local en_teachquery = {
[1903] = {
Content = "See, in the Change Screen, you can switch the display part you want to view currently.",
},
[1906] = {
Content = "Leave the part change interface.",
},
[1507] = {
Content = "Tap to read",
},
[1606] = {
Content = "Tap to read",
},
[1817] = {
Content = "Exit Crew interface",
},
[1818] = {
Content = "Exit Crew list",
},
[1819] = {
Content = "Continue the battle!",
},
[1902] = {
Content = "Tap the touch area to change the button",
},
[1904] = {
Content = "We’re not letting you touch just anywhere, only the places we agreed on!",
},
[1905] = {
Content = "Also, there’s more to appearance-related Settings than this. Crew members also have their own Combat Appearance, which can be switched to what is shown on the field.",
},
[1907] = {
Content = "Tap Avatar",
},
[1908] = {
Content = "Tap Appearance",
},
[1909] = {
Content = "Select the Appearance tab",
},
[1910] = {
Content = "This is the Combat Appearance interface. After successfully Unlocking a Crew member, the corresponding appearance can be obtained.",
},
[1911] = {
Content = "Touch areas, appearance modules, and Combat Appearance are all part of maintenance. Captain, you must also properly remember Appearance management.",
},
[1912] = {
Content = "Tap Equip",
},
[2003] = {
Content = "Strange… It still retains the starlight reaction of the Eternal Night Star Lake, and it’s very close to the Spaceship’s Core frequency.",
},
[2110] = {
Content = "View Bond story 1",
},
[2204] = {
Content = "Wait, the Core reaction left over from the battle just now is being re-parsed inside the Spaceship. This frequency… is my Crew Fragment?",
},
[5] = {
Content = "What? Emotional surges caused an Energy fusion? …Whatever, just install the module first!",
},
[309] = {
Content = "Tap Captain",
},
[313] = {
Content = "Exit Captain screen",
},
[602] = {
Content = "Tap Captain",
},
[803] = {
Content = "Instruments, Resonance Room, and Bath of Lust still respond. With steady Upgrades, this place can be a solid support base.",
},
[804] = {
Content = "Tap Bath of Lust",
},
[805] = {
Content = "Tap bubbles to use Water Balloon to clear obstacles and gain supplies and Throbbing Essence.",
},
[806] = {
Content = "Bubbles in the back-row shadows can’t be cleared directly; remove adjacent ones first, like dismantling armor layer by layer.",
},
[807] = {
Content = "Besides Water Balloons, Barrels and Sponges also clear large areas. Use them well to greatly boost efficiency.",
},
[809] = {
Content = "Let’s check the Resonance Room. I want to Confirm if Throbbing Essence can enhance ship functions.",
},
[810] = {
Content = "Tap Resonance Room",
},
[811] = {
Content = "Bath of Lust yields Throbbing Essence, used here to study sensory experiences. Captain, try one research first.",
},
[812] = {
Content = "Tap Research",
},
[901] = {
Content = "There’s a Rare Treasure signal nearby. Finding it might reveal this world’s power source.",
},
[1203] = {
Content = "Tap Captain",
},
[1503] = {
Content = "Tap Bond button",
},
[1602] = {
Content = "Tap Bond button",
},
[1803] = {
Content = "Tap Bond button",
},
[1805] = {
Content = "Here you see Crew Level and star rank. Level raises base stats; stars raise enhance cap and effects.",
},
[1806] = {
Content = "In craft terms, it fine-tunes Crew–partner sync to be smoother and steadier.",
},
[1807] = {
Content = "Let’s try enhancing first.",
},
[1808] = {
Content = "This is the Crew enhance panel. Don’t worry, I’ll guide each step.",
},
[1809] = {
Content = "See the numbers change below? After an Upgrade, HP, ATK, and DEF all rise.",
},
[1810] = {
Content = "Tap Upgrade",
},
[1811] = {
Content = "Nice! Sync went up and stats are steadily higher.",
},
[1812] = {
Content = "Right, Captain, Crew don’t just boost stats; each one has their own Crew Skill.",
},
[1813] = {
Content = "Tap Leave",
},
[1814] = {
Content = "Here you can view Crew Skill effects. Each Crew has different strengths, so don’t treat them like identical parts.",
},
[1815] = {
Content = "Tap Apply",
},
[1816] = {
Content = "Done, Skill applied. Delia’s Skill is now in your combat setup.",
},
[1820] = {
Content = "Exit Crew screen",
},
[1821] = {
Content = "Exit Crew list",
},
[1822] = {
Content = "Continue the battle!",
},
[2001] = {
Content = "Captain, good work at Evernight Star Lake. By the way, did you notice what we just recovered?",
},
[2002] = {
Content = "It’s not Normal material, but a Affinity Gift that deepens Crew Bond.",
},
[2004] = {
Content = "So using it now may boost Bond sync more than usual. Captain, this chance is rare—let’s try it.",
