local en_teachquery = { [1903] = { Content = "See, in the Change Screen, you can switch the display part you want to view currently.", }, [1906] = { Content = "Leave the part change interface.", }, [1507] = { Content = "Tap to read", }, [1606] = { Content = "Tap to read", }, [1817] = { Content = "Exit Crew interface", }, [1818] = { Content = "Exit Crew list", }, [1819] = { Content = "Continue the battle!", }, [1902] = { Content = "Tap the touch area to change the button", }, [1904] = { Content = "We’re not letting you touch just anywhere, only the places we agreed on!", }, [1905] = { Content = "Also, there’s more to appearance-related Settings than this. Crew members also have their own Combat Appearance, which can be switched to what is shown on the field.", }, [1907] = { Content = "Tap Avatar", }, [1908] = { Content = "Tap Appearance", }, [1909] = { Content = "Select the Appearance tab", }, [1910] = { Content = "This is the Combat Appearance interface. After successfully Unlocking a Crew member, the corresponding appearance can be obtained.", }, [1911] = { Content = "Touch areas, appearance modules, and Combat Appearance are all part of maintenance. Captain, you must also properly remember Appearance management.", }, [1912] = { Content = "Tap Equip", }, [2003] = { Content = "Strange… It still retains the starlight reaction of the Eternal Night Star Lake, and it’s very close to the Spaceship’s Core frequency.", }, [2110] = { Content = "View Bond story 1", }, [2204] = { Content = "Wait, the Core reaction left over from the battle just now is being re-parsed inside the Spaceship. This frequency… is my Crew Fragment?", }, [5] = { Content = "What? Emotional surges caused an Energy fusion? …Whatever, just install the module first!", }, [309] = { Content = "Tap Captain", }, [313] = { Content = "Exit Captain screen", }, [602] = { Content = "Tap Captain", }, [803] = { Content = "Instruments, Resonance Room, and Bath of Lust still respond. With steady Upgrades, this place can be a solid support base.", }, [804] = { Content = "Tap Bath of Lust", }, [805] = { Content = "Tap bubbles to use Water Balloon to clear obstacles and gain supplies and Throbbing Essence.", }, [806] = { Content = "Bubbles in the back-row shadows can’t be cleared directly; remove adjacent ones first, like dismantling armor layer by layer.", }, [807] = { Content = "Besides Water Balloons, Barrels and Sponges also clear large areas. Use them well to greatly boost efficiency.", }, [809] = { Content = "Let’s check the Resonance Room. I want to Confirm if Throbbing Essence can enhance ship functions.", }, [810] = { Content = "Tap Resonance Room", }, [811] = { Content = "Bath of Lust yields Throbbing Essence, used here to study sensory experiences. Captain, try one research first.", }, [812] = { Content = "Tap Research", }, [901] = { Content = "There’s a Rare Treasure signal nearby. Finding it might reveal this world’s power source.", }, [1203] = { Content = "Tap Captain", }, [1503] = { Content = "Tap Bond button", }, [1602] = { Content = "Tap Bond button", }, [1803] = { Content = "Tap Bond button", }, [1805] = { Content = "Here you see Crew Level and star rank. Level raises base stats; stars raise enhance cap and effects.", }, [1806] = { Content = "In craft terms, it fine-tunes Crew–partner sync to be smoother and steadier.", }, [1807] = { Content = "Let’s try enhancing first.", }, [1808] = { Content = "This is the Crew enhance panel. Don’t worry, I’ll guide each step.", }, [1809] = { Content = "See the numbers change below? After an Upgrade, HP, ATK, and DEF all rise.", }, [1810] = { Content = "Tap Upgrade", }, [1811] = { Content = "Nice! Sync went up and stats are steadily higher.", }, [1812] = { Content = "Right, Captain, Crew don’t just boost stats; each one has their own Crew Skill.", }, [1813] = { Content = "Tap Leave", }, [1814] = { Content = "Here you can view Crew Skill effects. Each Crew has different strengths, so don’t treat them like identical parts.", }, [1815] = { Content = "Tap Apply", }, [1816] = { Content = "Done, Skill applied. Delia’s Skill is now in your combat setup.", }, [1820] = { Content = "Exit Crew screen", }, [1821] = { Content = "Exit Crew list", }, [1822] = { Content = "Continue the battle!", }, [2001] = { Content = "Captain, good work at Evernight Star Lake. By the way, did you notice what we just recovered?", }, [2002] = { Content = "It’s not Normal material, but a Affinity Gift that deepens Crew Bond.", }, [2004] = { Content = "So using it now may boost Bond sync more than usual. Captain, this