", }, [20001633] = { ID = 20001633, Speaker = "Yaga", Text = "Nngh! I am not... nghhh...", }, [20001634] = { ID = 20001634, Speaker = "Yaga", Text = "D-damn it... hurry...", }, [20001635] = { ID = 20001635, Speaker = "Yaga", Text = "Cum...", }, [20001636] = { ID = 20001636, Speaker = "Yaga", Text = "Haaah... my mind’s about to float away...", }, [20001637] = { ID = 20001637, Speaker = "Yaga", Text = "It really... feels too good...", }, [20001638] = { ID = 20001638, Speaker = "Yaga", Text = "You just keep bullying me inside like this...", }, [20001639] = { ID = 20001639, Speaker = "Yaga", Text = "Hurry... hurry up... cum inside me...", }, [20001640] = { ID = 20001640, Speaker = "Me", Text = "If any leaks out, then you lose, okay...?", }, [20001641] = { ID = 20001641, Speaker = "Yaga", Text = "Nngh... you’re cheating...", }, [20001642] = { ID = 20001642, Speaker = "Me", Text = "You’re the one who loves cheating the most. Now take it all.", }, [20001643] = { ID = 20001643, Speaker = "Yaga", Text = "Nnngh... you’re cheating... ngh, ahh...", }, [20001644] = { ID = 20001644, Text = "(Yaga’s body arches, her legs twitching wildly in midair, and nothing but cries of climax spill from her lips.)", }, [20001645] = { ID = 20001645, Text = "(Afterward her whole body collapses limply onto I, semen spilling out from her tightly closed pussy.)", }, [20001646] = { ID = 20001646, Speaker = "Me", Text = "Yaga? You okay?", }, [20001647] = { ID = 20001647, Speaker = "Yaga", Text = "Ehehehe... hehe... I... I won...", }, [20001648] = { ID = 20001648, Speaker = "Me", Text = "Sigh... this girl...", }, [20001649] = { ID = 20001649, Speaker = "Me", Text = "Looks like she’s not coming back to her senses anytime soon.", }, [20001650] = { ID = 20001650, Speaker = "Me", Text = "I should go make her something to eat.", }, [20001651] = { ID = 20001651, Speaker = "Me", Text = "And then we can continue...", }, [20001652] = { ID = 20001652, }, [20001653] = { ID = 20001653, Text = "(Gentle sunlight filters in through the curtains. Looks like today’s going to be another peaceful day with no one to bother me.)", }, [20001654] = { ID = 20001654, Text = "(Usually, whenever I think that, something always—)", }, [20001655] = { ID = 20001655, Speaker = "Yaga", Text = "Assistant~ Open up, open up, open up—", }, [20001656] = { ID = 20001656, Text = "(I’m coming. Yaga’s knocking echoes from the other side of the door.)", }, [20001657] = { ID = 20001657, Speaker = "Yaga", Text = "Oh, what a coincidence, running into you in a place like this.", }, [20001658] = { ID = 20001658, Speaker = "Me", Text = "A place like this meaning... my room?", }, [20001659] = { ID = 20001659, Speaker = "Yaga", Text = "That’s right. I’ve got something really important to tell you today.", }, [20001660] = { ID = 20001660, Speaker = "Yaga", Text = "You should be grateful. I just finished installing the last component, so now I can take you—", }, [20001661] = { ID = 20001661, Speaker = "Yaga", Text = "To see the workshop of this genius, beautiful girl researcher.", }, [20001662] = { ID = 20001662, }, [20001663] = { ID = 20001663, Speaker = "Yaga", Text = "Hehe~ With this... that makes ten wins in a row.", }, [20001664] = { ID = 20001664, Speaker = "Yaga", Text = "As long as I record your behavior patterns precisely and predict them accordingly...", }, [20001665] = { ID = 20001665, Speaker = "Yaga", Text = "Then you don’t stand a chance of winning.", }, [20001666] = { ID = 20001666, Text = "(Yaga flashes me a smug peace sign, the little ahoge on her head swaying from side to side.)", }, [20001667] = { ID = 20001667, Text = "(She leans against the arm of the sofa, her feet in cat slippers swinging lazily, her face radiating smug satisfaction.)", }, [20001668] = { ID = 20001668, Speaker = "Me", Text = "Well, it is my first time playing, after all.", }, [20001669] = { ID = 20001669, Speaker = "Yaga", Text = "Hm? It’s my first time playing too~", }, [20001670] = { ID = 20001670, Speaker = "Yaga", Text = "That doesn’t count as an excuse, you know.", }, [20001671] = { ID = 20001671, Speaker = "Yaga", Text = "From a data standpoint, we’re standing on the exact same starting line.", }, [20001672] = { ID = 20001672, Speaker = "Yaga", Text = "That’s not nearly enough to satisfy me. Let’s switch to another game.", }, [20001673] = { ID = 20001673, }, [20001674] = { ID = 20001674, Text = "(Only the game’s sound effects and the ticking of the clock remain in the room.)", }, [20001675] = { ID = 20001675, Text = "(Yaga is lying face-down on the sofa completely naked, not moving, her face buried in a cat-shaped pillow.)", }, [20001676] = { ID = 20001676, Text = "(Both of us are limp all over, our clothes long since completely lost.)", }, [20001677] = { ID = 20001677, }, [20001678] = { ID = 20001678, Speaker = "Me", Text = "That one? Which one? This one?", }, [20001679] = { ID = 20001679, Speaker = "Delia", Text = "Yes! That one—wait, not that one! A little further over! The one on the left!", }, [20001680] = { ID = 20001680, Speaker = "Me", Text = "...How many wrenches are there in here, anyway?", }, [20001681] = { ID = 20001681, Speaker = "Delia", Text = "I can’t really say. I just keep whatever feels good to use!", }, [20001682] = { ID = 20001682, Speaker = "Me", Text = "So you’re saying even you can’t tell which is which?", }, [20001683] = { ID = 20001683, Speaker = "Delia", Text = "I can tell! It’s just… there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20001684] = { ID = 20001684, Text = "(Delia takes the wrench, half-squats and slips into the engine bay entrance, moving with practiced ease.)", }, [20001685] = { ID = 20001685, Text = "(Mecha-Owl grips a cable in its beak and hops across the deck, its round orange goggles glinting in the steam.)", }, [20001686] = { ID = 20001686, Text = "(And I can only stand behind her, watching Delia’s ass sway left and right outside the open hatch.)", }, [20001687] = { ID = 20001687, Speaker = "Delia", Text = "…This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20001688] = { ID = 20001688, Speaker = "Delia", Text = "Hold on, let me pull it out!", }, [20001689] = { ID = 20001689, Speaker = "Delia", Text = "There’s something blocking the line here! It feels… really soft and squishy?", }, [20001690] = { ID = 20001690, Speaker = "Me", Text = "This thing?", }, [20001691] = { ID = 20001691, Speaker = "Delia", Text = "(After a bit of rustling, Delia backs out of the hatch, cupping a round object in both hands—", }, [20001692] = { ID = 20001692, Text = "(Cables, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy bundle.)", }, [20001693] = { ID = 20001693, Speaker = "Delia", Text = "Whoa! Is this a miracle of engineering? The Spaceship made me a handcrafted cable art piece!", }, [20001694] = { ID = 20001694, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001695] = { ID = 20001695, Speaker = "Delia", Text = "A bird’s nest? So this was made by a bird?", }, [20001696] = { ID = 20001696, Speaker = "Delia", Text = "Using my cables for something like this, seriously!", }, [20001697] = { ID = 20001697, Speaker = "Delia", Text = "Look closely—these are the cables I lost! I brought them back specially from the last port city!", }, [20001698] = { ID = 20001698, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001699] = { ID = 20001699, Speaker = "Me", Text = "There seems to be something inside.", }, [20001700] = { ID = 20001700, Speaker = "Delia", Text = "Huh?", }, [20001701] = { ID = 20001701, Text = "(Two pale gray eggs, perfectly round, lie quietly in the cradle woven from cables and feathers, completely still.)", }, [20001702] = { ID = 20001702, Speaker = "Delia", Text = "Eggs!?", }, [20001703] = { ID = 20001703, Speaker = "Delia", Text = "There are two eggs in there!?", }, [20001704] = { ID = 20001704, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001705] = { ID = 20001705, Speaker = "Delia", Text = "So… so cute…", }, [20001706] = { ID = 20001706, Speaker = "Delia", Text = "Uh! I mean—my cables are already in use!", }, [20001707] = { ID = 20001707, Speaker = "Delia", Text = "So… what are we supposed to do about this?", }, [20001708] = { ID = 20001708, }, [20001709] = { ID = 20001709, Speaker = "Me", Text = "Uh, Leonardo?", }, [20001710] = { ID = 20001710, Text = "(Leonardo hops over with a small wrench in his beak. I take it and hand it to Delia.)", }, [20001711] = { ID = 20001711, Speaker = "Delia", Text = "Ooh! You’re amazing, Captain, you actually knew exactly what I needed?", }, [20001712] = { ID = 20001712, Speaker = "Delia", Text = "Looks like we’re not far from Unlocking wireless communication now!", }, [20001713] = { ID = 20001713, Text = "(Leonardo and I exchange a look.)", }, [20001714] = { ID = 20001714, Speaker = "Me", Text = "…How many wrenches do we even have on this thing?", }, [20001715] = { ID = 20001715, Speaker = "Delia", Text = "I’m not really sure. If it feels good to use, I just keep it!", }, [20001716] = { ID = 20001716, Speaker = "Me", Text = "So basically, even you can’t tell which one is which?", }, [20001717] = { ID = 20001717, Speaker = "Delia", Text = "I can tell them apart! It’s just… there are a few too many, that’s all! What’s wrong with having lots of tools?", }, [20001718] = { ID = 20001718, Text = "(Delia takes the wrench, half-squats and slips into the engine bay entrance, moving with practiced ease.)", }, [20001719] = { ID = 20001719, Text = "(The Mecha-Owl has a cable in its beak, hopping along the deck, its round orange goggles flashing in the steam.)", }, [20001720] = { ID = 20001720, Text = "(And I can only stand behind her, watching Delia’s ass sway left and right outside the open hatch.)", }, [20001721] = { ID = 20001721, Speaker = "Delia", Text = "…This conduit feels kind of weird, like something’s stuck in it. Huh?", }, [20001722] = { ID = 20001722, Speaker = "Delia", Text = "Hold on, let me pull it out!", }, [20001723] = { ID = 20001723, Speaker = "Delia", Text = "There’s something blocking the line here! It feels… really soft and squishy?", }, [20001724] = { ID = 20001724, Speaker = "Me", Text = "This thing?", }, [20001725] = { ID = 20001725, Speaker = "Delia", Text = "(After a bit of rustling, Delia backs out of the hatch, both hands cupping a round object—", }, [20001726] = { ID = 20001726, Text = "(Cables, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy ball.)", }, [20001727] = { ID = 20001727, Speaker = "Delia", Text = "Wow! Is this some kind of mechanical miracle? The Spaceship made me a handcrafted cable art piece!", }, [20001728] = { ID = 20001728, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001729] = { ID = 20001729, Speaker = "Delia", Text = "A bird’s nest? So a bird made this?", }, [20001730] = { ID = 20001730, Speaker = "Delia", Text = "Using my cables for something like this, seriously!", }, [20001731] = { ID = 20001731, Speaker = "Delia", Text = "Looking closely, these are the cables I lost! I specially brought them back from the last city we docked at!", }, [20001732] = { ID = 20001732, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001733] = { ID = 20001733, Speaker = "Me", Text = "There’s something in there.", }, [20001734] = { ID = 20001734, Speaker = "Delia", Text = "Huh?", }, [20001735] = { ID = 20001735, Text = "(Two pale gray eggs, round and plump, lie quietly in a cradle woven from wires and feathers, completely still.)", }, [20001736] = { ID = 20001736, Speaker = "Delia", Text = "Eggs!?", }, [20001737] = { ID = 20001737, Speaker = "Delia", Text = "There are two eggs in there!?", }, [20001738] = { ID = 20001738, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001739] = { ID = 20001739, Speaker = "Delia", Text = "S-So cute...", }, [20001740] = { ID = 20001740, Speaker = "Delia", Text = "Uh! I mean—my wires are being occupied!", }, [20001741] = { ID = 20001741, Speaker = "Delia", Text = "So... what are we supposed to do about this?", }, [20001742] = { ID = 20001742, }, [20001743] = { ID = 20001743, Speaker = "Me", Text = "Uh? Give them to you?", }, [20001744] = { ID = 20001744, Speaker = "Delia", Text = "Huh? No, that’s not what I meant!", }, [20001745] = { ID = 20001745, Speaker = "Delia", Text = "Most problems really can be solved with a hammer, sure.", }, [20001746] = { ID = 20001746, Speaker = "Delia", Text = "But in a situation like this, you’ve gotta use a wrench!", }, [20001747] = { ID = 20001747, Speaker = "Delia", Text = "But the Mechanical Ancestor once said!", }, [20001748] = { ID = 20001748, Speaker = "Me", Text = "As long as the wrench is big enough, you can use it like a hammer too!", }, [20001749] = { ID = 20001749, Speaker = "Me", Text = "What even is this so‑called Mechanical Ancestor supposed to be...?", }, [20001750] = { ID = 20001750, Text = "(Delia takes the wrench, half-squats and ducks into the engine bay entrance, moving with practiced ease.)", }, [20001751] = { ID = 20001751, Text = "(Mecha-Owl grips the wire in its beak and hops across the deck, its round orange goggles glinting through the steam.)", }, [20001752] = { ID = 20001752, Text = "(And I can only stand behind her, watching Delia’s butt sway left and right outside the open hatch.)", }, [20001753] = { ID = 20001753, Speaker = "Delia", Text = "...This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20001754] = { ID = 20001754, Speaker = "Delia", Text = "Hold on, let me pull it out!", }, [20001755] = { ID = 20001755, Speaker = "Delia", Text = "There’s something blocking the line here! It feels... really soft?", }, [20001756] = { ID = 20001756, Speaker = "Me", Text = "This thing?", }, [20001757] = { ID = 20001757, Speaker = "Delia", Text = "(After a bit of rustling, Delia backs out of the hatch, both hands cupping a round object—", }, [20001758] = { ID = 20001758, Text = "(Electrical wires, insulation, and feathers scavenged from who knows where are all tangled together in a big, fluffy mess.)", }, [20001759] = { ID = 20001759, Speaker = "Delia", Text = "Whoa! Is this some kind of mechanical miracle? The Spaceship gave I a handmade wire art piece!", }, [20001760] = { ID = 20001760, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001761] = { ID = 20001761, Speaker = "Delia", Text = "A bird’s nest? So this was made by a bird?", }, [20001762] = { ID = 20001762, Speaker = "Delia", Text = "Using my wires for something like this, seriously!?", }, [20001763] = { ID = 20001763, Speaker = "Delia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last port city!", }, [20001764] = { ID = 20001764, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001765] = { ID = 20001765, Speaker = "Me", Text = "There seems to be something inside.", }, [20001766] = { ID = 20001766, Speaker = "Delia", Text = "Huh?", }, [20001767] = { ID = 20001767, Text = "(Two pale gray eggs, perfectly round, lie quietly in the cradle woven from wires and feathers, completely still.)", }, [20001768] = { ID = 20001768, Speaker = "Delia", Text = "Eggs!?", }, [20001769] = { ID = 20001769, Speaker = "Delia", Text = "There are two eggs in there!?", }, [20001770] = { ID = 20001770, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001771] = { ID = 20001771, Speaker = "Delia", Text = "So… so cute…", }, [20001772] = { ID = 20001772, Speaker = "Delia", Text = "Uh— I mean, my wires have been taken over!", }, [20001773] = { ID = 20001773, Speaker = "Delia", Text = "So… what are we supposed to do about this?", }, [20001774] = { ID = 20001774, }, [20001775] = { ID = 20001775, Speaker = "Delia", Text = "Fry them up? That doesn’t sound half bad.", }, [20001776] = { ID = 20001776, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20001777] = { ID = 20001777, Speaker = "Me", Text = "No, wait! I was joking! Don’t actually think about it!", }, [20001778] = { ID = 20001778, Speaker = "Me", Text = "There’s life inside those eggs, they’re in the middle of hatching. You can’t just move them around, and you definitely can’t eat them.", }, [20001779] = { ID = 20001779, Speaker = "Delia", Text = "Hatching…? What does that mean?", }, [20001780] = { ID = 20001780, Speaker = "Me", Text = "It means there’s a little bird inside the egg, slowly growing. When the time comes, it’ll break the shell and come out on its own.", }, [20001781] = { ID = 20001781, Speaker = "Delia", Text = "Break out of the shell!?", }, [20001782] = { ID = 20001782, Speaker = "Delia", Text = "Then… who makes it grow?", }, [20001783] = { ID = 20001783, Speaker = "Me", Text = "The bird mom or bird dad. They take turns sitting on the eggs, using their own body heat to keep them warm so the little babies inside can stay alive.", }, [20001784] = { ID = 20001784, Speaker = "Delia", Text = "\"Waaah—!\"", }, [20001785] = { ID = 20001785, Speaker = "Delia", Text = "\"So babies aren’t bought online or assembled from parts!?\"", }, [20001786] = { ID = 20001786, Speaker = "Me", }, [20001787] = { ID = 20001787, Speaker = "Me", Text = "\"You thought life was something you could order online or build from a kit?\"", }, [20001788] = { ID = 20001788, Speaker = "Delia", Text = "\"I made Leonardo myself, didn’t I!\"", }, [20001789] = { ID = 20001789, Speaker = "Leonardo", Text = "\"Chirp chirp!\"", }, [20001790] = { ID = 20001790, Speaker = "Delia", Text = "\"Eh? How is that any different?\"", }, [20001791] = { ID = 20001791, Speaker = "Me", Text = "\"Let me put it this way—if Leonardo breaks, you can fix him, right?\"", }, [20001792] = { ID = 20001792, Speaker = "Delia", Text = "\"Of course, I can fix any machine!\"", }, [20001793] = { ID = 20001793, Speaker = "Me", Text = "\"But if the little bird inside this egg gets hurt, there are no spare parts to replace.\"", }, [20001794] = { ID = 20001794, Speaker = "Delia", Text = "\"Mmph…!\"", }, [20001795] = { ID = 20001795, Speaker = "Delia", Text = "\"So… these two eggs are really precious?\"", }, [20001796] = { ID = 20001796, Speaker = "Me", Text = "\"All life is.\"", }, [20001797] = { ID = 20001797, Speaker = "Delia", Text = "\"Whoa…\"", }, [20001798] = { ID = 20001798, Text = "\"(Delia lowers her head to look at the nest, at the two eggs lying in their cradle of wires.)\"", }, [20001799] = { ID = 20001799, Text = "\"(The shock on her face slowly settles into something more complicated.)\"", }, [20001800] = { ID = 20001800, Speaker = "Delia", Text = "\"…So what do we do now? We can’t leave them in the engine room, it’s way too dangerous here.\"", }, [20001801] = { ID = 20001801, Speaker = "Me", Text = "\"Find somewhere safe and well‑ventilated to keep them for now.\"", }, [20001802] = { ID = 20001802, Speaker = "Delia", Text = "\"Mm…\"", }, [20001803] = { ID = 20001803, }, [20001804] = { ID = 20001804, Text = "\"(The steam lamp on the lookout tower is lit, and the warm golden sunset turns the deck into a cozy little nest.)\"", }, [20001805] = { ID = 20001805, Text = "\"(Delia leans against the railing of the lookout tower, humming a tune. The two eggs rest in their nest, bathed gently in the glow of the heat lamp.)\"", }, [20001806] = { ID = 20001806, Speaker = "Me", Text = "\"You know anything about keeping bird eggs warm?\"", }, [20001807] = { ID = 20001807, Speaker = "Delia", Text = "\"Leonardo set it up. I have absolutely no idea how to take care of this egg.\"", }, [20001808] = { ID = 20001808, Speaker = "Delia", Text = "\"But just because I don’t know doesn’t mean I can ignore it! If it doesn’t feel right, I adjust it. I’ll figure out the perfect spot eventually!\"", }, [20001809] = { ID = 20001809, Speaker = "Me", Text = "\"So your mechanical intuition has switched careers to biology now?\"", }, [20001810] = { ID = 20001810, Speaker = "Delia", Text = "\"I just don’t know what the standard specs for bird eggs are…\"", }, [20001811] = { ID = 20001811, Speaker = "Me", Text = "Living things don’t come with standard specs.", }, [20001812] = { ID = 20001812, Speaker = "Delia", Text = "Hey! That’s so cold! With machines, once you have the blueprints, you know everything about them!", }, [20001813] = { ID = 20001813, Speaker = "Me", Text = "Then let’s treat them like precision instruments and store them properly.", }, [20001814] = { ID = 20001814, Speaker = "Delia", Text = "…Precision instruments?", }, [20001815] = { ID = 20001815, Speaker = "Delia", }, [20001816] = { ID = 20001816, Speaker = "Delia", Text = "Hey, Captain, do you think the little bird inside knows what the outside world is like right now?", }, [20001817] = { ID = 20001817, Speaker = "Me", Text = "Probably not. You can’t see anything from inside the egg.", }, [20001818] = { ID = 20001818, Speaker = "Delia", Text = "When you put it that way, it’s kind of amazing… just curled up in there, knowing nothing at all.", }, [20001819] = { ID = 20001819, Speaker = "Delia", Text = "Then one day, it suddenly breaks out of its shell, and the whole world appears at once.", }, [20001820] = { ID = 20001820, }, [20001821] = { ID = 20001821, Speaker = "Delia", Text = "Bird mom? But I’ve never seen any birds on the ship besides Leonardo.", }, [20001822] = { ID = 20001822, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20001823] = { ID = 20001823, Speaker = "Me", Text = "Hmm... This doesn’t really look like a place you’d build a nest. It’s more like the nest slid down here along the pipes.", }, [20001824] = { ID = 20001824, Speaker = "Delia", Text = "So what do we do?", }, [20001825] = { ID = 20001825, Speaker = "Me", Text = "If we just leave it here, the bird mom probably won’t be able to find it.", }, [20001826] = { ID = 20001826, Speaker = "Me", Text = "It might die soon after it hatches.", }, [20001827] = { ID = 20001827, Speaker = "Delia", Text = "Hatch…? What does that mean?", }, [20001828] = { ID = 20001828, Speaker = "Me", Text = "It means there’s a little bird inside the egg, slowly growing. When the time comes, it will break the shell from the inside and come out on its own.", }, [20001829] = { ID = 20001829, Speaker = "Delia", Text = "Break out of the shell!?", }, [20001830] = { ID = 20001830, Speaker = "Delia", Text = "Then… who makes it grow?", }, [20001831] = { ID = 20001831, Speaker = "Me", Text = "The bird mom or the bird dad. They take turns sitting on the egg, keeping it warm with their own body heat so the little baby inside can stay alive.", }, [20001832] = { ID = 20001832, Speaker = "Delia", Text = "Woooow—!", }, [20001833] = { ID = 20001833, Speaker = "Delia", Text = "So babies aren’t ordered online or assembled from parts!?", }, [20001834] = { ID = 20001834, Speaker = "Me", }, [20001835] = { ID = 20001835, Speaker = "Me", Text = "You thought life was something you could buy online or build from a kit?", }, [20001836] = { ID = 20001836, Speaker = "Delia", Text = "I made Leonardo myself!", }, [20001837] = { ID = 20001837, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001838] = { ID = 20001838, Speaker = "Delia", Text = "Huh? How is that any different?", }, [20001839] = { ID = 20001839, Speaker = "Me", Text = "How about putting it this way—if Leonardo breaks down, you can fix him, right?", }, [20001840] = { ID = 20001840, Speaker = "Delia", Text = "Of course, I can fix any machine!", }, [20001841] = { ID = 20001841, Speaker = "Me", Text = "But if the little bird inside this egg gets hurt, there are no spare parts to replace.", }, [20001842] = { ID = 20001842, Speaker = "Delia", Text = "Mmph…!", }, [20001843] = { ID = 20001843, Speaker = "Delia", Text = "So… these two eggs are really precious?", }, [20001844] = { ID = 20001844, Speaker = "Me", Text = "All life is.", }, [20001845] = { ID = 20001845, Speaker = "Delia", Text = "Wow…", }, [20001846] = { ID = 20001846, Text = "(Delia lowers her head to look at the nest, at the two eggs lying in their cradle of wires.)", }, [20001847] = { ID = 20001847, Text = "(The shock on her face slowly settles into something more complicated.)", }, [20001848] = { ID = 20001848, Speaker = "Delia", Text = "…So what do we do now? We can’t leave them in the engine room, it’s too dangerous here.", }, [20001849] = { ID = 20001849, Speaker = "Me", Text = "Find a place that’s ventilated and safe to put them for now.", }, [20001850] = { ID = 20001850, Speaker = "Delia", Text = "Mm…", }, [20001851] = { ID = 20001851, }, [20001852] = { ID = 20001852, Text = "(The steam lamp on the lookout tower is lit, and the warm golden sunset turns the deck into a cozy nest.)", }, [20001853] = { ID = 20001853, Text = "(Delia leans against the railing of the lookout tower, humming a tune. The two eggs rest in their nest, gently bathed in the warmth of the heat lamp.)", }, [20001854] = { ID = 20001854, Speaker = "Me", Text = "You know anything about keeping bird eggs warm?", }, [20001855] = { ID = 20001855, Speaker = "Delia", Text = "Leonardo set it up. I have absolutely no idea how to take care of this egg.", }, [20001856] = { ID = 20001856, Speaker = "Delia", Text = "But I can’t just ignore it because I don’t understand! If it feels wrong, I adjust it—if I keep trying, I’ll find the perfect spot!", }, [20001857] = { ID = 20001857, Speaker = "Me", Text = "So your mechanical intuition has switched careers to biology now?", }, [20001858] = { ID = 20001858, Speaker = "Delia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20001859] = { ID = 20001859, Speaker = "Me", Text = "Living things don’t have standard specs.", }, [20001860] = { ID = 20001860, Speaker = "Delia", Text = "Hey! That’s so unfriendly! With machines, once you have the blueprints, you know everything!", }, [20001861] = { ID = 20001861, Speaker = "Me", Text = "Then treat them like precision instruments in storage.", }, [20001862] = { ID = 20001862, Speaker = "Delia", Text = "…Precision instruments, huh?", }, [20001863] = { ID = 20001863, Speaker = "Delia", }, [20001864] = { ID = 20001864, Speaker = "Delia", Text = "Hey, Captain, do you think the little bird inside knows what the outside world is like right now?", }, [20001865] = { ID = 20001865, Speaker = "Me", Text = "Probably not. You can’t see anything from inside an egg.", }, [20001866] = { ID = 20001866, Speaker = "Delia", Text = "When you put it like that, it sounds kind of magical… just curled up inside, knowing nothing at all.", }, [20001867] = { ID = 20001867, Speaker = "Delia", Text = "Then one day, the shell suddenly cracks, and the whole world appears all at once.", }, [20001868] = { ID = 20001868, }, [20001869] = { ID = 20001869, Speaker = "Delia", Text = "Hm?", }, [20001870] = { ID = 20001870, Speaker = "Me", Text = "Are you okay?", }, [20001871] = { ID = 20001871, Speaker = "Delia", Text = "Whoa, are your eyes leaking engine oil?", }, [20001872] = { ID = 20001872, Speaker = "Delia", Text = "Haha... sorry for worrying you, Captain. It’s just... looking at this little bird...", }, [20001873] = { ID = 20001873, Speaker = "Delia", Text = "It reminded me a bit of my old home.", }, [20001874] = { ID = 20001874, Speaker = "Me", Text = "You mean the mechanical planet?", }, [20001875] = { ID = 20001875, Speaker = "Delia", Text = "Mm... would you be willing to listen to me, Captain?", }, [20001876] = { ID = 20001876, Speaker = "Me", Text = "Of course, I don’t mind.", }, [20001877] = { ID = 20001877, Speaker = "Delia", Text = "—I, actually, have never seen my own parents.", }, [20001878] = { ID = 20001878, Speaker = "Delia", Text = "Ever since I can remember, my grandfather was my only family.", }, [20001879] = { ID = 20001879, Speaker = "Delia", Text = "Maybe that’s why? Or maybe my personality was just kind of annoying from the start.", }, [20001880] = { ID = 20001880, Speaker = "Delia", Text = "Anyway, I always felt like everyone pretty much disliked me.", }, [20001881] = { ID = 20001881, Speaker = "Delia", Text = "I didn’t really make any friends, and in the end I even stopped going to school, just spending all day at Grandpa’s shop helping out.", }, [20001882] = { ID = 20001882, Speaker = "Delia", Text = "I guess it was around then that I started feeling machines were way easier to understand than people.", }, [20001883] = { ID = 20001883, Speaker = "Delia", Text = "Apply force and they move; if they rust, you just polish it off and they’re fine.", }, [20001884] = { ID = 20001884, Speaker = "Delia", Text = "Not like humans—no matter how much you cut open a heart, you still can’t read it at all.", }, [20001885] = { ID = 20001885, Speaker = "Delia", Text = "Maybe I just didn’t want to deal with anyone. After Grandpa passed away, I barely even wanted to step outside the door...", }, [20001886] = { ID = 20001886, Speaker = "Delia", Text = "Grandpa’s shop was in a really remote place, and fewer and fewer people needed their clocks repaired.", }, [20001887] = { ID = 20001887, Speaker = "Delia", Text = "Sometimes I can go an entire month and only say a single sentence to another person.", }, [20001888] = { ID = 20001888, Speaker = "Delia", Text = "But… I don’t really feel especially lonely or miserable because of it.", }, [20001889] = { ID = 20001889, Speaker = "Delia", Text = "Listening to the ticking of the big clock Grandpa left behind, I felt like those days weren’t all that bad, actually.", }, [20001890] = { ID = 20001890, Speaker = "Delia", Text = "Later on… I still had to bow my head to reality just to get by.", }, [20001891] = { ID = 20001891, Speaker = "Delia", Text = "At first I really hated all of it—hated people, hated work, hated how withdrawn I was.", }, [20001892] = { ID = 20001892, Speaker = "Delia", Text = "Then I met Miss Isna. I’m always causing her trouble, and she scolds me a lot…", }, [20001893] = { ID = 20001893, Speaker = "Delia", Text = "But even so…", }, [20001894] = { ID = 20001894, Speaker = "Delia", Text = "Ah—sorry, I kind of went on and on without meaning to.", }, [20001895] = { ID = 20001895, Speaker = "Delia", Text = "I just got a little sentimental after seeing the little bird, that’s all.", }, [20001896] = { ID = 20001896, Speaker = "Delia", Text = "I’ve always felt like my life would just stay this way, that I’d never really make any waves.", }, [20001897] = { ID = 20001897, Speaker = "Delia", Text = "Outdated skills, empty fantasies, discarded parts…", }, [20001898] = { ID = 20001898, Speaker = "Delia", Text = "I can’t shine like a goddess, and I can’t be as dependable as Miss Isna.", }, [20001899] = { ID = 20001899, Speaker = "Delia", Text = "I’m like a tiny gear that fell to the floor and rolled under the bed where no one can see it.", }, [20001900] = { ID = 20001900, Speaker = "Delia", Text = "If it’s not important and nobody needs it, then isn’t it fine to just leave it lying there under the bed?", }, [20001901] = { ID = 20001901, Speaker = "Delia", Text = "But… the way I am now…", }, [20001902] = { ID = 20001902, Speaker = "Delia", Text = "If Grandpa could see me like this, I wonder what he would say.", }, [20001903] = { ID = 20001903, Speaker = "Delia", Text = "Would he scold me a little? Or would he give me a hug?", }, [20001904] = { ID = 20001904, Speaker = "Delia", Text = "Or… would he be proud of me?", }, [20001905] = { ID = 20001905, Speaker = "Delia", Text = "…Haha, what am I even talking about.", }, [20001906] = { ID = 20001906, Speaker = "Delia", Text = "Sorry for suddenly dumping all of that on you out of nowhere.", }, [20001907] = { ID = 20001907, Speaker = "Delia", Text = "It’s kind of unlike me. If you can, just forget it, okay?", }, [20001908] = { ID = 20001908, Text = "I don’t know what to say, so I can only sit there quietly and listen to Delia talk.", }, [20001909] = { ID = 20001909, Text = "The girl beside me has her hair fluttering in the wind, as if it’s about to melt into the orange glow of the setting sun and disappear at any moment.", }, [20001910] = { ID = 20001910, }, [20001911] = { ID = 20001911, Speaker = "Me", Text = "Just five more minutes…", }, [20001912] = { ID = 20001912, Text = "(I roll over, pull the blanket over myself, and try to cut my connection with the world.)", }, [20001913] = { ID = 20001913, Text = "(Then I hear the sound of quick little footsteps in the hallway.)", }, [20001914] = { ID = 20001914, Speaker = "Delia", Text = "Delia—!", }, [20001915] = { ID = 20001915, Speaker = "Delia", Text = "Demolition—! Pile driver—!", }, [20001916] = { ID = 20001916, Speaker = "Delia", Text = "Haaah—!", }, [20001917] = { ID = 20001917, Text = "(There’s a heavy thud, and I can clearly feel something fail to break through the door.)", }, [20001918] = { ID = 20001918, Text = "(I put my clothes on and open the door.)", }, [20001919] = { ID = 20001919, Text = "(Delia is squatting at the doorway, clutching her swollen head.)", }, [20001920] = { ID = 20001920, Speaker = "Me", Text = "Delia... are you okay...", }, [20001921] = { ID = 20001921, Speaker = "Delia", Text = "I felt it... I need a real pile driver...", }, [20001922] = { ID = 20001922, Speaker = "Delia", Text = "No, wait! That’s not the point!", }, [20001923] = { ID = 20001923, Speaker = "Delia", Text = "Anyway, Captain, come with me for a sec!", }, [20001924] = { ID = 20001924, Speaker = "Me", Text = "Where to?", }, [20001925] = { ID = 20001925, Speaker = "Delia", Text = "My room! There’s something really important I have to show you! Hurry, hurry, hurry!", }, [20001926] = { ID = 20001926, Text = "(Delia has already grabbed my sleeve and is dragging me toward the hallway. I’m being pulled along before I can even get my slippers on properly.)", }, [20001927] = { ID = 20001927, Text = "(Delia’s room is already crammed like a storage closet, half-disassembled parts piled up in every corner.)", }, [20001928] = { ID = 20001928, Text = "(The moment I step inside, I notice something gently wriggling near the little nest in the corner.)", }, [20001929] = { ID = 20001929, Speaker = "Me", Text = "Is that...", }, [20001930] = { ID = 20001930, Speaker = "Delia", Text = "Shh! Keep your voice down! Don’t scare them!", }, [20001931] = { ID = 20001931, Speaker = "Me", Text = "Them...?", }, [20001932] = { ID = 20001932, Speaker = "Delia", Text = "Chicks! They hatched last night! Look, look!", }, [20001933] = { ID = 20001933, Text = "(I lean in—what used to be two eggs have now become two tiny balls of fluff.)", }, [20001934] = { ID = 20001934, Text = "(They’re curled up in the little nest Delia made out of wires and scraps of cloth, eyes not fully open yet, breathing steadily.)", }, [20001935] = { ID = 20001935, Speaker = "Me", Text = "Wow, they really did hatch.", }, [20001936] = { ID = 20001936, Speaker = "Delia", Text = "Right?! I felt like something was happening last night, so I stayed right here the whole time, and then—pop—out they came!", }, [20001937] = { ID = 20001937, Speaker = "Me", Text = "You stayed up all night?", }, [20001938] = { ID = 20001938, Speaker = "Delia", Text = "More or less. I just couldn’t sleep.", }, [20001939] = { ID = 20001939, Speaker = "Me", Text = "Did you rebuild this nest yourself?", }, [20001940] = { ID = 20001940, Speaker = "Delia", Text = "Yup! I cut open some spare insulation tubing to line the bottom, then used scrap coils to hold the shape. It should be just the right temperature!", }, [20001941] = { ID = 20001941, Speaker = "Me", Text = "“Just right” according to what standard…?", }, [20001942] = { ID = 20001942, Speaker = "Delia", Text = "Instinct! A craftswoman’s intuition! Hahaha!", }, [20001943] = { ID = 20001943, Speaker = "Me", Text = "Have they eaten anything?", }, [20001944] = { ID = 20001944, Speaker = "Delia", Text = "Yeah, yeah, yeah! I found some spare rations and ground them up, tried feeding them a bit, but it doesn’t look like they ate much?", }, [20001945] = { ID = 20001945, Speaker = "Me", Text = "You’re practically like their mom.", }, [20001946] = { ID = 20001946, Speaker = "Delia", Text = "…Huh?", }, [20001947] = { ID = 20001947, Speaker = "Delia", Text = "M-Mom!? How am I anything like a mom!!", }, [20001948] = { ID = 20001948, Speaker = "Delia", Text = "T-That’s only because it’s a craftswoman’s duty! Machines or living things, it’s all the same! It has nothing to do with being a mom!!", }, [20001949] = { ID = 20001949, Speaker = "Delia", Text = "If I really became a mom, I’d definitely want my kid to be a giant Robot!", }, [20001950] = { ID = 20001950, Speaker = "Delia", Text = "We’re getting off track! We should probably find more food that birds can actually eat, right?", }, [20001951] = { ID = 20001951, Speaker = "Delia", Text = "But what exactly are they supposed to eat?", }, [20001952] = { ID = 20001952, }, [20001953] = { ID = 20001953, Speaker = "Delia", Text = "Eh, eh? There’s no time to put clothes on!", }, [20001954] = { ID = 20001954, Speaker = "Delia", Text = "Open up!", }, [20001955] = { ID = 20001955, Text = "(Delia turns the doorknob and swings the door open.)", }, [20001956] = { ID = 20001956, Speaker = "Delia", Text = "Yaaah! Little birdies!", }, [20001957] = { ID = 20001957, Speaker = "Me", Text = "How rude! At least give me a second!", }, [20001958] = { ID = 20001958, Speaker = "Me", Text = "......", }, [20001959] = { ID = 20001959, Speaker = "Me", Text = "They’re not little at all!", }, [20001960] = { ID = 20001960, Text = "(With a thump, Delia slams the door shut.)", }, [20001961] = { ID = 20001961, Text = "(A few minutes later, I finish getting dressed and open the door.)", }, [20001962] = { ID = 20001962, Speaker = "Me", Text = "Delia... are you okay...", }, [20001963] = { ID = 20001963, Speaker = "Delia", Text = "I feel dirty now...", }, [20001964] = { ID = 20001964, Speaker = "Delia", Text = "No, wait! That’s not the point!", }, [20001965] = { ID = 20001965, Speaker = "Delia", Text = "Anyway, Captain, come with me for a sec!", }, [20001966] = { ID = 20001966, Speaker = "Me", Text = "Where to?", }, [20001967] = { ID = 20001967, Speaker = "Delia", Text = "My room! There’s something really important I have to show you! Hurry, hurry!", }, [20001968] = { ID = 20001968, Text = "(Delia has already grabbed my sleeve and is dragging me toward the corridor; I’m being pulled along before I’ve even gotten my slippers on properly.)", }, [20001969] = { ID = 20001969, Text = "(Delia’s room is already crammed like a storage closet, half-disassembled parts piled up in every corner.)", }, [20001970] = { ID = 20001970, Text = "(The moment I step through the door, I notice something gently wriggling near the little nest in the corner.)", }, [20001971] = { ID = 20001971, Speaker = "Me", Text = "Is that…", }, [20001972] = { ID = 20001972, Speaker = "Delia", Text = "Shh! Keep your voice down! Don’t scare them!", }, [20001973] = { ID = 20001973, Speaker = "Me", Text = "Them…?", }, [20001974] = { ID = 20001974, Speaker = "Delia", Text = "Chicks! They hatched last night! Look, look!", }, [20001975] = { ID = 20001975, Text = "(I lean in—where there used to be two eggs, there are now two tiny balls of fluff.)", }, [20001976] = { ID = 20001976, Text = "(They’re curled up in the little nest Delia made out of wires and scraps of cloth, their eyes not fully open yet, breathing steadily.)", }, [20001977] = { ID = 20001977, Speaker = "Me", Text = "Wow, they really did hatch.", }, [20001978] = { ID = 20001978, Speaker = "Delia", Text = "Right?! I felt like there was movement last night, so I stayed right here watching, and then—pop—they came out!", }, [20001979] = { ID = 20001979, Speaker = "Me", Text = "You stayed up all night?", }, [20001980] = { ID = 20001980, Speaker = "Delia", Text = "More or less, yeah. I couldn’t sleep.", }, [20001981] = { ID = 20001981, Speaker = "Me", Text = "Did you rebuild this nest yourself?", }, [20001982] = { ID = 20001982, Speaker = "Delia", Text = "Yup! I cut open some spare insulation tubing for the base, then used scrap coils to hold the shape. I think the temperature should be just right!", }, [20001983] = { ID = 20001983, Speaker = "Me", Text = "“Should be just right” according to what standard…?", }, [20001984] = { ID = 20001984, Speaker = "Delia", Text = "Instinct! A craftswoman’s instinct! Hahaha!", }, [20001985] = { ID = 20001985, Speaker = "Me", Text = "Have they eaten anything?", }, [20001986] = { ID = 20001986, Speaker = "Delia", Text = "Yeah, yeah, yeah! I found some spare rations and ground them up, tried feeding them a bit, but it doesn’t seem like they ate much?", }, [20001987] = { ID = 20001987, Speaker = "Me", Text = "You’re practically like their mom.", }, [20001988] = { ID = 20001988, Speaker = "Delia", Text = "…Huh?", }, [20001989] = { ID = 20001989, Speaker = "Delia", Text = "M-Mom!? How am I anything like a mom!!", }, [20001990] = { ID = 20001990, Speaker = "Delia", Text = "Th-that’s only because it’s my duty as an artisan! Machines or living things, it’s all the same! It has nothing to do with being a mom!!", }, [20001991] = { ID = 20001991, Speaker = "Delia", Text = "If I really became a mom, I’d still want my kid to be a giant Robot, you know!", }, [20001992] = { ID = 20001992, Speaker = "Delia", Text = "I’m getting off track! We should probably find more stuff the birds can eat, right?", }, [20001993] = { ID = 20001993, Speaker = "Delia", Text = "But what exactly is good for them to eat?", }, [20001994] = { ID = 20001994, }, [20001995] = { ID = 20001995, Speaker = "Me", Text = "Really? Then I’m opening the door!", }, [20001996] = { ID = 20001996, Speaker = "Delia", Text = "Door, open!", }, [20001997] = { ID = 20001997, Speaker = "Delia", Text = "......", }, [20001998] = { ID = 20001998, Speaker = "Delia", Text = "Yaaah! Little bird!", }, [20001999] = { ID = 20001999, Speaker = "Me", Text = "How rude! Weren’t you the one who told me to open the door?", }, [20002000] = { ID = 20002000, Speaker = "Me", Text = "......", }, [20002001] = { ID = 20002001, Speaker = "Me", Text = "It is not little!", }, [20002002] = { ID = 20002002, Text = "(With a loud thud, Delia slams the door shut.)", }, [20002003] = { ID = 20002003, Speaker = "Delia", Text = "At least put on some pants! Only a steam engine would follow orders like that!", }, [20002004] = { ID = 20002004, Text = "(A few minutes later, I finish getting dressed and open the door.)", }, [20002005] = { ID = 20002005, Speaker = "Me", Text = "Delia... are you okay...", }, [20002006] = { ID = 20002006, Speaker = "Delia", Text = "I feel dirty now...", }, [20002007] = { ID = 20002007, Speaker = "Delia", Text = "No, wait! That’s not the point!", }, [20002008] = { ID = 20002008, Speaker = "Delia", Text = "Anyway, Captain, come with me for a bit!", }, [20002009] = { ID = 20002009, Speaker = "Me", Text = "Where to?", }, [20002010] = { ID = 20002010, Speaker = "Delia", Text = "My room! There’s something really important I have to show you! Hurry, hurry, hurry!", }, [20002011] = { ID = 20002011, Text = "(Delia has already grabbed my sleeve and is dragging me toward the hallway; I don’t even have my slippers on properly before I’m pulled along.)", }, [20002012] = { ID = 20002012, Text = "(Delia’s room is already crammed like a storage closet, half-disassembled parts piled up in every corner.)", }, [20002013] = { ID = 20002013, Text = "(The moment I step inside, I notice something gently wriggling near the little nest in the corner.)", }, [20002014] = { ID = 20002014, Speaker = "Me", Text = "Is that...", }, [20002015] = { ID = 20002015, Speaker = "Delia", Text = "Shh! Keep your voice down! Don’t scare them!", }, [20002016] = { ID = 20002016, Speaker = "Me", Text = "Them...?", }, [20002017] = { ID = 20002017, Speaker = "Delia", Text = "Chicks! They hatched last night! Look, look!", }, [20002018] = { ID = 20002018, Text = "(I lean in close—the two original eggs have now turned into two tiny, fluffy little things.)", }, [20002019] = { ID = 20002019, Text = "(They’re curled up in the little nest Delia made out of wires and scraps of cloth, their eyes not fully open yet, breathing slow and steady.)", }, [20002020] = { ID = 20002020, Speaker = "Me", Text = "Wow, they really hatched.", }, [20002021] = { ID = 20002021, Speaker = "Delia", Text = "Right?! I felt like something was happening last night, so I stayed here the whole time, and then—pop—they came out!", }, [20002022] = { ID = 20002022, Speaker = "Me", Text = "You stayed up all night?", }, [20002023] = { ID = 20002023, Speaker = "Delia", Text = "More or less. I couldn’t sleep anyway.", }, [20002024] = { ID = 20002024, Speaker = "Me", Text = "Did you rebuild this nest yourself?", }, [20002025] = { ID = 20002025, Speaker = "Delia", Text = "Yup! I cut open some spare insulated tubing for the base, then used scrap coils to hold the shape. I think the temperature should be just right!", }, [20002026] = { ID = 20002026, Speaker = "Me", Text = "“Just right” according to what standard…", }, [20002027] = { ID = 20002027, Speaker = "Delia", Text = "Instinct! A craftswoman’s instinct! Hahaha!", }, [20002028] = { ID = 20002028, Speaker = "Me", Text = "Have they eaten anything yet?", }, [20002029] = { ID = 20002029, Speaker = "Delia", Text = "Yes yes yes! I ground up some spare rations and tried feeding them a bit, but they didn’t seem to eat much?", }, [20002030] = { ID = 20002030, Speaker = "Me", Text = "You’re practically like their mom.", }, [20002031] = { ID = 20002031, Speaker = "Delia", Text = "…Huh?", }, [20002032] = { ID = 20002032, Speaker = "Delia", Text = "M-Mom!? How am I anything like a mom!!", }, [20002033] = { ID = 20002033, Speaker = "Delia", Text = "T-That’s only because it’s a craftswoman’s duty! Machines or living creatures, it’s all the same! It has nothing to do with being a mom!!", }, [20002034] = { ID = 20002034, Speaker = "Delia", Text = "If I really became a mom, I’d definitely want my kid to be a giant Robot!", }, [20002035] = { ID = 20002035, Speaker = "Delia", Text = "We’re getting off track! We should probably find more food that birds can actually eat, right?", }, [20002036] = { ID = 20002036, Speaker = "Delia", Text = "But what exactly are they supposed to eat?", }, [20002037] = { ID = 20002037, }, [20002038] = { ID = 20002038, Speaker = "Delia", Text = "Good point! Leonardo eats this stuff all the time, and since they’re all birds, maybe…", }, [20002039] = { ID = 20002039, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002040] = { ID = 20002040, Speaker = "Delia", Text = "Ow! Hey—Leonardo, why are you pecking me!", }, [20002041] = { ID = 20002041, Speaker = "Leonardo", Text = "Chirp!", }, [20002042] = { ID = 20002042, Speaker = "Delia", Text = "I just wanted to give them a bit more Energy…", }, [20002043] = { ID = 20002043, Speaker = "Me", Text = "I’m with Leonardo on this one.", }, [20002044] = { ID = 20002044, Speaker = "Delia", Text = "Weren’t you the one who said we should feed them chicken fat? What else are we supposed to give them?", }, [20002045] = { ID = 20002045, Speaker = "Me", Text = "Let me think… bugs, I guess? Most chicks live on those.", }, [20002046] = { ID = 20002046, Speaker = "Delia", Text = "…Bugs are so gross. Do birds really like eating them?", }, [20002047] = { ID = 20002047, Speaker = "Me", Text = "It’s instinct for them, not a matter of taste.", }, [20002048] = { ID = 20002048, Speaker = "Delia", Text = "But those wet, squishy things that keep wriggling… just thinking about it makes me… urgh, gag…", }, [20002049] = { ID = 20002049, Speaker = "Delia", Text = "Let’s just give them pasta instead. It’s kinda like worms anyway…", }, [20002050] = { ID = 20002050, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002051] = { ID = 20002051, Speaker = "Delia", Text = "Whoa, whoa—okay! Okay! I’ll go! I’ll go look for them, all right?!", }, [20002052] = { ID = 20002052, Speaker = "Leonardo", Text = "Chirp.", }, [20002053] = { ID = 20002053, Speaker = "Me", Text = "There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.", }, [20002054] = { ID = 20002054, Speaker = "Delia", Text = "Ah! Right, I’ve been over there!", }, [20002055] = { ID = 20002055, Text = "(Delia picks up the bird’s nest.)", }, [20002056] = { ID = 20002056, Speaker = "Me", Text = "You’re taking the nest with you?", }, [20002057] = { ID = 20002057, Speaker = "Delia", Text = "Feeding them on the spot keeps it fresher! What if the bugs crawl away?", }, [20002058] = { ID = 20002058, Speaker = "Delia", Text = "Besides, someone has to keep an eye on them!", }, [20002059] = { ID = 20002059, Speaker = "Me", Text = "When you put it that way, it kind of makes sense.", }, [20002060] = { ID = 20002060, }, [20002061] = { ID = 20002061, Speaker = "Delia", Text = "…Little bugs… where are you…", }, [20002062] = { ID = 20002062, Speaker = "Me", Text = "Try turning the soil over?", }, [20002063] = { ID = 20002063, Speaker = "Delia", Text = "With my hands?", }, [20002064] = { ID = 20002064, Speaker = "Me", Text = "You rip engines apart with your bare hands and don’t mind the grease.", }, [20002065] = { ID = 20002065, Speaker = "Delia", Text = "That’s totally different! There are living things in the dirt—", }, [20002066] = { ID = 20002066, Speaker = "Me", Text = "Which probably means you’re about to find one of those living things.", }, [20002067] = { ID = 20002067, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002068] = { ID = 20002068, Speaker = "Delia", Text = "Huh? Leonardo, you can dig?!", }, [20002069] = { ID = 20002069, Speaker = "Me", Text = "He’s way more confident about this than we are.", }, [20002070] = { ID = 20002070, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002071] = { ID = 20002071, Speaker = "Me", Text = "You already found a worm that fast?", }, [20002072] = { ID = 20002072, Speaker = "Delia", Text = "…That’s so gross!!", }, [20002073] = { ID = 20002073, Speaker = "Delia", Text = "I mean, you did find one! But it’s moving! It just keeps wriggling all over the place!", }, [20002074] = { ID = 20002074, Text = "(Leonardo pecks the worm into several pieces and holds them up to the chick’s beak. The chick swallows the entire worm.)", }, [20002075] = { ID = 20002075, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, it opens its beak again, waiting for the next one.)", }, [20002076] = { ID = 20002076, Speaker = "Delia", Text = "That’s honestly amazing! …But it’s also seriously disgusting!", }, [20002077] = { ID = 20002077, Speaker = "Me", Text = "Oh?", }, [20002078] = { ID = 20002078, }, [20002079] = { ID = 20002079, Speaker = "Delia", Text = "Milk? Huh? But…", }, [20002080] = { ID = 20002080, Text = "(Delia’s face flushes red as she fidgets and sways from side to side.)", }, [20002081] = { ID = 20002081, Speaker = "Delia", Text = "I don’t even know if I can… produce any milk…", }, [20002082] = { ID = 20002082, Speaker = "Me", Text = "Hm?", }, [20002083] = { ID = 20002083, Speaker = "Delia", Text = "Do you mean like a dairy cow with a milking machine… strapped into some device… the milk…", }, [20002084] = { ID = 20002084, Speaker = "Me", Text = "Delia, hold on, I meant powdered milk.", }, [20002085] = { ID = 20002085, Speaker = "Delia", Text = "Huh? S–So you meant formula!?", }, [20002086] = { ID = 20002086, Speaker = "Delia", Text = "You should’ve said so earlier!", }, [20002087] = { ID = 20002087, Speaker = "Delia", Text = "But we don’t have any formula on the ship, do we? Is there some other option?", }, [20002088] = { ID = 20002088, Speaker = "Me", Text = "Another option… bugs, I guess? Most chicks live on those.", }, [20002089] = { ID = 20002089, Speaker = "Delia", Text = "…Bugs are so disgusting though, would a bird really enjoy eating them?", }, [20002090] = { ID = 20002090, Speaker = "Me", Text = "It’s instinct for them, not a matter of taste.", }, [20002091] = { ID = 20002091, Speaker = "Delia", Text = "But they’re all wet and squishy and still wriggling… just thinking about it makes me… urgh, urgh…", }, [20002092] = { ID = 20002092, Speaker = "Delia", Text = "Let’s just give it spaghetti instead, it’s pretty similar to worms…", }, [20002093] = { ID = 20002093, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002094] = { ID = 20002094, Speaker = "Delia", Text = "Whoa, whoa—okay! Okay! I’ll go! I’ll go look for them, all right!?", }, [20002095] = { ID = 20002095, Speaker = "Leonardo", Text = "Chirp.", }, [20002096] = { ID = 20002096, Speaker = "Me", Text = "There’s a little flower bed over on the deck. Anywhere there’s soil, there’s usually a chance.", }, [20002097] = { ID = 20002097, Speaker = "Delia", Text = "Eh! Yeah, I’ve been over there!", }, [20002098] = { ID = 20002098, Text = "(Dahlia picks up the bird’s nest.)", }, [20002099] = { ID = 20002099, Speaker = "Me", Text = "You’re taking the nest with you?", }, [20002100] = { ID = 20002100, Speaker = "Delia", Text = "Feeding them on the spot keeps it fresh! What if the bugs crawl away?", }, [20002101] = { ID = 20002101, Speaker = "Delia", Text = "Besides, someone’s gotta keep an eye on them!", }, [20002102] = { ID = 20002102, Speaker = "Me", Text = "When you put it that way, it kinda makes sense.", }, [20002103] = { ID = 20002103, }, [20002104] = { ID = 20002104, Speaker = "Delia", Text = "…Little bugs… where are you…", }, [20002105] = { ID = 20002105, Speaker = "Me", Text = "Try turning the soil over?", }, [20002106] = { ID = 20002106, Speaker = "Delia", Text = "With my hands?", }, [20002107] = { ID = 20002107, Speaker = "Me", Text = "You tear engines apart with your bare hands and don’t mind the grease.", }, [20002108] = { ID = 20002108, Speaker = "Delia", Text = "That’s totally different! There are living things in the dirt—", }, [20002109] = { ID = 20002109, Speaker = "Me", Text = "We might be about to find one of those living things.", }, [20002110] = { ID = 20002110, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002111] = { ID = 20002111, Speaker = "Delia", Text = "Huh? Leonardo, you can dig?!", }, [20002112] = { ID = 20002112, Speaker = "Me", Text = "He’s way more confident about it than we are.", }, [20002113] = { ID = 20002113, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002114] = { ID = 20002114, Speaker = "Me", Text = "You found a worm that fast?", }, [20002115] = { ID = 20002115, Speaker = "Delia", Text = "…That’s so gross!!", }, [20002116] = { ID = 20002116, Speaker = "Delia", Text = "We found it, sure! But it’s moving! It just keeps wriggling and squirming!", }, [20002117] = { ID = 20002117, Text = "(Leonardo pecks the earthworm into several pieces and holds them to the chicks’ beaks. The chicks gulp the entire worm down.)", }, [20002118] = { ID = 20002118, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, the chick opens its beak again, waiting for the next one.)", }, [20002119] = { ID = 20002119, Speaker = "Delia", Text = "That’s seriously amazing! …But it’s also seriously disgusting!", }, [20002120] = { ID = 20002120, Speaker = "Me", Text = "Oh?", }, [20002121] = { ID = 20002121, }, [20002122] = { ID = 20002122, Speaker = "Delia", Text = "Oh! This one’s not bad!", }, [20002123] = { ID = 20002123, Speaker = "Delia", Text = "Nutritious and delicious, I like this too!", }, [20002124] = { ID = 20002124, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002125] = { ID = 20002125, Speaker = "Delia", Text = "Ouch! Hey—Leonardo, why are you pecking me!", }, [20002126] = { ID = 20002126, Speaker = "Leonardo", Text = "Chirp!", }, [20002127] = { ID = 20002127, Speaker = "Delia", Text = "But it tastes so good...", }, [20002128] = { ID = 20002128, Speaker = "Me", Text = "No... there’s no way a bird would eat that kind of thing.", }, [20002129] = { ID = 20002129, Speaker = "Delia", Text = "Weren’t you the one who said you wanted to feed them? What else am I supposed to give them?", }, [20002130] = { ID = 20002130, Speaker = "Me", Text = "Let me think... bugs, I guess? Most baby birds live on those.", }, [20002131] = { ID = 20002131, Speaker = "Delia", Text = "...Bugs are so gross, would birds really like eating them?", }, [20002132] = { ID = 20002132, Speaker = "Me", Text = "It’s instinct for them, it’s not a matter of taste.", }, [20002133] = { ID = 20002133, Speaker = "Delia", Text = "But they’re all wet and squishy and still wriggling... just thinking about it makes me... urgh, urgh...", }, [20002134] = { ID = 20002134, Speaker = "Delia", Text = "Let’s just stick to pasta, it’s pretty similar to worms anyway...", }, [20002135] = { ID = 20002135, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002136] = { ID = 20002136, Speaker = "Delia", Text = "Whoa, whoa—okay! Okay! I’ll go look! I’ll go look for them, all right!", }, [20002137] = { ID = 20002137, Speaker = "Leonardo", Text = "Chirp.", }, [20002138] = { ID = 20002138, Speaker = "Me", Text = "There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.", }, [20002139] = { ID = 20002139, Speaker = "Delia", Text = "Ah! Right, I’ve been over there!", }, [20002140] = { ID = 20002140, Text = "(Delia picks up the bird’s nest.)", }, [20002141] = { ID = 20002141, Speaker = "Me", Text = "You’re taking the nest with you?", }, [20002142] = { ID = 20002142, Speaker = "Delia", Text = "Feeding them on the spot keeps it fresher! What if the bugs crawl away?", }, [20002143] = { ID = 20002143, Speaker = "Delia", Text = "Besides, someone has to keep an eye on them!", }, [20002144] = { ID = 20002144, Speaker = "Me", Text = "When you put it that way, it kind of makes sense.", }, [20002145] = { ID = 20002145, }, [20002146] = { ID = 20002146, Speaker = "Delia", Text = "...Little bugs... where are you...", }, [20002147] = { ID = 20002147, Speaker = "Me", Text = "Try turning the soil over?", }, [20002148] = { ID = 20002148, Speaker = "Delia", Text = "With my hands?", }, [20002149] = { ID = 20002149, Speaker = "Me", Text = "You don’t even mind getting your hands filthy tearing an engine apart bare-handed.", }, [20002150] = { ID = 20002150, Speaker = "Delia", Text = "That’s completely different! There are living things in the dirt—", }, [20002151] = { ID = 20002151, Speaker = "Me", Text = "We might be about to find one of those living things.", }, [20002152] = { ID = 20002152, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002153] = { ID = 20002153, Speaker = "Delia", Text = "Huh? Leonardo, you can dig?!", }, [20002154] = { ID = 20002154, Speaker = "Me", Text = "He’s way more confident about it than we are.", }, [20002155] = { ID = 20002155, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002156] = { ID = 20002156, Speaker = "Me", Text = "You found a worm that fast?", }, [20002157] = { ID = 20002157, Speaker = "Delia", Text = "…That’s so gross!!", }, [20002158] = { ID = 20002158, Speaker = "Delia", Text = "You found it, sure! But it’s moving! It just keeps wriggling around!", }, [20002159] = { ID = 20002159, Text = "(Leonardo pecks the earthworm into several pieces and holds them to the chick’s beak. The chick swallows the whole worm down.)", }, [20002160] = { ID = 20002160, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, it opens its beak again, waiting for the next one.)", }, [20002161] = { ID = 20002161, Speaker = "Delia", Text = "That’s seriously amazing! …But it’s also seriously disgusting!", }, [20002162] = { ID = 20002162, Speaker = "Me", Text = "Oh?", }, [20002163] = { ID = 20002163, }, [20002164] = { ID = 20002164, Text = "(Before I can finish, a shadow streaks past overhead at incredible speed.)", }, [20002165] = { ID = 20002165, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002166] = { ID = 20002166, Speaker = "Delia", Text = "Up there—an eagle!", }, [20002167] = { ID = 20002167, Text = "(The eagle has already folded its wings and is diving, talons aimed straight at the chick in the flowerbed.)", }, [20002168] = { ID = 20002168, Speaker = "Delia", Text = "No!", }, [20002169] = { ID = 20002169, Speaker = "Me", Text = "Delia!", }, [20002170] = { ID = 20002170, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20002171] = { ID = 20002171, Speaker = "Delia", Text = "Nngh—!", }, [20002172] = { ID = 20002172, Text = "(The eagle’s talons rake across her clothes, tearing them open. She stays prone and still, bracing herself as she shields the chick beneath her.)", }, [20002173] = { ID = 20002173, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20002174] = { ID = 20002174, Text = "(Leonardo is clipped by the eagle’s foot and tumbles twice across the floor.)", }, [20002175] = { ID = 20002175, Speaker = "Delia", Text = "My wrench...", }, [20002176] = { ID = 20002176, Speaker = "Delia", Text = "Found it!", }, [20002177] = { ID = 20002177, Speaker = "Delia", }, [20002178] = { ID = 20002178, Speaker = "Delia", Text = "Get away!!", }, [20002179] = { ID = 20002179, Speaker = "Leonardo", Text = "Chirp chirp!! Chirp chirp chirp chirp!!", }, [20002180] = { ID = 20002180, Speaker = "Delia", Text = "Go away, go away!!", }, [20002181] = { ID = 20002181, Speaker = "Delia", Text = "Watch this! I won’t let you DMG my babies!", }, [20002182] = { ID = 20002182, Speaker = "Delia", Text = "Yaaah!", }, [20002183] = { ID = 20002183, Text = "(The eagle’s head gets smacked by the wrench. Its wings flap hard a few times before it finally flies off into the distance.)", }, [20002184] = { ID = 20002184, Speaker = "Me", Text = "...It’s gone?", }, [20002185] = { ID = 20002185, Speaker = "Delia", }, [20002186] = { ID = 20002186, Speaker = "Me", Text = "Are you okay?", }, [20002187] = { ID = 20002187, Speaker = "Delia", Text = "Waaah... I’m covered in dirt and bird stink.", }, [20002188] = { ID = 20002188, Speaker = "Me", Text = "Your clothes...", }, [20002189] = { ID = 20002189, Speaker = "Delia", Text = "Forget my clothes for now, okay? What about the chicks?", }, [20002190] = { ID = 20002190, Speaker = "Delia", Text = "Are the chicks all right?", }, [20002191] = { ID = 20002191, Text = "(Delia hurriedly leans her head in close to the nest.)", }, [20002192] = { ID = 20002192, Text = "(The two nestlings are still in the nest and don’t seem to be badly hurt.)", }, [20002193] = { ID = 20002193, Speaker = "Delia", Text = "Thank goodness, they’re okay.", }, [20002194] = { ID = 20002194, Speaker = "Delia", Text = "Next time I should probably just dig up the worms and bring them back to my room.", }, [20002195] = { ID = 20002195, Speaker = "Me", Text = "But if they’re stuck in my room all the time, they’ll never learn how to fly, right?", }, [20002196] = { ID = 20002196, Speaker = "Me", Text = "Wouldn’t they lose the ability to survive on their own?", }, [20002197] = { ID = 20002197, Speaker = "Delia", Text = "But... it just feels so strange...", }, [20002198] = { ID = 20002198, Speaker = "Delia", Text = "Do little animals who’ve lost their mom and dad... really have no place to survive at all?", }, [20002199] = { ID = 20002199, Speaker = "Delia", Text = "Out there, danger like that eagle is everywhere.", }, [20002200] = { ID = 20002200, Speaker = "Delia", Text = "If I protect them too carefully... they’ll never learn to live on their own...", }, [20002201] = { ID = 20002201, Speaker = "Delia", Text = "But if they stay in the wild, they’ll have to face all those dangers.", }, [20002202] = { ID = 20002202, Speaker = "Me", Text = "Out in the wild, things like this really can happen......", }, [20002203] = { ID = 20002203, Speaker = "Delia", Text = "Nature is so cruel...... At times like this, machines almost feel gentler......", }, [20002204] = { ID = 20002204, Speaker = "Me", Text = "Maybe so. For now, why don’t we take the little bird back to the room?", }, [20002205] = { ID = 20002205, Speaker = "Delia", Text = "I’m totally wiped out, mmph—", }, [20002206] = { ID = 20002206, Text = "(Delia flops onto her back. Leonardo hops over beside Delia’s face and leans against her gently.)", }, [20002207] = { ID = 20002207, }, [20002208] = { ID = 20002208, Speaker = "Delia", Text = "It’s fine...... You’ve already seen it so many times anyway......", }, [20002209] = { ID = 20002209, Text = "(Just then, the sound of wings sweeps past from above.)", }, [20002210] = { ID = 20002210, Text = "(A bird quietly lands on the railing of the nearby boat.)", }, [20002211] = { ID = 20002211, Speaker = "Delia", Text = "Wah! Another bird!!", }, [20002212] = { ID = 20002212, Speaker = "Delia", Text = "Huh——?", }, [20002213] = { ID = 20002213, Speaker = "Delia", Text = "It’s not an eagle…?", }, [20002214] = { ID = 20002214, Speaker = "Me", Text = "It doesn’t seem like it wants to ATK.", }, [20002215] = { ID = 20002215, Speaker = "Delia", Text = "Feels like... it’s looking at this little one?", }, [20002216] = { ID = 20002216, Speaker = "Me", Text = "We should probably just stand still for now.", }, [20002217] = { ID = 20002217, Speaker = "Delia", Text = "But what is it trying to do? Don’t tell me......", }, [20002218] = { ID = 20002218, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002219] = { ID = 20002219, Speaker = "Delia", Text = "What are you saying! Slow down!", }, [20002220] = { ID = 20002220, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002221] = { ID = 20002221, Speaker = "Delia", Text = "That one... this one... this one is that one’s...?", }, [20002222] = { ID = 20002222, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002223] = { ID = 20002223, Speaker = "Me", Text = "Are they the same kind?", }, [20002224] = { ID = 20002224, Speaker = "Leonardo", Text = "Chiiirp——!", }, [20002225] = { ID = 20002225, Speaker = "Delia", Text = "Wait... are you saying that one is this little one’s... mom?", }, [20002226] = { ID = 20002226, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002227] = { ID = 20002227, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20002228] = { ID = 20002228, Speaker = "Leonardo", Text = "“Chirp!”", }, [20002229] = { ID = 20002229, Speaker = "Delia", }, [20002230] = { ID = 20002230, Speaker = "Delia", Text = "“It came on its own…? It knew its babies were here, so it flew over by itself?”", }, [20002231] = { ID = 20002231, Speaker = "Me", Text = "“Delia, what’s wrong?”", }, [20002232] = { ID = 20002232, Speaker = "Delia", Text = "“Me? I’ve got a huge deal going on! A really huge deal!”", }, [20002233] = { ID = 20002233, Speaker = "Delia", Text = "“Captain, the mama bird came on her own! She remembered where her babies were, so she flew over!”", }, [20002234] = { ID = 20002234, Speaker = "Me", Text = "“You’re really happy?”", }, [20002235] = { ID = 20002235, Speaker = "Delia", Text = "“I……”", }, [20002236] = { ID = 20002236, Speaker = "Delia", Text = "“Of course! This little one can go back to its mom! What could be happier than that?”", }, [20002237] = { ID = 20002237, Speaker = "Delia", Text = "Mmph......", }, [20002238] = { ID = 20002238, Speaker = "Me", Text = "“Delia, you have to give the baby back to its mama, okay?”", }, [20002239] = { ID = 20002239, Speaker = "Delia", Text = "“Mm… I know, but I still can’t quite bear to…”", }, [20002240] = { ID = 20002240, Speaker = "Me", Text = "“The little one should go back to its mother.”", }, [20002241] = { ID = 20002241, Speaker = "Delia", Text = "“Mmph…… Wait— but they still can’t fly yet, how is the mama bird supposed to take them away?”", }, [20002242] = { ID = 20002242, Speaker = "Me", Text = "“Maybe they’ll have to stay on the ship for a while first?”", }, [20002243] = { ID = 20002243, Speaker = "Delia", Text = "“Right! We’ll find a safe spot so the mama bird can bring her babies in with her!”", }, [20002244] = { ID = 20002244, Speaker = "Delia", Text = "“I’ve got an idea!”", }, [20002245] = { ID = 20002245, Text = "(Delia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20002246] = { ID = 20002246, Text = "(After some quick sawing and hammering, they’re turned into a tiny birdhouse.)", }, [20002247] = { ID = 20002247, Text = "(Delia carefully scoops up the nest in her hands, completely different from how she usually barrels around the ship.)", }, [20002248] = { ID = 20002248, Text = "(The mama bird on the railing doesn’t fly away, just flutters over to Delia’s shoulder.)", }, [20002249] = { ID = 20002249, Speaker = "Delia", Text = "“Okay, I’ll put the birdhouse here. There are bugs here, and an orchard too.”", }, [20002250] = { ID = 20002250, Speaker = "Delia", Text = "“You can live here happily as a family. And of course, if one day you decide to leave…”", }, [20002251] = { ID = 20002251, Text = "(Delia glances at me.)", }, [20002252] = { ID = 20002252, Speaker = "Delia", Text = "“I’ll wish you a safe journey.”", }, [20002253] = { ID = 20002253, Speaker = "Bird Mama", Text = "“Chirp chirp!”", }, [20002254] = { ID = 20002254, Text = "(The mama bird and her chicks huddle together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20002255] = { ID = 20002255, Speaker = "Delia", Text = "Kids really do grow up fast...", }, [20002256] = { ID = 20002256, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20002257] = { ID = 20002257, Speaker = "Me", Text = "We can’t have them coming back to the ship and seeing you naked, can we?", }, [20002258] = { ID = 20002258, Speaker = "Delia", Text = "You’re right, let’s go back!", }, [20002259] = { ID = 20002259, }, [20002260] = { ID = 20002260, Speaker = "Delia", Text = "I’m so tired... I need a steam cart to haul me back to my room.", }, [20002261] = { ID = 20002261, Text = "(Just then, the sound of wings sweeps by overhead.)", }, [20002262] = { ID = 20002262, Text = "(A bird quietly lands on the ship’s railing nearby.)", }, [20002263] = { ID = 20002263, Speaker = "Delia", Text = "Wah! Another bird!!", }, [20002264] = { ID = 20002264, Speaker = "Delia", Text = "Huh—?", }, [20002265] = { ID = 20002265, Speaker = "Delia", Text = "It’s not an eagle...?", }, [20002266] = { ID = 20002266, Speaker = "Me", Text = "It doesn’t seem like it wants to ATK.", }, [20002267] = { ID = 20002267, Speaker = "Delia", Text = "Feels like... it’s looking at this little one?", }, [20002268] = { ID = 20002268, Speaker = "Me", Text = "We should probably just stand still for now.", }, [20002269] = { ID = 20002269, Speaker = "Delia", Text = "But what is it trying to do? Don’t tell me...", }, [20002270] = { ID = 20002270, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002271] = { ID = 20002271, Speaker = "Delia", Text = "What are you saying? Slow down!", }, [20002272] = { ID = 20002272, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002273] = { ID = 20002273, Speaker = "Delia", Text = "That one... this one... this one is that one’s...?", }, [20002274] = { ID = 20002274, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002275] = { ID = 20002275, Speaker = "Me", Text = "Are they the same kind?", }, [20002276] = { ID = 20002276, Speaker = "Leonardo", Text = "Chiiirp—!", }, [20002277] = { ID = 20002277, Speaker = "Delia", Text = "Wait... are you saying that one is this little one’s... mother?", }, [20002278] = { ID = 20002278, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002279] = { ID = 20002279, Speaker = "Me", Text = "Leonardo, are you Confirm?", }, [20002280] = { ID = 20002280, Speaker = "Leonardo", Text = "Chirp!", }, [20002281] = { ID = 20002281, Speaker = "Delia", }, [20002282] = { ID = 20002282, Speaker = "Delia", Text = "It came here on its own…? It knew its babies were here, so it flew over by itself?", }, [20002283] = { ID = 20002283, Speaker = "Me", Text = "Delia, what’s wrong?", }, [20002284] = { ID = 20002284, Speaker = "Delia", Text = "Me? I’ve got a huge deal going on! A really huge deal!", }, [20002285] = { ID = 20002285, Speaker = "Delia", Text = "Captain, the mama bird came here on her own! She remembered where her babies were and flew over!", }, [20002286] = { ID = 20002286, Speaker = "Me", Text = "You’re really happy about this?", }, [20002287] = { ID = 20002287, Speaker = "Delia", Text = "I...", }, [20002288] = { ID = 20002288, Speaker = "Delia", Text = "Of course! This little one can go back to its mom! What could be happier than that?", }, [20002289] = { ID = 20002289, Speaker = "Delia", Text = "Mmph......", }, [20002290] = { ID = 20002290, Speaker = "Me", Text = "Delia, we need to give the baby back to its mama bird.", }, [20002291] = { ID = 20002291, Speaker = "Delia", Text = "Mm... I know, but I still can’t quite bear to part with it...", }, [20002292] = { ID = 20002292, Speaker = "Me", Text = "The little one really should go back to its mother.", }, [20002293] = { ID = 20002293, Speaker = "Delia", Text = "Mmph... wait— but they still can’t fly yet, how is the mama bird supposed to take them away?", }, [20002294] = { ID = 20002294, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20002295] = { ID = 20002295, Speaker = "Delia", Text = "Right! We’ll find a safe spot so the mama bird can bring her babies in with her!", }, [20002296] = { ID = 20002296, Speaker = "Delia", Text = "I’ve got an idea!", }, [20002297] = { ID = 20002297, Text = "(Delia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20002298] = { ID = 20002298, Text = "(After some quick sawing and hammering, they’re turned into a tiny birdhouse.)", }, [20002299] = { ID = 20002299, Text = "(Delia carefully scoops up the nest in her hands, completely different from how she usually barrels around the ship.)", }, [20002300] = { ID = 20002300, Text = "(The mama bird on the railing doesn’t fly away, she just flutters over to Delia’s shoulder.)", }, [20002301] = { ID = 20002301, Speaker = "Delia", Text = "Okay, I’ll put the birdhouse right here. There are bugs here, and an orchard too.", }, [20002302] = { ID = 20002302, Speaker = "Delia", Text = "You can live here together as a family. And of course, if one day you decide to leave...", }, [20002303] = { ID = 20002303, Text = "(Delia glances at me.)", }, [20002304] = { ID = 20002304, Speaker = "Delia", Text = "I’ll wish you a safe journey, wherever you go.", }, [20002305] = { ID = 20002305, Speaker = "Bird Mama", Text = "Chirp chirp!", }, [20002306] = { ID = 20002306, Text = "(The mama bird and her chicks huddle together in the nest of wires, flapping their wings as if to say thank you.)", }, [20002307] = { ID = 20002307, Speaker = "Delia", Text = "Kids really do grow up fast...", }, [20002308] = { ID = 20002308, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20002309] = { ID = 20002309, Speaker = "Me", Text = "We can’t have them coming back to the ship and seeing you naked, can we?", }, [20002310] = { ID = 20002310, Speaker = "Delia", Text = "You’re right, let’s go back!", }, [20002311] = { ID = 20002311, }, [20002312] = { ID = 20002312, Speaker = "Delia", Text = "The wooden deck’s surprisingly warm… let me sleep for five more minutes.", }, [20002313] = { ID = 20002313, Text = "(Just then, the sound of wings sweeps by overhead.)", }, [20002314] = { ID = 20002314, Text = "(A bird quietly lands on the ship’s railing nearby.)", }, [20002315] = { ID = 20002315, Speaker = "Delia", Text = "Wah! Another bird!!", }, [20002316] = { ID = 20002316, Speaker = "Delia", Text = "Huh—?", }, [20002317] = { ID = 20002317, Speaker = "Delia", Text = "It’s not the eagle…?", }, [20002318] = { ID = 20002318, Speaker = "Me", Text = "It doesn’t seem like it wants to ATK.", }, [20002319] = { ID = 20002319, Speaker = "Delia", Text = "Feels like… it’s looking at this little one?", }, [20002320] = { ID = 20002320, Speaker = "Me", Text = "We should probably just stand still for now.", }, [20002321] = { ID = 20002321, Speaker = "Delia", Text = "But what is it trying to do? Don’t tell me it’s gonna......", }, [20002322] = { ID = 20002322, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002323] = { ID = 20002323, Speaker = "Delia", Text = "What are you saying? Slow down!", }, [20002324] = { ID = 20002324, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002325] = { ID = 20002325, Speaker = "Delia", Text = "That one… this one… this one is that one’s…?", }, [20002326] = { ID = 20002326, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002327] = { ID = 20002327, Speaker = "Me", Text = "Are they the same kind?", }, [20002328] = { ID = 20002328, Speaker = "Leonardo", Text = "Chiiirp—!", }, [20002329] = { ID = 20002329, Speaker = "Delia", Text = "Wait… are you saying that one is this little one’s… mom?", }, [20002330] = { ID = 20002330, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002331] = { ID = 20002331, Speaker = "Me", Text = "Leonardo, are you Confirm?", }, [20002332] = { ID = 20002332, Speaker = "Leonardo", Text = "Chirp!", }, [20002333] = { ID = 20002333, Speaker = "Delia", }, [20002334] = { ID = 20002334, Speaker = "Delia", Text = "It came here on its own…? It knew its child was here, so it flew over by itself?", }, [20002335] = { ID = 20002335, Speaker = "Me", Text = "\"Delia, what's wrong?\"", }, [20002336] = { ID = 20002336, Speaker = "Delia", Text = "\"Me? I’ve got a huge problem! A really huge one!\"", }, [20002337] = { ID = 20002337, Speaker = "Delia", Text = "\"Captain, the mama bird came on her own! She remembered where her babies are, so she flew over!\"", }, [20002338] = { ID = 20002338, Speaker = "Me", Text = "\"You’re happy?\"", }, [20002339] = { ID = 20002339, Speaker = "Delia", Text = "\"I......\"", }, [20002340] = { ID = 20002340, Speaker = "Delia", Text = "\"Of course! This little one can go back to its mom! What could be happier than that?\"", }, [20002341] = { ID = 20002341, Speaker = "Delia", Text = "Mmph......", }, [20002342] = { ID = 20002342, Speaker = "Me", Text = "\"Delia, we have to give the baby back to its mama bird.\"", }, [20002343] = { ID = 20002343, Speaker = "Delia", Text = "\"Mm...... I know, but I still kinda can’t bear to......\"", }, [20002344] = { ID = 20002344, Speaker = "Me", Text = "\"The little one should go back to its mother.\"", }, [20002345] = { ID = 20002345, Speaker = "Delia", Text = "\"Mmph...... wait— but they still can’t fly yet, how is the mama bird supposed to take them away?\"", }, [20002346] = { ID = 20002346, Speaker = "Me", Text = "\"Maybe they’ll have to stay on the ship for a while first?\"", }, [20002347] = { ID = 20002347, Speaker = "Delia", Text = "\"Right! We’ll find a safe spot so the mama bird can bring her babies in with her!\"", }, [20002348] = { ID = 20002348, Speaker = "Delia", Text = "\"I’ve got an idea!\"", }, [20002349] = { ID = 20002349, Text = "\"(Delia runs into the cabin, then comes back carrying a few wooden boards.)\"", }, [20002350] = { ID = 20002350, Text = "\"(After some quick sawing and work, they’re turned into a tiny birdhouse.)\"", }, [20002351] = { ID = 20002351, Text = "\"(Delia carefully lifts up the nest in her hands, completely different from how she usually barrels around the cabin.)\"", }, [20002352] = { ID = 20002352, Text = "\"(The mama bird on the railing doesn’t fly away, she just flutters over to Delia’s shoulder.)\"", }, [20002353] = { ID = 20002353, Speaker = "Delia", Text = "\"Alright, I’ll put the birdhouse here. There are bugs here, and an orchard too.\"", }, [20002354] = { ID = 20002354, Speaker = "Delia", Text = "\"You can live here together as a family, and of course, if one day you decide to leave......\"", }, [20002355] = { ID = 20002355, Text = "\"(Delia glances at me.)\"", }, [20002356] = { ID = 20002356, Speaker = "Delia", Text = "\"I’ll wish you fair winds and a safe journey.\"", }, [20002357] = { ID = 20002357, Speaker = "Bird Mother", Text = "\"Chirp chirp!\"", }, [20002358] = { ID = 20002358, Text = "\"(The mama bird and her chicks huddle together in the tangle of wires, flapping their wings as if to say thank you.)\"", }, [20002359] = { ID = 20002359, Speaker = "Delia", Text = "\"They grow up so fast......\"", }, [20002360] = { ID = 20002360, Speaker = "Me", Text = "\"Yeah. We should head back inside too.