},
[2005] = {
Content = "Tap Bond button",
},
[2006] = {
Content = "Tap Date entry",
},
[2007] = {
Content = "This is the Date screen, where you check Delia’s Affinity, rewards, and Date content.",
},
[2008] = {
Content = "Give me the gift we just got. D-Don’t get me wrong, I only want to test starlight and Bond sync.",
},
[2009] = {
Content = "Tap Gift",
},
[2010] = {
Content = "Tap Auto Select",
},
[2011] = {
Content = "Tap Give",
},
[2012] = {
Content = "Whoa, the reaction’s stronger than expected! Affinity jumped so much… Evernight Star Lake’s residual Energy really is special.",
},
[2013] = {
Content = "But this resonance won’t happen every time. To deepen our Bond, it still needs to build up slowly.",
},
[2014] = {
Content = "When Affection reaches a set stage, the matching Affection Reward can be Claimed. Go ahead and Claim it.",
},
[2015] = {
Content = "Leave the gift screen",
},
[2016] = {
Content = "Tap Intimacy Level",
},
[2017] = {
Content = "Claim Reward",
},
[2018] = {
Content = "You’ve got the reward. Next is Delia’s Date content.",
},
[2019] = {
Content = "Close the screen",
},
[2020] = {
Content = "Dates reveal sides of Crew you don’t usually see. As for me… you’ll see for yourself.",
},
[2021] = {
Content = "Tap the Date button",
},
[2022] = {
Content = "Then, Captain, let our first Date start with me. Ahem, I’m just checking the process, not excited or anything.",
},
[2023] = {
Content = "Tap Date story",
},
[2024] = {
Content = "Tap Depart",
},
[2102] = {
Content = "The gift’s resonance hasn’t fully faded. My Bond log… seems to have opened a new chapter.",
},
[2103] = {
Content = "No need for more gifts this time. The Affection you built is enough to read Delia’s next log.",
},
[2104] = {
Content = "Tap the Bond button",
},
[2105] = {
Content = "Tap the Date entry",
},
[2106] = {
Content = "Each Crew has an album log. As your Bond deepens, more entries unlock.",
},
[2107] = {
Content = "Ahem… my new log is open too. Captain, I’ll let you Confirm it yourself.",
},
[2108] = {
Content = "Tap Album Bond",
},
[2109] = {
Content = "Tap Bond",
},
[2205] = {
Content = "Tap the Bond button",
},
[2206] = {
Content = "Tap Crew list",
},
[2207] = {
Content = "Come, I’ll be the example. You’ll see how much higher sync makes a difference.",
},
[2208] = {
Content = "Tap Star Up",
},
[2209] = {
Content = "Star Up boosts stats and Skill effects.",
},
[2210] = {
Content = "Higher stars stabilize Crew Core output.",
},
[2211] = {
Content = "Tap Star Up",
},
[2212] = {
Content = "Nice, success! Sync is steadier and Core output rose.",
},
[2213] = {
Content = "Captain, try the challenge again.",
},
[2214] = {
Content = "Tap Exit",
},
[2215] = {
Content = "Leave Crew screen",
},
[2216] = {
Content = "Leave Crew list",
},
[2217] = {
Content = "Keep fighting!",
},
[2218] = {
Content = "Tap BOSS",
},
[1] = {
Content = "Captain, I’ve been thinking about the principle behind the Emotional Fusion you mentioned. Could you show me again?",
},
[2] = {
Content = "Tap Emotional Fusion",
},
[3] = {
Content = "Equip Module",
},
[4] = {
Content = "How come just a touch can make these things appear from our bodies? No matter how many times I see it, it’s still amazing!",
},
[6] = {
Content = "This is a Special Armament Module that can change the shooting effect. Captain, now’s not the time to study the theory—get out there and test it first!",
},
[7] = {
Content = "Claim Reward",
},
[21] = {
Content = "Tap Emotional Fusion",
},
[22] = {
Content = "Equip Module",
},
[23] = {
Content = "This is a Special Armament Module that adds extra variations to the trajectory. Before the enemy gets close, load up all the firepower you can!",
},
[24] = {
Content = "Claim Reward",
},
[41] = {
Content = "The firepower module is now running stably. Next, remember to claim your mission rewards. Supplies are just like parts—missing even one makes the ship very unhappy.",
},
[42] = {
Content = "Claim Reward",
},
[61] = {
Content = "Captain, our buddy isn’t in a state where we can sail with peace of mind yet. Keep activating Emotional Fusion and fill in more modules!",
},
[62] = {
Content = "Tap Emotional Fusion",
},
[81] = {
Content = "This is a Bouncing Trajectory Module, which can ricochet between enemies after a hit. Hehe, I really like this kind of design!",
},
[82] = {
Content = "Tap Emotional Fusion",
},
[101] = {
Content = "This little thing only has a chance to drop after you defeat bad guys! From now on, let’s call it the Proof of Fusion!",
},
[102] = {