chance is rare—let’s try it.", }, [2005] = { Content = "Tap Bond button", }, [2006] = { Content = "Tap Date entry", }, [2007] = { Content = "This is the Date screen, where you check Delia’s Affinity, rewards, and Date content.", }, [2008] = { Content = "Give me the gift we just got. D-Don’t get me wrong, I only want to test starlight and Bond sync.", }, [2009] = { Content = "Tap Gift", }, [2010] = { Content = "Tap Auto Select", }, [2011] = { Content = "Tap Give", }, [2012] = { Content = "Whoa, the reaction’s stronger than expected! Affinity jumped so much… Evernight Star Lake’s residual Energy really is special.", }, [2013] = { Content = "But this resonance won’t happen every time. To deepen our Bond, it still needs to build up slowly.", }, [2014] = { Content = "When Affection reaches a set stage, the matching Affection Reward can be Claimed. Go ahead and Claim it.", }, [2015] = { Content = "Leave the gift screen", }, [2016] = { Content = "Tap Intimacy Level", }, [2017] = { Content = "Claim Reward", }, [2018] = { Content = "You’ve got the reward. Next is Delia’s Date content.", }, [2019] = { Content = "Close the screen", }, [2020] = { Content = "Dates reveal sides of Crew you don’t usually see. As for me… you’ll see for yourself.", }, [2021] = { Content = "Tap the Date button", }, [2022] = { Content = "Then, Captain, let our first Date start with me. Ahem, I’m just checking the process, not excited or anything.", }, [2023] = { Content = "Tap Date story", }, [2024] = { Content = "Tap Depart", }, [2102] = { Content = "The gift’s resonance hasn’t fully faded. My Bond log… seems to have opened a new chapter.", }, [2103] = { Content = "No need for more gifts this time. The Affection you built is enough to read Delia’s next log.", }, [2104] = { Content = "Tap the Bond button", }, [2105] = { Content = "Tap the Date entry", }, [2106] = { Content = "Each Crew has an album log. As your Bond deepens, more entries unlock.", }, [2107] = { Content = "Ahem… my new log is open too. Captain, I’ll let you Confirm it yourself.", }, [2108] = { Content = "Tap Album Bond", }, [2109] = { Content = "Tap Bond", }, [2205] = { Content = "Tap the Bond button", }, [2206] = { Content = "Tap Crew list", }, [2207] = { Content = "Come, I’ll be the example. You’ll see how much higher sync makes a difference.", }, [2208] = { Content = "Tap Star Up", }, [2209] = { Content = "Star Up boosts stats and Skill effects.", }, [2210] = { Content = "Higher stars stabilize Crew Core output.", }, [2211] = { Content = "Tap Star Up", }, [2212] = { Content = "Nice, success! Sync is steadier and Core output rose.", }, [2213] = { Content = "Captain, try the challenge again.", }, [2214] = { Content = "Tap Exit", }, [2215] = { Content = "Leave Crew screen", }, [2216] = { Content = "Leave Crew list", }, [2217] = { Content = "Keep fighting!", }, [2218] = { Content = "Tap BOSS", }, [1] = { Content = "Captain, I’ve been thinking about the principle behind the Emotional Fusion you mentioned. Could you show me again?", }, [2] = { Content = "Tap Emotional Fusion", }, [3] = { Content = "Equip Module", }, [4] = { Content = "How come just a touch can make these things appear from our bodies? No matter how many times I see it, it’s still amazing!", }, [6] = { Content = "This is a Special Armament Module that can change the shooting effect. Captain, now’s not the time to study the theory—get out there and test it first!", }, [7] = { Content = "Claim Reward", }, [21] = { Content = "Tap Emotional Fusion", }, [22] = { Content = "Equip Module", }, [23] = { Content = "This is a Special Armament Module that adds extra variations to the trajectory. Before the enemy gets close, load up all the firepower you can!", }, [24] = { Content = "Claim Reward", }, [41] = { Content = "The firepower module is now running stably. Next, remember to claim your mission rewards. Supplies are just like parts—missing even one makes the ship very unhappy.", }, [42] = { Content = "Claim Reward", }, [61] = { Content = "Captain, our buddy isn’t in a state where we can sail with peace of mind yet. Keep activating Emotional Fusion and fill in more modules!", }, [62] = { Content = "Tap Emotional Fusion", }, [81] = { Content = "This is a Bouncing Trajectory Module, which can ricochet between enemies after a hit. Hehe, I really like this kind of design!", }, [82] = { Content = "Tap Emotional Fusion", }, [101] = { Content = "This little thing only has a chance to drop after you defeat bad guys! From now on, let’s call it the Proof of Fusion!", }, [102] = { Content = "If you want to perform Emotional Fusion, bring this first! It proves you’ve been seriously taking out bad guys, and not just looking for excuses to touch girls!", }, [201] = { Content = "Captain, you just generated a more stable armament module. Since you’ve got new parts, it’s time to take the old ones off.", }, [202] = { Content = "Replace Module", }, [203] = { Content = "Don’t just pile removed modules in the warehouse to gather dust. Selling them converts them into Gold and Experience, perfect for continuing your preparations.", }, [204] = { Content = "Sell Module", }, [301] = { Content = "The enemy’s attacks are getting denser, and the ship’s firepower alone isn’t enough. It’s time to show you our buddy’s Combat Skill system.", }, [302] = { Content = "Did you know? Our buddy can also analyze battle records into skills. Come on, let’s load those skills into your combat setup!", }, [303] = { Content = "Tap Shop", }, [304] = { Content = "See this Skill Terminal? It stores skill data left behind from different battlefields.", }, [305] = { Content = "Spend Skill Vouchers or Star Shards to analyze and obtain new skills. It’s a bit luck-based, but that’s part of the adventure.", }, [306] = { Content = "Draw Skills", }, [307] = { Content = "View Draw Level", }, [308] = { Content = "Continuous analysis can increase the level and rate of your draws. After you get a skill, don’t just admire it—remember to equip it and try it out!", }, [310] = { Content = "Select Skill Screen", }, [311] = { Content = "One-Tap Skill Equip", }, [312] = { Content = "Collecting and upgrading skills provides various stat bonuses, while equipped skills can directly take effect in battle.", }, [401] = { Content = "You made it through the first wave of attacks, but the route ahead is definitely not going to be peaceful.", }, [402] = { Content = "Times like this call for reliable helpers! Support Drones can assist in combat and make the journey a bit safer.", }, [403] = { Content = "Tap Shop", }, [404] = { Content = "Tap the Support Drones tab", }, [405] = { Content = "Spend Support Drone Vouchers or Star Shards to obtain new Support Drones. Captain, pick a few reliable ones to bring along!", }, [406] = { Content = "Draw Support Drones", }, [407] = { Content = "What a cool Support Drone! Don’t let it just sit in the hangar—hurry and add it to your squad.", }, [408] = { Content = "Tap Support Drones", }, [409] = { Content = "One-Tap Support Drone Equip", }, [410] = { Content = "Collecting and upgrading Support Drones provides various stat bonuses, and Support Drones that are already in a squad will fight alongside you in battle.", }, [411] = { Content = "Exit Support Drones Tab", }, [601] = { Content = "After these battles, your synchronization rate with the system has improved again. You can now equip more skills!", }, [603] = { Content = "Select Skill Screen", }, [604] = { Content = "Leaving a new empty slot unused would be such a waste. Come on, equip a stronger skill and make your combat setup a bit more complete.", }, [605] = { Content = "One-Tap Skill Loadout", }, [701] = { Content = "Emotion Fission can’t always be done aimlessly. You should agree in advance on what kind of module you want, and stop once it’s generated, okay?!", }, [702] = { Content = "Auto-Use Unlocked", }, [703] = { Content = "This is the auto-generation function. After setting the target quality, once the generated module reaches the specified quality or higher, it will automatically stop.", }, [704] = { Content = "You can also set filter conditions to keep only the modules that meet your needs. That’s much more convenient!", }, [705] = { Content = "Didn’t expect that as you get more skilled with Emotion Fission, you can also generate multiple modules at once. That’s good too, means you’ll have fewer chances to touch me!", }, [801] = { Content = "Huh? The equipment here can still run. It needs a bit of tidying up, but it’s perfect to turn into a maintenance area for the crew.", }, [802] = { Content = "Base Unlocked", }, [808] = { Content = "Tap to Return", }, [902] = { Content = "View Treasure", }, [903] = { Content = "Treasure Shards can resonate with powerful treasures. When you can’t find the main body, you can start with the shards instead.", }, [904] = { Content = "Tap to Search for Treasure", }, [1101] = { Content = "Your synchronization rate with the ship has increased, so you should now be able to activate the movement module.", }, [1102] = { Content = "Carefully observe the enemy’s movement trajectory and seize the right