\"", }, [20002361] = { ID = 20002361, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20002362] = { ID = 20002362, Speaker = "Delia", Text = "You’re right, let’s head back!", }, [20002363] = { ID = 20002363, }, [20002364] = { ID = 20002364, Speaker = "Delia", Text = "Honestly... how did things end up like this again?", }, [20002365] = { ID = 20002365, Speaker = "Me", Text = "Delia is especially cute today.", }, [20002366] = { ID = 20002366, Speaker = "Me", Text = "The way you were taking care of that little bird was overflowing with motherly warmth.", }, [20002367] = { ID = 20002367, Speaker = "Me", Text = "And after that eagle ATK just now, Delia’s legs went all weak.", }, [20002368] = { ID = 20002368, Speaker = "Me", Text = "To keep my adorable crew member from slipping and falling in the bath.", }, [20002369] = { ID = 20002369, Speaker = "Me", Text = "I came here to help, didn’t I?", }, [20002370] = { ID = 20002370, Speaker = "Delia", Text = "You just saw me naked and got all horny, didn’t you, Captain?", }, [20002371] = { ID = 20002371, }, [20002372] = { ID = 20002372, Text = "(From the bathroom in Delia’s cabin come the soft sound of running water and bodies colliding.)", }, [20002373] = { ID = 20002373, Speaker = "Me", Text = "Delia likes it this way too, doesn’t she?", }, [20002374] = { ID = 20002374, Speaker = "Me", Text = "It’s running all the way down your thighs, you know?", }, [20002375] = { ID = 20002375, Speaker = "Delia", Text = "Nngh, no it’s not, that’s just the water from the showerhead,", }, [20002376] = { ID = 20002376, Speaker = "Me", Text = "How could water from the showerhead be this sticky and slippery?", }, [20002377] = { ID = 20002377, Speaker = "Delia", Text = "It’s all your fault, Captain...", }, [20002378] = { ID = 20002378, Speaker = "Delia", Text = "Grabbing my ass like this and thrusting—", }, [20002379] = { ID = 20002379, Speaker = "Delia", Text = "Eek—slow down... if you keep slamming into my deepest spot like that...", }, [20002380] = { ID = 20002380, Speaker = "Delia", Text = "—Nnnh— I’m cumming...", }, [20002381] = { ID = 20002381, Text = "(Delia’s legs tremble as cum spills from her pussy and drips onto the floor.)", }, [20002382] = { ID = 20002382, Speaker = "Delia", Text = "Haaah...", }, [20002383] = { ID = 20002383, Speaker = "Delia", Text = "Uwah! Captain, why are you moving again?!", }, [20002384] = { ID = 20002384, Speaker = "Delia", Text = "Guh— let me rest for a second.", }, [20002385] = { ID = 20002385, Speaker = "Delia", Text = "We’ve been running around all day, how are you still this energetic?", }, [20002386] = { ID = 20002386, Speaker = "Delia", Text = "Your engine—nnngh, does it never need a break?", }, [20002387] = { ID = 20002387, Speaker = "Delia", Text = "Your sex drive is practically a perpetual motion machine...", }, [20002388] = { ID = 20002388, Speaker = "Delia", Text = "I really thought that after hearing all that, Captain would be a little gentler with girls.", }, [20002389] = { ID = 20002389, Speaker = "Delia", Text = "But you’re still going at me like some machine that’s gone out of control... haa...", }, [20002390] = { ID = 20002390, Speaker = "Delia", Text = "Relentlessly... ramming all the way into my deepest spot...", }, [20002391] = { ID = 20002391, Speaker = "Me", Text = "Why would Delia say that about me?", }, [20002392] = { ID = 20002392, Speaker = "Me", Text = "I’ve always been the type who’s especially gentle with girls, you know?", }, [20002393] = { ID = 20002393, Speaker = "Me", Text = "It’s rare to see Delia show such a soft side.", }, [20002394] = { ID = 20002394, Speaker = "Me", Text = "So it’s my turn to take good care of you.", }, [20002395] = { ID = 20002395, Speaker = "Delia", Text = "Eek—don’t say things like that—", }, [20002396] = { ID = 20002396, Speaker = "Delia", Text = "while you’re kneading my ass like this.", }, [20002397] = { ID = 20002397, Speaker = "Delia", Text = "Nn... I’m gonna come again...", }, [20002398] = { ID = 20002398, Speaker = "Delia", Text = "If this keeps up, you’re going to break me—", }, [20002399] = { ID = 20002399, Speaker = "Delia", Text = "Hnn... haaah...!", }, [20002400] = { ID = 20002400, Speaker = "Delia", Text = "Captain, you’re... shooting it all over my ass and my back...", }, [20002401] = { ID = 20002401, Speaker = "Delia", Text = "Doesn’t that mean the bath I just took was totally wasted...?", }, [20002402] = { ID = 20002402, Speaker = "Delia", Text = "Since we’re going to have to bathe again anyway... it’s my turn to go on the offensive, okay?", }, [20002403] = { ID = 20002403, Speaker = "Delia", Text = "When that happens, don’t you dare beg for mercy... haa...", }, [20002404] = { ID = 20002404, Text = "Delia Date System Placeholder CG3-6", }, [20002405] = { ID = 20002405, Text = "Delia Date System Placeholder CG3-7", }, [20002406] = { ID = 20002406, Text = "Delia Date System Placeholder CG3-8", }, [20002407] = { ID = 20002407, Text = "Delia Date System Placeholder CG3-9", }, [20002408] = { ID = 20002408, }, [20002409] = { ID = 20002409, Text = "(In the afternoon, to restock supplies for the Spaceship, we approached a planet that looked like a rest stop.)", }, [20002410] = { ID = 20002410, Speaker = "Delia", Text = "Those two... we’re just docking for a bit, why are they running off so fast!", }, [20002411] = { ID = 20002411, Speaker = "Me", Text = "Qubi said she wanted to go look for things that explode and bolted off in a flash.", }, [20002412] = { ID = 20002412, Speaker = "Me", Text = "Isna was afraid we’d end up slapped with some astronomical fine, so she hurried after her.", }, [20002413] = { ID = 20002413, Speaker = "Delia", Text = "We finally make a stop, and neither of them even asks if I need a hand over here!", }, [20002414] = { ID = 20002414, Speaker = "Delia", Text = "...Forget it! I was planning to do a full maintenance check on the ship today anyway! It’s best to do it while it’s quiet and there aren’t many people around!", }, [20002415] = { ID = 20002415, Speaker = "Delia", Text = "Besides, getting off the ship for a walk now and then keeps your body from getting all stiff and stuffy.", }, [20002416] = { ID = 20002416, Speaker = "Me", Text = "Then I’ll stay and help you too.", }, [20002417] = { ID = 20002417, Speaker = "Delia", Text = "Eh? Captain? But... we finally made port, shouldn’t you go out and look around a bit?", }, [20002418] = { ID = 20002418, Speaker = "Me", Text = "I should at least occasionally check in on my ship and my adorable crew.", }, [20002419] = { ID = 20002419, Speaker = "Delia", Text = "...When you put it that way, you’re not wrong.", }, [20002420] = { ID = 20002420, Speaker = "Delia", Text = "Alright! Then Captain, you’re sticking with me today! Your main job is to hand me tools!", }, [20002421] = { ID = 20002421, Speaker = "Me", Text = "Got it! Where do we start?", }, [20002422] = { ID = 20002422, Speaker = "Delia", Text = "These past few days I’ve had a feeling there’s something a little off with the air system.", }, [20002423] = { ID = 20002423, Speaker = "Delia", Text = "Let’s go take a look!", }, [20002424] = { ID = 20002424, }, [20002425] = { ID = 20002425, Text = "(Delia’s upper body disappears into the duct, the sound of metal parts being taken apart and reassembled echoing from within.)", }, [20002426] = { ID = 20002426, Speaker = "Delia", Text = "Captain! Hand me that thing over there!", }, [20002427] = { ID = 20002427, }, [20002428] = { ID = 20002428, Text = "(At dawn, I’m still curled up on the big bed, the blanket slipped down to my waist. A thin light seeps in through the window crack; the sky has only just begun to brighten.)", }, [20002429] = { ID = 20002429, Speaker = "Delia", Text = "Captain!", }, [20002430] = { ID = 20002430, Speaker = "Delia", Text = "Captain! Captain! Get up already!!", }, [20002431] = { ID = 20002431, Speaker = "Me", Text = "...Mm?", }, [20002432] = { ID = 20002432, Speaker = "Delia", Text = "I’ve been waiting forever, you know! How can you still be sleeping now!", }, [20002433] = { ID = 20002433, Speaker = "Me", Text = "Delia... what time is it?", }, [20002434] = { ID = 20002434, Speaker = "Delia", Text = "It’s almost afternoon already!", }, [20002435] = { ID = 20002435, Speaker = "Me", Text = "Why do I feel... especially tired...", }, [20002436] = { ID = 20002436, Speaker = "Delia", Text = "Come on, come on, come on! The early bird gets the worm!", }, [20002437] = { ID = 20002437, Speaker = "Me", Text = "Where are Isna and the others?", }, [20002438] = { ID = 20002438, Speaker = "Delia", Text = "Miss Isna got dragged off the ship by Qubi first thing in the morning while she was still in her pajamas.", }, [20002439] = { ID = 20002439, Speaker = "Me", Text = "Feels like they’re not coming back at all today.", }, [20002440] = { ID = 20002440, Speaker = "Delia", Text = "Yeah! Qubi left with a bunch of snacks—totally looks like they’re planning to play the whole day!", }, [20002441] = { ID = 20002441, Speaker = "Me", Text = "Got it... So what am I supposed to do now...?", }, [20002442] = { ID = 20002442, Speaker = "Delia", Text = "Open the door. Now.", }, [20002443] = { ID = 20002443, }, [20002444] = { ID = 20002444, Text = "(The eagle’s shadow vanished into the sky, and the flowerbed finally fell silent…)", }, [20002445] = { ID = 20002445, Speaker = "Delia", Text = "I’m so tired—", }, [20002446] = { ID = 20002446, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20002447] = { ID = 20002447, }, [20002448] = { ID = 20002448, Speaker = "Vera", Text = "If I practice singing, Qubi, my number-one fan, will definitely want to have sex again.", }, [20002449] = { ID = 20002449, Speaker = "Vera", Text = "So today, I’ll start by practicing something else.", }, [20002450] = { ID = 20002450, Speaker = "Me", Text = "There’s absolutely no causal relationship there!", }, [20002451] = { ID = 20002451, Speaker = "Vera", Text = "Back to the main topic.", }, [20002452] = { ID = 20002452, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans.", }, [20002453] = { ID = 20002453, Speaker = "Vera", Text = "Just showing up on the street is enough to cause a commotion.", }, [20002454] = { ID = 20002454, Speaker = "Vera", Text = "That’s why we need to practice how not to get noticed.", }, [20002455] = { ID = 20002455, Speaker = "Me", Text = "But strictly speaking, I’m the only fan you have right now, aren’t I?", }, [20002456] = { ID = 20002456, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20002457] = { ID = 20002457, Speaker = "Vera", Text = "The number of fans is constantly growing.", }, [20002458] = { ID = 20002458, Speaker = "Vera", Text = "One day, it’ll surpass the current numerical units humans use.", }, [20002459] = { ID = 20002459, Speaker = "Me", Text = "Where does this confidence of “I’ll have that many someday” even come from?", }, [20002460] = { ID = 20002460, Speaker = "Vera", Text = "I see. You still don’t understand.", }, [20002461] = { ID = 20002461, Speaker = "Vera", Text = "Becoming an idol was already decided. From the moment I first opened my mouth.", }, [20002462] = { ID = 20002462, Speaker = "Me", Text = "Oh… And what about me? Was I decided along with you?", }, [20002463] = { ID = 20002463, Speaker = "Vera", Text = "Yes. You’re going to practice with me.", }, [20002464] = { ID = 20002464, Speaker = "Me", Text = "…That conclusion came really fast.", }, [20002465] = { ID = 20002465, Speaker = "Me", Text = "Then how about you tell me what we’re practicing first?", }, [20002466] = { ID = 20002466, Speaker = "Vera", Text = "Today we’ll start with the basics. Going out.", }, [20002467] = { ID = 20002467, Speaker = "Me", Text = "You even need to practice something like that…?", }, [20002468] = { ID = 20002468, Speaker = "Vera", Text = "Of course. Every step an idol takes in public is a performance. Before you get used to it, it’s easy to slip up.", }, [20002469] = { ID = 20002469, Speaker = "Me", Text = "Then what Characters am I playing in this practice?", }, [20002470] = { ID = 20002470, Speaker = "Vera", Text = "Thinking—", }, [20002471] = { ID = 20002471, Speaker = "Vera", Text = "Hmm, how about this kind of Settings?", }, [20002472] = { ID = 20002472, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry, constantly laying his dirty hands on the actresses under him?", }, [20002473] = { ID = 20002473, Speaker = "Me", Text = "Rejected. A Normal manager or a fan is fine.", }, [20002474] = { ID = 20002474, Speaker = "Vera", Text = "…Yes. Let’s go with that.", }, [20002475] = { ID = 20002475, Speaker = "Me", Text = "Then… alright, I’ll go get—", }, [20002476] = { ID = 20002476, Speaker = "Vera", Text = "Wait.", }, [20002477] = { ID = 20002477, Speaker = "Vera", Text = "You need a disguise to go out.", }, [20002478] = { ID = 20002478, Speaker = "Me", Text = "…A disguise?", }, [20002479] = { ID = 20002479, Speaker = "Vera", Text = "Yes. If I show up on the street like this,", }, [20002480] = { ID = 20002480, Speaker = "Vera", Text = "it’ll definitely cause a commotion on the scale of planetary destruction.", }, [20002481] = { ID = 20002481, Speaker = "Vera", Text = "I mean, it will in the future.", }, [20002482] = { ID = 20002482, Speaker = "Vera", Text = "To prepare for that, I need a disguise,", }, [20002483] = { ID = 20002483, Speaker = "Vera", Text = "Fan No. 1 and manager, do you have any ideas?", }, [20002484] = { ID = 20002484, }, [20002485] = { ID = 20002485, Speaker = "Vera", Text = "Saying no takes higher priority.", }, [20002486] = { ID = 20002486, Speaker = "Vera", Text = "Allow me to explain, Fan No. 1.", }, [20002487] = { ID = 20002487, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20002488] = { ID = 20002488, Speaker = "Vera", Text = "just appearing on the street would cause an uproar.", }, [20002489] = { ID = 20002489, Speaker = "Vera", Text = "That’s why we need to practice how not to be recognized.", }, [20002490] = { ID = 20002490, Speaker = "Me", Text = "But strictly speaking, I’m the only fan right now, aren’t I?", }, [20002491] = { ID = 20002491, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20002492] = { ID = 20002492, Speaker = "Vera", Text = "The number of fans is constantly growing.", }, [20002493] = { ID = 20002493, Speaker = "Vera", Text = "One day, it’ll surpass the current numerical units humans use.", }, [20002494] = { ID = 20002494, Speaker = "Me", Text = "Where does that confidence of yours—“there will be, eventually”—even come from?", }, [20002495] = { ID = 20002495, Speaker = "Vera", Text = "I see. So you still don’t get it.", }, [20002496] = { ID = 20002496, Speaker = "Vera", Text = "Becoming an idol is already a done deal. It was decided the moment I opened my mouth.", }, [20002497] = { ID = 20002497, Speaker = "Me", Text = "Oh… then what about me? Was I part of that decision too?", }, [20002498] = { ID = 20002498, Speaker = "Vera", Text = "Yes. You’re going to practice with me.", }, [20002499] = { ID = 20002499, Speaker = "Me", Text = "…That conclusion came way too fast.", }, [20002500] = { ID = 20002500, Speaker = "Me", Text = "Then why don’t you start by telling me what exactly we’re practicing?", }, [20002501] = { ID = 20002501, Speaker = "Vera", Text = "Today we’ll start with the absolute basics. Going out.", }, [20002502] = { ID = 20002502, Speaker = "Me", Text = "You even need to practice something like that…?", }, [20002503] = { ID = 20002503, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is part of the performance. Until you’re used to it, it’s easy to slip up.", }, [20002504] = { ID = 20002504, Speaker = "Me", Text = "So what Characters am I supposed to play in this practice?", }, [20002505] = { ID = 20002505, Speaker = "Vera", Text = "Thinking—", }, [20002506] = { ID = 20002506, Speaker = "Vera", Text = "Hmm, how about this Settings?", }, [20002507] = { ID = 20002507, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry, always laying his hands on the young women under him?", }, [20002508] = { ID = 20002508, Speaker = "Me", Text = "Rejected. A Normal manager or just a fan is fine.", }, [20002509] = { ID = 20002509, Speaker = "Vera", Text = "…Yes. Let’s go with that.", }, [20002510] = { ID = 20002510, Speaker = "Me", Text = "Then… alright, I’ll go get—", }, [20002511] = { ID = 20002511, Speaker = "Vera", Text = "Wait.", }, [20002512] = { ID = 20002512, Speaker = "Vera", Text = "We need a disguise to go out.", }, [20002513] = { ID = 20002513, Speaker = "Me", Text = "…A disguise?", }, [20002514] = { ID = 20002514, Speaker = "Vera", Text = "Yes. If I were to show up on the street looking like this—", }, [20002515] = { ID = 20002515, Speaker = "Vera", Text = "It would definitely cause an uproar on the level of planetary destruction.", }, [20002516] = { ID = 20002516, Speaker = "Vera", Text = "I mean, it will. In the future.", }, [20002517] = { ID = 20002517, Speaker = "Vera", Text = "To prepare for that, I need a proper disguise,", }, [20002518] = { ID = 20002518, Speaker = "Vera", Text = "Fan Number One and manager, do you have any ideas?", }, [20002519] = { ID = 20002519, }, [20002520] = { ID = 20002520, Speaker = "Vera", Text = "No. An idol doesn’t have time to fool around.", }, [20002521] = { ID = 20002521, Speaker = "Vera", Text = "Allow me to explain, Fan No. 1.", }, [20002522] = { ID = 20002522, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans—", }, [20002523] = { ID = 20002523, Speaker = "Vera", Text = "Just showing up on the street would cause a commotion.", }, [20002524] = { ID = 20002524, Speaker = "Vera", Text = "That’s why we need to practice how not to get noticed.", }, [20002525] = { ID = 20002525, Speaker = "Me", Text = "Strictly speaking, I’m your only fan right now, aren’t I?", }, [20002526] = { ID = 20002526, Speaker = "Vera", Text = "There’s also Qubi and Leonardo.", }, [20002527] = { ID = 20002527, Speaker = "Vera", Text = "The number of fans is constantly growing.", }, [20002528] = { ID = 20002528, Speaker = "Vera", Text = "One day, it’ll surpass the current numerical units humans use.", }, [20002529] = { ID = 20002529, Speaker = "Me", Text = "Where does that confidence of “there will be more” even come from?", }, [20002530] = { ID = 20002530, Speaker = "Vera", Text = "I see. You still don’t understand.", }, [20002531] = { ID = 20002531, Speaker = "Vera", Text = "Becoming an idol is something already decided—from the moment I first opened my mouth.", }, [20002532] = { ID = 20002532, Speaker = "Me", Text = "Oh… then what about me? Was I decided along with you?", }, [20002533] = { ID = 20002533, Speaker = "Vera", Text = "Yes. You’re going to practice with me.", }, [20002534] = { ID = 20002534, Speaker = "Me", Text = "…That conclusion came really fast.", }, [20002535] = { ID = 20002535, Speaker = "Me", Text = "Then why don’t you tell me what exactly we’re practicing?", }, [20002536] = { ID = 20002536, Speaker = "Vera", Text = "Today we’ll start with the basics: going out.", }, [20002537] = { ID = 20002537, Speaker = "Me", Text = "You even need to practice something like that…?", }, [20002538] = { ID = 20002538, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is part of the performance. Until you get used to it, it’s easy to slip up.", }, [20002539] = { ID = 20002539, Speaker = "Me", Text = "So what role do I play in this practice?", }, [20002540] = { ID = 20002540, Speaker = "Vera", Text = "Thinking—", }, [20002541] = { ID = 20002541, Speaker = "Vera", Text = "Hmm… how about this Setting?", }, [20002542] = { ID = 20002542, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry, constantly laying his hands on the young actresses under him?", }, [20002543] = { ID = 20002543, Speaker = "Me", Text = "Rejected. A Normal manager or just a fan is fine.", }, [20002544] = { ID = 20002544, Speaker = "Vera", Text = "…Yes. Let’s go with that.", }, [20002545] = { ID = 20002545, Speaker = "Me", Text = "\"Then... alright, I’ll go get—\"", }, [20002546] = { ID = 20002546, Speaker = "Vera", Text = "\"Wait.\"", }, [20002547] = { ID = 20002547, Speaker = "Vera", Text = "\"You need a disguise to go out.\"", }, [20002548] = { ID = 20002548, Speaker = "Me", Text = "\"...A disguise?\"", }, [20002549] = { ID = 20002549, Speaker = "Vera", Text = "\"Yes. If I show up on the street looking like this,\"", }, [20002550] = { ID = 20002550, Speaker = "Vera", Text = "\"it’ll cause a commotion on the level of planetary annihilation.\"", }, [20002551] = { ID = 20002551, Speaker = "Vera", Text = "\"I mean, it will in the future.\"", }, [20002552] = { ID = 20002552, Speaker = "Vera", Text = "\"To prepare for that, I need a proper disguise,\"", }, [20002553] = { ID = 20002553, Speaker = "Vera", Text = "\"Number One Fan and manager, any ideas?\"", }, [20002554] = { ID = 20002554, }, [20002555] = { ID = 20002555, Speaker = "Vera", Text = "\"A bunny girl...\"", }, [20002556] = { ID = 20002556, Speaker = "Vera", Text = "\"seems like a great choice for a stage outfit.\"", }, [20002557] = { ID = 20002557, Speaker = "Vera", Text = "\"Among humans there’s also something called a reverse bunny girl outfit.\"", }, [20002558] = { ID = 20002558, Speaker = "Vera", Text = "\"I wonder if I could switch into the Annihilation Engine and perform in that kind of clothing.\"", }, [20002559] = { ID = 20002559, Speaker = "Vera", Text = "\"Hm, to be investigated.\"", }, [20002560] = { ID = 20002560, Speaker = "Me", Text = "\"Please don’t...\"", }, [20002561] = { ID = 20002561, Speaker = "Vera", Text = "\"A bunny girl is certainly nice.\"", }, [20002562] = { ID = 20002562, Speaker = "Vera", Text = "\"But I’ve actually already prepared something.\"", }, [20002563] = { ID = 20002563, Speaker = "Vera", Text = "\"Please disembark first and wait for me at the port while I get changed.\"", }, [20002564] = { ID = 20002564, Speaker = "Vera", Text = "\"I’ll show up in a way that Number One Fan absolutely won’t recognize me.\"", }, [20002566] = { ID = 20002566, Text = "\"(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)\"", }, [20002567] = { ID = 20002567, Text = "\"(When Vera appeared again, she was wearing a heavy coat.)\"", }, [20002568] = { ID = 20002568, Text = "\"(Her face was covered with sunglasses and a mask, plus a scarf on top of that.)\"", }, [20002569] = { ID = 20002569, Speaker = "Me", Text = "\"You look more like you’re about to rob someone. Are you sure about this?\"", }, [20002570] = { ID = 20002570, Speaker = "Vera", Text = "\"Absolutely Confirmed.\"", }, [20002571] = { ID = 20002571, Speaker = "Me", Text = "\"All of that together just makes you stand out even more.\"", }, [20002572] = { ID = 20002572, Speaker = "Me", Text = "You only covered your face.", }, [20002573] = { ID = 20002573, Speaker = "Me", Text = "But you didn’t cover the wind‑up key.", }, [20002574] = { ID = 20002574, Speaker = "Vera", Text = "The wind‑up key can’t be taken off.", }, [20002575] = { ID = 20002575, Speaker = "Me", Text = "Maybe a hat?", }, [20002576] = { ID = 20002576, Speaker = "Vera", Text = "If the wind‑up key is covered, you lose what makes an idol stand out.", }, [20002577] = { ID = 20002577, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your defining features, isn’t it?", }, [20002578] = { ID = 20002578, Speaker = "Vera", Text = "I see.", }, [20002579] = { ID = 20002579, Speaker = "Me", Text = "“I see” doesn’t solve anything!", }, [20002580] = { ID = 20002580, Speaker = "Me", Text = "And another thing.", }, [20002581] = { ID = 20002581, Speaker = "Me", Text = "Your garter stockings are way too eye‑catching.", }, [20002582] = { ID = 20002582, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002583] = { ID = 20002583, Speaker = "Me", Text = "But everything underneath is completely exposed!", }, [20002584] = { ID = 20002584, Speaker = "Vera", Text = "Fans recognize their idol starting from the face.", }, [20002585] = { ID = 20002585, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll crowd around to stare at the weirdo in strange clothes!", }, [20002586] = { ID = 20002586, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002587] = { ID = 20002587, Speaker = "Me", Text = "That’s sophistry!", }, [20002588] = { ID = 20002588, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20002589] = { ID = 20002589, Speaker = "Me", Text = "It just makes you more suspicious than if you weren’t disguised at all! Normal people don’t dress like this!", }, [20002590] = { ID = 20002590, Speaker = "Vera", Text = "I am a god.", }, [20002591] = { ID = 20002591, Speaker = "Me", Text = "…Well, there is that.", }, [20002592] = { ID = 20002592, Speaker = "Vera", Text = "Let’s get going.", }, [20002593] = { ID = 20002593, }, [20002594] = { ID = 20002594, Speaker = "Vera", Text = "Agreed. A giant mascot costume is very attention‑grabbing.", }, [20002595] = { ID = 20002595, Speaker = "Vera", Text = "But limbs that bulky make it hard to move.", }, [20002596] = { ID = 20002596, Speaker = "Vera", Text = "Hard to get away from the photographers chasing you.", }, [20002597] = { ID = 20002597, Speaker = "Vera", Text = "And as a disguise, it stands out way too much.", }, [20002598] = { ID = 20002598, Speaker = "Vera", Text = "Maybe this could even work as a stage outfit.", }, [20002599] = { ID = 20002599, Speaker = "Vera", Text = "I’ll factor it into my plans going forward.", }, [20002600] = { ID = 20002600, Speaker = "Vera", Text = "As for the disguise, I’ve actually already prepared something.", }, [20002601] = { ID = 20002601, Speaker = "Vera", Text = "Please disembark first and wait for me at the port while I get changed.", }, [20002602] = { ID = 20002602, Speaker = "Vera", Text = "I’ll show up looking so different that fan number one absolutely won’t recognize me.", }, [20002603] = { ID = 20002603, }, [20002604] = { ID = 20002604, Text = "(After waiting at the port for a while, an extremely conspicuous figure walks toward me.)", }, [20002605] = { ID = 20002605, Text = "(When Vera appears again, she’s wearing a heavy overcoat.)", }, [20002606] = { ID = 20002606, Text = "(She has sunglasses and a mask on her face, and even added a scarf.)", }, [20002607] = { ID = 20002607, Speaker = "Me", Text = "You look more like you’re about to rob someone. Are you sure about this?", }, [20002608] = { ID = 20002608, Speaker = "Vera", Text = "Absolutely sure.", }, [20002609] = { ID = 20002609, Speaker = "Me", Text = "All of that together just makes you stand out even more.", }, [20002610] = { ID = 20002610, Speaker = "Me", Text = "You covered your face.", }, [20002611] = { ID = 20002611, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20002612] = { ID = 20002612, Speaker = "Vera", Text = "The winding key can’t be removed.", }, [20002613] = { ID = 20002613, Speaker = "Me", Text = "What about a hat?", }, [20002614] = { ID = 20002614, Speaker = "Vera", Text = "If the winding key is covered, I lose my idol trademark.", }, [20002615] = { ID = 20002615, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your trademark!", }, [20002616] = { ID = 20002616, Speaker = "Vera", Text = "I see.", }, [20002617] = { ID = 20002617, Speaker = "Me", Text = "“I see” doesn’t solve anything!", }, [20002618] = { ID = 20002618, Speaker = "Me", Text = "There’s one more thing.", }, [20002619] = { ID = 20002619, Speaker = "Me", Text = "And—your garter stockings are way too eye‑catching.", }, [20002620] = { ID = 20002620, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002621] = { ID = 20002621, Speaker = "Me", Text = "But everything below it is completely exposed!", }, [20002622] = { ID = 20002622, Speaker = "Vera", Text = "Fans recognize their idol starting from the face.", }, [20002623] = { ID = 20002623, Speaker = "Me", Text = "No, if you walk out like this, no one will recognize you, but they’ll all crowd around to stare at the weirdo in strange clothes!", }, [20002624] = { ID = 20002624, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002625] = { ID = 20002625, Speaker = "Me", Text = "That’s sophistry!", }, [20002626] = { ID = 20002626, Speaker = "Vera", Text = "An effective disguise.", }, [20002627] = { ID = 20002627, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? Normal people don’t dress like this!", }, [20002628] = { ID = 20002628, Speaker = "Vera", Text = "I am a god.", }, [20002629] = { ID = 20002629, Speaker = "Me", Text = "…Well, there is that.", }, [20002630] = { ID = 20002630, Speaker = "Vera", Text = "Let’s head out.", }, [20002631] = { ID = 20002631, }, [20002632] = { ID = 20002632, Speaker = "Vera", Text = "I think this is a terrible idea.", }, [20002633] = { ID = 20002633, Speaker = "Vera", Text = "If I were to become a man…", }, [20002634] = { ID = 20002634, Speaker = "Vera", Text = "I’m sure my brilliance would be impossible to hide.", }, [20002635] = { ID = 20002635, Speaker = "Vera", Text = "The whole world would pay even more attention to me.", }, [20002636] = { ID = 20002636, Speaker = "Vera", Text = "In the end, I would stand on stage as both Vera and male Vera.", }, [20002637] = { ID = 20002637, Speaker = "Vera", Text = "Constantly rushing from one grand stage to another.", }, [20002638] = { ID = 20002638, Speaker = "Vera", Text = "Monopolizing the idol scene of this entire world.", }, [20002639] = { ID = 20002639, Speaker = "Vera", Text = "I’m already too perfect. If I even conquer the male lane, I’d be far too powerful.", }, [20002640] = { ID = 20002640, Speaker = "Me", Text = "I have completely lost track of what you’re talking about.", }, [20002641] = { ID = 20002641, Speaker = "Vera", Text = "As for the disguise, I’ve actually already prepared it.", }, [20002642] = { ID = 20002642, Speaker = "Vera", Text = "Please disembark first and wait for me at the harbor while I get changed.", }, [20002643] = { ID = 20002643, Speaker = "Vera", Text = "I’ll show up in a way that even Fan No. 1 absolutely won’t recognize.", }, [20002644] = { ID = 20002644, }, [20002645] = { ID = 20002645, Text = "(After waiting at the harbor for a while, an extremely conspicuous figure walked toward me.)", }, [20002646] = { ID = 20002646, Text = "(When Vera appeared again, she was wearing a heavy overcoat.)", }, [20002647] = { ID = 20002647, Text = "(Her face was covered with sunglasses and a mask, and she even had a scarf on.)", }, [20002648] = { ID = 20002648, Speaker = "Me", Text = "You look more like you’re about to rob someone. Are you sure about this?", }, [20002649] = { ID = 20002649, Speaker = "Vera", Text = "Absolutely sure.", }, [20002650] = { ID = 20002650, Speaker = "Me", Text = "All of that together just makes you stand out even more.", }, [20002651] = { ID = 20002651, Speaker = "Me", Text = "You only covered your face.", }, [20002652] = { ID = 20002652, Speaker = "Me", Text = "But you didn’t cover the clockwork key.", }, [20002653] = { ID = 20002653, Speaker = "Vera", Text = "The clockwork key can’t be removed.", }, [20002654] = { ID = 20002654, Speaker = "Me", Text = "Wear a hat?", }, [20002655] = { ID = 20002655, Speaker = "Vera", Text = "If the clockwork key is covered, you lose what makes you an idol.", }, [20002656] = { ID = 20002656, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your defining features, isn’t it?", }, [20002657] = { ID = 20002657, Speaker = "Vera", Text = "I see.", }, [20002658] = { ID = 20002658, Speaker = "Me", Text = "“I see” doesn’t solve anything!", }, [20002659] = { ID = 20002659, Speaker = "Me", Text = "There’s one more thing.", }, [20002660] = { ID = 20002660, Speaker = "Me", Text = "And—your garter stockings are way too eye‑catching.", }, [20002661] = { ID = 20002661, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002662] = { ID = 20002662, Speaker = "Me", Text = "But everything underneath the coat is completely exposed!", }, [20002663] = { ID = 20002663, Speaker = "Vera", Text = "Fans recognize an idol starting from her face.", }, [20002664] = { ID = 20002664, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll all crowd around to stare at the weirdo in strange clothes!", }, [20002665] = { ID = 20002665, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002666] = { ID = 20002666, Speaker = "Me", Text = "That’s sophistry!", }, [20002667] = { ID = 20002667, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20002668] = { ID = 20002668, Speaker = "Me", Text = "Being more suspicious than not wearing a disguise at all is not a good thing, okay? Normal people don’t dress like this!", }, [20002669] = { ID = 20002669, Speaker = "Vera", Text = "I am a god.", }, [20002670] = { ID = 20002670, Speaker = "Me", Text = "…That’s true enough.", }, [20002671] = { ID = 20002671, Speaker = "Vera", Text = "Let’s get going.", }, [20002672] = { ID = 20002672, Speaker = "Vera", Text = "Hm?", }, [20002673] = { ID = 20002673, Speaker = "Me", Text = "Your face is really red.", }, [20002674] = { ID = 20002674, Speaker = "Vera", Text = "Is it?", }, [20002675] = { ID = 20002675, Speaker = "Me", Text = "You’re really red. Even your ears.", }, [20002676] = { ID = 20002676, Speaker = "Vera", Text = "It’s because of the sunlight.", }, [20002677] = { ID = 20002677, Speaker = "Me", Text = "It’s cloudy right now.", }, [20002678] = { ID = 20002678, Speaker = "Me", Text = "You’re not having a heatstroke, are you?", }, [20002679] = { ID = 20002679, Speaker = "Me", Text = "…No, that’s not right. A Robot can’t get heatstroke.", }, [20002680] = { ID = 20002680, Speaker = "Vera", Text = "Correct. I do not possess any function that would allow me to suffer heatstroke.", }, [20002681] = { ID = 20002681, Speaker = "Me", Text = "Then what’s with your blushing face?", }, [20002682] = { ID = 20002682, Text = "(Before I can go on, Vera suddenly leans in and wraps both arms around my arm.)", }, [20002683] = { ID = 20002683, Speaker = "Me", Text = "What exactly are you practicing here?", }, [20002684] = { ID = 20002684, Speaker = "Vera", Text = "An idol’s daily routine.", }, [20002685] = { ID = 20002685, Speaker = "Me", Text = "An idol’s daily routine doesn’t involve hanging off the arm of whoever’s next to her.", }, [20002686] = { ID = 20002686, Speaker = "Vera", Text = "Ordinary idols, indeed, do not need to.", }, [20002687] = { ID = 20002687, Speaker = "Me", Text = "So you’re a special model.", }, [20002688] = { ID = 20002688, Speaker = "Vera", Text = "You could put it that way.", }, [20002689] = { ID = 20002689, Text = "(She takes hold of my wrist and then—very slowly—)", }, [20002690] = { ID = 20002690, Text = "(guides my hand toward her coat, until it slips into the gap along the side of her chest.)", }, [20002691] = { ID = 20002691, Speaker = "Me", Text = "…Vera, what are you—!", }, [20002692] = { ID = 20002692, Text = "(What my fingers touch isn’t fabric. It’s skin. Warm, smooth skin.)", }, [20002693] = { ID = 20002693, Text = "(Skin with that distinct, perfectly even temperature of a mechanical doll, lying open in my palm.)", }, [20002694] = { ID = 20002694, Speaker = "Me", Text = "Wait!", }, [20002695] = { ID = 20002695, Speaker = "Vera", Text = "Yes?", }, [20002696] = { ID = 20002696, Speaker = "Me", Text = "Under your coat…", }, [20002697] = { ID = 20002697, Speaker = "Vera", Text = "I’m not wearing anything.", }, [20002698] = { ID = 20002698, Speaker = "Me", Text = "Wh—", }, [20002699] = { ID = 20002699, Speaker = "Vera", Text = "Same down below. If I fall, you’ll be able to see everything right away.", }, [20002700] = { ID = 20002700, Speaker = "Me", Text = "\"...Are you some kind of pervert?\"", }, [20002701] = { ID = 20002701, Speaker = "Vera", Text = "\"This is a necessary sacrifice for an idol.\"", }, [20002702] = { ID = 20002702, Speaker = "Me", Text = "\"What kind of idol goes out in just a coat with nothing on underneath!!\"", }, [20002703] = { ID = 20002703, Speaker = "Vera", Text = "\"I do.\"", }, [20002704] = { ID = 20002704, Speaker = "Me", Text = "\"That’s only you!!\"", }, [20002705] = { ID = 20002705, Speaker = "Vera", Text = "\"An idol is supposed to be one of a kind.\"", }, [20002706] = { ID = 20002706, Speaker = "Me", Text = "\"Being one of a kind in this way is completely wrong!!\"", }, [20002707] = { ID = 20002707, Speaker = "Vera", Text = "\"How about this, then?\"", }, [20002708] = { ID = 20002708, Text = "(Vera hooks a finger into the gap of her coat, and from I’s angle, her nipples are clearly visible.)", }, [20002709] = { ID = 20002709, Speaker = "Me", Text = "\"Stop that, right now!\"", }, [20002710] = { ID = 20002710, }, [20002711] = { ID = 20002711, Speaker = "Me", Text = "\"Forget it. Let’s just go home. If we stay here any longer, even more people are going to see you.\"", }, [20002712] = { ID = 20002712, Speaker = "Vera", Text = "\"...No.\"", }, [20002713] = { ID = 20002713, Speaker = "Me", Text = "\"Why not?\"", }, [20002714] = { ID = 20002714, Speaker = "Vera", Text = "\"Practice isn’t over yet.\"", }, [20002715] = { ID = 20002715, Speaker = "Vera", Text = "\"Learning to stay calm under everyone’s gaze is a required course for becoming an idol.\"", }, [20002716] = { ID = 20002716, Speaker = "Me", Text = "\"I get what you’re saying, but—\"", }, [20002717] = { ID = 20002717, Speaker = "Vera", Text = "\"But?\"", }, [20002718] = { ID = 20002718, Speaker = "Me", Text = "\"Normally, what idol fans focus on is her talent, her voice, her performance.\"", }, [20002719] = { ID = 20002719, Speaker = "Me", Text = "\"What people are focusing on with you right now... is a little different.\"", }, [20002720] = { ID = 20002720, Speaker = "Vera", Text = "\"Different how?\"", }, [20002721] = { ID = 20002721, Speaker = "Me", Text = "\"I’m pretty sure I already mentioned that you’re not wearing anything under that coat.\"", }, [20002722] = { ID = 20002722, Speaker = "Vera", Text = "\"That just makes me even more irresistible, doesn’t it?\"", }, [20002723] = { ID = 20002723, Speaker = "Me", Text = "\"N–No, that’s not right, you can’t do that.\"", }, [20002724] = { ID = 20002724, Speaker = "Me", Text = "\"I really need to teach you about human ethics and morals.\"", }, [20002725] = { ID = 20002725, Speaker = "Me", Text = "\"If you’re going to be an exhibitionist, at least do it on the ship.\"", }, [20002726] = { ID = 20002726, Speaker = "Vera", Text = "On the boat?", }, [20002727] = { ID = 20002727, Speaker = "Me", Text = "At least that way I’m the only one who sees it.", }, [20002728] = { ID = 20002728, Speaker = "Vera", }, [20002729] = { ID = 20002729, Speaker = "Vera", Text = "Got it, Fan No.1 wants to have my embarrassing little play all to himself.", }, [20002730] = { ID = 20002730, Speaker = "Me", Text = "That’s not the point—", }, [20002731] = { ID = 20002731, Speaker = "Vera", Text = "I see, I’ll reflect on this deeply. This kind of play will be reserved exclusively for Fan No.1.", }, [20002732] = { ID = 20002732, Speaker = "Me", Text = "Wait, what do you mean by “I see”—", }, [20002733] = { ID = 20002733, Speaker = "Vera", Text = "Let’s get back to practice.", }, [20002734] = { ID = 20002734, Speaker = "Me", Text = "Hold on, I said I can’t keep going.", }, [20002735] = { ID = 20002735, Speaker = "Vera", Text = "The assignment has to be completed.", }, [20002736] = { ID = 20002736, }, [20002737] = { ID = 20002737, Speaker = "Vera", Text = "Tch!", }, [20002738] = { ID = 20002738, Speaker = "Me", Text = "Huh? You clicked your tongue!", }, [20002739] = { ID = 20002739, Speaker = "Vera", Text = "I believe that was just a hallucination of Fan No.1’s.", }, [20002740] = { ID = 20002740, Speaker = "Me", Text = "There’s no way we’re going to a love hotel! Aren’t you supposed to be an idol?", }, [20002741] = { ID = 20002741, Speaker = "Me", Text = "Let’s just go home, staying here any longer will only get more people looking at us.", }, [20002742] = { ID = 20002742, Speaker = "Vera", Text = "…No.", }, [20002743] = { ID = 20002743, Speaker = "Me", Text = "Why not?", }, [20002744] = { ID = 20002744, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20002745] = { ID = 20002745, Speaker = "Vera", Text = "Learning to stay calm under everyone’s gaze is a required course for becoming an idol.", }, [20002746] = { ID = 20002746, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20002747] = { ID = 20002747, Speaker = "Vera", Text = "But?", }, [20002748] = { ID = 20002748, Speaker = "Me", Text = "Normally, what idol fans focus on is her talent, her voice, her performance.", }, [20002749] = { ID = 20002749, Speaker = "Me", Text = "What people are focusing on with you right now… is a little different, isn’t it?", }, [20002750] = { ID = 20002750, Speaker = "Vera", Text = "How is it different?", }, [20002751] = { ID = 20002751, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under that coat.", }, [20002752] = { ID = 20002752, Speaker = "Vera", Text = "That just makes me even more irresistible, doesn’t it?", }, [20002753] = { ID = 20002753, Speaker = "Me", Text = "N—No, this isn’t right, we can’t do this.", }, [20002754] = { ID = 20002754, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20002755] = { ID = 20002755, Speaker = "Me", Text = "If you want to be an exhibitionist, do it on the ship.", }, [20002756] = { ID = 20002756, Speaker = "Vera", Text = "On the ship?", }, [20002757] = { ID = 20002757, Speaker = "Me", Text = "At least then I’m the only one who’ll see it.", }, [20002758] = { ID = 20002758, Speaker = "Vera", }, [20002759] = { ID = 20002759, Speaker = "Vera", Text = "Got it, Fan No.1 wants to monopolize my shameful little play.", }, [20002760] = { ID = 20002760, Speaker = "Me", Text = "That’s not the point—", }, [20002761] = { ID = 20002761, Speaker = "Vera", Text = "I see, I’ll reflect on this deeply. I’ll reserve this kind of play exclusively for Fan No.1.", }, [20002762] = { ID = 20002762, Speaker = "Me", Text = "Wait, what do you mean by “I see”—", }, [20002763] = { ID = 20002763, Speaker = "Vera", Text = "Let’s get back to practice.", }, [20002764] = { ID = 20002764, Speaker = "Me", Text = "Hold on, I said we should stop.", }, [20002765] = { ID = 20002765, Speaker = "Vera", Text = "The assignment has to be completed.", }, [20002766] = { ID = 20002766, }, [20002767] = { ID = 20002767, Speaker = "Vera", Text = "Of course. You always need a backup plan, no matter what.", }, [20002768] = { ID = 20002768, Speaker = "Vera", Text = "That’s what makes a perfect idol.", }, [20002769] = { ID = 20002769, Speaker = "Vera", Text = "For kinky use…", }, [20002770] = { ID = 20002770, Speaker = "Me", Text = "I’d rather go to a love hotel.", }, [20002771] = { ID = 20002771, Speaker = "Vera", Text = "Understood, let’s hurry over there.", }, [20002772] = { ID = 20002772, Speaker = "Me", Text = "As if! Why would we go to a love hotel for no reason?", }, [20002773] = { ID = 20002773, Speaker = "Vera", Text = "To have sex.", }, [20002774] = { ID = 20002774, Speaker = "Me", Text = "Let’s just go home! If we stay here, even more people will see us.", }, [20002775] = { ID = 20002775, Speaker = "Vera", Text = "…No.", }, [20002776] = { ID = 20002776, Speaker = "Me", Text = "Why not?", }, [20002777] = { ID = 20002777, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20002778] = { ID = 20002778, Speaker = "Vera", Text = "Learning to stay calm under everyone’s gaze is a required course for becoming an idol.", }, [20002779] = { ID = 20002779, Speaker = "Me", Text = "I get what you’re saying, but—", }, [20002780] = { ID = 20002780, Speaker = "Vera", Text = "But?", }, [20002781] = { ID = 20002781, Speaker = "Me", Text = "What fans usually admire in an idol is her talent, her voice, her performance.", }, [20002782] = { ID = 20002782, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a little different, isn’t it?", }, [20002783] = { ID = 20002783, Speaker = "Vera", Text = "Different how?", }, [20002784] = { ID = 20002784, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under that coat.", }, [20002785] = { ID = 20002785, Speaker = "Vera", Text = "That just makes me even more irresistible, doesn’t it?", }, [20002786] = { ID = 20002786, Speaker = "Me", Text = "N–No, that’s wrong, you can’t do that.", }, [20002787] = { ID = 20002787, Speaker = "Me", Text = "I need to properly teach you human ethics and morals.", }, [20002788] = { ID = 20002788, Speaker = "Me", Text = "If you’re going to be an exhibitionist, at least do it on the ship.", }, [20002789] = { ID = 20002789, Speaker = "Vera", Text = "On the ship?", }, [20002790] = { ID = 20002790, Speaker = "Me", Text = "At least then I’d be the only one who sees you.", }, [20002791] = { ID = 20002791, Speaker = "Vera", }, [20002792] = { ID = 20002792, Speaker = "Vera", Text = "Got it. Fan No. 1 wants to have my shameful little play all to himself.", }, [20002793] = { ID = 20002793, Speaker = "Me", Text = "That’s not the point—", }, [20002794] = { ID = 20002794, Speaker = "Vera", Text = "I see. I’ll reflect on this deeply. This kind of play will be reserved exclusively for Fan No. 1.", }, [20002795] = { ID = 20002795, Speaker = "Me", Text = "Wait, what do you mean by “I see”—", }, [20002796] = { ID = 20002796, Speaker = "Vera", Text = "Let’s continue practice.", }, [20002797] = { ID = 20002797, Speaker = "Me", Text = "Hold on, I said I can’t keep going.", }, [20002798] = { ID = 20002798, Speaker = "Vera", Text = "The assignment must be completed.", }, [20002799] = { ID = 20002799, Speaker = "Me", Text = "No. We’re going home.", }, [20002800] = { ID = 20002800, }, [20002801] = { ID = 20002801, Text = "(Her lips puff out. Her cheeks swell just a little—that expression is completely different from her usual cool indifference.)", }, [20002802] = { ID = 20002802, Text = "(Vera’s eyes slowly turn red.)", }, [20002803] = { ID = 20002803, Speaker = "Vera?", Text = "…Confirm: nonstandard Interference has persisted beyond the permitted threshold.", }, [20002804] = { ID = 20002804, Speaker = "Vera?", Text = "Proposal: invoke planetary atmospheric control authority and execute localized precipitation over the designated area.", }, [20002805] = { ID = 20002805, Speaker = "Me", Text = "…W–Wait a second—", }, [20002806] = { ID = 20002806, Text = "(The temperature plummets in an instant. A moment later, heavy rain comes crashing down without warning.)", }, [20002807] = { ID = 20002807, Speaker = "Me", }, [20002808] = { ID = 20002808, Speaker = "Vera", }, [20002809] = { ID = 20002809, Speaker = "Me", Text = "Hey—!", }, [20002810] = { ID = 20002810, Speaker = "Me", Text = "W-Wait a second—A hotel?! You’re dragging me into a hotel?!", }, [20002811] = { ID = 20002811, Speaker = "Vera", }, [20002812] = { ID = 20002812, Speaker = "Me", Text = "W-Wait, Vera—!", }, [20002813] = { ID = 20002813, Speaker = "Vera", Text = "This is the second part of our practice.", }, [20002814] = { ID = 20002814, Speaker = "Me", Text = "…The second part.", }, [20002815] = { ID = 20002815, Speaker = "Vera", Text = "Getting secretly photographed going into a hotel with a fan—what should I do?", }, [20002816] = { ID = 20002816, Speaker = "Me", Text = "…So you made it pour and forced me in here.", }, [20002817] = { ID = 20002817, Speaker = "Vera", Text = "Yes.", }, [20002818] = { ID = 20002818, Speaker = "Me", Text = "…I really can’t win against you.", }, [20002819] = { ID = 20002819, Speaker = "Vera", Text = "For the next part of the practice, I’d like to change my clothes first.", }, [20002820] = { ID = 20002820, Speaker = "Me", Text = "How many more “practice” sessions are there?", }, [20002821] = { ID = 20002821, Text = "(Vera stands up and walks toward the bathroom.)", }, [20002822] = { ID = 20002822, Text = "(Soon, singing and the sound of running water drift out from the bathroom.)", }, [20002823] = { ID = 20002823, }, [20002824] = { ID = 20002824, Speaker = "Vera", Text = "Thanks for waiting, Fan No. 1.", }, [20002825] = { ID = 20002825, Text = "(She comes out wearing nothing but a white bath towel, her usually braided long hair now completely let down.)", }, [20002826] = { ID = 20002826, Speaker = "Me", Text = "...This is still part of the practice?", }, [20002827] = { ID = 20002827, Speaker = "Vera", Text = "Mm. Helping an idol change, do her makeup, and dry her hair is a manager’s duty.", }, [20002828] = { ID = 20002828, Speaker = "Me", Text = "At this point am I her manager or her fan…", }, [20002829] = { ID = 20002829, Speaker = "Vera", Text = "You are… mm, that’s not important.", }, [20002830] = { ID = 20002830, Speaker = "Me", Text = "Alright, stop dripping over there. Come here and let me dry you off.", }, [20002831] = { ID = 20002831, Speaker = "Vera", Text = "Okay.", }, [20002832] = { ID = 20002832, Text = "(Vera hands me the bracelet, then sits right down on the bed with only the towel wrapped around her.)", }, [20002833] = { ID = 20002833, Speaker = "Me", Text = "It’s hard to dry you when you’re facing me.", }, [20002834] = { ID = 20002834, Speaker = "Vera", Text = "I want Fan No. 1 to look at me.", }, [20002835] = { ID = 20002835, Speaker = "Vera", Text = "Please dry me.", }, [20002836] = { ID = 20002836, Speaker = "Vera", Text = "Your hair.", }, [20002837] = { ID = 20002837, Speaker = "Vera", Text = "And also...", }, [20002838] = { ID = 20002838, Speaker = "Vera", Text = "Your body.", }, [20002839] = { ID = 20002839, Speaker = "Me", Text = "Spell it out first—", }, [20002840] = { ID = 20002840, Speaker = "Vera", Text = "Here, hold this.", }, [20002841] = { ID = 20002841, Text = "(Vera loosens the towel wrapped around her body and hands it to me.)", }, [20002842] = { ID = 20002842, Speaker = "Vera", Text = "What’s wrong? It’s not like you haven’t seen it plenty of times already.", }, [20002843] = { ID = 20002843, Speaker = "Me", }, [20002844] = { ID = 20002844, Speaker = "Me", Text = "You were planning on doing this from the very beginning, weren’t you?", }, [20002845] = { ID = 20002845, Speaker = "Vera", Text = "I see. Is that so?", }, [20002846] = { ID = 20002846, Speaker = "Me", Text = "You really are something else.", }, [20002847] = { ID = 20002847, Speaker = "Vera", Text = "Hey, Fan Number One.", }, [20002848] = { ID = 20002848, Speaker = "Me", Text = "What is it now?", }, [20002849] = { ID = 20002849, Text = "(Vera fixes her eyes on I, the corners of her lips curling up.)", }, [20002850] = { ID = 20002850, Speaker = "Vera", Text = "You’re still... exactly the same as before.", }, [20002851] = { ID = 20002851, Speaker = "Me", Text = "As for the past, I’ve already forgotten all of it.", }, [20002852] = { ID = 20002852, Speaker = "Vera", Text = "I know.", }, [20002853] = { ID = 20002853, Speaker = "Vera", Text = "Even though I waited for such a painfully long time.", }, [20002854] = { ID = 20002854, Speaker = "Vera", Text = "But now, here you are standing in front of me again.", }, [20002855] = { ID = 20002855, Speaker = "Vera", Text = "Being able to travel with you, from planet to planet...", }, [20002856] = { ID = 20002856, Speaker = "Vera", Text = "......", }, [20002857] = { ID = 20002857, Speaker = "Vera", Text = "I’ll always remember it—not just today...", }, [20002858] = { ID = 20002858, Speaker = "Vera", Text = "The future... is still a long road, isn’t it?", }, [20002859] = { ID = 20002859, Speaker = "Me", Text = "P-probably, yeah—", }, [20002860] = { ID = 20002860, Text = "......", }, [20002861] = { ID = 20002861, Speaker = "Vera", Text = "Make sure you dry your stomach and down there too.", }, [20002862] = { ID = 20002862, Speaker = "Me", Text = "Sigh... you really know how to ruin the mood.", }, [20002863] = { ID = 20002863, }, [20002864] = { ID = 20002864, Speaker = "Vera", Text = "If you’ve got three thousand questions, you’ll need to book an appointment.", }, [20002865] = { ID = 20002865, Speaker = "Vera", Text = "You need to practice three thousand times first.", }, [20002866] = { ID = 20002866, Speaker = "Me", Text = "......", }, [20002867] = { ID = 20002867, Speaker = "Me", Text = "So what are we practicing this time...", }, [20002868] = { ID = 20002868, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by lust, forces themselves on her.", }, [20002869] = { ID = 20002869, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20002870] = { ID = 20002870, Speaker = "Vera", Text = "From a book.", }, [20002871] = { ID = 20002871, Speaker = "Me", Text = "What kind of books are you reading...", }, [20002872] = { ID = 20002872, Speaker = "Vera", Text = "Materials about human emotions. Only by studying broadly can I be fully prepared.", }, [20002873] = { ID = 20002873, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002874] = { ID = 20002874, Speaker = "Vera", Text = "Is that so?", }, [20002875] = { ID = 20002875, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You call it practice—but you’re obviously trying to turn me on, aren’t you?", }, [20002876] = { ID = 20002876, Speaker = "Vera", Text = "I see.", }, [20002877] = { ID = 20002877, Speaker = "Me", Text = "...That’s all you’re going to say?", }, [20002878] = { ID = 20002878, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002879] = { ID = 20002879, Speaker = "Me", Text = "Hold on—what did you just say? You said admit it?", }, [20002880] = { ID = 20002880, Speaker = "Vera", Text = "You said I was trying to turn you on, and I admitted it. There’s nothing wrong with that.", }, [20002881] = { ID = 20002881, Speaker = "Me", Text = "...Don’t you think saying it that bluntly is going a bit too far?", }, [20002882] = { ID = 20002882, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002883] = { ID = 20002883, Speaker = "Me", Text = "Then what’s your goal in turning me on?", }, [20002884] = { ID = 20002884, Speaker = "Vera", Text = "Answer: practice.", }, [20002885] = { ID = 20002885, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002886] = { ID = 20002886, Speaker = "Vera", Text = "Then it can be both.", }, [20002887] = { ID = 20002887, Text = "(I realized there was probably no way to beat her in a logical argument.)", }, [20002888] = { ID = 20002888, }, [20002889] = { ID = 20002889, Speaker = "Vera", Text = "This is to set things up for the next round of practice.", }, [20002890] = { ID = 20002890, Speaker = "Vera", Text = "Listen carefully, this practice is extremely important.", }, [20002891] = { ID = 20002891, Speaker = "Me", Text = "......", }, [20002892] = { ID = 20002892, Speaker = "Me", Text = "So what are we practicing this time...", }, [20002893] = { ID = 20002893, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by animal lust, forces themselves on her.", }, [20002894] = { ID = 20002894, Speaker = "Me", Text = "No! What? Why!? Where did you even learn that from?", }, [20002895] = { ID = 20002895, Speaker = "Vera", Text = "From books.", }, [20002896] = { ID = 20002896, Speaker = "Me", Text = "What kind of books have you been reading?", }, [20002897] = { ID = 20002897, Speaker = "Vera", Text = "Materials about human emotions. You have to study broadly to be properly prepared.", }, [20002898] = { ID = 20002898, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002899] = { ID = 20002899, Speaker = "Vera", Text = "Is that so?", }, [20002900] = { ID = 20002900, Speaker = "Me", Text = "And right now it’s just you and me here. You call it practice—but you’re obviously teasing me, aren’t you?", }, [20002901] = { ID = 20002901, Speaker = "Vera", Text = "I see.", }, [20002902] = { ID = 20002902, Speaker = "Me", Text = "…That’s it? We’re just moving on?", }, [20002903] = { ID = 20002903, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002904] = { ID = 20002904, Speaker = "Me", Text = "Hold on—what did you just say? You said “admit it”?", }, [20002905] = { ID = 20002905, Speaker = "Vera", Text = "You said I was teasing you, and I admitted it. There’s nothing wrong with that.", }, [20002906] = { ID = 20002906, Speaker = "Me", Text = "…Don’t you think saying it that bluntly is going a bit too far?", }, [20002907] = { ID = 20002907, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002908] = { ID = 20002908, Speaker = "Me", Text = "Then what’s your purpose in teasing me?", }, [20002909] = { ID = 20002909, Speaker = "Vera", Text = "Answer: practice.", }, [20002910] = { ID = 20002910, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002911] = { ID = 20002911, Speaker = "Vera", Text = "Then it can be both.", }, [20002912] = { ID = 20002912, Text = "(I realize there’s probably no beating her in a logical argument.)", }, [20002913] = { ID = 20002913, }, [20002914] = { ID = 20002914, Speaker = "Vera", Text = "Yes. What comes next is the main focus of today’s practice.", }, [20002915] = { ID = 20002915, Speaker = "Vera", Text = "Please listen carefully.", }, [20002916] = { ID = 20002916, Speaker = "Me", Text = "......", }, [20002917] = { ID = 20002917, Speaker = "Me", Text = "So what exactly are we practicing this time…", }, [20002918] = { ID = 20002918, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by animal lust, forces themselves on her.", }, [20002919] = { ID = 20002919, Speaker = "Me", Text = "No! What? Why!? Where did you even learn that from?", }, [20002920] = { ID = 20002920, Speaker = "Vera", Text = "On books.", }, [20002921] = { ID = 20002921, Speaker = "Me", Text = "What kind of books do you usually read?", }, [20002922] = { ID = 20002922, Speaker = "Vera", Text = "Information about human emotions. I need to study broadly so I can be fully prepared.", }, [20002923] = { ID = 20002923, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002924] = { ID = 20002924, Speaker = "Vera", Text = "Is that so?", }, [20002925] = { ID = 20002925, Speaker = "Me", Text = "And right now it’s just you and I here. You say it’s practice—but you’re obviously trying to turn me on.", }, [20002926] = { ID = 20002926, Speaker = "Vera", Text = "I see.", }, [20002927] = { ID = 20002927, Speaker = "Me", Text = "…And that’s it?", }, [20002928] = { ID = 20002928, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002929] = { ID = 20002929, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20002930] = { ID = 20002930, Speaker = "Vera", Text = "You said I was trying to turn you on, and I admitted it. There’s nothing wrong with that.", }, [20002931] = { ID = 20002931, Speaker = "Me", Text = "…Don’t you think saying it that bluntly is going a bit too far?", }, [20002932] = { ID = 20002932, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002933] = { ID = 20002933, Speaker = "Me", Text = "Then what’s your goal in turning me on?", }, [20002934] = { ID = 20002934, Speaker = "Vera", Text = "Answer: practice.", }, [20002935] = { ID = 20002935, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002936] = { ID = 20002936, Speaker = "Vera", Text = "Then it can be both.", }, [20002937] = { ID = 20002937, Text = "(I realize there’s probably no way I can beat her in a logical argument.)", }, [20002938] = { ID = 20002938, }, [20002939] = { ID = 20002939, Speaker = "Vera", Text = "Why not?", }, [20002940] = { ID = 20002940, Speaker = "Me", Text = "Because if you keep teasing me like this in your current state, something’s going to happen sooner or later.", }, [20002941] = { ID = 20002941, Speaker = "Vera", Text = "Puzzled: what is going to happen?", }, [20002942] = { ID = 20002942, Speaker = "Me", Text = "Like… that kind of thing. You should know.", }, [20002943] = { ID = 20002943, Speaker = "Vera", Text = "Guess: you’ll be overwhelmed by lust?", }, [20002944] = { ID = 20002944, Speaker = "Me", Text = "Okay, fine, whatever. Anyway, you should put your clothes back on now.", }, [20002945] = { ID = 20002945, Speaker = "Vera", Text = "Do you think I need to get dressed, or are you worried about yourself?", }, [20002946] = { ID = 20002946, Speaker = "Me", Text = "\"That... is the same thing.\"", }, [20002947] = { ID = 20002947, Speaker = "Vera", Text = "\"No, it’s not.\"", }, [20002948] = { ID = 20002948, Speaker = "Me", Text = "\"Then tell me, what’s the difference?\"", }, [20002949] = { ID = 20002949, Speaker = "Vera", Text = "\"In that case, why don’t we try it the other way around?\"", }, [20002950] = { ID = 20002950, Speaker = "Me", Text = "\"Wait, what do you mean by ‘the other—’\"", }, [20002951] = { ID = 20002951, Text = "(Before I can finish, my balance is gone. It’s only when my back hits the bed that I realize what’s happening—)", }, [20002952] = { ID = 20002952, Text = "(Vera plants both hands beside me, her long hair falling down as she looks down at me from above.)", }, [20002953] = { ID = 20002953, Speaker = "Me", Text = "\"...You’re way too strong for your own good.\"", }, [20002954] = { ID = 20002954, Speaker = "Vera", Text = "\"Objection. In idol mode, I am just a weak Woman.\"", }, [20002955] = { ID = 20002955, Speaker = "Me", Text = "\"There’s no way a human could move that fast.\"", }, [20002956] = { ID = 20002956, Speaker = "Vera", Text = "\"I was never human to begin with.\"", }, [20002957] = { ID = 20002957, Speaker = "Me", Text = "\"...You say that way too calmly.\"", }, [20002958] = { ID = 20002958, Speaker = "Vera", Text = "\"So, shall we continue practicing?\"", }, [20002959] = { ID = 20002959, }, [20002960] = { ID = 20002960, Speaker = "Vera", Text = "\"I see. So you prefer that kind of play, sir?\"", }, [20002961] = { ID = 20002961, Speaker = "Me", Text = "\"No, I don’t!\"", }, [20002962] = { ID = 20002962, Speaker = "Me", Text = "\"It’s just, if you keep staying naked like this, something’s going to happen sooner or later.\"", }, [20002963] = { ID = 20002963, Speaker = "Vera", Text = "\"Puzzled. What kind of ‘something’?\"", }, [20002964] = { ID = 20002964, Speaker = "Me", Text = "\"You know... that kind of thing. You should know what I mean.\"", }, [20002965] = { ID = 20002965, Speaker = "Vera", Text = "\"Speculation: you’ll be overwhelmed by lust?\"", }, [20002966] = { ID = 20002966, Speaker = "Me", Text = "\"Okay, forget it, forget it. Anyway, you should put some clothes on now.\"", }, [20002967] = { ID = 20002967, Speaker = "Vera", Text = "\"Do you think I need to get dressed, or are you worried about yourself?\"", }, [20002968] = { ID = 20002968, Speaker = "Me", Text = "\"That... is the same thing.\"", }, [20002969] = { ID = 20002969, Speaker = "Vera", Text = "\"No, it’s not.\"", }, [20002970] = { ID = 20002970, Speaker = "Me", Text = "\"Then tell me, what’s the difference?\"", }, [20002971] = { ID = 20002971, Speaker = "Vera", Text = "\"In that case, why don’t we try it the other way around?\"", }, [20002972] = { ID = 20002972, Speaker = "Me", Text = "“W-Wait, what do you mean by ‘the other way around’—”", }, [20002973] = { ID = 20002973, Text = "(Before I can finish, the ground just disappears from under me. It’s only when my back hits the bed that I finally realize what’s happening—)", }, [20002974] = { ID = 20002974, Text = "(Vera plants both hands on either side of me, her long hair falling down as she looks down at me from above.)", }, [20002975] = { ID = 20002975, Speaker = "Me", Text = "“…Your strength is way over the top.”", }, [20002976] = { ID = 20002976, Speaker = "Vera", Text = "“Objection. In my idol form I’m just a weak Woman.”", }, [20002977] = { ID = 20002977, Speaker = "Me", Text = "“There’s no way a human could move that fast.”", }, [20002978] = { ID = 20002978, Speaker = "Vera", Text = "“I was never human to begin with.”", }, [20002979] = { ID = 20002979, Speaker = "Me", Text = "“…You say that way too calmly.”", }, [20002980] = { ID = 20002980, Speaker = "Vera", Text = "“So, shall we continue our practice?”", }, [20002981] = { ID = 20002981, }, [20002982] = { ID = 20002982, Speaker = "Vera", Text = "“Nn… Number One Fan’s…”", }, [20002983] = { ID = 20002983, Speaker = "Vera", Text = "“Animal lust… In the end, you really are dumping it all on me, huh.”", }, [20002984] = { ID = 20002984, Speaker = "Me", Text = "“You’re the one who kept teasing me.”", }, [20002985] = { ID = 20002985, Speaker = "Me", Text = "“I’ll show you what happens when you mess with a crazed fan.”", }, [20002986] = { ID = 20002986, Speaker = "Vera", Text = "“Hah… my brain… it’s overheating…”", }, [20002987] = { ID = 20002987, Speaker = "Vera", Text = "“You just came so many times inside me…”", }, [20002988] = { ID = 20002988, Speaker = "Vera", Text = "“How are you still this hard…?”", }, [20002989] = { ID = 20002989, Speaker = "Vera", Text = "“I’m so confused… I can’t think straight anymore…”", }, [20002990] = { ID = 20002990, Speaker = "Vera", Text = "“Nn… my number one fan…”", }, [20002991] = { ID = 20002991, Speaker = "Vera", Text = "“Like this… where are you planning to take me…?”", }, [20002992] = { ID = 20002992, Speaker = "Vera", Text = "“Haaah…”", }, [20002993] = { ID = 20002993, Speaker = "Vera", Text = "“You actually pinned me up against the window like this…”", }, [20002994] = { ID = 20002994, Speaker = "Vera", Text = "“Nn… there are people… walking down below…”", }, [20002995] = { ID = 20002995, Speaker = "Vera", Text = "“If you keep moving… my brain’s gonna melt…”", }, [20002996] = { ID = 20002996, Speaker = "Me", Text = "“Oh? Just imagining that we might get caught—”", }, [20002997] = { ID = 20002997, Speaker = "Me", Text = "“—makes that little pussy squeeze even tighter?”", }, [20002998] = { ID = 20002998, Speaker = "Vera", Text = "I am not... a pervert...", }, [20002999] = { ID = 20002999, Speaker = "Me", Text = "You still dare talk back?", }, [20003000] = { ID = 20003000, Speaker = "Me", Text = "I’ve been holding back with you all day.", }, [20003001] = { ID = 20003001, Speaker = "Me", Text = "Flashing yourself in public, deliberately going naked, then pinning me down on the bed.", }, [20003002] = { ID = 20003002, Speaker = "Me", Text = "Don’t you really want to be violated?", }, [20003003] = { ID = 20003003, Speaker = "Vera", Text = "Haaah... by my number one fan...", }, [20003004] = { ID = 20003004, Speaker = "Vera", Text = "I want to be taken by my number one fan...", }, [20003005] = { ID = 20003005, Speaker = "Vera", Text = "I want my number one fan’s hot, thick cum...", }, [20003006] = { ID = 20003006, Speaker = "Vera", Text = "Nngh! My number one fan’s cum... you shot all of it inside me...", }, [20003007] = { ID = 20003007, Text = "(Vera’s legs give out and she sinks to her knees on the floor, semen running down her thighs and dripping onto the deck.)", }, [20003008] = { ID = 20003008, Speaker = "Vera", Text = "Haa... haa...", }, [20003009] = { ID = 20003009, Speaker = "Vera", Text = "My belly is full of my number one fan’s cum...", }, [20003010] = { ID = 20003010, Speaker = "Vera", Text = "If my belly gets big... I won’t be able to stay an idol anymore...", }, [20003011] = { ID = 20003011, Speaker = "Vera", Text = "When that happens, my number one fan will have to take care of me for the rest of my life...", }, [20003012] = { ID = 20003012, Speaker = "Vera", Text = "It’s a promise...", }, [20003013] = { ID = 20003013, Speaker = "Vera", Text = "This time... I won’t let you get away again...", }, [20003014] = { ID = 20003014, Text = "The morning sunlight spills across the deck of the Nebula.", }, [20003015] = { ID = 20003015, Text = "But the approaching footsteps from the far end of the corridor promise that today will be anything but peaceful.", }, [20003016] = { ID = 20003016, Speaker = "Vera", Text = "Found you, Captain.", }, [20003017] = { ID = 20003017, Speaker = "Vera", Text = "No, my number one fan.", }, [20003018] = { ID = 20003018, Speaker = "Me", Text = "Oh? Idol mode again today?", }, [20003019] = { ID = 20003019, Speaker = "Vera", Text = "I’m always a flawless idol.", }, [20003020] = { ID = 20003020, Speaker = "Vera", Text = "There’s something I’d like your help with.", }, [20003021] = { ID = 20003021, Speaker = "Me", Text = "What is it this time?", }, [20003022] = { ID = 20003022, Speaker = "Vera", Text = "Idol practice.", }, [20003023] = { ID = 20003023, Text = "(The feeling of that brief touch still lingers in my palm. She isn’t wearing anything under that coat—)", }, [20003024] = { ID = 20003024, Speaker = "Me", Text = "Vera. You’re really walking around outside like this… are you serious?", }, [20003025] = { ID = 20003025, Speaker = "Vera", Text = "Mm... I can feel it... getting excited...", }, [20003026] = { ID = 20003026, Speaker = "Vera", Text = "If anyone ever found out I had this kind of relationship with Fan No. 1...", }, [20003027] = { ID = 20003027, Speaker = "Vera", Text = "I’d have no choice but to retire and become Fan No. 1’s plaything...", }, [20003028] = { ID = 20003028, Speaker = "Me", Text = "What on earth are you thinking...", }, [20003029] = { ID = 20003029, Speaker = "Vera", Text = "A pastime unique to humans.", }, [20003030] = { ID = 20003030, Speaker = "Me", Text = "Humans like that are usually classified by us as perverts.", }, [20003031] = { ID = 20003031, Speaker = "Vera", Text = "I am wearing a coat.", }, [20003032] = { ID = 20003032, Speaker = "Me", Text = "That doesn’t count as wearing clothes.", }, [20003033] = { ID = 20003033, Speaker = "Vera", Text = "Confused? A coat is originally a piece of clothing.", }, [20003034] = { ID = 20003034, Speaker = "Vera", Text = "What does Fan No. 1 want to do now? A love hotel is one option.", }, [20003035] = { ID = 20003035, Text = "(Vera stands up after drying off her body.)", }, [20003036] = { ID = 20003036, Speaker = "Vera", Text = "Mm, next is the following exercise.", }, [20003037] = { ID = 20003037, Speaker = "Vera", Text = "Are you ready, Fan No. 1?", }, [20003038] = { ID = 20003038, Speaker = "Vera", Text = "So you can mentally prepare yourself.", }, [20003039] = { ID = 20003039, Speaker = "Vera", Text = "This time I’ll let you ask one question.", }, [20003040] = { ID = 20003040, Text = "Lewadulan Date System Placeholder CG1-1", }, [20003041] = { ID = 20003041, Text = "Lewadulan Date System Placeholder CG1-2", }, [20003042] = { ID = 20003042, Text = "Lewadulan Date System Placeholder CG1-3", }, [20003043] = { ID = 20003043, Text = "Lewadulan Date System Placeholder CG1-4", }, [20003044] = { ID = 20003044, Text = "Lewadulan Date System Placeholder CG1-5", }, [20003045] = { ID = 20003045, Text = "Lewadulan Date System Placeholder CG1-6", }, [20003046] = { ID = 20003046, Text = "Lewadulan Date System Placeholder CG1-7", }, [20003047] = { ID = 20003047, Text = "Lewadulan Date System Placeholder CG1-8", }, [20003048] = { ID = 20003048, Text = "Lewadulan Date System Placeholder CG1-9", }, [20003049] = { ID = 20003049, Text = "Lewadulan Date System Placeholder CG2-1", }, [20003050] = { ID = 20003050, Text = "Lewadulan Date System Placeholder CG2-2", }, [20003051] = { ID = 20003051, Text = "Lewadulan Date System Placeholder CG2-3", }, [20003052] = { ID = 20003052, Text = "Lewadulan Date System Placeholder CG2-4", }, [20003053] = { ID = 20003053, Text = "Lewadulan Date System Placeholder CG2-5", }, [20003054] = { ID = 20003054, Text = "Lewadulan Date System Placeholder CG2-6", }, [20003055] = { ID = 20003055, Text = "Lewadulan Date System Placeholder CG2-7", }, [20003056] = { ID = 20003056, Text = "Lewadulan Date System Placeholder CG2-8", }, [20003057] = { ID = 20003057, Text = "Lewadulan Date System Placeholder CG2-9", }, [20003058] = { ID = 20003058, Text = "Lewadulan Date System Placeholder CG3-1", }, [20003059] = { ID = 20003059, Text = "Lewadulan Date System Placeholder CG3-2", }, [20003060] = { ID = 20003060, Text = "Lewadulan Date System Placeholder CG3-3", }, [20003061] = { ID = 20003061, Text = "Lewadulan Date System Placeholder CG3-4", }, [20003062] = { ID = 20003062, Text = "Lewadulan Date System Placeholder CG3-5", }, [20003063] = { ID = 20003063, Text = "Lewadulan Date System Placeholder CG3-6", }, [20003064] = { ID = 20003064, Text = "Lewadulan Date System Placeholder CG3-7", }, [20003065] = { ID = 20003065, Text = "Lewadulan Date System Placeholder CG3-8", }, [20003066] = { ID = 20003066, Text = "Lewadulan Date System Placeholder CG3-9", }, [20003067] = { ID = 20003067, Text = "Ilva Date System Placeholder CG1-1", }, [20003068] = { ID = 20003068, Text = "Ilva Date System Placeholder CG1-2", }, [20003069] = { ID = 20003069, Text = "Ilva Date System Placeholder CG1-3", }, [20003070] = { ID = 20003070, Text = "Ilva Date System Placeholder CG1-4", }, [20003071] = { ID = 20003071, Text = "Ilva Date System Placeholder CG1-5", }, [20003072] = { ID = 20003072, Text = "Ilva Date System Placeholder CG1-6", }, [20003073] = { ID = 20003073, Text = "Ilva Date System Placeholder CG1-7", }, [20003074] = { ID = 20003074, Text = "Ilva Date System Placeholder CG1-8", }, [20003075] = { ID = 20003075, Text = "Ilva Date System Placeholder CG1-9", }, [20003076] = { ID = 20003076, Text = "Ilva Date System Placeholder CG2-1", }, [20003077] = { ID = 20003077, Text = "Ilva Date System Placeholder CG2-2", }, [20003078] = { ID = 20003078, Text = "Ilva Date System Placeholder CG2-3", }, [20003079] = { ID = 20003079, Text = "Ilva Date System Placeholder CG2-4", }, [20003080] = { ID = 20003080, Text = "Ilva Date System Placeholder CG2-5", }, [20003081] = { ID = 20003081, Text = "Ilva Date System Placeholder CG2-6", }, [20003082] = { ID = 20003082, Text = "Ilva Date System Placeholder CG2-7", }, [20003083] = { ID = 20003083, Text = "Ilva Date System Placeholder CG2-8", }, [20003084] = { ID = 20003084, Text = "Ilva Date System Placeholder CG2-9", }, [20003085] = { ID = 20003085, Text = "Ilva Date System Placeholder CG3-1", }, [20003086] = { ID = 20003086, Text = "Ilva Date System Placeholder CG3-2", }, [20003087] = { ID = 20003087, Text = "Ilva Date System Placeholder CG3-3", }, [20003088] = { ID = 20003088, Text = "Ilva Date System Placeholder CG3-4", }, [20003089] = { ID = 20003089, Text = "Ilva Date System Placeholder CG3-5", }, [20003090] = { ID = 20003090, Text = "Ilva Date System Placeholder CG3-6", }, [20003091] = { ID = 20003091, Text = "Ilva Date System Placeholder CG3-7", }, [20003092] = { ID = 20003092, Text = "Ilva Date System Placeholder CG3-8", }, [20003093] = { ID = 20003093, Text = "Ilva Date System Placeholder CG3-9", }, [20003094] = { ID = 20003094, Text = "Grisham Date System Placeholder CG1-1", }, [20003095] = { ID = 20003095, Text = "Grisham Date System Placeholder CG1-2", }, [20003096] = { ID = 20003096, Text = "Grisham Date System Placeholder CG1-3", }, [20003097] = { ID = 20003097, Text = "Grisham Date System Placeholder CG1-4", }, [20003098] = { ID = 20003098, Text = "Grisham Date System Placeholder CG1-5", }, [20003099] = { ID = 20003099, Text = "Grisham Date System Placeholder CG1-6", }, [20003100] = { ID = 20003100, Text = "Grisham Date System Placeholder CG1-7", }, [20003101] = { ID = 20003101, Text = "Grisham Date System Placeholder CG1-8", }, [20003102] = { ID = 20003102, Text = "Grisham Date System Placeholder CG1-9", }, [20003103] = { ID = 20003103, Text = "Grisham Date System Placeholder CG2-1", }, [20003104] = { ID = 20003104, Text = "Grisham Date System Placeholder CG2-2", }, [20003105] = { ID = 20003105, Text = "Grisham Date System Placeholder CG2-3", }, [20003106] = { ID = 20003106, Text = "Grisham Date System Placeholder CG2-4", }, [20003107] = { ID = 20003107, Text = "Grisham Date System Placeholder CG2-5", }, [20003108] = { ID = 20003108, Text = "Grisham Date System Placeholder CG2-6", }, [20003109] = { ID = 20003109, Text = "Grisham Date System Placeholder CG2-7", }, [20003110] = { ID = 20003110, Text = "Grisham Date System Placeholder CG2-8", }, [20003111] = { ID = 20003111, Text = "Grisham Date System Placeholder CG2-9", }, [20003112] = { ID = 20003112, Text = "Grisham Date System Placeholder CG3-1", }, [20003113] = { ID = 20003113, Text = "Grisham Date System Placeholder CG3-2", }, [20003114] = { ID = 20003114, Text = "Grisham Date System Placeholder CG3-3", }, [20003115] = { ID = 20003115, Text = "Grisham Date System Placeholder CG3-4", }, [20003116] = { ID = 20003116, Text = "Grisham Date System Placeholder CG3-5", }, [20003117] = { ID = 20003117, Text = "Grisham Date System Placeholder CG3-6", }, [20003118] = { ID = 20003118, Text = "Grisham Date System Placeholder CG3-7", }, [20003119] = { ID = 20003119, Text = "Grisham Date System Placeholder CG3-8", }, [20003120] = { ID = 20003120, Text = "Grisham Date System Placeholder CG3-9", }, [20003121] = { ID = 20003121, }, [20003122] = { ID = 20003122, Speaker = "Yeer", Text = "That really is quite interesting.", }, [20003123] = { ID = 20003123, Speaker = "Yeer", Text = "In this world, so many things are just coincidences—almost as if they were arranged by fate.", }, [20003124] = { ID = 20003124, Speaker = "Me", Text = "That just makes me even less at ease when I hear it.", }, [20003125] = { ID = 20003125, Speaker = "Yeer", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate scheme for?", }, [20003126] = { ID = 20003126, Speaker = "Me", Text = "A magic circle? Some ritual to an ancient evil god?", }, [20003127] = { ID = 20003127, Speaker = "Yeer", Text = "Ha… your imagination really is something, boy.", }, [20003128] = { ID = 20003128, Speaker = "Me", Text = "I don’t think any of that is exactly impossible.", }, [20003129] = { ID = 20003129, Speaker = "Yeer", Text = "What a hassle. Let’s put all that off until next week, shall we?", }, [20003130] = { ID = 20003130, Speaker = "Yeer", Text = "Since you just “happened to be passing by,” how about…?", }, [20003131] = { ID = 20003131, Speaker = "Yeer", Text = "I’m gathering some herbs right now. Why doesn’t a strong boy like you come help a weak Woman like Me?", }, [20003132] = { ID = 20003132, Speaker = "Me", Text = "Hearing that come out of your mouth is a little hard to believe.", }, [20003133] = { ID = 20003133, Speaker = "Yeer", Text = "Me will just take that as your agreement.", }, [20003134] = { ID = 20003134, Speaker = "Me", Text = "......", }, [20003135] = { ID = 20003135, Speaker = "Yeer", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find a few more of them.", }, [20003136] = { ID = 20003136, Text = "(Yeer hands Me a yellowed piece of paper, printed with an image of a five‑leafed herb.)", }, [20003137] = { ID = 20003137, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003138] = { ID = 20003138, Speaker = "Yeer", Text = "Walk around a bit and you’ll spot it. Or—", }, [20003139] = { ID = 20003139, Speaker = "Yeer", Text = "Do you want to hold My hand? Let big sis lead you along, step by step, to find it?", }, [20003140] = { ID = 20003140, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003141] = { ID = 20003141, Speaker = "Yeer", Text = "What are you talking about, boy? Me doesn’t understand at all.", }, [20003142] = { ID = 20003142, Speaker = "Me", Text = "…Forget it.", }, [20003143] = { ID = 20003143, Text = "(In the end I still followed her—not because I actually believed her “just going for a walk” line.)", }, [20003144] = { ID = 20003144, Text = "(It’s more that if I didn’t go, I’d have no idea what she was really up to—at least if she stays within sight, I can keep a bit of control.)", }, [20003145] = { ID = 20003145, Text = "(…That said, she walks far more leisurely than I expected, like she really is just out for a stroll.)", }, [20003146] = { ID = 20003146, Speaker = "Yeer", Text = "Alright, My adorable boy, keep up. This forest path is really quite pleasant.", }, [20003147] = { ID = 20003147, Speaker = "Yeer", Text = "Come on, let’s embark on a delightful little herb‑gathering trip together~", }, [20003148] = { ID = 20003148, }, [20003149] = { ID = 20003149, Speaker = "Me", Text = "You must have some idea what’s in this forest, right?", }, [20003150] = { ID = 20003150, Speaker = "Me", Text = "As for whether My goal is that sort of thing… that’s for you to decide.", }, [20003151] = { ID = 20003151, Speaker = "Yeer", Text = "My, my, are you trying to imitate the way I talk, boy? Seeing you up close like this is really quite annoying, you know.", }, [20003152] = { ID = 20003152, Speaker = "Me", Text = "As long as you understand!", }, [20003153] = { ID = 20003153, Speaker = "Yeer", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate trap for?", }, [20003154] = { ID = 20003154, Speaker = "Me", Text = "A magic circle? Some kind of ritual to an ancient evil god?", }, [20003155] = { ID = 20003155, Speaker = "Yeer", Text = "Hah… you really do have quite the imagination, boy.", }, [20003156] = { ID = 20003156, Speaker = "Me", Text = "I don’t think any of that is exactly impossible.", }, [20003157] = { ID = 20003157, Speaker = "Yeer", Text = "What a hassle. Let’s put all that off until next week, shall we?", }, [20003158] = { ID = 20003158, Speaker = "Yeer", Text = "Since you just ‘happened to be passing by,’ how about…?", }, [20003159] = { ID = 20003159, Speaker = "Yeer", Text = "I’m gathering some herbs right now, so why don’t a strong young man like you come help out a weak Woman like Me?", }, [20003160] = { ID = 20003160, Speaker = "Me", Text = "Coming from you, that line’s not very convincing.", }, [20003161] = { ID = 20003161, Speaker = "Yeer", Text = "I’ll just take that as your agreement.", }, [20003162] = { ID = 20003162, Speaker = "Me", Text = "......", }, [20003163] = { ID = 20003163, Speaker = "Yeer", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find as many as you can.", }, [20003164] = { ID = 20003164, Text = "(Yeer hands Me a yellowed piece of paper, printed with a picture of a five-leafed herb.)", }, [20003165] = { ID = 20003165, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003166] = { ID = 20003166, Speaker = "Yeer", Text = "You’ll spot it once you’ve walked around a bit more, unless—", }, [20003167] = { ID = 20003167, Speaker = "Yeer", Text = "Do you want to hold My hand? Let big sis lead you along, step by step, to find it?", }, [20003168] = { ID = 20003168, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003169] = { ID = 20003169, Speaker = "Yeer", Text = "What are you talking about, boy? I don’t understand a thing you’re saying, you know.", }, [20003170] = { ID = 20003170, Speaker = "Me", Text = "…Forget it.", }, [20003171] = { ID = 20003171, Text = "(In the end, I still followed her—not because I actually believed her whole ‘just going for a walk’ line.)", }, [20003172] = { ID = 20003172, Text = "(But because if I didn’t go, I’d have no idea what she was really up to—at least if she stayed within sight, I could keep a bit of control over the situation.)", }, [20003173] = { ID = 20003173, Text = "(…That said, she walked far more leisurely than I’d expected, as if she really were just out for a stroll.)", }, [20003174] = { ID = 20003174, Speaker = "Yeer", Text = "All right, My adorable boy, keep up now. This forest path is really quite pleasant.", }, [20003175] = { ID = 20003175, Speaker = "Yeer", Text = "Come on, let’s embark on a delightful little herb-gathering trip together~", }, [20003176] = { ID = 20003176, }, [20003177] = { ID = 20003177, Speaker = "Me", Text = "I have a grand plan: I’m going to build a planetary fortress right here in this forest.", }, [20003178] = { ID = 20003178, Speaker = "Me", Text = "Next comes a holy charge against the goddess, taking back everything that belongs to me.", }, [20003179] = { ID = 20003179, Speaker = "Yeer", Text = "Is that from some trendy manga everyone’s reading lately? I’m actually pretty curious about the title.", }, [20003180] = { ID = 20003180, Speaker = "Yeer", Text = "If there really is a plan like that, don’t forget to count me in when the time comes.", }, [20003181] = { ID = 20003181, Speaker = "Yeer", Text = "Anyway, let’s get back on topic.", }, [20003182] = { ID = 20003182, Speaker = "Yeer", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate scheme?", }, [20003183] = { ID = 20003183, Speaker = "Me", Text = "A magic circle? Some ritual to an ancient evil god?", }, [20003184] = { ID = 20003184, Speaker = "Yeer", Text = "Ha… just what kind of wild stories have you been reading? Your imagination really runs free.", }, [20003185] = { ID = 20003185, Speaker = "Me", Text = "I don’t think any of that is entirely impossible.", }, [20003186] = { ID = 20003186, Speaker = "Yeer", Text = "What a hassle. How about we leave all that for next week?", }, [20003187] = { ID = 20003187, Speaker = "Yeer", Text = "Since you just happened to be “passing by,” how about…?", }, [20003188] = { ID = 20003188, Speaker = "Yeer", Text = "I’m gathering some herbs right now, so how about a strong boy comes and helps out a weak Woman like Me?", }, [20003189] = { ID = 20003189, Speaker = "Me", Text = "Hearing that from you doesn’t exactly make it convincing.", }, [20003190] = { ID = 20003190, Speaker = "Yeer", Text = "Me will just take that as your agreement.", }, [20003191] = { ID = 20003191, Speaker = "Me", Text = "......", }, [20003192] = { ID = 20003192, Speaker = "Yeer", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find as many as you can.", }, [20003193] = { ID = 20003193, Text = "(Yeer hands Me a yellowed piece of paper, printed with an image of a five-leafed herb.)", }, [20003194] = { ID = 20003194, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003195] = { ID = 20003195, Speaker = "Yeer", Text = "Walk around a bit and you’ll spot it. Or—", }, [20003196] = { ID = 20003196, Speaker = "Yeer", Text = "Do you want to hold My hand? Let big sis lead you step by step to find it?", }, [20003197] = { ID = 20003197, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003198] = { ID = 20003198, Speaker = "Yeer", Text = "What is the boy talking about? Me doesn’t understand at all.", }, [20003199] = { ID = 20003199, Speaker = "Me", Text = "…Forget it.", }, [20003200] = { ID = 20003200, Text = "(In the end, I still followed her. Not because I actually believed her “just taking a walk” line.)", }, [20003201] = { ID = 20003201, Text = "(But because if I didn’t go along, I’d have no idea what she was plotting—at least if she stays within sight, I can keep some initiative.)", }, [20003202] = { ID = 20003202, Text = "(…That said, she walks far more leisurely than I expected, like she really is just out for a stroll.)", }, [20003203] = { ID = 20003203, Speaker = "Yeer", Text = "Alright, My adorable boy, hurry up and keep up. This forest path is actually quite pleasant.", }, [20003204] = { ID = 20003204, Speaker = "Yeer", Text = "Forget about your grand plan for now and come join I on a delightful little herb‑picking adventure~", }, [20003205] = { ID = 20003205, }, [20003206] = { ID = 20003206, Text = "(I made a loop through the woods. Five leaves really aren’t that rare; I picked a few that looked the closest and headed back.)", }, [20003207] = { ID = 20003207, Speaker = "Me", Text = "Oh? This one should be right. Yeer, take a look.", }, [20003208] = { ID = 20003208, Speaker = "Me", Text = "Yeer?", }, [20003209] = { ID = 20003209, Speaker = "Yeer", Text = "Honestly, you have to call me big sis first, okay?", }, [20003210] = { ID = 20003210, Speaker = "Me", Text = "......", }, [20003211] = { ID = 20003211, Speaker = "Yeer", Text = "Just kidding, I’m not into that at all.", }, [20003212] = { ID = 20003212, Speaker = "Yeer", Text = "Boy, this one does look pretty similar, though.", }, [20003213] = { ID = 20003213, Speaker = "Yeer", Text = "It’s just that the shape of the edges is a bit off. There’s this tiny, cute, and subtle difference between these two plants.", }, [20003214] = { ID = 20003214, Speaker = "Me", Text = "A difference? What kind?", }, [20003215] = { ID = 20003215, Speaker = "Yeer", Text = "Why don’t you take a guess~", }, [20003216] = { ID = 20003216, Speaker = "Me", Text = "Don’t tell me it’s poisonous…?", }, [20003217] = { ID = 20003217, Text = "(Yeer flashed a brilliant smile and made a circle with both hands in front of her chest.)", }, [20003218] = { ID = 20003218, Speaker = "Me", Text = "Is there any way to treat it?", }, [20003219] = { ID = 20003219, Speaker = "Yeer", Text = "Super easy—just go find this red flower and bring it back.", }, [20003220] = { ID = 20003220, Text = "(Yeer pulled out another drawing.)", }, [20003221] = { ID = 20003221, Speaker = "Yeer", Text = "There seem to be a lot of them in that direction.", }, [20003222] = { ID = 20003222, Speaker = "Me", Text = "…I’ll head out again, then.", }, [20003223] = { ID = 20003223, }, [20003224] = { ID = 20003224, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20003225] = { ID = 20003225, Speaker = "Me", Text = "—Nngh.", }, [20003226] = { ID = 20003226, Text = "(I looked down and saw my palm flushed red, covered in a mass of rashes, swollen up like a steamed bun.)", }, [20003227] = { ID = 20003227, Speaker = "Yeer", Text = "Boy, you really are impressive~", }, [20003228] = { ID = 20003228, Speaker = "Me", Text = "…This one’s poisonous too!?", }, [20003229] = { ID = 20003229, Speaker = "Yeer", Text = "I wouldn’t call it poison. It’s just that when the sap touches your skin, it heats up, then you break out in rashes, and in the end your heart stops.", }, [20003230] = { ID = 20003230, Speaker = "Me", Text = "That is exactly what poison means!", }, [20003231] = { ID = 20003231, Speaker = "Yeer", Text = "You always manage to find the look‑alike subspecies that are poisonous instead. Your talent for herbology is truly astounding.", }, [20003232] = { ID = 20003232, Text = "(The corners of Yeer’s mouth curl up into a smile she can’t quite hide.)", }, [20003233] = { ID = 20003233, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003234] = { ID = 20003234, Speaker = "Yeer", Text = "Alright, alright, I’ve had my fun. Give me your hand.", }, [20003235] = { ID = 20003235, Text = "(The moment Yeer touches my hand, the burning sensation vanishes, and my hand instantly returns to normal.)", }, [20003236] = { ID = 20003236, Speaker = "Me", }, [20003237] = { ID = 20003237, Speaker = "Yeer", Text = "Impressive, right?", }, [20003238] = { ID = 20003238, Text = "(She presses a finger to her lips in a shushing gesture.)", }, [20003239] = { ID = 20003239, Speaker = "Yeer", Text = "Don’t worry too much about how it works. Just think of it as a little travel trick from a witch.", }, [20003240] = { ID = 20003240, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20003241] = { ID = 20003241, Speaker = "Yeer", Text = "So let’s not waste any time~", }, [20003242] = { ID = 20003242, }, [20003243] = { ID = 20003243, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves.)", }, [20003244] = { ID = 20003244, Speaker = "Me", Text = "What did that picture from before… look like again?", }, [20003245] = { ID = 20003245, Speaker = "Me", Text = "Oh? This one should be it, right?", }, [20003246] = { ID = 20003246, Text = "(I casually pick a few stalks of grass with six leaves and head back.)", }, [20003247] = { ID = 20003247, Speaker = "Me", Text = "Yeer, this is what you wanted, right?", }, [20003248] = { ID = 20003248, Speaker = "Yeer", Text = "How troublesome… this is a bit too much.", }, [20003249] = { ID = 20003249, Speaker = "Me", Text = "Too much?", }, [20003250] = { ID = 20003250, Speaker = "Yeer", Text = "Yeah. With this much poisonous herb, I’d have to kill an awful lot of people to use it all~", }, [20003251] = { ID = 20003251, Speaker = "Me", Text = "Poisonous herb!? You had me go pick poisonous herbs!?", }, [20003252] = { ID = 20003252, Speaker = "Yeer", Text = "I’m not that cruel. Take a look at the picture, boy—those two look very different.", }, [20003253] = { ID = 20003253, Speaker = "Yeer", Text = "Here, look at the picture again.", }, [20003254] = { ID = 20003254, Speaker = "Me", Text = "......", }, [20003255] = { ID = 20003255, Speaker = "Yeer", Text = "See how different they are?", }, [20003256] = { ID = 20003256, Speaker = "Me", Text = "Is there any way to treat this?", }, [20003257] = { ID = 20003257, Speaker = "Yeer", Text = "It’s very simple. Just go find this red flower and bring it back.", }, [20003258] = { ID = 20003258, Text = "(Yeer pulls out another drawing.)", }, [20003259] = { ID = 20003259, Speaker = "Yeer", Text = "There should be plenty in that direction.", }, [20003260] = { ID = 20003260, Speaker = "Me", Text = "...I'll go again, right now.", }, [20003261] = { ID = 20003261, }, [20003262] = { ID = 20003262, Speaker = "Me", Text = "There shouldn't be any problem this time, right?", }, [20003263] = { ID = 20003263, Speaker = "Me", Text = "—Nngh.", }, [20003264] = { ID = 20003264, Text = "(I look down and see my palm flushed red, covered in rashes and swollen up like a steamed bun.)", }, [20003265] = { ID = 20003265, Speaker = "Yeer", Text = "Boy, you really are impressive~", }, [20003266] = { ID = 20003266, Speaker = "Me", Text = "...This is poisonous too!?", }, [20003267] = { ID = 20003267, Speaker = "Yeer", Text = "Not exactly poison. Its sap just makes your skin heat up, then you break out in rashes, and in the end your heart stops.", }, [20003268] = { ID = 20003268, Speaker = "Me", Text = "That’s exactly what poison is!", }, [20003269] = { ID = 20003269, Speaker = "Yeer", Text = "You always manage to find the subspecies that looks almost the same but is actually poisonous. Your talent for herbology is truly astounding.", }, [20003270] = { ID = 20003270, Text = "(The corners of Yeer’s mouth curl up into an irrepressible smile.)", }, [20003271] = { ID = 20003271, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003272] = { ID = 20003272, Speaker = "Yeer", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20003273] = { ID = 20003273, Text = "(The moment Yeer touches my hand, the burning sensation vanishes, and my hand returns to normal just like that.)", }, [20003274] = { ID = 20003274, Speaker = "Me", }, [20003275] = { ID = 20003275, Speaker = "Yeer", Text = "Amazing, right?", }, [20003276] = { ID = 20003276, Text = "(She puts a finger to her lips in a shushing gesture.)", }, [20003277] = { ID = 20003277, Speaker = "Yeer", Text = "Don’t worry too much about the principle behind it. Just think of it as a little travel trick of a witch.", }, [20003278] = { ID = 20003278, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20003279] = { ID = 20003279, Speaker = "Yeer", Text = "So let’s not waste any more