Content = "If you want to perform Emotional Fusion, bring this first! It proves you’ve been seriously taking out bad guys, and not just looking for excuses to touch girls!",
},
[201] = {
Content = "Captain, you just generated a more stable armament module. Since you’ve got new parts, it’s time to take the old ones off.",
},
[202] = {
Content = "Replace Module",
},
[203] = {
Content = "Don’t just pile removed modules in the warehouse to gather dust. Selling them converts them into Gold and Experience, perfect for continuing your preparations.",
},
[204] = {
Content = "Sell Module",
},
[301] = {
Content = "The enemy’s attacks are getting denser, and the ship’s firepower alone isn’t enough. It’s time to show you our buddy’s Combat Skill system.",
},
[302] = {
Content = "Did you know? Our buddy can also analyze battle records into skills. Come on, let’s load those skills into your combat setup!",
},
[303] = {
Content = "Tap Shop",
},
[304] = {
Content = "See this Skill Terminal? It stores skill data left behind from different battlefields.",
},
[305] = {
Content = "Spend Skill Vouchers or Star Shards to analyze and obtain new skills. It’s a bit luck-based, but that’s part of the adventure.",
},
[306] = {
Content = "Draw Skills",
},
[307] = {
Content = "View Draw Level",
},
[308] = {
Content = "Continuous analysis can increase the level and rate of your draws. After you get a skill, don’t just admire it—remember to equip it and try it out!",
},
[310] = {
Content = "Select Skill Screen",
},
[311] = {
Content = "One-Tap Skill Equip",
},
[312] = {
Content = "Collecting and upgrading skills provides various stat bonuses, while equipped skills can directly take effect in battle.",
},
[401] = {
Content = "You made it through the first wave of attacks, but the route ahead is definitely not going to be peaceful.",
},
[402] = {
Content = "Times like this call for reliable helpers! Support Drones can assist in combat and make the journey a bit safer.",
},
[403] = {
Content = "Tap Shop",
},
[404] = {
Content = "Tap the Support Drones tab",
},
[405] = {
Content = "Spend Support Drone Vouchers or Star Shards to obtain new Support Drones. Captain, pick a few reliable ones to bring along!",
},
[406] = {
Content = "Draw Support Drones",
},
[407] = {
Content = "What a cool Support Drone! Don’t let it just sit in the hangar—hurry and add it to your squad.",
},
[408] = {
Content = "Tap Support Drones",
},
[409] = {
Content = "One-Tap Support Drone Equip",
},
[410] = {
Content = "Collecting and upgrading Support Drones provides various stat bonuses, and Support Drones that are already in a squad will fight alongside you in battle.",
},
[411] = {
Content = "Exit Support Drones Tab",
},
[601] = {
Content = "After these battles, your synchronization rate with the system has improved again. You can now equip more skills!",
},
[603] = {
Content = "Select Skill Screen",
},
[604] = {
Content = "Leaving a new empty slot unused would be such a waste. Come on, equip a stronger skill and make your combat setup a bit more complete.",
},
[605] = {
Content = "One-Tap Skill Loadout",
},
[701] = {
Content = "Emotion Fission can’t always be done aimlessly. You should agree in advance on what kind of module you want, and stop once it’s generated, okay?!",
},
[702] = {
Content = "Auto-Use Unlocked",
},
[703] = {
Content = "This is the auto-generation function. After setting the target quality, once the generated module reaches the specified quality or higher, it will automatically stop.",
},
[704] = {
Content = "You can also set filter conditions to keep only the modules that meet your needs. That’s much more convenient!",
},
[705] = {
Content = "Didn’t expect that as you get more skilled with Emotion Fission, you can also generate multiple modules at once. That’s good too, means you’ll have fewer chances to touch me!",
},
[801] = {
Content = "Huh? The equipment here can still run. It needs a bit of tidying up, but it’s perfect to turn into a maintenance area for the crew.",
},
[802] = {
Content = "Base Unlocked",
},
[808] = {
Content = "Tap to Return",
},
[902] = {
Content = "View Treasure",
},
[903] = {
Content = "Treasure Shards can resonate with powerful treasures. When you can’t find the main body, you can start with the shards instead.",
},
[904] = {
Content = "Tap to Search for Treasure",
},
[1101] = {
Content = "Your synchronization rate with the ship has increased, so you should now be able to activate the movement module.",
},
[1102] = {
Content = "Carefully observe the enemy’s movement trajectory and seize the right moment to dodge attacks. Don’t just tank them—repairs are a pain!",