moment to dodge attacks. Don’t just tank them—repairs are a pain!", }, [1201] = { Content = "Captain, wait! The core reaction value in your body just spiked. This isn’t a device malfunction, your Core is about to evolve!", }, [1202] = { Content = "After the core evolves, you’ll be able to withstand higher-level power and also unlock new growth paths. Don’t worry, I’ll keep an eye on the numbers and won’t let it blow up.", }, [1204] = { Content = "Select Form Interface", }, [1205] = { Content = "Tap Evolve Button", }, [1301] = { Content = "When Emotion Fusion proficiency increases, it can raise the chance of generating Rare modules!", }, [1302] = { Content = "Try raising Emotion Fusion proficiency. That way, there will be a better chance of finding modules that can change the course of battle.", }, [1401] = { Content = "One-Tap Level Up", }, [1402] = { Content = "Accelerated Level Up", }, [1501] = { Content = "Wait… this isn’t an ordinary terminal. It’s like it has stored the Steam Planet, the Clock Tower, and everything we’ve encountered as Voyage Logs.", }, [1502] = { Content = "Open it and take a look. If you skip a segment, you’ll definitely ask me later, “What exactly just happened?”", }, [1504] = { Content = "Tap Main Story", }, [1505] = { Content = "This records the people and events encountered during the journey, as well as the truths that have been sealed away. Those seemingly coincidental events in Chapter One might all have a reason.", }, [1506] = { Content = "Watching the main story grants main story rewards and crew resources. If you want to catch up to the goddess’s truth, you can’t skip these records.", }, [1601] = { Content = "New voyage logs have been sorted. This time, the records contain abnormal clues left behind after the Steam Planet incident.", }, [1603] = { Content = "Tap Main Story", }, [1604] = { Content = "The main story isn’t just a tale. Certain features, crew resources, and subsequent content will all be gradually unlocked as the story progresses.", }, [1605] = { Content = "Remember to keep pushing through the Stages. On our mate’s route, there are still many answers buried under the snow waiting for us.", }, [1801] = { Content = "Captain, the main console just received my crew data. Since I’m already the mechanic and pilot of our mate, let me teach you how to enhance crew synchronization!", }, [1802] = { Content = "Tap in and take a look. This records the status of registered crew members, including level, star rating, and various growth information.", }, [1804] = { Content = "Tap to Enter Crew List", }, [1823] = { Content = "Let’s continue the battle!", }, [1901] = { Content = "You obtained a Touch Area Application Form. If you want to touch other places, you have to submit a written application to us!", }, [2101] = { Content = "Captain, you finished watching my date story just now, right?", }, [2111] = { Content = "This content will gradually unlock as our bond deepens. Every crew member has a story of their own… and I’m no exception.", }, [2112] = { Content = "Close Interface", }, [2113] = { Content = "Tap Intimacy Level", }, [2114] = { Content = "Claim Reward", }, [2115] = { Content = "Captain, you should check out the rest yourself. Remember, the deeper the bond, the more you’ll be able to see.", }, [2116] = { Content = "Close Interface", }, [2117] = { Content = "Tap Album Bond", }, [2118] = { Content = "Tap Bond", }, [2119] = { Content = "View Skinship", }, [2201] = { Content = "…How could this be.", }, [2202] = { Content = "They’re clearly the same type of unit, yet the output response is completely different.", }, [2203] = { Content = "No… it’s not that the enemy has changed, it’s that our current sync rate isn’t high enough.", }, [2219] = { Content = "Captain, try taking on the challenge again now.", }, [2220] = { Content = "Tap the Exit button", }, [2221] = { Content = "Exit Crew Interface", }, [2222] = { Content = "Exit Crew List", }, [2223] = { Content = "Keep fighting!", }, [2224] = { Content = "Tap the BOSS button", }, [2301] = { Content = "Our buddy is running a bit low on energy and materials. At times like this, head over to Eternal Night Star Lake; you might find something useful there.", }, [2302] = { Content = "Enter Instance", }, [2303] = { Content = "It’s a bit more dangerous than usual, but you can obtain a large amount of materials here in one go. Captain, depart when you’re ready!", }, [2304] = { Content = "Tap the Eternal Night Star Lake instance", }, [2305] = { Content = "Begin Challenge", }, } return en_teachquery