time~", }, [20003280] = { ID = 20003280, }, [20003281] = { ID = 20003281, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves, but I still can’t find the herb Yeer needs.)", }, [20003282] = { ID = 20003282, Speaker = "Me", Text = "But there are a lot of Mushrooms under the deadwood.", }, [20003283] = { ID = 20003283, Speaker = "Me", Text = "Thalea seems to really like eating this kind of Mushroom, so I should pick some more to bring back.", }, [20003284] = { ID = 20003284, Text = "(I pluck the black Mushrooms from under the deadwood and drop them into the basket.)", }, [20003285] = { ID = 20003285, Speaker = "Yeer", Text = "Boy, did you find any herbs over there?", }, [20003286] = { ID = 20003286, Speaker = "Yeer", Text = "......", }, [20003287] = { ID = 20003287, Speaker = "Me", Text = "Being able to see that look on your face makes everything worth it.", }, [20003288] = { ID = 20003288, Speaker = "Yeer", Text = "Fungi and plants are fundamentally different, you know. It’s pretty obvious this isn’t what I’m looking for.", }, [20003289] = { ID = 20003289, Speaker = "Me", Text = "I know, I’m just trying to spice up dinner a little. I still haven’t found the herb you wanted.", }, [20003290] = { ID = 20003290, Speaker = "Yeer", Text = "Do your companions enjoy eating poisonous mushrooms? In that case, it seems a mere ordinary witch still isn’t quite up to standard.", }, [20003291] = { ID = 20003291, Speaker = "Me", Text = "Poisonous mushrooms? Aren’t these just Normal Mushrooms?", }, [20003292] = { ID = 20003292, Speaker = "Yeer", Text = "The plants in this forest have absorbed a huge amount of mana, so their toxicity and distribution are a bit different from the outside world, you know.", }, [20003293] = { ID = 20003293, Speaker = "Me", Text = "Mana!? Where did that come from?", }, [20003294] = { ID = 20003294, Speaker = "Yeer", Text = "Oops, slipped up there. Anyway, worry about your hands first. Boy, you’re already poisoned.", }, [20003295] = { ID = 20003295, Speaker = "Me", Text = "Poisoned? Is there any way to cure it?", }, [20003296] = { ID = 20003296, Speaker = "Yeer", Text = "It’s very simple. Just go find this red flower and bring it back.", }, [20003297] = { ID = 20003297, Text = "(Yeer pulls out another drawing.)", }, [20003298] = { ID = 20003298, Speaker = "Yeer", Text = "There seem to be a lot of them in that direction.", }, [20003299] = { ID = 20003299, Speaker = "Me", Text = "…I’ll head back out right away.", }, [20003300] = { ID = 20003300, }, [20003301] = { ID = 20003301, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20003302] = { ID = 20003302, Speaker = "Me", Text = "—Nngh.", }, [20003303] = { ID = 20003303, Text = "(I look down and see my palm flushed red, covered in rashes, swollen up like a steamed bun.)", }, [20003304] = { ID = 20003304, Speaker = "Yeer", Text = "Boy, you really are impressive~", }, [20003305] = { ID = 20003305, Speaker = "Me", Text = "…This one’s poisonous too!?", }, [20003306] = { ID = 20003306, Speaker = "Yeer", Text = "Not exactly poison. Its sap just makes your skin heat up on contact, then you break out in rashes, and finally your heart stops.", }, [20003307] = { ID = 20003307, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20003308] = { ID = 20003308, Speaker = "Yeer", Text = "You always manage to find the subspecies that look almost identical but are actually toxic. Your talent for herbology is truly astounding.", }, [20003309] = { ID = 20003309, Text = "(The corner of Yeer’s mouth curls up into a smile she can’t quite suppress.)", }, [20003310] = { ID = 20003310, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003311] = { ID = 20003311, Speaker = "Yeer", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20003312] = { ID = 20003312, Text = "(The moment Yeer touches my hand, the burning sensation vanishes, and my hand returns to normal just like that.)", }, [20003313] = { ID = 20003313, Speaker = "Me", }, [20003314] = { ID = 20003314, Speaker = "Yeer", Text = "Amazing, right?", }, [20003315] = { ID = 20003315, Text = "(She presses a finger to her lips in a shushing gesture.)", }, [20003316] = { ID = 20003316, Speaker = "Yeer", Text = "Don’t worry too much about the principle behind it. Just think of it as a little travel trick of a witch.", }, [20003317] = { ID = 20003317, Speaker = "Yeer", Text = "I even prepared a surprise for you today.", }, [20003318] = { ID = 20003318, Speaker = "Yeer", Text = "So let’s not waste any time~", }, [20003319] = { ID = 20003319, }, [20003320] = { ID = 20003320, Speaker = "Yeer", Text = "Boy, hurry and keep up with I steps.", }, [20003321] = { ID = 20003321, Speaker = "Me", Text = "Wait, where are you taking me?", }, [20003322] = { ID = 20003322, Speaker = "Yeer", Text = "Just a little surprise for you, hehe…", }, [20003323] = { ID = 20003323, Speaker = "Me", Text = "A surprise…", }, [20003324] = { ID = 20003324, Speaker = "Me", Text = "I’ve got a bad feeling about this.", }, [20003325] = { ID = 20003325, Speaker = "Yeer", Text = "Oh my? What do you mean, a bad feeling?", }, [20003326] = { ID = 20003326, Speaker = "Me", Text = "You’re never exactly well‑behaved, and now you suddenly say you’re taking me somewhere for a surprise…", }, [20003327] = { ID = 20003327, Speaker = "Yeer", Text = "Boy, you really have no faith in I at all.", }, [20003328] = { ID = 20003328, Speaker = "Me", Text = "Being absolutely sure you’re up to something is actually the highest form of trust I can give you…", }, [20003329] = { ID = 20003329, Speaker = "Yeer", Text = "Well, I’m truly honored to hear that~", }, [20003330] = { ID = 20003330, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20003331] = { ID = 20003331, Speaker = "Yeer", Text = "I am being completely sincere.", }, [20003332] = { ID = 20003332, Speaker = "Yeer", Text = "Alright, we’re here~", }, [20003333] = { ID = 20003333, Speaker = "Yeer", Text = "Are you satisfied with this answer?", }, [20003334] = { ID = 20003334, }, [20003335] = { ID = 20003335, Text = "(Before my eyes is a vast hollow within a giant tree. The trunk climbs upward, and the densely packed branches overhead weave together into a domed canopy.)", }, [20003336] = { ID = 20003336, Text = "(Sunlight filters through the leaves, softening its glare and making the whole space cooler and more comfortable than outside.)", }, [20003337] = { ID = 20003337, Speaker = "Me", Text = "…Wow.", }, [20003338] = { ID = 20003338, Speaker = "Me", Text = "This place is…", }, [20003339] = { ID = 20003339, Speaker = "Yeer", Text = "Well? Does this surprise live up to the name?", }, [20003340] = { ID = 20003340, Speaker = "Me", Text = "It’s absolutely stunning…", }, [20003341] = { ID = 20003341, Speaker = "Me", Text = "But… since when are you this thoughtful?", }, [20003342] = { ID = 20003342, Speaker = "Yeer", Text = "Since when am I this thoughtful?", }, [20003343] = { ID = 20003343, Speaker = "Yeer", Text = "This is my favorite place in this whole forest. Pretty nice, isn’t it?", }, [20003344] = { ID = 20003344, Speaker = "Yeer", Text = "Since I happened to run into you, I just had to bring you here to see it.", }, [20003345] = { ID = 20003345, Speaker = "Me", Text = "…Whose side are you even on, anyway?", }, [20003346] = { ID = 20003346, Speaker = "Yeer", Text = "Well now.", }, [20003347] = { ID = 20003347, Speaker = "Yeer", Text = "My position has always been rather vague, that much I won’t deny.", }, [20003348] = { ID = 20003348, Speaker = "Me", }, [20003349] = { ID = 20003349, Speaker = "Yeer", Text = "But there is one thing I can state without question.", }, [20003350] = { ID = 20003350, Text = "(Yeer places a finger on my lips.)", }, [20003351] = { ID = 20003351, Speaker = "Yeer", Text = "Hurting you is the one thing I will never do.", }, [20003352] = { ID = 20003352, Speaker = "Me", }, [20003353] = { ID = 20003353, Speaker = "Yeer", Text = "I see… you still don’t believe me.", }, [20003354] = { ID = 20003354, Speaker = "Yeer", Text = "I only hope that, when you have time in the days to come, you’ll try relying on me a little, boy.", }, [20003355] = { ID = 20003355, Speaker = "Yeer", Text = "Even if, right now, I can’t tell you anything at all.", }, [20003356] = { ID = 20003356, Speaker = "Yeer", Text = "Someday in the future, you’ll understand me completely, boy, and I—", }, [20003357] = { ID = 20003357, Speaker = "Yeer", Text = "—will entrust everything of mine to you once more.", }, [20003358] = { ID = 20003358, Text = "(The wind lifts the feather on her hat again. She turns around and continues deeper into the hollow tree.)", }, [20003359] = { ID = 20003359, }, [20003360] = { ID = 20003360, Speaker = "Yeer", Text = "Boy, hurry and keep up with me.", }, [20003361] = { ID = 20003361, Text = "(My pace slows, and a small distance opens up between Yeer and I.)", }, [20003362] = { ID = 20003362, Speaker = "Me", Text = "Where on earth is she taking me…", }, [20003363] = { ID = 20003363, Speaker = "Me", Text = "Is she really just going to kidnap me like this?", }, [20003364] = { ID = 20003364, Speaker = "Me", Text = "I’d better contact Isna in advance. If she doesn’t hear from me in a few hours…", }, [20003365] = { ID = 20003365, Text = "She has to rescue me from this old hag’s clutches no matter what…", }, [20003366] = { ID = 20003366, Speaker = "Yeer", Text = "I can hear everything, you know.", }, [20003367] = { ID = 20003367, Speaker = "Me", Text = "I let you hear it on purpose… or maybe I didn’t.", }, [20003368] = { ID = 20003368, Speaker = "Yeer", Text = "Oh my? Am I really that scary?", }, [20003369] = { ID = 20003369, Speaker = "Me", Text = "You’re never exactly well‑behaved, and now you suddenly say you’re taking me somewhere for a surprise…", }, [20003370] = { ID = 20003370, Speaker = "Yeer", Text = "You really don’t have much faith in me at all, boy.", }, [20003371] = { ID = 20003371, Speaker = "Me", Text = "Being absolutely sure I’ll stir up trouble for you… that’s probably the highest form of trust I can offer you...", }, [20003372] = { ID = 20003372, Speaker = "Yeer", Text = "Well, I’m truly honored to hear that~", }, [20003373] = { ID = 20003373, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20003374] = { ID = 20003374, Speaker = "Yeer", Text = "I’m being completely sincere.", }, [20003375] = { ID = 20003375, Speaker = "Yeer", Text = "Alright, we’re here.", }, [20003376] = { ID = 20003376, Speaker = "Yeer", Text = "Are you satisfied with that answer?", }, [20003377] = { ID = 20003377, }, [20003378] = { ID = 20003378, Text = "(What appears before I is a vast hollow within a giant tree. The trunk climbs upward, and the densely packed branches overhead weave together into a domed ceiling.)", }, [20003379] = { ID = 20003379, Text = "(Sunlight filters through the leaves, softening its glare and making the air inside this space cooler and more comfortable than outside.)", }, [20003380] = { ID = 20003380, Speaker = "Me", Text = "...Wow.", }, [20003381] = { ID = 20003381, Speaker = "Me", Text = "This place is...", }, [20003382] = { ID = 20003382, Speaker = "Yeer", Text = "So? Does this surprise live up to the hype?", }, [20003383] = { ID = 20003383, Speaker = "Me", Text = "It’s breathtaking...", }, [20003384] = { ID = 20003384, Speaker = "Me", Text = "But… where do you even get all these little ideas from?", }, [20003385] = { ID = 20003385, Speaker = "Yeer", Text = "Where would I get all these little ideas from?", }, [20003386] = { ID = 20003386, Speaker = "Yeer", Text = "This is my favorite spot in the whole forest. Amazing, isn’t it?", }, [20003387] = { ID = 20003387, Speaker = "Yeer", Text = "Since I happened to run into you, I just had to bring you here, no matter what.", }, [20003388] = { ID = 20003388, Speaker = "Me", Text = "...Whose side are you even on?", }, [20003389] = { ID = 20003389, Speaker = "Yeer", Text = "Well now...", }, [20003390] = { ID = 20003390, Speaker = "Yeer", Text = "My position has always been rather vague, I won’t deny that.", }, [20003391] = { ID = 20003391, Speaker = "Me", }, [20003392] = { ID = 20003392, Speaker = "Yeer", Text = "But there is one thing I can state without question.", }, [20003393] = { ID = 20003393, Text = "(Yeer places a finger against my lips.)", }, [20003394] = { ID = 20003394, Speaker = "Yeer", Text = "Hurting you is the one thing I will absolutely never do.", }, [20003395] = { ID = 20003395, Speaker = "Me", }, [20003396] = { ID = 20003396, Speaker = "Yeer", Text = "I see... so you still don’t believe me.", }, [20003397] = { ID = 20003397, Speaker = "Yeer", Text = "I only hope that, when you have time in the future, you might try relying on me a little, boy.", }, [20003398] = { ID = 20003398, Speaker = "Yeer", Text = "Even if, right now, I can’t tell you anything at all.", }, [20003399] = { ID = 20003399, Speaker = "Yeer", Text = "Someday in the future, boy, you’ll understand me completely, and I—", }, [20003400] = { ID = 20003400, Speaker = "Yeer", Text = "—will once again entrust everything of mine to you.", }, [20003401] = { ID = 20003401, Text = "(The wind lifts the feather on her hat once more. She turns around and continues walking toward the tree hollow.)", }, [20003402] = { ID = 20003402, }, [20003403] = { ID = 20003403, Text = "(I casually grab a big, handy wooden stick.)", }, [20003404] = { ID = 20003404, Text = "(I slowly move up to the front of that plant. It looks like a carrot lying flat on the soil.)", }, [20003405] = { ID = 20003405, Text = "(It’s even comfortably propping itself up with its hands on the carrot top.)", }, [20003406] = { ID = 20003406, Text = "(Then I raise the stick and smash it down on her head.)", }, [20003407] = { ID = 20003407, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003408] = { ID = 20003408, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003409] = { ID = 20003409, Speaker = "Yeer", Text = "That sounds kind of fun. Should I be screaming along too?", }, [20003410] = { ID = 20003410, Text = "(The leafy ball jolts violently. Its two thin roots stomp hard on the bed of rotting leaves, turning into a blur as it blasts out of the hollow.)", }, [20003411] = { ID = 20003411, Speaker = "Me", Text = "It ran away! Yeer! Go after it, quick!", }, [20003412] = { ID = 20003412, Speaker = "Yeer", Text = "Did I not say I probably wouldn’t be able to catch up?", }, [20003413] = { ID = 20003413, Speaker = "Me", Text = "How was I supposed to know one hit wouldn’t knock it out!", }, [20003414] = { ID = 20003414, Speaker = "Yeer", Text = "Hoping to knock a plant unconscious might be a bit too fanciful.", }, [20003415] = { ID = 20003415, Speaker = "Me", Text = "......", }, [20003416] = { ID = 20003416, }, [20003417] = { ID = 20003417, Speaker = "Yeer", Text = "Boy, it’s over there!", }, [20003418] = { ID = 20003418, Speaker = "Me", Text = "Drive him into a corner!", }, [20003419] = { ID = 20003419, Speaker = "Yeer", Text = "Which corner?", }, [20003420] = { ID = 20003420, }, [20003421] = { ID = 20003421, Text = "(I quietly move toward that plant.)", }, [20003422] = { ID = 20003422, Text = "(I walk around to the front of that plant. It looks like a carrot lying flat on the soil.)", }, [20003423] = { ID = 20003423, Text = "(It’s even comfortably propping itself up with its hands on the carrot top.)", }, [20003424] = { ID = 20003424, Text = "(Then I reach out and grab the leaves on his head with all my strength.)", }, [20003425] = { ID = 20003425, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003426] = { ID = 20003426, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003427] = { ID = 20003427, Speaker = "Yeer", Text = "That sounds kind of fun. Should I be screaming along too?", }, [20003428] = { ID = 20003428, Text = "(Running Grass struggles violently, then the grass on its head separates from its body.)", }, [20003429] = { ID = 20003429, Text = "(The radish’s true body falls to the ground. Its two thin roots stomp hard on the rotting leaves, turning into a blur as it blasts out of the cave with a boom.)", }, [20003430] = { ID = 20003430, Speaker = "Me", Text = "It ran away! Yeer! Go after it, hurry!", }, [20003431] = { ID = 20003431, Speaker = "Yeer", Text = "Did I not say I would hardly be able to catch up?", }, [20003432] = { ID = 20003432, Speaker = "Me", Text = "I didn’t know it could pull that trick! If I’d known, I would’ve grabbed the body.", }, [20003433] = { ID = 20003433, }, [20003434] = { ID = 20003434, Speaker = "Yeer", Text = "Boy, it’s over there!", }, [20003435] = { ID = 20003435, Speaker = "Me", Text = "Drive him into a corner!", }, [20003436] = { ID = 20003436, Speaker = "Yeer", Text = "Which corner?", }, [20003437] = { ID = 20003437, }, [20003438] = { ID = 20003438, Text = "(I study the front of that plant. It looks just like a carrot lying flat on the ground.)", }, [20003439] = { ID = 20003439, Text = "(And it’s even comfortably propping its “head” up with its own leaves.)", }, [20003440] = { ID = 20003440, Text = "(Then I lift a big rock and hurl it at it.)", }, [20003441] = { ID = 20003441, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003442] = { ID = 20003442, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003443] = { ID = 20003443, Speaker = "Yeer", Text = "What are you doing, boy!?", }, [20003444] = { ID = 20003444, Text = "(The leafy bulb jolts violently, its two thin roots stomping hard on the bed of rotten leaves. In a blur, it shoots out of the cave with a thunderous rush.)", }, [20003445] = { ID = 20003445, Speaker = "Me", Text = "It got away, Yeer! Go after it, hurry!", }, [20003446] = { ID = 20003446, Speaker = "Yeer", Text = "What do you think you’re doing!?", }, [20003447] = { ID = 20003447, Speaker = "Me", Text = "I don’t know, I thought I could knock it out?", }, [20003448] = { ID = 20003448, Speaker = "Yeer", Text = "You didn’t even hit its leaves!", }, [20003449] = { ID = 20003449, Speaker = "Me", Text = "That was purely an accident.", }, [20003450] = { ID = 20003450, Speaker = "Me", Text = "But seeing you this worked up is really Rare. I’m going to remember this.", }, [20003451] = { ID = 20003451, Speaker = "Yeer", Text = "......", }, [20003452] = { ID = 20003452, }, [20003453] = { ID = 20003453, Speaker = "Yeer", Text = "Boy, over there!", }, [20003454] = { ID = 20003454, Speaker = "Me", Text = "Drive it into a corner!", }, [20003455] = { ID = 20003455, Speaker = "Yeer", Text = "Which corner?", }, [20003456] = { ID = 20003456, }, [20003457] = { ID = 20003457, Speaker = "Me", Text = "It ran east!", }, [20003458] = { ID = 20003458, Speaker = "Me", Text = "Force it toward the cliff!", }, [20003459] = { ID = 20003459, Speaker = "Yeer", Text = "I, your humble concubine, see it.", }, [20003460] = { ID = 20003460, Speaker = "Me", Text = "You run faster than I expected!", }, [20003461] = { ID = 20003461, Speaker = "Yeer", Text = "I, your humble concubine, have lived longer than you imagine.", }, [20003462] = { ID = 20003462, Speaker = "Me", Text = "…How is that even an answer?", }, [20003463] = { ID = 20003463, Speaker = "Yeer", Text = "Boy, up ahead—", }, [20003464] = { ID = 20003464, Text = "(Before she can finish, branches from the bushes on the right whip past, snagging the edge of the peacock-feather shawl and tearing it open.)", }, [20003465] = { ID = 20003465, Speaker = "Me", Text = "Your clothes—", }, [20003466] = { ID = 20003466, Speaker = "Yeer", Text = "Oh, it’s fine.", }, [20003467] = { ID = 20003467, Speaker = "Me", Text = "…Listen, I’ve got an idea.", }, [20003468] = { ID = 20003468, Speaker = "Me", Text = "The Running Grass just keeps charging straight ahead, and there’s a cliff up ahead. If we drive it into a corner, it’ll have nowhere left to run.", }, [20003469] = { ID = 20003469, Speaker = "Yeer", Text = "I am listening.", }, [20003470] = { ID = 20003470, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press in from the left—we’ll herd it together toward the cliff.", }, [20003471] = { ID = 20003471, Speaker = "Yeer", Text = "Hehe… how amusing.", }, [20003472] = { ID = 20003472, Speaker = "Me", Text = "So that means you’re in!?", }, [20003473] = { ID = 20003473, Speaker = "Yeer", Text = "Hush, boy. Look.", }, [20003474] = { ID = 20003474, Speaker = "Me", Text = "It stopped!", }, [20003475] = { ID = 20003475, Text = "(At the cliff’s edge, the Running Grass looks around nervously—nothing in front, nothing below, while Yeer and I slowly close in from both sides.)", }, [20003476] = { ID = 20003476, Speaker = "Me", Text = "Easy, don’t spook it—", }, [20003477] = { ID = 20003477, Text = "(The Running Grass turns to face the two of us, then raises its carrot-hand in a salute.)", }, [20003478] = { ID = 20003478, Text = "(It falls backward toward the cliff face.)", }, [20003479] = { ID = 20003479, Speaker = "Me", Text = "Wait, it jumped!?", }, [20003480] = { ID = 20003480, Speaker = "Yeer", Text = "Hehe… that Running Grass has a bit of backbone after all.", }, [20003481] = { ID = 20003481, Speaker = "Me", Text = "Want to keep going and chase it a bit farther? It might still be alive.", }, [20003482] = { ID = 20003482, Speaker = "Yeer", Text = "Oh? Boy, are you always this fired up?", }, [20003483] = { ID = 20003483, Speaker = "Me", Text = "I’m just looking out for your grand herb-gathering plan here. Would be a waste to let all that chasing go to nothing.", }, [20003484] = { ID = 20003484, Speaker = "Yeer", Text = "…Forget it, let’s let it live a couple more days. That thing’s life force is ridiculously tough; it’ll make its way back to the cave sooner or later.", }, [20003485] = { ID = 20003485, Speaker = "Me", Text = "Looks like we failed… but you, Yeer…", }, [20003486] = { ID = 20003486, Speaker = "Yeer", Text = "You’re getting a bit of fresh air.", }, [20003487] = { ID = 20003487, Speaker = "Me", Text = "Your whole butt is hanging out! Your clothes!", }, [20003488] = { ID = 20003488, Speaker = "Yeer", Text = "Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.", }, [20003489] = { ID = 20003489, Text = "(He leans in close to my lips and whispers in my ear.)", }, [20003490] = { ID = 20003490, Speaker = "Yeer", Text = "Even deeper inside, too.", }, [20003491] = { ID = 20003491, Speaker = "Me", Text = "......", }, [20003492] = { ID = 20003492, Speaker = "Me", Text = "Let’s talk about this another day. For now, I’ll stitch up your clothes for you, then you can go back to your secret Base.", }, [20003493] = { ID = 20003493, }, [20003494] = { ID = 20003494, }, [20003495] = { ID = 20003495, Speaker = "Me", Text = "It ran off to the east!", }, [20003496] = { ID = 20003496, Speaker = "Me", Text = "Drive it toward the riverbank!", }, [20003497] = { ID = 20003497, Speaker = "Yeer", Text = "I saw it.", }, [20003498] = { ID = 20003498, Speaker = "Me", Text = "You run faster than I expected!", }, [20003499] = { ID = 20003499, Speaker = "Yeer", Text = "I’ve lived longer than you’d ever imagine.", }, [20003500] = { ID = 20003500, Speaker = "Me", Text = "…What kind of answer is that supposed to be?", }, [20003501] = { ID = 20003501, Speaker = "Yeer", Text = "Boy, up ahead—", }, [20003502] = { ID = 20003502, Text = "(Before the words are finished, branches from the bushes on the right whip past, snagging the corner of the peacock-feather shawl and tearing it open.)", }, [20003503] = { ID = 20003503, Speaker = "Me", Text = "Your clothes—", }, [20003504] = { ID = 20003504, Speaker = "Yeer", Text = "Oh my, it’s nothing to worry about.", }, [20003505] = { ID = 20003505, Speaker = "Me", Text = "…Listen to me, I’ve got an idea.", }, [20003506] = { ID = 20003506, Speaker = "Me", Text = "The Running Grass keeps charging straight ahead, and there’s a river terrain up to the right. If we force it toward the riverbank, it’ll have nowhere left to run.", }, [20003507] = { ID = 20003507, Speaker = "Yeer", Text = "I’m listening.", }, [20003508] = { ID = 20003508, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press in from the left—we’ll drive it together toward the waterfall.", }, [20003509] = { ID = 20003509, Speaker = "Yeer", Text = "Hehe… how amusing.", }, [20003510] = { ID = 20003510, Speaker = "Me", Text = "So that means you’re in!?", }, [20003511] = { ID = 20003511, Speaker = "Yeer", Text = "Don’t talk, boy. Look.", }, [20003512] = { ID = 20003512, Speaker = "Me", Text = "It stopped!", }, [20003513] = { ID = 20003513, Text = "(The Running Grass looks around—there’s a raging river ahead, and further down is a waterfall. Yeer and I slowly close in from both sides.)", }, [20003514] = { ID = 20003514, Speaker = "Me", Text = "Easy, don’t spook it—", }, [20003515] = { ID = 20003515, Text = "(The Running Grass turns to face the two of us, then raises its carrot-hand in a salute.)", }, [20003516] = { ID = 20003516, Text = "(Then it leaps into the rapids and is swept down the waterfall at high speed.)", }, [20003517] = { ID = 20003517, Speaker = "Me", Text = "Wait, it jumped down!?", }, [20003518] = { ID = 20003518, Speaker = "Yeer", Text = "Hehe… that Running Grass has a bit of backbone after all.", }, [20003519] = { ID = 20003519, Speaker = "Me", Text = "Want to try chasing it a bit longer? Maybe it’s still alive.", }, [20003520] = { ID = 20003520, Speaker = "Yeer", Text = "Oh? Boy, are you always this driven?", }, [20003521] = { ID = 20003521, Speaker = "Me", Text = "I’m just looking out for your grand herb‑gathering plan. Would be a shame to have chased it for nothing.", }, [20003522] = { ID = 20003522, Speaker = "Yeer", Text = "…Forget it. Let’s let it live a couple more days. That thing’s life force is tough; it’ll crawl back to the cave sooner or later.", }, [20003523] = { ID = 20003523, Speaker = "Me", Text = "Looks like it didn’t work… but you, Yeer…", }, [20003524] = { ID = 20003524, Speaker = "Yeer", Text = "You’re getting a bit of fresh air there.", }, [20003525] = { ID = 20003525, Speaker = "Me", Text = "Your whole butt is showing! Your clothes!", }, [20003526] = { ID = 20003526, Speaker = "Yeer", Text = "Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.", }, [20003527] = { ID = 20003527, Text = "(She leans close to my lips and whispers in my ear.)", }, [20003528] = { ID = 20003528, Speaker = "Yeer", Text = "Even deeper inside too.", }, [20003529] = { ID = 20003529, Speaker = "Me", Text = "......", }, [20003530] = { ID = 20003530, Speaker = "Me", Text = "Let’s talk about this another day. I’ll fix up your clothes first, then we’ll head back to your secret Base.", }, [20003531] = { ID = 20003531, }, [20003532] = { ID = 20003532, Speaker = "Me", Text = "…Where did that picnic basket come from?", }, [20003533] = { ID = 20003533, Speaker = "Yeer", Text = "I’m a witch, you know. Are you really that impressed by a single picnic basket, boy?", }, [20003534] = { ID = 20003534, Speaker = "Me", Text = "You’re a witch, not a magician. Since when do you have pocket dimensions… never mind.", }, [20003535] = { ID = 20003535, Text = "(Watching her take out a teapot and teacups from the basket, I decide not to ask further.)", }, [20003536] = { ID = 20003536, Speaker = "Yeer", Text = "Don’t ask about things you don’t need to know. Life’s much simpler that way.", }, [20003537] = { ID = 20003537, Speaker = "Yeer", Text = "Got needle and thread too. Catch, boy.", }, [20003538] = { ID = 20003538, Speaker = "Me", Text = "She really did bring sewing supplies.", }, [20003539] = { ID = 20003539, Speaker = "Yeer", Text = "When you’re out and about, this level of preparation is nothing.", }, [20003540] = { ID = 20003540, Speaker = "Me", Text = "…Oh? What are you doing?", }, [20003541] = { ID = 20003541, Speaker = "Yeer", Text = "If you’re going to mend my clothes for me, naturally I have to take them off and give them to you to sew, don’t I, boy?", }, [20003542] = { ID = 20003542, Speaker = "Me", Text = "…Do you really need to take the whole thing off just to fix one tear?", }, [20003543] = { ID = 20003543, Speaker = "Yeer", Text = "It’s hard to sew while wearing it. Boy, are you always this hesitant about everything you do?", }, [20003544] = { ID = 20003544, Speaker = "Me", Text = "Can’t you just sew the torn part!?", }, [20003545] = { ID = 20003545, Speaker = "Yeer", Text = "I’m used to doing it this way. You don’t need to fuss over it.", }, [20003546] = { ID = 20003546, Text = "(I take the dress she hands me. The fabric is even lighter and smoother than it looks. Yeer sits down on the picnic blanket, teacup in hand.)", }, [20003547] = { ID = 20003547, Text = "(She looks completely at ease, as if she were in her own backyard, not caring in the slightest that she’s wearing nothing at all.)", }, [20003548] = { ID = 20003548, Speaker = "Yeer", Text = "Tea doesn’t taste good once it’s cold, so this concubine will help herself first.", }, [20003549] = { ID = 20003549, Speaker = "Me", Text = "…Go ahead.", }, [20003550] = { ID = 20003550, Speaker = "Me", Text = "This tear is pretty big. It’ll take at least ten minutes to stitch up.", }, [20003551] = { ID = 20003551, Speaker = "Yeer", Text = "No rush. This concubine isn’t going anywhere today.", }, [20003552] = { ID = 20003552, Speaker = "Yeer", Text = "But you, young man......", }, [20003553] = { ID = 20003553, Speaker = "Yeer", Text = "If you’re always this serious, you’ll miss out on a lot of things, you know.", }, [20003554] = { ID = 20003554, Speaker = "Me", Text = "......I’m concentrating.", }, [20003555] = { ID = 20003555, Speaker = "Yeer", Text = "Are you really not going to look up~?", }, [20003556] = { ID = 20003556, Speaker = "Yeer", Text = "You should take in more of the beautiful sights life has to offer, you know.", }, [20003557] = { ID = 20003557, Speaker = "Yeer", Text = "Look, if I just lift my leg a little higher like this......", }, [20003558] = { ID = 20003558, Speaker = "Yeer", Text = "My, my, young man, your hands are shaking. How are you going to sew properly like that?", }, [20003559] = { ID = 20003559, Speaker = "Me", Text = "......", }, [20003560] = { ID = 20003560, Speaker = "Yeer", Text = "Your eyes keep drifting upward, you know. You can’t focus that way.", }, [20003561] = { ID = 20003561, Speaker = "Yeer", Text = "If you end up tearing my clothes even more, I’ll have no choice but to go back to the ship with you all just like this, you know.", }, [20003562] = { ID = 20003562, Speaker = "Yeer", Text = "Or does the young man actually want me to go back to town like this......to buy a new outfit?", }, [20003563] = { ID = 20003563, Speaker = "Yeer", Text = "What would I do if I ran into some bad people~?", }, [20003564] = { ID = 20003564, Speaker = "Me", Text = "Damn it... damn it...", }, [20003565] = { ID = 20003565, Speaker = "Yeer", Text = "Hang in there, young man. Once you’re done sewing—", }, [20003566] = { ID = 20003566, Speaker = "Yeer", Text = "I’ll give you a proper reward, okay? Ehehe.", }, [20003567] = { ID = 20003567, }, [20003568] = { ID = 20003568, }, [20003569] = { ID = 20003569, Speaker = "Yeer", Text = "So cold of you.", }, [20003570] = { ID = 20003570, Speaker = "Me", Text = "All done!", }, [20003571] = { ID = 20003571, Speaker = "Yeer", Text = "Is it finally over?", }, [20003572] = { ID = 20003572, Speaker = "Yeer", Text = "You stitched it up so adorably. This concubine is ever so grateful to you, young man,", }, [20003573] = { ID = 20003573, Speaker = "Yeer", Text = "Isn’t it about time you got a little reward?", }, [20003574] = { ID = 20003574, Speaker = "Me", Text = "N-no... that’s not necessary—", }, [20003575] = { ID = 20003575, Speaker = "Yeer", Text = "Really~?", }, [20003576] = { ID = 20003576, Speaker = "Yeer", Text = "Then it’s my turn to make a little request~", }, [20003577] = { ID = 20003577, Speaker = "Me", }, [20003578] = { ID = 20003578, Speaker = "Yeer", Text = "Actually...", }, [20003579] = { ID = 20003579, Speaker = "Yeer", Text = "I’m still missing one last material, you know.", }, [20003580] = { ID = 20003580, Speaker = "Me", Text = "......", }, [20003581] = { ID = 20003581, Text = "(Yeer’s sole presses fully against my tight pants, rubbing against them.)", }, [20003582] = { ID = 20003582, Speaker = "Yeer", Text = "Aren’t you curious what it is?", }, [20003583] = { ID = 20003583, Speaker = "Me", Text = "What do you think will happen if you say you’re not curious?", }, [20003584] = { ID = 20003584, Speaker = "Yeer", Text = "Sometimes, no matter what choice you make, it won’t change the fate that’s already been decided, you know.", }, [20003585] = { ID = 20003585, Speaker = "Me", Text = "...What exactly are you missing?", }, [20003586] = { ID = 20003586, Speaker = "Yeer", Text = "Obviously that nice hot thing of yours. It’s about time the hardworking boy who helped me sew my clothes got a little reward, don’t you think?", }, [20003587] = { ID = 20003587, }, [20003588] = { ID = 20003588, Speaker = "Me", Text = "Let me finish sewing first, then you can do whatever you want, okay?", }, [20003589] = { ID = 20003589, Speaker = "Yeer", Text = "Eeh~ but I haven’t done anything at all, you know?", }, [20003590] = { ID = 20003590, Speaker = "Me", Text = "It’s your own thing, twitching and jerking against the bottom of my foot, isn’t it?", }, [20003591] = { ID = 20003591, Speaker = "Yeer", Text = "Hurry up and focus, okay?", }, [20003592] = { ID = 20003592, Speaker = "Yeer", Text = "If you finish before the sewing’s done, that would be really embarrassing, you know.", }, [20003593] = { ID = 20003593, }, [20003594] = { ID = 20003594, Speaker = "Yeer", Text = "You sewed it so adorably. I really am grateful to you, boy.", }, [20003595] = { ID = 20003595, Speaker = "Yeer", Text = "So isn’t it time for a little reward now?", }, [20003596] = { ID = 20003596, Speaker = "Me", Text = "N-no... that’s not necessary—", }, [20003597] = { ID = 20003597, Speaker = "Yeer", Text = "Really~?", }, [20003598] = { ID = 20003598, Speaker = "Yeer", Text = "Then it’s my turn to make a little request~", }, [20003599] = { ID = 20003599, Speaker = "Me", }, [20003600] = { ID = 20003600, Speaker = "Yeer", Text = "Actually...", }, [20003601] = { ID = 20003601, Speaker = "Yeer", Text = "I’m still missing one last material, you know.", }, [20003602] = { ID = 20003602, Speaker = "Me", Text = "......", }, [20003603] = { ID = 20003603, Speaker = "Yeer", Text = "Aren’t you curious what it is?", }, [20003604] = { ID = 20003604, Text = "(Yeer’s sole presses fully against my tight pants, rubbing against them.)", }, [20003605] = { ID = 20003605, Speaker = "Me", Text = "I’m saying, aren’t you at least a little curious what’ll happen?", }, [20003606] = { ID = 20003606, Speaker = "Yeer", Text = "Sometimes, no matter what choice you make, it won’t change the fate that’s already been decided.", }, [20003607] = { ID = 20003607, Speaker = "Me", Text = "...What exactly are you missing?", }, [20003608] = { ID = 20003608, Speaker = "Yeer", Text = "Obviously that nice hot thing of yours. It’s about time the hardworking boy who helped Me sew got a little reward, don’t you think?", }, [20003609] = { ID = 20003609, }, [20003610] = { ID = 20003610, Speaker = "Yeer", Text = "You’re really cold, you know.", }, [20003611] = { ID = 20003611, Speaker = "Yeer", Text = "Guess we’ll just have to do it like this~", }, [20003612] = { ID = 20003612, Text = "(Yeer hooks I’s zipper down with her toes and pulls I’s underwear open.)", }, [20003613] = { ID = 20003613, Speaker = "Yeer", Text = "Even if you keep going like this, it won’t affect you at all?", }, [20003614] = { ID = 20003614, Speaker = "Yeer", Text = "You’ve really got some stamina, huh? Do you like sewing that much, boy?", }, [20003615] = { ID = 20003615, Speaker = "Yeer", Text = "It’s all leaking out in front, you’ve gotten it all over my feet, you know.", }, [20003616] = { ID = 20003616, Speaker = "Yeer", Text = "You really won’t even take a peek?", }, [20003617] = { ID = 20003617, Speaker = "Yeer", Text = "Come on, put your back into it, okay?", }, [20003618] = { ID = 20003618, Speaker = "Yeer", Text = "If you haven’t finished sewing before you cum, it’ll be so embarrassing, you know.", }, [20003619] = { ID = 20003619, Speaker = "Yeer", Text = "When it’s done, I’ll give my good boy a proper reward.", }, [20003620] = { ID = 20003620, }, [20003621] = { ID = 20003621, Speaker = "Yeer", Text = "You sewed it so cute. I really do appreciate you, boy.", }, [20003622] = { ID = 20003622, Speaker = "Yeer", Text = "Isn’t it about time you got a little reward?", }, [20003623] = { ID = 20003623, Speaker = "Me", Text = "N-no... I’m fine—", }, [20003624] = { ID = 20003624, Speaker = "Yeer", Text = "Really~? Weren’t there a few times just now when you were about to cum?", }, [20003625] = { ID = 20003625, Speaker = "Yeer", Text = "Then it’s My turn to make a request~", }, [20003626] = { ID = 20003626, Speaker = "Me", }, [20003627] = { ID = 20003627, Speaker = "Yeer", Text = "Actually...", }, [20003628] = { ID = 20003628, Speaker = "Yeer", Text = "There’s still one last material missing.", }, [20003629] = { ID = 20003629, Speaker = "Me", Text = "......", }, [20003630] = { ID = 20003630, Speaker = "Yeer", Text = "Aren’t you curious what it is?", }, [20003631] = { ID = 20003631, Text = "(The sole of Yeer’s foot presses fully against my shaft, rubbing up and down.)", }, [20003632] = { ID = 20003632, Speaker = "Me", Text = "I’m saying, aren’t you at least a little curious what’ll happen?", }, [20003633] = { ID = 20003633, Speaker = "Yeer", Text = "Sometimes, no matter what choice you make, it won’t change the fate that’s already been decided.", }, [20003634] = { ID = 20003634, Speaker = "Me", Text = "......What is it you’re missing, exactly?", }, [20003635] = { ID = 20003635, Speaker = "Yeer", Text = "Obviously that hot thing of yours. It’s about time you gave the hardworking boy who helped Me sew some clothes a little reward, don’t you think?", }, [20003636] = { ID = 20003636, }, [20003637] = { ID = 20003637, }, [20003638] = { ID = 20003638, Speaker = "Me", Text = "Look at the time already. Seems like it’s about time for Me to head home.", }, [20003639] = { ID = 20003639, Speaker = "Yeer", Text = "Hm? You’re usually not like this, are you, boy?", }, [20003640] = { ID = 20003640, Speaker = "Me", Text = "Then why don’t you tell Me what I’m usually like?", }, [20003641] = { ID = 20003641, Speaker = "Yeer", Text = "Why, of course—you’re—", }, [20003642] = { ID = 20003642, Speaker = "Yeer", Text = "A lust-crazed beast, screwing all sorts of beautiful Women wherever you go.", }, [20003643] = { ID = 20003643, Speaker = "Yeer", Text = "So why do you turn into a little bunny whenever you’re in front of big sis?", }, [20003644] = { ID = 20003644, Speaker = "Yeer", Text = "Not coming?", }, [20003645] = { ID = 20003645, Speaker = "Yeer", Text = "Use that strong body of yours to pin Me down.", }, [20003646] = { ID = 20003646, Speaker = "Yeer", Text = "And then pour all that burning desire of yours out on My body?", }, [20003647] = { ID = 20003647, Speaker = "Yeer", Text = "Naturally, I’m just teasing you.", }, [20003648] = { ID = 20003648, Speaker = "Yeer", Text = "The look on your face is really something, boy.", }, [20003649] = { ID = 20003649, Speaker = "Yeer", Text = "I just wanted to see that frustrated expression of yours. It’s way too cute.", }, [20003650] = { ID = 20003650, Speaker = "Yeer", Text = "Hm?", }, [20003651] = { ID = 20003651, Speaker = "Yeer", Text = "Eh? Boy, what do you think your hand is doing?", }, [20003652] = { ID = 20003652, Speaker = "Yeer", Text = "Wah! Huh... W-wait, wait!", }, [20003653] = { ID = 20003653, }, [20003654] = { ID = 20003654, }, [20003655] = { ID = 20003655, Speaker = "Me", Text = "Miss Yeer, your face right now is really cute too.", }, [20003656] = { ID = 20003656, Speaker = "Me", Text = "I wish I could let you see what kind of face you’re making right now.", }, [20003657] = { ID = 20003657, Speaker = "Yeer", Text = "Haa......So you really can’t hold back that animal urge after all, huh, boy?", }, [20003658] = { ID = 20003658, Speaker = "Yeer", Text = "To think you’d just do it like this, out here in the forest.", }, [20003659] = { ID = 20003659, Speaker = "Yeer", Text = "Mmph......Pinning a poor, helpless Woman against a tree......", }, [20003660] = { ID = 20003660, Speaker = "Yeer", Text = "Thrusting into Me this hard, haah......", }, [20003661] = { ID = 20003661, Speaker = "Me", Text = "Oh? Maybe take a look at yourself and see how sweetly you’re moaning right now?", }, [20003662] = { ID = 20003662, Speaker = "Yeer", Text = "Nngh......I’ll barely give you a passing grade......", }, [20003663] = { ID = 20003663, Speaker = "Yeer", Text = "It’s just that my technique’s gotten a bit better, that’s all.", }, [20003664] = { ID = 20003664, Speaker = "Yeer", Text = "This is still nowhere near enough to satisfy me......haaah......", }, [20003665] = { ID = 20003665, Speaker = "Me", Text = "Is that so? But Yeer, your little mouth down there has been overflowing for a while now, you know?", }, [20003666] = { ID = 20003666, Speaker = "Yeer", Text = "Mmph——! Don’t say things like that while you’re...", }, [20003667] = { ID = 20003667, Speaker = "Yeer", Text = "while you’re ramming so hard inside like this......", }, [20003668] = { ID = 20003668, Speaker = "Yeer", Text = "Doing it like this, out here in the forest——", }, [20003669] = { ID = 20003669, Speaker = "Yeer", Text = "it’s practically like animals mating...... nghh!", }, [20003670] = { ID = 20003670, Speaker = "Me", Text = "Oh?", }, [20003671] = { ID = 20003671, Speaker = "Me", Text = "Do you not like it, Yeer?", }, [20003672] = { ID = 20003672, Speaker = "Me", Text = "Then I’ll pull out, okay?", }, [20003673] = { ID = 20003673, Speaker = "Yeer", Text = "Eh!", }, [20003674] = { ID = 20003674, Speaker = "Yeer", Text = "H-how could you?!", }, [20003675] = { ID = 20003675, Speaker = "Me", Text = "What was that? I can’t really hear you, you know?", }, [20003676] = { ID = 20003676, Speaker = "Me", Text = "I’m gonna pull out, okay?", }, [20003677] = { ID = 20003677, Speaker = "Yeer", Text = "Nngh! No, you can’t stop here——", }, [20003678] = { ID = 20003678, Speaker = "Yeer", Text = "Hurry up... push it in deeper.", }, [20003679] = { ID = 20003679, Speaker = "Yeer", Text = "Nnngh ohhh...... it’s getting even bigger.", }, [20003680] = { ID = 20003680, Speaker = "Yeer", Text = "You’re hitting places you’ve never reached before.......", }, [20003681] = { ID = 20003681, Speaker = "Yeer", Text = "If you keep slamming into my cervix like this, I’m gonna...... ngh......", }, [20003682] = { ID = 20003682, Speaker = "Me", Text = "Yeer, you’re moaning like some kind of livestock, you know.", }, [20003683] = { ID = 20003683, Speaker = "Yeer", Text = "That’s only because your cock is way too fierce for me to handle......", }, [20003684] = { ID = 20003684, Speaker = "Yeer", Text = "Twitching inside me like this, faster......", }, [20003685] = { ID = 20003685, Speaker = "Yeer", Text = "Cum all of it inside me......", }, [20003686] = { ID = 20003686, Speaker = "Me", Text = "Mmph...... you suddenly tightened up inside, at this rate......", }, [20003687] = { ID = 20003687, Speaker = "Yeer", Text = "Haaah... nngh, haaaah aaaah——!", }, [20003688] = { ID = 20003688, Speaker = "Yeer", Text = "This... this cock... it’s like some kind of animal...", }, [20003689] = { ID = 20003689, Speaker = "Yeer", Text = "It all... got pumped inside me...", }, [20003690] = { ID = 20003690, Text = "(As it slipped out, Yeer’s legs gave out and she collapsed straight down onto the grass.)", }, [20003691] = { ID = 20003691, Text = "(Her pussy twitched open and closed, a mix of cum and love juices dripping steadily onto the grass.)", }, [20003692] = { ID = 20003692, Speaker = "Me", Text = "Yeer? Yeer?", }, [20003693] = { ID = 20003693, Speaker = "Yeer", Text = "Ehehe... haaah...", }, [20003694] = { ID = 20003694, Speaker = "Me", Text = "Did you cum so hard your brain short-circuited?", }, [20003695] = { ID = 20003695, Speaker = "Me", Text = "But I’m nowhere near satisfied yet. After teasing me like that, don’t think you’re getting off so easily.", }, [20003696] = { ID = 20003696, Speaker = "Yeer", Text = "Haa... more... give me more...", }, [20003697] = { ID = 20003697, }, [20003698] = { ID = 20003698, }, [20003699] = { ID = 20003699, Text = "(Morning light slants through the gaps between the leaves, scattering tiny specks of light at their feet.)", }, [20003700] = { ID = 20003700, Text = "(Only the crunch of dry leaves underfoot and the occasional birdsong. No particular destination—)", }, [20003701] = { ID = 20003701, Text = "(Still, the quiet feels... off somehow.)", }, [20003702] = { ID = 20003702, Text = "(Hard to put into words, just a chill running down the back of the neck.)", }, [20003703] = { ID = 20003703, Speaker = "Me", Text = "...Is someone there?", }, [20003704] = { ID = 20003704, Text = "(The air hangs silent for a moment, then a somewhat familiar voice drifts out from behind the bushes.)", }, [20003705] = { ID = 20003705, Speaker = "???", Text = "No one~", }, [20003706] = { ID = 20003706, Speaker = "Me", Text = "No one? Then never mind—", }, [20003707] = { ID = 20003707, Speaker = "Me", Text = "—like hell! Get out here!", }, [20003708] = { ID = 20003708, }, [20003709] = { ID = 20003709, Speaker = "Yeer", Text = "Hehe...", }, [20003710] = { ID = 20003710, Speaker = "Yeer", Text = "Long time no see. I knew it, you’re as sharp as ever, boy.", }, [20003711] = { ID = 20003711, Speaker = "Me", Text = "Yeer? What are you doing here?", }, [20003712] = { ID = 20003712, Speaker = "Yeer", Text = "And what are you doing out here, boy?", }, [20003713] = { ID = 20003713, Speaker = "Me", Text = "I asked first. Didn’t your witch teacher ever tell you not to answer a question with a question?", }, [20003714] = { ID = 20003714, Speaker = "Yeer", Text = "Oh my? That look in your eyes... don’t tell me you think I’d hurt you?", }, [20003715] = { ID = 20003715, Speaker = "Me", Text = "It’s just this weird gut feeling. Whenever I team up with you, things never end well...", }, [20003716] = { ID = 20003716, Speaker = "Yeer", Text = "Heh heh… this isn’t the time for that. I just came out for a walk today.", }, [20003717] = { ID = 20003717, Speaker = "Yeer", Text = "I’ve saved your life more than once, you know. At least trust that I, your big sister here, am on your side, hmm?", }, [20003718] = { ID = 20003718, Speaker = "Me", Text = "So this little “walk” today… is also about steering me down a certain path?", }, [20003719] = { ID = 20003719, Speaker = "Yeer", Text = "Ah, you’re overthinking me, boy. I really did just come out to gather some herbs today, nothing more—right?", }, [20003720] = { ID = 20003720, Speaker = "Yeer", Text = "Alright~ now it’s your turn, boy. Time for you to answer me: what did you come here for today?", }, [20003721] = { ID = 20003721, }, [20003722] = { ID = 20003722, Text = "(Sunlight filters through the canopy, scattering into uneven patches of gold at my feet. I swallow the last mouthful of water and lean back against the tree trunk, sitting down.)", }, [20003723] = { ID = 20003723, Speaker = "Yeer", Text = "Heh heh… boy, that should be about enough, don’t you think?", }, [20003724] = { ID = 20003724, Text = "(She lazily leans against the tree beside her, pushes her peacock-feather hat back a little, and glances at me from the corner of her eye.)", }, [20003725] = { ID = 20003725, Speaker = "Me", Text = "About enough? You mean you want to go home? Or are you hungry?", }, [20003726] = { ID = 20003726, Speaker = "Yeer", Text = "Oh? The boy actually remembered to ask how I feel. That’s… unexpectedly impressive.", }, [20003727] = { ID = 20003727, Speaker = "Me", Text = "Does that count as progress?", }, [20003728] = { ID = 20003728, Speaker = "Yeer", Text = "Barely. Anyway, we’ve rested enough—time to get to business.", }, [20003729] = { ID = 20003729, Speaker = "Me", Text = "Oh? Herb gathering was just the warm-up?", }, [20003730] = { ID = 20003730, Speaker = "Yeer", Text = "Gathering herbs is certainly business—but the real reason I asked you out here today is that I have another little matter to take care of.", }, [20003731] = { ID = 20003731, Speaker = "Me", Text = "I see. So this “chance encounter” was all an act?", }, [20003732] = { ID = 20003732, Speaker = "Yeer", Text = "That depends on whether you choose to believe it, boy.", }, [20003733] = { ID = 20003733, Speaker = "Me", Text = "How about this, then—just say it. What do you need help with?", }, [20003734] = { ID = 20003734, Speaker = "Yeer", Text = "Heh heh… fine, I’ll be blunt. There’s a kind of herb I can’t harvest myself. I need you to handle it, boy.", }, [20003735] = { ID = 20003735, Speaker = "Me", Text = "Why can’t you pick it yourself?", }, [20003736] = { ID = 20003736, Speaker = "Yeer", Text = "Because it has legs.", }, [20003737] = { ID = 20003737, Speaker = "Me", Text = "…Legs?", }, [20003738] = { ID = 20003738, Speaker = "Yeer", Text = "Mm, two of them. And it runs very, very fast.", }, [20003739] = { ID = 20003739, Speaker = "Me", Text = "How about you try this—say a bit more. Is a plant with legs really enough to give you trouble?", }, [20003740] = { ID = 20003740, Speaker = "Yeer", Text = "It’s called Running Grass. As the name suggests, it’s a plant that can move. And it’s extremely sensitive to mana.", }, [20003741] = { ID = 20003741, Speaker = "Me", Text = "How sensitive are we talking?", }, [20003742] = { ID = 20003742, Speaker = "Yeer", Text = "The moment I get close, it bolts. Every single time.", }, [20003743] = { ID = 20003743, Speaker = "Me", Text = "So you came to me because I don’t have any magic?", }, [20003744] = { ID = 20003744, Speaker = "Yeer", Text = "To me, your magic is even weaker than a baby’s. To Running Grass, you’re probably no different from a transparent person.", }, [20003745] = { ID = 20003745, Speaker = "Me", Text = "...Then how am I supposed to catch it?", }, [20003746] = { ID = 20003746, Speaker = "Yeer", Text = "Use your hands.", }, [20003747] = { ID = 20003747, Speaker = "Me", Text = "I feel like I just asked something stupid... That’s it?", }, [20003748] = { ID = 20003748, Speaker = "Yeer", Text = "That’s it—though here’s a Tip: Running Grass doesn’t run when it’s asleep. You have to grab it before it wakes up.", }, [20003749] = { ID = 20003749, Speaker = "Me", Text = "It sleeps during the day?", }, [20003750] = { ID = 20003750, Speaker = "Yeer", Text = "What’s wrong with that? I’m quite fond of it myself.", }, [20003751] = { ID = 20003751, Text = "(I follow Yeer deeper into the shade of the trees. The moss underfoot grows thicker, our footsteps making soft, wet slapping sounds.)", }, [20003752] = { ID = 20003752, Speaker = "Me", Text = "How many times have you been here?", }, [20003753] = { ID = 20003753, Speaker = "Yeer", Text = "The number doesn’t matter. I just get run away from every time, and after being run around enough, I memorized the way.", }, [20003754] = { ID = 20003754, Speaker = "Me", Text = "Which is why you called me in as backup.", }, [20003755] = { ID = 20003755, Speaker = "Yeer", Text = "You’re especially clever today, boy.", }, [20003756] = { ID = 20003756, Speaker = "Me", Text = "Thanks for the compliment. If it wakes up and starts running, can I chase it?", }, [20003757] = { ID = 20003757, Speaker = "Yeer", Text = "You can chase it— I just can’t keep up, that’s all. If you’re confident, boy, I’d actually love to see it.", }, [20003758] = { ID = 20003758, Speaker = "Me", Text = "The look on your face when you say you’d ‘love to see it’ is making me a little nervous.", }, [20003759] = { ID = 20003759, Speaker = "Yeer", Text = "Relax, at most I’ll just stand by and take notes.", }, [20003760] = { ID = 20003760, Speaker = "Yeer", Text = "All right, it’s right over there. Got any ideas?", }, [20003761] = { ID = 20003761, }, [20003762] = { ID = 20003762, Speaker = "Yeer", Text = "Still not done yet~? Boy? At this rate I’m going to start doubting whether you can even sew a shirt, you know?", }, [20003763] = { ID = 20003763, Speaker = "Me", Text = "......", }, [20003764] = { ID = 20003764, Speaker = "Yeer", Text = "Boy~ is your soul still in there?", }, [20003765] = { ID = 20003765, Speaker = "Me", Text = "......", }, [20003766] = { ID = 20003766, Speaker = "Yeer", Text = "Don’t just clam up like that~ Compared to how cold you are up there—", }, [20003767] = { ID = 20003767, Speaker = "Yeer", Text = "You’re a lot more lively down here!", }, [20003768] = { ID = 20003768, Speaker = "Yeer", Text = "I’m stepping, I’m stepping, ehehe~", }, [20003769] = { ID = 20003769, Text = "Nefertiti Date System Placeholder CG1-1", }, [20003770] = { ID = 20003770, Text = "Nefertiti Date System Placeholder CG1-2", }, [20003771] = { ID = 20003771, Text = "Nefertiti Date System Placeholder CG1-3", }, [20003772] = { ID = 20003772, Text = "Nefertiti Date System Placeholder CG1-4", }, [20003773] = { ID = 20003773, Text = "Nefertiti Date System Placeholder CG1-5", }, [20003774] = { ID = 20003774, Text = "Nefertiti Date System Placeholder CG1-6", }, [20003775] = { ID = 20003775, Text = "Nefertiti Date System Placeholder CG1-7", }, [20003776] = { ID = 20003776, Text = "Nefertiti Date System Placeholder CG1-8", }, [20003777] = { ID = 20003777, Text = "Nefertiti Date System Placeholder CG1-9", }, [20003778] = { ID = 20003778, Text = "Nefertiti Date System Placeholder CG2-1", }, [20003779] = { ID = 20003779, Text = "Nefertiti Date System Placeholder CG2-2", }, [20003780] = { ID = 20003780, Text = "Nefertiti Date System Placeholder CG2-3", }, [20003781] = { ID = 20003781, Text = "Nefertiti Date System Placeholder CG2-4", }, [20003782] = { ID = 20003782, Text = "Nefertiti Date System Placeholder CG2-5", }, [20003783] = { ID = 20003783, Text = "Nefertiti Date System Placeholder CG2-6", }, [20003784] = { ID = 20003784, Text = "Nefertiti Date System Placeholder CG2-7", }, [20003785] = { ID = 20003785, Text = "Nefertiti Date System Placeholder CG2-8", }, [20003786] = { ID = 20003786, Text = "Nefertiti Date System Placeholder CG2-9", }, [20003787] = { ID = 20003787, Text = "Nefertiti Date System Placeholder CG3-1", }, [20003788] = { ID = 20003788, Text = "Nefertiti Date System Placeholder CG3-2", }, [20003789] = { ID = 20003789, Text = "Nefertiti Date System Placeholder CG3-3", }, [20003790] = { ID = 20003790, Text = "Nefertiti Date System Placeholder CG3-4", }, [20003791] = { ID = 20003791, Text = "Nefertiti Date System Placeholder CG3-5", }, [20003792] = { ID = 20003792, Text = "Nefertiti Date System Placeholder CG3-6", }, [20003793] = { ID = 20003793, Text = "Nefertiti Date System Placeholder CG3-7", }, [20003794] = { ID = 20003794, Text = "Nefertiti Date System Placeholder CG3-8", }, [20003795] = { ID = 20003795, Text = "Nefertiti Date System Placeholder CG3-9", }, [20003796] = { ID = 20003796, Text = "Pupetta Date System Placeholder CG1-1", }, [20003797] = { ID = 20003797, Text = "Pupetta Date System Placeholder CG1-2", }, [20003798] = { ID = 20003798, Text = "Pupetta Date System Placeholder CG1-3", }, [20003799] = { ID = 20003799, Text = "Pupetta Date System Placeholder CG1-4", }, [20003800] = { ID = 20003800, Text = "Pupetta Date System Placeholder CG1-5", }, [20003801] = { ID = 20003801, Text = "Pupetta Date System Placeholder CG1-6", }, [20003802] = { ID = 20003802, Text = "Pupetta Date System Placeholder CG1-7", }, [20003803] = { ID = 20003803, Text = "Pupetta Date System Placeholder CG1-8", }, [20003804] = { ID = 20003804, Text = "Pupetta Date System Placeholder CG1-9", }, [20003805] = { ID = 20003805, Text = "Pupetta Date System Placeholder CG2-1", }, [20003806] = { ID = 20003806, Text = "Pupetta Date System Placeholder CG2-2", }, [20003807] = { ID = 20003807, Text = "Pupetta Date System Placeholder CG2-3", }, [20003808] = { ID = 20003808, Text = "Pupetta Date System Placeholder CG2-4", }, [20003809] = { ID = 20003809, Text = "Pupetta Date System Placeholder CG2-5", }, [20003810] = { ID = 20003810, Text = "Pupetta Date System Placeholder CG2-6", }, [30000101] = { ID = 30000101, Speaker = "Me", Text = "You could say it’s a kind of happy exhaustion.", }, [30000105] = { ID = 30000105, Speaker = "Me", Text = "What’s wrong with that?", }, [30000109] = { ID = 30000109, Speaker = "Me", Text = "In that case, I’ll gladly accept. Thanks.", }, [30000113] = { ID = 30000113, Speaker = "Me", Text = "What’s wrong?", }, [30000116] = { ID = 30000116, Speaker = "Me", Text = "(After everything that happened, it’s only natural your body’s worn out.)", }, [30000117] = { ID = 30000117, Speaker = "Me", Text = "(So let me give Thalea a little help.)", }, [30000118] = { ID = 30000118, Speaker = "Me", Text = "If it’s just muscle soreness, I’ve got a very effective treatment for that, you know?", }, [30000121] = { ID = 30000121, Speaker = "Me", Text = "A special kind of massage.", }, [30000123] = { ID = 30000123, Speaker = "Me", Text = "To really work out that deep, aching tension, I have to use my cock.", }, [30000124] = { ID = 30000124, Speaker = "Me", Text = "Think about it—massaging you from the inside has to work better, doesn’t it?", }, [30000128] = { ID = 30000128, Speaker = "Me", Text = "What are you saying? Do I really seem like that kind of person?", }, [30000129] = { ID = 30000129, Speaker = "Me", Text = "Time for your treatment to start. Move that big ass for me!", }, [30000131] = { ID = 30000131, Speaker = "Me", Text = "That’s it, you’re doing great.", }, [30000132] = { ID = 30000132, Speaker = "Me", Text = "Just like that, keep those hips moving! Keep grinding down on my cock.", }, [30000137] = { ID = 30000137, Speaker = "Me", Text = "You won’t. I’ll be right here helping you.", }, [30000138] = { ID = 30000138, Speaker = "Me", Text = "So, do you feel the muscles around your ass loosening up a bit?", }, [30000141] = { ID = 30000141, Speaker = "Me", Text = "Of course you do.", }, [30000142] = { ID = 30000142, Speaker = "Me", Text = "Ready? The massage is officially starting now.", }, [30000143] = { ID = 30000143, Speaker = "Me", Text = "Come on, put some strength into it and press that little pussy down on my cock!", }, [40000001] = { ID = 40000001, }, [40000003] = { ID = 40000003, Text = "(We touched down in the middle of a vast golden plain.)", }, [40000004] = { ID = 40000004, Text = "(The moment the hatch opened, warm air rushed in. It carried the scent of flowers, the glow of light, and a certain indescribable softness.)", }, [40000005] = { ID = 40000005, Text = "(I stood at the hatch and looked out—an endless field of sunflowers, their golden crowns all neatly turned in the same direction.)", }, [40000007] = { ID = 40000007, Speaker = "Delia", Text = "Waaah—!!! Captain! Did you see that! Sunflowers! They’re sunflowers! Every single one is huge! They look almost as tall as I am!)", }, [40000009] = { ID = 40000009, Speaker = "Me", Text = "It really is astonishing.", }, [40000010] = { ID = 40000010, Speaker = "Qubi", Text = "Flowers—!", }, [40000011] = { ID = 40000011, Speaker = "Isna", Text = "Qubi! Don’t run off!", }, [40000012] = { ID = 40000012, Speaker = "Me", Text = "Want to take it easy for a bit first, senpai?", }, [40000013] = { ID = 40000013, Speaker = "Isna", Text = "Who says I’m not relaxed! I’m just worried this lot is going to cause trouble again.", }, [40000014] = { ID = 40000014, Text = "(Just then, a faint rolling sound came from deep within the flower field. One, two, and then a whole crowd—)", }, [40000015] = { ID = 40000015, Text = "(Round, chubby white creatures burst out from between the sunflowers, each about as tall as my knee, their bodies covered in fine, downy fur.)", }, [40000017] = { ID = 40000017, Speaker = "Isna", Text = "W-wait—what are those things!", }, [40000018] = { ID = 40000018, Speaker = "Delia", Text = "Waaah—so cute! Captain! Can I pet one!", }, [40000019] = { ID = 40000019, Speaker = "Isna", Text = "No! We don’t know what kind of creatures they are, don’t just touch them!", }, [40000020] = { ID = 40000020, Speaker = "Me", Text = "They don’t feel like the type that would use ATK on people.", }, [40000021] = { ID = 40000021, Speaker = "Qubi", Text = "Hm?", }, [40000022] = { ID = 40000022, Speaker = "Delia", Text = "…Qubi, what are you doing?", }, [40000023] = { ID = 40000023, Text = "(Qubi didn’t answer. She made a series of sounds at the furball—“guluu—chuu chuu chuu—” The furball responded immediately, the two of them going back and forth.)", }, [40000024] = { ID = 40000024, Speaker = "Qubi", Text = "The fluffy one says we’re guests.", }, [40000025] = { ID = 40000025, Speaker = "Isna", Text = "“You… you can understand what they’re saying?!”", }, [40000026] = { ID = 40000026, Speaker = "Qubi", Text = "“Yeah. It just… makes sense.”", }, [40000027] = { ID = 40000027, Speaker = "Isna", Text = "“‘It just makes sense’—! Junior, does that sound reasonable to you?!”", }, [40000028] = { ID = 40000028, Speaker = "Me", Text = "“This whole planet has been unbelievable from the start, senpai.”", }, [40000029] = { ID = 40000029, Speaker = "Isna", Text = "“…Fair point.”", }, [40000030] = { ID = 40000030, Speaker = "Qubi", Text = "“They’re saying today is the Festival of Radiant Light.”", }, [10013468] = { ID = 10013468, Text = "They step onto the main street of the royal capital.", }, [10013469] = { ID = 10013469, Text = "On both sides of the road stand countless figures sealed in ice.", }, [10013470] = { ID = 10013470, Speaker = "Qubi", Text = "They’re sleeping.", }, [10013471] = { ID = 10013471, Speaker = "Cecia", Text = "No.", }, [10013472] = { ID = 10013472, Speaker = "Cecia", Text = "These are all the people in her memories she couldn’t bear to lose.", }, [10013473] = { ID = 10013473, Speaker = "Delia", Text = "Every single expression is different.", }, [10013474] = { ID = 10013474, Speaker = "Delia", Text = "She kept everyone frozen at their most beautiful moment.", }, [10013475] = { ID = 10013475, Speaker = "Me", Text = "Some people are so afraid of losing something that they choose to stop time itself.", }, [10013476] = { ID = 10013476, Speaker = "Thalea", Text = "...Were you ever like that too?", }, [10013477] = { ID = 10013477, Speaker = "Me", Text = "I’m better at running away.", }, [10013478] = { ID = 10013478, Speaker = "Me", Text = "She’s braver than I am, and more stubborn too.", }, [10013479] = { ID = 10013479, Speaker = "Isna", Text = "Sounds like you really admire her.", }, [10013480] = { ID = 10013480, Speaker = "Me", Text = "I admire anyone who’s willing to burn themselves out for their wish until the very end.", }, [10013481] = { ID = 10013481, Text = "Suddenly, faint laughter drifts over from the end of the street.", }, [10013482] = { ID = 10013482, Speaker = "Qubi", Text = "Someone is stifling a laugh.", }, [10013483] = { ID = 10013483, Text = "The ice all around them begins to glow.", }, [10013484] = { ID = 10013484, Text = "Different visions appear before each person’s eyes.", }, [10013485] = { ID = 10013485, Speaker = "Delia", Text = "My workbench! And the fully Upgraded Spaceship!", }, [10013486] = { ID = 10013486, Speaker = "Isna", Text = "All the company accounts line up perfectly… this feels less real than a hallucination.", }, [10013487] = { ID = 10013487, Speaker = "Qubi", Text = "So much pudding!", }, [10013488] = { ID = 10013488, Speaker = "Thalea", Text = "Sisi… you’re not sick.", }, [10013489] = { ID = 10013489, Speaker = "Cecia", Text = "Spring… is already here.", }, [10013490] = { ID = 10013490, Speaker = "Elena", Text = "She’s using whatever each of us wants most to keep us here.", }, [10013491] = { ID = 10013491, Speaker = "Me", Text = "So don’t stare for too long.", }, [10013492] = { ID = 10013492, Speaker = "Me", Text = "Sweet dreams are best at turning travelers into furniture.", }, [10013493] = { ID = 10013493, Speaker = "Qubi", Text = "Big dolls can’t be turned into furniture.", }, [10013494] = { ID = 10013494, Speaker = "Isna", Text = "He’s already halfway to becoming a coat rack.", }, [10013495] = { ID = 10013495, Speaker = "Me", Text = "Senpai’s feedback is always this specific.", }, [10013496] = { ID = 10013496, Text = "The illusions slowly fade away.", }, [10013497] = { ID = 10013497, Text = "In the center of the square ahead stands a massive throne of ice and snow.", }, [10013498] = { ID = 10013498, Speaker = "Thalea", Text = "She’s right up ahead.", }, [10013499] = { ID = 10013499, Speaker = "Cecia", Text = "I finally made it this far.", }, [10013500] = { ID = 10013500, Speaker = "Elena", Text = "I can feel her heart.", }, [10013501] = { ID = 10013501, Speaker = "Elena", Text = "It’s so cold.", }, [10013502] = { ID = 10013502, Speaker = "Elena", Text = "And so lonely.", }, [10013503] = { ID = 10013503, Speaker = "Me", Text = "Then let’s go tell her.", }, [10013504] = { ID = 10013504, Speaker = "Me", Text = "She doesn’t have to guard the whole winter all by herself.", }, [10013505] = { ID = 10013505, Speaker = "Delia", Text = "Okay. Bring back the sun and the fairies together.", }, [10013506] = { ID = 10013506, Speaker = "Isna", Text = "Then write this myth into an executable report.", }, [10013507] = { ID = 10013507, Speaker = "Qubi", Text = "And add pudding on top of that.", }, [10013508] = { ID = 10013508, Speaker = "Thalea", Text = "Lewadulan… please wait for us.", }, [10013509] = { ID = 10013509, Speaker = "Cecia", Text = "This time.", }, [10013510] = { ID = 10013510, Speaker = "Cecia", Text = "I won’t run anymore.", }, [10013511] = { ID = 10013511, Text = "The group walked up the white staircase blanketed in frost and snow.", }, [10013512] = { ID = 10013512, Text = "The ice lanterns on both sides of the steps lit up one after another.", }, [10013513] = { ID = 10013513, Text = "It felt like the entire royal capital was holding its breath, waiting for this final reunion.", }, [10013514] = { ID = 10013514, Text = "Above the throne, wind and snow slowly gathered into a noble, solitary figure.", }, [10013515] = { ID = 10013515, Speaker = "Me", Text = "Looks like the queen is finally willing to receive guests.", }, [10013516] = { ID = 10013516, }, [10013517] = { ID = 10013517, }, [10013518] = { ID = 10013518, Text = "The wind and snow slowly converged above the throne.", }, [10013519] = { ID = 10013519, Text = "Countless ice crystals spun like feathers, forming a noble and lonely woman.", }, [10013520] = { ID = 10013520, Text = "She wore a crown of ice and snow, her long dress falling like the polar night, her eyes reflecting a winter that would never melt.", }, [10013521] = { ID = 10013521, Speaker = "Qubi", Text = "She’s beautiful.", }, [10013522] = { ID = 10013522, Speaker = "Isna", Text = "That particular comment has been coming up a bit too often in this team.", }, [10013523] = { ID = 10013523, Speaker = "Me", Text = "Beautiful things deserve to be praised again and again.", }, [10013524] = { ID = 10013524, Speaker = "Lewadulan", Text = "“…Human.”", }, [10013525] = { ID = 10013525, Text = "Her gaze passed over everyone else and came to rest on I.", }, [10013526] = { ID = 10013526, Speaker = "Lewadulan", Text = "“You have finally reached my winter.”", }, [10013527] = { ID = 10013527, Speaker = "Isna", Text = "Even her opening line carries that much pressure.", }, [10013528] = { ID = 10013528, Speaker = "Me", Text = "Nice to finally meet you, Snow Queen.", }, [10013529] = { ID = 10013529, Speaker = "Me", Text = "Or should I call you… Goddess of Hope.", }, [10013530] = { ID = 10013530, Text = "For the first time, a flicker of emotion appeared in Lewadulan’s eyes.", }, [10013531] = { ID = 10013531, Speaker = "Lewadulan", Text = "It has been a long time since anyone called me by that name.", }, [10013532] = { ID = 10013532, Speaker = "Thalea", Text = "Lewadulan.", }, [10013533] = { ID = 10013533, Speaker = "Thalea", Text = "We’re here to take you home.", }, [10013534] = { ID = 10013534, Speaker = "Lewadulan", Text = "Home?", }, [10013535] = { ID = 10013535, Speaker = "Lewadulan", Text = "To protect a single wish, I abandoned my own name.", }, [10013536] = { ID = 10013536, Speaker = "Lewadulan", Text = "Now, winter is my home.", }, [10013537] = { ID = 10013537, Speaker = "Cecia", Text = "Lewadulan...", }, [10013538] = { ID = 10013538, Text = "At last, the queen turned to look at Cecia.", }, [10013539] = { ID = 10013539, Text = "Her icy gaze softened in an instant, becoming impossibly gentle.", }, [10013540] = { ID = 10013540, Speaker = "Lewadulan", Text = "Cecia.", }, [10013541] = { ID = 10013541, Speaker = "Lewadulan", Text = "You’ve grown up.", }, [10013542] = { ID = 10013542, Speaker = "Cecia", Text = "You little fool.", }, [10013543] = { ID = 10013543, Speaker = "Cecia", Text = "I was only speaking offhand.", }, [10013544] = { ID = 10013544, Speaker = "Cecia", Text = "Who ever told you to really take the sun away?", }, [10013545] = { ID = 10013545, Speaker = "Lewadulan", Text = "But you were crying.", }, [10013546] = { ID = 10013546, Speaker = "Lewadulan", Text = "You were afraid that spring would take you away.", }, [10013547] = { ID = 10013547, Speaker = "Lewadulan", Text = "So I wanted to keep spring somewhere you could never reach.", }, [10013548] = { ID = 10013548, Speaker = "Thalea", Text = "That would be far too lonely.", }, [10013549] = { ID = 10013549, Speaker = "Lewadulan", Text = "I know you.", }, [10013550] = { ID = 10013550, Speaker = "Lewadulan", Text = "The girl who always sat by the bedside, holding her hand.", }, [10013551] = { ID = 10013551, Speaker = "Thalea", Text = "Then you should know this.", }, [10013552] = { ID = 10013552, Speaker = "Thalea", Text = "I never wanted anyone to bear this much for our sake.", }, [10013553] = { ID = 10013553, Speaker = "Lewadulan", Text = "But it was the only thing I could do.", }, [10013554] = { ID = 10013554, Speaker = "Elena", Text = "No.", }, [10013555] = { ID = 10013555, Speaker = "Elena", Text = "You did one more thing.", }, [10013556] = { ID = 10013556, Speaker = "Elena", Text = "You left your kindness behind.", }, [10013557] = { ID = 10013557, Text = "Lewadulan looks at Elena as if gazing into a long-lost mirror.", }, [10013558] = { ID = 10013558, Speaker = "Lewadulan", Text = "My guiding light.", }, [10013559] = { ID = 10013559, Speaker = "Elena", Text = "I’ve been lighting the way for you all this time.", }, [10013560] = { ID = 10013560, Speaker = "Elena", Text = "Now, it’s your turn to come back.", }, [10013561] = { ID = 10013561, Text = "The blizzard around the throne surges violently.", }, [10013562] = { ID = 10013562, Speaker = "Lewadulan", Text = "No.", }, [10013563] = { ID = 10013563, Speaker = "Lewadulan", Text = "If spring returns, Cecia might die.", }, [10013564] = { ID = 10013564, Speaker = "Cecia", Text = "That is my life.", }, [10013565] = { ID = 10013565, Speaker = "Cecia", Text = "You shouldn’t be the one to choose the seasons for me.", }, [10013566] = { ID = 10013566, Speaker = "Lewadulan", Text = "But I’m scared.", }, [10013567] = { ID = 10013567, Speaker = "Lewadulan", Text = "I don’t want to lose the first person who ever treated me as a friend.", }, [10013568] = { ID = 10013568, Speaker = "Qubi", Text = "So even a queen can be afraid.", }, [10013569] = { ID = 10013569, Speaker = "Isna", Text = "The greater a being is, the more like a child they tend to be.", }, [10013570] = { ID = 10013570, Speaker = "Me", Text = "Lewadulan.", }, [10013571] = { ID = 10013571, Speaker = "Lewadulan", Text = "Human, what are you trying to say this time?", }, [10013572] = { ID = 10013572, Speaker = "Me", Text = "I want to say… you’ve done really well.", }, [10013573] = { ID = 10013573, Speaker = "Lewadulan", Text = "…What?", }, [10013574] = { ID = 10013574, Speaker = "Me", Text = "For the sake of one small wish, you stood against the sun, against time, even against the world itself.", }, [10013575] = { ID = 10013575, Speaker = "Me", Text = "Someone who can go that far deserves respect.", }, [10013576] = { ID = 10013576, Speaker = "Lewadulan", Text = "You don’t blame me?", }, [10013577] = { ID = 10013577, Speaker = "Me", Text = "All I feel is that you’ve been holding everything up alone for far too long.", }, [10013578] = { ID = 10013578, Speaker = "Me", Text = "And now, you don’t have to guard winter by yourself anymore.", }, [10013579] = { ID = 10013579, Speaker = "Thalea", Text = "We’re all here with you.", }, [10013580] = { ID = 10013580, Speaker = "Cecia", Text = "And this time, I won’t dump the responsibility on you again.", }, [10013581] = { ID = 10013581, Speaker = "Elena", Text = "Your light was never gone.", }, [10013582] = { ID = 10013582, Text = "Lewadulan closes her eyes.", }, [10013583] = { ID = 10013583, Text = "A single clear tear falls from her ice-cold, snow-white face.", }, [10013584] = { ID = 10013584, Speaker = "Lewadulan", Text = "\"...If I let go...\"", }, [10013585] = { ID = 10013585, Speaker = "Lewadulan", Text = "\"Will spring really come back?\"", }, [10013586] = { ID = 10013586, Speaker = "Me", Text = "\"Spring has always been on its way.\"", }, [10013587] = { ID = 10013587, Speaker = "Me", Text = "\"It’s just been waiting for you to believe in it.\"", }, [10013588] = { ID = 10013588, Text = "High above the royal capital, the frozen sun trembles faintly.", }, [10013589] = { ID = 10013589, Text = "A low, resonant hum rises from the entire kingdom of ice and snow.", }, [10013590] = { ID = 10013590, Speaker = "Lewadulan", Text = "\"Then...\"", }, [10013591] = { ID = 10013591, Speaker = "Lewadulan", Text = "\"Let me see whether spring is still willing to forgive me.\"", }, [10013592] = { ID = 10013592, }, [10013593] = { ID = 10013593, }, [10013594] = { ID = 10013594, Speaker = "Lewadulan", Text = "\"The way to end this eternal winter was actually simple all along.\"", }, [10013595] = { ID = 10013595, Speaker = "Lewadulan", Text = "\"All we have to do is return the sun to the sky.\"", }, [10013596] = { ID = 10013596, Speaker = "Thalea", Text = "\"Then... why haven’t you done it all this time?\"", }, [10013597] = { ID = 10013597, Speaker = "Lewadulan", Text = "\"Because the sun is no longer whole.\"", }, [10013598] = { ID = 10013598, Speaker = "Elena", }, [10013599] = { ID = 10013599, Speaker = "Lewadulan", Text = "\"Back then, after I swallowed the sun, I couldn’t bear its power.\"", }, [10013600] = { ID = 10013600, Speaker = "Lewadulan", Text = "\"So I split myself in two.\"", }, [10013601] = { ID = 10013601, Speaker = "Lewadulan", Text = "\"You took away the warmest part of me—and with it, the entire sun.\"", }, [10013602] = { ID = 10013602, Speaker = "Elena", Text = "\"So... I’ve only been able to exist by relying on the sun’s power.\"", }, [10013603] = { ID = 10013603, Speaker = "Isna", Text = "\"If the sun returns, Elena will lose the very foundation of her existence.\"", }, [10013604] = { ID = 10013604, Speaker = "Lewadulan", Text = "\"Yes.\"", }, [10013605] = { ID = 10013605, Speaker = "Thalea", Text = "\"No... There has to be another way.\"", }, [10013606] = { ID = 10013606, Speaker = "Cecia", Text = "\"That’s what I’ve been most afraid of.\"", }, [10013607] = { ID = 10013607, Speaker = "Qubi", Text = "\"Qubi doesn’t want Lantern Sis to disappear.\"", }, [10013608] = { ID = 10013608, Speaker = "Elena", Text = "\"If this can bring spring back, I’m willing.\"", }, [10013609] = { ID = 10013609, Speaker = "Thalea", Text = "\"Don’t make it sound so easy...