},
[1201] = {
Content = "Captain, wait! The core reaction value in your body just spiked. This isn’t a device malfunction, your Core is about to evolve!",
},
[1202] = {
Content = "After the core evolves, you’ll be able to withstand higher-level power and also unlock new growth paths. Don’t worry, I’ll keep an eye on the numbers and won’t let it blow up.",
},
[1204] = {
Content = "Select Form Interface",
},
[1205] = {
Content = "Tap Evolve Button",
},
[1301] = {
Content = "When Emotion Fusion proficiency increases, it can raise the chance of generating Rare modules!",
},
[1302] = {
Content = "Try raising Emotion Fusion proficiency. That way, there will be a better chance of finding modules that can change the course of battle.",
},
[1401] = {
Content = "One-Tap Level Up",
},
[1402] = {
Content = "Accelerated Level Up",
},
[1501] = {
Content = "Wait… this isn’t an ordinary terminal. It’s like it has stored the Steam Planet, the Clock Tower, and everything we’ve encountered as Voyage Logs.",
},
[1502] = {
Content = "Open it and take a look. If you skip a segment, you’ll definitely ask me later, “What exactly just happened?”",
},
[1504] = {
Content = "Tap Main Story",
},
[1505] = {
Content = "This records the people and events encountered during the journey, as well as the truths that have been sealed away. Those seemingly coincidental events in Chapter One might all have a reason.",
},
[1506] = {
Content = "Watching the main story grants main story rewards and crew resources. If you want to catch up to the goddess’s truth, you can’t skip these records.",
},
[1601] = {
Content = "New voyage logs have been sorted. This time, the records contain abnormal clues left behind after the Steam Planet incident.",
},
[1603] = {
Content = "Tap Main Story",
},
[1604] = {
Content = "The main story isn’t just a tale. Certain features, crew resources, and subsequent content will all be gradually unlocked as the story progresses.",
},
[1605] = {
Content = "Remember to keep pushing through the Stages. On our mate’s route, there are still many answers buried under the snow waiting for us.",
},
[1801] = {
Content = "Captain, the main console just received my crew data. Since I’m already the mechanic and pilot of our mate, let me teach you how to enhance crew synchronization!",
},
[1802] = {
Content = "Tap in and take a look. This records the status of registered crew members, including level, star rating, and various growth information.",
},
[1804] = {
Content = "Tap to Enter Crew List",
},
[1823] = {
Content = "Let’s continue the battle!",
},
[1901] = {
Content = "You obtained a Touch Area Application Form. If you want to touch other places, you have to submit a written application to us!",
},
[2101] = {
Content = "Captain, you finished watching my date story just now, right?",
},
[2111] = {
Content = "This content will gradually unlock as our bond deepens. Every crew member has a story of their own… and I’m no exception.",
},
[2112] = {
Content = "Close Interface",
},
[2113] = {
Content = "Tap Intimacy Level",
},
[2114] = {
Content = "Claim Reward",
},
[2115] = {
Content = "Captain, you should check out the rest yourself. Remember, the deeper the bond, the more you’ll be able to see.",
},
[2116] = {
Content = "Close Interface",
},
[2117] = {
Content = "Tap Album Bond",
},
[2118] = {
Content = "Tap Bond",
},
[2119] = {
Content = "View Skinship",
},
[2201] = {
Content = "…How could this be.",
},
[2202] = {
Content = "They’re clearly the same type of unit, yet the output response is completely different.",
},
[2203] = {
Content = "No… it’s not that the enemy has changed, it’s that our current sync rate isn’t high enough.",
},
[2219] = {
Content = "Captain, try taking on the challenge again now.",
},
[2220] = {
Content = "Tap the Exit button",
},
[2221] = {
Content = "Exit Crew Interface",
},
[2222] = {
Content = "Exit Crew List",
},
[2223] = {
Content = "Keep fighting!",
},
[2224] = {
Content = "Tap the BOSS button",
},
[2301] = {
Content = "Our buddy is running a bit low on energy and materials. At times like this, head over to Eternal Night Star Lake; you might find something useful there.",
},
[2302] = {
Content = "Enter Instance",
},
[2303] = {
Content = "It’s a bit more dangerous than usual, but you can obtain a large amount of materials here in one go. Captain, depart when you’re ready!",
},
[2304] = {
Content = "Tap the Eternal Night Star Lake instance",
},
[2305] = {
Content = "Begin Challenge",
},
}
return en_teachquery