\"", }, [10013610] = { ID = 10013610, Speaker = "Delia", Text = "The only solution recorded in ancient texts is “re-Fusion.”", }, [10013611] = { ID = 10013611, Speaker = "Isna", Text = "Which means Elena’s sense of self would no longer be independent.", }, [10013612] = { ID = 10013612, Speaker = "Me", }, [10013613] = { ID = 10013613, Speaker = "Lewadulan", Text = "Human, you seem to have something else in mind.", }, [10013614] = { ID = 10013614, Speaker = "Me", Text = "I just think the biggest flaw in fairy tales is that the authors are obsessed with forcing a choice between only two options.", }, [10013615] = { ID = 10013615, Speaker = "Isna", Text = "He’s about to start breaking the manual again.", }, [10013616] = { ID = 10013616, Speaker = "Me", Text = "Your existence requires Energy.", }, [10013617] = { ID = 10013617, Speaker = "Me", Text = "You’re still only half a sun right now.", }, [10013618] = { ID = 10013618, Speaker = "Me", Text = "I’ll make up for the missing half.", }, [10013619] = { ID = 10013619, Speaker = "Delia", Text = "Wait… you’re not actually serious, are you?", }, [10013620] = { ID = 10013620, Speaker = "Me", Text = "I rarely joke at times like this.", }, [10013621] = { ID = 10013621, Speaker = "Delia", Text = "You want Elena to become like you, merged with the Spaceship!?", }, [10013622] = { ID = 10013622, Speaker = "Me", Text = "Exactly.", }, [10013623] = { ID = 10013623, Speaker = "Isna", Text = "I take back what I said. This isn’t breaking the manual, this is rewriting the specs of the universe from scratch.", }, [10013624] = { ID = 10013624, Speaker = "Thalea", Text = "Is that really possible?", }, [10013625] = { ID = 10013625, Speaker = "Delia", Text = "In theory… if we stabilize the output of a portion of the Core…", }, [10013626] = { ID = 10013626, Speaker = "Delia", Text = "We can! Elena’s existential structure will shift into a new equilibrium!", }, [10013627] = { ID = 10013627, Speaker = "Elena", Text = "A new… equilibrium?", }, [10013628] = { ID = 10013628, Speaker = "Me", Text = "Half from the sun.", }, [10013629] = { ID = 10013629, Speaker = "Me", Text = "Half from my journey.", }, [10013630] = { ID = 10013630, Speaker = "Qubi", Text = "Big Sis Lantern becomes half a sun and half a giant doll.", }, [10013631] = { ID = 10013631, Speaker = "Isna", Text = "That summary is so absurd it’s impossible to refute.", }, [10013632] = { ID = 10013632, Speaker = "Elena", Text = "So that means… even if the sun returns to the sky, I can still exist?", }, [10013633] = { ID = 10013633, Speaker = "Me", Text = "As long as you wish to.", }, [10013634] = { ID = 10013634, Speaker = "Elena", Text = "But I’m just a part that split off from her.", }, [10013635] = { ID = 10013635, Speaker = "Me", Text = "No.", }, [10013636] = { ID = 10013636, Speaker = "Me", Text = "You’re not a piece of anyone’s machinery.", }, [10013637] = { ID = 10013637, Speaker = "Me", Text = "You are Elena.", }, [10013638] = { ID = 10013638, Speaker = "Elena", Text = "…I am… Elena.", }, [10013639] = { ID = 10013639, Speaker = "Lewadulan", Text = "I see.", }, [10013640] = { ID = 10013640, Speaker = "Lewadulan", Text = "Even if you’re separated, you can still live under your own name.", }, [10013641] = { ID = 10013641, Speaker = "Cecia", Text = "Lewadulan…", }, [10013642] = { ID = 10013642, Speaker = "Thalea", Text = "Thank goodness… I’m so glad.", }, [10013643] = { ID = 10013643, Speaker = "Delia", Text = "But I need to say this up front.", }, [10013644] = { ID = 10013644, Speaker = "Delia", Text = "This might permanently reduce the Spaceship Core’s maximum output.", }, [10013645] = { ID = 10013645, Speaker = "Me", Text = "It won’t. With an extra heart, it’ll only go faster.", }, [10013646] = { ID = 10013646, Speaker = "Isna", Text = "This is probably the most expensive pickup line in history.", }, [10013647] = { ID = 10013647, Speaker = "Me", Text = "Strictly speaking, it’s more like a long‑term investment.", }, [10013648] = { ID = 10013648, Speaker = "Qubi", Text = "Qubi supports investment.", }, [10013649] = { ID = 10013649, Speaker = "Elena", Text = "Are you really willing to share your power with me?", }, [10013650] = { ID = 10013650, Speaker = "Me", Text = "This heart of mine was only ever used to run away.", }, [10013651] = { ID = 10013651, Speaker = "Me", Text = "Now, I want to try making it the reason someone chooses to stay.", }, [10013652] = { ID = 10013652, Speaker = "Thalea", }, [10013653] = { ID = 10013653, Speaker = "Lewadulan", Text = "Human.", }, [10013654] = { ID = 10013654, Speaker = "Lewadulan", Text = "Maybe you understand better than I do what hope really is.", }, [10013655] = { ID = 10013655, Speaker = "Me", Text = "I just hate endings where ‘someone has to disappear.’", }, [10013656] = { ID = 10013656, Speaker = "Cecia", Text = "…That sounds more like you.", }, [10013657] = { ID = 10013657, Speaker = "Elena", Text = "If your power flows inside me…", }, [10013658] = { ID = 10013658, Speaker = "Elena", Text = "Does that mean I can be considered part of your journey too?", }, [10013659] = { ID = 10013659, Speaker = "Me", Text = "No.", }, [10013660] = { ID = 10013660, Speaker = "Me", Text = "It means my journey is finally becoming a part of you.", }, [10013661] = { ID = 10013661, Speaker = "Elena", }, [10013662] = { ID = 10013662, Speaker = "Thalea", Text = "In that case…", }, [10013663] = { ID = 10013663, Speaker = "Thalea", Text = "Then spring won’t have to take anyone away anymore.", }, [10013664] = { ID = 10013664, Speaker = "Lewadulan", Text = "So, let’s send the sun home.", }, [10013665] = { ID = 10013665, Speaker = "Qubi", Text = "The sun’s getting out of bed!", }, [10013666] = { ID = 10013666, Speaker = "Delia", Text = "Spaceship Core ready for synchronization!", }, [10013667] = { ID = 10013667, Speaker = "Isna", Text = "Everyone fall back, and get ready to welcome spring.", }, [10013668] = { ID = 10013668, Speaker = "Me", Text = "Would you like to rewrite this fairy tale with me, just a little?", }, [10013669] = { ID = 10013669, Speaker = "Elena", Text = "…I would.", }, [10013670] = { ID = 10013670, Text = "Beyond the dome of the frozen royal capital, the first light of dawn is waiting to be born again.", }, [10013671] = { ID = 10013671, Text = "And this time, spring doesn’t need anyone to disappear.", }, [10013672] = { ID = 10013672, }, [10013673] = { ID = 10013673, }, [10013674] = { ID = 10013674, Text = "Outside the frozen royal capital, long‑lost sunlight spills over the snowy plains, and melting snow drips down along the Spaceship’s deck.", }, [10013675] = { ID = 10013675, Speaker = "Delia", Text = "For the first time, I feel like even water dripping off the ship can be this romantic.", }, [10013676] = { ID = 10013676, Speaker = "Isna", Text = "Once you see the maintenance list, it won’t feel so romantic anymore.", }, [10013677] = { ID = 10013677, Speaker = "Delia", Text = "Don’t bring up costs at a moment this beautiful!", }, [10013678] = { ID = 10013678, Speaker = "Qubi", Text = "The snow is crying, and laughing too.", }, [10013679] = { ID = 10013679, Speaker = "Thalea", Text = "Because spring has come back.", }, [10013680] = { ID = 10013680, Speaker = "Elena", Text = "The light… it’s so warm.", }, [10013681] = { ID = 10013681, Speaker = "Me", Text = "And this time, you don’t have to carry it all by yourself anymore.", }, [10013682] = { ID = 10013682, Speaker = "Elena", Text = "…Yes.", }, [10013683] = { ID = 10013683, Speaker = "Qubi", Text = "Big plushie.", }, [10013684] = { ID = 10013684, Speaker = "Me", Text = "What is it?", }, [10013685] = { ID = 10013685, Speaker = "Qubi", Text = "You promised that when everything was over, you’d play with Qubi.", }, [10013686] = { ID = 10013686, Speaker = "Me", Text = "I thought you’d forgotten.", }, [10013687] = { ID = 10013687, Speaker = "Qubi", Text = "Qubi doesn’t forget important things.", }, [10013688] = { ID = 10013688, Speaker = "Isna", Text = "Especially when it’s about collecting debts.", }, [10013689] = { ID = 10013689, Speaker = "Qubi", Text = "Qubi is here to claim the reward.", }, [10013690] = { ID = 10013690, Speaker = "Delia", Text = "This kid is getting more and more business‑savvy.", }, [10013691] = { ID = 10013691, Speaker = "Thalea", Text = "Go on, don’t keep Qubi waiting too long.", }, [10013692] = { ID = 10013692, }, [10013693] = { ID = 10013693, }, [10013694] = { ID = 10013694, Speaker = "Qubi", Text = "Whoa! I got pushed down!!!", }, [10013695] = { ID = 10013695, Speaker = "Me", Text = "Heave-ho~ heave-ho~ undo the restraints!", }, [10013696] = { ID = 10013696, Speaker = "Qubi", Text = "Aaah! That’s cheating! The big plushie isn’t allowed to free itself!!", }, [10013697] = { ID = 10013697, Speaker = "Me", Text = "Well, about that…", }, [10013698] = { ID = 10013698, Speaker = "Me", Text = "Right, because the big plushie wants to try some other, even more exciting ways to play~", }, [10013699] = { ID = 10013699, Speaker = "Qubi", Text = "Ooh ooh ooh! Really?", }, [10013700] = { ID = 10013700, Speaker = "Qubi", Text = "What kind of play is it? Qubi wants to know!", }, [10013701] = { ID = 10013701, Speaker = "Me", Text = "(She’s surprisingly easy to fool…)", }, [10013702] = { ID = 10013702, Speaker = "Me", Text = "If you want to know, then stay just like this and don’t move.", }, [10013703] = { ID = 10013703, Speaker = "Qubi", Text = "Okay, Qubi won’t move, Qubi will wait like a good girl…", }, [10013704] = { ID = 10013704, Text = "A vibrating egg pressed against her clit, a wand massager rubbing at her entrance.", }, [10013705] = { ID = 10013705, Speaker = "Qubi", Text = "Mmm ah~~~ like this… what kind of game is this?", }, [10013706] = { ID = 10013706, Speaker = "Me", Text = "A tickling game~ if you can’t hold out, you lose.", }, [10013707] = { ID = 10013707, Speaker = "Qubi", Text = "But… this doesn’t tickle… it just feels a bit—", }, [10013708] = { ID = 10013708, Text = "The wand slides into Qubi’s pussy, and Qubi’s legs start to tremble.", }, [10013709] = { ID = 10013709, Speaker = "Qubi", Text = "—Mmm aaahhh~~~", }, [10013710] = { ID = 10013710, Speaker = "Me", Text = "Don’t rush it, I never said I was going to tickle you there.", }, [10013711] = { ID = 10013711, Speaker = "Qubi", Text = "Then where… mm mm… are you going to tickle…", }, [10013712] = { ID = 10013712, Speaker = "Qubi", Text = "If you keep doing that… Qubi feels like… mm aaah~", }, [10013713] = { ID = 10013713, Text = "Qubi’s legs tremble, her feet drifting close to the protagonist’s face.", }, [10013714] = { ID = 10013714, Speaker = "Me", Text = "The game’s only just getting started, isn’t it~", }, [10013715] = { ID = 10013715, Text = "The protagonist sticks out his tongue and licks the soles of Qubi’s feet.", }, [10013716] = { ID = 10013716, Speaker = "Qubi", Text = "Hss… mmm—", }, [10013717] = { ID = 10013717, Speaker = "Qubi", Text = "Mmm ah… it itches so much… feels so weird…", }, [10013718] = { ID = 10013718, Speaker = "Qubi", Text = "And down there… it’s still buzzing, mmn ahhh〜〜〜", }, [10013719] = { ID = 10013719, Speaker = "Me", Text = "Hehe… this is the essence of this game.", }, [10013720] = { ID = 10013720, Speaker = "Me", Text = "Heavenly orgasms… and hellish tickling, all at the same time…", }, [10013721] = { ID = 10013721, Speaker = "Me", Text = "So… are you ready to give up yet…?", }, [10013722] = { ID = 10013722, Speaker = "Qubi", Text = "Hah… ah…", }, [10013723] = { ID = 10013723, Speaker = "Qubi", Text = "Qubi… mmn ah… won’t give in…", }, [10013724] = { ID = 10013724, Speaker = "Qubi", Text = "Ugh ah— between my toes… no, not there!", }, [10013725] = { ID = 10013725, Text = "Qubi’s vagina grows wet and dripping as the vibrator thrusts in and out.", }, [10013726] = { ID = 10013726, Speaker = "Qubi", Text = "Mmm hahaha… my feet are so itchy…", }, [10013727] = { ID = 10013727, Speaker = "Qubi", Text = "It’s all tingly down there… hahaha… I’m gonna lose it…", }, [10013728] = { ID = 10013728, Speaker = "Qubi", Text = "Haa… hahaha…", }, [10013729] = { ID = 10013729, Speaker = "Me", Text = "Smooch… slurp…", }, [10013730] = { ID = 10013730, Speaker = "Me", Text = "You’re getting wetter and wetter down here… do you really like being licked like this?", }, [10013731] = { ID = 10013731, Speaker = "Qubi", Text = "Mmm haha… no I don’t… hahaha—", }, [10013732] = { ID = 10013732, Speaker = "Me", Text = "You don’t? But that’s not what your pussy is telling me〜", }, [10013733] = { ID = 10013733, Text = "The vibrator slips out, Qubi’s body shudders in climax as her hips gush with fluid.", }, [10013734] = { ID = 10013734, Speaker = "Qubi", Text = "Mmm ahhhh——!", }, [10013735] = { ID = 10013735, Speaker = "Me", Text = "Oh my, you squirted so much you soaked the sheets.", }, [10013736] = { ID = 10013736, Speaker = "Me", Text = "Ready to give up now?", }, [10013737] = { ID = 10013737, Speaker = "Qubi", Text = "Nn… hah… not a chance… this service of yours…", }, [10013738] = { ID = 10013738, Speaker = "Qubi", Text = "Big plushie… doing this… I can barely feel a thing…", }, [10013739] = { ID = 10013739, Text = "You can really hold out, huh〜 then we’ll have to Upgrade the game’s difficulty〜", }, [10013740] = { ID = 10013740, Text = "His cock rubs against the entrance of Qubi’s vagina.", }, [10013741] = { ID = 10013741, Speaker = "Qubi", Text = "Mmm!? Why—", }, [10013742] = { ID = 10013742, Text = "His cock drives in deep, and Qubi shudders as she comes again.", }, [10013743] = { ID = 10013743, Speaker = "Qubi", Text = "—Aaahhhhhhh!!!", }, [10013744] = { ID = 10013744, Text = "Intense thrusting loop", }, [10013745] = { ID = 10013745, Speaker = "Qubi", Text = "Ugh… ah!", }, [10013746] = { ID = 10013746, Speaker = "Qubi", Text = "W‑wait… hold on…", }, [10013747] = { ID = 10013747, Speaker = "Qubi", Text = "No, no, no—", }, [10013748] = { ID = 10013748, Text = "The protagonist pounds into her, his cock sliding in and out as he takes the tips of Qubi’s feet into his mouth.", }, [10013749] = { ID = 10013749, Speaker = "Me", Text = "Smooch… *tsk*…", }, [10013750] = { ID = 10013750, Speaker = "Qubi", Text = "Hahaha… ha… d‑don’t…", }, [10013751] = { ID = 10013751, Speaker = "Qubi", Text = "Down there is already… mm, hahaha… I’m about to lose it, hahaha…", }, [10013752] = { ID = 10013752, Speaker = "Qubi", Text = "Mmm, aaahhh, hahaha… ah! Don’t—don’t lick there…!", }, [10013753] = { ID = 10013753, Speaker = "Qubi", Text = "Big plushie, doing that is… totally cheating, hahaha, mmh mmh~~", }, [10013754] = { ID = 10013754, Speaker = "Me", Text = "Squish, squish…", }, [10013755] = { ID = 10013755, Speaker = "Me", Text = "Ready to give up yet…? *suck*…", }, [10013756] = { ID = 10013756, Speaker = "Qubi", Text = "Haha… no… I’m just… mmph!!", }, [10013757] = { ID = 10013757, Speaker = "Qubi", Text = "Oh no, oh no, oh no, oh no—", }, [10013758] = { ID = 10013758, Speaker = "Qubi", Text = "I… I give… I… mmh, mmh, mmh—", }, [10013759] = { ID = 10013759, Text = "He Accelerates his thrusts, then slams all the way in and cums deep inside!", }, [10013760] = { ID = 10013760, Speaker = "Qubi", Text = "Nnnaaaahhhh————!!!", }, [10013761] = { ID = 10013761, Speaker = "Qubi", Text = "You’re hitting it! You’re all the way inside!!", }, [10013762] = { ID = 10013762, Speaker = "Qubi", Text = "You filled me up…", }, [10013763] = { ID = 10013763, Text = "After 1–2 seconds he pulls out and sprays it all over Qubi’s body.", }, [10013764] = { ID = 10013764, Speaker = "Qubi", Text = "I… I’ve been fucked completely senseless…", }, [10013765] = { ID = 10013765, Speaker = "Qubi", Text = "Haa… haa…", }, [10013766] = { ID = 10013766, Speaker = "Qubi", Text = "My head’s spinning… I can’t move at all…", }, [10013767] = { ID = 10013767, Text = "Afterglow loop, Qubi stays in the same position, breathing hard in a looping animation.", }, [10013768] = { ID = 10013768, Speaker = "Me", Text = "Haa~ I didn’t expect to make you come and you still wouldn’t admit defeat.", }, [10013769] = { ID = 10013769, Speaker = "Me", Text = "So this round… I guess you win.", }, [10013770] = { ID = 10013770, Speaker = "Qubi", Text = "Haa… thank goodness… Qubi won…", }, [10013771] = { ID = 10013771, Speaker = "Qubi", Text = "But… haa… Qubi feels…", }, [10013772] = { ID = 10013772, Speaker = "Qubi", Text = "Like something’s… a little off…?", }, [10013773] = { ID = 10013773, Speaker = "Me", Text = "Oh? Really?", }, [10013774] = { ID = 10013774, Speaker = "Qubi", Text = "But… that was so much fun… haa… let’s play again next time…", }, [10013775] = { ID = 10013775, Speaker = "Me", Text = "(So she really does love this after all…)", }, [10013776] = { ID = 10013776, }, [10013777] = { ID = 10013777, }, [10013778] = { ID = 10013778, Text = "On the third day after spring’s return, the snow on Hill of Hope had retreated to the shaded slopes and eaves.", }, [10013779] = { ID = 10013779, Text = "In the small garden behind the church, the first cluster of nameless white flowers was quietly blooming.", }, [10013780] = { ID = 10013780, Text = "Snowmelt dripped down along the stone steps, as if winter were slowly learning how to let go.", }, [10013781] = { ID = 10013781, Speaker = "Me", Text = "You’re here.", }, [10013782] = { ID = 10013782, Speaker = "Thalea", Text = "I knew you’d come.", }, [10013783] = { ID = 10013783, Speaker = "Me", Text = "That sounds like some kind of prophecy.", }, [10013784] = { ID = 10013784, Speaker = "Thalea", Text = "It’s not a prophecy.", }, [10013785] = { ID = 10013785, Speaker = "Thalea", Text = "It’s just faith.", }, [10013786] = { ID = 10013786, Speaker = "Me", Text = "This place is completely different from when I first met you.", }, [10013787] = { ID = 10013787, Speaker = "Thalea", Text = "So am I.", }, [10013788] = { ID = 10013788, Speaker = "Me", Text = "Did you grow flowers too?", }, [10013789] = { ID = 10013789, Speaker = "Thalea", Text = "N-no, that’s not what I meant.", }, [10013790] = { ID = 10013790, Speaker = "Me", Text = "What a shame, I was kind of looking forward to it.", }, [10013791] = { ID = 10013791, Speaker = "Thalea", Text = "You always say embarrassing things on purpose at the most important moments.", }, [10013792] = { ID = 10013792, Speaker = "Me", Text = "Because you’re adorable when you’re embarrassed.", }, [10013793] = { ID = 10013793, Speaker = "Thalea", Text = "…Saying things like that is totally cheating.", }, [10013794] = { ID = 10013794, Speaker = "Narrator", Text = "The wind drifts through the garden, carrying the scent of earth and melting snow.", }, [10013795] = { ID = 10013795, Speaker = "Thalea", Text = "When I was little, I always thought spring only existed in stories.", }, [10013796] = { ID = 10013796, Speaker = "Thalea", Text = "Like a fairy tale far, far away.", }, [10013797] = { ID = 10013797, Speaker = "Thalea", Text = "But now, it’s really come back.", }, [10013798] = { ID = 10013798, Speaker = "Me", Text = "Because someone never stopped believing in it.", }, [10013799] = { ID = 10013799, Speaker = "Thalea", Text = "No.", }, [10013800] = { ID = 10013800, Speaker = "Thalea", Text = "It’s because you came.", }, [10013801] = { ID = 10013801, Speaker = "Me", }, [10013802] = { ID = 10013802, Speaker = "Thalea", Text = "I used to think a saint’s duty was just to put others at ease.", }, [10013803] = { ID = 10013803, Speaker = "Thalea", Text = "So I wasn’t allowed to be afraid, or to be weak.", }, [10013804] = { ID = 10013804, Speaker = "Thalea", Text = "But when I’m with you, it feels like I don’t have to try so hard.", }, [10013805] = { ID = 10013805, Speaker = "Me", Text = "That’s not weakness.", }, [10013806] = { ID = 10013806, Speaker = "Me", Text = "That’s trust.", }, [10013807] = { ID = 10013807, Speaker = "Thalea", Text = "I know.", }, [10013808] = { ID = 10013808, Speaker = "Thalea", Text = "So… there’s something I want to tell you.", }, [10013809] = { ID = 10013809, Speaker = "Me", Text = "I’m listening.", }, [10013810] = { ID = 10013810, Speaker = "Thalea", Text = "I like you.", }, [10013811] = { ID = 10013811, Speaker = "Thalea", Text = "I like you so, so much.", }, [10013812] = { ID = 10013812, Speaker = "Thalea", Text = "I like you so much that sometimes just seeing you standing there makes me feel at peace.", }, [10013813] = { ID = 10013813, Speaker = "Thalea", Text = "And I like you so much that whenever I think about how you’ll have to leave someday, it makes me really sad.", }, [10013814] = { ID = 10013814, Speaker = "Me", }, [10013815] = { ID = 10013815, Speaker = "Thalea", Text = "But I’m not trying to make you stay.", }, [10013816] = { ID = 10013816, Speaker = "Thalea", Text = "I know you belong to the sky, and to all the places you haven’t reached yet.", }, [10013817] = { ID = 10013817, Speaker = "Thalea", Text = "The you I like is exactly who you are now.", }, [10013818] = { ID = 10013818, Speaker = "Thalea", Text = "So…", }, [10013819] = { ID = 10013819, Speaker = "Thalea", Text = "I just want you to know.", }, [10013820] = { ID = 10013820, Speaker = "Thalea", Text = "No matter how far you fly, there will always be someone here waiting for you.", }, [10013821] = { ID = 10013821, Speaker = "Narrator", Text = "My smile faltered for a moment.", }, [10013822] = { ID = 10013822, Speaker = "Narrator", Text = "Those words were like a gentle key, opening a door in his heart that hadn’t been touched for a very long time.", }, [10013823] = { ID = 10013823, Speaker = "Me", Text = "I’ve lived for a long time.", }, [10013824] = { ID = 10013824, Speaker = "Me", Text = "So long that I’ve grown used to never looking back whenever I leave.", }, [10013825] = { ID = 10013825, Speaker = "Me", Text = "Because as long as I don’t look back, I don’t have to notice that I’m actually a little lonely.", }, [10013826] = { ID = 10013826, Speaker = "Thalea", }, [10013827] = { ID = 10013827, Speaker = "Me", Text = "You’re dangerous, Thalea.", }, [10013828] = { ID = 10013828, Speaker = "Thalea", Text = "Dangerous?", }, [10013829] = { ID = 10013829, Speaker = "Me", Text = "Because you’re the first person who’s ever made me really start to think.", }, [10013830] = { ID = 10013830, Speaker = "Me", Text = "Whether freedom also means wanting to return to a certain place.", }, [10013831] = { ID = 10013831, Speaker = "Thalea", }, [10013832] = { ID = 10013832, Speaker = "Me", Text = "I can’t promise I’ll stay forever.", }, [10013833] = { ID = 10013833, Speaker = "Me", Text = "But I can make you a promise.", }, [10013834] = { ID = 10013834, Speaker = "Me", Text = "I will definitely come back.", }, [10013835] = { ID = 10013835, Speaker = "Thalea", Text = "…Really?", }, [10013836] = { ID = 10013836, Speaker = "Me", Text = "After all, you’ve already taken a piece of my heart.", }, [10013837] = { ID = 10013837, Speaker = "Thalea", Text = "You’re saying that kind of totally unfair thing again…", }, [10013838] = { ID = 10013838, Speaker = "Me", Text = "So then, dear Saint.", }, [10013839] = { ID = 10013839, Speaker = "Me", Text = "Would you be willing to go out with someone who almost never stops moving?", }, [10013840] = { ID = 10013840, Speaker = "Thalea", Text = "I would.", }, [10013841] = { ID = 10013841, Speaker = "Narrator", Text = "She threw herself into his arms, like the very first flower finally blooming in spring.", }, [10013842] = { ID = 10013842, Speaker = "Me", Text = "Careful.", }, [10013843] = { ID = 10013843, Speaker = "Me", Text = "My heart’s output is lower than usual right now.", }, [10013844] = { ID = 10013844, Speaker = "Thalea", Text = "Then I’ll hold you more gently.", }, [10013845] = { ID = 10013845, Speaker = "Me", Text = "No.", }, [10013846] = { ID = 10013846, Speaker = "Me", Text = "You can hold me even tighter.", }, [10013847] = { ID = 10013847, Speaker = "Narrator", Text = "Amid melting snow and the scent of flowers, he lowered his head and kissed her.", }, [10013848] = { ID = 10013848, Speaker = "Thalea", Text = "...Mm.", }, [10013849] = { ID = 10013849, Speaker = "Narrator", Text = "That kiss was feather‑light, yet as gentle and sure as spring itself.", }, [10013850] = { ID = 10013850, Speaker = "Thalea", Text = "I’ll wait for you.", }, [10013851] = { ID = 10013851, Speaker = "Me", Text = "Then I’ve got a reason I absolutely have to come back.", }, [10013852] = { ID = 10013852, Text = "The white flowers in the garden swayed in the wind like a silent blessing.", }, [10013853] = { ID = 10013853, Text = "For a traveler, freedom has never meant having no attachments.", }, [10013854] = { ID = 10013854, Text = "It means finally meeting someone worth turning back for.", }, [10013855] = { ID = 10013855, Text = "For a saint, a miracle isn’t forcing someone to stay.", }, [10013856] = { ID = 10013856, Text = "It’s believing he’ll return, even knowing he’s destined to leave again.", }, [10013857] = { ID = 10013857, Text = "And so, in the garden where spring had come once more, two hearts that had been lonely for far too long finally found each other.", }, [10013858] = { ID = 10013858, }, [10013859] = { ID = 10013859, }, [10013860] = { ID = 10013860, Text = "A few days later, the snow on Hill of Hope had retreated into the shadows of the mountains and forests.", }, [10013861] = { ID = 10013861, Text = "Water began to drip from the eaves, the scent of earth rose again, and children ran across the grass for the first time.", }, [10013862] = { ID = 10013862, Text = "Spring, like a traveler who’d been delayed far too long, finally knocked on this country’s door.", }, [10013863] = { ID = 10013863, Speaker = "Delia", Text = "Thruster calibration complete!", }, [10013864] = { ID = 10013864, Speaker = "Delia", Text = "The Spaceship is back in flying condition!", }, [10013865] = { ID = 10013865, Speaker = "Qubi", Text = "The big doll’s home has come back to life!", }, [10013866] = { ID = 10013866, Speaker = "Isna", Text = "To be precise, it’s only barely restored thanks to everyone’s hard work.", }, [10013867] = { ID = 10013867, Speaker = "Me", Text = "What senpai means is, she wants me to thank her properly.", }, [10013868] = { ID = 10013868, Speaker = "Isna", Text = "What I mean is, next time don’t use your heart as a universal battery.", }, [10013869] = { ID = 10013869, Speaker = "Me", Text = "I’ll do my best to improve.", }, [10013870] = { ID = 10013870, Speaker = "Elena", Text = "If you break down, Thalea will cry.", }, [10013871] = { ID = 10013871, Speaker = "Me", Text = "You’ve gotten a lot better at getting to the point lately.", }, [10013872] = { ID = 10013872, Speaker = "Elena", Text = "I’m learning what it means to be “myself.”", }, [10013873] = { ID = 10013873, Text = "The light glowing on Elena’s chest was gentle and steady.", }, [10013874] = { ID = 10013874, Text = "Half of it was the sun, and the other half was the heartbeat of the Spaceship.", }, [10013875] = { ID = 10013875, Speaker = "Delia", Text = "From an engineering standpoint, this is basically an epic-level cross-system compatibility feat.", }, [10013876] = { ID = 10013876, Speaker = "Qubi", Text = "From Qubi’s point of view, Elena is now half a Spaceship.", }, [10013877] = { ID = 10013877, Speaker = "Elena", Text = "So do I need to pay docking fees for her?", }, [10013878] = { ID = 10013878, Speaker = "Isna", Text = "This team’s sense of normal is steadily falling apart.", }, [10013879] = { ID = 10013879, Text = "The residents of Hill of Hope slowly gather in the plaza.", }, [10013880] = { ID = 10013880, Text = "Snowmen, little block people, children, and adults whose smiles have finally returned.", }, [10013881] = { ID = 10013881, Speaker = "Villager A", Text = "Lady Saint! Mr. Traveler! Thank you!", }, [10013882] = { ID = 10013882, Speaker = "Child A", Text = "Big brother, you have to fall from the sky again next time!", }, [10013883] = { ID = 10013883, Speaker = "Me", Text = "I’ll try to make my entrance in a slightly more elegant way.", }, [10013884] = { ID = 10013884, Speaker = "Child B", Text = "It’s a promise!", }, [10013885] = { ID = 10013885, Text = "Cecia stands beside Thalea, wrapped in a thick shawl, her face still a little pale.", }, [10013886] = { ID = 10013886, Speaker = "Cecia", Text = "In the history of medicine, this is probably the most ridiculous treatment case ever.", }, [10013887] = { ID = 10013887, Speaker = "Me", Text = "You’re looking much better.", }, [10013888] = { ID = 10013888, Speaker = "Cecia", Text = "I only improved from ‘about to die’ to ‘not dying for now.’", }, [10013889] = { ID = 10013889, Speaker = "Thalea", Text = "Cecia.", }, [10013890] = { ID = 10013890, Speaker = "Cecia", Text = "But… thank you.", }, [10013891] = { ID = 10013891, Speaker = "Me", Text = "Just hearing you say thanks already makes this whole journey worth it.", }, [10013892] = { ID = 10013892, Speaker = "Cecia", Text = "Don’t get cocky. I still think you’re highly suspicious.", }, [10013893] = { ID = 10013893, Speaker = "Isna", Text = "On that point, we’re in complete agreement.", }, [10013894] = { ID = 10013894, Speaker = "Qubi", Text = "Being suspicious is part of a big mascot’s charm.", }, [10013895] = { ID = 10013895, Text = "A Wolf’s howl suddenly echoes from the direction of the forest.", }, [10013896] = { ID = 10013896, Speaker = "Ilva", Text = "Little rooster! Don’t forget that spring bites too!", }, [10013897] = { ID = 10013897, Text = "Ilva sits on a tree branch, her red cloak billowing in the wind.", }, [10013898] = { ID = 10013898, Speaker = "Snowball", Text = "Awoo!", }, [10013899] = { ID = 10013899, Speaker = "Charcoal", Text = "Awooo!", }, [10013900] = { ID = 10013900, Speaker = "Me", Text = "I’ll remember, Little Red Riding Hood.", }, [10013901] = { ID = 10013901, Speaker = "Ilva", Text = "Next time you come, I’ll take you to chase the sun!", }, [10013902] = { ID = 10013902, Speaker = "Me", Text = "Sounds a lot like a Date.", }, [10013903] = { ID = 10013903, Speaker = "Thalea", }, [10013904] = { ID = 10013904, Speaker = "Me", Text = "Of course—only after we get the saintly lady’s approval.", }, [10013905] = { ID = 10013905, Speaker = "Thalea", Text = "I-I’m not that petty.", }, [10013906] = { ID = 10013906, Speaker = "Cecia", Text = "You’d better be a little petty.", }, [10013907] = { ID = 10013907, Text = "Laughter ripples through the square.", }, [10013908] = { ID = 10013908, Speaker = "Elena", Text = "I’m not leaving with you.", }, [10013909] = { ID = 10013909, Speaker = "Me", Text = "I know.", }, [10013910] = { ID = 10013910, Speaker = "Elena", Text = "Back then, I was just a lamp.", }, [10013911] = { ID = 10013911, Speaker = "Elena", Text = "Now, I want to live as Elena.", }, [10013912] = { ID = 10013912, Speaker = "Me", Text = "That’s a very good name.", }, [10013913] = { ID = 10013913, Speaker = "Elena", Text = "Thank you, for letting me be more than just a part of someone else.", }, [10013914] = { ID = 10013914, Speaker = "Me", Text = "You’ve been yourself from the very beginning.", }, [10013915] = { ID = 10013915, Text = "Elena gently wraps her arms around me.", }, [10013916] = { ID = 10013916, Speaker = "Elena", Text = "Safe travels.", }, [10013917] = { ID = 10013917, Text = "The Spaceship’s boarding ramp slowly lowers.", }, [10013918] = { ID = 10013918, Speaker = "Delia", Text = "All hands, prepare to board!", }, [10013919] = { ID = 10013919, Speaker = "Qubi", Text = "Kingdom of Spring, see you next time!", }, [10013920] = { ID = 10013920, Speaker = "Isna", Text = "Looks like someone still has the most important farewell left to say.", }, [10013921] = { ID = 10013921, Speaker = "Me", Text = "I know.", }, [10013922] = { ID = 10013922, Text = "Thalea walks up to me, holding a small charm woven from white blossoms.", }, [10013923] = { ID = 10013923, Speaker = "Thalea", Text = "This is for you.", }, [10013924] = { ID = 10013924, Speaker = "Thalea", Text = "These are the first flowers to bloom this year.", }, [10013925] = { ID = 10013925, Speaker = "Thalea", Text = "And proof that spring really did exist.", }, [10013926] = { ID = 10013926, Speaker = "Me", Text = "Then I’ll carry spring with me, right here on my body.", }, [10013927] = { ID = 10013927, Speaker = "Thalea", Text = "That way, even if you’re far, far away, you’ll never forget the way home.", }, [10013928] = { ID = 10013928, Speaker = "Me", Text = "I won’t forget.", }, [10013929] = { ID = 10013929, Speaker = "Me", Text = "Because this place has already become the one place I ache to return to.", }, [10013930] = { ID = 10013930, Speaker = "Thalea", Text = "I’ll be waiting for you, always.", }, [10013931] = { ID = 10013931, Speaker = "Me", Text = "Then please wait for me.", }, [10013932] = { ID = 10013932, Text = "The Spaceship’s engine began to hum softly, like a heart starting to beat again.", }, [10013933] = { ID = 10013933, Speaker = "Villagers", Text = "Fair winds and safe travels—!", }, [10013934] = { ID = 10013934, Speaker = "Ilva", Text = "Little rooster! You’re not allowed to get lost!", }, [10013935] = { ID = 10013935, Speaker = "Qubi", Text = "Big plushies are always getting lost anyway!", }, [10013936] = { ID = 10013936, Speaker = "Isna", Text = "But somehow, they always manage to stumble onto the right answer.", }, [10013937] = { ID = 10013937, Text = "The Spaceship slowly lifted off the ground.", }, [10013938] = { ID = 10013938, Text = "Amid the sea of flowers in full bloom and the hands waving below, the traveler set out on his journey once more.", }, [10013939] = { ID = 10013939, Text = "And this time, for the first time, he knew with perfect clarity that in a place where spring would always return, someone was there, waiting for him to come home.", }, [10013940] = { ID = 10013940, }, [20003811] = { ID = 20003811, Text = "Pupetta Date System Placeholder CG2-7", }, [20003812] = { ID = 20003812, Text = "Pupetta Date System Placeholder CG2-8", }, [20003813] = { ID = 20003813, Text = "Pupetta Date System Placeholder CG2-9", }, [20003814] = { ID = 20003814, Text = "Pupetta Date System Placeholder CG3-1", }, [20003815] = { ID = 20003815, Text = "Pupetta Date System Placeholder CG3-2", }, [20003816] = { ID = 20003816, Text = "Pupetta Date System Placeholder CG3-3", }, [20003817] = { ID = 20003817, Text = "Pupetta Date System Placeholder CG3-4", }, [20003818] = { ID = 20003818, Text = "Pupetta Date System Placeholder CG3-5", }, [20003819] = { ID = 20003819, Text = "Pupetta Date System Placeholder CG3-6", }, [20003820] = { ID = 20003820, Text = "Pupetta Date System Placeholder CG3-7", }, [20003821] = { ID = 20003821, Text = "Pupetta Date System Placeholder CG3-8", }, [20003822] = { ID = 20003822, Text = "Pupetta Date System Placeholder CG3-9", }, [20003823] = { ID = 20003823, Text = "Fade to black transition", }, [20003824] = { ID = 20003824, Speaker = "Me", Text = "It suits you perfectly!", }, [20003825] = { ID = 20003825, Speaker = "Isna", Text = "Oh?", }, [20003826] = { ID = 20003826, Speaker = "Isna", Text = "Telling a girl she looks insanely good in a bunny suit.", }, [20003827] = { ID = 20003827, Speaker = "Isna", Text = "Isn’t that basically sexual harassment?", }, [20003828] = { ID = 20003828, Speaker = "Isna", Text = "Hmph! Don’t think saying that is going to make me happy!", }, [20003829] = { ID = 20003829, Speaker = "Me", Text = "You look really happy about it though, senpai.", }, [20003830] = { ID = 20003830, Speaker = "Isna", Text = "Cut the crap, that’s just the lighting playing tricks on you.", }, [20003831] = { ID = 20003831, Speaker = "Isna", Text = "Anyway, sit down already! Since you’re here, I’ll show you what proper bar culture really looks like!", }, [20003832] = { ID = 20003832, Text = "Fade to black transition", }, [20003833] = { ID = 20003833, Speaker = "Me", Text = "Dressed like this, you look really different from usual.", }, [20003834] = { ID = 20003834, Speaker = "Isna", Text = "Of course it’s different, I picked this out especially.", }, [20003835] = { ID = 20003835, Speaker = "Isna", Text = "I’m in a good mood today, so I’ll let you compliment me a bit more.", }, [20003836] = { ID = 20003836, Speaker = "Me", Text = "With this outfit on, your chest really stands out, your waist looks extra slim, and with that high slit—", }, [20003837] = { ID = 20003837, Speaker = "Me", Text = "your ass looks amazing, really big and sexy!", }, [20003838] = { ID = 20003838, Speaker = "Isna", Text = "What the hell are you babbling about, you idiot?!", }, [20003839] = { ID = 20003839, Speaker = "Isna", Text = "That is absolutely sexual harassment!", }, [20003840] = { ID = 20003840, Speaker = "Isna", Text = "You idiot! Keep those thoughts in your head, don’t you dare say them out loud!", }, [20003841] = { ID = 20003841, Speaker = "Isna", Text = "And if you have to say them, you only say them to me!", }, [20003842] = { ID = 20003842, Speaker = "Isna", Text = "Honestly!", }, [20003843] = { ID = 20003843, Speaker = "Isna", Text = "With the way you talk, it wouldn’t be surprising if the police hauled you off someday!", }, [20003844] = { ID = 20003844, Text = "(Isna’s face flushes red all the way to her ears as she turns her head away.)", }, [20003845] = { ID = 20003845, Speaker = "Isna", Text = "Anyway, sit down already! Since you’re here, I’ll show you what proper bar culture really looks like!", }, [20003846] = { ID = 20003846, }, [20003847] = { ID = 20003847, Speaker = "Me", Text = "Cheap beer is fine.", }, [20003848] = { ID = 20003848, Speaker = "Isna", Text = "...What?", }, [20003849] = { ID = 20003849, Speaker = "Isna", Text = "You mean the cheap beer?", }, [20003850] = { ID = 20003850, Speaker = "Isna", Text = "Junior, are you Confirm?", }, [20003851] = { ID = 20003851, Speaker = "Me", Text = "Yeah, they taste about the same, right?", }, [20003852] = { ID = 20003852, Speaker = "Isna", Text = "No way. They’re totally different, okay!", }, [20003853] = { ID = 20003853, Speaker = "Isna", Text = "Do you even get what that kind of thing means? If you’re drinking that cheap stuff, how are you living up to your own status?", }, [20003854] = { ID = 20003854, Speaker = "Me", Text = "My status… I’m just a Normal junior, you know.", }, [20003855] = { ID = 20003855, Speaker = "Isna", Text = "That’s exactly why you need to be picky!", }, [20003856] = { ID = 20003856, Speaker = "Isna", Text = "Taste is cultivated through the choices you make every day.", }, [20003857] = { ID = 20003857, Speaker = "Isna", Text = "If a corporate drone stuck at the bottom keeps drinking cheap beer day after day, they’ll be a corporate drone forever!", }, [20003858] = { ID = 20003858, Speaker = "Me", Text = "Reality...... is it really that cruel?", }, [20003859] = { ID = 20003859, Speaker = "Me", Text = "Then how about this instead?", }, [20003860] = { ID = 20003860, Speaker = "Me", Text = "Senpai, you’ve definitely got way more drinking experience than I do. Want to pick a drink for me?", }, [20003861] = { ID = 20003861, Speaker = "Isna", Text = "…What?", }, [20003862] = { ID = 20003862, Speaker = "Isna", Text = "Wait, you said… you want me to pick for you?", }, [20003863] = { ID = 20003863, Text = "(Her hands pause for a moment. She lifts a finger to brush her bangs, then lets it fall again—)", }, [20003864] = { ID = 20003864, Speaker = "Isna", Text = "I-I mean… it’s not like I can’t.", }, [20003865] = { ID = 20003865, Speaker = "Isna", Text = "I do have more experience than you. You don’t need to remind me of that.", }, [20003866] = { ID = 20003866, Speaker = "Me", Text = "Then I’ll be in your hands, Senpai.", }, [20003867] = { ID = 20003867, Speaker = "Isna", Text = "Nonsense, who said you could trouble me?", }, [20003868] = { ID = 20003868, Speaker = "Isna", Text = "You really are impossible to deal with…", }, [20003869] = { ID = 20003869, Speaker = "Me", Text = "Oh? Senpai, were you just smiling?", }, [20003870] = { ID = 20003870, Speaker = "Isna", Text = "Was I?! I wasn’t!", }, [20003871] = { ID = 20003871, Speaker = "Isna", Text = "Be quiet for a second and let me think.", }, [20003872] = { ID = 20003872, Text = "(I watch her lower her head and start mixing—ice cubes, a bit of clear base, then a few drops of a darker-colored liqueur—)", }, [20003873] = { ID = 20003873, Speaker = "Isna", Text = "Done.", }, [20003874] = { ID = 20003874, Text = "(Senpai slides a pale pink-orange cocktail across the counter to me.)", }, [20003875] = { ID = 20003875, Speaker = "Isna", Text = "It’s sweet, you should be able to handle it. A hundred times better than that cheap beer you were talking about.", }, [20003876] = { ID = 20003876, Speaker = "Me", Text = "…Senpai really put a lot of thought into this for me.", }, [20003877] = { ID = 20003877, Speaker = "Isna", Text = "Don’t get the wrong idea, I just don’t want people saying the drinks I mix taste bad.", }, [20003878] = { ID = 20003878, Speaker = "Isna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20003879] = { ID = 20003879, }, [20003880] = { ID = 20003880, Speaker = "Isna", Text = "Rookie, what do you want to drink? The selection here’s pretty decent—light, strong, it’s all here. Tell me what you’re in the mood for.", }, [20003881] = { ID = 20003881, Speaker = "Me", Text = "If not, then that one—the one on the very top.", }, [20003882] = { ID = 20003882, Speaker = "Isna", Text = "…Wait, which one are you talking about?", }, [20003883] = { ID = 20003883, Speaker = "Me", Text = "That one. The one that looks the most expensive.", }, [20003884] = { ID = 20003884, Speaker = "Isna", Text = "Are you Confirm? That’s a rare spirit shipped straight from the steam distillery for this voyage. Usually only Experts who really know their liquor order it.", }, [20003885] = { ID = 20003885, Speaker = "Isna", Text = "If you don’t even know what it is, why is it on your ship in the first place?", }, [20003886] = { ID = 20003886, Speaker = "Me", Text = "Good question. Maybe I used to have a crewmate on this ship who really loved to drink?", }, [20003887] = { ID = 20003887, Speaker = "Me", Text = "Anyway, it sounds like some pretty serious booze. Let’s go with that one, Senpai.", }, [20003888] = { ID = 20003888, Speaker = "Isna", Text = "…Tch. Fine, have it your way.", }, [20003889] = { ID = 20003889, Speaker = "Isna", Text = "I’ve never opened something this pricey before. I feel like there should be more of a ritual to it or something.", }, [20003890] = { ID = 20003890, Speaker = "Me", Text = "Think of this as practice. Next time, we’ll go to a real bar together.", }, [20003891] = { ID = 20003891, Speaker = "Isna", Text = "You’ve really got an eye for things, Rookie—first time in a bar and you go straight for the most expensive bottle on the whole shelf. Consider me impressed.", }, [20003892] = { ID = 20003892, Speaker = "Me", Text = "Oh? Is Senpai complimenting I?", }, [20003893] = { ID = 20003893, Speaker = "Isna", Text = "I’m just stating the facts. Don’t twist my words.", }, [20003894] = { ID = 20003894, Speaker = "Me", Text = "Then I’m drinking it.", }, [20003895] = { ID = 20003895, Text = "(I pick up the glass and take a sniff—the smell hits hard, a mix of steam engine oil and smoked wood.)", }, [20003896] = { ID = 20003896, Text = "(I take a sip. The moment it hits my throat, it’s like something lights a fire at the base of my tongue, heat burning all the way down my throat to my chest.)", }, [20003897] = { ID = 20003897, Speaker = "Me", Text = "…Mm. Kind of…hard to swallow.", }, [20003898] = { ID = 20003898, Speaker = "Isna", Text = "You’re saying it’s hard to swallow?", }, [20003899] = { ID = 20003899, Speaker = "Me", Text = "Yeah. Really strong, and it burns.", }, [20003900] = { ID = 20003900, Speaker = "Isna", Text = "…Then let me show you what the proper standard is.", }, [20003901] = { ID = 20003901, Text = "(Isna’s expression froze for a moment. The corner of her mouth twitched slightly as her gaze slowly drifted off into the distance.)", }, [20003902] = { ID = 20003902, Speaker = "Isna", Text = "...Ugh...", }, [20003903] = { ID = 20003903, Speaker = "Me", Text = "Senpai!?", }, [20003904] = { ID = 20003904, Speaker = "Isna", Text = "That’s way too strong!", }, [20003905] = { ID = 20003905, Speaker = "Me", Text = "Oh—Senpai just said this is the kind of drink only Experts order...", }, [20003906] = { ID = 20003906, Speaker = "Isna", Text = "W-When did I say that? Did I? Maybe I mixed it up with another drink.", }, [20003907] = { ID = 20003907, Speaker = "Me", Text = "You just said it. “Usually only Experts order this.”", }, [20003908] = { ID = 20003908, Speaker = "Isna", Text = "...Fine, forget it. Let’s set this one aside for now. We can switch to something sweeter instead, I’ll mix you a drink.", }, [20003909] = { ID = 20003909, Speaker = "Me", Text = "You know how to mix drinks, Senpai?", }, [20003910] = { ID = 20003910, Speaker = "Isna", Text = "If a bartender can’t even do that much, what kind of bartender would I be?", }, [20003911] = { ID = 20003911, Speaker = "Me", Text = "Right now you look more like a bunny girl than a bartender.", }, [20003912] = { ID = 20003912, Speaker = "Isna", Text = "Shut it!", }, [20003913] = { ID = 20003913, }, [20003914] = { ID = 20003914, Speaker = "Isna", Text = "There.", }, [20003915] = { ID = 20003915, Text = "(Senpai slid a pale pink-orange cocktail over to me.)", }, [20003916] = { ID = 20003916, Speaker = "Isna", Text = "It’s sweet, you should be able to handle it. If you can’t even drink this, then all we’ve got left is milk.", }, [20003917] = { ID = 20003917, Speaker = "Me", Text = "...Senpai really put some thought into this for me, huh.", }, [20003918] = { ID = 20003918, Speaker = "Isna", Text = "Don’t get the wrong idea. I just don’t want anyone saying the drinks I make taste bad.", }, [20003919] = { ID = 20003919, Speaker = "Isna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20003920] = { ID = 20003920, }, [20003921] = { ID = 20003921, Speaker = "Me", Text = "Um... Senpai.", }, [20003922] = { ID = 20003922, Speaker = "Isna", Text = "What is it?", }, [20003923] = { ID = 20003923, Speaker = "Me", Text = "I don’t really know much about this stuff. Could you just pick one for me?", }, [20003924] = { ID = 20003924, Speaker = "Isna", Text = "Don’t really know?", }, [20003925] = { ID = 20003925, Speaker = "Isna", Text = "Even if you’ve never been to a bar, you’ve at least seen me drink once in a while, right?", }, [20003926] = { ID = 20003926, Speaker = "Me", Text = "Sure, I’ve seen you drink, but that doesn’t mean I understand it.", }, [20003927] = { ID = 20003927, Speaker = "Me", Text = "If anything, when it comes to alcohol, what sticks in my mind most is Ishtar and Kai going completely nuts after they’ve had too much to drink.", }, [20003928] = { ID = 20003928, Speaker = "Isna", Text = "You can’t even remember what you drank yourself, but you remember other people getting drunk and acting crazy?", }, [20003929] = { ID = 20003929, Speaker = "Me", Text = "Yeah. Why not?", }, [20003930] = { ID = 20003930, Speaker = "Isna", Text = "You’re obviously someone who drinks! How can your common sense be this low?", }, [20003931] = { ID = 20003931, Speaker = "Me", Text = "I just drink whatever’s around.", }, [20003932] = { ID = 20003932, Speaker = "Me", Text = "If it tastes good, I drink more. If it tastes bad, I stop. Something like that?", }, [20003933] = { ID = 20003933, Speaker = "Isna", }, [20003934] = { ID = 20003934, Speaker = "Me", Text = "Then how about this instead?", }, [20003935] = { ID = 20003935, Speaker = "Isna", Text = "Instead?", }, [20003936] = { ID = 20003936, Speaker = "Me", Text = "Senior, make a drink for me. One you came up with yourself.", }, [20003937] = { ID = 20003937, Speaker = "Me", Text = "Isn’t there that kind of bartending? Where the glasses are flying around in the air and all that?", }, [20003938] = { ID = 20003938, Speaker = "Isna", Text = "…What?", }, [20003939] = { ID = 20003939, Speaker = "Isna", Text = "No, wait! Normal people can’t do that at all, that’s way too professional!", }, [20003940] = { ID = 20003940, Speaker = "Isna", Text = "If it’s just a normal cocktail, I do know a little bit......", }, [20003941] = { ID = 20003941, Speaker = "Isna", Text = "(Does adding lemon and soda water to alcohol really count as mixing a cocktail?)", }, [20003942] = { ID = 20003942, Speaker = "Isna", Text = "(It should be fine. My junior’s tongue probably can’t tell the difference, right?)", }, [20003943] = { ID = 20003943, Speaker = "Me", Text = "A special cocktail made by Senior. I’m starting to look forward to this.", }, [20003944] = { ID = 20003944, Speaker = "Isna", Text = "Just you wait, I’ll mix a perfect one right now.", }, [20003945] = { ID = 20003945, }, [20003946] = { ID = 20003946, Speaker = "Isna", Text = "Done.", }, [20003947] = { ID = 20003947, Text = "(Senior slides a glass of pale pink-orange cocktail in front of I.)", }, [20003948] = { ID = 20003948, Speaker = "Isna", Text = "It’s sweet, you should be able to handle it. If you can’t even drink this, then all we’ve got left is milk.", }, [20003949] = { ID = 20003949, Speaker = "Me", Text = "…Senior really put a lot of thought into this for I.", }, [20003950] = { ID = 20003950, Speaker = "Isna", Text = "Don’t get the wrong idea. I just don’t want anyone saying the drinks I make taste bad.", }, [20003951] = { ID = 20003951, Speaker = "Isna", Text = "Hurry up and try it, and don’t forget to tell I what you think.", }, [20003952] = { ID = 20003952, }, [20003953] = { ID = 20003953, Speaker = "Me", Text = "Besides, if only I am drinking, it just feels a little lonely.", }, [20003954] = { ID = 20003954, Speaker = "Isna", Text = "…That has nothing to do with I.", }, [20003955] = { ID = 20003955, Speaker = "Isna", Text = "Right now I am the bartender. How could I drink together with you?", }, [20003956] = { ID = 20003956, Speaker = "Me", Text = "Senpai, it’s after work now.", }, [20003957] = { ID = 20003957, Speaker = "Isna", }, [20003958] = { ID = 20003958, Speaker = "Isna", Text = "Even if it’s after work, that doesn’t mean you can do whatever you want!", }, [20003959] = { ID = 20003959, Speaker = "Me", Text = "Then what kind of flavor do you like, Senpai? Sweet? More on the bitter side?", }, [20003960] = { ID = 20003960, Speaker = "Isna", Text = "…Nonsense.", }, [20003961] = { ID = 20003961, Text = "(I pick up the glass and pour half of it for her.)", }, [20003962] = { ID = 20003962, Speaker = "Isna", Text = "I never said I wanted a drink!", }, [20003963] = { ID = 20003963, Speaker = "Me", Text = "It’s more fun if we drink together. Just do it for me, okay?", }, [20003964] = { ID = 20003964, Speaker = "Isna", Text = "Who would do anything for you, you narcissist!", }, [20003965] = { ID = 20003965, Speaker = "Me", Text = "Then let’s have a little toast, Senpai.", }, [20003966] = { ID = 20003966, Speaker = "Isna", }, [20003967] = { ID = 20003967, Speaker = "Isna", Text = "…Just this once.", }, [20003968] = { ID = 20003968, Speaker = "Me", Text = "Just this once.", }, [20003969] = { ID = 20003969, Text = "(Our glasses clink softly, the clear sound quickly swallowed by the bar’s noisy chatter.)", }, [20003970] = { ID = 20003970, Speaker = "Isna", Text = "…How is it?", }, [20003971] = { ID = 20003971, Speaker = "Me", Text = "As expected of you, Senpai. It tastes especially good.", }, [20003972] = { ID = 20003972, Speaker = "Isna", Text = "If you’re hoping to see me make a fool of myself, you’re going to be disappointed.", }, [20003973] = { ID = 20003973, Speaker = "Me", Text = "Oh?", }, [20003974] = { ID = 20003974, Speaker = "Isna", Text = "I can actually hold my liquor pretty well. I won’t give you the chance to laugh at me.", }, [20003975] = { ID = 20003975, Speaker = "Me", Text = "I see.", }, [20003976] = { ID = 20003976, Speaker = "Me", Text = "That’s great, then.", }, [20003977] = { ID = 20003977, Speaker = "Me", Text = "This time I finally don’t have to look after someone going crazy drunk.", }, [20003978] = { ID = 20003978, Speaker = "Isna", Text = "Want another drink?", }, [20003979] = { ID = 20003979, Speaker = "Isna", Text = "I can make an exception and fix you one more if you like.", }, [20003980] = { ID = 20003980, Speaker = "Me", Text = "Awesome, then I’ll trouble you for another one, Senpai!", }, [20003981] = { ID = 20003981, Speaker = "Isna", Text = "You really are a handful.", }, [20003982] = { ID = 20003982, }, [20003983] = { ID = 20003983, }, [20003984] = { ID = 20003984, Speaker = "Isna", Text = "What kind of crap are you spouting now.", }, [20003985] = { ID = 20003985, Speaker = "Isna", Text = "This one’s my own special mix.", }, [20003986] = { ID = 20003986, Speaker = "Me", Text = "Senior, why don’t you have a little too?", }, [20003987] = { ID = 20003987, Speaker = "Isna", Text = "So that’s what you were after, huh?", }, [20003988] = { ID = 20003988, Speaker = "Isna", Text = "Getting me to sit here and drink with you?", }, [20003989] = { ID = 20003989, Speaker = "Isna", Text = "Then getting me so drunk I can’t stand.", }, [20003990] = { ID = 20003990, Speaker = "Isna", Text = "So you can do all sorts of pervy things to me.", }, [20003991] = { ID = 20003991, Speaker = "Me", Text = "Ugh.", }, [20003992] = { ID = 20003992, Speaker = "Isna", Text = "Save your excuses, you damn pervert.", }, [20003993] = { ID = 20003993, Speaker = "Isna", Text = "But you’re going to be disappointed.", }, [20003994] = { ID = 20003994, Speaker = "Isna", Text = "If you’re hoping to see me make a fool of myself, you’ll be waiting forever.", }, [20003995] = { ID = 20003995, Speaker = "Me", Text = "Oh?", }, [20003996] = { ID = 20003996, Speaker = "Isna", Text = "I can actually hold my liquor pretty well, so you won’t get the chance to laugh at me.", }, [20003997] = { ID = 20003997, Speaker = "Me", Text = "I see.", }, [20003998] = { ID = 20003998, Speaker = "Me", Text = "That’s a relief.", }, [20003999] = { ID = 20003999, Speaker = "Me", Text = "Maybe this time I won’t have to babysit some drunk maniac again.", }, [20004000] = { ID = 20004000, Speaker = "Me", Text = "Honestly, I just wanted you to drink with me, Senior.", }, [20004001] = { ID = 20004001, Speaker = "Isna", Text = "Who’d believe something that straightforward from you, you sex-crazed monster!", }, [20004002] = { ID = 20004002, }, [20004003] = { ID = 20004003, Speaker = "Isna", Text = "Want another drink?", }, [20004004] = { ID = 20004004, Speaker = "Isna", Text = "I can make an exception and mix one more for you, if you like.", }, [20004005] = { ID = 20004005, Speaker = "Me", Text = "Awesome, I’ll be in your care then, Senior!", }, [20004006] = { ID = 20004006, Speaker = "Isna", Text = "What a troublesome guy.", }, [20004007] = { ID = 20004007, Text = "Black screen", }, [20004008] = { ID = 20004008, }, [20004009] = { ID = 20004009, Speaker = "Me", Text = "Oh, right—Senior, you’ve been on this ship for a while now. Getting used to it?", }, [20004010] = { ID = 20004010, Speaker = "Me", Text = "Are you getting used to life on board?", }, [20004011] = { ID = 20004011, Speaker = "Isna", Text = "‘Used to it’… that’s a strange way to put it.", }, [20004012] = { ID = 20004012, Speaker = "Me", Text = "\"What’s so weird about it?\"", }, [20004013] = { ID = 20004013, Speaker = "Isna", Text = "\"That’s not right. You usually say you ‘get used to’ things that can’t be changed.\"", }, [20004014] = { ID = 20004014, Speaker = "Me", Text = "\"Like what?\"", }, [20004015] = { ID = 20004015, Speaker = "Isna", Text = "\"Like how the entire administrative system is a complete mess. No standardized document formats, no fixed window for submitting reports, and the whole ship is full of lunatics!\"", }, [20004016] = { ID = 20004016, Speaker = "Me", Text = "\"Sounds rough.\"", }, [20004017] = { ID = 20004017, Speaker = "Isna", Text = "\"It’s not about whether it’s rough or not, it’s about whether it’s right or wrong!\"", }, [20004018] = { ID = 20004018, Speaker = "Me", Text = "\"So you went and straightened it all out, senpai?\"", }, [20004019] = { ID = 20004019, Speaker = "Isna", Text = "\"…There wasn’t any other choice, was there. If things are just lying around in chaos, leaving them alone is what’s really wrong.\"", }, [20004020] = { ID = 20004020, Text = "\"(She’s drinking faster than I expected. I glance at her glass but don’t say anything.)\"", }, [20004021] = { ID = 20004021, Speaker = "Me", Text = "\"What about your daily life? Anything you’re not used to?\"", }, [20004022] = { ID = 20004022, Speaker = "Isna", Text = "\"Daily life… there’s a lot I’m not used to. No fixed time for breakfast, my schedule is completely different from before.\"", }, [20004023] = { ID = 20004023, Speaker = "Isna", Text = "\"Sometimes the cabin AC is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—\"", }, [20004024] = { ID = 20004024, Speaker = "Me", Text = "\"I’ll go talk to Delia about that light.\"", }, [20004025] = { ID = 20004025, Speaker = "Isna", Text = "\"…Don’t be ridiculous, I’m not complaining so you’ll go fix the damn light.\"", }, [20004026] = { ID = 20004026, Speaker = "Me", Text = "\"But a flickering light is annoying, isn’t it?\"", }, [20004027] = { ID = 20004027, Speaker = "Isna", Text = "\"…………It is annoying.\"", }, [20004028] = { ID = 20004028, Speaker = "Me", Text = "\"So that means you’re not used to it, senpai.\"", }, [20004029] = { ID = 20004029, Speaker = "Isna", Text = "\"I told you, whether I’m used to it or not isn’t the point. The point is these things can be fixed, so they should be fixed.\"", }, [20004030] = { ID = 20004030, Speaker = "Me", Text = "\"And after you’ve fixed them?\"", }, [20004031] = { ID = 20004031, Speaker = "Isna", Text = "\"…After that, I move on to the next one.\"", }, [20004032] = { ID = 20004032, Speaker = "Me", Text = "\"Doesn’t that wear you out, senpai?\"", }, [20004033] = { ID = 20004033, Speaker = "Isna", Text = "\"Life isn’t about being tired or not. Without my management, wouldn’t this ship just fall apart?\"", }, [20004034] = { ID = 20004034, Speaker = "Isna", Text = "\"There’s no way I could just stand by and watch this ship break down.\"", }, [20004035] = { ID = 20004035, Speaker = "Me", Text = "\"But taking everything on by yourself has to be exhausting, right?\"", }, [20004036] = { ID = 20004036, Speaker = "Isna", Text = "\"Hold on, when did I ever say I was doing everything by myself…? Did you get the wrong idea about something?\"", }, [20004037] = { ID = 20004037, Speaker = "Me", Text = "\"Is that so?\"", }, [20004038] = { ID = 20004038, Speaker = "Isna", Text = "\"...Anyway, compared to back on the Steam Planet—\"", }, [20004039] = { ID = 20004039, Speaker = "Me", Text = "\"Compared to...?\"", }, [20004040] = { ID = 20004040, Speaker = "Isna", Text = "\"I’m a bit happier than before.\"", }, [20004041] = { ID = 20004041, Speaker = "Me", Text = "\"Huh—\"", }, [20004042] = { ID = 20004042, Speaker = "Isna", Text = "\"What do you mean, ‘Huh—’! I’m just stating a fact. A fact is a fact, don’t look at me with that expression.\"", }, [20004043] = { ID = 20004043, Text = "\"(I leaned in a little and took a closer look. From the base of her ears to her cheeks, there was a faint blush—)\"", }, [20004044] = { ID = 20004044, Speaker = "Me", Text = "\"...Senpai, your face is really red.\"", }, [20004045] = { ID = 20004045, Speaker = "Isna", Text = "\"It’s not! It’s stuffy in here, it’s the air conditioning, I told you the AC on this ship—the AC has, has issues...\"", }, [20004046] = { ID = 20004046, }, [20004047] = { ID = 20004047, Speaker = "Me", Text = "\"Right—about what happened back on the Steam Planet, Senpai...\"", }, [20004048] = { ID = 20004048, Speaker = "Me", Text = "\"Do you have any thoughts about it?\"", }, [20004049] = { ID = 20004049, Speaker = "Isna", Text = "\"What thoughts could I possibly have?\"", }, [20004050] = { ID = 20004050, Speaker = "Isna", Text = "\"Everything suddenly turned into this in the blink of an eye.\"", }, [20004051] = { ID = 20004051, Speaker = "Isna", Text = "\"I didn’t even get any time to adjust.\"", }, [20004052] = { ID = 20004052, Speaker = "Me", Text = "\"Like what?\"", }, [20004053] = { ID = 20004053, Speaker = "Isna", Text = "\"You still dare to ask me? You came crashing down from the sky in that piece-of-junk ship of yours, without even bothering to get it properly in order.\"", }, [20004054] = { ID = 20004054, Speaker = "Isna", Text = "\"If Delia and I hadn’t been working so hard to keep things together, this ship would’ve fallen apart long ago.\"", }, [20004055] = { ID = 20004055, Speaker = "Me", Text = "\"You’ve worked hard.\"", }, [20004056] = { ID = 20004056, Speaker = "Isna", Text = "\"This isn’t about whether it’s hard work or not!\"", }, [20004057] = { ID = 20004057, Speaker = "Isna", Text = "\"Besides, the Goddess even comes aboard this ship from time to time... and she even seems to be pretty close with you.\"", }, [20004058] = { ID = 20004058, Speaker = "Isna", Text = "\"You, junior... you really are full of mysteries...\"", }, [20004059] = { ID = 20004059, Speaker = "Me", Text = "\"What about your daily life then? Anything you’re not used to?\"", }, [20004060] = { ID = 20004060, Speaker = "Isna", Text = "\"Daily life... there’s a lot I’m not used to. There’s no fixed time for breakfast, and my schedule is completely different from how it used to be.\"", }, [20004061] = { ID = 20004061, Speaker = "Isna", Text = "\"Sometimes the cabin’s AC is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—\"", }, [20004062] = { ID = 20004062, Speaker = "Me", Text = "\"I’ll go talk to Delia about that light.\"", }, [20004063] = { ID = 20004063, Speaker = "Isna", Text = "...Nonsense. I wasn’t complaining to make you go fix the light.", }, [20004064] = { ID = 20004064, Speaker = "Me", Text = "But a flickering light is annoying, isn’t it?", }, [20004065] = { ID = 20004065, Speaker = "Isna", Text = "...Yeah, it’s annoying.", }, [20004066] = { ID = 20004066, Speaker = "Me", Text = "So you’re just not used to it, Senpai.", }, [20004067] = { ID = 20004067, Speaker = "Isna", Text = "I told you, being used to it isn’t the point. The point is that these things can be fixed, so they should be fixed.", }, [20004068] = { ID = 20004068, Speaker = "Me", Text = "And after you fix it?", }, [20004069] = { ID = 20004069, Speaker = "Isna", Text = "...After that, I move on to the next thing.", }, [20004070] = { ID = 20004070, Speaker = "Me", Text = "Doesn’t that wear you out, Senpai?", }, [20004071] = { ID = 20004071, Speaker = "Isna", Text = "Life isn’t about being tired or not.", }, [20004072] = { ID = 20004072, Speaker = "Isna", Text = "There’s no way I could just stand by and watch this ship fall apart.", }, [20004073] = { ID = 20004073, Speaker = "Me", Text = "But taking everything on by yourself has to be exhausting, right?", }, [20004074] = { ID = 20004074, Speaker = "Isna", Text = "Hold on, when did I ever say I was doing everything alone...? Did you get the wrong idea about something?", }, [20004075] = { ID = 20004075, Speaker = "Me", Text = "Did I?", }, [20004076] = { ID = 20004076, Speaker = "Isna", Text = "...Anyway, compared to back on the Steam Planet—", }, [20004077] = { ID = 20004077, Speaker = "Me", Text = "Compared to...?", }, [20004078] = { ID = 20004078, Speaker = "Isna", Text = "I’m a little happier than before.", }, [20004079] = { ID = 20004079, Speaker = "Me", Text = "Huh—", }, [20004080] = { ID = 20004080, Speaker = "Isna", Text = "What do you mean, ‘Huh—’?! I’m just stating a fact. A fact is a fact, so don’t look at me with that expression.", }, [20004081] = { ID = 20004081, Text = "(I leaned in a bit and took a closer look. From the base of her ears to her cheeks, there was a faint blush—)", }, [20004082] = { ID = 20004082, Speaker = "Me", Text = "...Senpai, your face is really red.", }, [20004083] = { ID = 20004083, Speaker = "Isna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning. I told you, the air conditioning on this ship—the air conditioning is, i-it’s malfunctioning...", }, [20004084] = { ID = 20004084, }, [20004085] = { ID = 20004085, Speaker = "Me", Text = "How long have you known Delia, Senpai...?", }, [20004086] = { ID = 20004086, Speaker = "Isna", Text = "How long... He’s just a craftsman. At the very beginning, we were only coworkers.", }, [20004087] = { ID = 20004087, Speaker = "Isna", Text = "I never imagined our relationship would end up this close.", }, [20004088] = { ID = 20004088, Speaker = "Isna", Text = "Even back then, that guy was always a bit of an oddball, always making people worry.", }, [20004089] = { ID = 20004089, Speaker = "Me", Text = "\"Like what?\"", }, [20004090] = { ID = 20004090, Speaker = "Isna", Text = "\"That guy will go days without sleep, fixing things that don’t even need fixing.\"", }, [20004091] = { ID = 20004091, Speaker = "Isna", Text = "\"He keeps inventing all these so‑called convenient gadgets that are a nightmare to manage.\"", }, [20004092] = { ID = 20004092, Speaker = "Me", Text = "\"Is that a bad thing?\"", }, [20004093] = { ID = 20004093, Speaker = "Isna", Text = "\"As his superior officer, it’s my duty to make sure he actually rests!\"", }, [20004094] = { ID = 20004094, Speaker = "Me", Text = "\"What about your day‑to‑day life? Anything you’re not used to?\"", }, [20004095] = { ID = 20004095, Speaker = "Isna", Text = "\"Day‑to‑day life… there’s a lot I’m not used to. Breakfast isn’t at a set time, and the daily schedule is completely different from what I had before.\"", }, [20004096] = { ID = 20004096, Speaker = "Isna", Text = "\"Sometimes the cabin’s air conditioning is freezing, sometimes it’s boiling, and there’s this one light in the corridor that just keeps flickering in the middle of the night—\"", }, [20004097] = { ID = 20004097, Speaker = "Me", Text = "\"I’ll go talk to Delia about that light.\"", }, [20004098] = { ID = 20004098, Speaker = "Isna", Text = "\"…Don’t be ridiculous, I wasn’t complaining so you’d go fix the light.\"", }, [20004099] = { ID = 20004099, Speaker = "Me", Text = "\"But a flickering light is annoying, isn’t it?\"", }, [20004100] = { ID = 20004100, Speaker = "Isna", Text = "\"…It is. Really annoying.\"", }, [20004101] = { ID = 20004101, Speaker = "Me", Text = "\"So that means you’re not used to it, senpai.\"", }, [20004102] = { ID = 20004102, Speaker = "Isna", Text = "\"I told you, being ‘not used to it’ isn’t the point. The point is that these things can be fixed, so they should be fixed.\"", }, [20004103] = { ID = 20004103, Speaker = "Me", Text = "\"And after you’ve fixed them?\"", }, [20004104] = { ID = 20004104, Speaker = "Isna", Text = "\"…After that, I move on to the next one.\"", }, [20004105] = { ID = 20004105, Speaker = "Me", Text = "\"Doesn’t that wear you out, senpai?\"", }, [20004106] = { ID = 20004106, Speaker = "Isna", Text = "\"Life isn’t about being tired or not.\"", }, [20004107] = { ID = 20004107, Speaker = "Isna", Text = "\"There’s no way I could just stand by and watch this ship fall apart.\"", }, [20004108] = { ID = 20004108, Speaker = "Me", Text = "\"But taking everything on yourself has to be exhausting, right?\"", }, [20004109] = { ID = 20004109, Speaker = "Isna", Text = "\"Hold on, when did I ever say I was taking everything on myself…? Did you get the wrong idea about something?\"", }, [20004110] = { ID = 20004110, Speaker = "Me", Text = "\"Did I?\"", }, [20004111] = { ID = 20004111, Speaker = "Isna", Text = "\"…Whatever the case, compared to back on the Steam Planet—\"", }, [20004112] = { ID = 20004112, Speaker = "Me", Text = "\"Compared to…?\"", }, [20004113] = { ID = 20004113, Speaker = "Isna", Text = "\"I’m a little happier than I was back then.\"", }, [20004114] = { ID = 20004114, Speaker = "Me", Text = "\"Huh—\"", }, [20004115] = { ID = 20004115, Speaker = "Isna", Text = "\"What do you mean, ‘Huh—’?! I’m just stating facts. Facts are facts, don’t look at me like that.\"", }, [20004116] = { ID = 20004116, Text = "\"(I leaned in a little, taking a closer look. From the tips of her ears down to her cheeks, there was a faint blush—not the kind you get from being teased, more like something welling up from deep inside.)\"", }, [20004117] = { ID = 20004117, Speaker = "Me", Text = "\"…Senpai, your face is really red.\"", }, [20004118] = { ID = 20004118, Speaker = "Isna", Text = "\"It’s not! It’s stuffy in here, it’s the air conditioning, I told you the AC on this ship—the AC, it’s, it’s got issues…\"", }, [20004119] = { ID = 20004119, }, [20004120] = { ID = 20004120, Speaker = "Me", Text = "\"Senpai, why is your face a little red?\"", }, [20004121] = { ID = 20004121, Speaker = "Isna", Text = "\"W-Where is it red! It’s just too hot in here! You can’t feel it? The temperature in here is totally out of compliance.\"", }, [20004122] = { ID = 20004122, Speaker = "Isna", Text = "\"You little punk, do you want to get reported to the Labor Bureau?\"", }, [20004123] = { ID = 20004123, Speaker = "Me", Text = "\"Really? I don’t think it’s that hot.\"", }, [20004124] = { ID = 20004124, Speaker = "Isna", Text = "\"You, junior, stop nitpicking over there!\"", }, [20004125] = { ID = 20004125, Speaker = "Me", Text = "\"Oh, then I’ll just keep watching.\"", }, [20004126] = { ID = 20004126, Speaker = "Isna", Text = "\"Watching what! …Mm, no, wait, what was I just about to say?\"", }, [20004127] = { ID = 20004127, Speaker = "Me", Text = "\"What were you going to say?\"", }, [20004128] = { ID = 20004128, Speaker = "Isna", Text = "\"I was… I was… whatever, it doesn’t matter! Anyway, it’s not red!\"", }, [20004129] = { ID = 20004129, Speaker = "Me", Text = "\"Senpai, how many drinks have you had tonight?\"", }, [20004130] = { ID = 20004130, Speaker = "Isna", Text = "\"Just… just a few. As a responsible administrative officer, there’s no way I would just…\"", }, [20004131] = { ID = 20004131, Speaker = "Me", Text = "\"Just what?\"", }, [20004132] = { ID = 20004132, Speaker = "Isna", Text = "\"Just… huh? What am I even saying?\"", }, [20004133] = { ID = 20004133, Speaker = "Me", Text = "\"Senpai.\"", }, [20004134] = { ID = 20004134, Speaker = "Isna", Text = "\"W-What?\"", }, [20004135] = { ID = 20004135, Speaker = "Me", Text = "\"You’re drunk.\"", }, [20004136] = { ID = 20004136, Speaker = "Isna", Text = "\"Nonsense! I am not! I can hold my liquor really, really well! Junior, don’t talk nonsense!\"", }, [20004137] = { ID = 20004137, Speaker = "Me", Text = "\"Alright, alright.\"", }, [20004138] = { ID = 20004138, Speaker = "Isna", Text = "\"Exactly! …Mm… it’s so hot. Why is it so hot in here.\"", }, [20004139] = { ID = 20004139, Speaker = "Me", Text = "\"The AC’s on, it shouldn’t be that hot…\"", }, [20004140] = { ID = 20004140, Text = "(Isna reaches out to undo the buttons on the side of the bunny girl outfit, her movements swaying unsteadily.)", }, [20004141] = { ID = 20004141, Speaker = "Isna", Text = "Why are you opening it! I’m just hot! Junior, this outfit is way too stuffy!", }, [20004142] = { ID = 20004142, Speaker = "Me", Text = "W-wait, senpai!! What are you doing—", }, [20004143] = { ID = 20004143, Speaker = "Isna", Text = "Taking my clothes off, duh! Who said you have to wear a bunny suit on a Date! It’s hot and tight and so uncomfortable!", }, [20004144] = { ID = 20004144, Speaker = "Me", Text = "But this isn’t your place!!", }, [20004145] = { ID = 20004145, Speaker = "Isna", Text = "So what? …Junior, you know, I actually work really hard every day. Rules, procedures, all that stuff…", }, [20004146] = { ID = 20004146, Speaker = "Isna", Text = "I remember all of it. Junior, are you even listening? Junior?", }, [20004147] = { ID = 20004147, Speaker = "Me", Text = "…I’m listening.", }, [20004148] = { ID = 20004148, Text = "(Isna’s bunny girl outfit has already been completely taken off, leaving only two pasties swaying on her breasts.)", }, [20004149] = { ID = 20004149, Text = "(A strip extends from the bunny tail forward, connecting to cover her crotch.)", }, [20004150] = { ID = 20004150, Speaker = "Isna", Text = "Mm, mm… No, that’s not it, what was I saying again. Junior, you look really nice. N-no, that’s not what I was trying to say, what was it?", }, [20004151] = { ID = 20004151, Speaker = "Isna", Text = "Don’t… it’s hot… Junior, underclassman… from now on you have to… have to always… anyway just… okay, the sofa.", }, [20004152] = { ID = 20004152, Text = "(By the end even she has no idea what she’s saying anymore. She kicks off the rest of her things and just collapses straight onto the sofa.)", }, [20004153] = { ID = 20004153, Text = "(Isna is now lying completely naked on the sofa, sometimes rolling to one side, sometimes to the other.)", }, [20004154] = { ID = 20004154, Text = "(Her bun has long since come undone, hair sticking to her cheeks, and she’s still mumbling things I can’t make out at all.)", }, [20004155] = { ID = 20004155, Speaker = "Me", Text = "What am I supposed to do now!", }, [20004156] = { ID = 20004156, }, [20004157] = { ID = 20004157, Speaker = "Me", Text = "Senpai, do you want more to drink?", }, [20004158] = { ID = 20004158, Speaker = "Isna", Text = "Hahaha~ Pour me more~", }, [20004159] = { ID = 20004159, Speaker = "Isna", Text = "Hehe~ Junior, your face looks all twisted~", }, [20004160] = { ID = 20004160, Speaker = "Me", Text = "It’s me, senpai. Try to sober up a little.", }, [20004161] = { ID = 20004161, Speaker = "Isna", Text = "You’re definitely here to check if I’ve been managing Delia properly!", }, [20004162] = { ID = 20004162, Speaker = "Me", Text = "Why Delia of all people…", }, [20004163] = { ID = 20004163, Speaker = "Isna", Text = "If Delia gets bullied… that’s management’s responsibility…", }, [20004164] = { ID = 20004164, Speaker = "Me", Text = "What are you trying to say?", }, [20004165] = { ID = 20004165, Speaker = "Isna", Text = "I’m saying… I’m saying… whatever, it doesn’t matter! Anyway it’s like… goddess boss~ planet explodes~", }, [20004166] = { ID = 20004166, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20004167] = { ID = 20004167, Speaker = "Isna", Text = "Just… just a few. As a responsible administrator, there’s no way I would just…", }, [20004168] = { ID = 20004168, Speaker = "Me", Text = "Would just what?", }, [20004169] = { ID = 20004169, Speaker = "Isna", Text = "Would just… huh? What am I even saying?", }, [20004170] = { ID = 20004170, Speaker = "Me", Text = "Senpai.", }, [20004171] = { ID = 20004171, Speaker = "Isna", Text = "Wh-what?", }, [20004172] = { ID = 20004172, Speaker = "Me", Text = "You’re drunk.", }, [20004173] = { ID = 20004173, Speaker = "Isna", Text = "Nonsense! I am not! I can hold my liquor really, really well! Don’t talk nonsense, junior!", }, [20004174] = { ID = 20004174, Speaker = "Me", Text = "Okay, okay.", }, [20004175] = { ID = 20004175, Speaker = "Isna", Text = "Exactly! …Mm… it’s so hot. Why is it so hot in here?", }, [20004176] = { ID = 20004176, Speaker = "Me", Text = "The AC’s on, it shouldn’t be that hot…", }, [20004177] = { ID = 20004177, Text = "(Isna reaches for the side buttons of her bunny suit, her movements unsteady and wobbly.)", }, [20004178] = { ID = 20004178, Speaker = "Isna", Text = "Turn what on! It’s hot, that’s what! Junior, this outfit is way too stuffy!", }, [20004179] = { ID = 20004179, Speaker = "Me", Text = "W-wait, Senpai!! What are you doing—", }, [20004180] = { ID = 20004180, Speaker = "Isna", Text = "Taking my clothes off, obviously! Who said you have to wear a bunny suit on a Date anyway! It’s hot and tight and so uncomfortable!", }, [20004181] = { ID = 20004181, Speaker = "Me", Text = "But this isn’t your place!!", }, [20004182] = { ID = 20004182, Speaker = "Isna", Text = "So what? …Junior, you know, I actually work really hard every day. Rules, procedures, all that…", }, [20004183] = { ID = 20004183, Speaker = "Isna", Text = "I remember all of it. Junior, are you even listening? Junior?", }, [20004184] = { ID = 20004184, Speaker = "Me", Text = "…I’m listening.", }, [20004185] = { ID = 20004185, Text = "(Isna’s bunny suit has been completely stripped off, leaving only two pasties clinging to her swaying breasts.)", }, [20004186] = { ID = 20004186, Text = "(A strip extends from the bunny tail forward, connecting to cover her crotch.)", }, [20004187] = { ID = 20004187, Speaker = "Isna", Text = "Mm, mm… no, that’s not it, what was I saying. Junior, you look really nice. N-no, that’s not what I meant to say just now…", }, [20004188] = { ID = 20004188, Speaker = "Isna", Text = "Don’t… it’s hot… Junior… underclassman… from now on you have to… have to always… anyway just… okay, the couch.", }, [20004189] = { ID = 20004189, Text = "(By the end even she has no idea what she’s saying anymore. She kicks off the rest of her things and collapses straight onto the couch.)", }, [20004190] = { ID = 20004190, Text = "(Isna is lying there stark naked on the couch, rolling onto one side and then the other.)", }, [20004191] = { ID = 20004191, Text = "(Her bun has completely come undone, hair sticking to her cheeks as she mumbles things I can’t make out at all.)", }, [20004192] = { ID = 20004192, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20004193] = { ID = 20004193, }, [20004194] = { ID = 20004194, Speaker = "Me", Text = "Didn’t you say you could really hold your liquor?!", }, [20004195] = { ID = 20004195, Speaker = "Isna", Text = "I’m great, I’m great! Look, I can still walk in a straight line!", }, [20004196] = { ID = 20004196, Speaker = "Isna", Text = "You… do you doubt my professional skills, my professional… straight-line walking~", }, [20004197] = { ID = 20004197, Speaker = "Me", Text = "......", }, [20004198] = { ID = 20004198, Speaker = "Isna", Text = "Hehe~", }, [20004199] = { ID = 20004199, Speaker = "Me", Text = "I’ll take a picture for you. When you sober up, I’ll show it to you…", }, [20004200] = { ID = 20004200, Speaker = "Isna", Text = "My junior’s gonna take pictures of me~?", }, [20004201] = { ID = 20004201, Speaker = "Isna", Text = "Then I’ll just… get… get ready~", }, [20004202] = { ID = 20004202, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20004203] = { ID = 20004203, Speaker = "Me", Text = "No, wait, get ready for what?", }, [20004204] = { ID = 20004204, Text = "(Isna reaches for the side buttons of the bunny suit, her hands wobbling as she fumbles with them.)", }, [20004205] = { ID = 20004205, Speaker = "Isna", Text = "If we’re taking pictures, it only looks good if I’m naked~", }, [20004206] = { ID = 20004206, Speaker = "Me", Text = "W–Wait, Senpai!! What are you doing—", }, [20004207] = { ID = 20004207, Speaker = "Isna", Text = "Taking my clothes off, duh! Isn’t that how you always do photos?", }, [20004208] = { ID = 20004208, Text = "Junior, junior! You listen… *hic*… listen to me!", }, [20004209] = { ID = 20004209, Speaker = "Me", Text = "…I’m listening.", }, [20004210] = { ID = 20004210, Text = "(Like an exhibitionist, Isna yanks down the top of her bunny outfit.)", }, [20004211] = { ID = 20004211, Speaker = "Isna", Text = "Look! I’ve got pasties on!", }, [20004212] = { ID = 20004212, Speaker = "Me", Text = "......", }, [20004213] = { ID = 20004213, Text = "(I press the shutter.)", }, [20004214] = { ID = 20004214, Text = "(Isna’s bunny suit has been completely stripped off; her swaying breasts are covered only by two pasties.)", }, [20004215] = { ID = 20004215, Text = "(A strip extends from the bunny tail forward, connecting around to cover her crotch.)", }, [20004216] = { ID = 20004216, Speaker = "Isna", Text = "Mm, mm… No, that’s not it, what was I saying. Junior, you look really good. N–No, that’s not what I was trying to say, what was it again?", }, [20004217] = { ID = 20004217, Speaker = "Isna", Text = "Don’t… it’s hot… Junior, my cute underclassman… from now on you have to… have to always… anyway just… okay, the couch.", }, [20004218] = { ID = 20004218, Text = "(By the end even she has no idea what she’s saying anymore. She kicks off the rest of her things and just collapses straight onto the sofa.)", }, [20004219] = { ID = 20004219, Text = "(Isna is now lying stark naked on the couch, rolling over to one side, then the other.)", }, [20004220] = { ID = 20004220, Text = "(Her bun has long since come undone, hair sticking to her cheeks, and she’s still mumbling things I can’t make out at all.)", }, [20004221] = { ID = 20004221, Speaker = "Me", Text = "What am I supposed to do now!", }, [20004222] = { ID = 20004222, }, [20004223] = { ID = 20004223, Speaker = "Me", Text = "…I can’t even bear to watch this anymore.", }, [20004224] = { ID = 20004224, Speaker = "Isna", Text = "Heeey, junior~ Listen to meee~", }, [20004225] = { ID = 20004225, Speaker = "Me", Text = "I’m listening… what is it?", }, [20004226] = { ID = 20004226, Text = "(I rub my aching temples with my fingers. In the end, I still have to take care of the drunk maniac.)", }, [20004227] = { ID = 20004227, Text = "(At the very least, I absolutely cannot let the other lunatics find out there’s a setup like this on the ship.)", }, [20004228] = { ID = 20004228, Speaker = "Isna", Text = "Honestly... I’ve been feeling uneasy this whole time...", }, [20004229] = { ID = 20004229, Speaker = "Isna", Text = "My whole life...", }, [20004230] = { ID = 20004230, Speaker = "Isna", Text = "has gone so smoothly it’s almost boring.", }, [20004231] = { ID = 20004231, Speaker = "Isna", Text = "I don’t even know~ if that’s a good thing or a bad thing!", }, [20004232] = { ID = 20004232, Speaker = "Isna", Text = "Maybe... if that junior hadn’t fallen out of the sky...", }, [20004233] = { ID = 20004233, Speaker = "Isna", Text = "I’d still be stuck on that dull little planet, playing the role of some unlikeable, naughty supervisor~", }, [20004234] = { ID = 20004234, Speaker = "Isna", Text = "Junior~ are you still listening~?", }, [20004235] = { ID = 20004235, Speaker = "Me", Text = "I’m here, senpai. You should get some rest.", }, [20004236] = { ID = 20004236, Speaker = "Isna", Text = "No waaay~ I still want my junior to keep me company a bit longer~", }, [20004237] = { ID = 20004237, Speaker = "Isna", Text = "It’s been so, so long since I relaxed like this.", }, [20004238] = { ID = 20004238, Speaker = "Isna", Text = "The pressure’s really been so, so heavy.", }, [20004239] = { ID = 20004239, Speaker = "Isna", Text = "I’ve always tried so hard, tried so hard to do everything right~", }, [20004240] = { ID = 20004240, Speaker = "Isna", Text = "I’m already an adult, so I can’t cling and act spoiled like Qubi does.", }, [20004241] = { ID = 20004241, Speaker = "Isna", Text = "So at least right now, junior...", }, [20004242] = { ID = 20004242, Speaker = "Isna", Text = "just keep your eyes on me, stay by my side, and drink with me.", }, [20004243] = { ID = 20004243, Speaker = "Isna", Text = "That alone makes me feel like coming to this place...", }, [20004244] = { ID = 20004244, Speaker = "Isna", Text = "was such a joy...", }, [20004245] = { ID = 20004245, Speaker = "Isna", Text = "So...", }, [20004246] = { ID = 20004246, Speaker = "Isna", Text = "I want my junior to give me just a little more encouragement.", }, [20004247] = { ID = 20004247, Speaker = "Isna", Text = "Hehe...", }, [20004248] = { ID = 20004248, Speaker = "Isna", Text = "Did I do well?", }, [20004249] = { ID = 20004249, Speaker = "Isna", Text = "Junior.", }, [20004250] = { ID = 20004250, }, [20004251] = { ID = 20004251, }, [20004252] = { ID = 20004252, Speaker = "Me", Text = "Senpai, put on a jacket. Here, take this one.", }, [20004253] = { ID = 20004253, Speaker = "Me", Text = "What about your original clothes?", }, [20004254] = { ID = 20004254, Speaker = "Isna", Text = "Sent them to be washed~ A top-tier supervisor’s clothes~ have to be freshly washed and nice and fragrant every single day.", }, [20004255] = { ID = 20004255, Speaker = "Me", Text = "You really should prepare something to wear that isn’t a bunny girl outfit!", }, [20004256] = { ID = 20004256, Speaker = "Isna", Text = "*Hic...*", }, [20004257] = { ID = 20004257, Speaker = "Me", Text = "...I can hardly bear to watch this anymore.", }, [20004258] = { ID = 20004258, Speaker = "Isna", Text = "Heeey, junior~ Listen to meee~", }, [20004259] = { ID = 20004259, Speaker = "Me", Text = "I’m listening... what is it?", }, [20004260] = { ID = 20004260, Text = "(I rub my aching temples with my fingers. In the end, I still have to look after the drunk.)", }, [20004261] = { ID = 20004261, Text = "(At the very least, I absolutely can’t let the other lunatics find out about this facility on the ship.)", }, [20004262] = { ID = 20004262, Speaker = "Isna", Text = "Actually... I’ve always felt uneasy...", }, [20004263] = { ID = 20004263, Speaker = "Isna", Text = "About my whole life...", }, [20004264] = { ID = 20004264, Speaker = "Isna", Text = "It’s gone so smoothly it’s almost boring.", }, [20004265] = { ID = 20004265, Speaker = "Isna", Text = "I don’t even knooow if that’s a good thing or a bad thing!", }, [20004266] = { ID = 20004266, Speaker = "Isna", Text = "Maybe... if my junior hadn’t fallen from the sky...", }, [20004267] = { ID = 20004267, Speaker = "Isna", Text = "I’d still be stuck on that boring planet, playing the unlikeable, naughty supervisor~", }, [20004268] = { ID = 20004268, Speaker = "Isna", Text = "Junior~ Are you still listening~?", }, [20004269] = { ID = 20004269, Speaker = "Me", Text = "I’m here, senpai. You should get some rest.", }, [20004270] = { ID = 20004270, Speaker = "Isna", Text = "Nooo, I still want my junior to keep me company a bit longer~", }, [20004271] = { ID = 20004271, Speaker = "Isna", Text = "It’s been so, so long since I relaxed like this.", }, [20004272] = { ID = 20004272, Speaker = "Isna", Text = "The pressure’s really, really crushing me.", }, [20004273] = { ID = 20004273, Speaker = "Isna", Text = "I’ve always tried so, so hard to do everything right~", }, [20004274] = { ID = 20004274, Speaker = "Isna", Text = "I’m already an adult, so I can’t cling and act spoiled like Qubi.", }, [20004275] = { ID = 20004275, Speaker = "Isna", Text = "So at least for now, junior...", }, [20004276] = { ID = 20004276, Speaker = "Isna", Text = "If you could just look at me, stay by my side, and drink with me...", }, [20004277] = { ID = 20004277, Speaker = "Isna", Text = "Then coming to this place...", }, [20004278] = { ID = 20004278, Speaker = "Isna", Text = "Makes me so happy...", }, [20004279] = { ID = 20004279, Speaker = "Isna", Text = "So...", }, [20004280] = { ID = 20004280, Speaker = "Isna", Text = "I want my junior to give me a little more encouragement.", }, [20004281] = { ID = 20004281, Speaker = "Isna", Text = "Hehe......", }, [20004282] = { ID = 20004282, Speaker = "Isna", Text = "Did I do a good job?", }, [20004283] = { ID = 20004283, Speaker = "Isna", Text = "Junior.", }, [20004284] = { ID = 20004284, }, [20004285] = { ID = 20004285, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had?", }, [20004286] = { ID = 20004286, Speaker = "Isna", Text = "I-I am not drunk! I’m completely sober!", }, [20004287] = { ID = 20004287, Speaker = "Isna", Text = "This is my first glass~ Hehe~", }, [20004288] = { ID = 20004288, Text = "(Isna is lying on the sofa, hugging an empty bottle and squeezing it between her breasts, twisting and squirming all over.)", }, [20004289] = { ID = 20004289, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20004290] = { ID = 20004290, Speaker = "Isna", Text = "...No way.", }, [20004291] = { ID = 20004291, Speaker = "Isna", Text = "One...... two...... four~ o~ne~", }, [20004292] = { ID = 20004292, Speaker = "Isna", Text = "Hehe~", }, [20004293] = { ID = 20004293, Speaker = "Me", Text = "Alright, alright, so you really are drunk. How about we go back and sleep first, and continue tomorrow?", }, [20004294] = { ID = 20004294, Speaker = "Isna", Text = "No!", }, [20004295] = { ID = 20004295, Text = "(She suddenly sits up straight, almost slipping off the barstool, scrambling to grab the edge of the counter.)", }, [20004296] = { ID = 20004296, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole thing.", }, [20004297] = { ID = 20004297, Speaker = "Isna", Text = "...That was... that was an accident.", }, [20004298] = { ID = 20004298, Speaker = "Me", Text = "Come on, I’ll help you back.", }, [20004299] = { ID = 20004299, Speaker = "Isna", Text = "Nooo~", }, [20004300] = { ID = 20004300, Speaker = "Isna", Text = "Then how about we... play a game?", }, [20004301] = { ID = 20004301, Text = "(Isna suddenly swats away the hand I’m reaching out. She stands up, sways a little—)", }, [20004302] = { ID = 20004302, Text = "(Then her gaze lands on the dartboard hanging in the corner of the bar—the look in her eyes suddenly sharpens, filled with a dangerous kind of fighting spirit.)", }, [20004303] = { ID = 20004303, Speaker = "Isna", Text = "Darts?", }, [20004304] = { ID = 20004304, Speaker = "Me", Text = "...Huh?", }, [20004305] = { ID = 20004305, Speaker = "Isna", Text = "Let’s have a dart match! Loser has to do whatever the winner says!", }, [20004306] = { ID = 20004306, Text = "(She plants her hands on her hips, steadying herself, her expression full of battle-ready bravado.)", }, [20004307] = { ID = 20004307, Speaker = "Me", Text = "Senpai, you can barely even stand up straight right now...", }, [20004308] = { ID = 20004308, Speaker = "Isna", Text = "I’m totally fine!", }, [20004309] = { ID = 20004309, Speaker = "Me", Text = "(She’s this drunk—there’s no way her darts will hit anything... This is basically a free win.)", }, [20004310] = { ID = 20004310, Speaker = "Me", Text = "Alright, let’s do it.", }, [20004311] = { ID = 20004311, Speaker = "Isna", Text = "If I win, you’re not allowed to say the words “go back to sleep” even once tonight!", }, [20004312] = { ID = 20004312, Text = "(Looking completely self-righteous, she raised her hand and traced a “three” in the air.)", }, [20004313] = { ID = 20004313, Speaker = "Me", Text = "Then what happens if you lose, Senpai?", }, [20004314] = { ID = 20004314, Speaker = "Isna", Text = "Hmph! I’m not gonna lose!", }, [20004315] = { ID = 20004315, Text = "(Isna snapped her arm like an assassin throwing knives, sending three darts flying in an instant.)", }, [20004316] = { ID = 20004316, Speaker = "Me", Text = "(...How was that move so damn smooth.)", }, [20004317] = { ID = 20004317, Text = "(All three darts landed clustered around the bullseye, and in that moment her eyes were sharp and focused, like she’d turned into a different person.)", }, [20004318] = { ID = 20004318, Text = "(I lowered my head to check where my first two darts had landed on the board, then looked at the last one in my hand.)", }, [20004319] = { ID = 20004319, Speaker = "Isna", Text = "Yay~ I won! I wooo~n!", }, [20004320] = { ID = 20004320, Speaker = "Isna", Text = "Hehe~", }, [20004321] = { ID = 20004321, Speaker = "Isna", Text = "Time for me to Claim the winner’s prize~", }, [20004322] = { ID = 20004322, Speaker = "Me", Text = "What pri—mmph!", }, [20004323] = { ID = 20004323, Text = "(Before I could even figure out what was happening, Isna lunged straight at me.)", }, [20004324] = { ID = 20004324, Text = "(Her lips crashed onto mine, and her tongue slipped right into my mouth.)", }, [20004325] = { ID = 20004325, }, [20004326] = { ID = 20004326, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had?", }, [20004327] = { ID = 20004327, Speaker = "Isna", Text = "I-I am not drunk! I’m completely sober!", }, [20004328] = { ID = 20004328, Speaker = "Isna", Text = "This is my first one~ Hehe~", }, [20004329] = { ID = 20004329, Text = "(Isna lay sprawled on the sofa, hugging an empty bottle and pinning it between her breasts, twisting and squirming her whole body.)", }, [20004330] = { ID = 20004330, Speaker = "Me", Text = "Senpai, that’s your seventh empty bottle.", }, [20004331] = { ID = 20004331, Speaker = "Isna", Text = "...No way.", }, [20004332] = { ID = 20004332, Speaker = "Isna", Text = "O...one... two... fou~r~ o~ne~", }, [20004333] = { ID = 20004333, Speaker = "Isna", Text = "Hehe~", }, [20004334] = { ID = 20004334, Speaker = "Me", Text = "Alright, alright, you’re really drunk. How about we head back to sleep for now and pick this up tomorrow.", }, [20004335] = { ID = 20004335, Speaker = "Isna", Text = "No!", }, [20004336] = { ID = 20004336, Text = "(She bolts upright, almost slipping off the barstool, scrambling to grab the edge of the counter.)", }, [20004337] = { ID = 20004337, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole thing.", }, [20004338] = { ID = 20004338, Speaker = "Isna", Text = "...That was... that was an accident.", }, [20004339] = { ID = 20004339, Speaker = "Me", Text = "Sigh, but, I am actually a little curious...", }, [20004340] = { ID = 20004340, Text = "(I let my gaze fall on the white fluffy ball on Senpai’s ass.)", }, [20004341] = { ID = 20004341, Speaker = "Me", Text = "You’ve already taken off the bunny girl outfit, so this tail is actually... I’m pulling it!", }, [20004342] = { ID = 20004342, Speaker = "Isna", Text = "Yaaah!", }, [20004343] = { ID = 20004343, Speaker = "Me", Text = "......", }, [20004344] = { ID = 20004344, Speaker = "Me", Text = "Uh, let me just Confirm one more time... this shouldn’t be...", }, [20004345] = { ID = 20004345, Speaker = "Isna", Text = "Haaah...", }, [20004346] = { ID = 20004346, Text = "(Isna’s lower body now looks like something flat is covering her crotch, with the tail stuck onto that flat piece.)", }, [20004347] = { ID = 20004347, Text = "(But when I gave it a tug, there was clearly some resistance.)", }, [20004348] = { ID = 20004348, Text = "(After pulling a bit harder, the flat cover peeled slightly away from Isna’s crotch, and underneath it were—)", }, [20004349] = { ID = 20004349, Text = "(Two thick shafts, slick and dripping with fluids—)", }, [20004350] = { ID = 20004350, Speaker = "Me", Text = "!!!???", }, [20004351] = { ID = 20004351, Speaker = "Me", Text = "Waaah!!!", }, [20004352] = { ID = 20004352, Speaker = "Isna", Text = "Junior, what are you doing~", }, [20004353] = { ID = 20004353, Speaker = "Me", Text = "Senpai! You—you’ve had this in you the whole time since just now?", }, [20004354] = { ID = 20004354, Speaker = "Isna", Text = "What else was I supposed to do~", }, [20004355] = { ID = 20004355, Speaker = "Isna", Text = "I bought it from the shop, and the tail just came like this...", }, [20004356] = { ID = 20004356, Speaker = "Isna", Text = "A bunny girl can’t go without a tail~", }, [20004357] = { ID = 20004357, Speaker = "Isna", Text = "Anyway, Junior.", }, [20004358] = { ID = 20004358, Speaker = "Me", Text = "What—mmph!", }, [20004359] = { ID = 20004359, Text = "(Before I can even figure out what’s happening, Isna suddenly pounces on me.)", }, [20004360] = { ID = 20004360, Text = "(Her lips crash against mine, and her tongue slips straight into my mouth.)", }, [20004361] = { ID = 20004361, }, [20004362] = { ID = 20004362, Speaker = "Me", Text = "Since Senpai is already this drunk...", }, [20004363] = { ID = 20004363, Speaker = "Me", Text = "Might as well do something a little naughty, don’t you think?", }, [20004364] = { ID = 20004364, Speaker = "Me", Text = "Senpai, are you still awake?", }, [20004365] = { ID = 20004365, Speaker = "Isna", Text = "Yeees, teacher, I’m still here!", }, [20004366] = { ID = 20004366, Speaker = "Me", Text = "Senpai, what are your measurements?", }, [20004367] = { ID = 20004367, Speaker = "Isna", Text = "That I know~ From top to bottom, they’re...", }, [20004368] = { ID = 20004368, }, [20004369] = { ID = 20004369, Speaker = "Me", Text = "I’m starting to feel kind of guilty. Maybe I really shouldn’t keep doing this.", }, [20004370] = { ID = 20004370, Speaker = "Me", Text = "I just hope Senpai won’t remember any of this tomorrow.", }, [20004371] = { ID = 20004371, Speaker = "Isna", Text = "Junior, are you asking if there’s someone I like?", }, [20004372] = { ID = 20004372, Speaker = "Isna", Text = "Well... that would be...", }, [20004373] = { ID = 20004373, Speaker = "Me", Text = "Stop! Senpai! Stop right there! That’s not what I asked!", }, [20004374] = { ID = 20004374, Speaker = "Me", Text = "I’m trying to protect your future here!", }, [20004375] = { ID = 20004375, Speaker = "Me", Text = "Please, I’m begging you, don’t say another word. It’s my fault, okay?!", }, [20004376] = { ID = 20004376, Speaker = "Isna", Text = "Hehe~ Junior, your face is so red. Why are you so nervous~?", }, [20004377] = { ID = 20004377, Speaker = "Isna", Text = "Could it be that...", }, [20004378] = { ID = 20004378, Speaker = "Isna", Text = "your head is completely filled with dirty thoughts right now?", }, [20004379] = { ID = 20004379, Speaker = "Isna", Text = "You know... those naughty things, we could totally do them right now~", }, [20004380] = { ID = 20004380, Speaker = "Me", Text = "!?", }, [20004381] = { ID = 20004381, Speaker = "Me", Text = "Huh?", }, [20004382] = { ID = 20004382, Speaker = "Isna", Text = "Hehe... *hic—*", }, [20004383] = { ID = 20004383, Speaker = "Isna", Text = "Mwah~", }, [20004384] = { ID = 20004384, Speaker = "Me", Text = "Wha— mmph!", }, [20004385] = { ID = 20004385, Text = "(Before I can even figure out what’s happening, Isna suddenly throws herself at me.)", }, [20004386] = { ID = 20004386, Text = "(Her lips crash against mine, and her tongue slips straight into my mouth.)", }, [20004387] = { ID = 20004387, }, [20004388] = { ID = 20004388, Speaker = "Me", Text = "W-w-w-wait!!", }, [20004389] = { ID = 20004389, Speaker = "Me", Text = "Senpai!", }, [20004390] = { ID = 20004390, Speaker = "Me", Text = "C-c-calm down!", }, [20004391] = { ID = 20004391, Speaker = "Isna", Text = "I’m perfectly calm. It’s your body down here that’s not... Hehe...", }, [20004392] = { ID = 20004392, Text = "(Isna’s hand goes straight for my crotch, then slips right into my pants.)", }, [20004393] = { ID = 20004393, Speaker = "Isna", Text = "Hehe... And you still expect me to stay calm like this?", }, [20004394] = { ID = 20004394, Speaker = "Me", Text = "Senpai, snap out of it already!", }, [20004395] = { ID = 20004395, Speaker = "Isna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my junior!", }, [20004396] = { ID = 20004396, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004397] = { ID = 20004397, Text = "(Isna grabs my hand and guides it down between her legs, to that flat piece of material covering her.)", }, [20004398] = { ID = 20004398, Text = "(Then she makes me grab the fluffy ball of her bunny tail and slowly... then firmly... pulls it out...)", }, [20004399] = { ID = 20004399, Speaker = "Isna", Text = "Haaah... It’s... it’s so big...", }, [20004400] = { ID = 20004400, Speaker = "Me", Text = "......", }, [20004401] = { ID = 20004401, Text = "(As senpai collapses limply against me, I finally see what I just pulled out.)", }, [20004402] = { ID = 20004402, Text = "(Two thick, beaded objects slide out from her pussy and her ass, and the overflowing fluids are already running all down her thighs.)", }, [20004403] = { ID = 20004403, Text = "(Right in front of me, senpai is gasping for breath, rubbing her wet slit over and over against my thigh.)", }, [20004404] = { ID = 20004404, Speaker = "Isna", Text = "Look... I’m already like this... You’re really not going to put it in?", }, [20004405] = { ID = 20004405, Speaker = "Isna", Text = "Haa~mm...", }, [20004406] = { ID = 20004406, Text = "(Senpai leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004407] = { ID = 20004407, }, [20004408] = { ID = 20004408, Speaker = "Me", Text = "W-w-w-wait!!", }, [20004409] = { ID = 20004409, Text = "(I dash over to the door and grab the handle with all my strength.)", }, [20004410] = { ID = 20004410, Speaker = "Me", Text = "Open!", }, [20004411] = { ID = 20004411, Speaker = "Me", Text = "......", }, [20004412] = { ID = 20004412, Speaker = "Me", Text = "Why is it locked from the inside!?", }, [20004413] = { ID = 20004413, Speaker = "Isna", Text = "Hehe~ I was worried you’d get too drunk~ and cause trouble for everyone else~", }, [20004414] = { ID = 20004414, Speaker = "Isna", Text = "It’s already really late after all... It’d be bad if we woke anyone up~", }, [20004415] = { ID = 20004415, Speaker = "Me", Text = "Senpai! Please, calm down a little!", }, [20004416] = { ID = 20004416, Speaker = "Isna", Text = "I’m very calm. It’s your body down here that’s not... Hehe...", }, [20004417] = { ID = 20004417, Text = "(She suddenly shoves me down flat onto the sofa.)", }, [20004418] = { ID = 20004418, Text = "(Isna’s hand goes straight for my crotch, then slips right into my pants.)", }, [20004419] = { ID = 20004419, Speaker = "Isna", Text = "Heh heh... and you still want me to calm down like this?", }, [20004420] = { ID = 20004420, Speaker = "Me", Text = "Senpai, snap out of it, please!", }, [20004421] = { ID = 20004421, Speaker = "Isna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my junior!", }, [20004422] = { ID = 20004422, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004423] = { ID = 20004423, Text = "(Isna grabs my hand and guides it down between her legs, to that flat piece of material covering her crotch.)", }, [20004424] = { ID = 20004424, Text = "(Then she makes me grab the fluffy ball of the bunny tail and slowly... pulls it out with force...)", }, [20004425] = { ID = 20004425, Speaker = "Isna", Text = "Haaah... it’s... it’s so big...", }, [20004426] = { ID = 20004426, Speaker = "Me", Text = "......", }, [20004427] = { ID = 20004427, Text = "(With Senpai collapsing limply on top of me, I finally see what I just pulled out.)", }, [20004428] = { ID = 20004428, Text = "(Two thick, beaded objects slide out from Senpai’s pussy and anus, and the overflowing fluids are already running all down her thighs.)", }, [20004429] = { ID = 20004429, Text = "(And right in front of me, Senpai is gasping for breath, rubbing her wet pussy over and over against my thigh.)", }, [20004430] = { ID = 20004430, Speaker = "Isna", Text = "Look... I’m already like this... aren’t you going to put it in?", }, [20004431] = { ID = 20004431, Speaker = "Isna", Text = "Haa~mm...", }, [20004432] = { ID = 20004432, Text = "(Senpai leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004433] = { ID = 20004433, }, [20004434] = { ID = 20004434, Text = "(I’m pushed straight down onto the sofa.)", }, [20004435] = { ID = 20004435, Text = "(Isna’s hand goes directly for my crotch, then slips into my pants.)", }, [20004436] = { ID = 20004436, Speaker = "Isna", Text = "Heh heh... got you now, junior...", }, [20004437] = { ID = 20004437, Speaker = "Isna", Text = "So hard... so big... this hot, throbbing cock...", }, [20004438] = { ID = 20004438, Speaker = "Me", Text = "Senpai, snap out of it, please!", }, [20004439] = { ID = 20004439, Speaker = "Isna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my junior!", }, [20004440] = { ID = 20004440, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004441] = { ID = 20004441, Text = "(Isna grabs my hand and guides it down between her legs, to that flat piece of material covering her crotch.)", }, [20004442] = { ID = 20004442, Text = "(Then she makes me grab the fluffy ball of the bunny tail and slowly... pulls it out with force...)", }, [20004443] = { ID = 20004443, Speaker = "Isna", Text = "Haaah... it’s... it’s so big...", }, [20004444] = { ID = 20004444, Speaker = "Me", Text = "......", }, [20004445] = { ID = 20004445, Text = "(With Senpai collapsing limply on top of me, I finally see what I just pulled out.)", }, [20004446] = { ID = 20004446, Text = "(Two thick, beaded objects slide out from Senpai’s pussy and anus, and the overflowing fluids are already running all down her thighs.)", }, [20004447] = { ID = 20004447, Text = "(Right now, my upperclassman is panting heavily, rubbing her wet pussy back and forth against my thigh.)", }, [20004448] = { ID = 20004448, Speaker = "Isna", Text = "Look... it’s already like this... aren’t you going to put it in?", }, [20004449] = { ID = 20004449, Speaker = "Isna", Text = "Haa~mm~", }, [20004450] = { ID = 20004450, Text = "(She leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004451] = { ID = 20004451, }, [20004452] = { ID = 20004452, Text = "Fade to black", }, [20004453] = { ID = 20004453, Speaker = "Isna", Text = "Haa~mm~ hnnf~", }, [20004454] = { ID = 20004454, Speaker = "Isna", Text = "Your tongue... mmgh...", }, [20004455] = { ID = 20004455, Speaker = "Me", Text = "Senpai, I’m almost tapped out... I don’t think I can cum anymore...", }, [20004456] = { ID = 20004456, Speaker = "Isna", Text = "You’ve only shot a few times. Give me... more...", }, [20004457] = { ID = 20004457, Text = "(Before I can finish, she presses her lips against mine again, sealing my mouth.)", }, [20004458] = { ID = 20004458, Text = "(She throws her whole body on top of me, her huge breasts pressing down against my chest.)", }, [20004459] = { ID = 20004459, Text = "(At the same time, her hips keep thrusting up and down on Isna’s strap.)", }, [20004460] = { ID = 20004460, Text = "(Lewd, wet slapping sounds echo through the entire room.)", }, [20004461] = { ID = 20004461, Speaker = "Isna", Text = "Haaah— I’m gonna... I’m gonna cum again—", }, [20004462] = { ID = 20004462, Speaker = "Isna", Text = "Guhhhn!", }, [20004463] = { ID = 20004463, Text = "(Isna’s body convulses and tightens up again, her eyes losing focus as she collapses on top of me.)", }, [20004464] = { ID = 20004464, Speaker = "Isna", Text = "That’s it...? Is that all you’ve got?", }, [20004465] = { ID = 20004465, Speaker = "Isna", Text = "If that’s all you can do... you’ll never satisfy anyone, you know?", }, [20004466] = { ID = 20004466, Speaker = "Me", Text = "D-damn it, don’t push your luck...", }, [20004467] = { ID = 20004467, Speaker = "Isna", Text = "Nn... you suddenly came inside...", }, [20004468] = { ID = 20004468, Speaker = "Isna", Text = "And you’re still getting bigger...", }, [20004469] = { ID = 20004469, Text = "(I grab Isna’s ass with both hands and drive myself into her as deep as I can go.)", }, [20004470] = { ID = 20004470, Speaker = "Me", Text = "Damn it... you perverted woman...", }, [20004471] = { ID = 20004471, Speaker = "Me", Text = "You were sitting there with that thing inside you, drinking with me like it was nothing!", }, [20004472] = { ID = 20004472, Speaker = "Isna", Text = "Haaah... this is all your fault, junior...", }, [20004473] = { ID = 20004473, Text = "(Isna’s tongue is lolling out of her mouth as she lies slumped over my shoulder, her whole body twitching.)", }, [20004474] = { ID = 20004474, Speaker = "Me", Text = "Take it all for me.", }, [20004475] = { ID = 20004475, Speaker = "Isna", Text = "Hurry… all of it… shoot it all inside…", }, [20004476] = { ID = 20004476, Speaker = "Isna", Text = "Nngh… haaaaaaah…", }, [20004477] = { ID = 20004477, Speaker = "Me", Text = "Hah… hah… this time… I really can’t get it up anymore.", }, [20004478] = { ID = 20004478, Text = "(Isna lifts her ass, and cum keeps spilling from her pussy, dripping onto the couch.)", }, [20004479] = { ID = 20004479, Text = "(Then she collapses forward onto me.)", }, [20004480] = { ID = 20004480, Speaker = "Me", Text = "Senpai? Senpai?", }, [20004481] = { ID = 20004481, Speaker = "Isna", Text = "Mmmnn…", }, [20004482] = { ID = 20004482, Speaker = "Me", Text = "Did you fall asleep…?", }, [20004483] = { ID = 20004483, Speaker = "Me", Text = "Forget it…", }, [20004484] = { ID = 20004484, Speaker = "Me", Text = "Let’s just stay like this…", }, [20004485] = { ID = 20004485, Speaker = "Me", Text = "Good night…", }, [20004486] = { ID = 20004486, Text = "......", }, [20004487] = { ID = 20004487, Text = "Black screen", }, [20004488] = { ID = 20004488, Text = "Transition to black screen", }, [20004489] = { ID = 20004489, Speaker = "Isna", Text = "Phew~ I’m exhausted. There was so much maintenance work today. Managing people is way easier than doing it myself.", }, [20004490] = { ID = 20004490, Speaker = "Me", Text = "Speaking of which, what did you usually do at work before, Senpai?", }, [20004491] = { ID = 20004491, Speaker = "Isna", Text = "Oh? You want to know?", }, [20004492] = { ID = 20004492, Speaker = "Isna", Text = "Why, of course—", }, [20004493] = { ID = 20004493, Speaker = "Isna", Text = "Training brats like you who love to slack off and coast through everything.", }, [20004494] = { ID = 20004494, Speaker = "Me", Text = "So that’s why you’re carrying a whip…?", }, [20004495] = { ID = 20004495, Speaker = "Me", Text = "What about after work?", }, [20004496] = { ID = 20004496, Speaker = "Isna", Text = "I’d usually go to a bar. Those were the days… I haven’t gone back since I left that place.", }, [20004497] = { ID = 20004497, Speaker = "Me", Text = "A bar, huh? Sounds nice. I don’t have any memories of ever going to one.", }, [20004498] = { ID = 20004498, Speaker = "Isna", Text = "Seriously? With how indecent you usually sound, I figured you’d be the type who practically lives in bars.", }, [20004499] = { ID = 20004499, Speaker = "Me", Text = "Scared you, huh? Deep down, I’m actually a pure-hearted boy, you know.", }, [20004500] = { ID = 20004500, Speaker = "Isna", Text = "Who are you trying to fool?! You serial harasser!", }, [20004501] = { ID = 20004501, Speaker = "Isna", Text = "Well, anyway, since you’ve never been to a bar, let me think......", }, [20004502] = { ID = 20004502, Speaker = "Isna", Text = "Why don’t you come to this place tonight?", }, [20004503] = { ID = 20004503, Speaker = "Me", Text = "Isn’t this the coordinate for my own ship?", }, [20004504] = { ID = 20004504, Speaker = "Me", Text = "Senpai seems even more hung up on this than I am.", }, [20004505] = { ID = 20004505, Speaker = "Isna", Text = "I am not hung up on it! It’s just… as your senior, seeing my junior with such a huge blank spot in this area, I kind of feel a certain sense of responsibility… Forget it! Just leave it to me!", }, [20004506] = { ID = 20004506, }, [20004507] = { ID = 20004507, Text = "(The lower deck is much quieter than during the day; most of the rowdy types have already gone to sleep.)", }, [20004508] = { ID = 20004508, Text = "(The corridor lights are dim and yellow. I walk in the direction Senpai told I, and the door with the little red light is just around the corner.)", }, [20004509] = { ID = 20004509, Text = "(Pushing the door open, I see a lavishly decorated space inside, with red sofas and rosewood cabinets lined with all kinds of liquor.", }, [20004510] = { ID = 20004510, Speaker = "Me", Text = "I had no idea......there was a place like this on my ship......?", }, [20004511] = { ID = 20004511, Speaker = "Me", Text = "Senpai~ Are you in there?", }, [20004512] = { ID = 20004512, Speaker = "Isna", Text = "Stop yelling, I’m coming out!", }, [20004513] = { ID = 20004513, Speaker = "Isna", Text = "You… you can’t even… even remember what facilities you have on your own ship? We have to help you dig them out one by one.", }, [20004514] = { ID = 20004514, Text = "(Isna steps out from behind the door and stands behind the bar.)", }, [20004515] = { ID = 20004515, Text = "(Unlike usual, Senpai is wearing a black bunny-girl outfit—shattering that cool, bureaucratic aura she normally has. A few empty glasses are lined up at her hand. She’s trying very hard to look composed, but that little stutter has already given half the way.)", }, [20004516] = { ID = 20004516, Speaker = "Isna", Text = "H-how is it, left you speechless, didn’t I!", }, [20004517] = { ID = 20004517, Speaker = "Me", Text = "Is the bunny-girl outfit also something that was already on my ship?", }, [20004518] = { ID = 20004518, Speaker = "Isna", Text = "No! Ahem—", }, [20004519] = { ID = 20004519, Text = "Fade to black transition", }, [20004520] = { ID = 20004520, Text = "The two of them keep drinking like that for a while.", }, [20004521] = { ID = 20004521, Text = "What should I chat about with Isna?", }, [20004522] = { ID = 20004522, Text = "Fade to black transition", }, [20004523] = { ID = 20004523, Text = "(The bar is dimly lit. A completely naked Isna is sitting behind the counter, a row of empty glasses lined up by her hand.)", }, [20004524] = { ID = 20004524, Text = "(I sit beside her, not entirely sure how I’m supposed to deal with this situation.)", }, [20004525] = { ID = 20004525, Text = "Qubi Date System Placeholder CG1-1", }, [20004526] = { ID = 20004526, Text = "Qubi Date System Placeholder CG1-2", }, [20004527] = { ID = 20004527, Text = "Qubi Date System Placeholder CG1-3", }, [20004528] = { ID = 20004528, Text = "Qubi Date System Placeholder CG1-4", }, [20004529] = { ID = 20004529, Text = "Qubi Date System Placeholder CG1-5", }, [20004530] = { ID = 20004530, Text = "Qubi Date System Placeholder CG1-6", }, [20004531] = { ID = 20004531, Text = "Qubi Date System Placeholder CG1-7", }, [20004532] = { ID = 20004532, Text = "Qubi Date System Placeholder CG1-8", }, [20004533] = { ID = 20004533, Text = "Qubi Date System Placeholder CG1-9", }, [20004534] = { ID = 20004534, Text = "Qubi Date System Placeholder CG2-1", }, [20004535] = { ID = 20004535, Text = "Qubi Date System Placeholder CG2-2", }, [20004536] = { ID = 20004536, Text = "Qubi Date System Placeholder CG2-3", }, [20004537] = { ID = 20004537, Text = "Qubi Date System Placeholder CG2-4", }, [20004538] = { ID = 20004538, Text = "Qubi Date System Placeholder CG2-5", }, [20004539] = { ID = 20004539, Text = "Qubi Date System Placeholder CG2-6", }, [20004540] = { ID = 20004540, Text = "Qubi Date System Placeholder CG2-7", }, [20004541] = { ID = 20004541, Text = "Qubi Date System Placeholder CG2-8", }, [20004542] = { ID = 20004542, Text = "Qubi Date System Placeholder CG2-9", }, [20004543] = { ID = 20004543, Text = "Qubi Date System Placeholder CG3-1", }, [20004544] = { ID = 20004544, Text = "Qubi Date System Placeholder CG3-2", }, [20004545] = { ID = 20004545, Text = "Qubi Date System Placeholder CG3-3", }, [20004546] = { ID = 20004546, Text = "Qubi Date System Placeholder CG3-4", }, [20004547] = { ID = 20004547, Text = "Qubi Date System Placeholder CG3-5", }, [20004548] = { ID = 20004548, Text = "Qubi Date System Placeholder CG3-6", }, [20004549] = { ID = 20004549, Text = "Qubi Date System Placeholder CG3-7", }, [20004550] = { ID = 20004550, Text = "Qubi Date System Placeholder CG3-8", }, [20004551] = { ID = 20004551, Text = "Qubi Date System Placeholder CG3-9", }, [20004552] = { ID = 20004552, }, [20004553] = { ID = 20004553, Speaker = "Ishtar", Text = "The path on the left has clearly been maintained. In a dungeon, this level of upkeep wouldn’t occur naturally; it’s probably some kind of magic.", }, [20004554] = { ID = 20004554, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004555] = { ID = 20004555, Speaker = "Ishtar", Text = "At the very least, it wouldn’t be my first choice.", }, [20004556] = { ID = 20004556, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004557] = { ID = 20004557, Speaker = "Ishtar", Text = "The middle path doesn’t offer any readable information at all. Precisely because of that, it’s the hardest of the three to judge.", }, [20004558] = { ID = 20004558, Speaker = "Me", Text = "I’ve decided. Let’s take the one on the right.", }, [20004559] = { ID = 20004559, Speaker = "Ishtar", Text = "That path is all loose gravel underfoot, with no light source whatsoever. It really doesn’t look like a good option.", }, [20004560] = { ID = 20004560, Speaker = "Me", Text = "Hear me out first.", }, [20004561] = { ID = 20004561, Speaker = "Me", Text = "What’s the true nature of a dungeon?", }, [20004562] = { ID = 20004562, Speaker = "Ishtar", Text = "…A city underground?", }, [20004563] = { ID = 20004563, Speaker = "Me", Text = "Not that kind.", }, [20004564] = { ID = 20004564, Speaker = "Me", Text = "I mean that anything truly valuable is always placed in the most dangerous spot. Treasure without guards isn’t worthy of being called treasure.", }, [20004565] = { ID = 20004565, Speaker = "Ishtar", Text = "…That logic does hold up, under certain assumptions.", }, [20004566] = { ID = 20004566, Speaker = "Me", Text = "And one more thing. Why do you think the path on the left is so bright?", }, [20004567] = { ID = 20004567, Speaker = "Ishtar", }, [20004568] = { ID = 20004568, Speaker = "Me", Text = "For all we know, that might be the real trap.", }, [20004569] = { ID = 20004569, Speaker = "Ishtar", Text = "I see… is that it?", }, [20004570] = { ID = 20004570, Speaker = "Ishtar", Text = "No, it’s not entirely unreasonable.", }, [20004571] = { ID = 20004571, Speaker = "Ishtar", Text = "I understand. Then I’ll follow your decision. Let’s go.", }, [20004572] = { ID = 20004572, Speaker = "Me", Text = "You’re just agreeing like that? I thought you’d argue with me.", }, [20004573] = { ID = 20004573, Speaker = "Ishtar", Text = "A reasoned judgment is different from a reckless decision. Besides, I would never doubt your judgment.", }, [20004574] = { ID = 20004574, Speaker = "Me", Text = "I actually wish you’d argue with me more. That’s what makes it feel like a Date.", }, [20004575] = { ID = 20004575, Speaker = "Ishtar", Text = "Mmph! A Date!", }, [20004576] = { ID = 20004576, Text = "(In the darkness, Ishtar cups her flushed cheeks in both hands, but soon her expression returns to its usual calm.)", }, [20004577] = { ID = 20004577, Speaker = "Ishtar", Text = "It’s really dark in here.", }, [20004578] = { ID = 20004578, Speaker = "Me", Text = "Yeah. Feels like the most dangerous kind of path.", }, [20004579] = { ID = 20004579, Speaker = "Ishtar", Text = "…I wish you’d at least sound a little nervous when you say things like that.", }, [20004580] = { ID = 20004580, Speaker = "Me", Text = "Getting nervous won’t make the road any brighter.", }, [20004581] = { ID = 20004581, Speaker = "Ishtar", Text = "Stop.", }, [20004582] = { ID = 20004582, Speaker = "Me", Text = "What is it?", }, [20004583] = { ID = 20004583, Speaker = "Ishtar", Text = "Three steps ahead. The color of the stone slabs is off. Go around through the gap in the left wall.", }, [20004584] = { ID = 20004584, Text = "(Ishtar tosses a stone over; the instant it hits the ground, a barrage of bolts shoots out from the walls.)", }, [20004585] = { ID = 20004585, Text = "(The two of us look at each other.)", }, [20004586] = { ID = 20004586, Speaker = "Ishtar", Text = "I think we should turn back.", }, [20004587] = { ID = 20004587, Speaker = "Me", Text = "Someone went to a lot of trouble for this trap. We ought to appreciate it, don’t you think?", }, [20004588] = { ID = 20004588, Speaker = "Ishtar", Text = "…Your way of appreciating danger is a little strange.", }, [20004589] = { ID = 20004589, Speaker = "Me", Text = "Okay, we’re past it. See? Nothing to wor—", }, [20004590] = { ID = 20004590, Speaker = "Ishtar", Text = "Run!", }, [20004591] = { ID = 20004591, Text = "(The stone slabs behind us collapse one after another, vanishing into the darkness. The moment our heels leave a slab, it drops away.)", }, [20004592] = { ID = 20004592, Speaker = "Ishtar", Text = "The path is over here!", }, [20004593] = { ID = 20004593, Speaker = "Me", Text = "Got it!", }, [20004594] = { ID = 20004594, Text = "(I jump after, but the instant I land my foot slips, and a hollow emptiness rushes up from beneath my soles.)", }, [20004595] = { ID = 20004595, Speaker = "Ishtar", Text = "I’ve got you!", }, [20004596] = { ID = 20004596, Speaker = "Me", Text = "Thanks.", }, [20004597] = { ID = 20004597, Speaker = "Ishtar", Text = "There’s light ahead. That’s the exit.", }, [20004598] = { ID = 20004598, Speaker = "Me", Text = "Then let’s sprint for it!", }, [20004599] = { ID = 20004599, Speaker = "Ishtar", Text = "Above you!", }, [20004600] = { ID = 20004600, Speaker = "Me", }, [20004601] = { ID = 20004601, Text = "(A spike drops from the ceiling with a howl of air, grazing past my head and slamming into the floor behind us.)", }, [20004602] = { ID = 20004602, Speaker = "Me", Text = "We’re out!", }, [20004603] = { ID = 20004603, Speaker = "Ishtar", Text = "......", }, [20004604] = { ID = 20004604, Speaker = "Me", Text = "It was a bit more exciting than I expected. Pretty fun, actually.", }, [20004605] = { ID = 20004605, Speaker = "Ishtar", Text = "You really are hard to kill...", }, [20004606] = { ID = 20004606, Speaker = "Ishtar", Text = "Look! There’s an iron gate up ahead.", }, [20004607] = { ID = 20004607, Text = "(Ishtar points toward the end of the path, where there’s a large iron gate)", }, [20004608] = { ID = 20004608, }, [20004609] = { ID = 20004609, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep doesn’t happen naturally. It’s probably some kind of magic at work.", }, [20004610] = { ID = 20004610, Speaker = "Me", Text = "What about the one on the right? Something feels off about it.", }, [20004611] = { ID = 20004611, Speaker = "Ishtar", Text = "It definitely wouldn’t be my first choice.", }, [20004612] = { ID = 20004612, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004613] = { ID = 20004613, Speaker = "Ishtar", Text = "The middle path doesn’t offer any readable clues at all. Precisely because of that, it’s the hardest of the three to judge.", }, [20004614] = { ID = 20004614, Speaker = "Me", Text = "Then let’s take the one on the left.", }, [20004615] = { ID = 20004615, Speaker = "Ishtar", Text = "...I see.", }, [20004616] = { ID = 20004616, Speaker = "Ishtar", Text = "You picked the one that looks safer.", }, [20004617] = { ID = 20004617, Speaker = "Me", Text = "What’s wrong, is there a problem?", }, [20004618] = { ID = 20004618, Speaker = "Ishtar", Text = "No problem. It’s just—I thought you’d go for the more dangerous one.", }, [20004619] = { ID = 20004619, Speaker = "Me", Text = "That’s where you’re too naive! My dear Ishtar!", }, [20004620] = { ID = 20004620, Speaker = "Ishtar", Text = "Mmph!? D-Dear...!", }, [20004621] = { ID = 20004621, Speaker = "Me", Text = "Think about it—why does this path look so safe?", }, [20004622] = { ID = 20004622, Speaker = "Ishtar", Text = "...Because it actually is safe?", }, [20004623] = { ID = 20004623, Speaker = "Me", Text = "Not even close!", }, [20004624] = { ID = 20004624, Speaker = "Me", Text = "The reason this path looks so safe is because someone wants us to *think* it’s safe.", }, [20004625] = { ID = 20004625, Speaker = "Ishtar", Text = "Someone...?", }, [20004626] = { ID = 20004626, Speaker = "Me", Text = "The dungeon’s creator.", }, [20004627] = { ID = 20004627, Speaker = "Ishtar", Text = "Creator?", }, [20004628] = { ID = 20004628, Speaker = "Me", Text = "Exactly. The tidy floor, the bright, well-ventilated passage—those are all red flags luring people in.", }, [20004629] = { ID = 20004629, Speaker = "Me", Text = "These “looks perfectly safe” corridors, in most stories and games, nine times out of ten are traps.", }, [20004630] = { ID = 20004630, Speaker = "Me", Text = "The moment you step inside, you can feel danger lurking everywhere, like any second we might trigger some kind of mechanism.", }, [20004631] = { ID = 20004631, Speaker = "Ishtar", }, [20004632] = { ID = 20004632, Speaker = "Me", Text = "So! I’ve already predicted what the author wants us to predict.", }, [20004633] = { ID = 20004633, Speaker = "Me", Text = "On the surface, it looks like I chose the “safe route” — but in reality, I walked right into the trap on purpose and picked the most dangerous one.", }, [20004634] = { ID = 20004634, Speaker = "Ishtar", Text = "Is that a serious analysis?", }, [20004635] = { ID = 20004635, Speaker = "Me", Text = "One thousand percent.", }, [20004636] = { ID = 20004636, Speaker = "Ishtar", Text = "…I can’t directly refute that logic.", }, [20004637] = { ID = 20004637, Speaker = "Me", Text = "Oh?", }, [20004638] = { ID = 20004638, Speaker = "Ishtar", Text = "As your sword, I will not question your decisions, but that doesn’t mean I agree with your conclusion.", }, [20004639] = { ID = 20004639, Speaker = "Me", Text = "Once we reach the end, we’ll see who was right.", }, [20004640] = { ID = 20004640, Text = "(Ishtar falls silent for a moment, then follows along into the passage.)", }, [20004641] = { ID = 20004641, Text = "(Fade to black)", }, [20004642] = { ID = 20004642, Text = "(Fade to black)", }, [20004643] = { ID = 20004643, Speaker = "Ishtar", Text = "Nothing’s happened so far.", }, [20004644] = { ID = 20004644, Speaker = "Me", Text = "Yeah. We’re not at the end yet.", }, [20004645] = { ID = 20004645, Speaker = "Ishtar", Text = "This “danger everywhere” you mentioned…", }, [20004646] = { ID = 20004646, Speaker = "Me", Text = "Don’t rush it. Real danger can’t be predicted.", }, [20004647] = { ID = 20004647, Speaker = "Ishtar", Text = "This passage is longer than I expected.", }, [20004648] = { ID = 20004648, Speaker = "Me", Text = "Starting to feel that sense of impending doom?", }, [20004649] = { ID = 20004649, Text = "(The passage stretches on. Footsteps echo left and right between the oppressively silent stone walls.)", }, [20004650] = { ID = 20004650, Speaker = "Ishtar", Text = "Not yet, for now.", }, [20004651] = { ID = 20004651, Speaker = "Me", Text = "Most traps only spring when you’re at your most off guard—", }, [20004652] = { ID = 20004652, Speaker = "Ishtar", Text = "There’s light ahead.", }, [20004653] = { ID = 20004653, Speaker = "Me", Text = "Oh? We’re there already?", }, [20004654] = { ID = 20004654, Speaker = "Ishtar", Text = "Looks like it’s just a Normal room.", }, [20004655] = { ID = 20004655, Text = "(At the end of the passage is a slightly larger space. In the center sits a brightly colored treasure chest.)", }, [20004656] = { ID = 20004656, Text = "(On the small wooden tray beside it, several plump, round fruits are neatly arranged, their sheen perfectly even, looking nothing like the real thing.)", }, [20004657] = { ID = 20004657, Speaker = "Me", Text = "...A treasure chest? No, wait, this is made of paper?", }, [20004658] = { ID = 20004658, Speaker = "Ishtar", Text = "The fruits next to it are made of wax. Ugh...", }, [20004659] = { ID = 20004659, Speaker = "Me", Text = "Did you eat them?", }, [20004660] = { ID = 20004660, Speaker = "Me", Text = "...So the real danger is going home empty-handed?", }, [20004661] = { ID = 20004661, Speaker = "Ishtar", Text = "Your choices manage to surprise people every single time...", }, [20004662] = { ID = 20004662, Speaker = "Me", Text = "...Hold on, was that supposed to be a compliment or sarcasm?", }, [20004663] = { ID = 20004663, Speaker = "Ishtar", Text = "I’d say sarcasm.", }, [20004664] = { ID = 20004664, Speaker = "Me", Text = "You’re starting to crack jokes now.", }, [20004665] = { ID = 20004665, Text = "(Ishtar lets out a sigh.)", }, [20004666] = { ID = 20004666, Speaker = "Ishtar", Text = "Look, there’s an iron gate up ahead.", }, [20004667] = { ID = 20004667, Text = "(Ishtar points toward the end of the stone chamber, where a large iron gate stands.)", }, [20004668] = { ID = 20004668, }, [20004669] = { ID = 20004669, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004670] = { ID = 20004670, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004671] = { ID = 20004671, Speaker = "Ishtar", Text = "It definitely wouldn’t be my first choice.", }, [20004672] = { ID = 20004672, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004673] = { ID = 20004673, Speaker = "Ishtar", Text = "There’s nothing at all to read from the middle path. Precisely because of that, it’s the hardest of the three to judge.", }, [20004674] = { ID = 20004674, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004675] = { ID = 20004675, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004676] = { ID = 20004676, Speaker = "Ishtar", Text = "It definitely wouldn’t be my first choice.", }, [20004677] = { ID = 20004677, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004678] = { ID = 20004678, Speaker = "Ishtar", Text = "There’s nothing at all to read from the middle path. Precisely because of that, it’s the hardest of the three to judge.", }, [20004679] = { ID = 20004679, Speaker = "Ishtar", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004680] = { ID = 20004680, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004681] = { ID = 20004681, Speaker = "Ishtar", Text = "It definitely wouldn’t be my first choice.", }, [20004682] = { ID = 20004682, Speaker = "Me", Text = "What about the one in the middle? The narrow, dark one.", }, [20004683] = { ID = 20004683, Speaker = "Ishtar", Text = "The middle one doesn’t give us any readable information. That’s exactly why it’s the hardest of the three to judge.", }, [20004684] = { ID = 20004684, Speaker = "Me", Text = "Let’s go with this one.", }, [20004685] = { ID = 20004685, Speaker = "Ishtar", Text = "That crack is so tight it’d be Hard to squeeze through even sideways. Are you Confirm you want this one?", }, [20004686] = { ID = 20004686, Speaker = "Me", Text = "As long as there’s any space at all, there’s a chance.", }, [20004687] = { ID = 20004687, Speaker = "Ishtar", Text = "Is that your own special interpretation of the word “chance”?", }, [20004688] = { ID = 20004688, Speaker = "Me", Text = "If I just squeeze a little, I should be able to get in, right?", }, [20004689] = { ID = 20004689, Speaker = "Ishtar", Text = "The actual width of this gap is— mmph!", }, [20004690] = { ID = 20004690, Speaker = "Ishtar", Text = "…I’m stuck.", }, [20004691] = { ID = 20004691, Speaker = "Me", Text = "Ishtar’s breasts......", }, [20004692] = { ID = 20004692, Speaker = "Me", Text = "……", }, [20004693] = { ID = 20004693, Speaker = "Ishtar", Text = "You’re holding back a laugh.", }, [20004694] = { ID = 20004694, Speaker = "Me", Text = "I absolutely am not.", }, [20004695] = { ID = 20004695, Speaker = "Ishtar", Text = "Your face says it all.", }, [20004696] = { ID = 20004696, Speaker = "Ishtar", Text = "Confirm complete. This route’s a dead end. Let’s try the next one.", }, [20004697] = { ID = 20004697, Speaker = "Me", Text = "Wait!", }, [20004698] = { ID = 20004698, Speaker = "Me", Text = "I’ll give it a try.", }, [20004699] = { ID = 20004699, Speaker = "Ishtar", Text = "Your shoulders aren’t suited to that opening either.", }, [20004700] = { ID = 20004700, Speaker = "Me", Text = "Then how about this?", }, [20004701] = { ID = 20004701, Speaker = "Me", Text = "You push me in from behind, I’ll check what’s inside, and then you pull me back out.", }, [20004702] = { ID = 20004702, Speaker = "Ishtar", Text = "I’m worried I’ll hurt you, and I don’t like the idea of being separated from you.", }, [20004703] = { ID = 20004703, Speaker = "Me", Text = "Even if I get hurt, it still means I made it through. Or is Ishtar just afraid of being lonely?", }, [20004704] = { ID = 20004704, Speaker = "Ishtar", Text = "Your logic is deeply concerning......", }, [20004705] = { ID = 20004705, Speaker = "Me", Text = "But you didn’t say no, did you? Let’s give it a try.", }, [20004706] = { ID = 20004706, Speaker = "Ishtar", Text = "……", }, [20004707] = { ID = 20004707, Speaker = "Ishtar", Text = "Your judgment is equally concerning......", }, [20004708] = { ID = 20004708, Speaker = "Me", Text = "Anyway, let’s just try it first. You’re already getting ready to go along with me, aren’t you?", }, [20004709] = { ID = 20004709, Speaker = "Ishtar", Text = "This is just to Confirm whether my prediction is correct. Ready?", }, [20004710] = { ID = 20004710, Text = "(The instant I’m shoved into the gap—the stone walls press in from both sides, my shoulders and back are pinned at the same time, and I can’t even take a single step forward.)", }, [20004711] = { ID = 20004711, Speaker = "Me", Text = "Ah. I really can’t get through—no, wait! I’m stuck!", }, [20004712] = { ID = 20004712, Speaker = "Ishtar", Text = "Just as I expected.", }, [20004713] = { ID = 20004713, Speaker = "Me", Text = "Can you pull me out?", }, [20004714] = { ID = 20004714, Text = "(Ishtar grabs my hand and yanks backward. Once, twice, a third time—)", }, [20004715] = { ID = 20004715, Speaker = "Ishtar", Text = "You’re not coming out.", }, [20004716] = { ID = 20004716, Speaker = "Me", Text = "You look pretty calm about this. You must have a plan, right?", }, [20004717] = { ID = 20004717, Speaker = "Ishtar", Text = "Haa...", }, [20004718] = { ID = 20004718, Text = "(Ishtar’s portrait leaves the screen.)", }, [20004719] = { ID = 20004719, Speaker = "Me", Text = "Ishtar?", }, [20004720] = { ID = 20004720, Speaker = "Ishtar", Text = "My liege, please close your eyes.", }, [20004721] = { ID = 20004721, Speaker = "Me", Text = "Huh?", }, [20004722] = { ID = 20004722, Speaker = "Ishtar", Text = "On my mark—", }, [20004723] = { ID = 20004723, Speaker = "Me", Text = "Wait, wait—", }, [20004724] = { ID = 20004724, Text = "(Ishtar’s portrait flashes quickly across the screen, then the screen shakes, and then everything snaps back into place.)", }, [20004725] = { ID = 20004725, Text = "(A thunderous boom shatters the silence of the dungeon. The entire stone wall crumbles, ash and rubble exploding outward—)", }, [20004726] = { ID = 20004726, Text = "(At the same moment, a violent impact slams into me from behind, hurling my whole body forward and out.)", }, [20004727] = { ID = 20004727, Speaker = "Me", Text = "Holy hell! I almost got flattened!", }, [20004728] = { ID = 20004728, Speaker = "Ishtar", Text = "Better than ending up as a dungeon exhibit, isn’t it?", }, [20004729] = { ID = 20004729, Speaker = "Ishtar", Text = "This was the fastest solution, and you did get out.", }, [20004730] = { ID = 20004730, Speaker = "Me", Text = "You could at least tell me before you do something like that!", }, [20004731] = { ID = 20004731, Speaker = "Ishtar", Text = "I did tell you to close your eyes.", }, [20004732] = { ID = 20004732, Speaker = "Ishtar", Text = "Look, there’s an iron gate up ahead.", }, [20004733] = { ID = 20004733, Text = "(Ishtar points toward the end of the passage she blasted through, where a large iron gate stands.)", }, [20004734] = { ID = 20004734, }, [20004735] = { ID = 20004735, Speaker = "Me", Text = "This door is pretty solid.", }, [20004736] = { ID = 20004736, Speaker = "Ishtar", Text = "The keyhole design is unusual. This door wasn’t put here at random.", }, [20004737] = { ID = 20004737, Speaker = "Me", Text = "Perfect, I can use my power to create a key.", }, [20004738] = { ID = 20004738, Speaker = "Me", Text = "That should let us open the door, right?", }, [20004739] = { ID = 20004739, Text = "(Ishtar’s brows knit slightly, as if she’s hesitating.)", }, [20004740] = { ID = 20004740, Speaker = "Ishtar", Text = "…I’ll leave the decision to you.", }, [20004741] = { ID = 20004741, Speaker = "Me", Text = "Oh?", }, [20004742] = { ID = 20004742, Speaker = "Me", Text = "Ishtar, something seems to be bothering you.", }, [20004743] = { ID = 20004743, Speaker = "Me", Text = "What’s on your mind?", }, [20004744] = { ID = 20004744, Speaker = "Ishtar", Text = "Forgive me if I overstep.", }, [20004745] = { ID = 20004745, Speaker = "Ishtar", Text = "I believe that since a key exists, it means the designer of this dungeon wanted someone to find it.", }, [20004746] = { ID = 20004746, Speaker = "Ishtar", Text = "If we just cheat our way through like this—it feels like it would upset the designer.", }, [20004747] = { ID = 20004747, Speaker = "Me", Text = "Cheat?", }, [20004748] = { ID = 20004748, Speaker = "Me", Text = "You actually care whether the designer’s happy or not?", }, [20004749] = { ID = 20004749, Speaker = "Ishtar", Text = "That’s not really the heart of the issue.", }, [20004750] = { ID = 20004750, Speaker = "Me", Text = "Then what is?", }, [20004751] = { ID = 20004751, Speaker = "Ishtar", Text = "This door exists because someone chose to place an obstacle here. That obstacle itself is a kind of intent.", }, [20004752] = { ID = 20004752, Speaker = "Ishtar", Text = "Ignoring that intent and skipping it with a shortcut—that does count as cheating.", }, [20004753] = { ID = 20004753, Speaker = "Me", Text = "That makes sense. Like using hacks when you’re playing a game?", }, [20004754] = { ID = 20004754, Speaker = "Me", Text = "So by your logic, we should go look for the real key?", }, [20004755] = { ID = 20004755, Speaker = "Ishtar", Text = "I believe that would be more appropriate.", }, [20004756] = { ID = 20004756, Speaker = "Me", Text = "But you didn’t directly object just now.", }, [20004757] = { ID = 20004757, Speaker = "Ishtar", Text = "You’re the one who makes the decisions here. My judgment is meant to support you, not stand in your way.", }, [20004758] = { ID = 20004758, Speaker = "Me", Text = "Because you’re a knight?", }, [20004759] = { ID = 20004759, Speaker = "Ishtar", Text = "Before a monarch makes a choice, it’s my duty to show you what you might have overlooked.", }, [20004760] = { ID = 20004760, Speaker = "Me", Text = "Then that reaction just now… were you trying to get my attention and waiting for me to ask?", }, [20004761] = { ID = 20004761, Speaker = "Ishtar", Text = "……", }, [20004762] = { ID = 20004762, Speaker = "Me", Text = "Alright, I’ve changed my mind.", }, [20004763] = { ID = 20004763, Speaker = "Me", Text = "Let’s go find the real key.", }, [20004764] = { ID = 20004764, Speaker = "Ishtar", Text = "I see.", }, [20004765] = { ID = 20004765, Speaker = "Me", Text = "By the way—you’re a little different today.", }, [20004766] = { ID = 20004766, Speaker = "Ishtar", Text = "Different how?", }, [20004767] = { ID = 20004767, Speaker = "Me", Text = "Normally, you wouldn’t try to convince me with something like “the designer will be upset.”", }, [20004768] = { ID = 20004768, Speaker = "Ishtar", Text = "…True, that doesn’t really sound like something I’d say.", }, [20004769] = { ID = 20004769, Speaker = "Me", Text = "Oh? So you think so too?", }, [20004770] = { ID = 20004770, Speaker = "Ishtar", Text = "I just feel like… this dungeon itself is pretty interesting.", }, [20004771] = { ID = 20004771, Speaker = "Me", Text = "That means you’re enjoying the adventure.", }, [20004772] = { ID = 20004772, Speaker = "Ishtar", Text = "I’m not sure it counts as enjoying it.", }, [20004773] = { ID = 20004773, Speaker = "Me", Text = "How about this—if you catch yourself wondering “what’s coming next,” then you’re enjoying it.", }, [20004774] = { ID = 20004774, Speaker = "Ishtar", Text = "……", }, [20004775] = { ID = 20004775, Speaker = "Me", Text = "Well? Are you?", }, [20004776] = { ID = 20004776, Speaker = "Ishtar", Text = "…Maybe a little.", }, [20004777] = { ID = 20004777, Speaker = "Me", Text = "Then we’ll call that enjoying it.", }, [20004778] = { ID = 20004778, Speaker = "Ishtar", Text = "You really know how to push your luck, don’t you.", }, [20004779] = { ID = 20004779, Text = "(Ishtar’s expression doesn’t quite turn into a smile, but that sense of distance that usually feels carved into her features seems to soften, just a little.)", }, [20004780] = { ID = 20004780, Speaker = "Me", Text = "I’ll take that as a compliment.", }, [20004781] = { ID = 20004781, Speaker = "Ishtar", Text = "Back to business—where do you think the key might be?", }, [20004782] = { ID = 20004782, Speaker = "Ishtar", Text = "Since the designer wants the key to be found, they wouldn’t make it completely impossible to track down. There should be some kind of clue.", }, [20004783] = { ID = 20004783, Text = "(Following the path, the two of them step into a more spacious room.)", }, [20004784] = { ID = 20004784, Text = "(Fade to black.)", }, [20004785] = { ID = 20004785, Text = "(Fade to black.)", }, [20004786] = { ID = 20004786, Text = "(The passage ahead is still long. Talk to Ishtar about something?)", }, [20004787] = { ID = 20004787, }, [20004788] = { ID = 20004788, Speaker = "Me", Text = "This door is pretty solid.", }, [20004789] = { ID = 20004789, Speaker = "Ishtar", Text = "The keyhole design is unusual. This door wasn’t just put here at random.", }, [20004790] = { ID = 20004790, Speaker = "Me", Text = "Hmm… so how are we supposed to get through?", }, [20004791] = { ID = 20004791, Speaker = "Me", Text = "No way around, no tools to pry it open, explosives… and no explosives either.", }, [20004792] = { ID = 20004792, Speaker = "Me", Text = "So maybe…", }, [20004793] = { ID = 20004793, Text = "(I turn my head and meet Ishtar’s gaze head‑on.)", }, [20004794] = { ID = 20004794, Speaker = "Ishtar", Text = "…The way you’re looking at me is making me nervous.", }, [20004795] = { ID = 20004795, Speaker = "Ishtar", Text = "I’m sure you’re plotting—", }, [20004796] = { ID = 20004796, Speaker = "Me", Text = "Ishtar, how about you just ram straight through this door?", }, [20004797] = { ID = 20004797, Speaker = "Ishtar", Text = "……", }, [20004798] = { ID = 20004798, Text = "(Ishtar’s eyes go wide. She silently looks at the door, then back at me.)", }, [20004799] = { ID = 20004799, Speaker = "Ishtar", Text = "This door’s at least thirty centimeters thick, at the very least.", }, [20004800] = { ID = 20004800, Speaker = "Me", Text = "True! It does look pretty thick.", }, [20004801] = { ID = 20004801, Speaker = "Me", Text = "You can’t break through it?", }, [20004802] = { ID = 20004802, Text = "(Ishtar puffs out her cheeks and lets out a breath.)", }, [20004803] = { ID = 20004803, Speaker = "Ishtar", Text = "…I can.", }, [20004804] = { ID = 20004804, Speaker = "Me", Text = "Then let’s do it—", }, [20004805] = { ID = 20004805, Speaker = "Ishtar", Text = "Wait a moment!", }, [20004806] = { ID = 20004806, Speaker = "Me", Text = "What’s wrong?", }, [20004807] = { ID = 20004807, Speaker = "Ishtar", Text = "I just want to Confirm one thing.", }, [20004808] = { ID = 20004808, Speaker = "Me", Text = "What is it?", }, [20004809] = { ID = 20004809, Speaker = "Ishtar", Text = "I want to Confirm something very important.", }, [20004810] = { ID = 20004810, Speaker = "Ishtar", Text = "Namely, what kind of impression I truly leave in my lord’s heart.", }, [20004811] = { ID = 20004811, Speaker = "Me", Text = "Oh? Ishtar, are you hoping for a deeper, more intimate relationship?", }, [20004812] = { ID = 20004812, Speaker = "Ishtar", Text = "Eh!? N–no, that’s not what I meant. I mean, my lord’s impression of me—", }, [20004813] = { ID = 20004813, Speaker = "Ishtar", Text = "—is that of a knight who should stand in this world by virtue of swordsmanship, bearing, and judgment…", }, [20004814] = { ID = 20004814, Speaker = "Ishtar", Text = "Or maybe… some muscle-brained brute girl who just smashes through iron gates with raw strength?", }, [20004815] = { ID = 20004815, Speaker = "Me", Text = "…Hm?", }, [20004816] = { ID = 20004816, Speaker = "Me", Text = "Those two images should be able to coexist, right?", }, [20004817] = { ID = 20004817, Speaker = "Ishtar", Text = "They clash badly.", }, [20004818] = { ID = 20004818, Speaker = "Me", Text = "Do… they?", }, [20004819] = { ID = 20004819, Speaker = "Ishtar", Text = "This may seem trivial to you, but to me, this is a fundamental question of who I am.", }, [20004820] = { ID = 20004820, Text = "(Ishtar steps in closer)", }, [20004821] = { ID = 20004821, Speaker = "Ishtar", Text = "When you suggested I should smash this gate open—what made you think I could actually do that?", }, [20004822] = { ID = 20004822, Speaker = "Me", Text = "Uh…", }, [20004823] = { ID = 20004823, Speaker = "Me", Text = "Because… you’re really strong?", }, [20004824] = { ID = 20004824, Speaker = "Ishtar", Text = "……", }, [20004825] = { ID = 20004825, Speaker = "Me", Text = "W-wait, wait, what I mean is—", }, [20004826] = { ID = 20004826, Speaker = "Me", Text = "You’re a knight, and an incredible one at that! Not just strong in the usual sense.", }, [20004827] = { ID = 20004827, Speaker = "Me", Text = "It’s that kind of… powerful, beautiful, ageless strength!", }, [20004828] = { ID = 20004828, Speaker = "Ishtar", Text = "…Powerful and beautiful?", }, [20004829] = { ID = 20004829, Speaker = "Me", Text = "Yes! Exactly!", }, [20004830] = { ID = 20004830, Speaker = "Ishtar", Text = "And then you chose to have someone like that go and ram down an iron gate.", }, [20004831] = { ID = 20004831, Speaker = "Me", Text = "Because… that gate was in your way?", }, [20004832] = { ID = 20004832, Speaker = "Ishtar", Text = "……", }, [20004833] = { ID = 20004833, Speaker = "Ishtar", Text = "…True. That gate was in my way.", }, [20004834] = { ID = 20004834, Text = "(Ishtar puffs out her cheeks again)", }, [20004835] = { ID = 20004835, Speaker = "Me", Text = "Ishtar?", }, [20004836] = { ID = 20004836, Speaker = "Ishtar", Text = "Please step back.", }, [20004837] = { ID = 20004837, Speaker = "Me", Text = "O-okay!", }, [20004838] = { ID = 20004838, Text = "(Ishtar draws her sword and lowers it to her side. A faint light shimmers along the blade.)", }, [20004839] = { ID = 20004839, Text = "(She then swings forward. Under the radiance, the heavy iron gate is cleanly sliced in two and crashes heavily to the ground.)", }, [20004840] = { ID = 20004840, Speaker = "Me", Text = "…Whoa.", }, [20004841] = { ID = 20004841, Speaker = "Ishtar", Text = "(Ishtar is still puffing out her cheeks at me. To avoid getting chopped, I hurriedly start clapping.)", }, [20004842] = { ID = 20004842, Speaker = "Me", Text = "That swordplay was beautiful. As expected of the elegant and dependable Ishtar.", }, [20004843] = { ID = 20004843, Speaker = "Ishtar", Text = "Mmph!", }, [20004844] = { ID = 20004844, Text = "(Ishtar twirls a lock of hair around her finger, her cheeks slightly flushed.)", }, [20004845] = { ID = 20004845, Speaker = "Ishtar", Text = "We should get moving.", }, [20004846] = { ID = 20004846, Text = "(She takes my hand and leads me deeper into the passage.)", }, [20004847] = { ID = 20004847, Text = "(Fade to black)", }, [20004848] = { ID = 20004848, Text = "(Fade to black)", }, [20004849] = { ID = 20004849, Text = "(The passage ahead is still long. Should I chat with Ishtar about something?)", }, [20004850] = { ID = 20004850, }, [20004851] = { ID = 20004851, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20004852] = { ID = 20004852, Speaker = "Ishtar", Text = "The keyhole design is unusual. This door wasn’t put here at random.", }, [20004853] = { ID = 20004853, Speaker = "Me", Text = "Let’s head back.", }, [20004854] = { ID = 20004854, Speaker = "Ishtar", Text = "…Oh?", }, [20004855] = { ID = 20004855, Speaker = "Me", Text = "We haven’t found the key yet, which means there must be a path I haven’t taken. I’ll go back and clear everything first.", }, [20004856] = { ID = 20004856, Speaker = "Ishtar", Text = "I see.", }, [20004857] = { ID = 20004857, Speaker = "Me", Text = "When it comes to exploring dungeons, I have this habit. It might be a bit of a hassle.", }, [20004858] = { ID = 20004858, Speaker = "Ishtar", Text = "I’d like to hear it. What kind of habit?", }, [20004859] = { ID = 20004859, Speaker = "Me", Text = "Even if a fork in the road looks like a dead end nine times out of ten, I still have to go all the way to the end to Confirm it.", }, [20004860] = { ID = 20004860, Speaker = "Me", Text = "As long as there’s any path on the map I haven’t fully explored, I just can’t relax and keep moving forward.", }, [20004861] = { ID = 20004861, Speaker = "Ishtar", Text = "It feels like a very cautious—and rather charming—habit.", }, [20004862] = { ID = 20004862, Speaker = "Me", Text = "It really slows down progress, though.", }, [20004863] = { ID = 20004863, Speaker = "Ishtar", Text = "Progress—what do you mean by that?", }, [20004864] = { ID = 20004864, Speaker = "Me", Text = "I mean the progress of moving forward. Pushing deeper into the dungeon.", }, [20004865] = { ID = 20004865, Speaker = "Ishtar", Text = "But Confirming every path is also for the sake of being able to keep going.", }, [20004866] = { ID = 20004866, Speaker = "Ishtar", Text = "No, carefully Confirming every path you’ve taken is actually a part of moving forward in and of itself.", }, [20004867] = { ID = 20004867, Speaker = "Ishtar", Text = "I really enjoy progressing through the dungeon together with you, my liege.", }, [20004868] = { ID = 20004868, Speaker = "Ishtar", Text = "Mmph!", }, [20004869] = { ID = 20004869, Text = "(Ishtar seems to realize what she just said is actually pretty embarrassing, and pats her own cheeks.)", }, [20004870] = { ID = 20004870, Speaker = "Me", Text = "That does make a lot of sense.", }, [20004871] = { ID = 20004871, Speaker = "Ishtar", Text = "This may be rude to say, but I originally thought you would have me open that door.", }, [20004872] = { ID = 20004872, Speaker = "Me", Text = "Open it? Like, hack the lock off with a sword?", }, [20004873] = { ID = 20004873, Speaker = "Ishtar", Text = "Or use your powers to bypass it outright, or even have me ram the door down or something like that.", }, [20004874] = { ID = 20004874, Speaker = "Ishtar", Text = "I feel deeply ashamed that I still held such a poor impression of you.", }, [20004875] = { ID = 20004875, Speaker = "Me", Text = "What I enjoy is the feeling of exploring together with Ishtar, after all.", }, [20004876] = { ID = 20004876, Speaker = "Ishtar", Text = "Mmph! Thank you.", }, [20004877] = { ID = 20004877, Speaker = "Ishtar", Text = "That makes me very happy.", }, [20004878] = { ID = 20004878, Speaker = "Me", Text = "...Huh?", }, [20004879] = { ID = 20004879, Speaker = "Ishtar", Text = "You were willing to turn back and walk the path again, without letting me step in, without looking for shortcuts—that really changed how I see you.", }, [20004880] = { ID = 20004880, Speaker = "Me", Text = "Huh, what’s with you today, handing out compliments so bluntly... I’m not really used to it.", }, [20004881] = { ID = 20004881, Speaker = "Me", Text = "(It’s not like I didn’t think about having Ishtar smash that door open, or finding my own way around it. That would’ve been way easier.)", }, [20004882] = { ID = 20004882, Text = "(But... it feels like taking the long way around a few more times makes Ishtar a bit happier, so it seems I made the right choice.)", }, [20004883] = { ID = 20004883, Speaker = "Me", Text = "Alright, let’s keep going. We can talk after we’ve filled in the rest of the map.", }, [20004884] = { ID = 20004884, Text = "(Fade to black transition)", }, [20004885] = { ID = 20004885, Text = "(Fade to black transition)", }, [20004886] = { ID = 20004886, Text = "(The passage ahead is still long. Should I chat with Ishtar about something?)", }, [20004887] = { ID = 20004887, }, [20004888] = { ID = 20004888, Speaker = "Me", Text = "Ishtar, let me ask you something.", }, [20004889] = { ID = 20004889, Speaker = "Ishtar", Text = "What is it?", }, [20004890] = { ID = 20004890, Speaker = "Me", Text = "What do you think counts as treasure in a dungeon?", }, [20004891] = { ID = 20004891, Speaker = "Ishtar", Text = "Treasure?", }, [20004892] = { ID = 20004892, Speaker = "Ishtar", Text = "Hmm—what the dungeon leaves behind and what counts as treasure depends on what you need. There’s no fixed answer.", }, [20004893] = { ID = 20004893, Speaker = "Me", Text = "\"Alright, then let’s talk about you personally—what would you yourself want?\"", }, [20004894] = { ID = 20004894, Speaker = "Ishtar", Text = "\"I’m not in the habit of thinking about questions like ‘what do I want.’\"", }, [20004895] = { ID = 20004895, Speaker = "Me", Text = "\"Then think about it now.\"", }, [20004896] = { ID = 20004896, Speaker = "Ishtar", Text = "\"…Good food?\"", }, [20004897] = { ID = 20004897, Speaker = "Me", Text = "\"Yeah, that makes sense…\"", }, [20004898] = { ID = 20004898, Speaker = "Ishtar", Text = "\"I never said I wanted it, I was only listing a reasonable option!\"", }, [20004899] = { ID = 20004899, Speaker = "Me", Text = "\"Fine, forget that. Then Gemstones? The shiny kind.\"", }, [20004900] = { ID = 20004900, Speaker = "Ishtar", Text = "\"The value of Gemstones varies depending on their use—ornamental, monetary, archival. If it’s only about appearance, I have no particular preference.\"", }, [20004901] = { ID = 20004901, Speaker = "Me", Text = "\"So do you like them?\"", }, [20004902] = { ID = 20004902, Speaker = "Ishtar", Text = "\"…Not especially, no.\"", }, [20004903] = { ID = 20004903, Speaker = "Me", Text = "\"So basically, there’s nothing you actually want.\"", }, [20004904] = { ID = 20004904, Speaker = "Ishtar", Text = "\"I am your sword. A sword has no need for treasure.\"", }, [20004905] = { ID = 20004905, Speaker = "Me", Text = "\"That just sounds so sad…\"", }, [20004906] = { ID = 20004906, Speaker = "Ishtar", Text = "\"It isn’t sad. It’s merely a definition.\"", }, [20004907] = { ID = 20004907, Speaker = "Me", Text = "\"Fair enough… I don’t really have anything I especially want either.\"", }, [20004908] = { ID = 20004908, Speaker = "Ishtar", Text = "\"In that case, the question itself has no answer.\"", }, [20004909] = { ID = 20004909, Speaker = "Me", Text = "\"Speaking of which, having a personal sword of my own would be pretty cool, you know?\"", }, [20004910] = { ID = 20004910, Speaker = "Ishtar", }, [20004911] = { ID = 20004911, Text = "\"(Walking behind Me, Ishtar’s eyes fly wide open, and her pace slows to a crawl.)\"", }, [20004912] = { ID = 20004912, Speaker = "Ishtar", Text = "\"…A new… sword!?\"", }, [20004913] = { ID = 20004913, Speaker = "Ishtar", Text = "\"Am I… no longer enough?\"", }, [20004914] = { ID = 20004914, Speaker = "Ishtar", Text = "\"Where… does a knight who’s been replaced go?\"", }, [20004915] = { ID = 20004915, Speaker = "Ishtar", Text = "\"He said ‘it’d be pretty cool’—that means he wants it.\"", }, [20004916] = { ID = 20004916, Speaker = "Ishtar", Text = "\"…So he wants a new knight.\"", }, [20004917] = { ID = 20004917, Text = "\"(I catch the faint sound of someone choking back tears behind Me, so I turn around to look.)\"", }, [20004918] = { ID = 20004918, Text = "\"(Ishtar is standing there clutching her sword with both hands, staring at Me with an expression I’ve never once seen on her face before—)\"", }, [20004919] = { ID = 20004919, Text = "(Her eyes are fixed on I, and I can’t tell if she’s waiting or worrying.)", }, [20004920] = { ID = 20004920, Text = "(It’s completely different from her usual calm, all-seeing demeanor—she looks more like a little puppy afraid of being abandoned.)", }, [20004921] = { ID = 20004921, Speaker = "Me", Text = "\"...Ishtar?\"", }, [20004922] = { ID = 20004922, Speaker = "Ishtar", Text = "……", }, [20004923] = { ID = 20004923, Speaker = "Me", Text = "\"What’s wrong?\"", }, [20004924] = { ID = 20004924, Speaker = "Ishtar", Text = "\"...Uu, I cannot interfere with any decision my lord makes, but if you desire a new sword......\"", }, [20004925] = { ID = 20004925, Speaker = "Me", Text = "\"...Wait, don’t tell me you thought I was going to replace you?\"", }, [20004926] = { ID = 20004926, Speaker = "Ishtar", Text = "I didn’t mean it like that.", }, [20004927] = { ID = 20004927, Speaker = "Me", Text = "You absolutely did.", }, [20004928] = { ID = 20004928, Speaker = "Ishtar", Text = "……。", }, [20004929] = { ID = 20004929, Speaker = "Me", Text = "I was talking about a Normal piece of gear! You know, the kind that just looks cool when you hold it. Totally different from you.", }, [20004930] = { ID = 20004930, Speaker = "Ishtar", Text = "...I see.", }, [20004931] = { ID = 20004931, Speaker = "Me", Text = "Besides, even if I really did have another sword, it would have nothing to do with you.", }, [20004932] = { ID = 20004932, Speaker = "Me", Text = "You’re someone important to me, Ishtar. Not a tool, not a knight—you’re a person.", }, [20004933] = { ID = 20004933, Speaker = "Ishtar", Text = "...That’s a strange way to put it. Is this how you usually charm the people around you?", }, [20004934] = { ID = 20004934, Speaker = "Ishtar", Text = "Using all sorts of sweet words...", }, [20004935] = { ID = 20004935, Speaker = "Ishtar", Text = "To bewitch everyone around you?", }, [20004936] = { ID = 20004936, Speaker = "Me", Text = "Every word of that was from the heart.", }, [20004937] = { ID = 20004937, Speaker = "Me", Text = "You’re precious family to me, not some tool that can just be replaced.", }, [20004938] = { ID = 20004938, Speaker = "Ishtar", Text = "Even if one day you no longer need a sword...", }, [20004939] = { ID = 20004939, Speaker = "Ishtar", Text = "Can I still stay by your side?", }, [20004940] = { ID = 20004940, Speaker = "Ishtar", Text = "...Yeah.", }, [20004941] = { ID = 20004941, Speaker = "Me", Text = "Of course you can.", }, [20004942] = { ID = 20004942, Speaker = "Ishtar", Text = "Really... thank you so much...", }, [20004943] = { ID = 20004943, Speaker = "Ishtar", Text = "My liege...", }, [20004944] = { ID = 20004944, Speaker = "Me", Text = "What did you just say?", }, [20004945] = { ID = 20004945, Speaker = "Ishtar", Text = "It’s nothing, I was just talking to myself.", }, [20004946] = { ID = 20004946, Speaker = "Ishtar", Text = "Let’s go.", }, [20004947] = { ID = 20004947, Text = "(Without another word, Ishtar gently took my hand and led me forward.)", }, [20004948] = { ID = 20004948, Speaker = "Me", Text = "...Huh?", }, [20004949] = { ID = 20004949, Text = "(Ishtar’s palm felt soft and warm against mine.)", }, [20004950] = { ID = 20004950, Text = "(So different from the steadfast girl she usually is—right now, Ishtar felt more like an ordinary girl simply enjoying an adventure.)", }, [20004951] = { ID = 20004951, }, [20004952] = { ID = 20004952, Speaker = "Me", Text = "Ishtar.", }, [20004953] = { ID = 20004953, Speaker = "Ishtar", Text = "What’s wrong?", }, [20004954] = { ID = 20004954, Speaker = "Me", Text = "The passage is so long anyway, why don’t we chat about something to kill time?", }, [20004955] = { ID = 20004955, Speaker = "Ishtar", Text = "…Chatting.", }, [20004956] = { ID = 20004956, Speaker = "Ishtar", Text = "I’m not very good at it.", }, [20004957] = { ID = 20004957, Speaker = "Me", Text = "Then I’ll just ask you directly.", }, [20004958] = { ID = 20004958, Speaker = "Me", Text = "Ishtar, what do you usually do?", }, [20004959] = { ID = 20004959, Speaker = "Ishtar", Text = "Usually…", }, [20004960] = { ID = 20004960, Speaker = "Ishtar", Text = "I see. You mean the time outside of my duties.", }, [20004961] = { ID = 20004961, Speaker = "Ishtar", Text = "I mostly train.", }, [20004962] = { ID = 20004962, Speaker = "Me", Text = "Train?", }, [20004963] = { ID = 20004963, Speaker = "Ishtar", Text = "Swinging my sword, regulating my breathing, Confirming the condition of my body.", }, [20004964] = { ID = 20004964, Speaker = "Ishtar", Text = "It doesn’t really feel like I’m doing anything special.", }, [20004965] = { ID = 20004965, Speaker = "Me", Text = "So… that’s all?", }, [20004966] = { ID = 20004966, Speaker = "Ishtar", Text = "What’s wrong with that?", }, [20004967] = { ID = 20004967, Speaker = "Me", Text = "Nothing, it just feels like…", }, [20004968] = { ID = 20004968, Speaker = "Me", Text = "Ishtar doesn’t really have any hobbies of her own.", }, [20004969] = { ID = 20004969, Speaker = "Ishtar", Text = "Hobbies of my own…?", }, [20004970] = { ID = 20004970, Speaker = "Ishtar", Text = "…I’m not sure what that would be.", }, [20004971] = { ID = 20004971, Speaker = "Me", Text = "Then maybe we’ll find a clue about that today.", }, [20004972] = { ID = 20004972, Speaker = "Ishtar", Text = "…Will we now.", }, [20004973] = { ID = 20004973, Speaker = "Ishtar", Text = "Then let’s change the angle.", }, [20004974] = { ID = 20004974, Speaker = "Ishtar", Text = "What do you usually do, my lord?", }, [20004975] = { ID = 20004975, Speaker = "Me", Text = "Oh? My turn to be questioned?", }, [20004976] = { ID = 20004976, Speaker = "Me", Text = "Well… there are a lot of easygoing girls on the ship.", }, [20004977] = { ID = 20004977, Speaker = "Me", Text = "I just chat with everyone, eat together, you know, pass the time and such.", }, [20004978] = { ID = 20004978, Text = "(Ishtar’s brows knit ever so slightly.)", }, [20004979] = { ID = 20004979, Speaker = "Ishtar", Text = "...I see.", }, [20004980] = { ID = 20004980, Speaker = "Ishtar", Text = "You really haven’t changed at all.", }, [20004981] = { ID = 20004981, Speaker = "Ishtar", Text = "A man who’s utterly ruled by his lust.", }, [20004982] = { ID = 20004982, Speaker = "Me", Text = "Hey, that’s way too blunt, don’t you think?", }, [20004983] = { ID = 20004983, Speaker = "Me", Text = "All I meant was having a nice, honest conversation.", }, [20004984] = { ID = 20004984, Speaker = "Ishtar", Text = "There’s not much difference. I’ve heard plenty of rumors about you all over the place before.", }, [20004985] = { ID = 20004985, Speaker = "Me", Text = "There’s a huge difference!", }, [20004986] = { ID = 20004986, Speaker = "Me", Text = "But...", }, [20004987] = { ID = 20004987, Speaker = "Me", Text = "To be honest, just wandering around the dungeon like this with Ishtar, talking about nothing in particular... it’s actually pretty nice.", }, [20004988] = { ID = 20004988, Speaker = "Ishtar", }, [20004989] = { ID = 20004989, Text = "(Ishtar lets out a soft sigh.)", }, [20004990] = { ID = 20004990, Speaker = "Ishtar", Text = "In the end—", }, [20004991] = { ID = 20004991, Speaker = "Ishtar", Text = "Your head is still going to be filled with nothing but dirty thoughts, isn’t it?", }, [20004992] = { ID = 20004992, Speaker = "Me", Text = "Why do you have so little faith in me!?", }, [20004993] = { ID = 20004993, Speaker = "Ishtar", Text = "Is that so? I feel like I can already see exactly how this is going to play out, you know?", }, [20004994] = { ID = 20004994, Speaker = "Me", Text = "No, hold on, no matter how desperate someone is, there’s no way they’d actually do that kind of thing in a dungeon, right!?", }, [20004995] = { ID = 20004995, Speaker = "Ishtar", Text = "Sigh... Please remember that you were the one who said that.", }, [20004996] = { ID = 20004996, Text = "(The passage ahead widens a little, and their footsteps grow heavier. Ishtar pauses for a brief moment.)", }, [20004997] = { ID = 20004997, Speaker = "Ishtar", Text = "However.", }, [20004998] = { ID = 20004998, Speaker = "Ishtar", Text = "Like this—no quests, no duties to fulfill, just walking for the sake of it...", }, [20004999] = { ID = 20004999, Speaker = "Ishtar", Text = "It really is a feeling I’ve never had before.", }, [20005000] = { ID = 20005000, Speaker = "Ishtar", Text = "I’m happy.", }, [20005001] = { ID = 20005001, Speaker = "Me", Text = "What did you just say?", }, [20005002] = { ID = 20005002, Speaker = "Ishtar", Text = "Nothing. I was just talking to myself.", }, [20005003] = { ID = 20005003, Speaker = "Ishtar", Text = "Let’s keep going together.", }, [20005004] = { ID = 20005004, Text = "(Without another word, Ishtar gently took I hand and led I forward.)", }, [20005005] = { ID = 20005005, Speaker = "Me", Text = "...Huh?", }, [20005006] = { ID = 20005006, Text = "(A soft warmth spread from Ishtar’s palm.)", }, [20005007] = { ID = 20005007, Text = "(So different from the usually resolute girl, in this moment Ishtar felt more like an ordinary girl savoring the thrill of an adventure.)", }, [20005008] = { ID = 20005008, Speaker = "Ishtar", Text = "Really... thank you so much...", }, [20005009] = { ID = 20005009, Speaker = "Ishtar", Text = "My liege...", }, [20005010] = { ID = 20005010, Text = "Ishtar spoke in a voice so soft that no one else could possibly hear.", }, [20005011] = { ID = 20005011, }, [20005012] = { ID = 20005012, Speaker = "Me", Text = "Since we’re here, we might as well search it thoroughly.", }, [20005013] = { ID = 20005013, Speaker = "Ishtar", Text = "Rummaging around without a clear goal is terribly inefficient.", }, [20005014] = { ID = 20005014, Speaker = "Me", Text = "Then let’s go through it one layer at a time, carefully.", }, [20005015] = { ID = 20005015, Speaker = "Ishtar", Text = "I understand. Please allow I to assist you.", }, [20005016] = { ID = 20005016, Speaker = "Me", Text = "Then I won’t hold back.", }, [20005017] = { ID = 20005017, Text = "(The first chest was filled with metal parts so rusted their original shapes were impossible to make out.)", }, [20005018] = { ID = 20005018, Text = "(Ishtar picked up a wooden crate, and a pile of items instantly spilled out through its rotten bottom.)", }, [20005019] = { ID = 20005019, Speaker = "Ishtar", Text = "These things... must have been sitting here for a long time.", }, [20005020] = { ID = 20005020, Speaker = "Ishtar", Text = "It feels like a dumping ground for scrap.", }, [20005021] = { ID = 20005021, Speaker = "Me", Text = "You know places like this well?", }, [20005022] = { ID = 20005022, Speaker = "Ishtar", Text = "It’s just a conclusion based on what I see.", }, [20005023] = { ID = 20005023, Speaker = "Me", Text = "Oh? Sounds like I could learn a lot from you.", }, [20005024] = { ID = 20005024, Speaker = "Me", Text = "What’s this—some kind of stone tablet with symbols carved into it?", }, [20005025] = { ID = 20005025, Speaker = "Ishtar", Text = "An old-style inscribed marker stone, used to record which storeroom something belongs to.", }, [20005026] = { ID = 20005026, Text = "(Ishtar tilted her head, thinking for a long moment.)", }, [20005027] = { ID = 20005027, Speaker = "Ishtar", Text = "Something like a deed or title, more or less.", }, [20005028] = { ID = 20005028, Speaker = "Me", Text = "Oh, so someone used this place in the past.", }, [20005029] = { ID = 20005029, Text = "(The deeper I dug, the thicker the dust became. Just as I was about to give up on this corner...)", }, [20005030] = { ID = 20005030, Text = "(My fingers bumped into something unexpectedly solid—)", }, [20005031] = { ID = 20005031, Text = "(A round, bulging clay jar, with a ring of runes I couldn’t read carved along the edge of the lid.)", }, [20005032] = { ID = 20005032, Speaker = "Me", Text = "Uh, this…", }, [20005033] = { ID = 20005033, Speaker = "Me", Text = "Heavier than I thought?", }, [20005034] = { ID = 20005034, Speaker = "Ishtar", Text = "Let me take a look.", }, [20005035] = { ID = 20005035, Speaker = "Me", Text = "I’ll try opening it.", }, [20005036] = { ID = 20005036, Speaker = "Me", Text = "…There’s a familiar smell.", }, [20005037] = { ID = 20005037, Speaker = "Ishtar", Text = "Cheese?", }, [20005038] = { ID = 20005038, Speaker = "Ishtar", Text = "I see. The preservation technique is impressive, keeping it intact for so long.", }, [20005039] = { ID = 20005039, Text = "(The hall fell quiet again for about a second—then a not‑so‑small sound came from Ishtar’s direction.)", }, [20005040] = { ID = 20005040, Speaker = "Me", Text = "(I slowly turned my head.)", }, [20005041] = { ID = 20005041, Speaker = "Ishtar", Text = "......", }, [20005042] = { ID = 20005042, Speaker = "Me", Text = "Your stomach growled.", }, [20005043] = { ID = 20005043, Speaker = "Ishtar", Text = "I know.", }, [20005044] = { ID = 20005044, Speaker = "Me", Text = "Think this is edible?", }, [20005045] = { ID = 20005045, Speaker = "Ishtar", Text = "We brought emergency rations.", }, [20005046] = { ID = 20005046, Speaker = "Me", Text = "What if we hadn’t?", }, [20005047] = { ID = 20005047, Speaker = "Ishtar", Text = "Even then, we shouldn’t eat food of unknown origin.", }, [20005048] = { ID = 20005048, Speaker = "Me", Text = "I just want to Confirm whether it’s edible or not.", }, [20005049] = { ID = 20005049, Speaker = "Me", Text = "Check it for me.", }, [20005050] = { ID = 20005050, Speaker = "Ishtar", Text = "……", }, [20005051] = { ID = 20005051, Text = "(Ishtar took the clay jar and glanced down at it. Then she closed her eyes and slowly brought her face closer to the mouth of the jar.)", }, [20005052] = { ID = 20005052, Speaker = "Me", Text = "W‑wait, wait!!", }, [20005053] = { ID = 20005053, Speaker = "Me", Text = "I was kidding.", }, [20005054] = { ID = 20005054, Speaker = "Me", Text = "If I really get hungry, I’ll just eat the rations.", }, [20005055] = { ID = 20005055, Speaker = "Ishtar", Text = "Looking closely, though, this actually still seems edible.", }, [20005056] = { ID = 20005056, Speaker = "Me", Text = "We really shouldn’t do that…", }, [20005057] = { ID = 20005057, Text = "(And then she just ate it. So fast I didn’t even have time to react. By the time I came to my senses.)", }, [20005058] = { ID = 20005058, Text = "(Ishtar was already hugging the clay jar to her chest, her eyes now shining with an indescribable glimmer that hadn’t been there before.)", }, [20005059] = { ID = 20005059, Speaker = "Ishtar", Text = "It’s actually incredibly delicious.", }, [20005060] = { ID = 20005060, Text = "(I tried to take the jar back, but she was holding it tight.)", }, [20005061] = { ID = 20005061, Speaker = "Me", Text = "......", }, [20005062] = { ID = 20005062, Speaker = "Ishtar", Text = "Maybe we should bring it back to the ship. Someone else might want to give it a try.", }, [20005063] = { ID = 20005063, Speaker = "Me", Text = "…All right.", }, [20005064] = { ID = 20005064, Speaker = "Me", Text = "(This woman…)", }, [20005065] = { ID = 20005065, Speaker = "Ishtar", Text = "What are you still waiting for?", }, [20005066] = { ID = 20005066, Text = "(Ishtar finally lifted her head, her expression returning to its usual calm. The clay jar, however, was still in her hands.)", }, [20005067] = { ID = 20005067, Speaker = "Me", Text = "N-no, it’s nothing. Let’s keep exploring.", }, [20005068] = { ID = 20005068, Speaker = "Ishtar", Text = "Maybe we’ll find other varieties…", }, [20005069] = { ID = 20005069, Text = "(Ishtar tucked the clay jar under her arm and walked ahead. I followed behind her, heading down the next passage.)", }, [20005070] = { ID = 20005070, Text = "Following the far end of the room forward, we came across several different chambers.", }, [20005071] = { ID = 20005071, Speaker = "Ishtar", Text = "The design here is quite peculiar. Once you open one of the doors, all the others automatically lock.", }, [20005072] = { ID = 20005072, Speaker = "Ishtar", Text = "Any thoughts?", }, [20005073] = { ID = 20005073, }, [20005074] = { ID = 20005074, Speaker = "Me", Text = "Since we’re here, we might as well search the place thoroughly.", }, [20005075] = { ID = 20005075, Speaker = "Ishtar", Text = "Searching without a clear objective is highly inefficient.", }, [20005076] = { ID = 20005076, Speaker = "Me", Text = "Wow, this place is a total mess.", }, [20005077] = { ID = 20005077, Speaker = "Ishtar", Text = "A layout with passages in every direction is good for searching, but it also makes it easy to get separated.", }, [20005078] = { ID = 20005078, Speaker = "Me", Text = "Then let’s just wander around the nearby shelves for a bit. The exit’s in that direction anyway.", }, [20005079] = { ID = 20005079, Speaker = "Ishtar", Text = "…“Wander around” is a phrase that sounds somewhat unsettling.", }, [20005080] = { ID = 20005080, Speaker = "Me", Text = "Relax, it’ll be fine.", }, [20005081] = { ID = 20005081, Speaker = "Ishtar", Text = "In a dungeon, people who say “it’ll be fine” tend to have a very high chance of running into trouble.", }, [20005082] = { ID = 20005082, Speaker = "Me", Text = "I’ll be careful—hey, is that a bookshelf over there?", }, [20005083] = { ID = 20005083, Speaker = "Me", Text = "Huh, the writing in these books is really strange. I can’t read a single word.", }, [20005084] = { ID = 20005084, Speaker = "Ishtar", Text = "Books sealed with fringe magic like this usually aren’t meant to be flipped through casually.", }, [20005085] = { ID = 20005085, Speaker = "Me", Text = "Oh? But I’m just looking at the cover. It’s not like I’m opening it.", }, [20005086] = { ID = 20005086, Speaker = "Ishtar", Text = "The problem is that for you, my liege, “just looking at the cover” is usually only one step before opening it.", }, [20005087] = { ID = 20005087, Speaker = "Me", Text = "…So you’ve seen through me to that extent, huh.", }, [20005088] = { ID = 20005088, Speaker = "Ishtar", Text = "It may already qualify as hard-earned experience.", }, [20005089] = { ID = 20005089, Speaker = "Me", Text = "Eh—this one feels a bit different, though.", }, [20005090] = { ID = 20005090, Speaker = "Ishtar", Text = "Put it down.", }, [20005091] = { ID = 20005091, Speaker = "Me", Text = "I’ll just turn one page, just one. I’ll put it back right after.", }, [20005092] = { ID = 20005092, Speaker = "Ishtar", Text = "......", }, [20005093] = { ID = 20005093, Speaker = "Me", Text = "Just. One. Page.", }, [20005094] = { ID = 20005094, Speaker = "Ishtar", Text = "……", }, [20005095] = { ID = 20005095, Text = "(The pages begin to turn on their own between I fingers. A dark green light seeps from the paper, and with a whoosh, something bursts open.)", }, [20005096] = { ID = 20005096, Speaker = "Me", Text = "…Oh?", }, [20005097] = { ID = 20005097, Text = "(What gushes out from the gaps between the pages are tentacles. One, two, five of them—slick with thick fluid.)", }, [20005098] = { ID = 20005098, Text = "(They ignore I completely and shoot straight toward Ishtar. In the blink of an eye, she’s wrapped up tight.)", }, [20005099] = { ID = 20005099, Speaker = "Me", Text = "Ishtar! That… that came out of the book, I swear! It wasn’t on purpose!", }, [20005100] = { ID = 20005100, Speaker = "Ishtar", Text = "Sigh... I already suspected as much.", }, [20005101] = { ID = 20005101, Speaker = "Me", Text = "You’re taking this way too calmly!", }, [20005102] = { ID = 20005102, Speaker = "Ishtar", Text = "Overreacting will not help resolve the situation at hand.", }, [20005103] = { ID = 20005103, Speaker = "Me", Text = "Then… do you need my help!?", }, [20005104] = { ID = 20005104, Speaker = "Ishtar", Text = "Please step back.", }, [20005105] = { ID = 20005105, Speaker = "Me", Text = "(I hop to the side.)", }, [20005106] = { ID = 20005106, Text = "(A flash of steel. I barely see how Ishtar draws her sword; all I catch is a sweep of violet light.)", }, [20005107] = { ID = 20005107, Text = "(Slime splatters everywhere as the tentacles are severed one after another at the base, twitch a few times, then crumble into ink. The floor is covered in fluid.)", }, [20005108] = { ID = 20005108, Speaker = "Me", Text = "…Dealt with in just a few moves.", }, [20005109] = { ID = 20005109, Speaker = "Ishtar", Text = "This level hardly counts as a threat.", }, [20005110] = { ID = 20005110, Speaker = "Me", Text = "Is your clothing all right?", }, [20005111] = { ID = 20005111, Speaker = "Ishtar", Text = "Everything’s in perfect working order. My clothes have DEF on par with plate armor.", }, [20005112] = { ID = 20005112, Speaker = "Me", Text = "(I’m not talking about how it works… I mean all this slime all over you...)", }, [20005113] = { ID = 20005113, Speaker = "Ishtar", Text = "You’re definitely thinking something very rude right now, aren’t you.", }, [20005114] = { ID = 20005114, Speaker = "Me", Text = "I’m not, I swear.", }, [20005115] = { ID = 20005115, Speaker = "Ishtar", Text = "…Based on what I know about you, My Lord, you’re probably imagining something like a defeated Knightess being ravished by tentacles, aren’t you?", }, [20005116] = { ID = 20005116, Speaker = "Me", Text = "No—wait, that’s way too specific. Where did you even learn those words?", }, [20005117] = { ID = 20005117, Speaker = "Ishtar", Text = "There are four related books on your bookshelf, and two more under your bed.", }, [20005118] = { ID = 20005118, Speaker = "Me", Text = "……", }, [20005119] = { ID = 20005119, Speaker = "Me", Text = "Those… are from a long time ago.", }, [20005120] = { ID = 20005120, Speaker = "Ishtar", Text = "The two under the bed were acquired last month.", }, [20005121] = { ID = 20005121, Speaker = "Me", Text = "……", }, [20005122] = { ID = 20005122, Speaker = "Me", Text = "When did you go into my room?", }, [20005123] = { ID = 20005123, Speaker = "Ishtar", Text = "Necessary intelligence gathering for a bodyguard.", }, [20005124] = { ID = 20005124, Speaker = "Me", Text = "What kind of bodyguard needs to gather that kind of intel!?", }, [20005125] = { ID = 20005125, Speaker = "Ishtar", Text = "Next time, before you open an unknown Magic Tome, please at least Confirm that there’s no one else standing nearby, My Lord.", }, [20005126] = { ID = 20005126, Text = "(Ishtar walks straight toward the passage.)", }, [20005127] = { ID = 20005127, Text = "(I follow behind her, heading down the next corridor.)", }, [20005128] = { ID = 20005128, Text = "Following the far end of the room forward, we see several different chambers.", }, [20005129] = { ID = 20005129, Speaker = "Ishtar", Text = "The design here is quite peculiar. As soon as you open one door, all the others automatically lock.", }, [20005130] = { ID = 20005130, Speaker = "Ishtar", Text = "Any thoughts?", }, [20005131] = { ID = 20005131, }, [20005132] = { ID = 20005132, Speaker = "Me", Text = "If not, let’s check out this glittering, golden room.", }, [20005133] = { ID = 20005133, Text = "(The moment my fingers touch the doorknob, I hear the sound of the other doors locking.)", }, [20005134] = { ID = 20005134, Speaker = "Ishtar", Text = "Mm.", }, [20005135] = { ID = 20005135, Text = "(The instant the door swings open, my vision is filled with a sea of gold.)", }, [20005136] = { ID = 20005136, Text = "( Gold covers the floor, piled so thick it nearly reaches my ankles; golden goblets lie scattered and toppled among it all.)", }, [20005137] = { ID = 20005137, Text = "(A few Gemstones catch the light from the gaps, scattering tiny shards of brilliance. The whole room looks like someone just dumped an entire vault in here.)", }, [20005138] = { ID = 20005138, Speaker = "Me", Text = "Wow, we’ve struck it rich.", }, [20005139] = { ID = 20005139, Speaker = "Ishtar", Text = "Where is this place?", }, [20005140] = { ID = 20005140, Speaker = "Me", Text = "Who would leave this much treasure lying around in a place like this?", }, [20005141] = { ID = 20005141, Speaker = "Ishtar", Text = "No guards. And no sign of traps either.", }, [20005142] = { ID = 20005142, Speaker = "Me", Text = "Maybe it was meant to be left here for any explorer who happens to pass by.", }, [20005143] = { ID = 20005143, Speaker = "Ishtar", Text = "Still feels like a trap...", }, [20005144] = { ID = 20005144, Speaker = "Me", Text = "As long as I can convince myself, that’s enough.", }, [20005145] = { ID = 20005145, Text = "(I grab Ishtar and pull her into the room, then lie down in the Gold like a kid in a ball pit.)", }, [20005146] = { ID = 20005146, Text = "(Ishtar glances over at me from the corner of her eye, saying nothing.)", }, [20005147] = { ID = 20005147, Speaker = "Me", Text = "Look, even the wine glasses are made of Gold. The previous owner had decent taste.", }, [20005148] = { ID = 20005148, Text = "(I walk a bit further in, every step landing on a pile of Gold. The delicate clinking of metal spreads out from under my feet.)", }, [20005149] = { ID = 20005149, Speaker = "Me", Text = "Walking on money feels pretty strange.", }, [20005150] = { ID = 20005150, Speaker = "Ishtar", Text = "Mm.", }, [20005151] = { ID = 20005151, Text = "(Ishtar casually picks up a sword made of Gold and scratches the back of her head in puzzlement.)", }, [20005152] = { ID = 20005152, Speaker = "Me", Text = "This is my first time walking on this much money.", }, [20005153] = { ID = 20005153, Speaker = "Ishtar", Text = "Even in other dungeons, I’ve never seen this much treasure.", }, [20005154] = { ID = 20005154, Speaker = "Ishtar", Text = "How much would you like to take with you?", }, [20005155] = { ID = 20005155, Speaker = "Me", Text = "Oh? You’re asking me?", }, [20005156] = { ID = 20005156, Speaker = "Ishtar", Text = "We’re probably the only two people in here.", }, [20005157] = { ID = 20005157, Speaker = "Me", Text = "To be honest... I’m not actually that interested in money.", }, [20005158] = { ID = 20005158, Speaker = "Ishtar", Text = "What?", }, [20005159] = { ID = 20005159, Speaker = "Me", Text = "I mean, even if I haul all this Gold back, it’ll just sit there in a pile. There’s not much I can really use it for.", }, [20005160] = { ID = 20005160, Speaker = "Me", Text = "Besides, with my own abilities, I can have as much Gold as I want, can’t I?", }, [20005161] = { ID = 20005161, Speaker = "Ishtar", Text = "I see.", }, [20005162] = { ID = 20005162, Speaker = "Me", Text = "On one condition: Ishtar has to let me touch her as much as I want.", }, [20005163] = { ID = 20005163, Text = "(Ishtar stares at me like I’m some kind of filthy creature.)", }, [20005164] = { ID = 20005164, Speaker = "Me", Text = "But if it were a beautiful woman’s room instead, that’d be a different story.", }, [20005165] = { ID = 20005165, Speaker = "Ishtar", Text = "……", }, [20005166] = { ID = 20005166, Text = "(I can feel Ishtar’s gaze stabbing into me like something solid.)", }, [20005167] = { ID = 20005167, Speaker = "Me", Text = "You seem even more relaxed now.", }, [20005168] = { ID = 20005168, Text = "(Ishtar lets out a heavy sigh.)", }, [20005169] = { ID = 20005169, Speaker = "Ishtar", Text = "By your side, I can’t even manage to stay serious.", }, [20005170] = { ID = 20005170, Speaker = "Me", Text = "That’s good. Ishtar is much cuter like this.", }, [20005171] = { ID = 20005171, Speaker = "Me", Text = "No tension at all—just like a beautiful Knightess.", }, [20005172] = { ID = 20005172, Speaker = "Ishtar", Text = "I see...", }, [20005173] = { ID = 20005173, Text = "(Ishtar shyly twirls the ends of her hair.)", }, [20005174] = { ID = 20005174, Speaker = "Me", Text = "Yeah, this is nice.", }, [20005175] = { ID = 20005175, Text = "(I crouch down in the pile of Gold, idly flipping through a few coins before picking one whose edge is still mostly intact.)", }, [20005176] = { ID = 20005176, Speaker = "Ishtar", Text = "Just that?", }, [20005177] = { ID = 20005177, Speaker = "Me", Text = "One is enough. A little keepsake from our adventure.", }, [20005178] = { ID = 20005178, Speaker = "Ishtar", Text = "You just said you weren’t interested in money.", }, [20005179] = { ID = 20005179, Speaker = "Me", Text = "This is a memento of my adventure with Ishtar, not money.", }, [20005180] = { ID = 20005180, Speaker = "Ishtar", Text = "...There’s not much difference.", }, [20005181] = { ID = 20005181, Speaker = "Me", Text = "Then how about this—", }, [20005182] = { ID = 20005182, Text = "(I take Ishtar’s hand and slip a silver ring onto her finger.)", }, [20005183] = { ID = 20005183, Speaker = "Ishtar", Text = "Huh?!", }, [20005184] = { ID = 20005184, Speaker = "Ishtar", Text = "Th-this... mmph!", }, [20005185] = { ID = 20005185, Speaker = "Ishtar", Text = "You really do love to joke around. This absolutely won’t do.", }, [20005186] = { ID = 20005186, Speaker = "Me", Text = "There’s nothing wrong with it. Today belongs to just the two of us.", }, [20005187] = { ID = 20005187, Speaker = "Me", Text = "If you turn me down, you might regret it someday.", }, [20005188] = { ID = 20005188, Speaker = "Me", Text = "I’ve got some experience with that, you know.", }, [20005189] = { ID = 20005189, Text = "(I step out through the stone gate and back into the corridor. The feeling under my feet is completely different from when I came in—)", }, [20005190] = { ID = 20005190, Text = "(Soft and sticky, like stepping on something jelly-like.)", }, [20005191] = { ID = 20005191, Speaker = "Me", Text = "......This hallway.", }, [20005192] = { ID = 20005192, Speaker = "Ishtar", Text = "It’s all slime.", }, [20005193] = { ID = 20005193, Text = "(Ishtar grabs I with one hand and pulls I back into the room, shielding I with her body.)", }, [20005194] = { ID = 20005194, Speaker = "Ishtar", Text = "Please give the order.", }, [20005195] = { ID = 20005195, }, [20005196] = { ID = 20005196, Speaker = "Me", Text = "Otherwise, let’s check out this room that should be the wine cellar.", }, [20005197] = { ID = 20005197, Text = "(The moment my fingers touch the doorknob, I hear the sound of doors in other rooms being locked.)", }, [20005198] = { ID = 20005198, Speaker = "Ishtar", Text = "Mmph......Alcohol?", }, [20005199] = { ID = 20005199, Text = "(A sweet alcoholic aroma rushes into my nose. All around the room, wooden barrels of various sizes are neatly arranged, each fitted with a spigot.)", }, [20005200] = { ID = 20005200, Speaker = "Me", Text = "Wow......I really didn’t see this coming.", }, [20005201] = { ID = 20005201, Speaker = "Ishtar", Text = "A hidden wine cellar in a dungeon.", }, [20005202] = { ID = 20005202, Speaker = "Me", Text = "That builder actually had decent taste.", }, [20005203] = { ID = 20005203, Speaker = "Ishtar", Text = "Looks like it’s all moonshine. That’s illegal in some regions......", }, [20005204] = { ID = 20005204, Speaker = "Me", Text = "Anyway, the builder’s probably already dead, so let’s cut him some slack.", }, [20005205] = { ID = 20005205, Speaker = "Ishtar", Text = "......Not unlikely.", }, [20005206] = { ID = 20005206, Speaker = "Me", Text = "What language is this label in? I can’t read a single word.", }, [20005207] = { ID = 20005207, Speaker = "Ishtar", Text = "Never seen it before. The wax seal is intact, so it probably hasn’t been opened.", }, [20005208] = { ID = 20005208, Speaker = "Me", Text = "Then let’s give it a try. I just happen to have an empty bottle.", }, [20005209] = { ID = 20005209, Speaker = "Ishtar", Text = "......You’re just going to drink it like that?", }, [20005210] = { ID = 20005210, Speaker = "Me", Text = "What, did you want to sniff it first before deciding?", }, [20005211] = { ID = 20005211, Speaker = "Ishtar", Text = "Mmph......Forget it.", }, [20005212] = { ID = 20005212, Text = "(I lightly taste it with the tip of my tongue. The liquid spreads through my mouth, sweet, yet with a bit of a burn.)", }, [20005213] = { ID = 20005213, Speaker = "Me", Text = "This is actually really good.", }, [20005214] = { ID = 20005214, Speaker = "Ishtar", Text = "How good are we talking?", }, [20005215] = { ID = 20005215, Speaker = "Me", Text = "I don’t really know much about this kind of thing, so it’s hard to describe. Anyway, it tastes pretty good.", }, [20005216] = { ID = 20005216, Speaker = "Ishtar", Text = "\"What are you doing?\"", }, [20005217] = { ID = 20005217, Speaker = "Me", Text = "\"It’d be a waste to leave such good wine here. Let’s take a jug with us.\"", }, [20005218] = { ID = 20005218, Speaker = "Ishtar", Text = "\"You’re serious.\"", }, [20005219] = { ID = 20005219, Speaker = "Me", Text = "\"Of course I’m serious. But is Ishtar really okay with this?\"", }, [20005220] = { ID = 20005220, Speaker = "Me", Text = "\"Your face is a little red.\"", }, [20005221] = { ID = 20005221, Speaker = "Ishtar", Text = "Mmph......", }, [20005222] = { ID = 20005222, Text = "(The concentrated aroma of the wine spreads through the room—far more direct than when we first came in, almost assaulting the nose.)", }, [20005223] = { ID = 20005223, Speaker = "Ishtar", Text = "……", }, [20005224] = { ID = 20005224, Speaker = "Ishtar", Text = "\"I’m fine.\"", }, [20005225] = { ID = 20005225, Speaker = "Ishtar", Text = "\"It’s the air.\"", }, [20005226] = { ID = 20005226, Speaker = "Me", Text = "\"Mm, the air is full of alcohol.\"", }, [20005227] = { ID = 20005227, Speaker = "Ishtar", Text = "\"…Hurry up and finish filling it.\"", }, [20005228] = { ID = 20005228, Speaker = "Me", Text = "\"Alright, alright.\"", }, [20005229] = { ID = 20005229, Speaker = "Me", Text = "\"Speaking of which… just from the smell alone you’re already like this. Do you remember what happened the last time you had alcohol?\"", }, [20005230] = { ID = 20005230, Speaker = "Ishtar", Text = "\"Ugh… please forgive how unreasonable I was back then.\"", }, [20005231] = { ID = 20005231, Text = "(Ishtar covers her face with both hands.)", }, [20005232] = { ID = 20005232, Speaker = "Me", Text = "\"I haven’t even said anything yet—\"", }, [20005233] = { ID = 20005233, Speaker = "Ishtar", Text = "\"There’s no need to bring that up again. I absolutely refuse to admit that lewd side is a part of me.\"", }, [20005234] = { ID = 20005234, Speaker = "Me", Text = "\"Okay, okay, I won’t. But back then you were actually pretty…\"", }, [20005235] = { ID = 20005235, Speaker = "Ishtar", Text = "\"Please don’t say another word.\"", }, [20005236] = { ID = 20005236, Text = "(Ishtar’s face is red all the way to the tips of her ears; it’s hard to tell if it’s from embarrassment or the alcohol.)", }, [20005237] = { ID = 20005237, Speaker = "Me", Text = "\"Alright, alright, my lips are sealed. I won’t say anything.\"", }, [20005238] = { ID = 20005238, Speaker = "Ishtar", Text = "\"That incident… from now on, it is never to be mentioned. Ever.\"", }, [20005239] = { ID = 20005239, Speaker = "Ishtar", Text = "\"You depraved man!\"", }, [20005240] = { ID = 20005240, Text = "(I agree with her out loud, but I still can’t stop the corners of my mouth from curling up.)", }, [20005241] = { ID = 20005241, Speaker = "Ishtar", Text = "\"What are you laughing at?\"", }, [20005242] = { ID = 20005242, Speaker = "Me", Text = "\"Nothing, you’re overthinking it. Alright, let’s go.\"", }, [20005243] = { ID = 20005243, Text = "(I step out through the stone door and back into the corridor. The sensation under my feet is completely different from before—)", }, [20005244] = { ID = 20005244, Text = "(Soft, sticky, like I’m stepping on something jelly-like.)", }, [20005245] = { ID = 20005245, Speaker = "Me", Text = "…This corridor.", }, [20005246] = { ID = 20005246, Speaker = "Ishtar", Text = "It’s all slime.", }, [20005247] = { ID = 20005247, Text = "(Ishtar grabs me with one hand and pulls me back into the room, shielding me with her body.)", }, [20005248] = { ID = 20005248, Speaker = "Ishtar", Text = "Please give the order.", }, [20005249] = { ID = 20005249, }, [20005250] = { ID = 20005250, Speaker = "Me", Text = "Ishtar! Go! Cut those slimes to pieces!", }, [20005251] = { ID = 20005251, Text = "(The moment the words leave my mouth, something slick squelches underfoot. Ishtar’s steps come to an abrupt halt—)", }, [20005252] = { ID = 20005252, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two of us are surrounded by dozens of them in the middle of the hallway.)", }, [20005253] = { ID = 20005253, Speaker = "Ishtar", Text = "Yes!", }, [20005254] = { ID = 20005254, Text = "(Ishtar’s sword flashes out, a pale violet arc cleaving every slime in front of us cleanly in two.)", }, [20005255] = { ID = 20005255, Speaker = "Ishtar", Text = "So they’re just Normal low-level monsters?", }, [20005256] = { ID = 20005256, Speaker = "Me", Text = "Good thing they’re not anything too dangerous.", }, [20005257] = { ID = 20005257, Speaker = "Ishtar", Text = "It’s not over yet, they’re still moving.", }, [20005258] = { ID = 20005258, Text = "(Ishtar steps forward, her blade sweeping sideways—the three slimes in the front row are neatly split apart, semi-transparent jelly spraying everywhere.)", }, [20005259] = { ID = 20005259, Text = "(But a second later, each of the six halves slowly contracts and fuses back together, returning to complete spheres.)", }, [20005260] = { ID = 20005260, Speaker = "Me", Text = "Wha-wha-wha—", }, [20005261] = { ID = 20005261, Speaker = "Ishtar", Text = "…So physical attacks don’t seem to work? Does that mean I have no choice but to use that move?", }, [20005262] = { ID = 20005262, Speaker = "Me", Text = "No, no, no, it’s not like you have anything other than physical attacks right now!", }, [20005263] = { ID = 20005263, Speaker = "Ishtar", Text = "Cut one and it turns into two. There’s no record of this behavior in any of the texts.", }, [20005264] = { ID = 20005264, Speaker = "Me", Text = "T-then the more you cut, the more there’ll be—", }, [20005265] = { ID = 20005265, Speaker = "Ishtar", Text = "I admit, that was my mistake.", }, [20005266] = { ID = 20005266, Speaker = "Me", Text = "Anyone could misjudge in a situation like this—but you’re still cutting!", }, [20005267] = { ID = 20005267, Speaker = "Me", Text = "Just stop for a second, they’re multiplying!", }, [20005268] = { ID = 20005268, Speaker = "Me", Text = "Then how about this—we just run around them and make a break for it?", }, [20005269] = { ID = 20005269, Speaker = "Ishtar", Text = "They’re behind us too. Our escape route’s cut off.", }, [20005270] = { ID = 20005270, Text = "(Just as the two of them are scrambling for a plan, the front row of slimes moves in perfect unison, all of them turning toward Ishtar.)", }, [20005271] = { ID = 20005271, Text = "(The next instant, dozens of translucent orbs leap into the air, all lunging at Ishtar and sticking to her armor and clothes one after another.)", }, [20005272] = { ID = 20005272, Speaker = "Ishtar", Text = "Eek! They’re slipping... inside my armor!", }, [20005273] = { ID = 20005273, Text = "(On closer look, the slimes aren’t trying to deal DMG to Ishtar’s body—)", }, [20005274] = { ID = 20005274, Text = "(They’re clinging to the fabric of her white veil and armor instead, dissolving the delicate garments at a speed visible to the naked eye.)", }, [20005275] = { ID = 20005275, Speaker = "Ishtar", Text = "Wait—these things—they’re eating my clothes!", }, [20005276] = { ID = 20005276, Speaker = "Me", Text = "These slimes... like to eat clothing?!", }, [20005277] = { ID = 20005277, Speaker = "Ishtar", Text = "What kind of ridiculous habit is that?! Get them off me—!", }, [20005278] = { ID = 20005278, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005279] = { ID = 20005279, Speaker = "Ishtar", Text = "Ngh! Please be quiet!", }, [20005280] = { ID = 20005280, Speaker = "Me", Text = "Why are they only going after you and not me...", }, [20005281] = { ID = 20005281, Speaker = "Ishtar", Text = "I’d like to know that too!", }, [20005282] = { ID = 20005282, Speaker = "Me", Text = "Could it be you’ve got some kind of special scent on you?", }, [20005283] = { ID = 20005283, Speaker = "Me", Text = "Do slimes like the fragrance of pretty girls too?", }, [20005284] = { ID = 20005284, Speaker = "Ishtar", Text = "Please stop talking!", }, [20005285] = { ID = 20005285, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005286] = { ID = 20005286, Text = "(Ishtar raises her sword, a faint violet glow radiating from the blade.)", }, [20005287] = { ID = 20005287, Text = "(A second later, a slime engulfs the sword.)", }, [20005288] = { ID = 20005288, Speaker = "Ishtar", Text = "Aaah!! My sword!! It took it from me!", }, [20005289] = { ID = 20005289, Speaker = "Ishtar", Text = "Nngh! No!", }, [20005290] = { ID = 20005290, Text = "(With her sword stolen, Ishtar crosses both arms over her chest, as if losing her weapon were somehow more embarrassing than being naked.)", }, [20005291] = { ID = 20005291, Speaker = "Me", Text = "I’ll help you!", }, [20005292] = { ID = 20005292, Speaker = "Ishtar", Text = "What are—you doing!!", }, [20005293] = { ID = 20005293, Speaker = "Me", Text = "I’m saving you!!", }, [20005294] = { ID = 20005294, Speaker = "Ishtar", Text = "You’re helping the slimes tear my clothes off!!", }, [20005295] = { ID = 20005295, Speaker = "Me", Text = "...Ah, right.", }, [20005296] = { ID = 20005296, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20005297] = { ID = 20005297, Text = "(More and more slimes climb onto Ishtar’s body, until their sticky weight finally drags her down onto the cold stone floor.)", }, [20005298] = { ID = 20005298, Speaker = "Me", Text = "Ishtar... are you okay?", }, [20005299] = { ID = 20005299, Speaker = "Ishtar", Text = "Don’t look this way! Don’t look at me!", }, [20005300] = { ID = 20005300, Speaker = "Ishtar", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20005301] = { ID = 20005301, Speaker = "Me", Text = "Maybe worry about your clothes first!", }, [20005302] = { ID = 20005302, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20005303] = { ID = 20005303, }, [20005304] = { ID = 20005304, Speaker = "Me", Text = "Let’s just charge straight through!", }, [20005305] = { ID = 20005305, Text = "(The moment the words leave my mouth, a slick squelching sound comes from underfoot. Ishtar’s steps halt abruptly—)", }, [20005306] = { ID = 20005306, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two of us are surrounded by dozens of them in the middle of the corridor.)", }, [20005307] = { ID = 20005307, Speaker = "Ishtar", Text = "Feels a bit Hard, but let’s give it a shot!", }, [20005308] = { ID = 20005308, Text = "(Ishtar scoops I up into her arms, plants a foot on a slime’s head, and dashes forward at full speed.)", }, [20005309] = { ID = 20005309, Text = "(As Ishtar steps down, the slime spreads aside.)", }, [20005310] = { ID = 20005310, Text = "(But in the next second, the two halves slowly contract and merge again, wrapping around Ishtar’s boots.)", }, [20005311] = { ID = 20005311, Speaker = "Me", Text = "W-w-w-whoa—", }, [20005312] = { ID = 20005312, Speaker = "Ishtar", Text = "Mmff! They’re climbing up!", }, [20005313] = { ID = 20005313, Speaker = "Ishtar", Text = "Huh? My shoes are being...", }, [20005314] = { ID = 20005314, Text = "(Ishtar musters all her strength and throws I onto a high platform free of slimes, and then I see what’s happening before my eyes.)", }, [20005315] = { ID = 20005315, Text = "(Ishtar’s shoes dissolve like sugar dropped into a glass of water, revealing her pale toes, completely engulfed by slime.)", }, [20005316] = { ID = 20005316, Speaker = "Ishtar", Text = "They’re behind us too. Our escape route’s cut off.", }, [20005317] = { ID = 20005317, Text = "(Just as the two of us are scrambling for a plan, the front row of slimes moves in perfect unison, all turning toward Ishtar at once.)", }, [20005318] = { ID = 20005318, Text = "(In the next instant, dozens of translucent orbs leap into the air, all of them hurling themselves at Ishtar, sticking to her armor and clothes one after another.)", }, [20005319] = { ID = 20005319, Speaker = "Ishtar", Text = "Eek! They’re slipping... inside my armor!", }, [20005320] = { ID = 20005320, Text = "(Looking closely, the slimes aren’t actually trying to deal DMG to Ishtar’s body—)", }, [20005321] = { ID = 20005321, Text = "(They’re clinging to the sheer veil and fabric of her armor instead, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20005322] = { ID = 20005322, Speaker = "Ishtar", Text = "Wait—these things—they’re eating my clothes—!", }, [20005323] = { ID = 20005323, Speaker = "Me", Text = "These slimes… like to eat clothing?!", }, [20005324] = { ID = 20005324, Speaker = "Ishtar", Text = "What kind of ridiculous habit is that! Get them off me—!", }, [20005325] = { ID = 20005325, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005326] = { ID = 20005326, Speaker = "Ishtar", Text = "Nngh! Please be quiet!", }, [20005327] = { ID = 20005327, Speaker = "Me", Text = "Why are they only going after you and not me…", }, [20005328] = { ID = 20005328, Speaker = "Ishtar", Text = "I’d like to know that too!", }, [20005329] = { ID = 20005329, Speaker = "Me", Text = "Could it be that you have some kind of special scent on you?", }, [20005330] = { ID = 20005330, Speaker = "Me", Text = "Do slimes also enjoy the fragrance of pretty girls?", }, [20005331] = { ID = 20005331, Speaker = "Ishtar", Text = "Please stop talking!", }, [20005332] = { ID = 20005332, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005333] = { ID = 20005333, Text = "(Ishtar raises her sword, a faint violet glow radiating from the blade.)", }, [20005334] = { ID = 20005334, Text = "(A second later, a slime engulfs the sword.)", }, [20005335] = { ID = 20005335, Speaker = "Ishtar", Text = "Kyaa!! My sword!! It got taken!", }, [20005336] = { ID = 20005336, Speaker = "Ishtar", Text = "Nngh! No!", }, [20005337] = { ID = 20005337, Text = "(Disarmed, Ishtar crosses both arms over her chest, as if losing her sword were somehow more embarrassing than being naked.)", }, [20005338] = { ID = 20005338, Speaker = "Me", Text = "I’ll help you!", }, [20005339] = { ID = 20005339, Speaker = "Ishtar", Text = "What are—you doing!!", }, [20005340] = { ID = 20005340, Speaker = "Me", Text = "I’m saving you!!", }, [20005341] = { ID = 20005341, Speaker = "Ishtar", Text = "You’re helping the slimes strip my clothes off!!", }, [20005342] = { ID = 20005342, Speaker = "Me", Text = "…Ah. Right.", }, [20005343] = { ID = 20005343, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20005344] = { ID = 20005344, Text = "(More and more slimes climb onto Ishtar’s body, until their sticky weight finally drags her down onto the cold stone floor.)", }, [20005345] = { ID = 20005345, Speaker = "Me", Text = "Ishtar... are you okay?", }, [20005346] = { ID = 20005346, Speaker = "Ishtar", Text = "Don’t look over here! Don’t look at me!", }, [20005347] = { ID = 20005347, Speaker = "Ishtar", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20005348] = { ID = 20005348, Speaker = "Me", Text = "Maybe worry about your clothes first!", }, [20005349] = { ID = 20005349, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20005350] = { ID = 20005350, }, [20005351] = { ID = 20005351, Speaker = "Me", Text = "Ishtar, you can talk to monsters, right? Try talking to them?", }, [20005352] = { ID = 20005352, Text = "(The moment the words leave my mouth, something slick squelches underfoot. Ishtar’s steps halt abruptly—)", }, [20005353] = { ID = 20005353, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two are surrounded by dozens of them in the middle of the corridor.)", }, [20005354] = { ID = 20005354, Speaker = "Ishtar", Text = "Feels kind of Hard, but let’s give it a shot!", }, [20005355] = { ID = 20005355, Text = "(Ishtar closes her eyes, and then her face slowly starts turning red.)", }, [20005356] = { ID = 20005356, Speaker = "Ishtar", Text = "No good!", }, [20005357] = { ID = 20005357, Speaker = "Me", Text = "What did they say?", }, [20005358] = { ID = 20005358, Speaker = "Ishtar", Text = "A bunch of filthy stuff!", }, [20005359] = { ID = 20005359, Text = "(Ishtar slams down the pommel of her sword, smashing the leaping slime to pieces.)", }, [20005360] = { ID = 20005360, Text = "(But in the very next second, the two halves slowly contract and merge back together, reforming into a complete sphere that wraps itself directly around Ishtar’s hand.)", }, [20005361] = { ID = 20005361, Speaker = "Me", Text = "W-w-w-wha—", }, [20005362] = { ID = 20005362, Speaker = "Ishtar", Text = "Mmff! It’s climbing up!", }, [20005363] = { ID = 20005363, Speaker = "Ishtar", Text = "Huh? My glove is...", }, [20005364] = { ID = 20005364, Text = "(Ishtar musters all her strength and hurls me onto a high platform clear of slimes, and then I see what’s happening before my eyes.)", }, [20005365] = { ID = 20005365, Text = "(Ishtar’s glove melts away like sugar dropped into a glass of water, revealing her fingers completely engulfed by slime.)", }, [20005366] = { ID = 20005366, Speaker = "Ishtar", Text = "There are more behind us too. Our escape route’s cut off.", }, [20005367] = { ID = 20005367, Text = "(Just as the two are scrambling for a plan, the front row of slimes moves in perfect unison, all of them turning toward Ishtar at once.)", }, [20005368] = { ID = 20005368, Text = "(In the next instant, dozens of translucent spheres leap into the air, all of them lunging at Ishtar, sticking to her armor and clothes one after another.)", }, [20005369] = { ID = 20005369, Speaker = "Ishtar", Text = "Eek! They’re slipping... inside my armor!", }, [20005370] = { ID = 20005370, Text = "(Looking closely, the slimes don’t seem to be trying to deal DMG to Ishtar’s body—)", }, [20005371] = { ID = 20005371, Text = "(Instead, they cling to the fabric of her white veil and armor, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20005372] = { ID = 20005372, Speaker = "Ishtar", Text = "W–wait—these things—they’re eating my clothes—!", }, [20005373] = { ID = 20005373, Speaker = "Me", Text = "These slimes… like to eat clothing?!", }, [20005374] = { ID = 20005374, Speaker = "Ishtar", Text = "You filthy little creatures! Get off me, now—!", }, [20005375] = { ID = 20005375, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005376] = { ID = 20005376, Speaker = "Ishtar", Text = "Nngh! Please, be quiet!", }, [20005377] = { ID = 20005377, Speaker = "Me", Text = "Why are they only going after you and not me…", }, [20005378] = { ID = 20005378, Speaker = "Ishtar", Text = "Because I’m cuter!", }, [20005379] = { ID = 20005379, Speaker = "Me", Text = "You can say that about yourself without feeling embarrassed!?", }, [20005380] = { ID = 20005380, Speaker = "Ishtar", Text = "That’s what the slimes said!", }, [20005381] = { ID = 20005381, Speaker = "Ishtar", Text = "Please don’t bring that up again!", }, [20005382] = { ID = 20005382, Speaker = "Ishtar", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005383] = { ID = 20005383, Text = "(Ishtar raises her sword, a faint violet glow radiating from the blade.)", }, [20005384] = { ID = 20005384, Text = "(A second later, a slime engulfs the sword.)", }, [20005385] = { ID = 20005385, Speaker = "Ishtar", Text = "Kyaa!! My sword!! They took it!", }, [20005386] = { ID = 20005386, Speaker = "Ishtar", Text = "Nngh! No!", }, [20005387] = { ID = 20005387, Text = "(With her sword stolen, Ishtar crosses both arms over her chest, as if losing her weapon were somehow more embarrassing than being naked.)", }, [20005388] = { ID = 20005388, Speaker = "Me", Text = "I’ll help you!", }, [20005389] = { ID = 20005389, Speaker = "Ishtar", Text = "What are you—what do you think you’re doing!!", }, [20005390] = { ID = 20005390, Speaker = "Me", Text = "I’m saving you!!", }, [20005391] = { ID = 20005391, Speaker = "Ishtar", Text = "You’re helping the slimes strip my clothes off!!", }, [20005392] = { ID = 20005392, Speaker = "Me", Text = "…Ah. Right.", }, [20005393] = { ID = 20005393, Speaker = "Ishtar", Text = "Back off! Now! Immediately!", }, [20005394] = { ID = 20005394, Text = "(More and more slimes climb over Ishtar’s body, until their combined weight drags her down onto the cold stone floor.)", }, [20005395] = { ID = 20005395, Speaker = "Me", Text = "Ishtar… are you okay?", }, [20005396] = { ID = 20005396, Speaker = "Ishtar", Text = "Don’t look over here! Don’t look at me!", }, [20005397] = { ID = 20005397, Speaker = "Ishtar", Text = "Ugh! My sword! How am I supposed to face anyone without my sword?!", }, [20005398] = { ID = 20005398, Speaker = "Me", Text = "Maybe worry about your clothes first!", }, [20005399] = { ID = 20005399, Speaker = "Me", Text = "Um… do you want me to take off my coat and give it to you?", }, [20005400] = { ID = 20005400, }, [20005401] = { ID = 20005401, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005402] = { ID = 20005402, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005403] = { ID = 20005403, Speaker = "Me", Text = "Let’s get you up first, or you’ll get cold on the floor. Then we can rest for a bit.", }, [20005404] = { ID = 20005404, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was offering.)", }, [20005405] = { ID = 20005405, Text = "(I pulled her up in one smooth motion—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005406] = { ID = 20005406, Text = "(Except now she was using one arm to cover her chest and the other to shield between her legs, which, if anything, only made her look even more erotic.)", }, [20005407] = { ID = 20005407, Speaker = "Me", Text = "…If nothing else, your skin looks incredibly smooth right now.", }, [20005408] = { ID = 20005408, Speaker = "Ishtar", Text = "…That is not a good thing at all.", }, [20005409] = { ID = 20005409, Speaker = "Me", Text = "Seems like slimes are great for exfoliation.", }, [20005410] = { ID = 20005410, Speaker = "Ishtar", Text = "There really are places that use slimes for beauty treatments… but this is still my first time experiencing it myself.", }, [20005411] = { ID = 20005411, Speaker = "Me", Text = "So… do you want to rest here for a while?", }, [20005412] = { ID = 20005412, Speaker = "Ishtar", Text = "Let’s stay put until nightfall before we move on.", }, [20005413] = { ID = 20005413, Speaker = "Ishtar", Text = "If we walk around like this in broad daylight, someone’s bound to see us.", }, [20005414] = { ID = 20005414, Speaker = "Me", Text = "…True. It’d be a pain to explain. I’d just look like some exhibitionist Knightess.", }, [20005415] = { ID = 20005415, Speaker = "Me", Text = "Put on my coat for now.", }, [20005416] = { ID = 20005416, Text = "(Ishtar took the coat, but the hem was still far too short. Ishtar tugged it down hard, trying to cover her crotch.)", }, [20005417] = { ID = 20005417, Speaker = "Ishtar", Text = "It’s a bit short…", }, [20005418] = { ID = 20005418, Speaker = "Ishtar", Text = "Thanks.", }, [20005419] = { ID = 20005419, Text = "(I kept quiet, sat down with my back against the stone wall of the corridor, and stretched out my legs. There were still a few hours until nightfall.)", }, [20005420] = { ID = 20005420, }, [20005421] = { ID = 20005421, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005422] = { ID = 20005422, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005423] = { ID = 20005423, Speaker = "Me", Text = "Get up first, or the floor will chill you. Then we’ll rest a bit and get out of here.", }, [20005424] = { ID = 20005424, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was holding out.)", }, [20005425] = { ID = 20005425, Text = "(I used that momentum to pull her up—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005426] = { ID = 20005426, Text = "(She was covering her chest with one hand and her crotch with the other; if anything, that just made her look even more indecent.)", }, [20005427] = { ID = 20005427, Speaker = "Ishtar", Text = "If we leave now, what about the second half?", }, [20005428] = { ID = 20005428, Speaker = "Me", Text = "We can always come back another time, right?", }, [20005429] = { ID = 20005429, Speaker = "Ishtar", Text = "Mmph...... I’m so sorry. Because I failed at my duty, this adventure ended in failure.", }, [20005430] = { ID = 20005430, Speaker = "Me", Text = "The adventure didn’t fail, so don’t dwell on it. If anything, it just means we’ve got an excuse to come back again, doesn’t it?", }, [20005431] = { ID = 20005431, Speaker = "Me", Text = "All right, shall we go?", }, [20005432] = { ID = 20005432, Speaker = "Ishtar", Text = "Let’s rest until nightfall before we head out.", }, [20005433] = { ID = 20005433, Speaker = "Ishtar", Text = "If we walk along the road like this in broad daylight, someone’s bound to see us.", }, [20005434] = { ID = 20005434, Speaker = "Me", Text = "......You’re right. It’d be a pain to explain. I’d look just like some exhibitionist Knightess.", }, [20005435] = { ID = 20005435, Speaker = "Me", Text = "Here, put on my coat for now.", }, [20005436] = { ID = 20005436, Text = "(Ishtar took the coat, but the hem was still too short. Ishtar tugged it down hard, trying to cover her sex.)", }, [20005437] = { ID = 20005437, Speaker = "Ishtar", Text = "It’s a little short......", }, [20005438] = { ID = 20005438, Speaker = "Ishtar", Text = "Thanks.", }, [20005439] = { ID = 20005439, Text = "(I said nothing, sat down with my back against the stone wall of the corridor, and stretched out my legs. There were still a few hours until nightfall.)", }, [20005440] = { ID = 20005440, }, [20005441] = { ID = 20005441, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005442] = { ID = 20005442, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005443] = { ID = 20005443, Speaker = "Me", Text = "Come on, get up. Are you hungry? Let’s have something to eat.", }, [20005444] = { ID = 20005444, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was holding out.)", }, [20005445] = { ID = 20005445, Text = "(I used that momentum to pull her up—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005446] = { ID = 20005446, Text = "(She was covering her chest with one hand and her crotch with the other; if anything, that just made her look even more indecent.)", }, [20005447] = { ID = 20005447, Speaker = "Me", Text = "Here, have some apple bread.", }, [20005448] = { ID = 20005448, Speaker = "Ishtar", Text = "Mmph...... apple......", }, [20005449] = { ID = 20005449, Text = "(Ishtar looks completely spaced out as she takes the bread and starts wolfing it down.)", }, [20005450] = { ID = 20005450, Speaker = "Me", Text = "…At least your skin looks incredibly smooth right now.", }, [20005451] = { ID = 20005451, Speaker = "Ishtar", Text = "…That’s not a good thing at all.", }, [20005452] = { ID = 20005452, Speaker = "Me", Text = "Seems like slime works as an exfoliant.", }, [20005453] = { ID = 20005453, Speaker = "Ishtar", Text = "There really are places that use slimes for beauty treatments… but this is still a first for me.", }, [20005454] = { ID = 20005454, Speaker = "Me", Text = "So… do you want to rest here for a while?", }, [20005455] = { ID = 20005455, Speaker = "Ishtar", Text = "Let’s stay put until nightfall before we head out.", }, [20005456] = { ID = 20005456, Speaker = "Ishtar", Text = "If we walk around like this in broad daylight, someone’s bound to see us.", }, [20005457] = { ID = 20005457, Speaker = "Me", Text = "…True, it’d be a pain to explain. I’d just look like some exhibitionist Knightess.", }, [20005458] = { ID = 20005458, Speaker = "Me", Text = "Here, put on my coat for now.", }, [20005459] = { ID = 20005459, Text = "(Ishtar takes the coat, but the hem is still far too short. She yanks it down hard, trying to cover her crotch.)", }, [20005460] = { ID = 20005460, Speaker = "Ishtar", Text = "It’s a bit short…", }, [20005461] = { ID = 20005461, Speaker = "Ishtar", Text = "…Thanks.", }, [20005462] = { ID = 20005462, Text = "(I keep my mouth shut, sit down with my back against the stone wall of the corridor, stretch out my legs, and wait for night to come. There are still a few hours to go.)", }, [20005463] = { ID = 20005463, }, [20005464] = { ID = 20005464, Speaker = "Ishtar", Text = "......", }, [20005465] = { ID = 20005465, Speaker = "Me", Text = "Speaking of which—was that your first time running into that kind of slime in a dungeon?", }, [20005466] = { ID = 20005466, Speaker = "Ishtar", Text = "…Yes.", }, [20005467] = { ID = 20005467, Speaker = "Ishtar", Text = "I was too careless. I never imagined there’d be a slime that eats clothes.", }, [20005468] = { ID = 20005468, Speaker = "Ishtar", Text = "I won’t ever fall for the same trap again.", }, [20005469] = { ID = 20005469, Speaker = "Me", Text = "If we’re coming back next time, we should think up a countermeasure.", }, [20005470] = { ID = 20005470, Speaker = "Ishtar", Text = "Slimes are usually afraid of fire.", }, [20005471] = { ID = 20005471, Speaker = "Ishtar", Text = "Next time I’ll just burn this whole place clean first.", }, [20005472] = { ID = 20005472, Speaker = "Me", Text = "If you burn it clean, there won’t be any dungeon left to explore…", }, [20005473] = { ID = 20005473, Text = "(Ishtar lets out a sigh and doesn’t bother replying.)", }, [20005474] = { ID = 20005474, Speaker = "Ishtar", Text = "My lord, I know you’re trying your best to make small talk and distract me…", }, [20005475] = { ID = 20005475, Speaker = "Ishtar", Text = "But between your legs…", }, [20005476] = { ID = 20005476, Speaker = "Me", Text = "......", }, [20005477] = { ID = 20005477, Speaker = "Me", Text = "You noticed even that?", }, [20005478] = { ID = 20005478, Speaker = "Ishtar", Text = "It’s kind of hard not to notice...", }, [20005479] = { ID = 20005479, Speaker = "Me", Text = "I can’t help it. There’s a gorgeous woman standing completely naked right in front of me, covered head to toe in slime.", }, [20005480] = { ID = 20005480, Speaker = "Me", Text = "It’s insanely erotic. Any man would react like this.", }, [20005481] = { ID = 20005481, Speaker = "Me", Text = "If anything, this is a primal, instinctive compliment from a man—to Ishtar’s body!", }, [20005482] = { ID = 20005482, Speaker = "Ishtar", Text = "My lord, can’t you just be honest and say you want to do it?", }, [20005483] = { ID = 20005483, Speaker = "Ishtar", Text = "I would never refuse to serve you.", }, [20005484] = { ID = 20005484, Speaker = "Me", Text = "Huh? You mean it?", }, [20005485] = { ID = 20005485, Speaker = "Ishtar", Text = "Mm... it’s fine. Besides, just now... the slime...", }, [20005486] = { ID = 20005486, Speaker = "Ishtar", Text = "It made my whole body tingle...", }, [20005487] = { ID = 20005487, }, [20005488] = { ID = 20005488, Text = "(I quietly lean against Ishtar. She doesn’t answer, just presses her body closer to mine.)", }, [20005489] = { ID = 20005489, Speaker = "Me", Text = "Feeling a bit calmer now?", }, [20005490] = { ID = 20005490, Speaker = "Ishtar", Text = "Mm... it’s only my clothes that are gone. Compared to losing my sword or my life...", }, [20005491] = { ID = 20005491, Speaker = "Ishtar", Text = "You could say it’s a small blessing in all this misfortune.", }, [20005492] = { ID = 20005492, Speaker = "Me", Text = "Good girl, good girl~", }, [20005493] = { ID = 20005493, Speaker = "Ishtar", Text = "What are you doing!? That... that’s how you pet an animal!", }, [20005494] = { ID = 20005494, Speaker = "Me", Text = "It’s just that sometimes Ishtar really does feel like what people call a puppy-like girl.", }, [20005495] = { ID = 20005495, Speaker = "Ishtar", Text = "No one describes a maiden like that. Especially not me.", }, [20005496] = { ID = 20005496, Speaker = "Ishtar", Text = "And also...", }, [20005497] = { ID = 20005497, Text = "(Ishtar looks at me with a helpless expression.)", }, [20005498] = { ID = 20005498, Speaker = "Ishtar", Text = "Getting hard in a place like this... you really are talented in your own way.", }, [20005499] = { ID = 20005499, Speaker = "Me", Text = "I’ll take that as a compliment.", }, [20005500] = { ID = 20005500, Speaker = "Me", Text = "I can’t help it. There’s a gorgeous woman standing completely naked right in front of me, covered head to toe in slime.", }, [20005501] = { ID = 20005501, Speaker = "Me", Text = "It’s insanely erotic. Any man would react like this.", }, [20005502] = { ID = 20005502, Speaker = "Me", Text = "If anything, this is a primal, instinctive compliment from a man—to Ishtar’s body!", }, [20005503] = { ID = 20005503, Speaker = "Ishtar", Text = "Your Majesty, can’t you just be a little more honest and say you want to do it?", }, [20005504] = { ID = 20005504, Speaker = "Ishtar", Text = "I would never refuse; I am here to serve you.", }, [20005505] = { ID = 20005505, Speaker = "Me", Text = "Eh? Is that okay?", }, [20005506] = { ID = 20005506, Speaker = "Ishtar", Text = "Mm...... it’s fine. Besides, just now...... the slime......", }, [20005507] = { ID = 20005507, Speaker = "Ishtar", Text = "left my whole body tingling all over......", }, [20005508] = { ID = 20005508, }, [20005509] = { ID = 20005509, Speaker = "Ishtar", Text = "Mmph...... haaah.....", }, [20005510] = { ID = 20005510, Speaker = "Ishtar", Text = "You’re a bit quick today, it’s already coming out like this.", }, [20005511] = { ID = 20005511, Speaker = "Ishtar", Text = "Sucking on my nipples so hard like that, Your Majesty, you really do love breasts, don’t you?", }, [20005512] = { ID = 20005512, Speaker = "Ishtar", Text = "It’s rude of me to say, but you really are just like a little baby.", }, [20005513] = { ID = 20005513, Speaker = "Me", Text = "Why does it feel like......", }, [20005514] = { ID = 20005514, Speaker = "Me", Text = "Ishtar is especially eager today, and especially amazing.", }, [20005515] = { ID = 20005515, Text = "(Ishtar’s whole body presses down on me, her breasts swaying just a few centimeters in front of my eyes.)", }, [20005516] = { ID = 20005516, Text = "(At the same time, her hand keeps stroking my cock, her fair fingers slick with cum.)", }, [20005517] = { ID = 20005517, Speaker = "Ishtar", Text = "I’m only doing everything I can to serve you, Your Majesty.", }, [20005518] = { ID = 20005518, Speaker = "Ishtar", Text = "As long as you feel good, that’s all that matters.", }, [20005519] = { ID = 20005519, Text = "(Then Ishtar bends down and uses her tongue to lick up the semen dripping onto my stomach.)", }, [20005520] = { ID = 20005520, Speaker = "Ishtar", Text = "Your Majesty’s cum......", }, [20005521] = { ID = 20005521, Speaker = "Ishtar", Text = "it’s running everywhere......", }, [20005522] = { ID = 20005522, Speaker = "Ishtar", Text = "Haaah...... it tastes so good......", }, [20005523] = { ID = 20005523, Speaker = "Ishtar", Text = "Mmph...... there, it’s all licked clean now......", }, [20005524] = { ID = 20005524, Text = "(Ishtar presses her nipple against the tip of my cock, her hand continuing to work me over.)", }, [20005525] = { ID = 20005525, Speaker = "Ishtar", Text = "Your Majesty’s cock is still twitching.", }, [20005526] = { ID = 20005526, Speaker = "Me", Text = "If I keep teasing you like this...... you’ll be coming again any second—", }, [20005527] = { ID = 20005527, Speaker = "Ishtar", Text = "Wah!", }, [20005528] = { ID = 20005528, Speaker = "Ishtar", Text = "I just finished licking it clean, and it’s already coming out again.", }, [20005529] = { ID = 20005529, Text = "(Ishtar wraps her lips around the tip of my cock, like she’s trying to suck out every last drop of cum.)", }, [20005530] = { ID = 20005530, Speaker = "Ishtar", Text = "“Mmm… puhah… You just came a moment ago.”", }, [20005531] = { ID = 20005531, Speaker = "Ishtar", Text = "“And you’re still this hard… As expected of you.”", }, [20005532] = { ID = 20005532, Speaker = "Ishtar", Text = "“It looks like your cock is still full of energy… Please, let me feel good together with you, my liege.”", }, [20005533] = { ID = 20005533, Text = "(Ishtar licks the cum from her hand, then leans forward and straddles me.)", }, [20005534] = { ID = 20005534, Text = "(She grips my cock and rubs it insistently against her entrance.)", }, [20005535] = { ID = 20005535, Speaker = "Me", Text = "“Did that slime from earlier have something mixed into it? Why does Ishtar look like she’s in heat?”", }, [20005536] = { ID = 20005536, Speaker = "Ishtar", Text = "“No, that’s not it. I’m terribly sorry.”", }, [20005537] = { ID = 20005537, Speaker = "Ishtar", Text = "“Being able to go out with you today, my liege, has made me so very happy.”", }, [20005538] = { ID = 20005538, Speaker = "Ishtar", Text = "“It’s so rare to have a chance like this, so please let me…”", }, [20005539] = { ID = 20005539, Speaker = "Ishtar", Text = "“My liege… you still have some strength left, don’t you? Please allow Ishtar to continue serving you.”", }, [20005540] = { ID = 20005540, Text = "(Without waiting for my answer, Ishtar sinks straight down, my cock spreading her tight walls as it drives all the way into her depths.)", }, [20005541] = { ID = 20005541, Text = "(The squeezing sensation relentlessly stimulates me, and Ishtar leans forward to lick and tease my chest.)", }, [20005542] = { ID = 20005542, Speaker = "Ishtar", Text = "“So hot… Your cock, soaked in cum… is stretching me wide open inside…”", }, [20005543] = { ID = 20005543, Speaker = "Ishtar", Text = "“Every thrust slams into my deepest spot like this…”", }, [20005544] = { ID = 20005544, Speaker = "Ishtar", Text = "“Every time you pull out and push back in, it feels like I’m going to come.”", }, [20005545] = { ID = 20005545, Speaker = "Ishtar", Text = "“My liege…”", }, [20005546] = { ID = 20005546, Speaker = "Ishtar", Text = "“Please give me even more of your affection… Fill my little pussy.”", }, [20005547] = { ID = 20005547, Speaker = "Ishtar", Text = "“Nnngh… All of your scorching-hot cum… all of it…”", }, [20005548] = { ID = 20005548, Text = "(Ishtar pulls my cock out, then collapses limply on top of me, panting hard with her tongue hanging out.)", }, [20005549] = { ID = 20005549, Text = "(My cum-slick cock rests against Ishtar’s ass, semen still slowly leaking out.)", }, [20005550] = { ID = 20005550, Speaker = "Me", Text = "“Ishtar, are you okay?”", }, [20005551] = { ID = 20005551, Speaker = "Ishtar", Text = "“Haa… I just… need to rest a bit. My liege, you’re still fine, aren’t you…?”", }, [20005552] = { ID = 20005552, Speaker = "Ishtar", Text = "“I’m so sorry… My liege, may I have you all to myself for a little longer…?”", }, [20005553] = { ID = 20005553, Speaker = "Ishtar", Text = "“The night is still young… Please, grant me more—”", }, [20005554] = { ID = 20005554, Speaker = "Ishtar", Text = "—More affection.", }, [20005555] = { ID = 20005555, }, [20005556] = { ID = 20005556, Text = "Today I’d arranged to explore a newly discovered nearby dungeon together with Ishtar.", }, [20005557] = { ID = 20005557, Text = "(The dungeon is quieter than I expected. At least the atmosphere along the way has been pretty relaxed.)", }, [20005558] = { ID = 20005558, Text = "(There are many ever-burning candles on the walls, and according to Ishtar they’re some kind of magic used for lighting.)", }, [20005559] = { ID = 20005559, Text = "(Fade to black)", }, [20005560] = { ID = 20005560, Text = "(Fade to black)", }, [20005561] = { ID = 20005561, Text = "(Characters appear)", }, [20005562] = { ID = 20005562, Speaker = "Ishtar", Text = "Mm...", }, [20005563] = { ID = 20005563, Speaker = "Ishtar", Text = "The writing on the wall... it’s in two different languages. This place might have been around even longer than we thought...", }, [20005564] = { ID = 20005564, Speaker = "Me", Text = "You study archaeology too?", }, [20005565] = { ID = 20005565, Speaker = "Ishtar", Text = "When I’m not training, killing time by reading a book in a dungeon every now and then is actually pretty fun.", }, [20005566] = { ID = 20005566, Speaker = "Ishtar", Text = "Brute strength alone isn’t enough. Whenever there’s time, I have to keep improving myself.", }, [20005567] = { ID = 20005567, Speaker = "Me", Text = "You seem different today. A lot more relaxed than usual.", }, [20005568] = { ID = 20005568, Speaker = "Ishtar", Text = "(Ishtar tilts her head to the side.)", }, [20005569] = { ID = 20005569, Speaker = "Ishtar", Text = "...This place is simply more interesting, that’s all.", }, [20005570] = { ID = 20005570, Text = "(After walking a bit farther, the passage suddenly splits into three.)", }, [20005571] = { ID = 20005571, Text = "(The path on the left is wide and even, the rock walls polished smooth, with many decorations on the walls.)", }, [20005572] = { ID = 20005572, Text = "(The path on the right is rough and uneven, and a sticky wind blows out from within, sending a chill down the spine.)", }, [20005573] = { ID = 20005573, Text = "(The middle path is the narrowest, just wide enough for one person to squeeze through sideways. The torchlight barely reaches inside, but it doesn’t seem very deep.)", }, [20005574] = { ID = 20005574, Text = "(Fade to black)", }, [20005575] = { ID = 20005575, Text = "The two of them continue walking forward for a while.", }, [20005576] = { ID = 20005576, Text = "A spacious room appears before their eyes.", }, [20005577] = { ID = 20005577, Text = "The room is filled with shelves, with clay jars and scrolls scattered across the floor.", }, [20005578] = { ID = 20005578, }, [20005579] = { ID = 20005579, Text = "(The slimes gradually quiet down. One after another, the round, squishy creatures squirm back into the depths of the darkness.)", }, [20005580] = { ID = 20005580, Text = "(Leaving behind a few trails of glistening slime in the torchlight, they vanish into the shadows at the end of the corridor. They look very satisfied.)", }, [20005581] = { ID = 20005581, Text = "(I glance down at the floor. Ishtar’s sheer veil, every last scrap of fabric that had been on her body—gone. All that’s left on the ground are a few glistening traces, like the aftermath of some quiet little crime scene. Not a single piece remains.)", }, [20005582] = { ID = 20005582, Text = "(Ishtar doesn’t say a word. She just lowers herself right where she is, lying down flat on the floor with a calm so absolute it leaves I speechless.)", }, [20005583] = { ID = 20005583, Speaker = "Ishtar", Text = "…Forget it.", }, [20005584] = { ID = 20005584, Text = "(Face down, voice muffled against the floor.)", }, [20005585] = { ID = 20005585, Speaker = "Me", Text = "Are you okay?", }, [20005586] = { ID = 20005586, Speaker = "Ishtar", Text = "Don’t want to move.", }, [20005587] = { ID = 20005587, Speaker = "Me", Text = "…You did great.", }, [20005588] = { ID = 20005588, Speaker = "Ishtar", Text = "What do we do now?", }, [20005589] = { ID = 20005589, Text = "Elena Date System Placeholder CG1-1", }, [20005590] = { ID = 20005590, Text = "Elena Date System Placeholder CG1-2", }, [20005591] = { ID = 20005591, Text = "Elena Date System Placeholder CG1-3", }, [20005592] = { ID = 20005592, Text = "Elena Date System Placeholder CG1-4", }, [20005593] = { ID = 20005593, Text = "Elena Date System Placeholder CG1-5", }, [20005594] = { ID = 20005594, Text = "Elena Date System Placeholder CG1-6", }, [20005595] = { ID = 20005595, Text = "Elena Date System Placeholder CG1-7", }, [20005596] = { ID = 20005596, Text = "Elena Date System Placeholder CG1-8", }, [20005597] = { ID = 20005597, Text = "Elena Date System Placeholder CG1-9", }, [20005598] = { ID = 20005598, Text = "Elena Date System Placeholder CG2-1", }, [20005599] = { ID = 20005599, Text = "Elena Date System Placeholder CG2-2", }, [20005600] = { ID = 20005600, Text = "Elena Date System Placeholder CG2-3", }, [20005601] = { ID = 20005601, Text = "Elena Date System Placeholder CG2-4", }, [20005602] = { ID = 20005602, Text = "Elena Date System Placeholder CG2-5", }, [20005603] = { ID = 20005603, Text = "Elena Date System Placeholder CG2-6", }, [20005604] = { ID = 20005604, Text = "Elena Date System Placeholder CG2-7", }, [20005605] = { ID = 20005605, Text = "Elena Date System Placeholder CG2-8", }, [20005606] = { ID = 20005606, Text = "Elena Date System Placeholder CG2-9", }, [20005607] = { ID = 20005607, Text = "Elena Date System Placeholder CG3-1", }, [20005608] = { ID = 20005608, Text = "Elena Date System Placeholder CG3-2", }, [20005609] = { ID = 20005609, Text = "Elena Date System Placeholder CG3-3", }, [20005610] = { ID = 20005610, Text = "Elena Date System Placeholder CG3-4", }, [20005611] = { ID = 20005611, Text = "Elena Date System Placeholder CG3-5", }, [20005612] = { ID = 20005612, Text = "Elena Date System Placeholder CG3-6", }, [20005613] = { ID = 20005613, Text = "Elena Date System Placeholder CG3-7", }, [20005614] = { ID = 20005614, Text = "Elena Date System Placeholder CG3-8", }, [20005615] = { ID = 20005615, Text = "Elena Date System Placeholder CG3-9", }, [20005616] = { ID = 20005616, Text = "Cecia Date System Placeholder CG1-1", }, [20005617] = { ID = 20005617, Text = "Cecia Date System Placeholder CG1-2", }, [20005618] = { ID = 20005618, Text = "Cecia Date System Placeholder CG1-3", }, [20005619] = { ID = 20005619, Text = "Cecia Date System Placeholder CG1-4", }, [20005620] = { ID = 20005620, Text = "Cecia Date System Placeholder CG1-5", }, [20005621] = { ID = 20005621, Text = "Cecia Date System Placeholder CG1-6", }, [20005622] = { ID = 20005622, Text = "Cecia Date System Placeholder CG1-7", }, [20005623] = { ID = 20005623, Text = "Cecia Date System Placeholder CG1-8", }, [20005624] = { ID = 20005624, Text = "Cecia Date System Placeholder CG1-9", }, [20005625] = { ID = 20005625, Text = "Cecia Date System Placeholder CG2-1", }, [20005626] = { ID = 20005626, Text = "Cecia Date System Placeholder CG2-2", }, [20005627] = { ID = 20005627, Text = "Cecia Date System Placeholder CG2-3", }, [20005628] = { ID = 20005628, Text = "Cecia Date System Placeholder CG2-4", }, [20005629] = { ID = 20005629, Text = "Cecia Date System Placeholder CG2-5", }, [20005630] = { ID = 20005630, Text = "Cecia Date System Placeholder CG2-6", }, [20005631] = { ID = 20005631, Text = "Cecia Date System Placeholder CG2-7", }, [20005632] = { ID = 20005632, Text = "Cecia Date System Placeholder CG2-8", }, [20005633] = { ID = 20005633, Text = "Cecia Date System Placeholder CG2-9", }, [20005634] = { ID = 20005634, Text = "Cecia Date System Placeholder CG3-1", }, [20005635] = { ID = 20005635, Text = "Cecia Date System Placeholder CG3-2", }, [20005636] = { ID = 20005636, Text = "Cecia Date System Placeholder CG3-3", }, [20005637] = { ID = 20005637, Text = "Cecia Date System Placeholder CG3-4", }, [20005638] = { ID = 20005638, Text = "Cecia Date System Placeholder CG3-5", }, [20005639] = { ID = 20005639, Text = "Cecia Date System Placeholder CG3-6", }, [20005640] = { ID = 20005640, Text = "Cecia Date System Placeholder CG3-7", }, [20005641] = { ID = 20005641, Text = "Cecia Date System Placeholder CG3-8", }, [20005642] = { ID = 20005642, Text = "Cecia Date System Placeholder CG3-9", }, [20005643] = { ID = 20005643, Text = "Kai Date System Placeholder CG1-1", }, [20005644] = { ID = 20005644, Text = "Kai Date System Placeholder CG1-2", }, [20005645] = { ID = 20005645, Text = "Kai Date System Placeholder CG1-3", }, [20005646] = { ID = 20005646, Text = "Kai Date System Placeholder CG1-4", }, [20005647] = { ID = 20005647, Text = "Kai Date System Placeholder CG1-5", }, [20005648] = { ID = 20005648, Text = "Kai Date System Placeholder CG1-6", }, [20005649] = { ID = 20005649, Text = "Kai Date System Placeholder CG1-7", }, [20005650] = { ID = 20005650, Text = "Kai Date System Placeholder CG1-8", }, [20005651] = { ID = 20005651, Text = "Kai Date System Placeholder CG1-9", }, [20005652] = { ID = 20005652, Text = "Kai Date System Placeholder CG2-1", }, [20005653] = { ID = 20005653, Text = "Kai Date System Placeholder CG2-2", }, [20005654] = { ID = 20005654, Text = "Kai Date System Placeholder CG2-3", }, [20005655] = { ID = 20005655, Text = "Kai Date System Placeholder CG2-4", }, [20005656] = { ID = 20005656, Text = "Kai Date System Placeholder CG2-5", }, [20005657] = { ID = 20005657, Text = "Kai Date System Placeholder CG2-6", }, [20005658] = { ID = 20005658, Text = "Kai Date System Placeholder CG2-7", }, [20005659] = { ID = 20005659, Text = "Kai Date System Placeholder CG2-8", }, [20005660] = { ID = 20005660, Text = "Kai Date System Placeholder CG2-9", }, [20005661] = { ID = 20005661, Text = "Kai Date System Placeholder CG3-1", }, [20005662] = { ID = 20005662, Text = "Kai Date System Placeholder CG3-2", }, [20005663] = { ID = 20005663, Text = "Kai Date System Placeholder CG3-3", }, [20005664] = { ID = 20005664, Text = "Kai Date System Placeholder CG3-4", }, [20005665] = { ID = 20005665, Text = "Kai Date System Placeholder CG3-5", }, [20005666] = { ID = 20005666, Text = "Kai Date System Placeholder CG3-6", }, [20005667] = { ID = 20005667, Text = "Kai Date System Placeholder CG3-7", }, [20005668] = { ID = 20005668, Text = "Kai Date System Placeholder CG3-8", }, [20005669] = { ID = 20005669, Text = "Kai Date System Placeholder CG3-9", }, [20005670] = { ID = 20005670, Text = "Risa Date System Placeholder CG1-1", }, [20005671] = { ID = 20005671, Text = "Risa Date System Placeholder CG1-2", }, [20005672] = { ID = 20005672, Text = "Risa Date System Placeholder CG1-3", }, [20005673] = { ID = 20005673, Text = "Risa Date System Placeholder CG1-4", }, [20005674] = { ID = 20005674, Text = "Risa Date System Placeholder CG1-5", }, [20005675] = { ID = 20005675, Text = "Risa Date System Placeholder CG1-6", }, [20005676] = { ID = 20005676, Text = "Risa Date System Placeholder CG1-7", }, [20005677] = { ID = 20005677, Text = "Risa Date System Placeholder CG1-8", }, [20005678] = { ID = 20005678, Text = "Risa Date System Placeholder CG1-9", }, [20005679] = { ID = 20005679, Text = "Risa Date System Placeholder CG2-1", }, [20005680] = { ID = 20005680, Text = "Risa Date System Placeholder CG2-2", }, [20005681] = { ID = 20005681, Text = "Risa Date System Placeholder CG2-3", }, [20005682] = { ID = 20005682, Text = "Risa Date System Placeholder CG2-4", }, [20005683] = { ID = 20005683, Text = "Risa Date System Placeholder CG2-5", }, [20005684] = { ID = 20005684, Text = "Risa Date System Placeholder CG2-6", }, [20005685] = { ID = 20005685, Text = "Risa Date System Placeholder CG2-7", }, [20005686] = { ID = 20005686, Text = "Risa Date System Placeholder CG2-8", }, [20005687] = { ID = 20005687, Text = "Risa Date System Placeholder CG2-9", }, [20005688] = { ID = 20005688, Text = "Risa Date System Placeholder CG3-1", }, [20005689] = { ID = 20005689, Text = "Risa Date System Placeholder CG3-2", }, [20005690] = { ID = 20005690, Text = "Risa Date System Placeholder CG3-3", }, [20005691] = { ID = 20005691, Text = "Risa Date System Placeholder CG3-4", }, [20005692] = { ID = 20005692, Text = "Risa Date System Placeholder CG3-5", }, [20005693] = { ID = 20005693, Text = "Risa Date System Placeholder CG3-6", }, [20005694] = { ID = 20005694, Text = "Risa Date System Placeholder CG3-7", }, [20005695] = { ID = 20005695, Text = "Risa Date System Placeholder CG3-8", }, [20005696] = { ID = 20005696, Text = "Risa Date System Placeholder CG3-9", }, [40000031] = { ID = 40000031, Speaker = "Delia", Text = "Festival of Dawn! What’s that, Captain? Is there some kind of festival?", }, [40000032] = { ID = 40000032, Speaker = "Me", Text = "Qubi, can you tell us a bit more?", }, [40000033] = { ID = 40000033, Speaker = "Qubi", Text = "A once-a-year festival. We celebrate the blooming of the flowers. All the furballs on the planet celebrate together.", }, [40000034] = { ID = 40000034, Speaker = "Isna", Text = "A festival… for blooming flowers?", }, [40000036] = { ID = 40000036, Text = "(They lined up, cradling the crowns, wobbling and rolling toward the four of us one by one, letting out a soft little “Chuu—”.)", }, [40000037] = { ID = 40000037, Speaker = "Me", Text = "So these flower crowns… are for us?", }, [40000038] = { ID = 40000038, Speaker = "Qubi", Text = "Yes. During the Festival of Dawn, you give thanks to the people around you. Visitors from afar count too.", }, [40000039] = { ID = 40000039, Speaker = "Isna", Text = "Um… you really don’t have to—", }, [40000040] = { ID = 40000040, Speaker = "Delia", Text = "Miss Isna! On your head! Flowers!!!", }, [40000041] = { ID = 40000041, Speaker = "Isna", Text = "Who said I’m putting them on my head!", }, [40000042] = { ID = 40000042, Speaker = "Me", Text = "It looks really cute on you. Not that it’s a surprise—you’re a stunning beauty to begin with.", }, [40000043] = { ID = 40000043, Speaker = "Isna", Text = "You’re the last person who gets to say that!", }, [40000044] = { ID = 40000044, Speaker = "Qubi", Text = "They also said that today, you’re supposed to set everything aside. Just enjoy yourself.", }, [40000045] = { ID = 40000045, Speaker = "Delia", Text = "Then let’s enjoy it! Captain! The Festival of Dawn!", }, [40000046] = { ID = 40000046, Speaker = "Leonardo", Text = "Chirp chirp!", }, [40000048] = { ID = 40000048, Speaker = "Me", Text = "Then let’s really enjoy it. Today!", }, [40000049] = { ID = 40000049, }, [10000001] = { ID = 10000001, Text = "What… happened?", }, [10000002] = { ID = 10000002, Text = "My head feels like it’s been split open, throbbing with pain.", }, [10000003] = { ID = 10000003, Text = "Even just trying to think takes everything I’ve got.", }, [10000004] = { ID = 10000004, Speaker = "???", Text = "Hey, hey—hey, hey! Chief Assistant, you’re not allowed to fall asleep!", }, [10000005] = { ID = 10000005, Speaker = "Me", }, [10000006] = { ID = 10000006, Speaker = "???", Text = "Ah… looks like I’ll have to crank up the output and the stimulation a bit…", }, [10000007] = { ID = 10000007, Text = "Scene transition", }, [10000008] = { ID = 10000008, Text = "Open-eyes transition", }, [10000009] = { ID = 10000009, Speaker = "???", Text = "Don’t move around, okay? I only know this in theory…", }, [10000010] = { ID = 10000010, Speaker = "???", Text = "In theory I should line it up here, and then push it in… here?", }, [10000011] = { ID = 10000011, Speaker = "???", Text = "Heh heh, I only practiced a little, but it feels like I should be able to pull it off, right?", }, [10000012] = { ID = 10000012, Speaker = "???", Text = "I can feel it—your body’s getting hotter, and your cock’s getting harder.", }, [10000013] = { ID = 10000013, Speaker = "Me", Text = "This is… something that’s happening to I?", }, [10000014] = { ID = 10000014, Speaker = "???", Text = "Ah, did you just cum?", }, [10000015] = { ID = 10000015, Speaker = "???", Text = "Looks like this genius’s ●●●● works just fine after all.", }, [10000016] = { ID = 10000016, Speaker = "???", Text = "It’s just that ●●●●●● disappeared just like that, huh?", }, [10000017] = { ID = 10000017, Speaker = "Me", Text = "You… who are you?", }, [10000018] = { ID = 10000018, Speaker = "Me", Text = "What’s… happening now? Again?", }, [10000019] = { ID = 10000019, Speaker = "???", Text = "●●? Chief assistant?", }, [10000020] = { ID = 10000020, Speaker = "???", Text = "What ●●● is about to do is a bit of a dirty trick with ●●●●●●, you know?", }, [10000021] = { ID = 10000021, Speaker = "???", Text = "It’s a little unfair to you… but still…", }, [10000022] = { ID = 10000022, Speaker = "???", }, [10000023] = { ID = 10000023, Speaker = "???", Text = "I…", }, [10000024] = { ID = 10000024, Speaker = "Me", }, [10000025] = { ID = 10000025, Speaker = "Me", }, [10000026] = { ID = 10000026, Speaker = "Me", }, [10000027] = { ID = 10000027, Text = "Scene transition", }, [10000028] = { ID = 10000028, Speaker = "Me", }, [10000029] = { ID = 10000029, }, [10000030] = { ID = 10000030, Speaker = "Me", }, [10000031] = { ID = 10000031, Speaker = "???", Text = "Is this an amusement park? Or some kind of movie set?", }, [10000032] = { ID = 10000032, Speaker = "???", Text = "Ugh—this is so damn annoying!", }, [10000033] = { ID = 10000033, Speaker = "???", Text = "First an earthquake, then an alarm, and before I knew it I got tossed into this place.", }, [10000034] = { ID = 10000034, Speaker = "???", Text = "Once I get back, I’m definitely filing a formal complaint with the authorities…", }, [10000035] = { ID = 10000035, Speaker = "???", Text = "Oh?", }, [10000036] = { ID = 10000036, Speaker = "???", Text = "Isn’t this my junior? Great!", }, [10000037] = { ID = 10000037, Speaker = "???", Text = "I was just wondering how I kept running into no one I knew wherever I went!", }, [10000038] = { ID = 10000038, Speaker = "Me", }, [10000039] = { ID = 10000039, Speaker = "Me", }, [10000040] = { ID = 10000040, Speaker = "Isna", Text = "I’m really glad I ran into you…", }, [10000041] = { ID = 10000041, Speaker = "Isna", Text = "As if!", }, [10000042] = { ID = 10000042, Speaker = "Isna", Text = "Whoa, why are you suddenly calling I by my name like that?", }, [10000043] = { ID = 10000043, Speaker = "Isna", Text = "I just heard a huge crash—don’t tell me you banged your head and broke your brain?", }, [10000044] = { ID = 10000044, Speaker = "Isna", Text = "And also…", }, [10000045] = { ID = 10000045, Speaker = "Isna", Text = "Why aren’t your pants on properly?!", }, [10000046] = { ID = 10000046, Speaker = "Me", }, [10000047] = { ID = 10000047, Speaker = "Isna", Text = "Is this a kindergarten? Why do I have to remind people to put their pants on?", }, [10000048] = { ID = 10000048, Speaker = "Isna", Text = "Or is this a zoo, and that’s why someone’s out here walking their bird in broad daylight.", }, [10000049] = { ID = 10000049, Speaker = "Me", }, [10000050] = { ID = 10000050, Speaker = "Me", }, [10000051] = { ID = 10000051, Speaker = "Isna", Text = "…Well, whatever. I guess that works too.", }, [10000052] = { ID = 10000052, Speaker = "Isna", Text = "We can sit down and have a nice, long talk later about why you can’t seem to keep your pants on…", }, [10000053] = { ID = 10000053, Speaker = "Me", }, [10000054] = { ID = 10000054, Speaker = "Me", }, [10000055] = { ID = 10000055, Speaker = "Me", }, [10000056] = { ID = 10000056, Speaker = "Me", }, [10000057] = { ID = 10000057, Speaker = "Isna", Text = "Junior…? Are you okay?", }, [10000058] = { ID = 10000058, Speaker = "Isna", Text = "You don’t look so good. Do you want to take a break first?", }, [10000059] = { ID = 10000059, Speaker = "Me", }, [10000060] = { ID = 10000060, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000061] = { ID = 10000061, Speaker = "Isna", Text = "What’s going on!", }, [10000062] = { ID = 10000062, Speaker = "Me", }, [10000063] = { ID = 10000063, Speaker = "Isna", Text = "What are those things that look like toys!", }, [10000064] = { ID = 10000064, Speaker = "Isna", Text = "Those things are surrounding the Spaceship and keep launching ATK!", }, [10000065] = { ID = 10000065, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000066] = { ID = 10000066, Speaker = "???", Text = "Hey, hey? Can you hear me?", }, [10000067] = { ID = 10000067, Speaker = "???", Text = "It’s been a while since I tested this loudspeaker function. It’ll be a pain if it’s broken, hahaha.", }, [10000068] = { ID = 10000068, Speaker = "Isna", Text = "Who’s talking?", }, [10000069] = { ID = 10000069, Speaker = "???", Text = "Oh, oh! Looks like you can hear I now!", }, [10000070] = { ID = 10000070, Speaker = "???", Text = "Listen, things are looking a little bad right now.", }, [10000071] = { ID = 10000071, Speaker = "???", Text = "I was just fixing up the defense system yesterday, and now someone’s found a loophole in it.", }, [10000072] = { ID = 10000072, Speaker = "???", Text = "Isn’t there a loose screw right in front of you?", }, [10000073] = { ID = 10000073, Speaker = "???", Text = "Tighten that screw for me and the Nebula will be able to go all out!", }, [10000074] = { ID = 10000074, Speaker = "Isna", Text = "Tighten it? That screw’s as big as my hand. Where am I supposed to find a wrench that huge?", }, [10000075] = { ID = 10000075, Speaker = "???", Text = "Oh? The way you’re looking around… don’t tell me you can’t find any tools?", }, [10000076] = { ID = 10000076, Speaker = "???", Text = "…Right, I think I put the wrench away somewhere.", }, [10000077] = { ID = 10000077, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000078] = { ID = 10000078, Speaker = "???", Text = "…How about this—why don’t you just try turning it with your hands?", }, [10000079] = { ID = 10000079, Speaker = "Isna", Text = "Don’t ask the impossible!", }, [10000080] = { ID = 10000080, Speaker = "Me", }, [10000081] = { ID = 10000081, Speaker = "Isna", Text = "Aaah, whatever you’re gonna do, just hurry up already!", }, [10000082] = { ID = 10000082, Speaker = "Me", }, [10000083] = { ID = 10000083, Speaker = "Isna", Text = "At a time like this, what are you even doing…", }, [10000084] = { ID = 10000084, Text = "For scene transition", }, [10000085] = { ID = 10000085, Text = "For scene transition", }, [10000086] = { ID = 10000086, Speaker = "Isna", Text = "Eeeh—w-w-w-w-w-what!?", }, [10000087] = { ID = 10000087, Speaker = "Isna", Text = "What is it, what is it? What happened this time!?", }, [10000088] = { ID = 10000088, Speaker = "Isna", Text = "Where did this wrench even come from!?", }, [10000089] = { ID = 10000089, Speaker = "Isna", Text = "Is this some kind of magic trick? Or is there another weird mechanism at work?", }, [10000090] = { ID = 10000090, Speaker = "Isna", Text = "Wait, wait! It just came back to me!", }, [10000091] = { ID = 10000091, Speaker = "Isna", Text = "Isn’t the research you underclassmen are doing related to this whole thing?", }, [10000092] = { ID = 10000092, Text = "Transition, remember to hide the text box", }, [10000093] = { ID = 10000093, Speaker = "Me", }, [10000094] = { ID = 10000094, Speaker = "???", Text = "Ooh! That’s a huge help!", }, [10000095] = { ID = 10000095, Speaker = "???", Text = "I’ve got a ton of questions, but let’s deal with the problem in front of us first.", }, [10000096] = { ID = 10000096, Speaker = "???", Text = "Things are urgent, so just call me Delia for now.", }, [10000097] = { ID = 10000097, Speaker = "Delia", Text = "Now I’ll show you what this kid, the Nebula, is really capable of!", }, [10000098] = { ID = 10000098, Text = "Effects, remember to hide the text box", }, [10000099] = { ID = 10000099, Text = "Scene transition", }, [10000100] = { ID = 10000100, Text = "Delia appears", }, [10000101] = { ID = 10000101, Speaker = "Delia", Text = "So it really won’t work…", }, [10000102] = { ID = 10000102, Speaker = "Delia", Text = "No! Maybe the emotional fluctuation just isn’t strong enough!", }, [10000103] = { ID = 10000103, Speaker = "Delia", Text = "If we feed it an even stronger emotional reaction, it might be able to create anything!", }, [10000104] = { ID = 10000104, Speaker = "Isna", Text = "Hey, what exactly are you trying to do?", }, [10000105] = { ID = 10000105, Speaker = "Delia", Text = "Relax, we’re not going to get anyone killed.", }, [10000106] = { ID = 10000106, Speaker = "Isna", Text = "Am I supposed to ask which kind of “getting someone killed” you mean?", }, [10000107] = { ID = 10000107, Speaker = "Me", }, [10000108] = { ID = 10000108, Speaker = "Isna", Text = "Oh? You’re still trying to use the underclassman’s ability to make Spaceship parts?", }, [10000109] = { ID = 10000109, Speaker = "Delia", Text = "That's right, the experiment was a com-plete and to-tal fai-lure—", }, [10000110] = { ID = 10000110, Speaker = "Delia", Text = "Mr. No-Pants isn’t some kind of genie from a magic lamp at all.", }, [10000111] = { ID = 10000111, Speaker = "Delia", Text = "He’s basically a 3D printer that feeds on emotional Energy.", }, [10000112] = { ID = 10000112, Speaker = "Delia", Text = "And the things it makes aren’t just size-limited, you also have to understand the materials and structure.", }, [10000113] = { ID = 10000113, Speaker = "Delia", Text = "Even if I explain everything in detail, even if I draw up proper blueprints, it’s still really easy to mess things up.", }, [10000114] = { ID = 10000114, Speaker = "Me", }, [10000115] = { ID = 10000115, Speaker = "Isna", Text = "I figured as much…", }, [10000116] = { ID = 10000116, Speaker = "Isna", Text = "Maybe even the most basic particle structures and forces follow their own set of rules in this world.", }, [10000117] = { ID = 10000117, Speaker = "Isna", Text = "So it actually makes perfect sense that you can’t easily manufacture matter from this world, junior.", }, [10000118] = { ID = 10000118, Speaker = "Isna", Text = "The basic common sense of our two worlds is completely different, after all.", }, [10000119] = { ID = 10000119, Speaker = "Delia", Text = "Oh? Miss Isna is way smarter than I thought!", }, [10000120] = { ID = 10000120, Speaker = "Delia", Text = "I originally assumed Miss Isna just spent all day yelling and screaming.", }, [10000121] = { ID = 10000121, Speaker = "Isna", Text = "And whose fault is it that I lose my temper so easily, huh?! It’s you two thick-skinned idiots!", }, [10000122] = { ID = 10000122, Speaker = "Isna", Text = "I’ll have you know I’m considered elite among national civil servants!", }, [10000123] = { ID = 10000123, Speaker = "Me", }, [10000124] = { ID = 10000124, Speaker = "Delia", Text = "That kind of school life must’ve been pretty fun. I’m kinda jealous…", }, [10000125] = { ID = 10000125, Speaker = "Isna", Text = "…Thanks? But honestly, that sort of thing doesn’t really matter.", }, [10000126] = { ID = 10000126, Speaker = "Isna", Text = "What we should be focusing on now is getting properly ready for the trip.", }, [10000127] = { ID = 10000127, Speaker = "Delia", Text = "Yeah! Since we can’t rely on Mr. No-Pants to make our parts, we’ll just have to do it the old-fashioned way.", }, [10000128] = { ID = 10000128, Speaker = "Delia", Text = "Before I ran into you two, that’s exactly how I slowly gathered materials, bit by bit.", }, [10000129] = { ID = 10000129, Speaker = "Delia", Text = "Please look over there.", }, [10000130] = { ID = 10000130, Speaker = "Isna", Text = "What’s that…?", }, [10000131] = { ID = 10000131, Speaker = "Me", }, [10000132] = { ID = 10000132, Speaker = "Delia", Text = "Exactly, that clock tower is where we’re going to “borrow” our materials from.", }, [10000133] = { ID = 10000133, Speaker = "Delia", Text = "Though it seems to be missing a hand, and I’ve never heard it chime even once.", }, [10000134] = { ID = 10000134, Speaker = "Delia", Text = "But this clock tower is basically this city’s Treasure—its very heart!", }, [10000135] = { ID = 10000135, Speaker = "Delia", Text = "Not only is it a gigantic machine in its own right, it’s also connected to the entire city through pipelines!", }, [10000136] = { ID = 10000136, Speaker = "Delia", Text = "Mechanical guards even patrol regularly and maintain all the facilities inside the clock tower.", }, [10000137] = { ID = 10000137, Speaker = "Delia", Text = "Whenever I need parts, I sneak in and see if there’s anything that fits the bill.", }, [10000138] = { ID = 10000138, Speaker = "Isna", Text = "Wait, but don’t those machines actively target our ATK?", }, [10000139] = { ID = 10000139, Speaker = "Isna", Text = "Isn’t that way too dangerous?", }, [10000140] = { ID = 10000140, Speaker = "Delia", Text = "You’re right. At the beginning, I really went through hell.", }, [10000141] = { ID = 10000141, Speaker = "Delia", Text = "But later I realized that as long as you time it right, the clock tower is actually pretty easy to break into.", }, [10000142] = { ID = 10000142, Speaker = "Delia", Text = "From experience, it should be about that time now…", }, [10000143] = { ID = 10000143, Text = "A few explosions go off, the screen shakes.", }, [10000144] = { ID = 10000144, Speaker = "Me", }, [10000145] = { ID = 10000145, Speaker = "Delia", Text = "Let’s just take that as a signal from a friend.", }, [10000146] = { ID = 10000146, Speaker = "Isna", Text = "Hold on, did you just say a friend?", }, [10000147] = { ID = 10000147, Speaker = "Isna", Text = "There’s someone else in this city?", }, [10000148] = { ID = 10000148, Speaker = "Delia", Text = "Forget about all that for now, the mechanical guards are all chasing that guy.", }, [10000149] = { ID = 10000149, Speaker = "Delia", Text = "We’ve gotta hurry and slip inside!", }, [10000150] = { ID = 10000150, }, [10000151] = { ID = 10000151, }, [10000152] = { ID = 10000152, Speaker = "Delia", Text = "Ta‑da! Take a look, you two—this is the inside of the clock tower.", }, [10000153] = { ID = 10000153, Speaker = "Isna", Text = "This is really incredible.", }, [10000154] = { ID = 10000154, Speaker = "Isna", Text = "There are spinning gears and steam-spewing pipes everywhere.", }, [10000155] = { ID = 10000155, Speaker = "Isna", Text = "It’s just like a movie set.", }, [10000156] = { ID = 10000156, Speaker = "Me", }, [10000157] = { ID = 10000157, Speaker = "Delia", Text = "Of course not! Honestly, I don’t really understand what this clock tower is actually for, either.", }, [10000158] = { ID = 10000158, Speaker = "Delia", Text = "Those pipes are probably there to provide power, right? I don’t even know where they all lead.", }, [10000159] = { ID = 10000159, Speaker = "Delia", Text = "Maybe this whole clock tower is actually some giant Robot or something?", }, [10000160] = { ID = 10000160, Speaker = "Me", }, [10000161] = { ID = 10000161, Speaker = "Delia", Text = "All the other houses are pretty Normal inside, they don’t have such complicated mechanical structures.", }, [10000162] = { ID = 10000162, Speaker = "Delia", Text = "And it’s not just the machinery—the interior of this clock tower is decorated much more beautifully than anywhere else.", }, [10000163] = { ID = 10000163, Speaker = "Delia", Text = "And because the clock tower’s decor is so nice, I’ve been borrowing their materials to build the Spaceship.", }, [10000164] = { ID = 10000164, Speaker = "Delia", Text = "So now you should understand why I said this clock tower is the heart of the city.", }, [10000165] = { ID = 10000165, Speaker = "Delia", Text = "And… there’s also a sleeping princess at the top of the tower.", }, [10000166] = { ID = 10000166, Speaker = "Me", }, [10000167] = { ID = 10000167, Speaker = "Isna", Text = "How could you not mention something that important earlier!", }, [10000168] = { ID = 10000168, Speaker = "Isna", Text = "If you’re calling her a princess, she must know a lot of things!", }, [10000169] = { ID = 10000169, Speaker = "Isna", Text = "If we talk to her properly, she might even be willing to help us finish building the Spaceship.", }, [10000170] = { ID = 10000170, Speaker = "Delia", Text = "Uh—how should I put this…", }, [10000171] = { ID = 10000171, Speaker = "Delia", Text = "Forget it, it’s too much trouble to explain. I’ll just take you to meet the princess directly.", }, [10000172] = { ID = 10000172, }, [10000173] = { ID = 10000173, }, [10000174] = { ID = 10000174, Speaker = "Isna", Text = "So this is…", }, [10000175] = { ID = 10000175, Speaker = "Me", }, [10000176] = { ID = 10000176, }, [10000177] = { ID = 10000177, Speaker = "Sleeping Doll", }, [10000178] = { ID = 10000178, Speaker = "Isna", Text = "How is this a princess? She’s just some kind of creepy pervert!", }, [10000179] = { ID = 10000179, Speaker = "Delia", Text = "Huh?! How did this happen? She definitely didn’t have all this graffiti on her before!", }, [10000180] = { ID = 10000180, Speaker = "Delia", Text = "I’ve got it! It must be that guy’s doing! He’s always causing trouble!", }, [10000181] = { ID = 10000181, Speaker = "Isna", Text = "First it’s a ‘friend,’ then it’s ‘that guy’—just how many people do you even know?", }, [10000182] = { ID = 10000182, Speaker = "Delia", Text = "This is bad, this is bad—if she wakes up now, won’t she think we’re the ones who did this?", }, [10000183] = { ID = 10000183, Speaker = "Me", }, [10000184] = { ID = 10000184, Speaker = "Isna", Text = "Hm? Junior, what did you just say?", }, [10000185] = { ID = 10000185, Speaker = "Me", }, [10000186] = { ID = 10000186, Speaker = "Delia", Text = "Mm… true, that way we won’t get mistaken by those Robot guards.", }, [10000187] = { ID = 10000187, Speaker = "Me", }, [10000188] = { ID = 10000188, }, [10000189] = { ID = 10000189, Speaker = "Sleeping Doll", }, [10000190] = { ID = 10000190, }, [10000191] = { ID = 10000191, Speaker = "Me", }, [10000192] = { ID = 10000192, Speaker = "Me", }, [10000193] = { ID = 10000193, Speaker = "Delia", Text = "By the way, how did the princess’s body feel to the touch?", }, [10000194] = { ID = 10000194, Speaker = "Delia", Text = "Did she have body heat? Was her skin smooth? Did it feel like metal or plastic?", }, [10000195] = { ID = 10000195, Speaker = "Me", }, [10000196] = { ID = 10000196, Speaker = "Delia", Text = "Well… how should I put it…", }, [10000197] = { ID = 10000197, Speaker = "Delia", Text = "I mean, the princess looks a little too much like a human.", }, [10000198] = { ID = 10000198, Speaker = "Delia", Text = "Wouldn’t it be pretty creepy if she suddenly started moving? That’s why I never dared get too close to her.", }, [10000199] = { ID = 10000199, Speaker = "Me", }, [10000200] = { ID = 10000200, Speaker = "Delia", Text = "Yeah, at first I actually thought she was alive.", }, [10000201] = { ID = 10000201, Speaker = "Delia", Text = "But then I realized she never blinked, and her pose never changed.", }, [10000202] = { ID = 10000202, Speaker = "Delia", Text = "Speaking of which… she’s probably a mechanical doll too, right? Her joints should be able to move, shouldn’t they?", }, [10000203] = { ID = 10000203, Speaker = "Me", }, [10000204] = { ID = 10000204, Speaker = "Delia", Text = "She really lives up to the name Sleeping Princess of the Clock Tower!", }, [10000205] = { ID = 10000205, Speaker = "Delia", Text = "Eh, eh? Maybe she’s actually the master switch for this whole city, or some kind of input terminal?", }, [10000206] = { ID = 10000206, Speaker = "Delia", Text = "Mr. No-Pants, why don’t you see if you can turn her on?", }, [10000207] = { ID = 10000207, Speaker = "Delia", Text = "Like, drop to one knee and take her hand or something?", }, [10000208] = { ID = 10000208, Speaker = "Delia", Text = "Or maybe kiss her like the prince in a fairy tale?", }, [10000209] = { ID = 10000209, Speaker = "Delia", Text = "She might have some kind of biometric authentication or binding function, you know!", }, [10000210] = { ID = 10000210, }, [10000211] = { ID = 10000211, Speaker = "Me", }, [10000212] = { ID = 10000212, Speaker = "Isna", Text = "Quit messing around, you two! Don’t forget we’re here to gather materials!", }, [10000213] = { ID = 10000213, Speaker = "Me", }, [10000214] = { ID = 10000214, Speaker = "Isna", Text = "Anyway, the décor in this place is really weird, huh?", }, [10000215] = { ID = 10000215, Speaker = "Isna", Text = "Is it supposed to be imitating some kind of architectural style?", }, [10000216] = { ID = 10000216, Speaker = "Isna", Text = "There are all these concentric circles on the floor, and there are strange ovals painted on the hemispherical ceiling too.", }, [10000217] = { ID = 10000217, Speaker = "Isna", Text = "There are some patterns on the walls… but why are they all just dots and lines?", }, [10000218] = { ID = 10000218, Speaker = "Me", }, [10000219] = { ID = 10000219, Speaker = "Isna", Text = "It might actually be, you know.", }, [10000220] = { ID = 10000220, Speaker = "Isna", Text = "The art Robots see and the art we see might be completely different.", }, [10000221] = { ID = 10000221, Speaker = "Isna", Text = "The language of Robots…?", }, [10000222] = { ID = 10000222, Speaker = "Isna", Text = "Would it be some kind of programming language? I can’t make heads or tails of that.", }, [10000223] = { ID = 10000223, Speaker = "Delia", Text = "What’s up? Are you talking about this room?", }, [10000224] = { ID = 10000224, Speaker = "Isna", Text = "You’ve probably been here tons of times, right? Have you noticed anything unusual or suspicious?", }, [10000225] = { ID = 10000225, Speaker = "Isna", Text = "There has to be a reason the clock tower was built like this.", }, [10000226] = { ID = 10000226, Speaker = "Isna", Text = "Especially that doll you call the princess.", }, [10000227] = { ID = 10000227, Speaker = "Isna", Text = "If the whole city were full of Robots like her, that’d be one thing.", }, [10000228] = { ID = 10000228, Speaker = "Isna", Text = "But why is she the only one that’s such a finely crafted humanoid doll?", }, [10000229] = { ID = 10000229, Speaker = "Delia", Text = "Miss Isna, you’re so sharp!", }, [10000230] = { ID = 10000230, Speaker = "Delia", Text = "I never even thought about any of that!", }, [10000231] = { ID = 10000231, Speaker = "Isna", Text = "You really have zero sense of danger, don’t you!", }, [10000232] = { ID = 10000232, Speaker = "Delia", Text = "Huh? But there are already so many things in this world that don’t make sense, you know?", }, [10000233] = { ID = 10000233, Speaker = "Delia", Text = "One more mystery doesn’t really make a difference.", }, [10000234] = { ID = 10000234, Speaker = "Isna", Text = "Oh?", }, [10000235] = { ID = 10000235, Speaker = "Isna", Text = "Then, what if things actually went like this…?", }, [10000236] = { ID = 10000236, Speaker = "Isna", Text = "What if this clock tower is actually a Robot pyramid?", }, [10000237] = { ID = 10000237, Speaker = "Isna", Text = "The sleeping princess is really a Robot pharaoh mummy…", }, [10000238] = { ID = 10000238, Speaker = "Isna", Text = "And the walls are actually covered in curses aimed at grave robbers.", }, [10000239] = { ID = 10000239, Speaker = "Isna", Text = "And you, who’ve come here to rob the grave over and over, are already cursed…", }, [10000240] = { ID = 10000240, Speaker = "Delia", Text = "What! That would be so cool!", }, [10000241] = { ID = 10000241, Speaker = "Delia", Text = "What’s the curse do? Does my body turn mechanical too?", }, [10000242] = { ID = 10000242, Speaker = "Delia", Text = "Heh heh, if that’s how it worked, that’d actually be pretty nice…", }, [10000243] = { ID = 10000243, Speaker = "Isna", Text = "Wow, looks like you’re not just sloppy in life, you’re kind of a pervert too.", }, [10000244] = { ID = 10000244, Speaker = "Isna", Text = "I feel like an idiot for trying to scare you with something like that.", }, [10000245] = { ID = 10000245, }, [10000246] = { ID = 10000246, Speaker = "Me", }, [10000247] = { ID = 10000247, Speaker = "Delia", Text = "Ah, looks like that person’s gotten close.", }, [10000248] = { ID = 10000248, Speaker = "Delia", Text = "We should probably start running too.", }, [10000249] = { ID = 10000249, }, [10000250] = { ID = 10000250, Speaker = "Isna", Text = "Huh? Aren’t those explosions getting closer to us?", }, [10000251] = { ID = 10000251, }, [10000252] = { ID = 10000252, Speaker = "Me", }, [10000253] = { ID = 10000253, Speaker = "Delia", Text = "How is it this fast?! It’s like it’s charging straight toward the clock tower—", }, [10000254] = { ID = 10000254, Speaker = "Delia", Text = "Nothing like this has ever happened before!", }, [10000255] = { ID = 10000255, Speaker = "Me", }, [10000256] = { ID = 10000256, }, [10000257] = { ID = 10000257, Speaker = "???", Text = "Oh? Ohohoho!", }, [10000258] = { ID = 10000258, Speaker = "???", Text = "Look at that, so many new friends all at once!", }, [10000259] = { ID = 10000259, }, [10000260] = { ID = 10000260, Speaker = "???", Text = "Delia, you’re so mean! You found new friends and didn’t even tell me!", }, [10000261] = { ID = 10000261, Speaker = "Isna", Text = "Delia, is she a friend of yours?", }, [10000262] = { ID = 10000262, Speaker = "Delia", Text = "Ah… the troublesome one found me.", }, [10000263] = { ID = 10000263, Speaker = "Delia", Text = "She’s Qubi, someone who I honestly have no idea what she’s doing…", }, [10000264] = { ID = 10000264, Speaker = "Isna", Text = "Do you really have the right to say that about anyone else?", }, [10000265] = { ID = 10000265, Speaker = "Qubi", Text = "Yeah, yeah, Delia’s obviously the one who never knows what she’s doing.", }, [10000266] = { ID = 10000266, Speaker = "Qubi", Text = "You promised you’d play with me, but you just spend all day messing around with tools and gears.", }, [10000267] = { ID = 10000267, Speaker = "Qubi", Text = "You keep talking about building a Spaceship. What’s so fun about a big lump of metal?", }, [10000268] = { ID = 10000268, Speaker = "Qubi", Text = "Instead of watching metal plates spin and spin, wouldn’t it be way more fun to blow them up?", }, [10000269] = { ID = 10000269, Speaker = "Delia", Text = "Playing around and tearing apart my Spaceship are two completely different things!", }, [10000270] = { ID = 10000270, Speaker = "Delia", Text = "Anyway, it’s better if you don’t get involved with her.", }, [10000271] = { ID = 10000271, Speaker = "Delia", Text = "This city is already strange enough, and Qubi is even more incomprehensible.", }, [10000272] = { ID = 10000272, Speaker = "Delia", Text = "How can anyone just float into the sky with nothing but balloons?!", }, [10000273] = { ID = 10000273, Speaker = "Me", }, [10000274] = { ID = 10000274, Speaker = "Qubi", Text = "What’s so strange about that?", }, [10000275] = { ID = 10000275, Speaker = "Qubi", Text = "Balloons are supposed to float, you know.", }, [10000276] = { ID = 10000276, Speaker = "Isna", Text = "No, no, no, that’s taking it way too far.", }, [10000277] = { ID = 10000277, Speaker = "Isna", Text = "Balloons can float because they’re very light on their own.", }, [10000278] = { ID = 10000278, Speaker = "Isna", Text = "Something as heavy as a human body could never float with just a few balloons.", }, [10000279] = { ID = 10000279, Speaker = "Isna", Text = "It doesn’t matter what kind of gas you pump into them.", }, [10000280] = { ID = 10000280, Speaker = "Qubi", Text = "That’s why I use a lot of balloons.", }, [10000281] = { ID = 10000281, Speaker = "Isna", }, [10000282] = { ID = 10000282, Speaker = "Qubi", }, [10000283] = { ID = 10000283, Speaker = "Delia", Text = "See? I told you she makes no sense at all.", }, [10000284] = { ID = 10000284, Speaker = "Me", }, [10000285] = { ID = 10000285, Speaker = "Qubi", Text = "Forget about all that for now, you two should be my friends too!", }, [10000286] = { ID = 10000286, Speaker = "Qubi", Text = "There are still so, so many really fun things to do here!", }, [10000287] = { ID = 10000287, Speaker = "Isna", Text = "…Are you asking about me and the underclassman?", }, [10000288] = { ID = 10000288, Speaker = "Isna", Text = "…I’ll pass. I still have a lot of serious work to do.", }, [10000289] = { ID = 10000289, Speaker = "Delia", Text = "Hey, hey, we should get going, right? It’ll be bad if those mechanical guards rush up here.", }, [10000290] = { ID = 10000290, Speaker = "Qubi", Text = "Eh? None of you are going to play with me? You don’t want to be my friends?", }, [10000291] = { ID = 10000291, Speaker = "Qubi", Text = "What about you?", }, [10000292] = { ID = 10000292, Speaker = "Me", }, [10000293] = { ID = 10000293, Speaker = "Isna", Text = "Don’t say something so stupid. The underclassman doesn’t have time to mess around with you.", }, [10000294] = { ID = 10000294, }, [10000295] = { ID = 10000295, Speaker = "Delia", Text = "If we don’t leave now, we really won’t make it in time.", }, [10000296] = { ID = 10000296, Speaker = "Isna", Text = "I’m heading out too. Don’t forget to grab the materials we need for the Spaceship.", }, [10000297] = { ID = 10000297, Speaker = "Qubi", }, [10000298] = { ID = 10000298, Speaker = "Me", }, [10000299] = { ID = 10000299, Speaker = "Me", }, [10000300] = { ID = 10000300, }, [10000301] = { ID = 10000301, Speaker = "Me", }, [10000302] = { ID = 10000302, }, [10000303] = { ID = 10000303, Speaker = "Qubi", Text = "That’s great!", }, [10000304] = { ID = 10000304, Speaker = "Me", }, [10000305] = { ID = 10000305, Speaker = "Me", }, [10000306] = { ID = 10000306, Speaker = "Qubi", Text = "Let’s stay best friends forever and ever!", }, [10000307] = { ID = 10000307, Speaker = "Qubi", Text = "We still have so, so many things to do together, and so, so many places to go!", }, [10000308] = { ID = 10000308, Speaker = "Qubi", Text = "First, let’s go take a look at where I live, and meet my other friends!", }, [10000309] = { ID = 10000309, }, [10000310] = { ID = 10000310, }, [10000311] = { ID = 10000311, }, [10000312] = { ID = 10000312, Speaker = "Isna", Text = "The underclassman got captured!?", }, [10000313] = { ID = 10000313, Speaker = "Delia", Text = "Didn’t I tell you it’d be better not to get involved with her!?", }, [10000314] = { ID = 10000314, Speaker = "Delia", Text = "What on earth is Mr. No-Pants doing!?", }, [10000315] = { ID = 10000315, }, [10000316] = { ID = 10000316, Speaker = "Delia", Text = "How could this happen!?", }, [10000317] = { ID = 10000317, Speaker = "Delia", Text = "The guards are closing in too. For now, we can only head back to the Spaceship and then figure out how to rescue Mr. No-Pants.", }, [10000318] = { ID = 10000318, Speaker = "Isna", Text = "…That’s all we can do.", }, [10000319] = { ID = 10000319, }, [10000320] = { ID = 10000320, }, [10000321] = { ID = 10000321, }, [10000322] = { ID = 10000322, }, [10000323] = { ID = 10000323, }, [10000324] = { ID = 10000324, }, [10000325] = { ID = 10000325, Speaker = "Me", }, [10000326] = { ID = 10000326, Speaker = "Me", }, [10000327] = { ID = 10000327, Speaker = "Qubi", Text = "Thank goodness! I thought you were broken!", }, [10000328] = { ID = 10000328, Speaker = "Qubi", Text = "Get up, get up! I’m going to take you to meet my other friends!", }, [10000329] = { ID = 10000329, Speaker = "Me", }, [10000330] = { ID = 10000330, Speaker = "Qubi", Text = "Huh? What’s so important about all that stuff?", }, [10000331] = { ID = 10000331, Speaker = "Qubi", Text = "If you’ve forgotten it, then just forget it!", }, [10000332] = { ID = 10000332, Speaker = "Me", }, [10000333] = { ID = 10000333, Text = "Static, conveying a feeling of headache", }, [10000334] = { ID = 10000334, Speaker = "Me", }, [10000335] = { ID = 10000335, Text = "Static continues, the background shifts to a lab setting with Ishtar’s silhouette.", }, [10000336] = { ID = 10000336, Speaker = "Me", }, [10000337] = { ID = 10000337, Speaker = "Me", }, [10000338] = { ID = 10000338, Speaker = "Qubi", Text = "Huh? Are you feeling sick?", }, [10000339] = { ID = 10000339, Speaker = "Me", }, [10000340] = { ID = 10000340, Speaker = "Me", }, [10000341] = { ID = 10000341, Speaker = "Qubi", Text = "Huh? And what does that matter?", }, [10000342] = { ID = 10000342, Speaker = "Qubi", Text = "Even if those things hit you, it just tears your clothes a bit and gets you a little dirty, that’s all!", }, [10000343] = { ID = 10000343, Speaker = "Me", }, [10000344] = { ID = 10000344, Speaker = "Qubi", Text = "Normal people? What are normal people?", }, [10000345] = { ID = 10000345, Speaker = "Qubi", Text = "You did have some red stuff leaking out just now, and there was a really big wound, right?", }, [10000346] = { ID = 10000346, Speaker = "Qubi", Text = "No matter how I called you, you wouldn’t respond. I almost left you with my other friends.", }, [10000347] = { ID = 10000347, Speaker = "Qubi", Text = "Does that still count as being a normal person?", }, [10000348] = { ID = 10000348, Speaker = "Qubi", Text = "By the way, what does it mean to die? Will you die? Can you die and show me?", }, [10000349] = { ID = 10000349, Speaker = "Me", }, [10000350] = { ID = 10000350, Speaker = "Me", }, [10000351] = { ID = 10000351, Speaker = "Qubi", Text = "It’s true! You’re completely different from all my other friends!", }, [10000352] = { ID = 10000352, Speaker = "Qubi", Text = "They either disappear on their own, or they just break by themselves!", }, [10000353] = { ID = 10000353, Speaker = "Qubi", Text = "And the broken parts never go back to how they were before.", }, [10000354] = { ID = 10000354, Speaker = "Qubi", Text = "Amazing! This is so great! That means you can stay and play with me forever, right?", }, [10000355] = { ID = 10000355, Speaker = "Qubi", Text = "Wonderful! From now on, you’re my life-sized doll for the rest of my life!", }, [10000356] = { ID = 10000356, Speaker = "Me", }, [10000357] = { ID = 10000357, Speaker = "Qubi", Text = "What’s so bad about that? None of the other friends here ever turn me down like this.", }, [10000358] = { ID = 10000358, Speaker = "Me", }, [10000359] = { ID = 10000359, Speaker = "Qubi", Text = "Mm-hm! I was just about to take you to meet them!", }, [10000360] = { ID = 10000360, Speaker = "Qubi", Text = "Come with me, come with me!", }, [10000361] = { ID = 10000361, Speaker = "Me", }, [10000362] = { ID = 10000362, Speaker = "Qubi", Text = "Here? This is just… here!", }, [10000363] = { ID = 10000363, Speaker = "Qubi", Text = "I usually hang out here with my friends!", }, [10000364] = { ID = 10000364, Speaker = "Qubi", Text = "Because we don’t run into those stiff, hard guys as much here, my friends don’t break as easily.", }, [10000365] = { ID = 10000365, Speaker = "Qubi", Text = "Ah, big doll, look, look!", }, [10000366] = { ID = 10000366, Speaker = "Qubi", Text = "New friends show up there all the time!", }, [10000367] = { ID = 10000367, Speaker = "Me", }, [10000368] = { ID = 10000368, Speaker = "Me", }, [10000369] = { ID = 10000369, Speaker = "Me", }, [10000370] = { ID = 10000370, Speaker = "Me", }, [10000371] = { ID = 10000371, Speaker = "Qubi", Text = "Ah, I found another new friend! Though it’s missing an arm, and I have no idea where its eyes went.", }, [10000372] = { ID = 10000372, Speaker = "Qubi", Text = "I still have lots of bandages and buttons ready. I’ll have it fixed up in no time!", }, [10000373] = { ID = 10000373, Speaker = "Me", }, [10000374] = { ID = 10000374, Speaker = "Me", }, [10000375] = { ID = 10000375, Speaker = "Qubi", Text = "Yep! They’re all my friends!", }, [10000376] = { ID = 10000376, Speaker = "Qubi", Text = "Although I do have some friends who, like you, big walking doll, can walk and talk.", }, [10000377] = { ID = 10000377, Speaker = "Qubi", Text = "But later on, they all disappeared to who knows where.", }, [10000378] = { ID = 10000378, Speaker = "Qubi", Text = "So now I’m only left with these friends who can’t walk on their own.", }, [10000379] = { ID = 10000379, Text = "……", }, [10010000] = { ID = 10010000, Text = "Black screen", }, [10010001] = { ID = 10010001, }, [10010002] = { ID = 10010002, Text = "(Transition background)", }, [10010003] = { ID = 10010003, Speaker = "Knightess", Text = "Blasphemous immortal, he who defy the gods—got any last words?", }, [10010004] = { ID = 10010004, Text = "*Cough, cough…*", }, [10010005] = { ID = 10010005, Text = "*Blood splatters*", }, [10010006] = { ID = 10010006, Text = "Dying at the hands of a beauty like you... honestly doesn't sound so bad.", }, [10010007] = { ID = 10010007, Speaker = "Knightess", Text = "Just like the legends say, you're a miserable sinner cursed by your own insatiable lust.", }, [10010008] = { ID = 10010008, Speaker = "Knightess", Text = "Then I shall grant your final wish and put an end to your twisted existence—", }, [10010009] = { ID = 10010009, }, [10010010] = { ID = 10010010, }, [10010011] = { ID = 10010011, Text = "(I…)", }, [10010012] = { ID = 10010012, Text = "(I can’t let it end like this… but…)", }, [10010013] = { ID = 10010013, }, [10010014] = { ID = 10010014, Speaker = "Knightess", Text = "Who’s there!?", }, [10010015] = { ID = 10010015, }, [10010016] = { ID = 10010016, Speaker = "Mysterious Witch", Text = "Just a meddlesome witch, that’s all—does that answer satisfy you?", }, [10010017] = { ID = 10010017, Speaker = "Knightess", Text = "Unhand him! That person is a criminal pursued by us gods.", }, [10010018] = { ID = 10010018, Speaker = "Knightess", Text = "Interfere any further, and I will execute sentence upon you alongside him!", }, [10010019] = { ID = 10010019, Text = "...Yeah, this blonde knight lady doesn't show any mercy...", }, [10010020] = { ID = 10010020, Text = "Look... Miss Sorceress? Just leave me be, it's not worth it...", }, [10010021] = { ID = 10010021, Speaker = "Mysterious Witch", Text = "My, my. Aren't you a smooth talker?", }, [10010022] = { ID = 10010022, Speaker = "Mysterious Witch", Text = "Now you've given me an even better reason not to leave you behind.", }, [10010023] = { ID = 10010023, Speaker = "Knightess", Text = "If your mind is made up, don't resent me when you fall—Name yourself!", }, [10010024] = { ID = 10010024, Speaker = "Mysterious Witch", Text = "Hot-blooded Knightess, remember this…", }, [10010025] = { ID = 10010025, Speaker = "Yeer", Text = "My name is Yeer, a mage who walks the boundary between life and death.", }, [10010026] = { ID = 10010026, Speaker = "Yeer", Text = "And that little chat just now wasn’t meaningless… take a look.", }, [10010027] = { ID = 10010027, }, [10010028] = { ID = 10010028, Speaker = "Knightess", Text = "...She vanished!?", }, [10010029] = { ID = 10010029, Speaker = "Knightess", Text = "As expected, That so-called witch wields a forbidden power that no mortal should ever possess, just like the sinner before her.", }, [10010030] = { ID = 10010030, Speaker = "Knightess", Text = "...Tch, it seems I have no other choice.", }, [10010031] = { ID = 10010031, Speaker = "Knightess", Text = "First, I must devise a way to explain this outcome in my report...", }, [10010032] = { ID = 10010032, }, [10010033] = { ID = 10010033, }, [10010034] = { ID = 10010034, Text = "(Black Screen)", }, [10010035] = { ID = 10010035, Speaker = "Yeer", Text = "O Son of Mortal... O Son of Mortal...", }, [10010036] = { ID = 10010036, Speaker = "Yeer", Text = "O Son of Mortal, hailing from the distant edge of the cosmos...", }, [10010037] = { ID = 10010037, Speaker = "Yeer", Text = "The past you gaze upon... what kind of sight is it...?", }, [10010038] = { ID = 10010038, Speaker = "Me", Text = "Nngh...", }, [10010039] = { ID = 10010039, Speaker = "Yeer", Text = "O Son of Mortal... O Son of Mortal...", }, [10010040] = { ID = 10010040, Speaker = "Yeer", Text = "O Son of Mortal, who dares covet the realm of the gods...", }, [10010041] = { ID = 10010041, Speaker = "Yeer", Text = "The future you hope for... what kind of scenery will it bring...?", }, [10010042] = { ID = 10010042, Speaker = "Me", Text = "Me...?", }, [10010043] = { ID = 10010043, }, [10010044] = { ID = 10010044, Speaker = "Yeer", Text = "Oh, look who's finally awake.", }, [10010045] = { ID = 10010045, Speaker = "Yeer", Text = "Hehe... I was starting to wonder. Your little friend down there is so raring to go, yet the rest of you just kept sleeping.", }, [10010046] = { ID = 10010046, Speaker = "Me", Text = "I...", }, [10010047] = { ID = 10010047, Speaker = "Yeer", Text = "Hehe... Quiet now, don't force it. Clear your head first.", }, [10010048] = { ID = 10010048, Speaker = "Yeer", Text = "Like... who are you? And what exactly are you here for?", }, [10010049] = { ID = 10010049, Speaker = "Yeer", Text = "You really need to clear that up before anything else, don't you think?", }, [10010050] = { ID = 10010050, Speaker = "Me", Text = "Who am I...? The things I... want to do?", }, [10010051] = { ID = 10010051, Speaker = "Yeer", Text = "Hehehe, just a fair warning, don't tell me your goal is to get naughty with me.", }, [10010052] = { ID = 10010052, Speaker = "Yeer", Text = "That sort of thing isn't a goal for you; it's a reward I'll be giving you.", }, [10010053] = { ID = 10010053, Speaker = "Me", Text = "I...", }, [10010054] = { ID = 10010054, Speaker = "Me", Text = "I am...", }, [10010055] = { ID = 10010055, Speaker = "Yeer", Text = "Hm? Who... are.... you?", }, [10010056] = { ID = 10010056, Speaker = "Me", Text = "I'm... a wandering magician, traveling the world...", }, [10010057] = { ID = 10010057, Speaker = "Yeer", Text = "So that's your little title, then...?", }, [10010058] = { ID = 10010058, Speaker = "Yeer", Text = "So, what drove you to start wandering in the first place?", }, [10010059] = { ID = 10010059, Speaker = "Me", Text = "To cross paths with beautiful strangers... and weave countless tales...", }, [10010060] = { ID = 10010060, Speaker = "Yeer", Text = "Hehe, what a lovely answer!", }, [10010061] = { ID = 10010061, Speaker = "Yeer", Text = "Good boy, I have a special gift ready for you!", }, [10010062] = { ID = 10010062, Speaker = "Yeer", Text = "See... your little friend here... is buried completely between my breasts, you know?", }, [10010063] = { ID = 10010063, Speaker = "Yeer", Text = "The head is so swollen... throbbing and pulsing every now and then... how adorable.", }, [10010064] = { ID = 10010064, Speaker = "Me", Text = "Nngh...", }, [10010065] = { ID = 10010065, Speaker = "Yeer", Text = "Hehe... Good boy... No need to look so distressed...", }, [10010066] = { ID = 10010066, Speaker = "Yeer", Text = "All you need to think about is how to make yourself feel good...", }, [10010067] = { ID = 10010067, Speaker = "Yeer", Text = "Forget about everything else. Just keep your eyes on my breasts and enjoy yourself.", }, [10010068] = { ID = 10010068, Speaker = "Yeer", Text = "Look... doesn't it feel amazing when I do this?", }, [10010069] = { ID = 10010069, Speaker = "Yeer", Text = "That firm little bud your shaft is grinding against... that's my nipple.", }, [10010070] = { ID = 10010070, Speaker = "Yeer", Text = "Your pressing makes my nipples feel so good too... they're fully erect now.", }, [10010071] = { ID = 10010071, Speaker = "Me", Text = "Does it... feel good?", }, [10010072] = { ID = 10010072, Speaker = "Yeer", Text = "That's right... this is the true ecstasy of the mortal frame.", }, [10010073] = { ID = 10010073, Speaker = "Yeer", Text = "Come on, remember... you're supposed to be quite the expert at this, aren't you?", }, [10010074] = { ID = 10010074, Speaker = "Yeer", Text = "After all, a charming magician... is bound to be excellent at socializing, right?", }, [10010075] = { ID = 10010075, Speaker = "Yeer", Text = "Ever the enigma, yet you always present yourself before others with perfect composure.", }, [10010076] = { ID = 10010076, Speaker = "Yeer", Text = "And before long, and you find yourself sliding right into their sheets...", }, [10010077] = { ID = 10010077, Speaker = "Yeer", Text = "Aren't these romantic escapades the very stories you love to boast about?", }, [10010078] = { ID = 10010078, Speaker = "Me", Text = "Things like that... I... Nngh!", }, [10010079] = { ID = 10010079, Speaker = "Yeer", Text = "My, what a vigorous ejaculation!", }, [10010080] = { ID = 10010080, Speaker = "Yeer", Text = "If only you had poured it inside me... hehehe...", }, [10010081] = { ID = 10010081, Speaker = "Yeer", Text = "Oh...? You can move your hands already?", }, [10010082] = { ID = 10010082, Speaker = "Yeer", Text = "Such a fast recovery. You're far more resilient than I anticipated...", }, [10010083] = { ID = 10010083, Speaker = "Yeer", Text = "Hehehe... no need to squeeze so hard, my big bunnies aren't going anywhere.", }, [10010084] = { ID = 10010084, Speaker = "Me", Text = "...I wouldn't be so sure about that.", }, [10010085] = { ID = 10010085, Speaker = "Yeer", Text = "Hm?", }, [10010086] = { ID = 10010086, Speaker = "Me", Text = "After all, isn't a magician's job to make the bunny vanish?", }, [10010087] = { ID = 10010087, Speaker = "Yeer", Text = "You cheeky brat... well enough to throw banter around already, are we?", }, [10010088] = { ID = 10010088, Speaker = "Yeer", Text = "There's really nothing like a youthful frame.", }, [10010089] = { ID = 10010089, Speaker = "Yeer", Text = "As long as the body is healthy, the mind naturally follows suit.", }, [10010090] = { ID = 10010090, Speaker = "Yeer", Text = "Look how eager you are... just like a virgin during his very first time.", }, [10010091] = { ID = 10010091, Speaker = "Me", Text = "Well, that's entirely due to your irresistible charm.", }, [10010092] = { ID = 10010092, Speaker = "Me", Text = "Facing a stunning woman who's pushing all my buttons, it would be crime to not get horny.", }, [10010093] = { ID = 10010093, Speaker = "Yeer", Text = "My my, sliding effortlessly into sweet poetry now, are we?", }, [10010094] = { ID = 10010094, Speaker = "Yeer", Text = "Flattery of that caliber has long ceased to amuse me.", }, [10010095] = { ID = 10010095, Speaker = "Yeer", Text = "You will have to be far more inventive if you wish to sway this beauty.", }, [10010096] = { ID = 10010096, Speaker = "Me", Text = "No problem... but I think you can already feel the proof.", }, [10010097] = { ID = 10010097, Speaker = "Me", Text = "I literally just finished, yet it's already rock hard again.", }, [10010098] = { ID = 10010098, Speaker = "Me", Text = "This is all the proof your charm needs.", }, [10010099] = { ID = 10010099, Speaker = "Me", Text = "A man's shaft never lies, does it?", }, [10010100] = { ID = 10010100, Speaker = "Yeer", Text = "Hehe... look who found his silver tongue.", }, [10010101] = { ID = 10010101, Speaker = "Yeer", Text = "If I didn't know better... I might have actually fallen for it.", }, [10010102] = { ID = 10010102, Speaker = "Yeer", Text = "Gosh, a handsome face always makes me want to play along with the lie.", }, [10010103] = { ID = 10010103, Speaker = "Me", Text = "Lies...? I speak nothing but the absolute truth.", }, [10010104] = { ID = 10010104, Speaker = "Me", Text = "Are you going to deny that you are an absolutely stunning woman?", }, [10010105] = { ID = 10010105, Speaker = "Yeer", Text = "My, my, what a sweet, golden tongue you have...", }, [10010106] = { ID = 10010106, Speaker = "Yeer", Text = "It'd be a crime if big sister didn't give you a proper reward for that, right...?", }, [10010108] = { ID = 10010108, Speaker = "Yeer", Text = "\"Slurp\"... do you like it?", }, [10010109] = { ID = 10010109, Speaker = "Yeer", Text = "When it comes to pure oral skills... mmmph...", }, [10010110] = { ID = 10010110, Speaker = "Yeer", Text = "My mouth can easily match your golden tongue, don't you think?", }, [10010111] = { ID = 10010111, Speaker = "Me", Text = "Oh...!", }, [10010112] = { ID = 10010112, Speaker = "Yeer", Text = "Hehe... amateur after all...", }, [10010113] = { ID = 10010113, Speaker = "Yeer", Text = "Your body's reaction... can't hide a thing... \"slurp\"...", }, [10010114] = { ID = 10010114, Speaker = "Yeer", Text = "Observe...\"slurp\"... a slight stimulation here, a deep plunge there...", }, [10010115] = { ID = 10010115, Speaker = "Yeer", Text = "You're right on the edge... aren't you?", }, [10010116] = { ID = 10010116, Speaker = "Me", Text = "Heavens...", }, [10010117] = { ID = 10010117, Speaker = "Yeer", Text = "Haa... you feel it, don't you...?", }, [10010118] = { ID = 10010118, Speaker = "Yeer", Text = "My tongue swirling right around the tip...", }, [10010119] = { ID = 10010119, Speaker = "Yeer", Text = "\"Slurp\"... the tight suction of my lips wrapping around your shaft.", }, [10010120] = { ID = 10010120, Speaker = "Yeer", Text = "That thick, sticky suction when it plunges deep into my throat...", }, [10010121] = { ID = 10010121, Speaker = "Yeer", Text = "A sensation like this... bet you've never experienced before, have you...? \"slurp\"...", }, [10010122] = { ID = 10010122, Speaker = "Me", Text = "Oh...!", }, [10010123] = { ID = 10010123, Speaker = "Yeer", Text = "Hehe... spare your ego the trouble...", }, [10010124] = { ID = 10010124, Speaker = "Yeer", Text = "If you really can't hold back anymore...", }, [10010125] = { ID = 10010125, Speaker = "Yeer", Text = "Deep inside big sister's mouth... \"slurp\"...", }, [10010126] = { ID = 10010126, Speaker = "Yeer", Text = "Just let it all out!", }, [10010127] = { ID = 10010127, Speaker = "Me", Text = "Ngh... I'm cumming!", }, [10010128] = { ID = 10010128, Speaker = "Yeer", Text = "Gulp... slurping sounds...!", }, [10010129] = { ID = 10010129, Speaker = "Yeer", Text = "Hehe... the sheer vitality of youth...", }, [10010130] = { ID = 10010130, Speaker = "Yeer", Text = "Oh? Look who's back on his feet.", }, [10010131] = { ID = 10010131, Speaker = "Me", Text = "Thanks to you, I'm feeling much better now.", }, [10010132] = { ID = 10010132, Speaker = "Yeer", Text = "I can tell. Your little friend is still raring to go.", }, [10010133] = { ID = 10010133, Speaker = "Yeer", Text = "Hehehe... do you want to do something naughty to big sister?", }, [10010134] = { ID = 10010134, Speaker = "Yeer", Text = "Rubbing your hard shaft right against my cheek... you're turning me on, you know.", }, [10010135] = { ID = 10010135, Speaker = "Me", Text = "Consider it less of a prank, and more of a little payback.", }, [10010136] = { ID = 10010136, Speaker = "Me", Text = "As you can see, I'm completely stripped of everything else.", }, [10010137] = { ID = 10010137, Speaker = "Me", Text = "So the only way I can repay you is with this body.", }, [10010138] = { ID = 10010138, Speaker = "Yeer", Text = "Your body as payback...? Hehe... you better deliver a performance worth the price.", }, [10010139] = { ID = 10010139, Speaker = "Yeer", Text = "I've got high expectations, boy.", }, [10010140] = { ID = 10010140, Text = "(Scene transition)", }, [10010141] = { ID = 10010141, Speaker = "Yeer", Text = "Oh...? Spreading my thighs so wide open...", }, [10010142] = { ID = 10010142, Speaker = "Yeer", Text = "Seriously, how deep do you plan to ram that massive cock into me?", }, [10010143] = { ID = 10010143, Speaker = "Me", Text = "Relax, I'll be very gentle.", }, [10010144] = { ID = 10010144, Speaker = "Yeer", Text = "Hehe... acting like a real man now, are we?", }, [10010145] = { ID = 10010145, Speaker = "Yeer", Text = "Remind me, who was the little brat that blew his load in seconds earlier?", }, [10010146] = { ID = 10010146, Speaker = "Yeer", Text = "Look at that... your desperate shaft is just rubbing the entrance, completely lost.", }, [10010147] = { ID = 10010147, Speaker = "Yeer", Text = "Have you lost your way? Does the boy require big sister's expert guidance?", }, [10010148] = { ID = 10010148, Speaker = "Me", Text = "Who's lost? I'm just scoping out the terrain before I conquer it.", }, [10010149] = { ID = 10010149, Speaker = "Me", Text = "I need to open you up a little before I plunge all the way in, right?", }, [10010150] = { ID = 10010150, Speaker = "Me", Text = "See? Your thighs are practically trembling with tension.", }, [10010151] = { ID = 10010151, Speaker = "Yeer", Text = "Oh? So your fingers were actually massaging me? How sweet.", }, [10010152] = { ID = 10010152, Speaker = "Yeer", Text = "I hope your actual performance is worth all this dramatic foreplay.", }, [10010153] = { ID = 10010153, Speaker = "Me", Text = "Well then, I'm coming in.", }, [10010154] = { ID = 10010154, Speaker = "Me", Text = "Try not to pass out from how good it feels...", }, [10010155] = { ID = 10010155, Speaker = "Yeer", Text = "Nngh... haa... mmh...", }, [10010156] = { ID = 10010156, Speaker = "Yeer", Text = "Ahh!", }, [10010157] = { ID = 10010157, Speaker = "Me", Text = "What was that? That was an awfully cute moan just now.", }, [10010158] = { ID = 10010158, Speaker = "Yeer", Text = "Shut up... ngh...", }, [10010159] = { ID = 10010159, Speaker = "Yeer", Text = "I'm just tired, okay...? I just needed... a second...", }, [10010160] = { ID = 10010160, Speaker = "Me", Text = "Oh really? Want to take it to the bed then?", }, [10010161] = { ID = 10010161, Speaker = "Me", Text = "Though, you won't get to feel it as deep if we do that...", }, [10010162] = { ID = 10010162, Speaker = "Yeer", Text = "Hmph... I give you a little credit and it goes straight to your head... ngh...", }, [10010163] = { ID = 10010163, Speaker = "Yeer", Text = "Seeing how good it feels when you move... I guess I'll cooperate with you a little...", }, [10010164] = { ID = 10010164, Speaker = "Yeer", Text = "After all... mgh... if we were on the bed...", }, [10010165] = { ID = 10010165, Speaker = "Yeer", Text = "That beast between your legs wouldn't be able to move as freely, right, boy?", }, [10010166] = { ID = 10010166, Speaker = "Me", Text = "Miss Yeer is truly thoughtful.", }, [10010167] = { ID = 10010167, Speaker = "Me", Text = "Then I won't hold back anymore. Time to keep pushing forward.", }, [10010168] = { ID = 10010168, Speaker = "Yeer", Text = "Right back at you... ah...", }, [10010169] = { ID = 10010169, Speaker = "Yeer", Text = "You've already ejaculated twice... you should be running on empty by now, right?", }, [10010170] = { ID = 10010170, Speaker = "Yeer", Text = "If you've still got the juice... mgh...", }, [10010171] = { ID = 10010171, Speaker = "Yeer", Text = "Then show no mercy... slam into my pussy with everything you've got... ahh!", }, [10010172] = { ID = 10010172, Speaker = "Me", Text = "Oh...?", }, [10010173] = { ID = 10010173, Speaker = "Me", Text = "Don't mind if I do!", }, [10010174] = { ID = 10010174, Speaker = "Yeer", Text = "Your hand... where exactly are you touching...?!", }, [10010175] = { ID = 10010175, Speaker = "Yeer", Text = "Nngh!", }, [10010176] = { ID = 10010176, Speaker = "Me", Text = "Just returning the favor.", }, [10010177] = { ID = 10010177, Speaker = "Me", Text = "My cock was well taken care of earlier, so now it's my turn to make Miss Yeer feel good.", }, [10010178] = { ID = 10010178, Speaker = "Yeer", Text = "Haa... uh...", }, [10010179] = { ID = 10010179, Speaker = "Yeer", Text = "Do you honestly think... that with such amateur technique...", }, [10010180] = { ID = 10010180, Speaker = "Yeer", Text = "Can actually bring me pleasure... mgh...", }, [10010181] = { ID = 10010181, Speaker = "Me", Text = "I think Miss Yeer is actually enjoying this quite a bit.", }, [10010182] = { ID = 10010182, Speaker = "Me", Text = "The noises you're making are getting incredibly sweet, you know.", }, [10010183] = { ID = 10010183, Speaker = "Me", Text = "If nothing else, your dripping wet hole says otherwise.", }, [10010184] = { ID = 10010184, Speaker = "Yeer", Text = "Haa... you brat... haven't you ever heard of playing along?", }, [10010185] = { ID = 10010185, Speaker = "Yeer", Text = "A woman's lower lips... are exactly like the lips above...", }, [10010186] = { ID = 10010186, Speaker = "Yeer", Text = "They are very good at lying... mgh...", }, [10010187] = { ID = 10010187, Speaker = "Me", Text = "Right, noted. Thanks for the lesson.", }, [10010188] = { ID = 10010188, Speaker = "Me", Text = "Though, whether Miss Yeer's pussy is lying or not, I can't say.", }, [10010189] = { ID = 10010189, Speaker = "Me", Text = "But I do know now that your lower mouth doesn't just love to talk—it's also drooling a lot.", }, [10010190] = { ID = 10010190, Speaker = "Yeer", Text = "You brat... you really are a fast learner... haa...", }, [10010191] = { ID = 10010191, Speaker = "Yeer", Text = "I was only planning... to use you as a little toy for a quick layout...", }, [10010192] = { ID = 10010192, Speaker = "Yeer", Text = "Who knew... ah... you'd actually be able to make me feel this good.", }, [10010193] = { ID = 10010193, Speaker = "Me", Text = "Don't mention it.", }, [10010194] = { ID = 10010194, Speaker = "Me", Text = "After all, Miss Yeer saved my life. This is the least I can do.", }, [10010195] = { ID = 10010195, Speaker = "Yeer", Text = "Hehe... I thought you were kind of sweet at first... ah...", }, [10010196] = { ID = 10010196, Speaker = "Yeer", Text = "Now your cheeky attitude is just getting on my nerves... ah...", }, [10010197] = { ID = 10010197, Speaker = "Me", Text = "Isn't that perfect? That way, I can make Miss Yeer fall in love with me all over again next time.", }, [10010198] = { ID = 10010198, Speaker = "Yeer", Text = "Haa... you've just got a slightly bigger cock... and a bit of decent hip work...", }, [10010199] = { ID = 10010199, Speaker = "Yeer", Text = "In essence you're just a glorified dildo...", }, [10010200] = { ID = 10010200, Speaker = "Yeer", Text = "Don't act like I've actually caught feelings for you, got it?", }, [10010201] = { ID = 10010201, Speaker = "Me", Text = "Oh really? Because I think your body is saying the exact opposite.", }, [10010202] = { ID = 10010202, Speaker = "Me", Text = "See?", }, [10010203] = { ID = 10010203, Speaker = "Yeer", Text = "Ah... Nngh... Ahhhhhhhhh!", }, [10010204] = { ID = 10010204, Speaker = "Yeer", Text = "This... this cock... I admit it... it's absolutely amazing...", }, [10010205] = { ID = 10010205, Speaker = "Me", Text = "Well? Hits the spot, doesn't it?", }, [10010206] = { ID = 10010206, Speaker = "Yeer", Text = "Hmph... say whatever you want.", }, [10010207] = { ID = 10010207, Speaker = "Yeer", Text = "More importantly... how much longer are you going to keep groping me?", }, [10010208] = { ID = 10010208, Speaker = "Me", Text = "Miss Yeer's breasts are a priceless treasure. I can't bring myself to let go.", }, [10010209] = { ID = 10010209, Speaker = "Yeer", Text = "Keep squeezing like that and you're going to ruin their shape.", }, [10010210] = { ID = 10010210, Speaker = "Yeer", Text = "And seriously... why are you still rock hard?", }, [10010211] = { ID = 10010211, Speaker = "Yeer", Text = "Damn it... I wanted to watch it shrink so I could make fun of you...", }, [10010212] = { ID = 10010212, Speaker = "Yeer", Text = "Now I can't even find anything to criticize.", }, [10010213] = { ID = 10010213, Speaker = "Me", Text = "Want to find my limit? Maybe one more round will do the trick.", }, [10010214] = { ID = 10010214, Speaker = "Yeer", Text = "Honestly, you just love to drop such tempting offers at times like this, don't you?", }, [10010215] = { ID = 10010215, Speaker = "Yeer", Text = "Sadly, our playtime is over...", }, [10010216] = { ID = 10010216, Speaker = "Yeer", Text = "I have other matters to attend to now.", }, [10010217] = { ID = 10010217, Speaker = "Yeer", Text = "If fate allows... no, we are destined to meet again.", }, [10010218] = { ID = 10010218, Speaker = "Yeer", Text = "My precious... mortal boy...", }, [10010219] = { ID = 10010219, Speaker = "Me", Text = "Destined...?", }, [10010220] = { ID = 10010220, Text = "(Fade to black)", }, [10010221] = { ID = 10010221, Text = "(Background)", }, [10010222] = { ID = 10010222, Text = "(Characters appear)", }, [10010223] = { ID = 10010223, Speaker = "Delia", Text = "You were working just fine yesterday! What's the issue today?", }, [10010224] = { ID = 10010224, Speaker = "Delia", Text = "Gears are good, circuits are clear... where the hell is the error coming from?", }, [10010225] = { ID = 10010225, Text = "\"Isna approaches, carrying a massive pile of paperwork.\"", }, [10010226] = { ID = 10010226, Speaker = "Isna", Text = "Dalia, the evacuation is underway. What are you still waiting for?", }, [10010227] = { ID = 10010227, Speaker = "Delia", Text = "Just a second, just a second! Give me a bit more time!", }, [10010228] = { ID = 10010228, Speaker = "Isna", Text = "...How much longer?! We're literally the last two humans on this entire rock!", }, [10010229] = { ID = 10010229, Speaker = "Isna", Text = "Wait, wasn't \"002\" officially categorized as decommissioned?", }, [10010230] = { ID = 10010230, Speaker = "Delia", Text = "They're not scrap! Just needs a few parts swapped out.", }, [10010231] = { ID = 10010231, Speaker = "Isna", Text = "Look, as your commander, I'm ordering you to drop it. Its time is up.", }, [10010232] = { ID = 10010232, Speaker = "Delia", Text = "Commander Isna... \"002\" is still salvageable!", }, [10010233] = { ID = 10010233, Speaker = "Isna", Text = "You think you can save this entire planet on your own?", }, [10010234] = { ID = 10010234, Speaker = "Isna", Text = "Your stubbornness needs to have a line.", }, [10010235] = { ID = 10010235, Speaker = "Delia", }, [10010236] = { ID = 10010236, Speaker = "Isna", Text = "Pouting isn't going to fix this! HQ said the system is just aging and needs a scheduled reboot.", }, [10010237] = { ID = 10010237, Speaker = "Isna", Text = "Once rebooted, all cybernetic citizens will receive a renewed lifecycle.", }, [10010238] = { ID = 10010238, Speaker = "Delia", Text = "You really buy that?", }, [10010239] = { ID = 10010239, Speaker = "Isna", Text = "There is no reason to doubt it.", }, [10010240] = { ID = 10010240, Speaker = "Delia", Text = "Look, I've been repairing machinery for years. I know what a degrading system feels like.", }, [10010241] = { ID = 10010241, Speaker = "Delia", Text = "This isn't just degradation. It's... ugh, everything just feels off!", }, [10010242] = { ID = 10010242, Speaker = "Delia", Text = "And this whole evac is sketchy as hell too!", }, [10010243] = { ID = 10010243, Speaker = "Isna", Text = "...Don't talk to me about feelings. We follow orders from above, end of story.", }, [10010244] = { ID = 10010244, Speaker = "Delia", Text = "But this evac is nothing like the last few times. They always gave us a return date before. This time, there's nothing.", }, [10010245] = { ID = 10010245, Speaker = "Delia", Text = "Don't tell me the smartest girl on the planet missed that, Commander Isna?", }, [10010246] = { ID = 10010246, Speaker = "Isna", Text = "I asked. They said it's still under evaluation.", }, [10010247] = { ID = 10010247, Text = "\"Suddenly, an anomalous engine hum echoes from the distant sky.\"", }, [10010248] = { ID = 10010248, Speaker = "Delia", Text = "...Wait, a ship? Now?", }, [10010249] = { ID = 10010249, Speaker = "Isna", Text = "Guess our ride's here... Hold on, what model is that? I've never seen anything like it.", }, [10010250] = { ID = 10010250, Speaker = "Delia", Text = "That ship...", }, [10010251] = { ID = 10010251, Text = "\"An ancient, completely junk-rigged spaceship is wobbling through the air, hurtling right toward them.\"", }, [10010252] = { ID = 10010252, Text = "\"Its engines screech a death rattle, the fans spin weakly, and gas is leaking from at least three places on the hull.\"", }, [10010253] = { ID = 10010253, Speaker = "Delia", Text = "Vintage hull design... but that propulsion system is aftermarket. And it's been modded multiple times...", }, [10010254] = { ID = 10010254, Speaker = "Delia", Text = "Are those blast marks from artillery? And that engine noise... I've never heard that kind of power source before...", }, [10010255] = { ID = 10010255, Speaker = "Isna", Text = "Dalia, it's coming right for us! Run!", }, [10010256] = { ID = 10010256, Speaker = "Delia", Text = "...Judging by the degree of structural fatigue, she's definitely traveled way beyond just a few planets.", }, [10010257] = { ID = 10010257, Speaker = "Isna", Text = "Dalia!", }, [10010258] = { ID = 10010258, Text = "\"The ship's shadow swallows both figures. Panicking, Isna instinctively shoves Dalia behind her back.\"", }, [10010259] = { ID = 10010259, Speaker = "Isna", Text = "Run, damn it!", }, [10010260] = { ID = 10010260, Text = "\"A broadcast blares from the shipl; a male voice speaks with absolute composure.\"", }, [10010261] = { ID = 10010261, Speaker = "Me", Text = "Hey, you two beautiful ladies down there—mind taking a big step to the side real quick?", }, [10010262] = { ID = 10010262, Text = "Dalia and Isna freeze, staring up at the spaceship in disbelief.", }, [10010263] = { ID = 10010263, Speaker = "Me", Text = "The brakes are... having a minor hiccup. No big deal.", }, [10010264] = { ID = 10010264, Speaker = "Isna", Text = "Run, Dalia!", }, [10010265] = { ID = 10010265, Speaker = "Delia", Text = "If the brakes are broken, how is he supposed to land?!", }, [10010266] = { ID = 10010266, Text = "\"The ship sways wildly, yet miraculously adjusts its course, narrowly missing the space right above them.\"", }, [10010267] = { ID = 10010267, Speaker = "Delia", Text = "Did he just kill the main engines?! Cutting power, then instantly overriding to backup energy...", }, [10010268] = { ID = 10010268, Speaker = "Isna", Text = "You were nearly crushed to death, do you realize that?!", }, [10010269] = { ID = 10010269, Speaker = "Delia", Text = "Using auxiliary thrust vectors as an emergency airbrake...? How is that even possible?!", }, [10010270] = { ID = 10010270, Text = "\"The ship slams onto the ground, kicking up a massive dust cloud. A guy steps out, nonchalantly dusting himself off.\"", }, [10010271] = { ID = 10010271, Speaker = "Me", Text = "Well, she made it here in one piece. Not bad.", }, [10010272] = { ID = 10010272, Speaker = "Me", Text = "Hehehe, what an honor to be welcomed by such beautiful ladies!", }, [10010273] = { ID = 10010273, Speaker = "Isna", Text = "Identify yourself. Are you an unregistered smuggler?", }, [10010274] = { ID = 10010274, Speaker = "Me", Text = "If I were a smuggler, I'd make sure your hearts were my first score.", }, [10010275] = { ID = 10010275, Speaker = "Me", Text = "\"Relax, I'm just looking for help. My ride's acting up.\"", }, [10010276] = { ID = 10010276, Speaker = "Delia", Text = "Well, Mr. Captain, you hit the jackpot! I'm a mechanic!", }, [10010277] = { ID = 10010277, Speaker = "Isna", Text = "Stand down, Dalia. Get behind me.", }, [10010278] = { ID = 10010278, Text = "Sir, present your ID and ship registration permit immediately!", }, [10010279] = { ID = 10010279, Speaker = "Me", Text = "Wow, you're truly that desperate to know me?", }, [10010280] = { ID = 10010280, Speaker = "Isna", Text = "Wh-What?!", }, [10010281] = { ID = 10010281, Speaker = "Me", Text = "I get it. But a guy like me? You can't understand me just by reading a piece of paper.", }, [10010282] = { ID = 10010282, Speaker = "Isna", Text = "In other words, you don't have any permits?! Security! Security!", }, [10010283] = { ID = 10010283, Speaker = "Delia", Text = "(Whispering) Uh, commander? Did you forget? The security team already evacuated...", }, [10010284] = { ID = 10010284, Text = "\"Ignoring Isna, I wander off and start scoping out the surroundings.\"", }, [10010285] = { ID = 10010285, Speaker = "Me", Text = "Hold on... what is going on with this planet?", }, [10010286] = { ID = 10010286, Text = "\"I drop to the ground, pressing my ear flat against the dirt like I'm listening to the heartbeat of the planet.\"", }, [10010287] = { ID = 10010287, Speaker = "Delia", Text = "Hey, Mr. Captain, what are you doing down there?", }, [10010288] = { ID = 10010288, Text = "\"I dust myself off and walk toward Dalia with a puzzled look.\"", }, [10010289] = { ID = 10010289, Speaker = "Me", Text = "Seeing you two beautiful ladies made me think I'd struck gold... Guess my nav-comms are fried after all.", }, [10010290] = { ID = 10010290, Speaker = "Delia", Text = "What was your intended destination?", }, [10010291] = { ID = 10010291, Speaker = "Me", Text = "A paradise of pure sunshine, sandy beaches, and bikinis... The Planet of Beach Babes!", }, [10010292] = { ID = 10010292, Speaker = "Delia", Text = "What?! There's seriously a planet like that?!", }, [10010293] = { ID = 10010293, Speaker = "Me", Text = "The universe is incredibly vast, sweetheart. Just like my heart.", }, [10010294] = { ID = 10010294, Speaker = "Isna", Text = "Then what was that whole thing on the ground for?", }, [10010295] = { ID = 10010295, Speaker = "Isna", Text = "It looked like whatever you heard is what made you realize you missed your stop.", }, [10010296] = { ID = 10010296, Speaker = "Me", Text = "Bingo. My observations indicate... this planet is terminally dying.", }, [10010297] = { ID = 10010297, }, [10010298] = { ID = 10010298, Speaker = "Isna", Text = "Nonsense! Just what kind of fraud are you?", }, [10010299] = { ID = 10010299, Speaker = "Me", Text = "Hey, I might stretch the truth, but I'd never trick a lady.", }, [10010300] = { ID = 10010300, Speaker = "Me", Text = "Especially gorgeous ones.", }, [10010301] = { ID = 10010301, Speaker = "Isna", Text = "You... I honestly... don't even know what to say to that!", }, [10010302] = { ID = 10010302, Speaker = "Delia", Text = "\"Wow, I've never seen Miss Isna blush before.\"", }, [10010303] = { ID = 10010303, Speaker = "Me", Text = "I take it you two are preparing to evacuate?", }, [10010304] = { ID = 10010304, Speaker = "Me", Text = "If our lovely mechanic doesn't mind patching up my fuel and swapping a few parts...", }, [10010305] = { ID = 10010305, Speaker = "Me", Text = "I can give you both a ride out of here.", }, [10010306] = { ID = 10010306, Text = "\"Dalia looks at Isna with some confusion, waiting for her call.\"", }, [10010307] = { ID = 10010307, Speaker = "Isna", Text = "Disregarding your sketchy little speech for the moment—", }, [10010308] = { ID = 10010308, Speaker = "Isna", Text = "Allow me to introduce myself. I am Isna Remington, Chief Administrator of this planetary jurisdiction.", }, [10010309] = { ID = 10010309, Speaker = "Isna", Text = "This is Dalia. If it's just getting your ship up and running again, we can handle that easily.", }, [10010310] = { ID = 10010310, Speaker = "Isna", Text = "However, we decline your offer of passage. Thank you for the offer.", }, [10010311] = { ID = 10010311, Speaker = "Me", Text = "Chief Administrator... and your entire staff consists of two personnel?", }, [10010312] = { ID = 10010312, Speaker = "Isna", Text = "Everyone else evacuated ahead of us.", }, [10010313] = { ID = 10010313, Speaker = "Me", Text = "Right, right. The ones stuck cleaning up the mess are usaully the most important.", }, [10010314] = { ID = 10010314, Speaker = "Me", Text = "Or the ones who simply can't let go.", }, [10010315] = { ID = 10010315, Speaker = "Isna", Text = "Say whatever you want.", }, [10010316] = { ID = 10010316, Speaker = "Delia", Text = "Yay! Can I go check out the ship now?!", }, [10010317] = { ID = 10010317, Speaker = "Me", Text = "Be my guest, it is my absolute honor!", }, [10010318] = { ID = 10010318, Text = "\"Dalia eagerly follows me into the ship, but Isna seems to still have something weighing heavily on her mind.\"", }, [10010319] = { ID = 10010319, Speaker = "Isna", Text = "\"Claiming the planet is dying... who the hell is this guy?\"", }, [10010320] = { ID = 10010320, }, [10010321] = { ID = 10010321, }, [10010322] = { ID = 10010322, }, [10010323] = { ID = 10010323, Speaker = "???", Text = "My faithful servant, Saehesis…", }, [10010324] = { ID = 10010324, Speaker = "Saehesis", Text = "Heeheeheehee… My lord, did you call for me?", }, [10010325] = { ID = 10010325, Speaker = "???", Text = "That pitiful little insect seems to have stumbled right into the trap I laid for it, doesn’t it?", }, [10010326] = { ID = 10010326, Speaker = "Saehesis", Text = "Oh? Which trap? I’ve set quite a few in my time, you know.", }, [10010327] = { ID = 10010327, Speaker = "???", Text = "The bait we planted on the Steam Planet. That unkillable bug was drawn to it like it smelled rotting flesh.", }, [10010328] = { ID = 10010328, Speaker = "Saehesis", Text = "Ah! That one! Heeheeheehee! That trap was absolutely magnificent!", }, [10010329] = { ID = 10010329, Speaker = "???", Text = "Heh heh… Bound One, your task has come.", }, [10010330] = { ID = 10010330, Speaker = "Saehesis", Text = "Heehee… I await your command…!", }, [10010331] = { ID = 10010331, Speaker = "???", Text = "In the name of Nigg Hord, your master, Grisham, one of the handmaidens of the Primordial Goddess, Nigg Hord, hereby commands you.", }, [10010332] = { ID = 10010332, Speaker = "Greishan?", Text = "Set out for the Steam Planet at once, awaken the Annihilation Engine, and completely erase that undying insect.", }, [10010333] = { ID = 10010333, Speaker = "Saehesis", Text = "As you command!", }, [10010334] = { ID = 10010334, Speaker = "Greishan?", Text = "Annoying little bug… hmph. Become just another piece of debris drifting in the cosmos.", }, [10010335] = { ID = 10010335, }, [10010336] = { ID = 10010336, }, [10010337] = { ID = 10010337, Speaker = "Delia", Text = "This Spaceship is so cool!", }, [10010338] = { ID = 10010338, Speaker = "Delia", Text = "Captain! What is this…? Wow! It’s really badly damaged here, can I try fixing it?", }, [20000001] = { ID = 20000001, }, [20000002] = { ID = 20000002, Text = "(The frozen lake lies quietly between the trees, its surface a white mirror, ringed by black trunks heavy with snow.)", }, [20000003] = { ID = 20000003, Speaker = "Me", Text = "Thalea’s running a little late... and it’s really damn cold out here.", }, [20000004] = { ID = 20000004, Text = "(As I paced around waiting, something by my feet caught my eye.)", }, [20000005] = { ID = 20000005, Text = "(There was a round hole cut into the ice, with a slightly worn fishing rod set beside it. It didn’t look like someone’s personal gear.)", }, [20000006] = { ID = 20000006, Speaker = "Me", Text = "So this is... shared fishing Equip?", }, [20000007] = { ID = 20000007, Speaker = "Me", Text = "Fishing on a frozen lake in Wolf territory... that’s a pretty laid-back hobby.", }, [20000008] = { ID = 20000008, Text = "(I crouched down and lowered the line into the hole in the ice. A faint chill drifted up from the opening.)", }, [20000009] = { ID = 20000009, Speaker = "Me", Text = "Yeah, the problem is I don’t have any bait.", }, [20000010] = { ID = 20000010, Speaker = "Me", Text = "Whatever. I’ll just use the rod as an excuse to space out. Makes waiting for someone feel a little less boring.", }, [20000011] = { ID = 20000011, Speaker = "Me", Text = "Thalea, if you don’t get here soon, I’m going to scrape the snow into a face and start talking to it instead.", }, [20000012] = { ID = 20000012, Speaker = "Thalea", Text = "Mr. Morning Star—! Mr. Morning Star, are you over there?", }, [20000013] = { ID = 20000013, Speaker = "Me", Text = "Oh, over here!", }, [20000014] = { ID = 20000014, Text = "(Thalea stepped through the snow toward me, her long silver hair swaying lightly with each step, the hem of her dress tracing a faint line across the white ground.)", }, [20000015] = { ID = 20000015, Text = "(For some reason, Thalea’s clothes were a bit disheveled, dusted with patches of snow.)", }, [20000016] = { ID = 20000016, Speaker = "Thalea", Text = "Sorry... um, have you been waiting long? Are you feeling okay?", }, [20000017] = { ID = 20000017, Speaker = "Me", Text = "No, and I found something to pass the time.", }, [20000019] = { ID = 20000019, Speaker = "Me", Text = "Yeah, I noticed this set of Equip seems to be for public use, so I borrowed it for a bit of fun.", }, [20000020] = { ID = 20000020, Speaker = "Thalea", Text = "Um... did you catch anything?", }, [20000021] = { ID = 20000021, Speaker = "Me", Text = "No, I don’t have any bait.", }, [20000022] = { ID = 20000022, Speaker = "Thalea", Text = "Huh? No bait... so you’re just casting into nothing?", }, [20000024] = { ID = 20000024, Speaker = "Thalea", Text = "Ha—hahaha—ah, sorry, I’m not trying to laugh at you, Mr. Morning Star.", }, [20000025] = { ID = 20000025, Speaker = "Me", Text = "It’s fine if you laugh, it really is pretty funny.", }, [20000026] = { ID = 20000026, Speaker = "Thalea", Text = "That’s not what I meant, I just think... this scene is really cute.", }, [20000027] = { ID = 20000027, Speaker = "Me", Text = "Describing it as “cute” feels kind of new to me.", }, [20000028] = { ID = 20000028, Speaker = "Thalea", Text = "Then let’s try another one—fun? Or special?", }, [20000029] = { ID = 20000029, Speaker = "Thalea", Text = "Um... even the waiting feels kind of fun now.", }, [20000030] = { ID = 20000030, Speaker = "Me", Text = "I’ve been fake-fishing for half a day and that alone makes the wait fun? That’s a pretty low bar.", }, [20000031] = { ID = 20000031, Speaker = "Thalea", Text = "Mr. Morning Star, you turn Normal things into something special!", }, [20000032] = { ID = 20000032, Speaker = "Me", Text = "Anyway, you’re finally here. Did you bring the sled?", }, [20000033] = { ID = 20000033, Speaker = "Thalea", Text = "I definitely didn’t forget this time! I’ve been really looking forward to riding the sled with you since last night, Mr. Morning Star.", }, [20000035] = { ID = 20000035, }, [20000037] = { ID = 20000037, Text = "(I look around along the shore, trying to find a slightly sheltered spot to wait.)", }, [20000038] = { ID = 20000038, Speaker = "Me", Text = "The wind’s pretty strong around here...", }, [20000039] = { ID = 20000039, Text = "(And just then, I see it—)", }, [20000040] = { ID = 20000040, Text = "(In the snow there’s a rounded mound, with a small opening just big enough for one person to squeeze through.)", }, [20000041] = { ID = 20000041, Speaker = "Me", Text = "Is that... an igloo?", }, [20000042] = { ID = 20000042, Speaker = "Me", Text = "\"Someone actually made this? In a place like this…\"", }, [20000043] = { ID = 20000043, Text = "\"(I bent down and leaned closer, peeking inside. It wasn’t big, but it could block the wind.)\"", }, [20000044] = { ID = 20000044, Text = "\"(And the igloo was surprisingly good at keeping in the warmth—the air inside wasn’t nearly as biting as outside.)\"", }, [20000045] = { ID = 20000045, Speaker = "Me", Text = "\"Crouching in here waiting for someone probably looks pretty stupid from the outside, but if no one sees, it’s fine.\"", }, [20000046] = { ID = 20000046, Text = "\"(I lowered myself and crawled in. It was bigger than I’d expected.)\"", }, [20000047] = { ID = 20000047, Text = "\"(The low dome kept the outside chill firmly at bay.)\"", }, [20000048] = { ID = 20000048, Speaker = "Me", Text = "\"Oh… this is actually pretty nice.\"", }, [20000049] = { ID = 20000049, Speaker = "Me", Text = "\"It felt more like the inside of a giant snowball, but as a makeshift shelter from the wind, it was more than good enough.\"", }, [20000050] = { ID = 20000050, Speaker = "Me", Text = "\"If Thalea could come in too, that’d be perfect. Sitting here all by myself feels a bit…\"", }, [20000051] = { ID = 20000051, Speaker = "Thalea", Text = "\"Mr. Morningstar—! Mr. Morningstar, where are you… huh? What’s this?\"", }, [20000052] = { ID = 20000052, Speaker = "Me", Text = "\"Over here.\"", }, [20000053] = { ID = 20000053, Speaker = "Thalea", Text = "\"Huh, huh, huh—there’s a voice coming from the snowbank? Mr. Morningstar, are you… inside the igloo?\"", }, [20000054] = { ID = 20000054, Speaker = "Me", Text = "\"Yeah, I found one and just crawled in. Want to come in?\"", }, [20000055] = { ID = 20000055, Speaker = "Thalea", Text = "\"Um… is that okay? Can I… can I crawl in too?\"", }, [20000056] = { ID = 20000056, Speaker = "Me", Text = "\"Give it a try.\"", }, [20000057] = { ID = 20000057, Text = "\"(A moment later, there was a rustling sound at the entrance.)\"", }, [20000059] = { ID = 20000059, Text = "\"(For some reason, Thalea’s clothes were a little disheveled, dusted with bits of snow.)\"", }, [20000060] = { ID = 20000060, Speaker = "Thalea", Text = "\"Wow—it’s so much warmer in here than outside! And… it’s way bigger than I imagined!\"", }, [20000061] = { ID = 20000061, Speaker = "Me", Text = "\"Yeah, surprisingly comfortable.\"", }, [20000062] = { ID = 20000062, Speaker = "Thalea", Text = "\"So… who built this, I wonder? It looks like it took a lot of work.\"", }, [20000063] = { ID = 20000063, Speaker = "Me", Text = "\"No idea. It doesn’t look newly made, though. The walls are really smooth, like someone’s used it a lot.\"", }, [20000064] = { ID = 20000064, Speaker = "Thalea", Text = "\"So that means someone comes here often? Out here in this forest…\"", }, [20000065] = { ID = 20000065, Text = "\"(The two of them looked at the black and white dog fur scattered all over the floor and more or less figured out who had made the igloo.)\"", }, [20000066] = { ID = 20000066, Speaker = "Me", Text = "\"(We’ll have to thank her properly when we get back.)\"", }, [20000067] = { ID = 20000067, Speaker = "Thalea", Text = "Before I left today, Sisi was still worrying that the sled might be too hard to handle!", }, [20000068] = { ID = 20000068, Speaker = "Thalea", Text = "But I told her Thalea is really strong, as long as she’s willing to play, it’ll be fine.", }, [20000069] = { ID = 20000069, Speaker = "Me", Text = "You sound pretty confident. Have you actually tried it yourself?", }, [20000070] = { ID = 20000070, Speaker = "Thalea", Text = "I practiced thoroughly in my dreams last night.", }, [20000071] = { ID = 20000071, Speaker = "Thalea", Text = "It doesn’t feel that hard, and I’m really, really looking forward to it today. I’m sure it’ll go great!", }, [20000072] = { ID = 20000072, Speaker = "Thalea", Text = "But… before we start sledding, how about we do something else first?", }, [20000073] = { ID = 20000073, }, [20000074] = { ID = 20000074, Text = "(With the snow covering it, the little hill looks rounder and smoother than usual.)", }, [20000075] = { ID = 20000075, Text = "(It’s like someone wrapped the whole slope in a sugar glaze. I stand at the bottom, tilting my head back to look up.)", }, [20000076] = { ID = 20000076, Speaker = "Me", Text = "The snow’s piled up pretty thick here… sledding should feel amazing.", }, [20000077] = { ID = 20000077, Speaker = "Me", Text = "I just don’t know when Thalea’s going to get here—", }, [20000078] = { ID = 20000078, Text = "(Right then, a strange sound comes from behind me.)", }, [20000079] = { ID = 20000079, Text = "(It’s not the wind, and it’s not a branch snapping. It sounds more like something rolling really fast over the snow.)", }, [20000080] = { ID = 20000080, Speaker = "Me", Text = "…What?", }, [20000081] = { ID = 20000081, Text = "(I don’t have time to turn around before a white blur shoots down from the top of the slope.)", }, [20000082] = { ID = 20000082, Text = "(It whooshes right past me, carving a deep track in the snow just a few dozen centimeters from where I’m standing.)", }, [20000083] = { ID = 20000083, Speaker = "Me", Text = "W–wait, wait—", }, [20000084] = { ID = 20000084, Text = "(The blur keeps rolling until it reaches the bottom of the slope, then finally stops, turning into a quiet white ball that doesn’t move.)", }, [20000085] = { ID = 20000085, Speaker = "Me", Text = "…Thalea?", }, [20000086] = { ID = 20000086, Text = "(I rush down in a few quick steps and crouch beside the snow pile. The snowball slowly shifts, revealing long silver hair and a pair of pink-violet eyes.)", }, [20000087] = { ID = 20000087, Speaker = "Thalea", Text = "Ah… Mr. Morning Star.", }, [20000088] = { ID = 20000088, Speaker = "Me", Text = "Are… you okay? Why did you roll all the way down from the top?", }, [20000089] = { ID = 20000089, Speaker = "Thalea", Text = "Um, are you hurt anywhere?", }, [20000090] = { ID = 20000090, Speaker = "Me", Text = "I should be the one asking if you’re hurt!", }, [20000091] = { ID = 20000091, Speaker = "Thalea", Text = "I’m not hurt! I’m totally fine. You see things like this all the time on Hope Hill… I’m already used to it.", }, [20000092] = { ID = 20000092, Speaker = "Me", Text = "…You mean rolling down the hillside like that?", }, [20000093] = { ID = 20000093, Speaker = "Thalea", Text = "Mm! The ground gets slippery in winter, so sometimes when I’m walking I just… end up like that.", }, [20000094] = { ID = 20000094, Speaker = "Me", Text = "You mean you just roll down the hill while you’re walking?", }, [20000095] = { ID = 20000095, Speaker = "Thalea", Text = "Sort of? It’s not always on a slope, sometimes it’s just flat ground.", }, [20000096] = { ID = 20000096, Speaker = "Me", Text = "…You can fall and roll on flat ground too?", }, [20000097] = { ID = 20000097, Speaker = "Thalea", Text = "I don’t really understand how it happens either. I’m just walking, and then suddenly I’m face‑down on the ground.", }, [20000098] = { ID = 20000098, Speaker = "Me", Text = "I’ve decided I’m going to pay extra close attention to your footing today...", }, [20000099] = { ID = 20000099, Speaker = "Thalea", Text = "You don’t have to do that, I’m really fine! I’m very sturdy, a few falls are nothing at all—if you’re going to worry about me, you’ll probably never get a break from it.", }, [20000100] = { ID = 20000100, Speaker = "Me", Text = "That does make a bit of sense. In that case, I won’t worry.", }, [20000101] = { ID = 20000101, Speaker = "Thalea", Text = "Yes! Yes! That’s exactly it!", }, [20000102] = { ID = 20000102, Speaker = "Thalea", Text = "Eh…? Wait, that doesn’t sound quite right either!?", }, [20000103] = { ID = 20000103, Speaker = "Thalea", Text = "Whatever! Have you been waiting long, Morning Star?", }, [20000104] = { ID = 20000104, Speaker = "Me", Text = "Not that long. Though your way of showing up was a bit… unexpected.", }, [20000105] = { ID = 20000105, Speaker = "Thalea", Text = "Ehehe...", }, [20000106] = { ID = 20000106, Speaker = "Me", Text = "It didn’t really scare me, it was more like… I was extremely, extremely shocked.", }, [20000107] = { ID = 20000107, Speaker = "Thalea", Text = "Eh, isn’t that basically the same thing?", }, [20000108] = { ID = 20000108, Speaker = "Me", Text = "There’s a subtle difference. Being scared is a reflex; being shocked is admiration.", }, [20000109] = { ID = 20000109, Speaker = "Thalea", Text = "Eh? Admiration…?", }, [20000110] = { ID = 20000110, Speaker = "Me", Text = "I mean, being able to roll down an entire slope at that speed without a single scratch is actually pretty impressive.", }, [20000111] = { ID = 20000111, Speaker = "Thalea", Text = "(Is… is that supposed to be a compliment?)", }, [20000112] = { ID = 20000112, Speaker = "Me", Text = "Anyway, putting that aside, you didn’t forget the sled, right?", }, [20000113] = { ID = 20000113, Speaker = "Thalea", Text = "I brought it, I brought it! Thinking about it now, maybe I should’ve just ridden the sled down from the top, huh?", }, [20000114] = { ID = 20000114, Speaker = "Thalea", Text = "But… before we play with the sled, how about we do something else first?", }, [20000115] = { ID = 20000115, }, [20000116] = { ID = 20000116, Speaker = "Me", Text = "Oh… want to build a snowman?", }, [20000117] = { ID = 20000117, Speaker = "Thalea", Text = "Huh? A snowman?", }, [20000119] = { ID = 20000119, Speaker = "Me", Text = "Want to figure it out together?", }, [20000120] = { ID = 20000120, Speaker = "Thalea", Text = "Wouldn’t that just be two clueless newbies piling stuff together?", }, [20000121] = { ID = 20000121, Speaker = "Me", Text = "Isn’t it just turning snow into a ball? What’s so hard about that?", }, [20000122] = { ID = 20000122, Text = "(The two of them each find a clear spot, squat down, and start digging up snow, packing it tight, rolling it into balls.)", }, [20000123] = { ID = 20000123, Speaker = "Thalea", Text = "Huh… Why does it keep falling apart?", }, [20000124] = { ID = 20000124, Speaker = "Me", Text = "You have to roll it while pressing it down.", }, [20000125] = { ID = 20000125, Speaker = "Thalea", Text = "Roll it while…", }, [20000126] = { ID = 20000126, Speaker = "Thalea", Text = "Ah! I did it—Mr. Morning Star, you’re amazing!", }, [20000127] = { ID = 20000127, Speaker = "Me", Text = "That’s about right. Let’s try making a snowman now.", }, [20000128] = { ID = 20000128, Text = "(They stack a few snowballs, then casually pinch out some facial features—a deeply furrowed brow and an unhappy expression.)", }, [20000129] = { ID = 20000129, Speaker = "Thalea", Text = "Huh… Huh?! It’s a mini Miss Isna!", }, [20000130] = { ID = 20000130, Speaker = "Thalea", Text = "That’s awesome! It totally feels just like her!", }, [20000131] = { ID = 20000131, Speaker = "Me", Text = "Let’s make another one.", }, [20000132] = { ID = 20000132, Speaker = "Thalea", Text = "Oh, this one’s Miss Lamplighter, I can tell from that expression!", }, [20000133] = { ID = 20000133, Speaker = "Thalea", Text = "Um… I’m guessing those two have no idea their snowmen look like this, right?", }, [20000134] = { ID = 20000134, Speaker = "Thalea", Text = "Can we take them back and put them by the front door?", }, [20000136] = { ID = 20000136, Speaker = "Me", Text = "Let’s leave this one here as a memento.", }, [20000137] = { ID = 20000137, Speaker = "Thalea", Text = "Next time we come back, we might still see them! Then we’ll have to give them more family members!", }, [20000138] = { ID = 20000138, Speaker = "Thalea", Text = "Then I want to make one too—I’m making Cecia!", }, [20000139] = { ID = 20000139, Speaker = "Thalea", Text = "......", }, [20000140] = { ID = 20000140, Speaker = "Thalea", Text = "......", }, [20000141] = { ID = 20000141, Speaker = "Thalea", Text = "Done—! This one is Cecia!", }, [20000142] = { ID = 20000142, Text = "(A small flower is stuck on top of the snowman’s head.)", }, [20000143] = { ID = 20000143, Speaker = "Me", Text = "Doesn’t that expression look a little too happy?", }, [20000144] = { ID = 20000144, Speaker = "Thalea", Text = "But that’s what Cecia usually looks like, isn’t it?", }, [20000145] = { ID = 20000145, Speaker = "Me", Text = "It’s a bit different from how I remember her. The Cecia I know is nowhere near that gentle.", }, [20000146] = { ID = 20000146, Speaker = "Thalea", Text = "Of course not, Sisi’s an adorable kid.", }, [20000147] = { ID = 20000147, Speaker = "Me", Text = "…With this lineup, it’s better if we don’t let them see us just yet.", }, [20000148] = { ID = 20000148, Speaker = "Thalea", Text = "Um… maybe we should step back a bit and look at the whole view? That way we can see everyone—huh—!", }, [20000149] = { ID = 20000149, Speaker = "Thalea", Text = "—Wah, whoa!", }, [20000150] = { ID = 20000150, Text = "(The next second, Thalea’s foot lands on a patch of ice hidden under a thin layer of snow.)", }, [20000151] = { ID = 20000151, Text = "(She loses her balance and crashes straight into me. I don’t have time to dodge, and we both topple backward together.)", }, [20000152] = { ID = 20000152, }, [20000153] = { ID = 20000153, Speaker = "Me", Text = "There’s so much snow here… how about a snowball fight?", }, [20000154] = { ID = 20000154, Speaker = "Thalea", Text = "Huh? A… snowball fight? That sounds kind of dangerous?", }, [20000155] = { ID = 20000155, Speaker = "Me", Text = "No, no, it’s just throwing snowballs at each other. Like this.", }, [20000156] = { ID = 20000156, Text = "(I scoop up some snow from the ground, shape it into a snowball, and toss it at Thalea, hitting her on the shoulder.)", }, [20000157] = { ID = 20000157, Speaker = "Thalea", Text = "Wahya!", }, [20000158] = { ID = 20000158, Speaker = "Thalea", Text = "That actually seems pretty fun. My turn—!", }, [20000159] = { ID = 20000159, Text = "(The first snowball comes flying a little off target. I twist my body to the side and it shatters against the tree trunk behind me.)", }, [20000160] = { ID = 20000160, Speaker = "Thalea", Text = "Hey!", }, [20000161] = { ID = 20000161, Text = "(The second snowball hits me square in the face.)", }, [20000162] = { ID = 20000162, Speaker = "Thalea", Text = "Whoaa! …Mr. Morning Star, are you hurt? Were the snowballs too hard?", }, [20000163] = { ID = 20000163, Speaker = "Me", Text = "You’ve got to pick one—either focus on the snowball fight or worry about me—heyah!", }, [20000164] = { ID = 20000164, Speaker = "Thalea", Text = "Both!—Waaah!", }, [20000165] = { ID = 20000165, Speaker = "Me", Text = "Then how could I possibly let you handle both—", }, [20000166] = { ID = 20000166, Text = "(Thalea hides behind a fallen dead tree.)", }, [20000167] = { ID = 20000167, Speaker = "Me", Text = "Hiding over there? I just have to walk around and I’ll find you.", }, [20000168] = { ID = 20000168, Speaker = "Thalea", Text = "Eeeeh— watch this!", }, [20000169] = { ID = 20000169, Text = "(Thalea starts tossing all sorts of shapeless snow clumps at I, scattering into white mist in midair.)", }, [20000170] = { ID = 20000170, Speaker = "Me", Text = "Hyaah! Check out my bombardment!", }, [20000171] = { ID = 20000171, Speaker = "Thalea", Text = "So cold! I’m going to fight back for real now, Mr. Morning Star!", }, [20000172] = { ID = 20000172, Speaker = "Thalea", Text = "Heave-ho!", }, [20000174] = { ID = 20000174, Text = "(The snowball traces an arc through the air and smacks right into the top of my head.)", }, [20000175] = { ID = 20000175, Text = "(Thalea freezes for two seconds, then throws both hands up high, her triumphant cheer echoing through the whole forest.)", }, [20000176] = { ID = 20000176, Speaker = "Thalea", Text = "Got you! We’re tied now!", }, [20000177] = { ID = 20000177, Speaker = "Me", Text = "…Owwww!", }, [20000178] = { ID = 20000178, Text = "(I slowly back away toward a nearby snowdrift, then collapse into it, lying still and silent.)", }, [20000179] = { ID = 20000179, Speaker = "Thalea", Text = "Huh!?", }, [20000180] = { ID = 20000180, Speaker = "Thalea", Text = "Mr. Morning Star? Mr. Morning Star! Are you okay?", }, [20000181] = { ID = 20000181, Speaker = "Thalea", Text = "Waaah! I’ve killed someone!", }, [20000182] = { ID = 20000182, Speaker = "Thalea", Text = "No good, I’m coming over!", }, [20000183] = { ID = 20000183, Text = "(Thalea’s footsteps draw closer—then there’s a misstep, her weight shifts wrong, and it sounds like her heel catches on something.)", }, [20000184] = { ID = 20000184, Text = "(Her whole body comes down on top of I, her long silver hair scattering like snowflakes and covering my vision.)", }, [20000185] = { ID = 20000185, Speaker = "Thalea", Text = "…H-Huhhh?", }, [20000186] = { ID = 20000186, Text = "Scene transition", }, [20000187] = { ID = 20000187, Speaker = "Me", Text = "Want to try lying down in the snowbank?", }, [20000188] = { ID = 20000188, Speaker = "Thalea", Text = "Huh? L-Lie down… in the snow?", }, [20000189] = { ID = 20000189, Speaker = "Me", Text = "It’s fine, just give it a try. If it feels bad, you can get up right away.", }, [20000190] = { ID = 20000190, Speaker = "Thalea", Text = "Um… o-okay. Mr. Morning Star, could you show me first?", }, [20000191] = { ID = 20000191, Text = "(Without any warning, I just flop backward, my whole body sinking into the snow with a low, muffled thump.)", }, [20000192] = { ID = 20000192, Text = "(White powdery snow bursts up all around us and slowly drifts back down, my outline buried in a soft ring of white.)", }, [20000193] = { ID = 20000193, Speaker = "Thalea", Text = "H-hey, hey!? Are you okay!?", }, [20000194] = { ID = 20000194, Speaker = "Me", Text = "I’m fine, I’m fine. Come on, you lie down too.", }, [20000195] = { ID = 20000195, Text = "(Thalea carefully lies down, her long silver-white hair fanning out over the snow, soft violet eyes gazing up at the star-filled sky overhead.)", }, [20000196] = { ID = 20000196, Speaker = "Thalea", Text = "…Wow. The sky feels so huge.", }, [20000197] = { ID = 20000197, Speaker = "Me", Text = "Alright, now spread your arms and legs. Like this—press them down hard into the snow, then slowly move them up and down.", }, [20000198] = { ID = 20000198, Speaker = "Thalea", Text = "Um… Mr. Morning Star, what are you doing?", }, [20000199] = { ID = 20000199, Speaker = "Me", Text = "Snow angels. You’ve never heard of them?", }, [20000200] = { ID = 20000200, Speaker = "Thalea", Text = "Snow… angels? Um, or rather… no, I’ve never heard of that before.", }, [20000201] = { ID = 20000201, Speaker = "Thalea", Text = "Is it a kind of wish-granting fairy?", }, [20000202] = { ID = 20000202, Speaker = "Me", Text = "You just lie here and move your arms and legs slowly. When you get up, it leaves an outline in the snow, like an angel with its wings spread wide.", }, [20000203] = { ID = 20000203, Speaker = "Thalea", Text = "Wow… like this? Up and down… I think I’m doing it right?", }, [20000204] = { ID = 20000204, Speaker = "Thalea", Text = "So angels are creatures with such a strange shape?", }, [20000205] = { ID = 20000205, Speaker = "Me", Text = "Perfect, just like that.", }, [20000206] = { ID = 20000206, Speaker = "Thalea", Text = "It feels… a bit like swimming! It’s cold, but once I start moving it’s not so bad.", }, [20000207] = { ID = 20000207, Speaker = "Me", Text = "Backstroke in the snow isn’t the worst idea. It’s just a little chilly, that’s all.", }, [20000208] = { ID = 20000208, Speaker = "Thalea", Text = "Ah, that’s true… Um, when we’re done, does it really look like angel wings?", }, [20000209] = { ID = 20000209, Speaker = "Me", Text = "You’ll see once you stand up. It’s more fun when someone else is watching—doing it alone and admiring it yourself feels like something’s missing.", }, [20000210] = { ID = 20000210, Speaker = "Thalea", Text = "Hope Hill gets tons of snow every winter, but… I honestly never knew you could play like this.", }, [20000211] = { ID = 20000211, Speaker = "Me", Text = "Then you’ve learned something new today. Who you go out with really does make a difference.", }, [20000212] = { ID = 20000212, Speaker = "Thalea", Text = "Hehe… I really am having a lot of fun, though.", }, [20000213] = { ID = 20000213, Speaker = "Me", Text = "That’s all that matters.", }, [20000214] = { ID = 20000214, Speaker = "Thalea", Text = "Um… I want to see the shape we just made! I bet it looks really pretty, right?", }, [20000215] = { ID = 20000215, Text = "(The moment Thalea pushes her upper body up, her elbows sink into the snow, her balance vanishes, and she topples over onto her side.)", }, [20000216] = { ID = 20000216, Speaker = "Thalea", Text = "“Whoaa—!”", }, [20000217] = { ID = 20000217, Text = "(In the next instant, Thalea’s whole body crashes down on top of me, her long silver hair spilling across my chest.)", }, [20000218] = { ID = 20000218, Text = "(The distance between us suddenly shrinks until there’s nothing left but the space of a single breath.)", }, [20000219] = { ID = 20000219, Speaker = "Thalea", Text = "“E-Eh!? I-I’m so sorry! I didn’t mean to! Did I hit you? Are you hurt!?”", }, [20000220] = { ID = 20000220, }, [20000221] = { ID = 20000221, Speaker = "Me", Text = "“...Are you okay?”", }, [20000222] = { ID = 20000222, Speaker = "Thalea", Text = "“Aaaah—!”", }, [20000223] = { ID = 20000223, Speaker = "Thalea", Text = "“Mr. Morning Star! Are you alright? Did you hit yourself anywhere? Does it hurt? Do you need help?”", }, [20000224] = { ID = 20000224, Speaker = "Me", Text = "“Wait, I should be the one asking you—”", }, [20000225] = { ID = 20000225, Speaker = "Me", Text = "“What about you? Are you hurt?”", }, [20000226] = { ID = 20000226, Speaker = "Thalea", Text = "“Um... I-I don’t think so?”", }, [20000227] = { ID = 20000227, Speaker = "Thalea", Text = "“Not exactly... It’s more like... my whole body’s still shaking.”", }, [20000228] = { ID = 20000228, Speaker = "Me", Text = "“Looks like you got quite a scare.”", }, [20000229] = { ID = 20000229, Speaker = "Thalea", Text = "“Ah... I guess so.”", }, [20000230] = { ID = 20000230, Text = "(A brief silence. Only then does he realize she still hasn’t gotten up, the two of them so close they can see the white mist of each other’s breath.)", }, [20000231] = { ID = 20000231, Speaker = "Thalea", Text = "“...Huh?”", }, [20000232] = { ID = 20000232, Speaker = "Thalea", Text = "“S-Sorry! I’ll get up right away—!”", }, [20000233] = { ID = 20000233, Speaker = "Me", Text = "“Don’t rush. There might be a hollow under the snow. Confirm your ankle’s okay before you move.”", }, [20000234] = { ID = 20000234, Speaker = "Me", Text = "“It’d be bad if you took another fall.”", }, [20000235] = { ID = 20000235, Speaker = "Thalea", Text = "“Ah... okay.”", }, [20000236] = { ID = 20000236, Speaker = "Thalea", Text = "“Thank goodness... I don’t think I twisted it.”", }, [20000237] = { ID = 20000237, Speaker = "Me", Text = "“Good.”", }, [20000238] = { ID = 20000238, Speaker = "Thalea", Text = "“Thank you...”", }, [20000239] = { ID = 20000239, Speaker = "Thalea", Text = "“I’m really sorry, I just fell all of a sudden like that.”", }, [20000240] = { ID = 20000240, Speaker = "Thalea", Text = "“Ha... haha.”", }, [20000241] = { ID = 20000241, Speaker = "Thalea", Text = "“...Mr. Morning Star, ever since you came, it feels like everything’s changed.”", }, [20000242] = { ID = 20000242, Speaker = "Me", Text = "\"Hm?\"", }, [20000243] = { ID = 20000243, Speaker = "Thalea", Text = "\"Back in the Eternal Winter... I thought all we could do was hold on together and pray that maybe, someday, the sun would come back.\"", }, [20000244] = { ID = 20000244, Speaker = "Thalea", Text = "\"But after you showed up, we can come out and do things like ride sleds in the snow. Days like this used to exist only in my dreams.\"", }, [20000245] = { ID = 20000245, Speaker = "Thalea", Text = "\"And Sisi too... she's been so much happier lately. That smile I could never get her to show before—I get to see it every single day now.\"", }, [20000246] = { ID = 20000246, Speaker = "Me", Text = "\"That's all thanks to you staying by her side.\"", }, [20000247] = { ID = 20000247, Speaker = "Thalea", Text = "\"All of this... it really feels like a miracle.\"", }, [20000248] = { ID = 20000248, Speaker = "Thalea", Text = "\"Thank you, Mr. Morning Star.\"", }, [20000249] = { ID = 20000249, }, [20000250] = { ID = 20000250, Speaker = "Thalea", Text = "\"E-E-Eh?! Mr. Morning Star?!\"", }, [20000251] = { ID = 20000251, Speaker = "Me", Text = "\"I can't...\"", }, [20000252] = { ID = 20000252, Speaker = "Thalea", Text = "\"What do you mean you can't?! Are you feeling sick?! Does it hurt? Where...\"", }, [20000253] = { ID = 20000253, Speaker = "Me", Text = "\"Don't ask so much yet... I have a few last words I want to get off my chest...\"", }, [20000254] = { ID = 20000254, Speaker = "Thalea", Text = "\"L-Last words?! No, no, you have to hang in there! I'll go get help—\"", }, [20000255] = { ID = 20000255, Speaker = "Me", Text = "\"Wait... listen to me first...\"", }, [20000256] = { ID = 20000256, Speaker = "Thalea", Text = "\"...Okay. I'm listening. I'm right here.\"", }, [20000257] = { ID = 20000257, Speaker = "Me", Text = "\"My last words are... please take good care of my ship.\"", }, [20000258] = { ID = 20000258, Speaker = "Thalea", Text = "\"Uuuh... your ship...\"", }, [20000259] = { ID = 20000259, Speaker = "Me", Text = "\"She's been with me for so long. She's a really wonderful ship.\"", }, [20000260] = { ID = 20000260, Speaker = "Thalea", Text = "\"Ah... aaah...\"", }, [20000261] = { ID = 20000261, Speaker = "Me", Text = "\"And... tell everyone I went peacefully. The snow is cold, but... it's actually pretty comfortable.\"", }, [20000262] = { ID = 20000262, Speaker = "Thalea", Text = "\"Mr. Morning Star...!\"", }, [20000263] = { ID = 20000263, Speaker = "Me", Text = "\"And... one last request...\"", }, [20000264] = { ID = 20000264, Speaker = "Me", Text = "\"That halo above your head... could you let me touch it? I've always wanted to know what it really feels like.\"", }, [20000265] = { ID = 20000265, Speaker = "Thalea", Text = "\"...Huh? What halo?\"", }, [20000266] = { ID = 20000266, Speaker = "Thalea", Text = "\"I've never heard anything about a halo!\"", }, [20000267] = { ID = 20000267, Speaker = "Thalea", Text = "\"Don't you dare die on me! Whatever it is, I'll let you touch it!\"", }, [20000268] = { ID = 20000268, Speaker = "Me", Text = "\"I can touch anything I want…?\"", }, [20000269] = { ID = 20000269, Speaker = "Thalea", Text = "\"Yep! So hurry up and open your eyes!\"", }, [20000270] = { ID = 20000270, Speaker = "Me", Text = "\"Then… I want to touch your breasts…\"", }, [20000271] = { ID = 20000271, Speaker = "Thalea", Text = "\"Eek!\"", }, [20000272] = { ID = 20000272, Speaker = "Me", Text = "*Squelch…*", }, [20000273] = { ID = 20000273, Speaker = "Thalea", Text = "\"…Huh!?!\"", }, [20000274] = { ID = 20000274, Speaker = "Me", Text = "\"Looks like a miracle just happened. All of a sudden, I feel totally fine with it.\"", }, [20000275] = { ID = 20000275, Speaker = "Thalea", Text = "\"You!\"", }, [20000276] = { ID = 20000276, Speaker = "Thalea", Text = "\"Ugh! Honestly! And to think I was so worried about you!\"", }, [20000277] = { ID = 20000277, Text = "(Thalea’s soft little fists thump against my chest one after another.)", }, [20000278] = { ID = 20000278, Text = "(The snowy field near Hill of Hope.)", }, [20000279] = { ID = 20000279, Text = "In the early morning, an endless blue horizon stretches along the mountain ridges.", }, [20000280] = { ID = 20000280, Text = "It is hard to imagine that not long ago, this sky was locked in eternal night.", }, [20000281] = { ID = 20000281, Text = "The snow spreads gently out from underfoot, rising into a gentle slope over the distant hills.", }, [20000282] = { ID = 20000282, Text = "Humming a little tune, Thalea holds a rope in her hand, tied to the sled behind her, dragging a wobbly line across the snow.", }, [20000283] = { ID = 20000283, Text = "Side by side, the two of them leave twin tracks of footprints in the snow as they walk on together.", }, [20000284] = { ID = 20000284, Speaker = "Thalea", Text = "\"Mr. Morning Star, have you ever ridden a sled before?\"", }, [20000285] = { ID = 20000285, Speaker = "Me", Text = "\"Never!\"", }, [20000286] = { ID = 20000286, Speaker = "Thalea", Text = "\"Huh!? If neither of us knows what we’re doing, is this really safe?\"", }, [20000287] = { ID = 20000287, Speaker = "Me", Text = "\"If two beginners wipe out together, at least we won’t be lonely when we crash, right?\"", }, [20000288] = { ID = 20000288, Speaker = "Me", Text = "\"Besides, I can even pilot a Spaceship. How could a few planks on a bit of ice possibly be too much for me?\"", }, [20000289] = { ID = 20000289, Speaker = "Thalea", Text = "\"That… actually makes a lot of sense!\"", }, [20000290] = { ID = 20000290, Text = "Thalea looks back; her long silver-white hair is lifted by the cold wind on the hill, then settles and clings softly to her shoulders again.", }, [20000291] = { ID = 20000291, Text = "(Thalea turns to look toward the far side of the slope.)", }, [20000292] = { ID = 20000292, Text = "(The starlit sky stretches their shadows out into long, slender silhouettes.)", }, [20000293] = { ID = 20000293, Speaker = "Thalea", Text = "It really is beautiful from up here on the slope. The sky’s always been like this, but ever since Fimbulwinter...", }, [20000294] = { ID = 20000294, Speaker = "Thalea", Text = "I haven’t taken the time to just quietly sit and look at the scenery like this in a long while.", }, [20000295] = { ID = 20000295, Speaker = "Thalea", Text = "This starry sky has never actually gone anywhere.", }, [20000296] = { ID = 20000296, Speaker = "Thalea", Text = "But feeling this way about it… this is a first for me.", }, [20000297] = { ID = 20000297, Speaker = "Me", Text = "Let’s come watch the sunrise next time. In daylight, this view would be even more breathtaking.", }, [20000298] = { ID = 20000298, Speaker = "Thalea", Text = "You’re right. Thinking about it, we really should’ve come during the day. Heading out in this kind of light… I feel like I’m the only one who’s used to it.", }, [20000299] = { ID = 20000299, Speaker = "Thalea", Text = "Ahaha— huh!?", }, [20000300] = { ID = 20000300, Speaker = "Thalea", Text = "We can really come again next time!?", }, [20000301] = { ID = 20000301, Speaker = "Me", Text = "Of course, no problem.", }, [20000302] = { ID = 20000302, Speaker = "Thalea", Text = "Yay, I’m already looking forward to it~", }, [20000303] = { ID = 20000303, Speaker = "Me", Text = "Let’s make the most of this time first!", }, [20000304] = { ID = 20000304, Speaker = "Thalea", Text = "By the way… Mr. Morning Star, there’s something I’m a little worried about.", }, [20000305] = { ID = 20000305, Text = "(Thalea pulls on the reins controlling the sleigh.)", }, [20000306] = { ID = 20000306, Speaker = "Thalea", Text = "Can you really steer this thing properly with just one or two ropes?", }, [20000307] = { ID = 20000307, Speaker = "Me", Text = "Have a little faith in the wisdom of the ancients. There’s a reason they managed to survive this long, right?", }, [20000308] = { ID = 20000308, Speaker = "Thalea", Text = "That’s true.", }, [20000309] = { ID = 20000309, }, [20000310] = { ID = 20000310, Text = "(Scene transition indicating the passage of time.)", }, [20000311] = { ID = 20000311, Speaker = "Me", Text = "Phew, we finally made it to the top. It should be fine from here, right?", }, [20000312] = { ID = 20000312, Speaker = "Me", Text = "Looking down from here… it’s actually kind of scary...", }, [20000313] = { ID = 20000313, Speaker = "Thalea", Text = "Y-Yeah...", }, [20000314] = { ID = 20000314, Speaker = "Me", Text = "If the two of us are too heavy, the sleigh might pick up some really insane speed...", }, [20000315] = { ID = 20000315, Text = "(Thalea freezes in place.)", }, [20000316] = { ID = 20000316, Speaker = "Thalea", Text = "So I really am heavy, aren’t I...?", }, [20000317] = { ID = 20000317, Text = "(Thalea rubs her slightly soft belly.)", }, [20000318] = { ID = 20000318, Text = "(Snowfield near Hill of Hope.)", }, [20000319] = { ID = 20000319, Text = "In the early morning, the endless blue of the sky stretched along the mountain ridgeline into the distance.", }, [20000320] = { ID = 20000320, Text = "It’s hard to imagine that not long ago, this was a sky of eternal night.", }, [20000321] = { ID = 20000321, Text = "Snow spread out slowly from beneath our feet, rising into a gentle slope over the distant hills.", }, [20000322] = { ID = 20000322, Speaker = "Me", Text = "Here we go!", }, [20000323] = { ID = 20000323, Speaker = "Thalea", Text = "Okay, I’m holding on tight!", }, [20000324] = { ID = 20000324, Text = "Even though the slope was fairly gentle, Thalea still wrapped her arms tightly around my waist from behind.", }, [20000325] = { ID = 20000325, Text = "Two overly heavy mounds pressed down on me so hard I could barely breathe.", }, [20000326] = { ID = 20000326, Text = "(I pushed hard off the ground—the sled grudgingly shifted a little, then came to a stop.)", }, [20000327] = { ID = 20000327, Speaker = "Thalea", Text = "Huh? It doesn’t slide?", }, [20000328] = { ID = 20000328, Speaker = "Me", Text = "With a slope like this, we’d probably have to turn into ice blocks before it even starts moving.", }, [20000329] = { ID = 20000329, Text = "(Thalea kicked her body forward twice, and the sled only twisted in place, showing no intention of going forward at all.)", }, [20000330] = { ID = 20000330, Speaker = "Me", Text = "The slope isn’t steep enough. Let’s try somewhere a bit steeper.", }, [20000331] = { ID = 20000331, Speaker = "Thalea", Text = "Huh-ehhh? Won’t that be dangerous?", }, [20000332] = { ID = 20000332, Speaker = "Thalea", Text = "I just feel like that’d be really scary. If we go too fast, won’t we lose control?", }, [20000333] = { ID = 20000333, Text = "(Thalea lifted her head and looked up toward the top of the hill.)", }, [20000334] = { ID = 20000334, Speaker = "Thalea", Text = "Whoa-whoa—just looking at the summit is making me dizzy.", }, [20000335] = { ID = 20000335, Speaker = "Me", Text = "I’ll push you up there. That sounds pretty fun too.", }, [20000336] = { ID = 20000336, Speaker = "Me", Text = "And it’ll help Thalea get more used to the feeling of sitting on the sled.", }, [20000337] = { ID = 20000337, Speaker = "Thalea", Text = "Are you sure it’s really okay?", }, [20000338] = { ID = 20000338, Speaker = "Thalea", Text = "Then I’ll be in your care.", }, [20000339] = { ID = 20000339, Text = "(Thalea sat on the sled as I slowly pushed her up the hill.)", }, [20000340] = { ID = 20000340, Text = "Thalea looked back, her long silver-white hair lifted gently by the cold wind on the hillside, then fell and settled back against her shoulders.", }, [20000341] = { ID = 20000341, Text = "(Thalea turned to look toward the other side of the slope.)", }, [20000342] = { ID = 20000342, Text = "(The brilliance of the star-filled sky stretched their shadows out into long, slender shapes.)", }, [20000343] = { ID = 20000343, Speaker = "Thalea", Text = "It really is beautiful from up here on the slope. The sky’s always been like this, but ever since the Fimbulwinter…", }, [20000344] = { ID = 20000344, Speaker = "Thalea", Text = "It’s been so long since I last just sat quietly like this and took in the view.", }, [20000345] = { ID = 20000345, Speaker = "Thalea", Text = "This starry sky has never really gone anywhere.", }, [20000346] = { ID = 20000346, Speaker = "Thalea", Text = "But feeling the way I do right now… this is a first.", }, [20000347] = { ID = 20000347, Speaker = "Me", Text = "Let’s come watch the sunrise next time. In daylight, this scenery would be even more breathtaking.", }, [20000348] = { ID = 20000348, Speaker = "Thalea", Text = "You’re right. Thinking about it, we really should’ve come during the day. Heading out in this kind of dim light… I’m probably the only one who’s used to it.", }, [20000349] = { ID = 20000349, Speaker = "Thalea", Text = "Ahaha— huh!?", }, [20000350] = { ID = 20000350, Speaker = "Thalea", Text = "Can we really come again next time!?", }, [20000351] = { ID = 20000351, Speaker = "Me", Text = "Of course, no problem.", }, [20000352] = { ID = 20000352, Speaker = "Thalea", Text = "Yay, I’m already looking forward to it~", }, [20000353] = { ID = 20000353, Speaker = "Me", Text = "Let’s make the most of this time first!", }, [20000354] = { ID = 20000354, Speaker = "Thalea", Text = "By the way... Mr. Morning Star, there’s something I’m a little worried about.", }, [20000355] = { ID = 20000355, Text = "(Thalea pulls on the reins controlling the sleigh.)", }, [20000356] = { ID = 20000356, Speaker = "Thalea", Text = "Can you really steer this thing properly with just one or two ropes?", }, [20000357] = { ID = 20000357, Speaker = "Me", Text = "Have a little faith in the wisdom of the ancients. There’s a reason they managed to survive for so long, right?", }, [20000358] = { ID = 20000358, Speaker = "Me", Text = "This is the last stretch. Sit tight, I’m going to sprint!", }, [20000359] = { ID = 20000359, Speaker = "Thalea", Text = "Waaah!", }, [20000360] = { ID = 20000360, }, [20000361] = { ID = 20000361, Text = "(Scene transition indicating the passage of time.)", }, [20000362] = { ID = 20000362, Speaker = "Me", Text = "Phew, we finally made it to the top of the slope. Things should be fine from here, right?", }, [20000363] = { ID = 20000363, Speaker = "Me", Text = "Feels like I’ve used up my entire day’s worth of energy just on this hill.", }, [20000364] = { ID = 20000364, Text = "(Thalea’s expression carries a faint hint of guilt.)", }, [20000365] = { ID = 20000365, Text = "Are you very tired? Mmph......", }, [20000366] = { ID = 20000366, Speaker = "Thalea", Text = "Mr. Morning Star really does look exhausted. Am I really that heavy...?", }, [20000367] = { ID = 20000367, Text = "(Thalea rubs her slightly soft belly.)", }, [20000368] = { ID = 20000368, }, [20000369] = { ID = 20000369, Text = "(The snowy fields near Hill of Hope.)", }, [20000370] = { ID = 20000370, Text = "At daybreak, an endless blue horizon stretches along the mountain ridgeline.", }, [20000371] = { ID = 20000371, Text = "Hard to imagine that not long ago this sky was locked in eternal night.", }, [20000372] = { ID = 20000372, Text = "The snowfield slowly stretches out from under our feet, rising into a gentle slope over the distant hill.", }, [20000373] = { ID = 20000373, Speaker = "Thalea", Text = "It really looks high from down here!", }, [20000374] = { ID = 20000374, Speaker = "Me", Text = "No kidding. But… how are we supposed to get the sled up there?", }, [20000375] = { ID = 20000375, Speaker = "Me", Text = "Feels like by the time we walk from here to the top, dawn will already be breaking.", }, [20000376] = { ID = 20000376, Speaker = "Thalea", Text = "Uh—! I actually never thought about that part.", }, [20000377] = { ID = 20000377, Speaker = "Me", Text = "Hope Hill hasn’t been Upgraded to include a complimentary cable car yet. We could walk up, but…", }, [20000378] = { ID = 20000378, Speaker = "Thalea", Text = "Ca… cable car?", }, [20000379] = { ID = 20000379, Speaker = "Thalea", Text = "Mr. Morning Star sometimes says things that are really hard to understand.", }, [20000380] = { ID = 20000380, Text = "(Just as the two fall silent, each staring at that white slope, light, quick footsteps suddenly sound in the snow.)", }, [20000381] = { ID = 20000381, Text = "(A black and a white Pomeranian burst out from beside the slope like two fluffy cotton balls.)", }, [20000382] = { ID = 20000382, Text = "(Little pink tongues lolling out, they run with such wagging tails that their whole coats tremble.)", }, [20000383] = { ID = 20000383, Speaker = "Thalea", Text = "Huh!? Ilva’s Wolves—!", }, [20000384] = { ID = 20000384, Speaker = "Me", Text = "…Oh?", }, [20000385] = { ID = 20000385, Speaker = "Me", Text = "Um… I have an idea that might not actually work.", }, [20000386] = { ID = 20000386, Speaker = "Me", Text = "Have them bite down on the ropes and drag the two of us up the hill.", }, [20000387] = { ID = 20000387, Speaker = "Thalea", Text = "Uh… can those Wolves… actually understand what we’re saying?", }, [20000388] = { ID = 20000388, Speaker = "Me", Text = "Hey, you two—can you grab these ropes and pull us up that slope?", }, [20000389] = { ID = 20000389, Text = "(Both Pomeranians stop at the same time, tilt their heads to look at the rope, then glance at each other—)", }, [20000390] = { ID = 20000390, Text = "(Then one of them picks up the end of a rope, and the other immediately bites down on the other rope.)", }, [20000391] = { ID = 20000391, Text = "(They wag their tails, looking for all the world like they understood perfectly.)", }, [20000392] = { ID = 20000392, Speaker = "Thalea", Text = "T-they… they understood!!", }, [20000393] = { ID = 20000393, Speaker = "Me", Text = "Hop on.", }, [20000394] = { ID = 20000394, Speaker = "Thalea", Text = "R-really…? Um, are they really strong enough to pull us…?", }, [20000395] = { ID = 20000395, Speaker = "Me", Text = "You two, I’m counting on you—let’s go.", }, [20000396] = { ID = 20000396, Speaker = "Thalea", Text = "“Eeeehhhhhh—!!”", }, [20000397] = { ID = 20000397, Text = "(The two little dogs pump their short legs at high speed, plowing a path through the snow, Thalea’s white hair and headscarf streaming in the wind.)", }, [20000398] = { ID = 20000398, Speaker = "Me", Text = "“Hah—way faster than I expected.”", }, [20000399] = { ID = 20000399, Speaker = "Thalea", Text = "“How can they be this fast!? Can a Wolf really be this strong!?”", }, [20000400] = { ID = 20000400, Speaker = "Thalea", Text = "“Ah—!”", }, [20000401] = { ID = 20000401, Speaker = "Thalea", Text = "“We’re at the top!! We’re at the top!!”", }, [20000402] = { ID = 20000402, Text = "(The sled pulls off a flashy drift at the summit, then comes to a steady stop.)", }, [20000403] = { ID = 20000403, Text = "(One of them happily jumps onto Thalea and rubs against her hard, then runs off with its partner.)", }, [20000404] = { ID = 20000404, Speaker = "Me", Text = "“Thanks, you two. I’ll treat you to some meat when we get back!”", }, [20000405] = { ID = 20000405, Speaker = "Thalea", Text = "“They’re so tiny, but they’re really amazing……”", }, [20000406] = { ID = 20000406, Speaker = "Thalea", Text = "“I wonder if I’m heavy……”", }, [20000407] = { ID = 20000407, Text = "(Thalea rubs her slightly soft belly.)", }, [20000408] = { ID = 20000408, Speaker = "Thalea", Text = "“I wonder if I’m heavy……”", }, [20000409] = { ID = 20000409, Speaker = "Me", Text = "“You’re putting me in a really tough spot with that question.”", }, [20000410] = { ID = 20000410, Speaker = "Thalea", Text = "“Huh? Why!?”", }, [20000411] = { ID = 20000411, Speaker = "Me", Text = "“When a girl asks something like that…”", }, [20000412] = { ID = 20000412, Speaker = "Me", Text = "“If you say she’s light, it sounds like you’re lying.”", }, [20000413] = { ID = 20000413, Speaker = "Me", Text = "“If you say she’s heavy, then you’re completely done for.”", }, [20000414] = { ID = 20000414, Speaker = "Thalea", Text = "“When you think about it, that really does make sense.”", }, [20000415] = { ID = 20000415, Speaker = "Thalea", Text = "“Girls are such mysterious creatures.”", }, [20000416] = { ID = 20000416, Speaker = "Me", }, [20000417] = { ID = 20000417, Speaker = "Thalea", Text = "“Um, I’d like to take that a step further.”", }, [20000418] = { ID = 20000418, Speaker = "Me", Text = "“Oh?”", }, [20000419] = { ID = 20000419, Speaker = "Thalea", Text = "“If you say ‘you’re not heavy,’ that means you’re lying, right?”", }, [20000420] = { ID = 20000420, Speaker = "Me", Text = "“Well… in theory, yeah.”", }, [20000421] = { ID = 20000421, Speaker = "Thalea", Text = "“But if you say ‘you’re not heavy,’ and you really do feel that way…”", }, [20000422] = { ID = 20000422, Speaker = "Thalea", Text = "Isn’t that… you know, the thing where when you lie, it actually turns out to be the truth…", }, [20000423] = { ID = 20000423, Speaker = "Thalea", Text = "Ehhhhh? Wait, what did I just say?", }, [20000424] = { ID = 20000424, Speaker = "Me", Text = "You’re tying yourself up in your own words.", }, [20000425] = { ID = 20000425, Speaker = "Thalea", Text = "Aaahhh, r-right, right…", }, [20000426] = { ID = 20000426, Speaker = "Thalea", Text = "Th-then! Mr. Morningstar, is there a third option?!", }, [20000427] = { ID = 20000427, Speaker = "Me", Text = "There is. I’m always ready with a third option!", }, [20000428] = { ID = 20000428, Speaker = "Thalea", Text = "What is it?!", }, [20000429] = { ID = 20000429, Speaker = "Me", Text = "We pretend you never asked that question. It’s better for your mental health.", }, [20000430] = { ID = 20000430, Speaker = "Thalea", Text = "Ahaha......", }, [20000431] = { ID = 20000431, Speaker = "Thalea", Text = "Um… Mr. Morningstar…", }, [20000432] = { ID = 20000432, Speaker = "Me", Text = "Hm? I’m listening.", }, [20000433] = { ID = 20000433, Speaker = "Thalea", Text = "Um… I think… I’m moving?", }, [20000434] = { ID = 20000434, Speaker = "Me", Text = "Moving?", }, [20000435] = { ID = 20000435, Text = "(When I turned back around, I only saw...)", }, [20000436] = { ID = 20000436, Speaker = "Thalea", Text = "Aaaaaaahhhh——!!!", }, [20000437] = { ID = 20000437, Speaker = "Thalea", Text = "I-I’m sliding down! The sleigh is moving on its own—Mr. Morningstar!!", }, [20000438] = { ID = 20000438, Speaker = "Me", Text = "Thalea——!", }, [20000439] = { ID = 20000439, Speaker = "Thalea", Text = "Help me!", }, [20000440] = { ID = 20000440, Text = "(I created a board as fast as I could, jumped on it, and slid down after her.)", }, [20000441] = { ID = 20000441, Speaker = "Thalea", Text = "Wow! Mr. Morningstar, you’re amazing!", }, [20000442] = { ID = 20000442, Speaker = "Me", Text = "This is not the time for that! Stop! Hit the brakes!", }, [20000443] = { ID = 20000443, Speaker = "Thalea", Text = "Eeeek—! How do I stop?!", }, [20000444] = { ID = 20000444, Speaker = "Me", Text = "......", }, [20000445] = { ID = 20000445, Speaker = "Thalea", Text = "What am I supposed to do?!", }, [20000446] = { ID = 20000446, Speaker = "Thalea", Text = "I wonder if I’m really heavy…", }, [20000447] = { ID = 20000447, Speaker = "Me", }, [20000448] = { ID = 20000448, Speaker = "Me", Text = "You’re not that heavy. But if you ate a little less apple pie, you’d probably be lighter.", }, [20000449] = { ID = 20000449, Speaker = "Thalea", }, [20000450] = { ID = 20000450, Speaker = "Thalea", Text = "“R-Really… really?”", }, [20000451] = { ID = 20000451, Speaker = "Me", Text = "“Yeah. That apple pie of yours—you’ve been having it almost every afternoon.”", }, [20000452] = { ID = 20000452, Speaker = "Thalea", Text = "“Th-That… just a tiny slice every day… that should be fine… right…?”", }, [20000453] = { ID = 20000453, Speaker = "Me", Text = "“A tiny slice?”", }, [20000454] = { ID = 20000454, Speaker = "Thalea", Text = "“…Sometimes it’s two slices.”", }, [20000455] = { ID = 20000455, Speaker = "Me", Text = "“I’ve seen you eat three.”", }, [20000456] = { ID = 20000456, Speaker = "Thalea", }, [20000457] = { ID = 20000457, Speaker = "Thalea", Text = "“Thinking about it… ever since Fimbulwinter ended…”", }, [20000458] = { ID = 20000458, Speaker = "Thalea", Text = "“Food stopped being a problem… I might’ve been living a little too luxuriously…”", }, [20000459] = { ID = 20000459, Speaker = "Me", Text = "“Wait, I was just joking—”", }, [20000460] = { ID = 20000460, Speaker = "Thalea", Text = "“Oh goddess… please forgive me…”", }, [20000461] = { ID = 20000461, Text = "(Thalea’s eyes go blank, her lips moving faintly as she starts mumbling under her breath at the empty air ahead. Pine needles rustle overhead.)", }, [20000462] = { ID = 20000462, Text = "(The wind scatters her voice, leaving only fragments like “starting tomorrow” and “I’m sorry, Sisi” drifting over now and then.)", }, [20000463] = { ID = 20000463, Text = "(From past experience, at times like this it’s best to leave her be and wait for her to snap out of it on her own.)", }, [20000464] = { ID = 20000464, Speaker = "Thalea", Text = "“Um… Mr. Morningstar…”", }, [20000465] = { ID = 20000465, Speaker = "Me", Text = "“Hm? I’m listening.”", }, [20000466] = { ID = 20000466, Speaker = "Thalea", Text = "“Um… I think… I’m moving?”", }, [20000467] = { ID = 20000467, Speaker = "Me", Text = "“Moving?”", }, [20000468] = { ID = 20000468, Text = "(When I turn back around, all I see is……)", }, [20000469] = { ID = 20000469, Speaker = "Thalea", Text = "“Aaaaahhhh—!!!”", }, [20000470] = { ID = 20000470, Speaker = "Thalea", Text = "“I-I’m sliding down! The sleigh’s moving on its own—Mr. Morningstar!!”", }, [20000471] = { ID = 20000471, Speaker = "Me", Text = "“Thalea—!”", }, [20000472] = { ID = 20000472, Speaker = "Thalea", Text = "“Help me!”", }, [20000473] = { ID = 20000473, Text = "(I conjure a board as fast as I can, plant my feet on it, and shoot downhill after her.)", }, [20000474] = { ID = 20000474, Speaker = "Thalea", Text = "“Wow! Mr. Morningstar, you’re amazing!”", }, [20000475] = { ID = 20000475, Speaker = "Me", Text = "“This is not the time for that! Stop the sleigh! Hit the brakes, now!”", }, [20000476] = { ID = 20000476, Speaker = "Thalea", Text = "Eek—! Why’d you stop!", }, [20000477] = { ID = 20000477, Speaker = "Me", Text = "......", }, [20000478] = { ID = 20000478, Speaker = "Thalea", Text = "What am I supposed to do!", }, [20000479] = { ID = 20000479, Speaker = "Thalea", Text = "I wonder if I’m really heavy...", }, [20000480] = { ID = 20000480, Speaker = "Thalea", Text = "I kind of feel like I’m really heavy myself.", }, [20000481] = { ID = 20000481, Speaker = "Me", Text = "You feel like you are?", }, [20000482] = { ID = 20000482, Speaker = "Thalea", Text = "Yeah. It’s like… that feeling that I’m taking up a lot of space?", }, [20000483] = { ID = 20000483, Speaker = "Me", Text = "I see, then I get it.", }, [20000484] = { ID = 20000484, Speaker = "Me", Text = "In that case, I might have an explanation.", }, [20000485] = { ID = 20000485, Speaker = "Thalea", Text = "Huh? What explanation?", }, [20000486] = { ID = 20000486, Text = "(His gaze flicks upward for a moment, then returns. He keeps a straight face.)", }, [20000487] = { ID = 20000487, Speaker = "Me", Text = "According to a friend of mine whose head is full of science,", }, [20000488] = { ID = 20000488, Speaker = "Me", Text = "that sense of weight might have something to do with your...", }, [20000489] = { ID = 20000489, Speaker = "Me", Text = "your chest, maybe? You’ve got more volume there, so of course it feels different when I’m carrying you.", }, [20000490] = { ID = 20000490, Speaker = "Thalea", Text = "...Huh?", }, [20000491] = { ID = 20000491, Speaker = "Thalea", Text = "H-Huhhh?", }, [20000492] = { ID = 20000492, Speaker = "Me", Text = "No, listen, this is a perfectly reasonable bit of physics—", }, [20000493] = { ID = 20000493, Speaker = "Me", Text = "You know, that thing! The greater the mass, the stronger the attraction?", }, [20000494] = { ID = 20000494, Speaker = "Thalea", Text = "Mr. Morning Star, what on earth are you talking about!", }, [20000495] = { ID = 20000495, Speaker = "Me", Text = "When the center of gravity shifts upward, it causes—", }, [20000496] = { ID = 20000496, Speaker = "Thalea", Text = "This has nothing to do with my center of gravity at all!", }, [20000497] = { ID = 20000497, Text = "(Thalea’s cheeks burn hot as she buries her face in her hands.)", }, [20000498] = { ID = 20000498, Speaker = "Thalea", Text = "Mm...?", }, [20000499] = { ID = 20000499, Speaker = "Thalea", Text = "Um... Mr. Morning Star...", }, [20000500] = { ID = 20000500, Speaker = "Me", Text = "I’m listening.", }, [20000501] = { ID = 20000501, Speaker = "Thalea", Text = "Um... I think... I’m moving?", }, [20000502] = { ID = 20000502, Speaker = "Me", Text = "“Moving?”", }, [20000503] = { ID = 20000503, Text = "“(When I turned back around, all I saw was...)”", }, [20000504] = { ID = 20000504, Speaker = "Thalea", Text = "“Aaaahhhhh—!!!”", }, [20000505] = { ID = 20000505, Speaker = "Thalea", Text = "“I... I’m sliding down! The sled’s moving on its own— Mr. Morningstar!!”", }, [20000506] = { ID = 20000506, Speaker = "Me", Text = "“Thalea—!”", }, [20000507] = { ID = 20000507, Speaker = "Thalea", Text = "“Help me!”", }, [20000508] = { ID = 20000508, Text = "“(I hurriedly created a board under my feet and jumped on it to slide after her.)”", }, [20000509] = { ID = 20000509, Speaker = "Thalea", Text = "“Wow! Mr. Morningstar, you’re amazing!”", }, [20000510] = { ID = 20000510, Speaker = "Me", Text = "“This is not the time for that! Stop it! Stop the sled!”", }, [20000511] = { ID = 20000511, Speaker = "Thalea", Text = "“Eeeek—! How do I stop it?!”", }, [20000512] = { ID = 20000512, Speaker = "Me", Text = "......", }, [20000513] = { ID = 20000513, Speaker = "Thalea", Text = "“What am I supposed to do?!”", }, [20000514] = { ID = 20000514, }, [20000515] = { ID = 20000515, Speaker = "Thalea", Text = "“Awa-wa-wa-wa—!”", }, [20000516] = { ID = 20000516, Text = "“(With a series of strange, miserable screams, Thalea was shooting down the slope at a terrifying speed.)”", }, [20000517] = { ID = 20000517, Text = "“(And to make matters worse, she wasn’t going down the gentle path we came up on, but was heading straight for a much steeper slope.)”", }, [20000518] = { ID = 20000518, Speaker = "Thalea", Text = "“Is it getting faster and faster?!”", }, [20000519] = { ID = 20000519, Speaker = "Me", Text = "“I know that’s a problem! But can we ignore that for now?!”", }, [20000520] = { ID = 20000520, Speaker = "Me", Text = "“I’ve got you!”", }, [20000521] = { ID = 20000521, Speaker = "Thalea", Text = "“Th-Then what do we do now!?”", }, [20000522] = { ID = 20000522, Speaker = "Me", Text = "......", }, [20000523] = { ID = 20000523, Speaker = "Me", Text = "“Good question. At least I’ve got you! Now what can we even do?!”", }, [20000524] = { ID = 20000524, Speaker = "Thalea", Text = "“Mr. Morningstar, did you ever think about how we’re supposed to stop?!”", }, [20000525] = { ID = 20000525, Speaker = "Me", Text = "“Not even once!”", }, [20000526] = { ID = 20000526, Speaker = "Thalea", Text = "“You don’t have some kind of backup plan!? Or a backup for the backup plan?!”", }, [20000527] = { ID = 20000527, Speaker = "Me", Text = "“How could I possibly have something like that?!”", }, [20000528] = { ID = 20000528, Speaker = "Thalea", Text = "“Um... up ahead... there’s something... in front...”", }, [20000529] = { ID = 20000529, Speaker = "Thalea", Text = "“Mr. Morningstar, look ahead!”", }, [20000530] = { ID = 20000530, Text = "(Thalea ducks half her head into the sled, leaving only her eyes peeking out at the path ahead.)", }, [20000531] = { ID = 20000531, Speaker = "Me", Text = "What’s up ahead—?!", }, [20000532] = { ID = 20000532, Speaker = "Thalea", Text = "There’s a huge snowdrift! Like a jump ramp!!", }, [20000533] = { ID = 20000533, Speaker = "Me", Text = "Wha—", }, [20000534] = { ID = 20000534, Speaker = "I & Thalea", Text = "Waaahhh—!", }, [20000535] = { ID = 20000535, Text = "(The moment the sled slams into the curved snow mound, the two of them are launched into the air—silver-white long hair whipping high in the rushing wind.)", }, [20000536] = { ID = 20000536, Text = "(Two tiny black figures trace a clean parabola beneath the deep winter moonlight, slowly disappearing beyond the treetops at the far end of the slope.)", }, [20000537] = { ID = 20000537, Text = "(Scene transition indicating the passage of time)", }, [20000538] = { ID = 20000538, Text = "(Scene transition indicating the passage of time)", }, [20000539] = { ID = 20000539, Speaker = "Me", Text = "Where... is this place...", }, [20000540] = { ID = 20000540, Speaker = "Thalea", Text = "I’m over here! Mr. Morning Star—!!!", }, [20000541] = { ID = 20000541, Speaker = "Me", Text = "Thalea!?", }, [20000542] = { ID = 20000542, Speaker = "Thalea", Text = "Up in the tree! Mr. Morning Star! Please look up!", }, [20000543] = { ID = 20000543, Speaker = "Thalea", Text = "I’m stuck in the tree, waaah!", }, [20000544] = { ID = 20000544, Speaker = "Me", Text = "I see you! But...", }, [20000545] = { ID = 20000545, Speaker = "Thalea", Text = "But?", }, [20000546] = { ID = 20000546, Speaker = "Me", Text = "Your... your butt, and... and also...", }, [20000547] = { ID = 20000547, Text = "(Insert CG)", }, [20000548] = { ID = 20000548, Speaker = "Thalea", Text = "Eeeeyaaahhhh!", }, [20000549] = { ID = 20000549, Speaker = "Thalea", Text = "Don’t look! Don’t look at me—!!!", }, [20000550] = { ID = 20000550, Speaker = "Me", Text = "If I don’t look at you, how am I supposed to get you down?!", }, [20000551] = { ID = 20000551, Speaker = "Thalea", Text = "But like this... ugh, everything’s showing!", }, [20000552] = { ID = 20000552, Speaker = "Me", Text = "Do you normally not wear panties!?", }, [20000553] = { ID = 20000553, Speaker = "Thalea", Text = "Please don’t ask me that right now, waaah—", }, [20000554] = { ID = 20000554, Speaker = "Thalea", Text = "Just hurry up and get me down first, sob sob—", }, [20000555] = { ID = 20000555, Speaker = "Thalea", Text = "......", }, [20000556] = { ID = 20000556, Speaker = "Thalea", Text = "Why are you just standing there watching!", }, [20000557] = { ID = 20000557, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000558] = { ID = 20000558, Speaker = "Me", Text = "Until then, I’ll just enjoy the beautiful view to get my brain going.", }, [20000559] = { ID = 20000559, Speaker = "Thalea", Text = "That’s way too much— eek!", }, [20000560] = { ID = 20000560, Text = "(A faint cracking sound from a branch comes from above)", }, [20000561] = { ID = 20000561, Speaker = "Thalea", Text = "Whaaa—! You’ve got to be kidding me!", }, [20000562] = { ID = 20000562, Speaker = "Thalea", Text = "Mr. Morning Star! I think the branch is about to give way!", }, [20000563] = { ID = 20000563, Speaker = "Thalea", Text = "So I really am that heavy, aren’t I!?", }, [20000564] = { ID = 20000564, Speaker = "Me", Text = "Can we not get hung up on that right now!", }, [20000565] = { ID = 20000565, Speaker = "Me", Text = "Just hang on, I’ll figure something out.", }, [20000566] = { ID = 20000566, Text = "(I mean, we flew down from that mountain without a scratch, do I really need to figure anything out!?)", }, [20000567] = { ID = 20000567, }, [20000568] = { ID = 20000568, Speaker = "Thalea", Text = "Awa wa wa wa—!", }, [20000569] = { ID = 20000569, Text = "(With a series of strange screams, Thalea hurtles down the slope at incredible speed.)", }, [20000570] = { ID = 20000570, Text = "(And to make matters worse, she isn’t sliding down the gentle path we came up on, but shooting toward a much steeper slope.)", }, [20000571] = { ID = 20000571, Speaker = "Thalea", Text = "Is it just me, or are we going faster and faster!", }, [20000572] = { ID = 20000572, Speaker = "Me", Text = "I know that’s a bit of a problem! But can we ignore that for now, please!", }, [20000573] = { ID = 20000573, Speaker = "Me", Text = "Thalea! Calm down and listen to me!", }, [20000574] = { ID = 20000574, Speaker = "Thalea", Text = "C-calm down! I’m listening! What do I do!", }, [20000575] = { ID = 20000575, Speaker = "Me", Text = "Look for some kind of brake! Like a lever or something!", }, [20000576] = { ID = 20000576, Speaker = "Thalea", Text = "A lever! Found it!", }, [20000577] = { ID = 20000577, Speaker = "Me", Text = "Just pull it as hard as you can!", }, [20000578] = { ID = 20000578, Speaker = "Thalea", Text = "Hyaa!", }, [20000579] = { ID = 20000579, Text = "(As Thalea yanks on it, the brake snaps clean off)", }, [20000580] = { ID = 20000580, Speaker = "Thalea", Text = "The... the brake...", }, [20000581] = { ID = 20000581, Speaker = "Thalea", Text = "Here’s your brake.", }, [20000582] = { ID = 20000582, Speaker = "Me", Text = "......", }, [20000583] = { ID = 20000583, Speaker = "Thalea", Text = "“Um… up there… there’s something… something ahead…”", }, [20000584] = { ID = 20000584, Speaker = "Thalea", Text = "“Mr. Morningstar, look in front of us!”", }, [20000585] = { ID = 20000585, Text = "“(Thalea ducks half her head into the sled, leaving only her eyes peeking forward.)”", }, [20000586] = { ID = 20000586, Speaker = "Me", Text = "“What’s up ahead—?!”", }, [20000587] = { ID = 20000587, Speaker = "Thalea", Text = "“There’s a huge snowdrift! Like a jump ramp!!”", }, [20000588] = { ID = 20000588, Speaker = "Me", Text = "“What—”", }, [20000589] = { ID = 20000589, Speaker = "I & Thalea", Text = "“Waaahhh—!”", }, [20000590] = { ID = 20000590, Text = "“(I, very unheroically, cut across the board and hit the brakes before the snow mound.)”", }, [20000591] = { ID = 20000591, Text = "“(But the moment the sled slams into the curved snowbank, it launches into the air—silver-white long hair whipping high in the rushing wind.)”", }, [20000592] = { ID = 20000592, Text = "“(A tiny black speck traces a clean arc through the deep winter moonlight, slowly vanishing beyond the treetops at the far end of the slope.)”", }, [20000593] = { ID = 20000593, Text = "“(I stop halfway down the slope, tilt my head back, and silently stare at the path that’s already vanished.)”", }, [20000594] = { ID = 20000594, Text = "“(Scene transition indicating the passage of time)”", }, [20000595] = { ID = 20000595, Text = "“(Scene transition indicating the passage of time)”", }, [20000596] = { ID = 20000596, Speaker = "Me", Text = "“Where… is this place…”", }, [20000597] = { ID = 20000597, Speaker = "Thalea", Text = "“I’m over here! Mr. Morningstar—!!!”", }, [20000598] = { ID = 20000598, Speaker = "Me", Text = "“Thalea?!”", }, [20000599] = { ID = 20000599, Speaker = "Thalea", Text = "“Up in the tree! Mr. Morningstar! Please look up!”", }, [20000600] = { ID = 20000600, Speaker = "Thalea", Text = "“I’m stuck in the tree, waaah!”", }, [20000601] = { ID = 20000601, Speaker = "Me", Text = "“I see you! But…”", }, [20000602] = { ID = 20000602, Speaker = "Thalea", Text = "“But?”", }, [20000603] = { ID = 20000603, Speaker = "Me", Text = "“Your… your butt, and… and also…”", }, [20000604] = { ID = 20000604, Text = "“(Insert CG)”", }, [20000605] = { ID = 20000605, Speaker = "Thalea", Text = "“Eeeaaahhhhhh!”", }, [20000606] = { ID = 20000606, Speaker = "Thalea", Text = "“Don’t look! Don’t look at me—!!!”", }, [20000607] = { ID = 20000607, Speaker = "Me", Text = "“If I don’t look at you, how am I supposed to get you down?!”", }, [20000608] = { ID = 20000608, Speaker = "Thalea", Text = "But like this... ugh, everything’s showing!", }, [20000609] = { ID = 20000609, Speaker = "Me", Text = "Do you normally not wear panties!?", }, [20000610] = { ID = 20000610, Speaker = "Thalea", Text = "Please don’t ask me that right now, ugh—", }, [20000611] = { ID = 20000611, Speaker = "Thalea", Text = "Just hurry up and get me down from here, sob—", }, [20000612] = { ID = 20000612, Speaker = "Thalea", Text = "......", }, [20000613] = { ID = 20000613, Speaker = "Thalea", Text = "Why are you still just standing there watching!", }, [20000614] = { ID = 20000614, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000615] = { ID = 20000615, Speaker = "Me", Text = "In the meantime I’ll enjoy the lovely view to get my brain going.", }, [20000616] = { ID = 20000616, Speaker = "Thalea", Text = "That’s too mean— eek!", }, [20000617] = { ID = 20000617, Text = "(A faint cracking sound comes from the branches above.)", }, [20000618] = { ID = 20000618, Speaker = "Thalea", Text = "Whaaa—! You’ve got to be kidding me!", }, [20000619] = { ID = 20000619, Speaker = "Thalea", Text = "Mr. Morning Star! I think the branch is about to give way!", }, [20000620] = { ID = 20000620, Speaker = "Thalea", Text = "So I really am that heavy, aren’t I!?", }, [20000621] = { ID = 20000621, Speaker = "Me", Text = "Can you not get hung up on that right now!", }, [20000622] = { ID = 20000622, Speaker = "Me", Text = "Hang on, I’ll figure something out.", }, [20000623] = { ID = 20000623, Text = "(I mean, she flew off that mountain and didn’t even get hurt. Do I really need to figure anything out!?)", }, [20000624] = { ID = 20000624, }, [20000625] = { ID = 20000625, Speaker = "Thalea", Text = "Aaaahhhh—!", }, [20000626] = { ID = 20000626, Text = "(Letting out a bizarre scream, Thalea is hurtling down the slope at an incredible speed.)", }, [20000627] = { ID = 20000627, Text = "(And worse, she isn’t sliding down the gentle path we came up on, but shooting toward a much steeper slope.)", }, [20000628] = { ID = 20000628, Speaker = "Thalea", Text = "Is it just me, or are you going faster and faster!?", }, [20000629] = { ID = 20000629, Speaker = "Me", Text = "I know that’s a bit of a problem! But can we ignore that for now, please!", }, [20000630] = { ID = 20000630, Speaker = "Me", Text = "Thalea! Jump off!", }, [20000631] = { ID = 20000631, Speaker = "Thalea", Text = "Jump off!? How am I supposed to do that!", }, [20000632] = { ID = 20000632, Speaker = "Me", Text = "Trust me!", }, [20000633] = { ID = 20000633, Speaker = "Thalea", Text = "Whaaa... r-really jump!?", }, [20000634] = { ID = 20000634, Speaker = "Me", Text = "Just jump! Look in front of you!", }, [20000635] = { ID = 20000635, Speaker = "Thalea", Text = "What’s up ahead—?!", }, [20000636] = { ID = 20000636, Speaker = "Me", Text = "There’s a huge snowbank! Like a jump ramp!!", }, [20000637] = { ID = 20000637, Speaker = "Thalea", Text = "Kyaaaah! I’m jumping!", }, [20000638] = { ID = 20000638, Text = "(Thalea’s body soars through the air in my direction.)", }, [20000639] = { ID = 20000639, Speaker = "Thalea", Text = "Aaah! My skirt!", }, [20000640] = { ID = 20000640, Text = "(The hem of her skirt seems to get caught on the sled. Thalea drops straight down and tumbles across the ground.)", }, [20000641] = { ID = 20000641, Text = "(She then turns into a rolling snowball, growing bigger and bigger.)", }, [20000642] = { ID = 20000642, Text = "(The moment the giant snowball slams into the ramp, Thalea is launched into the air—.)", }, [20000643] = { ID = 20000643, Text = "(A tiny white speck slowly overlaps with the full moon, then quickly drifts away, gradually disappearing beyond the treetops at the far end of the slope.)", }, [20000644] = { ID = 20000644, Text = "(I stop halfway down the slope, tilt my head back, and silently stare at the trail that’s already vanished.)", }, [20000645] = { ID = 20000645, Text = "(Scene transition indicating the passage of time)", }, [20000646] = { ID = 20000646, Text = "(Scene transition indicating the passage of time)", }, [20000647] = { ID = 20000647, Speaker = "Me", Text = "Where... is this place...", }, [20000648] = { ID = 20000648, Speaker = "Thalea", Text = "I’m over here! Mr. Morning Star—!!!!", }, [20000649] = { ID = 20000649, Speaker = "Me", Text = "Thalea!?", }, [20000650] = { ID = 20000650, Speaker = "Thalea", Text = "Up in the tree! Mr. Morning Star! Look up, please!", }, [20000651] = { ID = 20000651, Speaker = "Thalea", Text = "I’m stuck in the tree, waaah!", }, [20000652] = { ID = 20000652, Speaker = "Me", Text = "I see you! But...", }, [20000653] = { ID = 20000653, Speaker = "Thalea", Text = "But?", }, [20000654] = { ID = 20000654, Speaker = "Me", Text = "Your... your butt, and... and also...", }, [20000655] = { ID = 20000655, Text = "(Insert CG)", }, [20000656] = { ID = 20000656, Speaker = "Thalea", Text = "Eeeeyaaaaaahhhh!", }, [20000657] = { ID = 20000657, Speaker = "Thalea", Text = "Don’t look! Don’t look at me—!!!", }, [20000658] = { ID = 20000658, Speaker = "Me", Text = "If I don’t look at you, how am I supposed to get you down?!", }, [20000659] = { ID = 20000659, Speaker = "Thalea", Text = "But like this... ugh, everything’s showing!", }, [20000660] = { ID = 20000660, Speaker = "Me", Text = "Do you seriously just never wear panties!?", }, [20000661] = { ID = 20000661, Speaker = "Thalea", Text = "Please, don’t ask me that right now, ugh—", }, [20000662] = { ID = 20000662, Speaker = "Thalea", Text = "Just hurry up and get me down from here, please—", }, [20000663] = { ID = 20000663, Speaker = "Thalea", Text = "......", }, [20000664] = { ID = 20000664, Speaker = "Thalea", Text = "Why are you still just standing there watching!?", }, [20000665] = { ID = 20000665, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000666] = { ID = 20000666, Speaker = "Me", Text = "Until then, I’ll just enjoy the lovely view to get my brain going.", }, [20000667] = { ID = 20000667, Speaker = "Thalea", Text = "That’s way too mean— eek!", }, [20000668] = { ID = 20000668, Text = "(A faint cracking sound comes from the branches above)", }, [20000669] = { ID = 20000669, Speaker = "Thalea", Text = "W-whaaat—! You’ve got to be kidding me!", }, [20000670] = { ID = 20000670, Speaker = "Thalea", Text = "Mr. Morningstar! I think the branch is about to give way!", }, [20000671] = { ID = 20000671, Speaker = "Thalea", Text = "I really am heavy, aren’t I!?", }, [20000672] = { ID = 20000672, Speaker = "Me", Text = "Stop obsessing over that right now!", }, [20000673] = { ID = 20000673, Speaker = "Me", Text = "Just wait, I’ll think of something.", }, [20000674] = { ID = 20000674, Text = "(I mean, she jumped off that mountain and didn’t even get hurt. Do I really need to think of anything at all!?)", }, [20000675] = { ID = 20000675, Speaker = "Me", Text = "Can you climb down?", }, [20000676] = { ID = 20000676, Speaker = "Thalea", Text = "I tried… but my robe got stuck, I can’t move.", }, [20000677] = { ID = 20000677, Speaker = "Me", Text = "Stuck where?", }, [20000678] = { ID = 20000678, Speaker = "Thalea", Text = "I don’t know, ugh—my butt feels all chilly...", }, [20000679] = { ID = 20000679, Speaker = "Thalea", Text = "Feels like the branch can’t hold me much longer.", }, [20000680] = { ID = 20000680, Speaker = "Me", Text = "Then I’ll climb up and help you get it loose.", }, [20000681] = { ID = 20000681, Speaker = "Thalea", Text = "Can you? It’s really slippery up here!", }, [20000682] = { ID = 20000682, Text = "(The moment I brace my foot on the edge of the trunk, it just slips right off.)", }, [20000683] = { ID = 20000683, Speaker = "Me", Text = "…Yeah, that’s not happening.", }, [20000684] = { ID = 20000684, Speaker = "Me", Text = "Thinking about it, if I climb up there I’ll just end up stuck with you, won’t I?", }, [20000685] = { ID = 20000685, Speaker = "Thalea", Text = "Waaah, you’re kinda right.", }, [20000686] = { ID = 20000686, Speaker = "Me", Text = "Then how about this instead?", }, [20000687] = { ID = 20000687, Speaker = "Me", Text = "Can you just yank the robe off the branch?", }, [20000688] = { ID = 20000688, Speaker = "Thalea", Text = "This is one of my favorite robes… I can’t…", }, [20000689] = { ID = 20000689, Speaker = "Thalea", Text = "And if I rip it off, I’ll have to walk back to the village naked, won’t I!?", }, [20000690] = { ID = 20000690, Speaker = "Me", Text = "It’s nighttime now, maybe everyone’s already asleep?", }, [20000691] = { ID = 20000691, Speaker = "Thalea", Text = "That… actually makes sense—", }, [20000692] = { ID = 20000692, Speaker = "Thalea", Text = "—No it doesn’t! That makes no sense at all!", }, [20000693] = { ID = 20000693, Speaker = "Me", Text = "If you don’t want to tear it, then there’s only one option left.", }, [20000694] = { ID = 20000694, Speaker = "Thalea", Text = "Ugh—I’ve got a bad feeling about this.", }, [20000695] = { ID = 20000695, Speaker = "Me", Text = "Take the robe off up there and toss it down. Then we’ll figure out the next step!", }, [20000696] = { ID = 20000696, Speaker = "Thalea", Text = "I knew it would come to this.", }, [20000697] = { ID = 20000697, Text = "(Scene transition indicating time passing)", }, [20000698] = { ID = 20000698, Text = "(Scene transition indicating time passing)", }, [20000699] = { ID = 20000699, Speaker = "Me", Text = "I caught your clothes!", }, [20000700] = { ID = 20000700, Speaker = "Thalea", Text = "Ugh—no one’s ever going to marry me now—", }, [20000701] = { ID = 20000701, Speaker = "Thalea", Text = "What am I supposed to do next— eek—", }, [20000702] = { ID = 20000702, Speaker = "Thalea", Text = "Mr. Morningstar, don’t sniff it!", }, [20000703] = { ID = 20000703, Speaker = "Thalea", Text = "I can see everything perfectly clearly from here, you know!", }, [20000704] = { ID = 20000704, Speaker = "Me", Text = "Ah, sorry, that was just a reflex...", }, [20000705] = { ID = 20000705, Speaker = "Me", Text = "Back to the serious topic!", }, [20000706] = { ID = 20000706, Speaker = "Me", Text = "There’s only one way. You jump straight down—I’ll catch you.", }, [20000707] = { ID = 20000707, Speaker = "Thalea", Text = "...Huh?", }, [20000708] = { ID = 20000708, Speaker = "Me", Text = "I’ll stand right underneath you with my arms open and wait for you.", }, [20000709] = { ID = 20000709, Speaker = "Thalea", Text = "Won’t I crush you if I fall on you!?", }, [20000710] = { ID = 20000710, Speaker = "Me", Text = "I’m not that fragile.", }, [20000711] = { ID = 20000711, Speaker = "Thalea", Text = "What if you don’t catch me properly!", }, [20000712] = { ID = 20000712, Speaker = "Me", Text = "Worst case, we both just fall into the snow. It’s really soft.", }, [20000713] = { ID = 20000713, Speaker = "Me", Text = "I’ll count to three and then you jump, I’ll catch you!", }, [20000714] = { ID = 20000714, Speaker = "Thalea", Text = "Uuugh—", }, [20000715] = { ID = 20000715, Speaker = "Thalea", Text = "Okay, deep breath!", }, [20000716] = { ID = 20000716, Speaker = "Thalea", Text = "It’s so high, waaah...", }, [20000717] = { ID = 20000717, Speaker = "Thalea", Text = "Three—! Two—! ...", }, [20000718] = { ID = 20000718, Speaker = "Thalea", Text = "Wait, weren’t you going to count to three—", }, [20000719] = { ID = 20000719, Speaker = "Thalea", Text = "Aaaahhhhhhh—", }, [20000720] = { ID = 20000720, Text = "(As Thalea gets distracted, her foot slips and she falls from the tree, her butt slamming down hard onto my face.", }, [20000721] = { ID = 20000721, Speaker = "Thalea", Text = "Aaaaahhh!", }, [20000722] = { ID = 20000722, Speaker = "Me", Text = "C-caught it…!", }, [20000723] = { ID = 20000723, Speaker = "Thalea", Text = "Mr. Morningstar!? What’s wrong?!", }, [20000724] = { ID = 20000724, Speaker = "Me", Text = "My balance… is off…! And I’m having a Hard time breathing!", }, [20000725] = { ID = 20000725, Text = "(The next second, it just feels like all the friction under our feet disappears, and the two of us topple backward together into the snowy slope.)", }, [20000726] = { ID = 20000726, Speaker = "Thalea", Text = "Aaaah—cold! Cold! So cold!!!", }, [20000727] = { ID = 20000727, Text = "(We roll faster and faster down the slope, powdery snow flying everywhere, new snow constantly wrapping around us until we turn into a bigger and bigger snowball.", }, [20000728] = { ID = 20000728, Text = "(The big snowball whistles past the bottom of the slope—and then, with a bang, rolls straight into the river. Icy water explodes upward. The muffled screams are cut off for a moment by the river, then start up again.)", }, [20000729] = { ID = 20000729, }, [20000730] = { ID = 20000730, Speaker = "Me", Text = "Can you climb down?", }, [20000731] = { ID = 20000731, Speaker = "Thalea", Text = "I tried… but my robe’s stuck, I can’t move.", }, [20000732] = { ID = 20000732, Speaker = "Me", Text = "Stuck where?", }, [20000733] = { ID = 20000733, Speaker = "Thalea", Text = "I don’t know, ugh—my butt feels all chilly...", }, [20000734] = { ID = 20000734, Speaker = "Thalea", Text = "Feels like the branch can barely hold me anymore.", }, [20000735] = { ID = 20000735, Speaker = "Me", Text = "Then I’ll climb up and help you get loose.", }, [20000736] = { ID = 20000736, Speaker = "Thalea", Text = "Can you? It’s really slippery up here!", }, [20000737] = { ID = 20000737, Text = "(The moment I brace my foot on the edge of the trunk, it just slips right off.)", }, [20000738] = { ID = 20000738, Speaker = "Me", Text = "…Maybe not.", }, [20000739] = { ID = 20000739, Speaker = "Me", Text = "Thinking about it, if I climb up there I’ll just end up stuck with you, won’t I?", }, [20000740] = { ID = 20000740, Speaker = "Thalea", Text = "Waaah, that’s true, actually.", }, [20000741] = { ID = 20000741, Speaker = "Me", Text = "Then how about this instead?", }, [20000742] = { ID = 20000742, Speaker = "Me", Text = "Can you just yank the robe straight off the branch?", }, [20000743] = { ID = 20000743, Speaker = "Thalea", Text = "This is a robe I really like… I can’t…", }, [20000744] = { ID = 20000744, Speaker = "Thalea", Text = "And if I rip it off, wouldn’t I have to walk back to the village naked!?", }, [20000745] = { ID = 20000745, Speaker = "Me", Text = "It’s nighttime now, maybe everyone’s already asleep?", }, [20000746] = { ID = 20000746, Speaker = "Thalea", Text = "That… actually kind of makes sense—", }, [20000747] = { ID = 20000747, Speaker = "Thalea", Text = "—No, wait! That doesn’t make sense at all!", }, [20000748] = { ID = 20000748, Speaker = "Me", Text = "If we don’t want to tear it, then there’s only one option left.", }, [20000749] = { ID = 20000749, Speaker = "Thalea", Text = "Ugh—I’ve got a bad feeling about this.", }, [20000750] = { ID = 20000750, Speaker = "Me", Text = "Take off your robe up there and toss it down, then we’ll figure out the next step!", }, [20000751] = { ID = 20000751, Speaker = "Thalea", Text = "I knew it would end up like this.", }, [20000752] = { ID = 20000752, Text = "(Scene transition indicating time passing)", }, [20000753] = { ID = 20000753, Text = "(Scene transition indicating time passing)", }, [20000754] = { ID = 20000754, Speaker = "Me", Text = "I’ve got the clothes!", }, [20000755] = { ID = 20000755, Speaker = "Thalea", Text = "Ugh—I’ll never get married now—", }, [20000756] = { ID = 20000756, Speaker = "Thalea", Text = "What are we supposed to do next— eek—", }, [20000757] = { ID = 20000757, Speaker = "Thalea", Text = "Mr. Morning Star, don’t sniff it!", }, [20000758] = { ID = 20000758, Speaker = "Thalea", Text = "I can see everything from down here, you know!", }, [20000759] = { ID = 20000759, Speaker = "Me", Text = "Ah, sorry, it was just a reflex...", }, [20000760] = { ID = 20000760, Speaker = "Me", Text = "Back to the serious topic!", }, [20000761] = { ID = 20000761, Speaker = "Me", Text = "There’s only one way. I’ll pile up a big mound of snow, then you jump into it. That should keep you from getting hurt.", }, [20000762] = { ID = 20000762, Speaker = "Thalea", Text = "...Huh?", }, [20000763] = { ID = 20000763, Speaker = "Me", Text = "Wait for me a second, I’ll shovel some snow.", }, [20000764] = { ID = 20000764, Text = "(A faint cracking sound from a branch comes from above.)", }, [20000765] = { ID = 20000765, Speaker = "Thalea", Text = "Eek! Mr. Morning Star!", }, [20000766] = { ID = 20000766, Speaker = "Me", Text = "Just wait a second, I’m almost done!", }, [20000767] = { ID = 20000767, Speaker = "Thalea", Text = "Eek, but—", }, [20000768] = { ID = 20000768, Text = "(With a crisp snap, Thalea falls along with a huge tree branch)", }, [20000769] = { ID = 20000769, Speaker = "Thalea", Text = "It’s so high— whoa whoa whoa...", }, [20000770] = { ID = 20000770, Speaker = "Thalea", Text = "Ugh—", }, [20000771] = { ID = 20000771, Speaker = "Thalea", Text = "Aaaahhhhhhhhh—", }, [20000772] = { ID = 20000772, Text = "(Fade to black / scene transition)", }, [20000773] = { ID = 20000773, Text = "(Fade to black transition)", }, [20000774] = { ID = 20000774, Speaker = "Me", Text = "C-caught you!", }, [20000775] = { ID = 20000775, Speaker = "Thalea", Text = "Mr. Morningstar!? That was amazing?!", }, [20000776] = { ID = 20000776, Speaker = "Me", Text = "Y-you’re kinda heavy—!", }, [20000777] = { ID = 20000777, Text = "(The next second, it feels like all traction vanishes under their feet, and the two of them topple backward together down the snowy slope.)", }, [20000778] = { ID = 20000778, Speaker = "Thalea", Text = "Aaaah—! Cold! Cold! So cold!!!", }, [20000779] = { ID = 20000779, Text = "(They roll faster and faster down the incline, powdery snow spraying everywhere as more and more snow clings to them, turning them into a growing snowball.", }, [20000780] = { ID = 20000780, Text = "(The huge snowball roars past the bottom of the slope—and with a loud thud, rolls straight into the river.)", }, [20000781] = { ID = 20000781, Text = "(Icy water explodes in all directions. Their muffled screams are cut off for a moment by the river, then start up again.)", }, [20000782] = { ID = 20000782, }, [20000783] = { ID = 20000783, Speaker = "Thalea", Text = "Found it! Mr. Morningstar, we really found the cave!", }, [20000784] = { ID = 20000784, Speaker = "Thalea", Text = "Mr. Morningstar, are you feeling unwell anywhere? Do you feel especially cold? Any numbness in your hands or feet?", }, [20000785] = { ID = 20000785, Speaker = "Me", Text = "A little cold. What about you, Thalea?", }, [20000786] = { ID = 20000786, Speaker = "Thalea", Text = "I kind of feel like I’m used to it already, so it doesn’t feel especially cold...", }, [20000787] = { ID = 20000787, Speaker = "Me", Text = "The problem now is that we’re both soaked through.", }, [20000788] = { ID = 20000788, Speaker = "Thalea", Text = "Um… are we supposed to just wait here until our bodies dry off?", }, [20000789] = { ID = 20000789, Speaker = "Me", Text = "But before that, we need to get our clothes dry.", }, [20000790] = { ID = 20000790, Speaker = "Thalea", Text = "Dry them? How are we supposed to do that?", }, [20000791] = { ID = 20000791, Speaker = "Me", Text = "Make a fire.", }, [20000792] = { ID = 20000792, Speaker = "Thalea", Text = "Make a fire! Right, right—if we have fire, we can figure something out!", }, [20000793] = { ID = 20000793, Speaker = "Thalea", Text = "Mr. Morningstar, can you use your powers to make fire?", }, [20000794] = { ID = 20000794, Speaker = "Me", Text = "I might be able to conjure up a lighter?", }, [20000795] = { ID = 20000795, Speaker = "Me", Text = "But—", }, [20000796] = { ID = 20000796, Speaker = "Me", Text = "I really feel like trying to make a fire myself!", }, [20000797] = { ID = 20000797, Speaker = "Me", Text = "I’ve got this weird confidence that today I can totally make Flame with my bare hands!", }, [20000798] = { ID = 20000798, Speaker = "Thalea", Text = "Waaah, so this is what they call a man’s romance?", }, [20000799] = { ID = 20000799, Speaker = "Thalea", Text = "There are some branches over there. Let’s try making a fire by rubbing wood together!", }, [20000800] = { ID = 20000800, Speaker = "Me", Text = "Rubbing wood to make fire? Can that really work?", }, [20000801] = { ID = 20000801, Speaker = "Thalea", Text = "In theory it should, I guess, though Xixi has never actually managed to do it before.", }, [20000802] = { ID = 20000802, Speaker = "Thalea", Text = "In theory…", }, [20000803] = { ID = 20000803, Text = "(I gathered a few fallen leaves that looked drier, then found a straighter branch.)", }, [20000804] = { ID = 20000804, Text = "(Friction makes the wood heat up, and once it builds up enough, it’ll catch fire. Sounds simple enough.)", }, [20000805] = { ID = 20000805, Speaker = "Thalea", Text = "Want me to help you?", }, [20000806] = { ID = 20000806, Speaker = "Me", Text = "No need. You lean against the rock wall and rest. Watch me.", }, [20000807] = { ID = 20000807, Speaker = "Thalea", Text = "Okay! Good luck, Mr. Morning Star! You can do it!", }, [20000808] = { ID = 20000808, Text = "(Three minutes later, no fire. Five minutes later, still no fire. The stick had carved out a groove, but there wasn’t even a wisp of smoke.)", }, [20000809] = { ID = 20000809, Speaker = "Thalea", Text = "Come on! You can do it!", }, [20000810] = { ID = 20000810, Speaker = "Me", Text = "Hnnnghhhhh—watch this!", }, [20000811] = { ID = 20000811, Speaker = "Me", Text = "Huff… I failed!", }, [20000812] = { ID = 20000812, Speaker = "Me", Text = "I should just use my power to make a lighter.", }, [20000813] = { ID = 20000813, Speaker = "Thalea", Text = "Um… Mr. Morning Star, can I give it a try?", }, [20000814] = { ID = 20000814, Speaker = "Me", Text = "Sure, you can give it a shot.", }, [20000815] = { ID = 20000815, Speaker = "Thalea", Text = "Like this… turn it like this…?", }, [20000816] = { ID = 20000816, Text = "(A few more minutes passed. The stick dug an even deeper groove, her palms were getting hotter and hotter, and still there wasn’t any smoke.)", }, [20000817] = { ID = 20000817, Text = "(She leaned forward a bit, and her knee accidentally bumped into a pile of loose stones nearby.)", }, [20000818] = { ID = 20000818, Text = "(Her whole body lurched forward—the pile of stones hit the ground with a crisp clatter, and a few golden sparks flew out at the same time.)", }, [20000819] = { ID = 20000819, Speaker = "Thalea", Text = "Ah! I’m sorry, I’m sorry, I didn’t mean to hit it…", }, [20000820] = { ID = 20000820, Speaker = "Me", Text = "Wait—", }, [20000821] = { ID = 20000821, Speaker = "Thalea", Text = "Huh? Wait for what?", }, [20000822] = { ID = 20000822, Speaker = "Me", Text = "Those two rocks you just bumped into—do that again.", }, [20000823] = { ID = 20000823, Speaker = "Thalea", Text = "Like this? Like this, right?", }, [20000824] = { ID = 20000824, Speaker = "Me", Text = "Harder.", }, [20000825] = { ID = 20000825, Speaker = "Thalea", Text = "Okaaaay—!", }, [20000826] = { ID = 20000826, Text = "(The moment the spark landed on the dry leaves, I bent down and blew on it. Thalea crouched beside me, copying my movements and blowing together with me.)", }, [20000827] = { ID = 20000827, Text = "(The tiny orange glow slowly spread, the leaves curling and charring, and then real flames suddenly sprang to life.)", }, [20000828] = { ID = 20000828, Speaker = "Thalea", Text = "Aaah— It caught! It really caught!", }, [20000829] = { ID = 20000829, Speaker = "Thalea", Text = "Thank goodness. I didn’t expect to actually find flint in a place like this.", }, [20000830] = { ID = 20000830, Text = "(Black screen indicating time passing)", }, [20000831] = { ID = 20000831, Text = "(Black screen indicating time passing)", }, [20000832] = { ID = 20000832, Speaker = "Me", Text = "Now that we have a fire… we can move on to the next problem.", }, [20000833] = { ID = 20000833, Speaker = "Me", Text = "Our clothes. But… to dry them by the fire, they can’t stay on our bodies.", }, [20000834] = { ID = 20000834, Speaker = "Thalea", Text = "Can’t stay on…", }, [20000835] = { ID = 20000835, Speaker = "Me", Text = "Meaning we have to take them off. Both of us.", }, [20000836] = { ID = 20000836, Speaker = "Thalea", Text = "T-Take them off…?", }, [20000837] = { ID = 20000837, Speaker = "Thalea", Text = "Do we have to get completely naked again?", }, [20000838] = { ID = 20000838, Speaker = "Me", Text = "Soaked clothes will only keep draining our body heat. This is much safer than getting frostbite. What do you think?", }, [20000839] = { ID = 20000839, Speaker = "Thalea", Text = "Even after doing this so many times, I still feel a little embarrassed...", }, [20000840] = { ID = 20000840, Speaker = "Me", Text = "Right. There’s no helping it. I’ll turn my back to you first.", }, [20000841] = { ID = 20000841, Speaker = "Thalea", Text = "I-I’ll turn my back to you too!!", }, [20000842] = { ID = 20000842, }, [20000843] = { ID = 20000843, Speaker = "Thalea", Text = "Found it! Mr. Morningstar, we really found a cave!", }, [20000844] = { ID = 20000844, Speaker = "Thalea", Text = "Mr. Morningstar, are you feeling unwell anywhere? Do you feel especially cold? Any numbness in your hands or feet?", }, [20000845] = { ID = 20000845, Speaker = "Me", Text = "A little cold. What about you, Thalea?", }, [20000846] = { ID = 20000846, Speaker = "Thalea", Text = "I kind of feel like I’ve gotten used to it, so it doesn’t feel especially cold...", }, [20000847] = { ID = 20000847, Speaker = "Me", Text = "The problem now is that we’re both soaked through.", }, [20000848] = { ID = 20000848, Speaker = "Me", Text = "Then we can only strip naked and cuddle to keep warm!", }, [20000849] = { ID = 20000849, Speaker = "Thalea", Text = "Huh!? Isn’t this exactly the kind of situation where we’re supposed to make a fire?", }, [20000850] = { ID = 20000850, Speaker = "Me", Text = "Yeah, we still need to get a fire going.", }, [20000851] = { ID = 20000851, Speaker = "Thalea", Text = "A fire! Right, right—once we have fire, we can figure things out!", }, [20000852] = { ID = 20000852, Speaker = "Thalea", Text = "Even if we’re going to cuddle up, we should at least wait until after we’ve got a fire going, right?", }, [20000853] = { ID = 20000853, Speaker = "Me", Text = "What did you just say? I didn’t catch that.", }, [20000854] = { ID = 20000854, Speaker = "Thalea", Text = "N-nothing… it’s nothing…", }, [20000855] = { ID = 20000855, Speaker = "Thalea", Text = "Mr. Morning Star, can you use your power to make some fire?", }, [20000856] = { ID = 20000856, Speaker = "Me", Text = "I could probably conjure up a lighter, at least?", }, [20000857] = { ID = 20000857, Speaker = "Me", Text = "But—", }, [20000858] = { ID = 20000858, Speaker = "Me", Text = "I really, really want to try making a fire myself!", }, [20000859] = { ID = 20000859, Speaker = "Me", Text = "I’ve got this feeling that today, I could definitely create Flame with my bare hands!", }, [20000860] = { ID = 20000860, Speaker = "Thalea", Text = "Woooah, so this is what they call a man’s romance?", }, [20000861] = { ID = 20000861, Speaker = "Thalea", Text = "There are some branches over there. Let’s try starting a fire by rubbing sticks together!", }, [20000862] = { ID = 20000862, Speaker = "Me", Text = "Rubbing sticks together to make fire! Is that actually going to work?", }, [20000863] = { ID = 20000863, Speaker = "Thalea", Text = "In theory it should, even though Sisi’s never managed to pull it off before.", }, [20000864] = { ID = 20000864, Speaker = "Thalea", Text = "In theory…", }, [20000865] = { ID = 20000865, Text = "(I gathered a few fallen leaves that looked fairly dry, then found a straighter branch.)", }, [20000866] = { ID = 20000866, Text = "(Friction between the wood creates heat, and once it builds up enough, it ignites. Sounds simple enough.)", }, [20000867] = { ID = 20000867, Speaker = "Thalea", Text = "Want me to help you?", }, [20000868] = { ID = 20000868, Speaker = "Me", Text = "No need. You lean against the rock wall and rest. Watch me.", }, [20000869] = { ID = 20000869, Speaker = "Thalea", Text = "Okay! You can do it, Mr. Morning Star! I know you can!", }, [20000870] = { ID = 20000870, Text = "(Three minutes later, no fire. Five minutes later, still no fire. The stick had carved a groove into the wood, but there wasn’t even a wisp of smoke.)", }, [20000871] = { ID = 20000871, Speaker = "Thalea", Text = "Come on! You can do it!", }, [20000872] = { ID = 20000872, Speaker = "Me", Text = "Hnnnnggggh—watch this!", }, [20000873] = { ID = 20000873, Speaker = "Me", Text = "Huff… I failed!", }, [20000874] = { ID = 20000874, Speaker = "Me", Text = "Guess I’ll just use my power to make a lighter instead.", }, [20000875] = { ID = 20000875, Speaker = "Thalea", Text = "\"Um... Mr. Morningstar, can I give it a try?\"", }, [20000876] = { ID = 20000876, Speaker = "Me", Text = "\"You can try it too.\"", }, [20000877] = { ID = 20000877, Speaker = "Thalea", Text = "\"Like this... turn it like this...\"", }, [20000878] = { ID = 20000878, Text = "\"(A few more minutes pass. The stick grinds out a deeper groove, my palms grow hotter and hotter, but still not a wisp of smoke.)\"", }, [20000879] = { ID = 20000879, Text = "\"(She leans in closer, and her knee accidentally bumps into a nearby pile of loose stones.)\"", }, [20000880] = { ID = 20000880, Text = "\"(Her whole body tilts forward—the pile of stones crashes against the ground with a crisp clatter, and a few golden sparks jump out at the same time.)\"", }, [20000881] = { ID = 20000881, Speaker = "Thalea", Text = "\"Ah! I-I'm sorry, I'm sorry, I didn't mean to hit it...\"", }, [20000882] = { ID = 20000882, Speaker = "Me", Text = "\"Wait—\"", }, [20000883] = { ID = 20000883, Speaker = "Thalea", Text = "\"Huh? Wait for what?\"", }, [20000884] = { ID = 20000884, Speaker = "Me", Text = "\"Those two rocks you just hit. Do that again.\"", }, [20000885] = { ID = 20000885, Speaker = "Thalea", Text = "\"Like this? Like this?\"", }, [20000886] = { ID = 20000886, Speaker = "Me", Text = "\"Harder.\"", }, [20000887] = { ID = 20000887, Speaker = "Thalea", Text = "\"Okay—!\"", }, [20000888] = { ID = 20000888, Text = "\"(The moment the sparks land on the dry leaves, I bend down and blow on them. Thalea also crouches beside me, copying my movements as we blow together.)\"", }, [20000889] = { ID = 20000889, Text = "\"(The tiny orange-red glow slowly spreads, the leaves curl and blacken, and then real flames leap to life.)\"", }, [20000890] = { ID = 20000890, Speaker = "Thalea", Text = "\"Aaah—it's lit! It's really lit!\"", }, [20000891] = { ID = 20000891, Speaker = "Thalea", Text = "\"Perfect. I didn't expect to find flint in a place like this.\"", }, [20000892] = { ID = 20000892, Text = "\"(Black screen indicating time passing)\"", }, [20000893] = { ID = 20000893, Text = "\"(Black screen indicating time passing)\"", }, [20000894] = { ID = 20000894, Speaker = "Me", Text = "\"Now that we have fire... we can move on to the next problem.\"", }, [20000895] = { ID = 20000895, Speaker = "Me", Text = "\"Our clothes. But... to dry them, they can't stay on our bodies.\"", }, [20000896] = { ID = 20000896, Speaker = "Thalea", Text = "\"Not on our bodies...\"", }, [20000897] = { ID = 20000897, Speaker = "Me", Text = "\"Meaning we have to take them off. Both of us.\"", }, [20000898] = { ID = 20000898, Speaker = "Thalea", Text = "\"T-take them off?\"", }, [20000899] = { ID = 20000899, Speaker = "Thalea", Text = "\"Do we have to get completely naked again?\"", }, [20000900] = { ID = 20000900, Speaker = "Me", Text = "Clothes that soaked through will only keep draining your body heat. This way is much safer than getting frostbite. Don’t you think?", }, [20000901] = { ID = 20000901, Speaker = "Thalea", Text = "Even after doing this so many times, I still feel a little embarrassed...", }, [20000902] = { ID = 20000902, Speaker = "Me", Text = "Yeah. There’s no helping it. I’ll turn my back to you first.", }, [20000903] = { ID = 20000903, Speaker = "Thalea", Text = "I-I’ll turn my back to you too!!", }, [20000904] = { ID = 20000904, }, [20000905] = { ID = 20000905, Text = "(Fine snow drifts slowly from the sky. Only a faint firelight spills out from the cave, standing out clearly against the snowy plain.)", }, [20000906] = { ID = 20000906, Text = "(The cave is small, but just big enough to block the wind and snow outside. The fire in the center burns bright and strong.)", }, [20000907] = { ID = 20000907, Text = "(Two soaked outer garments hang on the stone wall. The cave walls ripple with shadows cast by the flickering flames—mirroring the two shivering figures.)", }, [20000908] = { ID = 20000908, Speaker = "Thalea", Text = "Um... Mr. Morning Star, do you feel uncomfortable anywhere? Are you hurt? That water was freezing—did you choke on it at all...?", }, [20000909] = { ID = 20000909, Text = "(Thalea pulls her headscarf tighter around herself, her gaze coming across the fire, her eyes filled with a worried seriousness.)", }, [20000910] = { ID = 20000910, Speaker = "Me", Text = "I’m fine, it’s just that I ended up rolling into the river, right? Thalea, you’re okay too, aren’t you?", }, [20000911] = { ID = 20000911, Speaker = "Thalea", Text = "I... I’m fine too! But are you really sure, Mr. Morning Star? Sometimes when you hit the ice, you don’t feel it right away...", }, [20000912] = { ID = 20000912, Speaker = "Me", Text = "I’m really fine. Once our clothes are dry, we can just leave this cave.", }, [20000913] = { ID = 20000913, Speaker = "Thalea", Text = "Ugh... I’m sorry, it’s all my fault.", }, [20000914] = { ID = 20000914, Speaker = "Me", Text = "How could this possibly be your fault?", }, [20000915] = { ID = 20000915, Speaker = "Thalea", Text = "Because... because I’m the one who slipped. If I’d noticed a little earlier...", }, [20000916] = { ID = 20000916, Speaker = "Me", Text = "Saying that now won’t change anything. Don’t dwell on it.", }, [20000917] = { ID = 20000917, Speaker = "Me", Text = "Did you have fun?", }, [20000918] = { ID = 20000918, Speaker = "Thalea", Text = "Um... I’m not really sure... I guess... I did have fun... maybe...", }, [20000919] = { ID = 20000919, Speaker = "Me", Text = "That wasn’t your fault. Besides, the first thing you did after getting out of the water was turn back and pull me up—", }, [20000920] = { ID = 20000920, Text = "(Thalea doesn’t answer. The firelight clearly traces the outline of her face in profile.)", }, [20000921] = { ID = 20000921, Speaker = "Thalea", Text = "Th-that’s just what anyone should do! Anyone would go back and pull you up...", }, [20000922] = { ID = 20000922, Speaker = "Me", Text = "What, am I not allowed to say thank you?", }, [20000923] = { ID = 20000923, Speaker = "Thalea", Text = "That’s not it! It’s just... if you say it like that... Huh? Why is my face so hot...?", }, [20000924] = { ID = 20000924, Speaker = "Me", Text = "You’re just sitting too close to the fire, aren’t you?", }, [20000925] = { ID = 20000925, Speaker = "Thalea", Text = "It’s not because I’m too close to the fire! It’s just... Ah! Maybe I really am too close? Y-yeah, yeah, that must be it...", }, [20000926] = { ID = 20000926, Speaker = "Me", Text = "\"Hm?\"", }, [20000927] = { ID = 20000927, Speaker = "Thalea", Text = "\"Eek! Mr. Morningstar, why are you looking at me like that?!\"", }, [20000928] = { ID = 20000928, Text = "(Thalea tries to wrap her upper body with her headscarf.)", }, [20000929] = { ID = 20000929, Speaker = "Me", Text = "\"You’re still shaking.\"", }, [20000930] = { ID = 20000930, Speaker = "Thalea", Text = "\"No! I’m not shaking! It’s just… just a little… just a tiny bit…\"", }, [20000931] = { ID = 20000931, Speaker = "Thalea", Text = "\"Ah… um… um…\"", }, [20000932] = { ID = 20000932, Speaker = "Thalea", Text = "\"How about a bit of exercise? Might warm you up.\"", }, [20000933] = { ID = 20000933, Speaker = "Me", Text = "\"Exercise? What kind of exercise can we even do in a place like this?\"", }, [20000934] = { ID = 20000934, Speaker = "Thalea", Text = "\"Um… um…\"", }, [20000935] = { ID = 20000935, Speaker = "Thalea", Text = "\"You know… that thing… on the bed…\"", }, [20000936] = { ID = 20000936, Text = "(Thalea’s voice grows quieter and quieter.)", }, [20000937] = { ID = 20000937, Speaker = "Me", Text = "\"Hm? I can’t hear you, you know?\"", }, [20000938] = { ID = 20000938, Speaker = "Thalea", Text = "\"I mean! Doing that… ugh, do I really have to say it out loud?\"", }, [20000939] = { ID = 20000939, Speaker = "Me", Text = "\"I’m just teasing. Of course I know what Thalea means.\"", }, [20000940] = { ID = 20000940, Speaker = "Thalea", Text = "\"Ugh… Mr. Morningstar is messing with me again.\"", }, [20000941] = { ID = 20000941, Speaker = "Me", Text = "\"Who would’ve thought Thalea was this pervy, wanting to do it outside?\"", }, [20000942] = { ID = 20000942, Speaker = "Thalea", Text = "\"When Mr. Morningstar presses up against me like this… it makes my heart feel all tingly.\"", }, [20000943] = { ID = 20000943, Text = "(I lift Thalea’s leg and roll her onto her side.)", }, [20000944] = { ID = 20000944, Speaker = "Me", Text = "\"You got this wet just from me looking at your naked body?\"", }, [20000945] = { ID = 20000945, Speaker = "Me", Text = "\"Thalea, you really are one hell of a pervert.\"", }, [20000946] = { ID = 20000946, Speaker = "Thalea", Text = "\"Ugh… stop saying that, I’m not.\"", }, [20000947] = { ID = 20000947, Speaker = "Thalea", Text = "\"That’s river water, it’s not… that kind of thing.\"", }, [20000948] = { ID = 20000948, Speaker = "Me", Text = "\"There’s no way river water would feel this slick and slippery.\"", }, [20000949] = { ID = 20000949, Speaker = "Me", Text = "\"Then let me punish this lying little saint in the goddess’s place.\"", }, [20000950] = { ID = 20000950, Text = "(Scene transition, insert CG.)", }, [20000951] = { ID = 20000951, }, [20000952] = { ID = 20000952, Speaker = "Thalea", Text = "Guh... haaah...", }, [20000953] = { ID = 20000953, Speaker = "Thalea", Text = "Mr. Morningstar’s cock is sliding into me out here in the wild.", }, [20000954] = { ID = 20000954, Speaker = "Me", Text = "You’re really going to claim this is just river water when I’m this soaked inside?", }, [20000955] = { ID = 20000955, Speaker = "Thalea", Text = "Haaah... please forgive me.", }, [20000956] = { ID = 20000956, Speaker = "Thalea", Text = "Like this, my whole body is burning up.", }, [20000957] = { ID = 20000957, Speaker = "Thalea", Text = "Every thrust is hitting the deepest part of my belly, nn...", }, [20000958] = { ID = 20000958, Speaker = "Me", Text = "If someone saw Thalea like this outdoors, I wonder what they’d think.", }, [20000959] = { ID = 20000959, Speaker = "Thalea", Text = "Nngh! Haaah... I—I’m not some kind of pervert!", }, [20000960] = { ID = 20000960, Speaker = "Me", Text = "When you imagine someone might see us and you squeeze down even tighter inside, it’s hard to believe you.", }, [20000961] = { ID = 20000961, Speaker = "Thalea", Text = "Nngh... don’t say things like that... while you’re grinding your hips...", }, [20000962] = { ID = 20000962, Speaker = "Me", Text = "Really? Then I guess I should stop here?", }, [20000963] = { ID = 20000963, Speaker = "Thalea", Text = "Haaah... no... don’t...", }, [20000964] = { ID = 20000964, Speaker = "Thalea", Text = "Please give me more...", }, [20000965] = { ID = 20000965, Speaker = "Thalea", Text = "Punish me harder... nn...", }, [20000966] = { ID = 20000966, Speaker = "Thalea", Text = "Hurry... Mr. Morningstar...", }, [20000967] = { ID = 20000967, Speaker = "Thalea", Text = "I... I can’t hold back anymore...", }, [20000968] = { ID = 20000968, Speaker = "Thalea", Text = "Please, faster... pour all that heat into me.", }, [20000969] = { ID = 20000969, Speaker = "Thalea", Text = "Nn... haaah...", }, [20000970] = { ID = 20000970, Speaker = "Thalea", Text = "It’s so hot... you filled me up completely...", }, [20000971] = { ID = 20000971, Speaker = "Thalea", Text = "Inside... it’s overflowing, and still leaking out...", }, [20000972] = { ID = 20000972, Speaker = "Thalea", Text = "When we get back to town, I’ll reek of you all over...", }, [20000973] = { ID = 20000973, Speaker = "Me", Text = "Does just thinking about that get you worked up again?", }, [20000974] = { ID = 20000974, Speaker = "Thalea", Text = "Mr. Morningstar, I’m still a little cold. Can we go one more round?", }, [20000975] = { ID = 20000975, Speaker = "Thalea", Text = "It’s all just to keep my body warm.", }, [20000976] = { ID = 20000976, Speaker = "Thalea", Text = "It’s absolutely not for any other reason.", }, [20000977] = { ID = 20000977, Speaker = "Thalea", Text = "Heeey...", }, [20000978] = { ID = 20000978, Text = "(Screen fades to black)", }, [20000979] = { ID = 20000979, Text = "(The two of them kept going like that until dawn, then hurried back to Thalea’s place to take a shower.)", }, [20000980] = { ID = 20000980, Text = "Transition", }, [20000981] = { ID = 20000981, Text = "I had promised Thalea that tonight we’d go out into the snow and ride a sled together.", }, [20000982] = { ID = 20000982, Text = "Thalea seems to be running a little late.", }, [20000983] = { ID = 20000983, Text = "When it comes down to it, I’m a bit out of it too—I actually forgot to Confirm the Date location with Thalea.", }, [20000984] = { ID = 20000984, Text = "Where should I wait for her?", }, [20000985] = { ID = 20000985, Text = "Transition", }, [20000986] = { ID = 20000986, Text = "I’m finally going to ride a sled together with Thalea.", }, [20000987] = { ID = 20000987, Text = "It’s just… this slope looks pretty tall.", }, [20000988] = { ID = 20000988, Text = "How are we supposed to get up there?", }, [20000989] = { ID = 20000989, Text = "Transition", }, [20000990] = { ID = 20000990, Text = "I finally found Thalea, but she seems to be stuck up in a tree...", }, [20000991] = { ID = 20000991, Text = "Is there any good way to handle this?", }, [20000992] = { ID = 20000992, Text = "Qifei Date System Placeholder CG1-1", }, [20000993] = { ID = 20000993, Text = "Qifei Date System Placeholder CG1-2", }, [20000994] = { ID = 20000994, Text = "Qifei Date System Placeholder CG1-3", }, [20000995] = { ID = 20000995, Text = "Qifei Date System Placeholder CG1-4", }, [20000996] = { ID = 20000996, Text = "Qifei Date System Placeholder CG1-5", }, [20000997] = { ID = 20000997, Text = "Qifei Date System Placeholder CG1-6", }, [20000998] = { ID = 20000998, Text = "Qifei Date System Placeholder CG1-7", }, [20000999] = { ID = 20000999, Text = "Qifei Date System Placeholder CG1-8", }, [20001000] = { ID = 20001000, Text = "Qifei Date System Placeholder CG1-9", }, [20001001] = { ID = 20001001, Text = "Qifei Date System Placeholder CG1-1", }, [20001002] = { ID = 20001002, Text = "Qifei Date System Placeholder CG1-2", }, [20001003] = { ID = 20001003, Text = "Qifei Date System Placeholder CG1-3", }, [20001004] = { ID = 20001004, Text = "Qifei Date System Placeholder CG2-1", }, [20001005] = { ID = 20001005, Text = "Qifei Date System Placeholder CG2-2", }, [20001006] = { ID = 20001006, Text = "Qifei Date System Placeholder CG2-3", }, [20001007] = { ID = 20001007, Text = "Qifei Date System Placeholder CG3-1", }, [20001008] = { ID = 20001008, Text = "Qifei Date System Placeholder CG3-2", }, [20001009] = { ID = 20001009, Text = "Qifei Date System Placeholder CG3-3", }, [20001010] = { ID = 20001010, Text = "Qifei Date System Placeholder CG1-1", }, [20001011] = { ID = 20001011, Text = "Qifei Date System Placeholder CG1-2", }, [20001012] = { ID = 20001012, Text = "Qifei Date System Placeholder CG1-3", }, [20001013] = { ID = 20001013, Text = "Qifei Date System Placeholder CG2-1", }, [20001014] = { ID = 20001014, Text = "Qifei Date System Placeholder CG2-2", }, [20001015] = { ID = 20001015, Text = "Qifei Date System Placeholder CG2-3", }, [20001016] = { ID = 20001016, Text = "Qifei Date System Placeholder CG3-1", }, [20001017] = { ID = 20001017, Text = "Qifei Date System Placeholder CG3-2", }, [20001018] = { ID = 20001018, Text = "Qifei Date System Placeholder CG3-3", }, [20001019] = { ID = 20001019, Text = "Gelin Date System Placeholder CG1-1", }, [20001020] = { ID = 20001020, Text = "Gelin Date System Placeholder CG1-2", }, [20001021] = { ID = 20001021, Text = "Gelin Date System Placeholder CG1-3", }, [20001022] = { ID = 20001022, Text = "Gelin Date System Placeholder CG1-4", }, [20001023] = { ID = 20001023, Text = "Gelin Date System Placeholder CG1-5", }, [20001024] = { ID = 20001024, Text = "Gelin Date System Placeholder CG1-6", }, [20001025] = { ID = 20001025, Text = "Gelin Date System Placeholder CG1-7", }, [20001026] = { ID = 20001026, Text = "Gelin Date System Placeholder CG1-8", }, [20001027] = { ID = 20001027, Text = "Grimm Date System Placeholder CG1-9", }, [20001028] = { ID = 20001028, Text = "Grimm Date System Placeholder CG2-1", }, [20001029] = { ID = 20001029, Text = "Grimm Date System Placeholder CG2-2", }, [20001030] = { ID = 20001030, Text = "Grimm Date System Placeholder CG2-3", }, [20001031] = { ID = 20001031, Text = "Grimm Date System Placeholder CG2-4", }, [20001032] = { ID = 20001032, Text = "Grimm Date System Placeholder CG2-5", }, [20001033] = { ID = 20001033, Text = "Grimm Date System Placeholder CG2-6", }, [20001034] = { ID = 20001034, Text = "Grimm Date System Placeholder CG2-7", }, [20001035] = { ID = 20001035, Text = "Grimm Date System Placeholder CG2-8", }, [20001036] = { ID = 20001036, Text = "Grimm Date System Placeholder CG2-9", }, [20001037] = { ID = 20001037, Text = "Grimm Date System Placeholder CG3-1", }, [20001038] = { ID = 20001038, Text = "Grimm Date System Placeholder CG3-2", }, [20001039] = { ID = 20001039, Text = "Grimm Date System Placeholder CG3-3", }, [20001040] = { ID = 20001040, Text = "Grimm Date System Placeholder CG3-4", }, [20001041] = { ID = 20001041, Text = "Grimm Date System Placeholder CG3-5", }, [20001042] = { ID = 20001042, Text = "Grimm Date System Placeholder CG3-6", }, [20001043] = { ID = 20001043, Text = "Grimm Date System Placeholder CG3-7", }, [20001044] = { ID = 20001044, Text = "Grimm Date System Placeholder CG3-8", }, [20001045] = { ID = 20001045, Text = "Grimm Date System Placeholder CG3-9", }, [20001046] = { ID = 20001046, Text = "Saehesis Date System Placeholder CG1-1", }, [20001047] = { ID = 20001047, Text = "Saehesis Date System Placeholder CG1-2", }, [20001048] = { ID = 20001048, Text = "Saehesis Date System Placeholder CG1-3", }, [20001049] = { ID = 20001049, Text = "Saehesis Date System Placeholder CG1-4", }, [20001050] = { ID = 20001050, Text = "Saehesis Date System Placeholder CG1-5", }, [20001051] = { ID = 20001051, Text = "Saehesis Date System Placeholder CG1-6", }, [20001052] = { ID = 20001052, Text = "Saehesis Date System Placeholder CG1-7", }, [20001053] = { ID = 20001053, Text = "Saehesis Date System Placeholder CG1-8", }, [20001054] = { ID = 20001054, Text = "Saehesis Date System Placeholder CG1-9", }, [20001055] = { ID = 20001055, Text = "Saehesis Date System Placeholder CG2-1", }, [20001056] = { ID = 20001056, Text = "Saehesis Date System Placeholder CG2-2", }, [20001057] = { ID = 20001057, Text = "Saehesis Date System Placeholder CG2-3", }, [20001058] = { ID = 20001058, Text = "Saehesis Date System Placeholder CG2-4", }, [20001059] = { ID = 20001059, Text = "Saehesis Date System Placeholder CG2-5", }, [20001060] = { ID = 20001060, Text = "Saehesis Date System Placeholder CG2-6", }, [20001061] = { ID = 20001061, Text = "Saehesis Date System Placeholder CG2-7", }, [20001062] = { ID = 20001062, Text = "Saehesis Date System Placeholder CG2-8", }, [20001063] = { ID = 20001063, Text = "Saehesis Date System Placeholder CG2-9", }, [20001064] = { ID = 20001064, Text = "Saehesis Date System Placeholder CG3-1", }, [20001065] = { ID = 20001065, Text = "Saehesis Date System Placeholder CG3-2", }, [20001066] = { ID = 20001066, Text = "Saehesis Date System Placeholder CG3-3", }, [20001067] = { ID = 20001067, Text = "Saehesis Date System Placeholder CG3-4", }, [20001068] = { ID = 20001068, Text = "Saehesis Date System Placeholder CG3-5", }, [20001069] = { ID = 20001069, Text = "Saehesis Date System Placeholder CG3-6", }, [20001070] = { ID = 20001070, Text = "Saehesis Date System Placeholder CG3-7", }, [20001071] = { ID = 20001071, Text = "Saehesis Date System Placeholder CG3-8", }, [20001072] = { ID = 20001072, Text = "Saehesis Date System Placeholder CG3-9", }, [20001608] = { ID = 20001608, }, [20002565] = { ID = 20002565, }, [30000001] = { ID = 30000001, Speaker = "Thalea", Text = "Mr. Morningstar! Do you also know the tricks to telling which wild plants are edible?", }, [30000002] = { ID = 30000002, Speaker = "Me", }, [30000003] = { ID = 30000003, Speaker = "Me", }, [30000004] = { ID = 30000004, Speaker = "Thalea", Text = "As expected of you, Mr. Morningstar—you really do seem to know just about everything!", }, [30000005] = { ID = 30000005, Speaker = "Thalea", Text = "As someone who grew up on this land, I can’t afford to lose to you!", }, [30000006] = { ID = 30000006, Speaker = "Thalea", Text = "…Ah, over there—that looks like a very rare Mushroom! The aroma is really strong.", }, [30000007] = { ID = 30000007, Speaker = "Thalea", Text = "I’ll go pick some right away, Mr. Morningstar. Please just wait here for a bit!", }, [30000008] = { ID = 30000008, Text = "(Thalea disappears)", }, [30000009] = { ID = 30000009, Speaker = "Me", }, [30000010] = { ID = 30000010, Speaker = "Me", }, [30000011] = { ID = 30000011, Speaker = "Thalea", Text = "(The screen shakes to show her falling over, with some goofy-looking emoji flying in from off-screen)", }, [30000012] = { ID = 30000012, Speaker = "Thalea", Text = "Ouch!", }, [30000013] = { ID = 30000013, Speaker = "Me", }, [30000014] = { ID = 30000014, Speaker = "Me", }, [30000015] = { ID = 30000015, Speaker = "Thalea", Text = "Injured…? Ehehe… nope…", }, [30000016] = { ID = 30000016, Speaker = "Thalea", Text = "If anything… hehehe… I feel kind of floaty…", }, [30000017] = { ID = 30000017, Speaker = "Me", }, [30000018] = { ID = 30000018, Speaker = "Me", }, [30000019] = { ID = 30000019, Speaker = "Thalea", Text = "Mushrooms? Oh, right… we came here to gather food…", }, [30000020] = { ID = 30000020, Speaker = "Thalea", Text = "Huh? When did you pick this big Mushroom, Mr. Morningstar?", }, [30000021] = { ID = 30000021, Text = "Scene transition", }, [30000022] = { ID = 30000022, }, [30000023] = { ID = 30000023, Speaker = "Thalea", Text = "Mr. Morningstar… you’re amazing!", }, [30000024] = { ID = 30000024, Speaker = "Thalea", Text = "A Mushroom this big… this is the first time I’ve ever seen one…", }, [30000025] = { ID = 30000025, Speaker = "Thalea", Text = "Just looking at it… makes me really want a bite… *gulp*.", }, [30000026] = { ID = 30000026, Speaker = "Me", Text = "That look in your eyes… hey, hey, are you actually seeing a Mushroom right now?", }, [30000027] = { ID = 30000027, Speaker = "Thalea", Text = "Huh? What else could this be besides a Mushroom…? Are you quizzing me on purpose, Mr. Morningstar?", }, [30000028] = { ID = 30000028, Speaker = "Thalea", Text = "As for Thalea, I might be scatterbrained most of the time, but I wouldn’t mess up something this simple.", }, [30000029] = { ID = 30000029, Speaker = "Me", Text = "Then why did you take your clothes off?", }, [30000030] = { ID = 30000030, Speaker = "Thalea", Text = "Huh…? Well, because it’s hot, of course.", }, [30000031] = { ID = 30000031, Speaker = "Thalea", Text = "It’s hot, so you have to take your clothes off?", }, [30000032] = { ID = 30000032, Speaker = "Thalea", Text = "Heeheehee… that’s so weird. Why are you asking such silly questions, Mr. Morningstar?", }, [30000033] = { ID = 30000033, Speaker = "Me", Text = "(No doubt about it, those Mushrooms have a hallucinogenic toxin.)", }, [30000034] = { ID = 30000034, Speaker = "Me", Text = "(If I want Thalea to take the antidote, there’s only one way.)", }, [30000035] = { ID = 30000035, Speaker = "Me", Text = "Here, this is a rare Mushroom I just found. Why don’t you have a taste?", }, [30000036] = { ID = 30000036, Speaker = "Thalea", Text = "Then I’ll dig in— aahm…", }, [30000037] = { ID = 30000037, Speaker = "Thalea", Text = "Eh—!? This Mushroom… is kind of… mm… thick…", }, [30000038] = { ID = 30000038, Speaker = "Thalea", Text = "But… *munch*… the flavor is really rich!", }, [30000039] = { ID = 30000039, Speaker = "Thalea", Text = "This is… a flavor I’ve never tasted before…! Nngh…!", }, [30000040] = { ID = 30000040, Speaker = "Thalea", Text = "This taste… mmh… how should I even put it…", }, [30000041] = { ID = 30000041, Speaker = "Thalea", Text = "It’s a little fishy… there’s a bit of a funky smell…", }, [30000042] = { ID = 30000042, Speaker = "Thalea", Text = "But… the more I eat, the more addictive it gets… ngh…", }, [30000043] = { ID = 30000043, Speaker = "Thalea", Text = "Mm… what’s going on? The Mushroom Mr. Morningstar picked… why is it starting to throb?", }, [30000044] = { ID = 30000044, Speaker = "Thalea", Text = "Is it… swelling up because it’s soaking up my saliva?", }, [30000045] = { ID = 30000045, Speaker = "Me", Text = "(Good. If this keeps up, I’ll be able to inject the antidote straight into Thalea’s mouth.)", }, [30000046] = { ID = 30000046, Speaker = "Me", Text = "(But to get the antidote to form properly, I still need to put in a bit more work…)", }, [30000047] = { ID = 30000047, Speaker = "Me", Text = "Thalea, there’s a way to make this Mushroom taste even better.", }, [30000048] = { ID = 30000048, Speaker = "Thalea", Text = "Eh, huh…!? As expected of you, Mr. Morningstar! You even know how to cook it?", }, [30000049] = { ID = 30000049, Speaker = "Thalea", Text = "Tell me, come on! I want to know… the secret to making a Mushroom delicious!", }, [30000050] = { ID = 30000050, Speaker = "Me", Text = "It’s actually simple. I just need to borrow your breasts for a bit… like this.", }, [30000051] = { ID = 30000051, Speaker = "Thalea", Text = "Like this… or more like this?", }, [30000052] = { ID = 30000052, Speaker = "Thalea", Text = "If I squeeze the Mushroom between my breasts… it’ll make it taste better?", }, [30000053] = { ID = 30000053, Speaker = "Me", Text = "That’s right, Thalea, you’re doing great.", }, [30000054] = { ID = 30000054, Speaker = "Me", Text = "When something’s wrapped up and massaged by such soft breasts, anything will end up tasting amazing!", }, [30000055] = { ID = 30000055, Speaker = "Thalea", Text = "Ehehe… I don’t really get why you’re praising me, but it makes me happy!", }, [30000056] = { ID = 30000056, Speaker = "Thalea", Text = "I’ll keep massaging it, so all the tasty stuff inside the Mushroom gets squeezed out!", }, [30000057] = { ID = 30000057, Speaker = "Thalea", Text = "Hup… hup… am I doing it right like this?", }, [30000058] = { ID = 30000058, Speaker = "Me", Text = "Yeah, you’re doing great!", }, [30000059] = { ID = 30000059, Speaker = "Me", Text = "But Thalea, your drool…", }, [30000060] = { ID = 30000060, Speaker = "Thalea", Text = "Huh? Don’t tell me I’m making a really greedy, hungry face…?", }, [30000061] = { ID = 30000061, Speaker = "Thalea", Text = "I can’t help it, you know…", }, [30000062] = { ID = 30000062, Speaker = "Thalea", Text = "You’re the one who whipped out something this tasty-looking right in front of me, Mr. Morningstar…", }, [30000063] = { ID = 30000063, Speaker = "Thalea", Text = "Look… with all this massaging… doesn’t it feel like the Mushroom’s gotten even bigger?", }, [30000064] = { ID = 30000064, Speaker = "Thalea", Text = "And… as more and more delicious ingredients get added… doesn’t it feel like the aroma is getting thicker and richer?", }, [30000065] = { ID = 30000065, Speaker = "Thalea", Text = "Nn… I… I can’t hold back anymore…", }, [30000066] = { ID = 30000066, Speaker = "Me", Text = "Thalea?", }, [30000067] = { ID = 30000067, Speaker = "Thalea", Text = "Mmph… gughhhh…", }, [30000068] = { ID = 30000068, Speaker = "Thalea", Text = "Something this tasty is right in front of me… how am I supposed to resist… mmph, mmph…", }, [30000069] = { ID = 30000069, Speaker = "Me", Text = "So you couldn’t help yourself and just started eating it right away?", }, [30000070] = { ID = 30000070, Speaker = "Me", Text = "Thalea, you really are such a little glutton.", }, [30000071] = { ID = 30000071, Speaker = "Thalea", Text = "Mmmf… don’t make fun of me like that… Mr. Morning Star…", }, [30000072] = { ID = 30000072, Speaker = "Thalea", Text = "Right now I’m just… just tasting it a little, that’s all… gugh…", }, [30000073] = { ID = 30000073, Speaker = "Thalea", Text = "I haven’t even swallowed anything… the Mushroom is still perfectly fine, isn’t it…", }, [30000074] = { ID = 30000074, Speaker = "Thalea", Text = "It’s just that… gugh…", }, [30000075] = { ID = 30000075, Speaker = "Thalea", Text = "The delicious broth from the tip of the Mushroom… keeps overflowing…", }, [30000076] = { ID = 30000076, Speaker = "Thalea", Text = "Even if I lick a little away… more of that tasty broth just keeps coming out…", }, [30000077] = { ID = 30000077, Speaker = "Thalea", Text = "Is it maybe… because I’ve been massaging it this whole time?", }, [30000078] = { ID = 30000078, Speaker = "Thalea", Text = "As long as I massage the Mushroom like this… all those delicious juices just keep pouring out from inside…", }, [30000079] = { ID = 30000079, Speaker = "Thalea", Text = "Haa… I can’t even drink it all…", }, [30000080] = { ID = 30000080, Speaker = "Thalea", Text = "The Mushroom’s umami… it’s filling up my whole mouth… gughhhh…", }, [30000081] = { ID = 30000081, Speaker = "Me", Text = "(I’ve just about finished analyzing the toxicity. This is my chance.)", }, [30000082] = { ID = 30000082, Speaker = "Me", Text = "Thalea, hang in there a bit longer! The Mushroom dish is almost ready!", }, [30000083] = { ID = 30000083, Speaker = "Thalea", Text = "Dish… preparation…? Guh!", }, [30000084] = { ID = 30000084, Speaker = "Thalea", Text = "Guh! Hahhhhhh!", }, [30000085] = { ID = 30000085, Speaker = "Thalea", Text = "Huh… Mr. Morning Star…? Just now, were we…", }, [30000086] = { ID = 30000086, Speaker = "Me", Text = "You’re awake, Thalea.", }, [30000087] = { ID = 30000087, Speaker = "Me", Text = "We were just preparing the Mushroom, that’s all.", }, [30000088] = { ID = 30000088, Speaker = "Thalea", Text = "The Mushroom… huh…?", }, [30000089] = { ID = 30000089, Speaker = "Thalea", Text = "Honestly, Mr. Morningstar, you’re teasing me again. We were totally doing naughty things just now!", }, [30000090] = { ID = 30000090, Speaker = "Thalea", Text = "Mr. Morningstar, your cock… it just had a really good time too, didn’t it?", }, [30000091] = { ID = 30000091, Speaker = "Thalea", Text = "It’s not like I’m refusing to do it with you… so why are you making jokes like that?", }, [30000092] = { ID = 30000092, Speaker = "Me", Text = "Do you really not remember what just happened at all?", }, [30000093] = { ID = 30000093, Speaker = "Me", Text = "You were clearly having so much fun cooking Mushroom dishes.", }, [30000094] = { ID = 30000094, Speaker = "Thalea", Text = "Mmm… I really am kind of happy right now…", }, [30000095] = { ID = 30000095, Speaker = "Thalea", Text = "So then… Mr. Morningstar?", }, [30000096] = { ID = 30000096, Speaker = "Thalea", Text = "Would you maybe keep teaching me how to cook Mushroom…?", }, [30000097] = { ID = 30000097, Speaker = "Thalea", Text = "My breasts and my mouth are both all ready for you…", }, [30000098] = { ID = 30000098, Speaker = "Me", Text = "You… and you still dare say you’re not greedy.", }, [30000099] = { ID = 30000099, Speaker = "Thalea", Text = "Mr. Morningstar, thank you for your help today!", }, [30000100] = { ID = 30000100, Speaker = "Thalea", Text = "I used to always wonder when I’d be back during the day, but now I can’t wait for the sun to go down so I can go home and rest.", }, [30000102] = { ID = 30000102, Speaker = "Thalea", Text = "A… happy kind of exhaustion?", }, [30000103] = { ID = 30000103, Speaker = "Thalea", Text = "That’s a really nice way to put it! May I keep that line for myself?", }, [30000104] = { ID = 30000104, Speaker = "Thalea", Text = "Later on, I’ll want to share that line with everyone too.", }, [30000106] = { ID = 30000106, Speaker = "Thalea", Text = "Thank you!", }, [30000107] = { ID = 30000107, Speaker = "Thalea", Text = "Since I’ve received such a wonderful gift, I have to give something back in return.", }, [30000108] = { ID = 30000108, Speaker = "Thalea", Text = "Please be sure to stay over at my place tonight and let me treat you properly!", }, [30000110] = { ID = 30000110, Text = "(Scene transition)", }, [30000111] = { ID = 30000111, Text = "(Scene transition)", }, [30000112] = { ID = 30000112, Speaker = "Thalea", Text = "Flour… where did I put the flour at home… ahh!", }, [30000114] = { ID = 30000114, Speaker = "Thalea", Text = "I-I’m fine… it’s just… mm… I might’ve pushed myself a bit too hard during the day… hehe…", }, [30000115] = { ID = 30000115, Speaker = "Thalea", Text = "Once I bent over… my thighs hurt so much I can’t really stand back up…", }, [30000119] = { ID = 30000119, Speaker = "Thalea", Text = "Eh? You don’t have to go to all that trouble, just let me rest for a bit…", }, [30000120] = { ID = 30000120, Speaker = "Thalea", Text = "M-Morningstar…!? This is…?", }, [30000122] = { ID = 30000122, Speaker = "Thalea", Text = "But your cock…", }, [30000125] = { ID = 30000125, Speaker = "Thalea", Text = "Oh… you’re right! Mr. Morningstar, you really are so knowledgeable!", }, [30000126] = { ID = 30000126, Speaker = "Thalea", Text = "I thought Mr. Morningstar just wanted to do something naughty again.", }, [30000127] = { ID = 30000127, Speaker = "Thalea", Text = "Not that that wouldn’t feel really good too… hehe…", }, [30000130] = { ID = 30000130, Speaker = "Thalea", Text = "My butt… like this…? Nngh! My muscles are so sore…", }, [30000133] = { ID = 30000133, Speaker = "Thalea", Text = "Like this… and then like this…?", }, [30000134] = { ID = 30000134, Speaker = "Thalea", Text = "Mr. Morningstar’s cock keeps slapping against my ass… it’s getting hotter and hotter…", }, [30000135] = { ID = 30000135, Speaker = "Thalea", Text = "Hurry up and put it in… if this is a massage, then press all the way into the deepest part inside my body.", }, [30000136] = { ID = 30000136, Speaker = "Thalea", Text = "If you keep teasing me like this, I’m not going to last much longer…", }, [30000139] = { ID = 30000139, Speaker = "Thalea", Text = "It really does feel like it…? Uuugh…", }, [30000140] = { ID = 30000140, Speaker = "Thalea", Text = "It really does feel a bit easier now!", }, [30000144] = { ID = 30000144, Speaker = "Thalea", Text = "I-It’s inside… ngh… mm… ah!", }, } return en_dialoguequery